Garry's Mod

Garry's Mod

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Hunt Down The Freeman Weapons: Part 1
   
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Content Type: Addon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
327.365 MB
Apr 2, 2018 @ 1:10pm
Aug 15, 2020 @ 3:50pm
8 Change Notes ( view )

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Hunt Down The Freeman Weapons: Part 1

Description
NOTE: You need to subscribe to Part 2 in order to use this.

This pack contains the weapons from the game Hunt Down The Freeman (30 in total).

The weapons included in the pack are:

- 1911 Pistol
- AK47
- AR2 (Pulse Rifle)
- AWP
- Axe
- Binoculars
- Claymore
- Double Barrel
- Flare
- Grenade
- HL2 Pistol
- Kar98 (Sniper)
- Knife
- M16
- M67 Grenade
- Machete
- Revolver
- Minigun
- Molotov
- MP5SD
- Night Vision
- PainKillers (Health Pills)
- Pistol (M9)
- Rem700 (Remington 700 Sniper)
- Shotgun
- Sig 556
- Skorpion
- TMP
- Wrench
- One Shotgun (Double Barrel)

Each firearm have an Ironsight, except the Double Barrel, which has a double-shot function.
The M16 and the AR2 has a "special attack" that can be activated with the "Use key + Right click" (Use key is E by default). The Double Barrel has a flashlight that can be attached to the gun with the same key combination of the "special attack".

This pack includes the ammo system from Hunt Down The Freeman, you can find the ammo and some other entities on the "Hunt Down The Freeman" section on "Entities".

Some NPCs like the Combine Soldiers are able to use some of the weapons from the pack.

-On the latest update i added a menu on the tab section "Utilities" located on the top right tab sections from the Spawn Menu were you are able to do things like enable/disable the crosshair, the HDTF effects, and do some other things, including changing the bodygroup of mitchell's hands, however, about the hands, not all the weapons contains the other two hand types. Because of this, i made it so you can choose a prefered hand type to show up while the other only shows if the prefered one is missing.
"I tryied decompiling the weapons and giving the hands bodygroups to those that didn't have them, but some weapons have diferent sizes and bone names, so i needed to actually resize some of the hands and rig them to the other weapon's bones, but i don't know how to actually do it, so instead of actually trying to learn how to rig just to do this, i decided to just add the hands to those weapons models that were compatible with them from the start".
Popular Discussions View All (15)
17
May 23 @ 10:15am
Some Weapons Have Missing Textures :missing::missing::missing::missing::missing::missing::missing::missing:
• .50 BMG •
7
Sep 2, 2020 @ 12:03pm
why cant i pick up ammo for the weapons
Dr. Maple
2
Aug 23, 2020 @ 10:37am
So like... Are we ever getting that inspection animations update?
Paul
426 Comments
deancowola Aug 15 @ 7:06am 
its been 2 weeks ;-;
Бодик Aug 15 @ 3:33am 
update wheh?
SamuraiPRO Aug 14 @ 7:03am 
C_hands please!
deancowola Jul 21 @ 11:44am 
yay <)
Бодик Jul 20 @ 12:39am 
Ok
DottierGalaxy50  [author] Jul 19 @ 2:43pm 
In less than 2 weeks.
Бодик Jul 19 @ 5:38am 
@DottierGalaxy50 Can you give an expected date for the release of weapons from the OWF Build?
deancowola Jun 24 @ 11:13am 
oh ok
Бодик Jun 4 @ 2:11am 
OWF is a beta version for Hunt Down The Freeman that can be selected in the properties
deancowola Apr 28 @ 6:27pm 
what what is a OWF?