Street Fighter V

Street Fighter V

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IBUKI
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Welcome Ninja!
引用自 ShiShi
Hello and welcome to the Ibuki steam guide! This guide is quite large to scroll through but don't get intimidated just yet. If you scroll down just a little bit you'll stumble across the quick search section that allows you to navigate the guide more easily. Originally this guide was more of a "photo-book" if you will, not much explanation and just a bunch of images that do no good! So this here is the new state of the guide. I'll help run you through the guide to the best of my ability! If something isn't explained in an adequate way then please leave a comment because I really want this to do well. Thank you, and don't forget that with practice comes perfect... so train harder!!
Quick Guide Search
CTRL+F opens a search bar.
* Search for each main section of the guide by adding a "-" (Without quotes) before each search

Example: -FISH
Instead of: FISH
(Is marked in 'yellow')

Here are the main sections in order:

  • NEWS FEED AE
  • OUTDATED NEWS FEED
  • OVERVIEW
  • COMMAND LIST
  • FRAMETRAPS
  • MIXUPS
  • COMBOS
  • COSTUMES
  • STORY
  • MUSIC
  • FIND ME
  • CREDITS
  • HEY!

* Add a "-" [Minus symbol] (Without quotes) before each section search!
Guide Changelog
Jun 25, 2018

  • Added EX6 colors in "(Default" & "(Story" sections under "COSTUMES"

Apr 3, 2018

  • Changed framedata sections according to that of Season 3.5 Patch Notes
  • Added a Ibuki's Season 3.5 Patch Notes alert to "(!)"
  • Added Ibuki's Season 3.5 Patch Notes to "NEWS FEED AE"
  • Added Capcom Pro Tour: 2018 Premier Pass color to "(Default" section under "COSTUMES"
-Patch Notes Season 3.5-


Source: https://gematsu.com/2018/04/street-fighter-v-arcade-edition-season-3-balance-update-launches-april-3

Ibuki's Season 3.5 Patch Notes!

Overall an interesting change.
Terminology and Icons
= Light Punch
= Medium Punch
= Heavy Punch

= Punch (Any Punch)
= 2 Punches (Any Punches)
= All 3 Punches
= Light Kick
= Medium Kick
= Heavy Kick

= Kick (Any Kick)
= 2 Kicks (Any Kicks)
= All 3 Kicks

+ = Forward Throw
+ = Back Throw

//+ = Air Throw (Throws airborne targets forward)

+ = V-Skill

+ = V-Trigger
= Specifically V-Trigger 1
= Specifically V-Trigger 2

= Forward
= Back
= Crouch
= Neutral Jump
= Forward Jump
= Back Jump

= Forward Dash
= Back Dash

= Jump-in (What you do when you jump in on your target)
= Air-To-Air (Both you and your target are in the air)

> = Into
/ = That or that
+ = At the same time
... > = Do whatever you want before this
> ... = Follow-up with whatever you want
(Hold) = Hold a button (Specifically punch/kick for Kunai Ikkinage)
(Release) = Let go of (Hold) to (Release) Kunai Ikkinage
(AA) = Anti-Air (Hit airborne opponents while on the ground)
(CC) = Crush Counter (Counter the opponent's move with a stronger move, stuns them briefly)
Whiff = Miss
-OVERVIEW-
(Official Screenshots

Click images for full size.





(Arcade Unlockables

Unlock Condition:
Clear Ryu SFI Arcade Path on Hard difficulty


Unlock Condition:
Clear Ibuki SFIII Arcade Path with NO CONTINUES


Unlock Condition:
Clear Dhalsim SFIV Arcade Path on Hard difficulty


Unlock Condition:
Clear Ibuki SFIV Arcade Path by defeating new challenger CPU


Unlock Condition:
Clear Sakura SFIV Arcade Path by defeating new challenger CPU


Unlock Condition:
Clear Guile or Nash SFV Arcade Path with NO CONTINUES on Hard difficulty


Unlock Condition:
Clear Kolin or Urien SFV Arcade Path with NO CONTINUES


Unlock Condition:
Clear Sakura SFV Arcade Path with NO CONTINUES
(Ibuki's Bio
About
Species
Human
Height
5'4" (162 cm)
Weight
121 lbs (55 kg)
Eye colour
Brown
Hair colour
Black
Blood type
A
Birthdate
December 6
Birthplace
Japan
Fighting style
Ninjutsu
Likes
Don-Chan, roasted sweet potatoes, midwife toads, cool boys, Sakura, Makoto, Elena, R.Mika.
Dislikes
Ninja training, detention, Guy's uptight way of the ninja, heights, Gill.
Alignment
Good
Rival(s)
Sakura (Friendly), Oro, Elena (Friendly), Makoto, Guy, Birdie (Friendly), Karin (Friendly),
R.Mika (Friendly), Balrog, Abigail, King, Marduk, Zeku.
(Ibuki's Vitality

All this boring stuff...

