Sven Co-op

Sven Co-op

48 ratings
Forced Player Model Removal
By rodrrj
A simple guide describing how to remove forced player models on the They Hunger maps within the game.
   
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Introduction
Hello,

I wanted to establish this discussion regarding the forced player models in all the They Hunger maps and how to disable the feature allowing you to use any model you choose. I am not entirely sure if this has been covered yet. This does involve editing the maps config file and you will need to do this to each map. The quickest way to do this is to find the game in your library, right click it and click on "Properties". From the Properties window that appears, click on the "Local Files" tab and then click "Browse Local Files". This will drop you right into the Sven Coop directory.
Finding the Maps
Now that you're in the files for Sven Coop, you need to find the appropriate maps. To do this, double-click on the "svencoop" folder, then double-click the "maps" folder and all the games maps should appear with the appropriate config file next to them. Scroll through the list until you find maps labeled as "th_ep[#]_[##]". For an example, if we find the map "th_ep1_00" just below it we should find a file called "th_ep1_00.cfg". Get your favorite text editor, notepad or whatever to edit the config.
The Changes
Once you open the .cfg in your favorite text editor, personally I use notepad++, find the line that says "forcepmodels" followed by a whole bunch of character models such as "th_dave;". Delete the entire line of code and save the .cfg file. It will remove the player model restriction for the map, this change must be applied to each map, but it is pretty easy to complete. DO NOT COPY AND PASTE. While initially the code looks the same, each config file has a line that properly redirects you to the next map.

Restricted Player Models:

Unrestricted Player Models:
Enjoy
Now that all the hard work is complete, whenever you host a game on a "They Hunger" map, it will remove the player model requirement and you can choose from any model you'd like. You can additionally make any other changes you want back in the .cfg file although I would recommend making a backup before you decide to do so.

-Rodrrj
16 Comments
SCHENKER May 26 @ 11:17am 
@blackskytf2 It's made by incognico, instead of w00tguy btw, you can download it from here: https://github.com/incognico/svencoop-plugins/tree/master
blackskytf2 Sep 23, 2024 @ 9:16am 
bruhhh you can just install a plugin ForcePlayerModels by w00tguy
Mike Mar 6, 2023 @ 1:44am 
i mean weapon model, some of them look horrible
Mike Mar 6, 2023 @ 1:44am 
is it possible to change map models? i tried many methods but they reset.
MrNemo Oct 6, 2021 @ 6:16am 
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Malice Sep 14, 2021 @ 1:05pm 
The maximum string is limited to about 320 characters.
If you write more - the client crashes.
Mista Pota Apr 24, 2021 @ 4:28am 
yes, yesterday i did some more testing and noticed the same thing. Thanks for the help anyways!
rodrrj  [author] Apr 23, 2021 @ 8:20pm 
@NARbluebear_YT and Mista Pota
Unfortunately, these maps have a player model system that is built directly into the map. It would likely be impossible to remove this unless one broke down and rebuilt the map without the scripts that trigger these functions. The chapter select map in particular has it's force player models built in and again cannot be removed. However, for bm_sts, one could make a change but it is not a very ideal solution. For bm_sts, the following can be added or set in the .cfg file:
mp_modelselection 1
Players would need to pick a different model, apply it, then swap back to the model they want for it to show. Sadly, the map will again overwrite this on the player's respawn and they will need to perform the steps again. Adding the change to the Chapter Select map does not enable this ability sadly.
Mista Pota Apr 23, 2021 @ 8:57am 
doesnt work for me, any tips?
my maps is bm_sts its a vanilla map
NARbluebear Apr 12, 2020 @ 6:01pm 
Nice, but how would I be able to remove the model restrictions in the chapter select map? It isn't in the config file for its respective map.