XCOM 2
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More Mission SITREPs
   
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20 ABR 2018 a las 6:13
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More Mission SITREPs

En 1 colección creada por RealityMachina
RealityMachina's War of the Chosen Mods
97 artículos
Descripción
Enables SITREPs for nearly everything.

Council, Resistance Ops, Retaliations, Landed UFOs, and Alien Facility missions now all have a chance of getting SITREPs when they spawn.

Council and Resistance Ops have a 25% chance to spawn with a sitrep. They also exclude Surgical, Fireteam, and Low Profile from being used on these missions.

Landed UFOs, Retaliations, and Alien Facility Missions have a 20% chance to spawn with a sitrep. Retaliations also exclude Surgical, Fireteam, and Low Profile from being used on it.
Discusiones populares Ver todo (1)
1
30 DIC 2018 a las 3:15
QUESTION..
Nephalem
71 comentarios
Drex 31 JUL 2023 a las 3:13 
il y a un moyens daugmenter les chances de sitrep? (100%)
Lobuno 3 MAR 2022 a las 15:34 
@Earthbound 3: Yes, right.
rrichard2 8 FEB 2022 a las 22:44 
so if I have the multiple sit rep mod, this isn't needed right
Duchess 31 ENE 2022 a las 23:43 
@Noob Train
Thanks, it didn't seem likely this was the culprit but it doesn't hurt to ask. It hasn't happened since that one time anyway :)
Noob Train 31 ENE 2022 a las 21:14 
@Duchess
I've been using this mod for a long time and I've never seen the issue you are describing. Make sure all of your mods are compatible because I have over 240 mods and I've never had this problem.
Duchess 13 ENE 2022 a las 5:07 
Just wondering if this mod has any influence over chosen spawns on missions - I'm having a very curious issue where the chosen assassin is spawning twice on the same mission. Thanks!
Dragon32 6 NOV 2021 a las 17:38 
@lol4mor
Yeah. I'd always say it's OK to add cosmetic mods, voice packs, UI mods and the like mid-campaign but be wary of adding more significant ones. And particularly removing them.
lol4mor 6 NOV 2021 a las 14:26 
@Dragon32
Sorry for the late reply. Was doing some further testing, started a new campaign and don't get the crashes anymore, so I do apologize for my previous statement, but the reason I got to that assumption was cause I was able to reproduce the crashes toggling certain recently added mods on and off, narrowing it down to this one and chosen rewards variety. That's where the problem was. If you start a campaign with a mod list set from the beginning without messing with it, everything goes smooth, but it seems that if you change anything mid-way, the game doesn't like it too much and crashes for random reasons, whether its adding mods, or removing them,so a clean new campaign fixed it. Thank you for the reply nonetheless
Dragon32 5 NOV 2021 a las 7:54 
@lol4mor
Not for me it doesn't. You seem to be brandishing that accusation at a number of mods. Maybe work out what's actually causing it first?
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
lol4mor 4 NOV 2021 a las 20:24 
Letting others know, this mod makes the game ctd when the avatar project begins. Great mod nonetheless. Also, using covert infiltration mod