Tales of Maj'Eyal

Tales of Maj'Eyal

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Auto-usable Wards
   
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15.361 KB
Mar 30, 2018 @ 8:03pm
Oct 29, 2020 @ 6:13pm
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Auto-usable Wards

Description
Modifies objects that confer the Ward talent to provide two separate talents: an instant-use, no-cooldown talent Choose Ward and the original talent, renamed Apply Ward, which now activates the ward type selected via Choose Ward. The author is assured that this arrangement will make wards easier to use with the game's auto-use functionality.

TE4 forum thread for this addon[forums.te4.org]
2 Comments
ThatWhichIsMe  [author] Oct 18, 2018 @ 7:39pm 
[sound F/X: testing] …Interesting. I think that's actually a bug in the game; for internal structural reasons, the game fails to notice that the effect and the talent are connected, and if it did notice the connection, it would be behaving the same way as the addon.

Since people are apparently depending on this behavior, though, release 1.1.0, just pushed out, reproduces the behavior by manually decoupling the effect from the talent. We Apologize for the Delay.™
Disjointed Sky Aug 11, 2018 @ 5:17am 
An issue I've encountered is that activated wards will disappear if the item with the ward ability is swapped out, not the case originally.
For example, use apply ward from a totem, the ward is now up and running, switch to another totem - ward is now gone.