引用自 ShiShi
Did you know that Ibuki's health is 925? It's one of the lower health pools in the game (It's not the lowest mind you) but her excellent mobility is what makes up for this so don't let the health blind you! She's got a stun value of 950 and that's really decent in comparison to the rest of the cast (Because quite a few are down at 900-950 range)
Stats
Stamina
925
Stun
950
(Ibuki Quotes [SFV]
Character Selection
  • "Quickly on the scene!"
  • "I knew it would end up being like this." (Character Story)
  • "Okay, let's fight fairly." (Survival Easy)
  • "This is nothing for me." (Survival Normal)
  • "Are you ready?" (Survival Hard)
  • "Ninjutsu-secret-stealth. Watch and learn!" (Survival Extreme)
  • "You want me? Okay, I'll handle it!" (Voice Language Test)
Intro
  • "I'll finish this in no time!"
  • "Alright! Let's work hard." (Training)
Critical Art
  • "Better get ready! Ougi: Kachofugetsu!"
Taunt
  • "So, do you want me to train you?"
Throw
  • "No!" (Throw Escape)
  • "Hey!" (Throw Whiff)
  • "Oh no!" (Air Throw Whiff)
V-Skill
  • "Right there!"
  • "Piercing attack." (Full)
V-Trigger
  • "Now let's go!" (V-Trigger 1)
  • "Fuma Shuriken!" (V-Trigger 2)
Raida
  • "Got you!"
  • "Raida!" (EX)
Kunai
  • "Kunai!" (EX)
  • "Got you!" (Airborne Kunai)
  • "Get ready." (Airborne Kunai Ikkinage)
  • "Hm, hm. You see me?" (Kunai Hoju 1-5)
  • "I'm full of spirit!" (Kunai Hoju 6)
Unique Attacks
  • "Wide open!" (Kobekudaki)
  • "Got you!" (Sazan)
  • "Can you follow this?" (Nobusuma)
Round Finisher
  • "You should train harder!"
  • "The slightest hesitation could've been fatal." (Finishing with a health of 20% and less)
K.O
  • "Aaaaaaaaaahhhhhhhhh!!!"
Generic V-Comment
  • "I'm missing a kunai. Where did I put it?"
  • "You can't hope that kind of technique to work against ninjas!"
  • "Ow, that hurt! But you managed to hit me. I'm impressed! Congratulations!"
  • "Ah! I forgot my homework! I gotta get back home!"
  • "Keep it up! Focus!"
Character Specific Comment
    Abigail
  • "You really don't need all that power. You must have really bad gas mileage."

    Akuma
  • "There's a creepy statue in my hometown with this freaky face... Looks just like you, actually!"

    Alex
  • "Have none of your friends told you not to go out dressed like that?"

    Balrog (Boxer)
  • "All you talk about is money and killing. Don't you do anything fun?"

    Birdie
  • "Your table manners need some work! You made me lose my appetite!"

    Blanka
  • "You really gross me out, but there's something kinda cute about you too..."

    Cammy
  • "You like cats? What about raccoons? Wanna cuddle my Don-Chan?"

    Chun-Li
  • "Why did you join the police? Haven't you ever wanted to do something else?"

    Dhalsim
  • "That fire came from you mouth, right? Do you ever burn your lips?"

    Ed
  • "I mean, you've got the looks, but you seriously gotta work on your conversation skills."

    F.A.N.G
  • "You underestimated me! Neutralizing poison is a basic ninja technique!"

    Guile
  • "Argh! I went too far this time! I'm really sorry! He looks angry..."

    Ibuki
  • "Since you can change into me, how about you go to school in my place?"

    Juri
  • "Why do you try to hurt people? Find a cute boy and treat him nice!"

    Karin
  • "You're friends with Miss Kasugano? Are all her friends like you!?"

    Ken
  • "It must be tough to be a CEO and a martial artist, but I've got it worse! I'm a ninja and a student!"

    Kolin
  • "Hey! You let all that heat out! You want me to catch a cold?"

    Laura
  • "You have a brother?! How old is he? Is he cute?"

    M.Bipson (Dictator)
  • "Give up on this world domination nonsense already! If you don't, these weird jobs will never end!"

    Menat
  • "I am a little curious about this fortune telling stuff. ...Just a little."

    Nash
  • "You're handsome, and your voice is pretty cool, but you scare me."

    Necalli
  • "That was scary! I don't even think he understood a thing I said..."

    R. Mika
  • "Don't act all high and mighty just 'cuz you're older than me! I'm a full-fledged ninja!"

    Rashid
  • "Woah! Was that a wind art? Can you use ninjustu too?"

    Ryu
  • "Your sleeves are frayed. Don't they get snagged on stuff?"

    Sakura
  • "Winning, losing...eh, whatever. Hey, wanna go get some dessert!"

    Urien
  • "If you just bark orders like that, no one's gonna listen to you."

    Vega (Claw)
  • "My curiosity's killing me! Could you show me the face behind that mask?"

    Zangief
  • "Why are you saying you're gonna throw me like it's a good thing!?"

