Europa Universalis IV

Europa Universalis IV

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Phoenix of the East - Byzantine Flavor & Immersion mod [Updated 1.29]
   
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Phoenix of the East - Byzantine Flavor & Immersion mod [Updated 1.29]

Description
Direct Download: Paradox Interactive forums[forum.paradoxplaza.com]



Compatibility

Version 1.29 - updated 11/12/2019 (Day/Month/Year)
Should not require any DLC, but a few features are DLC-locked.
Localised in English and German
Not compatible with Ironman achievements
Not compatible with most overhaul mods (Extended Timeline, MEIOU & Taxes, Common Universalis)
Mod compatibility is very ambiguous; should be compatible with minor mods that make little changes, else it's unlikely



Features

  • Redrawing of the Balkans, Greece and Anatolia regions, with many new provinces!
  • Plenty of new Government Reforms for a unique experience with enough path variation!
  • Validate yourself as the Emperor of the Romans with the new Romanity system!
  • Many Dynamic Names, some of which from Dominosugar's Limes Oriens!
  • Integration of Alyoshenka's Mesogeios for extra nice-looking buildings!
  • Cultural breakdown of Greek and Turkish cultures!
  • New tech group with adapted units and map view!
  • Custom start screen for a more educational experience on Byzantine history!
  • New National Ideas for Byzantium, as well as many minors around it!
  • Epirus independent and playable at game start, as well as options for the Byzantines on how to handle this latin-controlled kingdom!
  • Changes to cultures and culture groups in the region!
  • Resettlement events; spread the hellenes further!
  • Events concerning Byzantine relations with regional powers; Hungary, Venice, Trebizond and more!
  • Disaster; in 1439, the Orthodox church submitted to the Pope. The matter dropped with the fall of Byzantium. But what if it didn't fall?
  • Formable/releasable Latin Empire with it's own ideas!
  • Generals, admirals and advisors of the time showing up!
  • Orhan, the turkish prince in exile, and options for his fate!
  • Special decisions that seriously change gameplay!
  • New revolter tags to further balkanize the world!
  • The option to restore the Byzantine Caesaropapism through event!
  • Reorganize your newly conquered land in the Pronoias, to acquire a more skilled army!
  • A different way to form the Roman Empire!
  • Integration of Memer's Gothic Culture Names mod!
  • Event chain regarding special production of goods in the general vicinity of the Empire!
  • A quest chain to obtain the main ingredient of Greek Fire and reassemble the medieval flamethrower!
  • Decision chain related to the restoration of an academic class for the Eastern Empires!
  • Flagship mods!
  • Many easter eggs left by the modders!
  • And more!



Bugs & Issues

Please report any bugs you find to us. We'll list known issues we have yet to solve here.
-Greek Fire decisions have a somewhat obvious way to tell you whether or not you clicked the right option



Credits

Zephyrum - Project Lead & Coding
Thrawn - Coding
ZeGreatKaiser - Aesthetics, German localisation & Coding
Grand Historian - National Ideas, many balancement/history suggestions, some coding
relmcheatham - Testing, startup screen text, some custom units
apollong3 & Shrapnellx - Testing, Greek and Turkish assistance, some research
Coins, Paland0 & KampfSpargel - German localisation assistance
Jungleluke - Inspiration for the map
Roberto - Testing and figuring out workshop
Dominosugar - Dynamic names (from Limes Oriens)
Alyoshenka - Building sprites (from Mesogeios)



Planned Features

Priority/Coming soon:
Custom senatorial events and debates!

Non-priority/Coming eventually:
Dynastic conflicts
Mechanism to contain blobbing through the Mamluks
Events regarding Byzantine-Polish-Russian relations and the struggle for Crimea
Flavor regarding the Byzantines' old secret weapons - Theodosian Walls and the Varangians
Interactions for the Byzantines and large Muslim centers - Mecca, Baghdad, Cairo, Medina...
Popular Discussions View All (2)
4
May 14, 2019 @ 8:32am
Mod doesn't seem to be installed after ticking it in the launcher.
D3LTA WAV3
1
Oct 2, 2018 @ 7:14am
All wastelands and lakes are terra incognita when I play byzantium. Is it because of Byzantine technologic group?
belizariusz prawdziwy
492 Comments
Zephyrum  [author] Mar 12 @ 12:34am 
@Greinkmeister - no, unfortunately
Greinkmeister Mar 11 @ 2:26pm 
Is it compatible with the current version.
Widowmaker Apr 26, 2024 @ 12:57pm 
@Thomasdrmd
What did you do?
Thomasrdmd Mar 5, 2024 @ 2:49am 
Update: I fixed the problem and can load the game now! :D
Now i just need to play and fix any bug i come across.
Thomasrdmd Mar 4, 2024 @ 11:27pm 
I'm trying to update the mod, but with 0 modding experience i don't know what i've done wrong while updating the map. The game wont load past the "Initializing map logic", so i think i'll restart on the map. Any tips? Or is this the part you wont touch with a ten foor pole :^)
Rubo Oct 24, 2023 @ 4:08pm 
:(
Zephyrum  [author] Oct 24, 2023 @ 3:47pm 
Not as far as I know. Anyone is welcome to give it a try, but I've all but given up EU4, so...
Rubo Oct 24, 2023 @ 7:32am 
no one is working on it atm right?
SnowBubble Oct 18, 2022 @ 3:24pm 
It was some time ago and I gave up and pushed those memories from mind but thank you for offering to help! Plus now I have a job again :(
Zephyrum  [author] Oct 18, 2022 @ 1:09pm 
I'm... somewhere between happy and unsettled by the statement below :lunar2019crylaughingpig:

What parts are you having trouble with specifically? There are a few I myself wouldn't touch with a ten foot pole, too, but depending on what the problems are for you I might be able to help get through it