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I would like to suggest upping the player count to 8.
When we play in person, I have two copies so can seat 8. In fact the game supports ANY number of simultaneous players as long as you have more copies. More than 8 in TTS would just be too visually cumbersome.
'Toggle Scoring' - done
also you should change the button name to "Toggle Scoring" or something :P
thx for the quick turn around though on the changes
a) good point. Made the button to toggle between two modes.
b) good point. Made the script brings tiles to the center of table.
c) I recommend you to change grid sizes yourself. You will find that any higher values (0.8) make the tiles miss their places - it happens because tiles have 3 (w) x 4 (h) properties and top-right corner square of any tile (except '1') has 1.5 x 2 median value. So, if you rotate tiles 90* on the table you have to take into consideration these halves shifts.
Thank you for your feedback. This was very helpful.
I would change turn off scoring to toggle, in case people don't want it during the game, but want to see score after game.
When a new card is flipped, would be nice to deal out a tile to everyone (not a huge problem, just convience since there's a timer)
Also the grid seems to be half as big as needed, i.e. pieces or snapping to half square distances
-'if you lift a piece and it's not perfectly flat, it'll mess up' -Re: you can say it about everything in TTS. In our test games we had no problems with that, so I assume it's not such a big deal.
Also, how did you make the pieces align to the grid? Is that just based on your origin with the models?