    Zeku
  • "Hey, could you teach me that youth-restoring jutsu? Seems like it'd come in pretty handy someday..."
-COMMAND LIST-



Get ready! I'm on the scene.
(Neutral Normals
Move Name
Startup
Active
Recovery
On Hit
On Block
*VTC On Hit
VTC On Block
Damage
Stun
*Cancel Into
Stand LP
3
2
8
2
1
3
2
30
70
sp/su/vt
Stand MP
5
3
10
4
2
8
6
60
100
sp/su/vt
Stand HP
12
2
19
0
-5
9
5
80
150
sp/su/vt
Stand LK
4
3
9
0
-2
3
1
30
70
sp/su/vt
Stand MK
6
2
14
5
2
11
8
60
100
vt
Stand HK
10
3
16
3
-2
13
8
90
150
vt
  • VTC = V-Trigger Cancel
  • Cancel Into = Which moves it can be canceled into
  • Stand HK can Crush Counter (CC)
Hitboxes [Neutral Normals]
Light Punch


Medium Punch


Heavy Punch


Light Kick


Medium Kick


Heavy Kick
(Crouching Normals
Move Name
Startup
Active
Recovery
On Hit
On Block
*VTC On Hit
VTC On Block
Damage
Stun
*Cancel Into
Crouching LP
4
3
8
3
2
3
2
30
70
ch/sp/su/vt
Crouching MP
6
3
16
3
-1
13
9
60
100
sp/su/vt
Crouching HP
9
4
16
2
-3
13
8
90
150
sp/su/vt
Crouching LK
4
2
8
3
1
4
2
20
70
ch/vt
Crouching MK
6
3
16
3
-2
9
4
60
100
sp/su/vt/vs
Crouching HK
8
2
24
KD
-12
KD
5
100
150
vt
  • VTC = V-Trigger Cancel
  • Cancel Into = Which moves it can be canceled into
  • Crouching HK can Crush Counter (CC)
Hitboxes [Crouching Normals]
Crouching Light Punch


Crouching Medium Punch


Crouching Heavy Punch


Crouching Light Kick


Crouching Medium Kick


Crouching Heavy Kick
(Jumping Normals
Move Name
Startup
Active
Recovery
On Hit
On Block
*VTC On Hit
VTC On Block
Damage
Stun
*Cancel Into
Jumping LP
3
5
~
~
~
~
~
40
70
-
Jumping MP
5
6
~
~
~
~
~
60
100
-
Jumping HP
9
5
~
~
~
~
~
90
150
-
Jumping LK
3
6
~
~
~
~
~
40
70
-
Jumping MK
6
6
~
~
~
~
~
60
100
-
Jumping HK
8
4
~
~
~
~
~
90
150
-
  • VTC = V-Trigger Cancel
  • Cancel Into = Which moves it can be canceled into
Hitboxes [Jumping Normals]
Jumping Light Punch


Jumping Medium Punch


Jumping Heavy Punch


Jumping Light Kick


Jumping Medium Kick


Jumping Heavy Kick
(Unique Moves
Move Name
Startup
Active
Recovery
On Hit
On Block
*VTC On Hit
VTC On Block
Damage
Stun
*Cancel Into
Tobikura (Air Target Combo) >
4+4
6
~
~
~
~
~
40*63
70*45
-
Aoji (Air Target Combo 2) >
9+5
4
~
~
~
~
~
90*45
150*72
-
Kobekudaki (Overhead)
28
2
16
3
-2
~
~
70
100
-
Boshogeri
14
4
16(19)*
2
-3
~
~
90
150
-
Sazan
7
11
14
-6
-10
~
~
50
100
-
Agemen
7
2*1
11
4
-1
9/*7
-4/*3
40
70
sp/su/vt
Shinten 1 (Target Combo) >
3+5
3
15
-5
-8
4
1
30*36
70*45
vt
Shinten 2 (Target Combo 2) > >
3+5+6
3
16
0
-5
10
5
30*36*40
70*45*56
sp/su/vt
Yagurakuzushi (Target Combo 3) > >
3+5+4
2
15
1
-2
9
6
30*36*24
70*45*40
vt
Gogasha 1 (Target Combo 4) >
6+7
2
23
KD
-12
KD
0
60*54
100*54
vt
Gogasha 2 (Target Combo 5) > >
6+7+7
2
17
~
~
24
~
60*54*32
100*54*48
sp/su/vt
Shakunage (Target Combo 6) >
6+14
3
23
2
-5
~
~
60*63
100*90
-
Sasanaki (Target Combo 7) >
5+27
2
13
6
-2
~
~
70
100
-
Nobusuma /
~
~
~
~
~
~
~
-
  • VTC = V-Trigger Cancel
  • Cancel Into = Which moves it can be canceled into
  • Tobikura can be used after Heavy Kick command dash
  • Aoiji can be used after Heavy Kick command dash followed by a knockdown
  • Kobekudai is both airborne and projectile invincible on the lower body from frames 7 all the way to 30
  • Bonshogeri is both airborne and projectile invincible on the legs from frames 8 all the way to 26. Add 3 frames to recovery if the move whiffs
  • Sazan is low profile and projectile invincible on the head from frames 6 all the way to 17
  • Agemen causes juggle by first hit
  • Gogasha 2's last hit will whiff on block but causes a juggle on hit
  • Nobusuma can be followed up with a jumping normal or kunai
(Unique Moves II
Move Name
Startup
Active
Recovery
On Hit
On Block
*VTC On Hit
VTC On Block
Damage
Stun
*Cancel Into
Yamikazura
(Forward Throw)
+
5
3
17
KD
KD
~
~
130
120
-
Kubiori
(Back Throw)
+
5
3
17
KD
KD
~
~
150
200
-
Tobizaru
(Air Throw)
+
5
2
6
KD
~
~
~
140
200
-

