Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
(Bug report)
Being killed while in scope/zoom results in begin spawned with zoom and not being able to get out:)
@Guardian954 and I spent a while reworking the Jester role and putting most of the winstates in the new Swapper role. The Jester is now back to its default: If they are killed they win. However I spent a while editing the scoring:
- a jester that survives the round now loses 4 points
- a jester that is killed now gains 8 points, while their killer loses as many points as they would for a team kill
The new swapper features the role change and respawn mechanics of the old jester winstates. They appear as a normal jester to their adversaries, so the killer doesn't know what will happen. Also their respawn behavior can be randomized.
Check them out, the new duo is quite fun in my opinion:
[...]
Swapper: https://steamcommunity.com/sharedfiles/filedetails/?id=2605759027 (Bearbeitet)