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Hey again. Recently played this with 3 people and had a lot of fun. With the player card queue there's always multiple options you can take and it also adds a layer of strategy. Even if I don't need a card, it might be good to discard it, so others can't get it.
All in all the game feels better now. I will try to play it a few more times and maybe give an more in-depth review.
Yeah, found that in the latest play tests. The change to that now is you get to draw a card from a deck every turn (so you can choose corporate influence) and there are always 2 corproate influence cards in the queue.
Let me know if that empowers some control over the factions.
Hi, no problem. We just played the new version. We found it generally less fun than the old version. But we are just 2 players and I guess the game is meant to be played by more people.
We had no real control over the faction relations, because the player queue moved to slow. And the game was over after all factions spend 3 rounds at peace without the currency values changing. But this might be circumvented by playing for more than 6 rounds.
Thanks for pointing out those cards, I'll go back and make revisions.
Just updated the game for .80 with a lot of changes so hope you get a chance to try it out at well.
The more feedback the better when improving the game :D
And some cards need better texts. There is another CEO which gets to upgrade for free every turn, but it was not really clear what was meant.
But we still had fun after figuring out how to play. Keep up the good work.