  • Tobizaru adds 6 to landing recovery both on hit and if whiffed
Hitboxes [Unique Moves]
> Tobikura (Air Target Combo)


> Aoji (Air Target Combo 2)


Kobekudaki (Overhead)


Boshogeri


Sazan


Agemen


> Shinten 1 (Target Combo)


> > Shinten 2 (Target Combo 2)

* From top left to top right to lower left

> > Yagurakuzushi (Target Combo 3)

* From top left to top right to lower left

> Gogasha 1 (Target Combo 4)


> > Gogasha 2 (Target Combo 5)

* From top left to top right to lower left

> Shakunage (Target Combo 6)


> Sasanaki (Target Combo 7)

* From top left to top right to lower left

/ Nobusuma


+ Yamikazura (Forward Throw)


+ Kubiori (Back Throw)
(V-System
Move Name
Startup
Active
Recovery
On Hit
On Block
*VTC On Hit
VTC On Block
Damage
Stun
*Cancel Into
Tenrai (V-Skill)
+
15
5
20
KD
-5
KD
11(-23)
60
100
-
Tenrai (Full) (V-Skill)
+
25
7
18
KD
-2
KD
14(-20)
80
150
-
Rokushaku Horokudama (V-Trigger 1)
+
1
~
5
~
~
~
~
100(150)
80
-
Rokushaku Horokudama 2nd Activation (V-Trigger 1) +
25
~
22
~
~
~
~
100(150)
80
-
Fuma Shuriken (Haku) (V-Trigger 2)
+
7
~
36
8
2
~
~
50(80)
80(160)
-
Fuma Shuriken (Kokufu) (V-Trigger 2)
+
7
~
44
0
-6
~
~
40(100)
80(160)
-
Hanagasumi (V-Reversal)
17
4
25
KD
-2
~
~
60
-
-

  • Tenrai uses a projectile hitbox builds 60 (80 If charged) V-Gauge on hit and 30 (40 If charged) on block
  • Rokushaku Horokudama + Back sets it on a 209 frame timer, + Neutral sets it on a 89 frame timer and + Forward sets it on a 329 frame timer. Can be detonated using Kunai EX which adds 50 more damage. The bombs can be moved by both characters using strikes. Bombs cause juggle. 1 frame of full invincibility on activation (Not for second activation).
  • Fuma Shuriken (Haku) causes airborne targets to juggle. No invincibility on activation.
  • Fuma Shuriken (Kokufu) first hit whiffs on crouching targets but second hit can strike crouching targets. No invincibility on activation.
  • Hanagasumi is both strike and projectile invincible from frames 1 all the way to 13, followed by the teleportation which turns Ibuki fully invincible from frames 14 all the way to 37. Strike invincibility by frames 38 to 41 after the teleportation. No invincibility by the recovery frames. Add 3 frame to knockdown advantage on counterhit.
Hitboxes [V-System]
+ Tenrai (V-Skill)


+ Tenrai (Full) (V-Skill)


+ Rokushaku Horokudama ()


Hanagasumi (V-Reversal)
(Special Attacks
Move Name
Startup
Active
Recovery
On Hit
On Block
*VTC On Hit
VTC On Block
Damage
Stun
*Cancel Into
Kasumigake LK
-
-
23
-
-
-
-
-
-
-
Kasumigake MK
-
-
26
-
-
-
-
-
-
-
Kasumigake HK
-
-
53+4
-
-
-
-
-
-
-
Kazekiri LK
3
13
19+15
KD
-27
~
~
50*40*70
50*50*50
su
Kazekiri MK
4
13
19+15
KD
-27
~
~
50*40*70
50*50*50
su
Kazekiri HK
5
13
19+15
KD
-27
~
~
50*40*70
50*50*50
su
Kazekiri EX
4
13
17+20
KD
-31
~
~
50*40*70
50*50*50
-
Raida LP
7
2
30
KD
-12
~
~
100
200
-
Raida MP
7
2
30
KD
-12
~
~
110
200
-
Raida HP
7
2
30
KD
-12
~
~
120
200
-
Raida EX
7
3
27
KD
-11
~
~
20*130
200
-

