Tabletop Simulator

Tabletop Simulator

58 ratings
Lock, Stock, & Imperil
   
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Number of Players: 2, 3, 4
Tags: 4+
File Size
Posted
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634.012 KB
Apr 18, 2018 @ 2:43pm
Dec 19, 2019 @ 12:31pm
41 Change Notes ( view )

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Lock, Stock, & Imperil

Description
Full release of Lock, Stock, & Imperil, a new game that puts you in charge of a Mega-Corporation in a galaxy at war. Build munitions, ships, and death-teams for every side of the war and become the wealthiest company in the universe!

This version includes all rules, pieces, and everything you need to play.

Your feedback and thoughts are apprciated. Let us know what you think of the game.

Discord: https://discord.gg/DzdXdvh
Email: Lock.Stock.Imperil@gmail.com

7 Comments
SnowToast May 13, 2018 @ 10:39am 
Oh and we loved the idea of the warbonds. But maybe they are a bit too weak, or I am jsut to stupid to use them properly. Will test in the future.
SnowToast May 13, 2018 @ 10:38am 
@Keyvias
Hey again. Recently played this with 3 people and had a lot of fun. With the player card queue there's always multiple options you can take and it also adds a layer of strategy. Even if I don't need a card, it might be good to discard it, so others can't get it.

All in all the game feels better now. I will try to play it a few more times and maybe give an more in-depth review.
Keyvias  [author] Apr 24, 2018 @ 8:43pm 
@Snowtoast
Yeah, found that in the latest play tests. The change to that now is you get to draw a card from a deck every turn (so you can choose corporate influence) and there are always 2 corproate influence cards in the queue.

Let me know if that empowers some control over the factions.
SnowToast Apr 24, 2018 @ 7:46pm 
@Keyvias
Hi, no problem. We just played the new version. We found it generally less fun than the old version. But we are just 2 players and I guess the game is meant to be played by more people.

We had no real control over the faction relations, because the player queue moved to slow. And the game was over after all factions spend 3 rounds at peace without the currency values changing. But this might be circumvented by playing for more than 6 rounds.
Keyvias  [author] Apr 22, 2018 @ 4:12am 
@SnowToast
Thanks for pointing out those cards, I'll go back and make revisions.
Just updated the game for .80 with a lot of changes so hope you get a chance to try it out at well.

The more feedback the better when improving the game :D
SnowToast Apr 21, 2018 @ 8:04pm 
Just tried this with a friend. We had a good time. But I think some rules are not properly explained. For example there's a CEO who does something for every "full set" of fighters/destroyers/battleships. We couldn't find any explanation of what a "full set" was.
And some cards need better texts. There is another CEO which gets to upgrade for free every turn, but it was not really clear what was meant.

But we still had fun after figuring out how to play. Keep up the good work.
SaltyO Apr 21, 2018 @ 11:58am 
Congrats on the spotlight for your playtest. Hope you get lots of action on the tables.