Darkest Dungeon®

Darkest Dungeon®

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Darkwraith Item Guide
By CarnifeX and 1 collaborators
This is a comprehensive guide of all the Darkwraith Trinkets and Items delivered by the Darkwraith Class Mod.
The Guide contains an explanation for the Abyssal Relic Mechanics aswell.
   
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Consumables
Consumable
Effects
Description
Ritual Dagger
Estate Item
Image







Causes:
Abyssal Blood
  • 7 Stress DMG,
  • Bleed 3pts/3rds
  • 5HP DMG,
  • Stealth (1 rd)
  • In stealth:
  • 25% CRT
  • 50% Armor Piercing
"The Ritual Dagger is a tool used by the cult of the first one,
to awaken the slumbering Abyssal Blood within man.
Once the ritual is performed the target becomes
embraced by darkness.There they enter in communion
with the slumbering eldritch diety."


Out of this darkness you can perform a single devastating strike.

Those wich are "blessed" with the Abyssal Rage,
take less stress & bleed DMG and stay in stealth 1 more round.
Rage filled Tonic
Estate Item








Causes:
Abyssal Rage
  • 7 Stress DMG
  • Blight 1pt/6rds
  • +15% Damage
  • +4% CRT
  • +4 SPEED
  • -7% ACC
  • -75% Heal received
The last scream of the first one was conserved in the soul of man.
A drop of condesed dying souls infuses the consumer with the
primordial rage, entering into a state of relentless destruction.

The tonic is a poisonous liquid,
as long as the consumer is affected by it he enters a berserk state,
wich greatly increases offensive stats by the price of accuracy.
The toxin also prevents healing by a great amount.
If he carrys the Abyssal Blood, he becomes immune to the poison effect,
instead it cures poison.
Bleakfire Torch
Estate Item
  • - 25 Torchlight
  • Dark Bonuses:
  • 15% Scout < 75
  • + 5 ACC < 50
  • +10 ACC < 1
The fire of this Torch consumes light.
It grants better vision in darkness for 1 battle.
The Torch is an estate item and can be farmed to
prepare for dark runs.
The buffs vanishes if the light increases over their Torch Cap
Unholy Water
Provision Item
  • -33% Disease Resist
  • +33% Bleed Chance
  • +33% Blight Chance
  • +33% Debuff Chance
This water was "blessed" by a heretical Cult
If the consumer carries an abyssal Diesease it grants aditional benefits:
Abyssal Blood: Heal 10% HP; No disease Resist Debuff
Abyssal Rage: Heal 10 Stress + 33% Stun chance
Dark Temptations: + 6 Speed
Soulshard
Provision Item
  • 3000 Sell Value
  • Heal 35 %
  • As long as not at DD:
  • +15 % Max HP
  • +15% Prot
A piece of fres soul essence torn out of a living body, fed upon by Darkwraiths
The Soul essence provide defensive capabilities.
Once reaching Death Door the buff vanishes.
The essence also Buffs the helaing Done by Darkwraith Skills
Lifedrain & Darkstalkers Art
Soul Essence
Provision Item
  • 2000 Sell Value
  • Heal 5% HP
  • As long as not at DD:
  • 20% Exp
A figment of pure soul essence
Consuming this item will grant a good Resolve exp Buff for the hero who carries it.
If the hero reaches Death Door the soul essence escapes .
Alternativly you can carry it out of the Dungeon for a good gold amount.
There are 3 Types of soul sessences: minor normal and major
The sell value heal amount and EXP bonuses increases the bgger the essence is.


Abyssal Diseases
"Once the humans where one with the dark. Glancing at the world how it really is.
This was the time they spoke to the first one a being older than the thing that they called time. But some of them clinging to their fading delusion of light, blinding them making them unable to see the true nature of the world. Those praying to "the flame" decided to rise against the first one . It is said they tore apart his heart from its body, unable to kill this perfect being they sent his body to the rift, the world between worlds, but as he left he spilled a drop of blood and left a scream of rage deeper than the pitchest of black. This drop of eldritch truth culminated prolifered and grew. The last scream ecchoed in the minds of the ones who heard him, driving them into rage and madness.They wanted to free the pitty thing called mankind but cursed them with the eldriitch abyssal blood and the never ending whispers of certain insanity in the backs of their uncomprehending minds."


- Prophecy of the Serpent; Primordial Rites Vol. I


The Darkwraith Mod comes with two unique Diseases:
Abyssal Rage and Abyssal Blood.
Both Diseases could be apllyed if you use the cursed consumables wich can bee found by Darkwraith after combat.
If a darkwraith dies, the other members of the party have a huge chance to aquire this diseases.