  • Kasumigake MK goes through grounded targets
  • Kasumigake HK adds extra juggle using air target combos. Add 4 frames to landing recovery.
  • Kazekiri LK is airborne by frame 5, MK by 6, HK by 7 and EX by 7
  • Kazekiri EX is fully invincible by frames 1-8
  • Raida EX is projectile invincible by frames 1-9
(Special Attacks II
Move Name
Startup
Active
Recovery
On Hit
On Block
*VTC On Hit
VTC On Block
Damage
Stun
*Cancel Into
Kunai LP
10
~
23
2
-2
17(-17)
13(-21)
40
50
su
Kunai MP
10
~
23
2
-2
17(-17)
13(-21)
40
50
su
Kunai HP
10
~
23
2
-2
17(-17)
13(-21)
40
50
su
Kunai EX
10
~
34
KD
18
24(-10)
24(-10)
20*40
50*50
-
Airborne Kunai LP
7
~
13
-5(8)
-8(5)
~
~
40
50
-
Airborne Kunai MP
7
~
13
-5(10)
-8(7)
~
~
40
50
-
Airborne Kunai HP
7
~
13
-4(14)
-7(11)
~
~
40
50
-
Airborne Kunai EX
7
~
13
KD
~
~
~
20*50
50*50
-
Kunai Ikkinage LP (Hold+Release)
11
~
26
KD
~
KD (~/~/~)
17(-17)
20 (Per Kunai)
20 (Per Kunai)
sp/su/vt
Kunai Ikkinage MP (Hold+Release)
11
~
26
KD
~
KD (~/~/~)
17(-17)
20 (Per Kunai)
20 (Per Kunai)
sp/su/vt
Kunai Ikkinage HP (Hold+Release)
11
~
26
KD
~
KD (~/~/~)
17(-17)
20 (Per Kunai)
20 (Per Kunai)
sp/su/vt
Airborne Kunai Ikkinage LK (Hold) (Release)
16
~
50
KD
~
~
~
20 (Per Kunai)
20 (Per Kunai)
-
Airborne Kunai Ikkinage MK (Hold) (Release)
16
~
50
KD
~
~
~
20 (Per Kunai)
20 (Per Kunai)
-
Airborne Kunai Ikkinage HK (Hold) (Release)
16
~
50
KD
~
~
~
20 (Per Kunai)
20 (Per Kunai)
-

  • Kunai puts airborne targets into a juggle state, non-EX kunai has a hurtbox and can get hit out of the air. LP Kunai can travel for 11 frames, MP for 16 frames, HP for 21 frames, EX can be adjusted by your punch inputs
  • Kunai EX explodes 6 frames after hitting the ground. Can pass through fireballs. Airborne Kunai EX shares similar stats
  • Airborne Kunai is performed during forward jump
  • Kunai Ikkinage launches all your currently stored kunai's. The button you hold determines the spread. The hold lasts for 50 frames. Can juggle air targets. Can cancel into special moves on hit/block/whiff
  • Airborne Kunai Ikkinage can be performed during any jump direction
(Special Attacks III
Move Name
Startup
Active
Recovery
On Hit
On Block
*VTC On Hit
VTC On Block
Damage
Stun
*Cancel Into
Kunai Hoju (1)
25
1
26
~
~
~
~
~
~
-
Kunai Hoju (2) (Hold)
38
1
26
~
~
~
~
~
~
-
Kunai Hoju (3) (Hold)
50
1
26
~
~
~
~
~
~
-
Kunai Hoju (4) (Hold)
62
1
26
~
~
~
~
~
~
-
Kunai Hoju (5) (Hold)
74
1
26
~
~
~
~
~
~
-
Kunai Hoju (6) (Hold)
83
1
26
~
~
~
~
~
~
-
Kunai Hoju EX (1)
25
1
26
~
~
~
~
~
~
-
Kunai Hoju EX (2) (Hold)
38
1
26
~
~
~
~
~
~
-
Kunai Hoju EX (3) (Hold)
50
1
26
~
~
~
~
~
~
-
Kunai Hoju EX (4) (Hold)
61
1
26
~
~
~
~
~
~
-

  • Kunai Hoju EX (1) recovers 3 kunai's at the same speed as recovering 1 normal kunai.
  • Kunai Hoju EX (2) recovers 4 kunai's at the same speed as recovering 2 normal kunai's.
  • Kunai Hoju EX (3) recovers 5 kunai's at the same speed as recovering 3 normal kunai's.
  • Kunai Hoju EX (4) recovers 6 kunai's at the same speed as recovering 4 normal kunai's.
Hitboxes [Special Attacks]
Kasumigake LK


Kasumigake MK


Kasumigake HK


Kazekiri



Kazekiri EX


Raida


Raida EX


Kunai


Kunai EX


Airborne Kunai


Airborne Kunai EX


(Hold + Release) Kunai Ikkinage LP


(Hold + Release) Kunai Ikkinage MP


(Hold + Release) Kunai Ikkinage HP


(Hold) (Release) Airborne Kunai Ikkinage LK


(Hold) (Release) Airborne Kunai Ikkinage MK


(Hold) (Release) Airborne Kunai Ikkinage HK


Kunai Hoju


(Hold) Kunai Hoju (6)
(Critical Art
Move Name
Startup
Active
Recovery
On Hit
On Block
*VTC On Hit
VTC On Block
Damage
Stun
*Cancel Into
Kachofugetsu (Critical Art)
5
17
17
KD
-20
~
~
340
356
-
  • VTC = V-Trigger Cancel
  • Cancel Into = Which moves it can be canceled into
  • Completely invincible by frames 1-6
  • Causes a hard knockdown
Hitboxes [Critical Art]
Kachofugetsu (Critical Art)
-FRAMETRAPS-
(Light
> (Delay)

