Intralism

Intralism

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Myth and Roid - Styx Helix [x800 remix]
   
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MUSIC GENRES: anime, electronic
HANDS COUNT: OneHand
File Size
Posted
3.719 MB
Mar 11, 2018 @ 6:48pm
1 Change Note ( view )

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Myth and Roid - Styx Helix [x800 remix]

Description
I hope i did well ;)
3 Comments
Frostbite Mar 16, 2018 @ 3:01pm 
► Intralism Team decided to hide the map after the moderation.

The rating for the timing of the map is below [3] which means it wasn't made well.
At the moment the lowest rating is [3], the highest is [4,5].

Timing means: the mapping to the rhythm, the variety and types of patterns, the correct amount of arcs, the visibility of arcs [map speed], the correct switching between different sounds and the syncing to the song [arcs that don't hit the crosshair too early or too late].


We would like to help you to improve the map!

► On this server you can ask anything about mapping in Intralism and to get help in improving of your map: https://discord.gg/jjxq2qc

● About Intralism Team and Workshop Moderation: http://steamcommunity.com/games/intralism/announcements/detail/2361435517400989422

● The list of moderated maps: http://steamcommunity.com/app/513510/discussions/1/1369506834142229553/

● User agreement: https://khb-soft.ru/uploads/Intralism/mods_terms.pdf
Grinch Holding a Gun  [author] Mar 13, 2018 @ 7:40am 
Thanks for the tips and ill make sure to focus more on certain parts!
TheMildSide Mar 11, 2018 @ 7:10pm 
Hi there! I'm here to leave my two cents on your song :P

Things I liked:
- Timing seemed pretty ok. You know how to keep a beat :P
- Your background image is great :3

Things I didn't quite like:
- The music seemed a tad quiet.
- You tended to switch from mapping the instrumentals to the vocals and then back again. (That makes for confusing play)
- The difficulty spikes at the vocals were quite high and really blindsided me.
- It starts to get repetitive after a while.

Final Thoughts:
Perhaps you could try mapping the vocals instead of the instrumental? I think that it'd make for a much more interesting play experience. You might also consider adding more images to your storyboard. When it comes down to it, the best maps are always consistent in nearly all aspects so make sure you keep your mapping consistent!