Tabletop Simulator

Tabletop Simulator

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Turbo Mario Kart
   
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Game Category: Board Games
Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
109.218 KB
Mar 3, 2018 @ 8:53am
Apr 29, 2018 @ 10:28am
3 Change Notes ( view )

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Turbo Mario Kart

Description
Based on the 1983 board game Turbo, by Milton Bradley. Turbo Mario Kart takes the Turbo rules and adds elements from Nintendo's Super Mario Kart to create a game with simple rules but much more variety. Compete against friends to win by being first across the finish line, but beware of those behind you - they may have power-ups which will stop you in your tracks!
10 Comments
Pancake is Me Apr 30, 2018 @ 2:30am 
Uh oh i never used photoshop, my idea was to just grab the block templates and lay the track down 1 block at a time, it would take a long time but i would have more control over it. Thank you for the info, once i get some time i'll get right to it :>
[5punk]Dog Pants  [author] Apr 29, 2018 @ 10:35am 
Now added Donut Plains 3. This track has some tricky curves, meaning power-ups are harder to use and gaining the racing line is more important than ever.

Switch tracks by unlocking the board (mouse over the board and hit L) then stashing the old one in the Circuits bag, Place the new one and lock again. Don't forget to remove the old Koopa Karts and place new ones on the grey spots, and item boxes on the purple spots.
[5punk]Dog Pants  [author] Apr 29, 2018 @ 4:18am 
Thanks for the offer, pancake! I make them in Photoshop:

1. Take a reference image for the track and use as background layer
2. Copy/paste template layer gridlines into the shape of the track
- It needs to be wider and shorter than the original or else the game takes hours. It took several failed tracks to discover this
3. Tidy up any gridline differences, such as where the track narrows
4. Take brushes of the scenery (grass, track, trees etc) and redraw the background
5. Flatten the image as a PNG
6. Upload into TTS as a board. I've created a bag for new tracks so they can be swaopped in and out.

It's the grid that takes a long time, rotating and laying the layer copies to look right, and adjusting the corners. I've made three tracks, which includes two 'test' tracks that took far too long in playtesting, and they probably took 4 or 5 hours each. New ones will hopefully be quicker now I have the brushes and templates.
Pancake is Me Apr 29, 2018 @ 2:06am 
Dog Pants, teach me how to make a map :o I'll try to help.
[5punk]Dog Pants  [author] Apr 29, 2018 @ 12:02am 
Click on the Notebook icon at the top of the screen to see the rules.
KingFlavor Apr 28, 2018 @ 7:15pm 
How the hell do you play this thing
Pancake is Me Apr 22, 2018 @ 1:01am 
Oke
[5punk]Dog Pants  [author] Apr 21, 2018 @ 11:47pm 
There are more circuits in the works, but the gridlines take quite a long time to make.
Pancake is Me Apr 21, 2018 @ 11:11am 
More Circuits? :o
JockGit64 Mar 4, 2018 @ 4:18am 
Cheers Doggers... look forward to trying it out.