>

> (Delay)

>

> >

>

>
(Medium
>

>

>

>

>

(Ranged) >

(Ranged) >
-MIXUPS-



You did what exactly?
(
> > > > > >

> > > > > > > > > > > >

(Corner) > > > >

(Corner) > > > > (Cross-up)

> > > > > > > > >

> > > > > > > > > > > > >
(
> > > > > > > > > > > >

(Corner) > > > > > > > > + > > > + (Hold) > (Release) >

> > > > > >

> > > > +

(Corner) > > > > > >

(Corner) > > > > (Cross-up) > > >
(
> > > > > > > > >

> > > > > > > +

> > > > > (Delay) > > > >

(Corner) > > > > > > > >

(Corner) > > > > > > +

(Corner) > > > > > > > >
(
(Corner) > > > > > > > > >

> > > > > > > > ... (Can be repeated)

> > > > +

> > > > > > > > > > > > > > > > ...

> > > > > > > > > > > >
(
> > > > > > + > > > > > > >

> > > > > +

(Corner) > > > > > > > > > > > > > > > > > > > > >

+ > > (CC) > + > > > > > > > > >
(
(Corner) > > > > > > > > > > > > >

> > > > > > > > > + (Hold) > > (Release) > (If available)

> > > > > > > > > > > > > > (Corner) + (Hold) > (Release) >
-COMBOS-
(Trials [Vol. 1]
> > > >

> > >

> >

> >

(CC) >

> > >

> > > > > (Hold) > (Release)

> > > > >

> > > > > >

(CC) > > > > > > >
(Trials [Vol. 2]
> >

> > >

> > > > >

(CounterHit) > > >

(CC) > > >

(CC) > > > > > +

> > > > > > > > >

> > > > > > > (Hold) > (Release) >

> > + (Hold) > (Release) >
(Trials [Vol. 2] #2
> > > + > + (Hold) > (Release) >
(Trials [Vol. 3]
> > (Hold) > (Release)

> > > > > > > > >

> > >

> > > > > > > > (Hold) > (Release) >
(Specials > CA
... > >

... > (Hold) > (Release) >

... > >


Hey, what are you waiting for? You need training!
No Kunai, No EX, No V-Skill, No V-Trigger
> >

> >

> >

> > >

> > >

> >

> >

> >

> > > >

(CounterHit) > >

(CounterHit) > >

(CounterHit) > > > >

(CounterHit) > > > >

> >

> >

(CounterHit) > >

(CounterHit) > >

>
No Kunai, No EX, No V-Skill, No V-Trigger #2
>

> >

> >

(CounterHit) > >

(CounterHit) > >

>

>

>

>

(CounterHit) > >

(CounterHit) > >

(CC) >

(CC) >

(CC) > >

(CC) > >
No Kunai, 1 EX, No V-Skill, No V-Trigger
> > > >

> >

> > > >
No Kunai, 1 EX, No V-Skill, V-Trigger
> > > > > > >
No Kunai, 3 EX (CA), No V-Skill, No V-Trigger
> > > >

> > > >

(CC) >

(CC) > >

(CounterHit) > > >
No Kunai, 3 EX (CA), No V-Skill, V-Trigger
(CC) > > > > > >
No Kunai, No EX, No V-Skill, V-Trigger
> > > > > > > >

(CC) > > > > > >

(CC) > > > > > > >
1 Kunai, No EX, No V-Skill, V-Trigger
> > > > > > > > >

> > > > > > > > > >

> > > > > > > >

> > > > > >

> > > > > > > >

> > > > > > >
1 Kunai, 1 EX, No V-Skill, No V-Trigger
> > > > >

> > > > >

> > > > >

> > > > > >

> > > > >

> > > > > >

(CounterHit) > > > >

(CounterHit) > > > > >

(CC) > > > >
1 Kunai, 1 EX, No V-Skill, No V-Trigger #2
(CC) > > > > >
1 Kunai, 1 EX, V-Skill, V-Trigger
(CC) > > > > > > > + > (Corner) + >
1 Kunai, 1 EX, No V-Skill, V-Trigger
> > > > > > > > >

> > > > > > >
1 Kunai, 2 EX, No V-Skill, No V-Trigger
> > > > >
1 Kunai, 3 EX (CA), No V-Skill, V-Trigger
> > > > > >
2 Kunai, 1 EX, No V-Skill, V-Trigger
> > > > > > > >
2 Kunai, 3 EX (CA), V-Skill, V-Trigger
(Corner) > > > > > > > > > > > > > > + >
3 Kunai, 1 EX, No V-Skill, V-Trigger
(CC) > > > > > > > > > >
6 Kunai, No EX, No V-Skill, No V-Trigger
> (Hold) > > (Release) >

> (Hold) > > (Release) >
6 Kunai, No EX, No V-Skill, V-Trigger
> > > > > > (Hold) (Release)

