Stellaris

Stellaris

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Vanilla Buildings Revised (2.0/2.1)
   
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Mar 22, 2018 @ 4:32pm
May 26, 2018 @ 9:19am
3 Change Notes ( view )

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Vanilla Buildings Revised (2.0/2.1)

Description
Revises the balance of vanilla buildings.

The balance-point revisions work best with AlphaMod but you can use the mod standalone. If you don't like the changes, don't use the mod.

  • Practically all build times and costs revised.
  • Specialised research labs production increased by 1.
  • Institute production doubled.
  • Betharian Power Plant now has +1 energy adjacency.
  • Energy Grid now has +1 energy adjacency.
  • Energy Nexus now has +2 energy adjacency.
  • Mining Networks production increased by 1.
  • Mineral Processing Plant I now has +1 minerals adjacency.
  • Mineral Processing Plant II now has +2 minerals adjacency.
  • Replicator is now planet unique.
  • Colony Shelter now produces 2 energy and 1 food.
  • Colony Shelter now has +1 food and minerals adjacency.
  • Capital 1 now also produces 1 food.
  • Capital 2 now also produces 2 food.
  • Capital 3 now also produces 3 food.
  • Clinic pop growth bonus is now +20%.
  • Hospital pop growth bonus is now +30%.
  • Hospital now also provides +5% habitability tolerance.
  • Paradise Dome now also provides +5% habitability tolerance.
  • Agri Bay production increased by 1.
  • Lab Module productions increased by 1.
  • Cultural Center upkeep reduced by 1.

Numerous AI improvements have been added, especially in regards to utilising tile resources and building adjacency bonuses effectively.

COMPATIBILITY
The following vanilla files are over-ridden:
common/buildings/00_buildings.txt
common/buildings/00_habitat_buildings.txt

Should be ok with an existing save-game, although resource economy will obviously change pretty drastically.

Works fine with v2.0.x and v2.1 of Stellaris.

Want to say thanks for the mods I make? Clicky one and cheers for your consideration!
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14 Comments
Morpheuss Mar 31, 2018 @ 5:48am 
I dont know how i can explain or where the right place is, to say, thank you. So i simply do it here.... Thank you a lot for updating all these mods. Thanks for your work
falhxer Mar 31, 2018 @ 2:35am 
everything's ok
falhxer Mar 31, 2018 @ 1:52am 
might be me, but it doesnt work simply.. could it be a mod i have, strange in past used to work well and i didnt chaged the mods, well i will give a new try...maybe u readjusted it.
AlphaAsh  [author] Mar 30, 2018 @ 12:18pm 
Updated for Stellaris v2.0.2.
AlphaAsh  [author] Mar 30, 2018 @ 2:47am 
I've found the issue with Steam and a work-around.
falhxer Mar 30, 2018 @ 2:44am 
so is republished ?...it was strange, i would never unsubcribe from it...well im lucky is here at least :)
AlphaAsh  [author] Mar 25, 2018 @ 10:19am 
You'll need to make a compatibility patch.
Saber Mar 25, 2018 @ 10:02am 
how can i make sure this mod takes priority if i load it with others? (Other mod in question is giga engineering and more)
AlphaAsh  [author] Mar 23, 2018 @ 4:54pm 
Yes.
Admiral von Spee Mar 23, 2018 @ 2:52pm 
is this one the newest one?!