Disease
Effects
Description
Abyssal Blood
caused by:
Ritual Dagger
  • 35% Disease Resist
  • -30%Blight Resistance
  • +40% Bleed Resistance if you carry the Abyssal Rage
Item Interactions:
  • Rage Tonic:
    Immune to Poison Dmg,
    Cure Poison
  • Unholy Water:
    Heal: 10% HP;
    No Disease Resist Debuff
"The Blood of the first one grew like a disease within man.
Retransforming their bodys to their true eldritch nature.
Those "blessed" by the blood become immune to the
common sickness of this world.
They began to see the world how it is again.
The blood is the key to the Relics left by the coven wich directly spoke to the first one.
The order of the flame calls it madness, we call it revelation."


- Prophecy of the Serpent; Primordial Rites Vol. II


Abyssal Rage

caused by:
Rage filled Tonic
  • +15% DMG below 50% HP
  • +100% Food Consumed
  • -10% ACC if you dont carry Abyssal Blood
  • Act outs against Food Curios
Item Interactions:
  • Ritual Dagger:
    Immune to Stress Dmg, less Bleed Dmg,
    +1 turn stealth
  • Unholy Water:
    Heal 10% Stress;
    +20% Stun chance
Its is essentially a "Zombie Virus" making the user stronger by the price of relentless hunger.
Unless the host cannot control the rage by the Disease Abyssal Blood the accuracy gets reduced.
Abyssal Relics
Darkwraith came to the hamlet to seek for the Abyssal Relics mentioned in the prophecy of the Serpent. The relics are scattered around the the land of the hamlet.
Each relic could be found in a certain region.

Abyssal Relics can only be found by Darkraiths, or using the camp skill "Invade kill pillage"
Tt doesn't matter if darkwraith himself interact with the curio, he just needs to be in the party.
The relic drop chance increases with dungeon difficulty.



Trinket
Effects
Description
Unholy Grail
Found in Ruins
  • 35% Healing Skills on First Round
  • 35% Healing Skills on Bleeding Targets
  • +1 Hp healed if Diesease: Abyssal Blood
  • 50% Debuff Chance with Quirk: Dark Temptations
  • 35% Healing Received after First Round
The Unholy Grail is a dedicated healing Item.
The Ritual performed with the chalice drains the blood of the user,
channeling a strong heal for the first round of the combat.
You can use the blood of your allies to cast the ritual
empowering healing on bleeding targets.
Those who are expirienced in the dark arts can make use
of the dark powers of the calice by getting an immense Debuff-Skill Bonus.
Cast a ritual together with the Effigy trinket , for a huge heal in the first round of combat.
Inhuman Effigy
Found in Weald
  • Can't be marked
  • 50% Healing Received on First Round
  • 50% Debuff Resist with Quirk: Paranormania
  • 10% PROT if you carry the DIsease Abyssal Blood
The Inhuman Effigy is used by heretic cults.
It is supposed to protect it's holder, preventing any mark cast on him.
If it is infused with the cursed Abyssal Blood, it comes to live
soaking a good amount of damage for it's owner.
Those keen too the Paranormal rituals can use the effigy to bind curses represented by a huge Debuff Resistance Bonus.
Together with the Chalice you can perform a dark ritual
for a huge heal in the first round of Combat.
Blackfire Torch
Found in Warrens
  • Torch efficiency in Position 1 & Torch Below 50%
  • +15% Monster Surprised if Torch below 51
  • +20% Scouting Chance if Torch below 26
  • - 25% Party Surprised Chance if Torch below 1
  • -5ACC if not in Position 1
The Blackfire Torch is a scouting Item dedicate to dark runs.
The Torch emmits a black pulsating flame wich is fed by the darkness itself.
The Torchbearer has to be in position 1 to take effect from it's ability to drain the Torchlight slower.
Below 50% light, the torchlight decrease is halved, enabling you to control the light level in Darkness more efficient.
Even in Pitch Black the Blackfire Torch grant's a variety of Scouting and Surprise bonuses to the Party
Eldritch Tear
Found in Cove
  • +33% Damge if HP < 33%
  • 13% CRT on Death Door
  • 7% ACC if you carry the DIsease Abyssal Rage
  • 10% Stress
The Eldritch Tear is said to be the tear of a malvolent eldritch being.
Upon its banishment into the rift, the rage filled tear petrified containing the rage of the First One. The closer its holder is to death the louder he can hear the ragefull screams of the First one, communicating through this artifact.
Eldronomicon
Found in any Dungeon
  • 10% Virtue chance if Torch = 0
  • -25% Virtue chance if Torch above 0
  • -20% Stress if Torch = 0
  • 33% Stress healign Done if you carry the Quirk Paranormania
  • 33% Stress healign Received if you carry the Quirk Dark Temptations
The Eldronomicon is a book of eldritch forbidden knowledge. The hole in its cover leads to an eldritch dimension with uncomprehendable knowledge for those who are not truly willing to comprehend the forbidden arts.
Those embracing the Dark and the Paranormal though can find wisdom in it beyond the realm of this reality.
Eldronimicon is designed to be a Dark Run stress control tool, best paired with the Blackfire Torch. You can swicth it on the fly to benefit from the virtue and stress resist bonuses.