(CC) > > > > + (Hold) > (Release)
6 Kunai, 1 EX, No V-Skill, V-Trigger
> > > > > (Hold) (Release)

(Corner) > > > > > > > > > > > > > > (Corner) (Hold) > (On Bomb) > (On Bomb) > (Release)

> > > > > (Hold) > > (Release) >
6 Kunai, 2 EX, No V-Skill, No V-Trigger
> > > > > (Hold) (Release)
6 Kunai, 2 EX, V-Skill, V-Trigger
(Corner) > > > > > > > > > > > > + > + (Hold) > (Release) >
6 Kunai, 2 EX, No V-Skill, V-Trigger
> > > > > > > > > > > > > > (Corner) > > (Hold) > > (Release) >

(Corner) > > > > > > > > > > > > > > > > + (Hold) > (Release) >

> > > > > > > > > > > > > > > > > > (Hold) > (Release)
6 Kunai, 2 EX, No V-Skill, V-Trigger #2
> > > > > > > > > > > > > > (Corner) + (Hold) > (Release) >
6 Kunai, 3 EX, No V-Skill, V-Trigger
> > > > > > > > > > > (Corner) + (Hold) > (Release) >

> > > > > > > > > > > > (Corner) > > (Hold) > (Release)

> > > > > > > > > > > > > (Corner)
6 Kunai, 3 EX, V-Skill, V-Trigger
> > > > > > > > > > > + > > > > > > > +

> > > > > > > > > > > > + > > +
6 Kunai, 3 EX (CA), No V-skill, No V-Trigger
> (Hold) > > (Release) >
6 Kunai, 3 EX (CA), No V-Skill, V-Trigger
> > > > > (Hold) > > (Release) > >

(CC) > > > > > > > (Hold) + > (Release) > (Corner) > > >

> > > > > (Hold) > > (Release) > (Corner) > > >

(Cross-up) > > > > > > > > > + (Hold) > > (Release) >
6 Kunai, 3 EX (CA), V-Skill, V-Trigger
> > > > > > > > > + (Hold) > (Release) > (Corner) > > + >

(Corner) > > > > > > > (Hold) > (Release) > > > + >
7 Kunai, 2 EX, No V-Skill, V-Trigger
(CC) > > > > > > (1) > > > > (Corner) + (Hold) > (Release)
7 Kunai, 3 EX, No V-Skill, V-Trigger
> > > > > > > > (1) > > > > > (Corner) + (Hold) > (Release)
10 Kunai, 3 EX, No V-Skill, V-Trigger
> > > > > > > > > > > > (4) > (Hold) > (Release)
Let's Take A Break!

引用自 ShiShi
It's finally about time to relax a little from all the ninja training... in this part of the guide you'll find music, costumes, endings, art and all other sorts of trivial/misc things. Whatever you find below will probably not help your ninja training but it will help your knowledge about the ninja Ibuki atleast... and that's really all there is to this guide!
-COSTUMES-
(Default


(From left to right) Color 1 & 2 Default - Unlocked by default Color 3 - Clear Survival Mode in EASY with Ibuki (Default Costume) - Purchase Season 1 Characters Default Color Pack: 3-10 - Purchase Season 1 Character Pass Color 4, 5, 6 - Clear Survival Mode in NORMAL with Ibuki (Default Costume) - Purchase Season 1 Characters Default Color Pack: 3-10 - Purchase Season 1 Character Pass Color 7, 8, 9, 10 - Clear Survival Mode in HARD with Ibuki (Default Costume) - Purchase Season 1 Characters Default Color Pack: 3-10 - Purchase Season 1 Character Pass Color 11 - Purchase Color 11 (Default): Ibuki Color 12 - Obtain Ibuki to LV 5 and purchase Color 12 (Default): Ibuki Color 13 - Obtain Ibuki to LV 10 and purchase Color 13 (Default): Ibuki Color 14 - Obtain Ibuki to LV 25 and purchase Color 25 (Default): Ibuki Color 15 - Obtain Ibuki to LV 50 and purchase Color 13 (Default): Ibuki


(Top left) EX Color 2 From Capcom Pro Tour 2016 Pack(PS4 version only/limited-time only) (Top right) EX Color 3 From Capcom Pro Tour: 2017 Premier Pass(PS4 version only/limited-time only) (Lower left) EX Color 5 From Capcom Pro Tour: 2018 Premier Pass (limited time) (Lower right) EX Color 6 From Fighting Chance (limited time)
(Story
Can be obtained with a level 5 Ibuki and purchase: Additional Costume ("Story"): Ibuki


