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Thank you so much everyone, it means a lot to me as a beginning modeller.
I don't know when I'll be releasing my next model, but I'd love to do more. I'm considering continuing down my path of modelling Forgeworld minis, although there are some options for Geedubs models that I might want to do. With that said, possible candidates for future models would be the (Chaos) Fire Raptor Gunship, Rapier Batteries, Chaos Sorcerer on Steed of Slaanesh amongst a few other options. I still need to actually play a game of the new edition (I'm becoming a bit of an old geezer who refuses to accept new things) and see how things play out.
Resizing the textures should be a minor convenience as I made this using Substance Painter. I'll take a look at downsizing them tomorrow.
I've not looked at how others make colliders for TTS models, but I'll download a model and take a look at how they're usually done. I'll put in a collider that's closer to what you're talking about when I update the texture resolutions.
I reccommend something like a 2048 or a 1024 sized texture and normal page.
I would also like to suggest that you change the collider from his exact model to just the base. Colliders also cause a good amount of resource allocation if they're complicated, so just using the base as the collider will help people's computers in the long run.
Hope to see more from you in the future!