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BEGIN Object
Name StaffFoodBoxed
MaxStackSize 40
RenderDepth 1
SpriteVariants 3
Price -10
Sprite StaffFoodStack1
StackSprite StaffFoodBoxed1
Properties Material
Properties SlowDelivery
END
and the corrected definition in this mod is:
BEGIN Object
Name StaffFoodBoxed
MaxStackSize 40
RenderDepth 1
Price -2
Sprite StaffFoodStack1
StackSprite StaffFoodBoxed1
SpriteVariants 3
Properties Material
Teleportable true
END
The crucial difference being that SpriteVariants should be defined below the Sprite property.
What the hell happened here?
Open materials.txt in C:\Users\user\AppData\Local\Introversion\Prison Architect\mods\1352960481\data and remove "teleportation true" ... voila.
Thx for the mod, btw.
- staff shouldn't eat doors any more. A small bug in the default definitions of staff food makes the staff eat a door sometimes. This should now be solved.