Call of Duty 4: Modern Warfare (2007)

Call of Duty 4: Modern Warfare (2007)

Oliver Aug 22, 2015 @ 10:17am
Unlock FPS
Is there a way to unlock the FPS from 91? I bought a new 144HZ monitor, and i want to besides using to play CS:GO get above 91 in CODpromod.
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Showing 16-28 of 28 comments
Originally posted by Ap2000:
Originally posted by .:WinterPwnd:.:

How the ♥♥♥♥ is limiting your fps cheating? And how is this even CLOSE to sv_cheats commands?

Contextual understanding isn't your strong point, huh?

Well, keep being a loser then, bye!
Good to know you're mentally challenged, always runs away when he can't back his statement up.
PureTryOut Aug 28, 2015 @ 10:56am 
Originally posted by m0sley:
Originally posted by Oliver:
Well if i only have a 144hz monitor what is the point of setting it at 250 instead of fx. 160?

There are a whole host of reasons.

You can jump higher and further, your weapons rate of fire will increase, you make slightly less sound while moving and the game just feels smoother overall.


This is the reason. For technical reasons, specific framerates changes some game elements, like indeed further jumping etc. So limiting your FPS from whatever to 250 or 333 may in fact be cheating. It's also why Promod forces you to lock your fps to 250.
MuscularMelvin Aug 28, 2015 @ 4:11pm 
Originally posted by Ap2000:
Cheating ♥♥♥♥.
Originally posted by Ap2000:
It is, very much so, if it gives you an advantage that can not normally be achieved.

Next you're going to tell me enabling sv_cheats 1 and godmode 1 is a perfectly fine thing...
Ap2000, you do realize comments like these are why COD fans are a total joke among players of CSGO, TF2, BF4 etc. right? Do you also think /cg_fov 80 is cheating because it gives you more peripheral vision? Also, in-game perks like Dead Silence and Double Tap are even more OP than what uncapped FPS gives you.

I heard on this site that /com_maxfps 125 is the ideal framerate because the IDTech 3 engine was built around it.
http://technomediaworx.blogspot.com/2009/04/call-of-duty-4-console-commands-tweaks.html
Can anybody verify this? I used to miss sniper shots at standing targets at 85 and 250, now it seems like I'm finally getting decent hit detection.
Originally posted by volcanic_lightning:
Originally posted by Ap2000:
Cheating ♥♥♥♥.
Originally posted by Ap2000:
It is, very much so, if it gives you an advantage that can not normally be achieved.

Next you're going to tell me enabling sv_cheats 1 and godmode 1 is a perfectly fine thing...
Ap2000, you do realize comments like these are why COD fans are a total joke among players of CSGO, TF2, BF4 etc. right? Do you also think /cg_fov 80 is cheating because it gives you more peripheral vision? Also, in-game perks like Dead Silence and Double Tap are even more OP than what uncapped FPS gives you.

I heard on this site that /com_maxfps 125 is the ideal framerate because the IDTech 3 engine was built around it.
http://technomediaworx.blogspot.com/2009/04/call-of-duty-4-console-commands-tweaks.html
Can anybody verify this? I used to miss sniper shots at standing targets at 85 and 250, now it seems like I'm finally getting decent hit detection.
Yes it's true.
MuscularMelvin Aug 28, 2015 @ 9:49pm 
Originally posted by .:WinterPwnd:.:
Yes it's true.
Hmm, I decided to look into the issue more and found some interesting facts.
http://linustechtips.com/main/topic/246033-truth-about-91-fps-in-the-new-call-of-duty/
It seems that the default framecap comes from IW's misunderstanding of the IDTech 3 engine. The framecaps are based on "integer values that are derived from 1000/x". "85" is arbitrary and pointless as it gets rounded up to 91 anyway.

http://www.funender.com/quake/console/q3connection.html
Originally posted by F3Quake:
cl_maxPackets
...The hardcoded limit is between 30 and 125. (Note that in other Q3 engine games, the upper limit is 100) ... however if you have a 128 kbps or greater upstream connection, you should be able to set maxPackets to the maximum 125 with no problems.
Originally posted by F3Quake:
cl_maxPackets and com_maxFPS
...The actual number of packets you can send to a server is either one every frame, or one every 2 frames, or one every three frames and so on.
...
So if you are using maxPackets 100 at 125fps, you are NOT sending 100 packets per second, you will send one packet every 2 frames, which is 62.5 packets per second. And if your framerate drops to 100fps, then suddenly you will be able to send one per frame, and will get a jump from 62.5 to 100 packets per second.

