69 ratings
Specialized Loadouts
File Size
2.566 MB
Apr 13, 2018 @ 7:45am
Jul 18, 2018 @ 6:24am
4 Change Notes ( view )

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Specialized Loadouts

A small mod for people who prefer to specialize their village from the start on. It adds 6 different sets of starting items (see included images) which can be chosen from the embarkment screen.

This mod is working and tested for beta stable. While it is a simple mod, and thus not expected to break due to updates, changes to the embark process can cause problems with this mod. Furthermore, since this mod only changes the starting resource selection, it should be compatible with most (if not all) other mods.

For anyone wanting to use this mod as an example for adding their own loadouts, feel free to copy anything included in this mod.
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Anime Girl Jan 19 @ 6:41pm 
Hey, so now that Geomancing is a thing, maybe you could add a loadout which starts the player with a Geomancer
Olaf Jorigson Dec 12, 2018 @ 7:20pm 
Part 2
"Architect Toolbox" is lovely. Good amount of ressources with all the basic tools. I would recommend to edit so, you don't get 2 basic tools at the beginning, since you will get 1 for free for one kind of a faction. When you choose Ascendaries, you get Carpenters Saw for free, so maybe edit that, if possible.
"Metal Makers" definetly a good one. Maybe add 1 metal weapon or armor directly so you can use it directly. If not, coal is a good adition too.
Olaf Jorigson Dec 12, 2018 @ 7:20pm 
Part 1
I think you should add the possibilty to get food early on to every starting pack.
Maybe add farming hoe + 1 kind of seeds to "Animal Companion", so you can produce some feed for your animals. Maybe based on Biome. You can take Trappers knife from it tough if its too strong.
"warm welcome" seems a bit weak. Trappers knife would be a good addition.
Also for Nomads a Trapper Knife seems more realistic than a farming hoe, since they don't plan on staying at one place for a long time. Its hard to grow something if you constantly move.
"Prevent and Protect" is a nice idea, but since you need a herbalist lvl 2 for a cleric, it seems like a waste to me, to add it the clerics book.
Bobby Dec 12, 2018 @ 6:04pm 
@danzglitch take a look at this file: C:\Program Files (x86)\Steam\steamapps\workshop\content\253250\1360030491\data\loadouts\loadouts.json
danzglitch Oct 21, 2018 @ 5:22pm 
Anyone know how to create your own personalised loadout?
danzglitch Oct 21, 2018 @ 5:22pm 
@Enderdeman Mate, restart the game and see if that helps. I too had no sound but 1 quick restart and was back to normal. :)
Enderdeman Jul 19, 2018 @ 7:13pm 
Hmmm. I seem to be running into aan interesting ocurance. Whenever using this mod, all sounds cease to exist in-game. Since I'm a mind over matter guy, I prefer haaving the music and such...
tim  [author] Jul 18, 2018 @ 6:25am 
Updated for newly released beta stable version
AnormaL Jul 13, 2018 @ 6:09pm 
Thank you, lot of mods requires latest version, omw getting mine.
tim  [author] Jun 26, 2018 @ 2:29am 
Updated version working for unstable is available on the stonehearth discourse, will update steam once the current unstable version is moved to stable.