(From left to right) Color 1 & 2 Default - Unlocked by default Color 3 - Clear Survival Mode in EASY with Ibuki (Story Costume) - Purchase Season 1 Characters Story Color Pack: 3-10 Color 4, 5, 6 - Clear Survival Mode in NORMAL with Ibuki (Story Costume) - Purchase Season 1 Characters Story Color Pack: 3-10 Color 7, 8, 9, 10 - Clear Survival Mode in HARD with Ibuki (Story Costume) - Purchase Season 1 Characters Story Color Pack: 3-10 Color 11 - Purchase Color 11 (Story): Ibuki Color 12 - Obtain Ibuki to LV 5 and purchase Color 12 (Story): Ibuki Color 13 - Obtain Ibuki to LV 10 and purchase Color 13 (Story): Ibuki Color 14 - Obtain Ibuki to LV 25 and purchase Color 25 (Story): Ibuki Color 15 - Obtain Ibuki to LV 50 and purchase Color 13 (Story): Ibuki


EX Color 6 From Fighting Chance (limited time)
(Battle
Can be obtained if you:
- Purchase Additional Costume ("Battle Outfit 1"): Ibuki
- Purchase Costume Included Character: Ibuki
- Purchase Season 1 Character Pass


(From left to right) Color 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Default - Unlocked by default Color 11 - Purchase Color 11 (Battle Outfit 1): Ibuki Color 12 - Purchase Color 12 (Battle Outfit 1): Ibuki Color 13 - Purchase Color 13 (Battle Outfit 1): Ibuki Color 14 - Purchase Color 14 (Battle Outfit 1): Ibuki Color 15 - Purchase Color 15 (Battle Outfit 1): Ibuki
(Swimsuit
Can be obtained if you purchase Additional Costume ("Swimsuit"): Ibuki


(From left to right) Color 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Default - Unlocked by default
(School
Can be obtained if you purchase Additional Costume ("School Uniform"): Ibuki


(From left to right) Color 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Default - Unlocked by default
(Sporty
Can be obtained if you purchase Additional Costume ("Sporty"): Ibuki

(From left to right) Color 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Default - Unlocked by default
(30th Anniversary
Can be obtained if you purchase Additional Costume ("SF 30th Anniversary"): Ibuki

(From left to right) Color 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Default - Unlocked by default
(Nostalgia
Can be obtained if you purchase Additional Costume ("Nostalgia"): Juri

(From left to right) Color 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Default - Unlocked by default
(Kirin
Can be obtained if you complete every gem for [Quick & Immovable] Get the Crossover Costume!






(From left to right) Color 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Default - Unlocked by default
(Costume Codes
30th Anniversary:
(HOLD) UP+3P+LK

I decided to fix my hair this morning!

Nostalgia:
(HOLD) UP+3P+LK


Surprise, it's me!

Sporty:
(HOLD) UP+3P+LK

I'll hurt myself with this scarf flying all over the place!

Swimsuit:
(HOLD) UP+3P+LK

Have you seen my scarf?
-STORY-
(Character






Why is she standing in my spotlight?
(Arcade
Street Fighter V Path


Street Fighter IV Path


Street Fighter III Path
-MUSIC-
(Official
-FIND ME-
(Games, Comics, Animations
Super Street Fighter IV Original Video Animation (OVA)
* As the central character

Street Fighter III: 2nd Impact
* As a playable character

Street Fighter III: 3rd Strike
* As a playable character

Super Street Fighter IV
* On the achievement icon for "Iconoclast" and "Replayer"
* In the opening cinematic
* As a playable character
* In my character specific ending in Arcade Mode
* As the Arcade rival for Sakura

Ultra Street Fighter IV
* On the achievement icon for "Iconoclast" and "Replayer"
* In the opening cinematic
* As a playable character
* In my character specific ending in Arcade Mode
* As the Arcade rival for Sakura

Street Fighter V
* On the cover art for Street Fighter V: Arcade Edition
* On the "Shop" image in the Main Menu
* As a playable character
* In the respective Character Story Mode
* In my character specific ending in Story Mode
* In Arcade Mode: Street Fighter III, Street Fighter IV and Street Fighter V path
* In my character specific ending in Arcade Mode: Street Fighter III, Street Fighter IV and Street Fighter V path
* On gallery artworks
* In cinematic General Story DLC "A Shadow Falls"

Street Fighter X Tekken
* In the opening cinematic
* As a playable character (Crosses with Rolento)
* In my character specific ending in Arcade Mode

Super Gem Fighter Mini Mix
* As a playable character

UDON Comics
* Street Fighter Legends: Ibuki
-CREDITS-
(...
http://streetfighter.wikia.com/

For overview, move references, transparent costume images, input icons and other appearances

https://streetfighter5guru.com/

For Hitboxes

https://game.capcom.com/cfn/sfv/

For colour and costume information

https://fullmeter.com/fatonline/#/home

For Frame Data
-Game Over-

Are you a fighter too?

引用自 ShiShi
Make sure that you leave all kinds of feedback on the guide so that it can improve! It's not of any help to just leave short comments on the guide so make sure that you can be more specific about what is good and what is less good, that way it can actually be helpful feedback. Thank you for reading and please enjoy your training in becoming the ultimate ninja!
2 則留言
Harassment by Moderation 2020 年 4 月 28 日 上午 11:36 
This isn't really a guide, so much as it is a listing of tables and moves and unlockables. How do I get better wtih her?
󠀡󠀡 󠀡󠀡 2018 年 3 月 30 日 下午 4:13 
OOOF Nice