Call of Duty 4: Modern Warfare (2007)

Call of Duty 4: Modern Warfare (2007)

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Useful console commands
By D1G1T4L
This guide is a short list of some useful console commands. works as of CoD 4 1.7
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Enabling Console
1. Start up Call of Duty 4: Modern Warfare Multiplayer and select Options



2. Select Game Options



3. Select Enable Console and make sure it shows "Yes"



Now you can press the tilde key ~ to show the console.
Console commands
Netcode commands

cl_maxpackets 100


com_maxfps 100
  • if set to 0, there weill be no cap, though this setting can get you kicked from servers



snaps 30
  • essentially the update frequency of the client

Change field of view
cg_fov 80


Sources:

http://www.funender.com/quake/console/q3connection.html
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_:_A_Study_on_FPS
https://linustechtips.com/main/topic/246033-truth-about-91-fps-in-the-new-call-of-duty/
https://steamcommunity.com/app/7940/discussions/0/528398719800788355/?ctp=2#c527273452881706687

Thanks to Cucurbito for linking new information regarding max fps and max packets.
45 Comments
jorge Apr 19, 2021 @ 4:11pm 
Does it have a command to change the subtitle language?
[NEO]Flogged U Apr 18, 2021 @ 10:32pm 
@ At Troll Hammer you are saying everything that I m,emntioned but you forget the important part of what I am saying which makes everything that you just said irrelevant. Yes it will help smoothen frames on the client side and yes the server will not identify the extra frames. This is where it becomes a problem. You see when you have say over the max frames of the Dedicated servers capabilities you then have frame loss. Frame loss happens when you are producing more then the server model supports. At this point any frame over max Servrer FPS is dismissed and an average estimation is used to sync with other clients. If the other clients are not on the same Frametime you are the Whole server will be transmitting irrelevant frames which will result in client Frame loss associated to inconsistant Packet information. This packet information if not matching time stamps will be totally dropped then resent.
[NEO]Flogged U Apr 18, 2021 @ 10:32pm 
If the server administrator wouldn't allow framerates over a certain number under the max and lock clients at a maximum FPS game play will remain in sync with all clients regaurdless of the Max Frames that client uses.

You statment of having a Gigabit Internet server is completely False. I have had a max of 100 Clients on 20Mb/s that ran completely fine and dominated those commercial. I am not telling you how to host your servers and what people should look for but you don't need a Fantastic Optic line to host a Good server. COD 4 which is what this thread is about can only send and receive 1.5Mb/s MAX.

For all you other people reading this I would suggest not listening to this Troll Hammer user he is giving bad information and is stimply trolling as his name suggest.
Troll_Hammerz Dec 19, 2020 @ 7:58pm 
@[NEO] needs a fact check. The GAME might cap at say 90-100 FPS by exceeding that value, ie. BF2 seting "maxfps_999", it lets the game constantly flow at the game max, user end. Server has nothing to do with FPS in any game. That's all user hardware and older game's coding.

You host bad asses servers? You need a T1 minimum internet connection to do that meaning you need a Tier 1 service provider and a bucket load of cash, like $10k to get in the door per month. Even at my 1Gpbs connection I could host a small server but it would lag after 8 people or so join. Servers don't really need much hardware specs, they need bandwidth. Uncapping the amount of network bandwidth built into some older games helps because they were coded to make game play smoother at 56k. Now most have 3Mbs-1Gbps, so that code needs to be loosened up.
Troll_Hammerz Dec 19, 2020 @ 7:58pm 
They don't serve frames, they serve the data. Your GPU/CPU and monitor serve frames.If one is 20 frames behind or ahead as you claim it's called "ping". Lower ping= better timing to the data from the server. Someone with high ping will skip across the screen to a lower ping player. It's not a hack, but the high pinger should be kicked since it lags the server.

All regular people, meaning non-business, have a Tier 2 or 3 provider. I have a Tier 1 but they only let the public have a piece of that speed. Because that's 10Gbps total, up and down speed, straight from one of the 5 companies in the USA that form the WWW as we all use. No such thing as a "direct internet connection". It's a few companies around the globe that make a network to connect us all to web servers, game servers, Steam, etc.
Troll_Hammerz Dec 19, 2020 @ 7:57pm 
So this dude's "netcode" is sound in that the unlocking of FPS caps does not cause any frame drop in the way you describe. It does nothing to make you faster in the game or see things quicker than an opponent. Changing FOV is done in many games since most of these old games were made for consoles and the FOV is about 60, fine for 8' away looking at a TV. Today we play ~3' away from a monitor so FOV of 80-90, sometimes more is easier on the eye. Your eye can only focus on a 60 degree "cone" is why the original FOV is usually around 55-60 degrees. FarCry 3 is a prime example of how messed up the stock FOV is at 1920 x 1080p. You need to slide it up to 90 to play.

So, yea, like @blxR says, you have no clue. Hop out of the '80's. Get off your console and please toss those old servers in the trash! You're lagging the entire net.
bluR Dec 4, 2020 @ 6:21pm 
dont believe this neo guy, he has no fucking clue what hes talking about
[NEO]Flogged U Nov 27, 2020 @ 7:44pm 
You have no idea how Dedicated servers work, Especially the older games. They are designed with the average users configuration at the time of development. I host COD 4 x servers, the highest available framerate at the dedicated server is MAX 90 and anything over that isn't calculated so Move on and stop convincing peoplehigher is better. After you exceed 90FPS the server will drop that information and you will have frameloss. This is FACT. shoot even these Matchmaking P2P with permissable extensions will lower available FPS to the lowest common Denominater.
[NEO]Flogged U Nov 27, 2020 @ 7:44pm 
You want the best performance, Stop unlocking your FPS and Cheating because you are doing good only because you are dropping Frames on the server side and technically you are not on the same frame. You could be as many as 20 frames behind or ahead and this fact is totally random. It's why you think that someonne is hacking or cheating when you don't get a kill. This rule has been valid for a Long time. Framerates being higher then the average are only calid on Straight P2P and Permissable Networks
[NEO]Flogged U Nov 16, 2020 @ 11:42am 
Because today it is actually more important. I have watched this kind of stuff mature since the 80's. You can believe ornot believe. I Don['t care... I have PC's from 2012 that play new modern games of today which are comparable with todays PC's so walk on little boy. Go back to you Console

About your comment on Movement, Server side it has no Effect. Game servers are Built on a Platform. If a Dedi is built for 75Hz, it will will not prossess anything higher then that. All the FPS does is maybe help fluent Frames, but really the DPI on your mouse is more important. This is 100% True with anything over 90Hz

To the Unaware gamers reading this, Anything over 90 FPS in COD 4 is dropped, and will cause loss. The internet is sloppy enough so if you are smart only use these Tips for localized gaming on the Local Side of the router..