Stellaris

Stellaris

42 ratings
Goldilanes - 0.875x Hyperlane Density
   
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Mar 4, 2018 @ 9:07am
Dec 6, 2018 @ 9:41pm
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Goldilanes - 0.875x Hyperlane Density

Description
So a lot of discussion I've seen post-2.0 was about how default hyperlane density seemed to create too few chokepoints (except on certain galaxy shapes), while 0.75x density seemed to create too many, and how it would be nice if Paradox created an option somewhere in between. Well, they haven't yet, but we can use the magic of modding and basic math to create a new default setting (since the actual galaxy gen code, and even the UI screen, appear to work with any positive density factor).

This doesn't change the steps available in the UI (that doesn't seem to be possible with mods), so changing away from the default 0.875 will mean you can't get back without hitting the Reset to Default button in the galaxy settings screen, but creating a galaxy with this new default does appear to produce the expected effect.

Compatibility: overwrites the default map scenarios in map/setup_scenarios. I suspect it will break achievements. Otherwise it is really simple and shouldn't cause any other problems.
20 Comments
[1st.M.I.] Warrant May 20, 2019 @ 5:43pm 
I'm not seeing an 0.875 option when I start games.
Mora Apr 2, 2019 @ 5:02pm 
does this still work?
[1st.M.I.] Warrant Jan 12, 2019 @ 7:01pm 
Says its compatible for 2.2, but ever since 2.1.x I've not had the option in my galaxy setup... any thoughts?
Griff May 23, 2018 @ 8:09am 
It is the blessing and curse of every Paradox modder to have their changes incorporated in the main game. Thanks for making this mod, even if it isn't useful anymore!
Dallan  [author] May 23, 2018 @ 6:26am 
Updated to 2.1 (even if the new hyperlane generation system might make this mod less necessary).
Dallan  [author] May 11, 2018 @ 2:37pm 
@DR....: hit Reset to Default, like it says in the description.
Davi May 11, 2018 @ 5:38am 
I cannot change back to 0.875 because i moved it by accident :(
akeean May 10, 2018 @ 9:28pm 
I've had one of my free seed planets in Marauder territory (even started out sandwiched between 2 marauder systems, ugh) and one of the AI neighbours had their free planets MUCH closer to their nearest neighbours territory, ending up extremely gimping both (as both only had 1 planet to expand to for decades).
akeean May 10, 2018 @ 9:26pm 
@Vilcoyote this is simply how vanilla stellaris works on under 1.0x hyperlane density. You can end up with your two free seed planets being 20+ systems away if you play on really low density settings.

Expect it to be fixed in the upcoming 2.1 patch (that will drop along "Distant Stars" DLC). It'll also introduce "clusters" of hyperlane dense areas and finally allowing Ai to understand what chokepoints are.
Vilcoyote May 10, 2018 @ 5:04pm 
thx for your quick response