Red Eye Orb
Found in any Dungeon
Invasion Set
  • + 5% Crt Firstround
  • + 25% DMG Firstround
  • -30% Enemy surp. if light < 50
  • No Damage Taken duriing Camp
  • - 25% Max Hp
The Red Eye Orb a legendary artifact said to be provided to the first darkwraith by the serpent. I is the ultimate tool to ambush and obliterate unaware enemys.
perform a Devastating surprise attack in the first round of Combat.
Protecting the darkwraith it neglects the damage taken during the
Invade kill Pillage Camp Skill.
Class Trinkets
Darkwraith Class Trinkets

Trinket
Effects
Description
Invaders Charm
Invasion Set
  • -25% Enemy Surp. in 1
  • +25% Scouting in 1
  • -25% Party Surp. not 1
  • Backtracker

The Darkwraiths are experts in invading the dungeon.
This lucky charm helps them fulfilling their gruesome tasks.
It has two modes: Scout Mode and Track Mode.
In position 1 it greatly increases scouting
but the enmys are able to see the party in advance.
If not in Pos1 it hhelps to seek enemys in advance.
It also neglates backtracking stress damage
Primordial Rites Vol. II
Found in Ruins
  • 30% Debuff Skill Chance
  • -15% Stress if Torch below 50%
  • Darkfaith: 10 Virtue if Torch = 0

This Book contains the Prophecy of the Serpent.
A file filled with dark rituals and the revelation of the eldritch truth.
The reader looses the fear of the things lurking in the dark.
Those truly beliving into darkness benefit even further
by a significant virtue bonus at pitch black.
Primordial Rites Vol. III
  • 40% Debuff Skill Chance
  • +7 Acc if in Pos 3
  • -3% CRT Melee skills
  • Darkfaith: 15 Virtue if Torch = 0
Book of forbidden knowledge, containing further dark rituals.
This was only handed to Hunters who directly poke to the serpent.
This huge Book empowers the dark arts (Debuff chance).
Carrying around this heavy book hinders the melee capabilities.
Inhuman Gem
  • 5 Acc if Torch below 50
  • 15% Damage if Torch Below 25
  • 4% Crt vs. Humans
  • -10% Max HP
This gem is infused with darkness,
draining out lifeforce from any living thing.
The powers of the gem only flourish in the absence of light.
Serrated Glove
  • + 250% DMg Lifedrain
  • + 30% Bleed Chance
  • - 100% Heal Lifedrain
  • - 30% Debuff Chance
Tool used by wraiths who abandoned the arts of the darkhand.
The gauntlet covers the darkhand,
inhibiting it from absorbing any lifeforce.
Converts the lifedrain ability into an offensive armor piercing move.
Vengefull Eye
Invasion Set
  • + 4% CRT vs Marked
  • + 20% DMG vs Marked
  • + 50% Bleed vs Marked
  • - 4 Speed First Round
The Darkwraith use eye orbs to inavde the dungeon and track their victims.
The vengefull eye was especially handed to wraith hunting for single enemys.
It unlocks the ability to profit greatly fom marking targets,
along with the Manhunt camp skill, and the Reapers Talisman.
If you manage to sucessfully suprise unobservant enemys,
the speed penalty becomes negligible.
Gravelord's Garb
Found in Ruins
  • + 30% Poise (Stun/Move Resist)
  • + 7% Deathblow Resist
  • + 25% Prot Hp < 50%
  • - 50% Heal Hp > 50%
  • - 10 DODGE
This heavy Garb is said to belong to the old gravelord, the first of the undead.
It creates a Helth buffer below 50% hp, but denies healing received above this cap.
This is a strong tool to keep darkwraith below 50% health,
to benefit from low life Bonus and dancing around Death Door
Gravelord's Deadeye
Found in Ruins
Invasion Set
  • + 150% Stun Firstround
  • + 50% Stun vs Marked
  • No Stress Dealt during Camp
  • - 15% Party Surprised below 50 torch
  • - 25% heal received
The old gravelord was maintaining a rooster of darkwraith,
to fulfill his dreadfull biddings.