I finally get why COD4 has such awful netcode and hit detection now. IW completely ****ed up John Carmack's work. The default "/cl_maxpackets 30" was intended for 1999 connections slower than 128k, so you end up sending a packet every 3 frames (I think).

Because IW reduced "/cl_maxpackets" from 125 to 100, it's physically impossible to play at the smoothest connection. You're always behind by 1 frame and you lose 37.5 packets. Fortunately, as 1000/10 = 100, it's possible to get the most out of COD4's crippled netcode. I tried it out and the difference in hitreg was INCREDIBLE!
/com_maxfps 100 /cl_maxpackets 100

TL;DR nerds on the internet are smarter than a multi-billionaire AAA game developer
Oliver Aug 28, 2015 @ 11:57pm 
Okay so 100 fps is the ideal? :)
MOSLEY Aug 29, 2015 @ 5:11am 
Originally posted by Ap2000:
Originally posted by m0sley:

There are a whole host of reasons.

You can jump higher and further, your weapons rate of fire will increase, you make slightly less sound while moving and the game just feels smoother overall.

Cheating ♥♥♥♥.

It's allowed in competitive play, bubs. Stop playing on a potato and dry your eyes.
MOSLEY Aug 29, 2015 @ 5:11am 
Originally posted by Oliver:
Okay so 100 fps is the ideal? :)

No, 250. It's true that there is synergy between fps and maxpackets, but the advantages of running 250 FPS vastly outweigh this.
Last edited by MOSLEY; Aug 29, 2015 @ 5:13am
Oliver Aug 29, 2015 @ 5:20am 
hmm okay i will try it out
MuscularMelvin Aug 29, 2015 @ 2:49pm 
Originally posted by m0sley:
No, 250. It's true that there is synergy between fps and maxpackets, but the advantages of running 250 FPS vastly outweigh this.
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_:_A_Study_on_FPS
According to this, you jump 2.5 units higher, you take 10 less fall damage on average, and have 17 more units of silent running speed. However, we need to weigh in the synergy.
125/2 = ~63 At /com_maxfps 125, you send a packet every 2 frames for a total of 62.5 packets a second. 250/3 = ~84 At /com_maxfps 250, you send a packet every 3 frames for a total of 83.3 packets a second. 333/4 = ~84 At /com_maxfps 333, you send a packet every 4 frames for a total of 83.3 packets a second. 100/1 = 100 At /com_maxfps 100, you send a packet every 1 frame for a total of 100 packets a second.
You might get higher framerate in-game, but serverside you would be running at a lower "framerate" so to speak. The dropped frames cancel out the benefits. If you fired at an enemy and it was on a frame when the server did not send a packet, it would likely not register. Maybe the advantages would be worth it for spray-and-prayers (the "IDTech bullet hose" theory), but sniper rifles and other single-shot guns would benefit from having perfect 1:1 connection.

All this would be irrelevant if IW had left the upper limit of /cl_maxpackets at 125, because then:
250/2 = 125 At /com_maxfps 250, you send a packet every 2 frames for a total of 125 packets a second.
And that's not even getting to IW's default limit of 30, a setting intended for dial-up connections in 1999!
MuscularMelvin Sep 6, 2015 @ 5:58pm 
I just found out that COD4X[www.op-clan.info] (use the auto-updater in-game) actually raises the /cl_maxpackets limit back to its Quake III limit of 125. Just another reason you should never play without COD4X.

Also, I found out that IW was lazier than I thought: the /com_maxfps default of 85 came from Quake III itself. Guess Carmack didn't understand his own engine.
PureTryOut Sep 7, 2015 @ 1:32pm 
Originally posted by volcanic_lightning:
Just another reason you should never play without COD4X.
Are there still reasons to play without then? :D

BTW do note that your link is unofficial. The official link is sadly down, although they did say they are working on it (although that has been a while ago...).
MuscularMelvin Sep 7, 2015 @ 3:12pm 
Are there still reasons to play without then? :D
I actually did hear there were some minor glitches with COD4X, but I don't know. I also don't see the [GMB] servers anymore, but those jerks threatened to ban me just for connecting to their server so that's nothing lost.
Last edited by MuscularMelvin; Sep 7, 2015 @ 3:12pm
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Date Posted: Aug 22, 2015 @ 10:17am
Posts: 28