Natural Selection 2

Natural Selection 2

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Shock Cloaking
   
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Modification: Gameplay Tweak
Compatibility: Must be run on Server
File Size
Posted
Updated
112.579 KB
Mar 20, 2018 @ 6:55pm
Feb 12, 2020 @ 3:58am
71 Change Notes ( view )

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Shock Cloaking

Description
id 4fb6226e

Redesigned cloaking shader to be more visible at close range. (Thanks Nin!)

Upon declocking from taking damage, cloaked alien units briefly gain improved invisible for 0.5 second.

Changed alien cloaking effect to be completely invisible when stationary at long distance (12m). Sneaking aliens are totaly invisible at 18-24m range.

Cloak now has 5 levels. Each Camouflage level gives +1, Shade gives +1 and Ink Cloud gives +5.

Each additional level of camouflage increases effective range by 16%.

Camouflage evolution decreases the cloaking delay after decloaking.

Increased cloaking delay after decloaking from 2.5 to 4.0/3.0/2.4/2.0 seconds (lvl 1/2/3/3+shade).

Cloaked aliens moving at slow speeds (<75% max) count as fully cloaked and no longer show up on marine minimap.

Ink Cloud protected aliens and structures count as fully cloaked.

Ink Cloud now removes the Detected status from aliens in the cloud and allows aliens inside to remain partially cloaked.

Clinging Babblers spawning from a Gorge start as cloaked.
Cloaked aliens that are stationary are no longer detected by Observatory.

Observatory can detect and mark Shade cloaked aliens, but no longer prevents cloaking.

Aliens are considered fully cloaked are ignored by Sentries, such as when sneaking.

Slowed the decloaking process from 0.25 second to 1 second to make cloaking effect more resilient against stray bullets.

Lerk max speed for cloak calculation purpose is now 9 instead of 13. This allows Lerks to remain fully cloaked when moving on the ground.

Detected status duration reduced from 3.0 seconds to 0.7 second.
7 Comments
twiliteblue  [author] Feb 6, 2020 @ 4:45am 
Major update to the cloaking mechanism: decloaking from full cloak gives a brief period of improved invisibility. But recloaking cooldown is increased.
twiliteblue  [author] Jun 18, 2018 @ 3:52am 
Updated for build 323 with new improved cloaking effects.
Whitterman Mar 27, 2018 @ 12:25pm 
Someone tell me if there's a server with this enabled please, it'll be ♥♥♥♥♥♥♥ amazing
bcbc2425 Mar 26, 2018 @ 3:47pm 
i need this on a server and in my life. making cloak viable is ♥♥♥♥♥♥♥ awsome :D
twiliteblue  [author] Mar 26, 2018 @ 3:09am 
Are there any servers currently running this? Feedbacks are needed and welcomed!
basherk7 Mar 25, 2018 @ 3:01pm 
<3
twiliteblue  [author] Mar 20, 2018 @ 7:00pm 
Note: Screenshots are "sneaking" speed, and stationary aliens are virtually invisible in the dark, and very slightly visible in well lit rooms.