The deadeye greatly empowers the "Death Grasp" Skill,
allowing darkwraith to open any battle with a almoost sure stun.
It also takes away the Stress Darkwraith suffer from Invading.
It alsonullifies the stress done to others via the skills
"Unspeakable Whisper"s and "Thine grand Betrayal."
Gravelord's Blade
  • + 15% DMG vs not Unholy
  • + 50% Armorpierce
    < 33% HP
  • + 17% CRT at Death Door
  • - 9% Deathblow Resistance
The blade of the gravelord himself
Go down to the brink of death to fulfill his unholy legacy.
The scythe doesn't deal damage to his servants.
Darkwraith can nullify the Deathblow penalty via
Darkstalkers art and the "embrace the curse" camp skill.

Invasion Set
Neural Trinkets
Trinket
Effects
Description
Ancestors Dagger
  • 30% Bleed chance
  • Below 50 light:
    + 33% Armorpierce
    + 6 ACC
    + 7,5% CRT
  • +10% Stress
"I entertained a delegation of experts from overseas,
eager to plumb the depths of their knowledge
and share with them certain techniques and alchemical processes
I had found to yield wondrous and terrifying results.
Having learned all I could from my visiting guests,
I murdered them as they slept." - Ancestor
Eldritch Hunter Mask
Loot from Shambler
  • Vs Eldritch:
    30% DMG
    50% Armorpierce
  • -10% Stress
    if Quirk:
    Eldritch Hater
  • +3 Speed
    if Quirk:
    Eldritch Slayer
  • + 10% Stress
Mask of an anient shambler Hunter.
It is said this Hunter returned from the Darkest Dungeon alone,
abandoning all hope to seek out Eldritch Horror wherever they Appear
Collectors Head
Loot from Collector
  • Vs Man:
    35% DMG
    3 Speed
  • -35% Bleed
    if Quirk:
    Mankind Salyer
  • -15 % Stress
    if Quirk:
    Mankind Hater
  • + 20% Stress
The Collector Collected.
Its head is atached to a chain ,and used as a lantern.
It is still cursing the living with an uncomprehendable gibberish mumbling.




Crimson Court Set
Set Bonus:
"Another Curse to Embrace"
+ 10 Dodge at Death Door
+ 7 ACC while Riposte
+ 7 Deathblow Resist if Vampire

Darkfire Beacon
  • More Damage if Hp < 50%
  • More Stun Chance Hp < 25%
  • Huge CRT% Buff at Death Door




Darkstalkers Eye
  • -30% chaance to bleed allies
  • +5 Points Hp Heal
  • +75% Lifedrain Heal against Bloodsuckers
  • Prevent Being Guarded

7 Comments
Sneery Thug Mar 31, 2023 @ 9:56am 
Love this guide! I'm also one of those, who use the Legacy version of the Darkwraith.)
EggsTailored.ttv Dec 2, 2022 @ 1:29am 
please dont delete this, its my favorite mod in the game
Smuckem Aug 16, 2019 @ 5:36am 
Oh please don't, I still use this guide regularly since I'm using the Legacy Darkwraith quite a bit. Guide, don't go! (If you do move forward on deleting it, let me know so that I can print it out beforehand.)
CarnifeX  [author] Aug 16, 2019 @ 3:09am 
The guide is for the old darkwraith and will probably be deleted once the reliquary comesout since most of the mechanics will 'move over' there will be a new guide for each factiom but thanks for the suggestion
Psychedelic Adventurer Aug 16, 2019 @ 3:07am 
For future reference, you should link your workshop item in the guide itself.
But otherwise, well made guide. :thumbsup:
Smuckem May 9, 2019 @ 7:07am 
Doubtful, while I have carried the Head with me a few times since obtaining it (solely on my main Guqin), he never has appeared during those times
Ashkomi Apr 2, 2019 @ 5:57pm 
Does the Collector's Head cause the Collector to spawn? I got it from a chest in a secret room and he came a bit after I left the room. Might have just been a coincidence.