Kenshi
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Race Rebalance Tweaks
   
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Mar 7, 2018 @ 4:19pm
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Race Rebalance Tweaks

Description
Tweaks some racial numbers to make the different races more appealing options for different situations.

Greenlanders:
- Right arm hit likelihood to 60 (was 40) to match the other humanoids
Greenlanders serve as a solid baseline with no major advantages or disadvantages.

Scorchlanders:
- Body part hitpoints to 90 (was 100)
Scorchlanders have a ton of benefits (reduced hunger, faster healing, higher base running speed, etc.) with no real long-term downsides compared to greenlanders. This gives them one.

Shek:
- Body part hitpoints to 150 (was 125)
- Max blood to 175 (was 150)
- Min blood to 100 (was 75)
- Heal rate to 0.9x (was 0.8x)
Normally Shek take a lot of penalties (very slow swimming, higher hunger rate, reduced healing, slower max speed) really for one benefit: extra hit points. I've bumped up those bonus hitpoints to make Shek more appealing compared to Skeletons and raised their blood to compensate. I also reduced their healing penalty to keep it from taking forever with the extra health.
4 Comments
victor1957 Aug 12, 2024 @ 11:08am 
Lunacy, there are mods to open all slots for skeletons
Wearable Boots for Hive Races
Skeleton Wars EOU
UWE - Skeleton Tweaks
Skeleton armor slots unlocked
Shirts For All - Unlock Armor Slots
Unlock Hiver Slots
Valerius Mar 28, 2019 @ 2:36pm 
Just for the records: Is it savegame compatible or is a reimport necessary?
Lunacy Feb 13, 2019 @ 12:52am 
I'd lower the buffs to Sheks. They rend Skeletons end-game anyway due to Skeletons not having all armor slots enabled.
UngratefulChild May 26, 2018 @ 12:28am 
any planned modifications to the skeletons or the hivers?