Europa Universalis IV

Europa Universalis IV

69 ratings
Better trade nodes and trade flows
   
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Apr 14, 2018 @ 5:18am
Sep 13, 2022 @ 4:35am
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Better trade nodes and trade flows

Description
Adjusted Trade routes to better steer into more potential capital placement, rather than always to a few "best locations" (London, Venice, Genua etc.) Now Germany is the only end trade node, inland trade nodes in Europe is also gone.

For example, Ottomans can now access the atlantic trade (Sevilla->Alexandria->Constantinople).
Or you can collect all of italy from the same node!
Germany was chosen as the end node because I think it's the hardest to "dominate" due to HRE.

I’ve also removed & simplyfied some trade nodes and trade routes that I didn’t feel added anything to the game (less is more), this also have the added benefits of increasing performance slightly.

My aim with these changes was to make a more "dynamic" flow of trade and open up more options to steer trade into new directions & capitals.
I also hope these changes means that the trade war should be more about the amount of trade power you have rather than were you collect your trade.
69 Comments
DEKESKUI May 25 @ 3:55am 
very good mod, thx
Little Songbird Mar 8 @ 3:29pm 
is it savegame compatible?
The Spoon King Jan 9, 2023 @ 11:26pm 
There is nothing this modding community needs more of than modders who know the scope of their mod. Thank You!
Naeven  [author] Nov 6, 2022 @ 3:40am 
@Argon I haven’t played EU4 for many patches, basically just making sure this thing isn’t broken 😅 But back when I did play with it, this was just an issue in the early game due to low trade range. Once the trade tech started to took off, I found it to be quite good balance. But currently changing traders or trade range is out-of-scope for this mod. Probably there are some mods out there that could be good to combine this with.
Argon Nov 5, 2022 @ 6:20am 
Definitely better than the absurd original.
But unfortunately every nation has traders left because there are now more traders than trading posts.
Apo7292009 Aug 24, 2022 @ 8:55am 
thanks
Naeven  [author] Aug 24, 2022 @ 8:42am 
@Apo7292009 as far as I know there are no new provinces that have been added last couple of patchrs so mod should be 100% up to date.
Apo7292009 Aug 24, 2022 @ 6:53am 
can you update
鸣濑白羽 Mar 7, 2022 @ 12:23am 
有没有可能实现根据贸易竞争力高低决定贸易流向的功能
Is it possible to realize the function of determining the flow of trade according to the level of trade competitiveness
WDS_luneberg Dec 20, 2021 @ 8:00am 
I like this mod for both historical and gameplay reasons, but the complaint I have is that it drastically changes the balance of power for historical great powers. England, France and the Low Countries are all hit hard because they lost the end node - with France especially screwed as much of their starting provinces now directs to the Channel/Germany instead and they have almost 0 presence in either.

This game had been balanced with the goal that England/France/Netherlands (by the ~17th century) are great powers with their economic/trade potential, but in many iterations that I've played with this mod, those countries don't even exist by then. I've even fiddled with AI settings and it doesn't help them survive vs Spain/HRE. Without the channel trade, England is just cows and grain.

IMO, the changes in trade flow is a good idea, but to maintain balance, some countries need to be compensated with more trade power. Maybe add a few river estuaries to England and France.