Stonehearth

Stonehearth

116 ratings
Box O' Vox (Complete) - UPDATED January 31, 2021
   
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28.111 MB
Apr 26, 2018 @ 4:55pm
Jan 31 @ 9:06am
276 Change Notes ( view )

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Box O' Vox (Complete) - UPDATED January 31, 2021

In 1 collection by Andreal_Vox
Box O' Vox Collection
8 items
Description
~ACE Mod Required~
This mod will most likely no longer work if you are not using ACE. This has been done to make things easier on myself, the sole updater for this mod. I hope you enjoy. I'll be looking at feedback to make sure I can fix any bugs I may have missed.

Box O' Vox (Complete)

This mod's main feature is that it adds a Necromancer who can summon increasingly stronger minions to attack enemies. A Paladin's Shield which allows a Knight to be promoted.

Boxlings Kingdom
The Boxlings kingdom has a few unique elements. A few customiztions options upon initial roster select such as horns, glasses, wild colors, and hair styles among others. They use Northern Alliance ending campaign with a change to the Hearth of Glory quest requiring a Necromancer, Paladin & Cleric instead of an Archer, Knight & Footmen. Farmers can plant Daisies, Potatoes, Strawberries & Tomatoes. Masons have a few new items to craft such as large capacity storage crates along with some suspicious looking Statues(I wonder where the idea for those came from).

Boxland Biome
Boxland Biome brings custom flora such as Daisies & Blueberry Bushes. White Rabbits litter the lands allowing for some easy hunting. Ancient Boxling Mountains can be found around the lands as well(So that's where the Mason got the idea from). It looks like Salt Rock in them hills, yes, there is mineable salt.

New Music From The YouTube Library:
Daytime Music:
Skinny Leonard by Audionautix is licensed under a Creative Commons Attribution 4.0 license.
Yeah Yeah by Audionautix is licensed under a Creative Commons Attribution 4.0 license.
Corporation Motivation by Audionautix is licensed under a Creative Commons Attribution 4.0 license.
Feel Good Rock by Audionautix is licensed under a Creative Commons Attribution 4.0 license. Creative Commons Attribution 4.0 license[creativecommons.org]
Audionautix[audionautix.com]
Nighttime Music:
Rock Energy by Audionautix is licensed under a Creative Commons Attribution 4.0 license.
Rock Your World by Audionautix is licensed under a Creative Commons Attribution 4.0 license.
Spots Action by Audionautix is licensed under a Creative Commons Attribution 4.0 license.
Keep It Real by Audionautix is licensed under a Creative Commons Attribution 4.0 license. Creative Commons Attribution 4.0 license[creativecommons.org]
Audionautix[audionautix.com]
Combat Music:
Bustin Loose (with lead) by Audionautix is licensed under a Creative Commons Attribution 4.0 license.
Heavy Action by Audionautix is licensed under a Creative Commons Attribution 4.0 license.
Pentagram by Audionautix is licensed under a Creative Commons Attribution 4.0 license.
Long Live Death by Audionautix is licensed under a Creative Commons Attribution 4.0 license. Creative Commons Attribution 4.0 license[creativecommons.org]
Audionautix[audionautix.com]


-This mod uses code from Bruno Supremo's Canyon Biome in order to place grass on the tops of all mountains. It also uses code from his Skylands mod to add the enchanted mist effect in the Boxland Biome. A very special thanks to him for help with the code.

Main use for Andreal Vox's Twitch streams Box O' Vox[twitch.tv]

Discourse Link: Box O' Vox Mod[discourse.stonehearth.net]
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257 Comments
Andreal_Vox  [author] Jan 29 @ 7:31pm 
@thaipuff288 I have noticed that sometimes when I update the mod I have to unsubscribe and resubscribe in order for the game to actually update the mod. I can legit close the game after an update, reopen hours later and Steam Workshop still won't have grabbed the update and I'll notice old things or errors... Not sure if it's a Steam Workshop thing or an issue with the game not grabbing the update?
thaipuff288 Jan 29 @ 7:13pm 
@Andreal_Vox Only option is I have to "resubscribe" to fix that happen and now it's work just fine.
Spektreabyss Jan 29 @ 10:50am 
@Andreal_Vox TY, you rock! Love your mod, appreciate your work!
Andreal_Vox  [author] Jan 29 @ 8:34am 
@thaipuff288 not sure what other mods you have that would cause a conflict and crash. My game opens just fine with ACE and my mod.
Andreal_Vox  [author] Jan 29 @ 8:33am 
Fixed Recipe Issues.
thaipuff288 Jan 29 @ 7:46am 
Now my game and machine crash from up start. I have to unsubscribe until this happen fix.
Andreal_Vox  [author] Jan 28 @ 9:13pm 
oh... thought I fixed the issue of when not using Clan Muramasa and my mod... I'll look into it. Sorry!
Spektreabyss Jan 28 @ 7:55pm 
Edit: Also gets thrown in game,not JUST in the main menu.

c++ exception: invalid file path '/cm/jobs/mason/recipes/recipes.json'.

2 separate errors, one for client and one for server.

Spektreabyss Jan 28 @ 7:52pm 
@Andreal_Vox I think I have a similar issue as Panda King. When I load up Stonehearth with your mod enabled (I've tested this with just disabling your mod, and not getting the error) the error is for mason recipes, and is thrown within the main menu, not in game.
Andreal_Vox  [author] Jan 28 @ 6:30am 
@Panda King Zuntow™ you'll have to be more clear. What does the error saying roughly? What are you doing when it happens? I've been playing just fine with ACE and I don't get errors... Although I know how to play this game and avoid doing "wrong" things simply due to how long I've been playing/modding, I've seen the evolution of the game.