Tabletop Simulator

Tabletop Simulator

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40k: Emperor's Children Sonic Dreadnought
   
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Game Category: Board Games
Tags: Misc
File Size
Posted
Updated
7.125 KB
Mar 3, 2018 @ 6:21am
Mar 3, 2018 @ 6:11pm
2 Change Notes ( view )

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40k: Emperor's Children Sonic Dreadnought

Description
This is my first game model ever.

I wanted to put one of my own models into the game, and I decided to go for something I would enjoy using in a game. Hopefully you'll find some use for it too!

Rules are available from Forgeworld - Check out their FAQ.

The model doesn't match the miniature 100% - I took some artistic freedom; partially to save some time, partially to save on polygons. I think it looks good enough for TTS, and I hope you feel the same!

Enjoy! :)
8 Comments
Paravox Oct 18, 2020 @ 10:46am 
Really cool man!
Dumbo Gumbo Nov 22, 2019 @ 12:16pm 
Thank you for the awesome model! :tableflip:
Isbjorn  [author] Mar 6, 2018 @ 2:22pm 
I'm impressed by the amount of people who have subscribed to this!

Thank you so much everyone, it means a lot to me as a beginning modeller.

I don't know when I'll be releasing my next model, but I'd love to do more. I'm considering continuing down my path of modelling Forgeworld minis, although there are some options for Geedubs models that I might want to do. With that said, possible candidates for future models would be the (Chaos) Fire Raptor Gunship, Rapier Batteries, Chaos Sorcerer on Steed of Slaanesh amongst a few other options. I still need to actually play a game of the new edition (I'm becoming a bit of an old geezer who refuses to accept new things) and see how things play out.
Isbjorn  [author] Mar 3, 2018 @ 6:12pm 
Collider is updated to fit the base now, and the textures are in 2k instead of 4k. Hopefully it will eat less of people's resources now :)
Isbjorn  [author] Mar 3, 2018 @ 5:32pm 
Makes sense! Should be a quick fix then, thanks :)
Orange Blue Hue Mar 3, 2018 @ 4:57pm 
Yeah a quick way for colliders is to just use an existing one. If you want to be more exact though you can duplicate the base you already have inside 3D editting software, export out the base (make sure it's in the exact same coordinates as the full model), and use that as a collider.
Isbjorn  [author] Mar 3, 2018 @ 3:57pm 
Thanks for the feedback Snatcher!

Resizing the textures should be a minor convenience as I made this using Substance Painter. I'll take a look at downsizing them tomorrow.

I've not looked at how others make colliders for TTS models, but I'll download a model and take a look at how they're usually done. I'll put in a collider that's closer to what you're talking about when I update the texture resolutions.
Orange Blue Hue Mar 3, 2018 @ 3:28pm 
Awesome to see more modelers making content for the community! If I can offer some critique though, I would say that you should lower the size of the texture pages down a couple of notches. 4096x4096 is a bit too big for what you need on this guy, and taxes computers a lot more than it needs to be.
I reccommend something like a 2048 or a 1024 sized texture and normal page.
I would also like to suggest that you change the collider from his exact model to just the base. Colliders also cause a good amount of resource allocation if they're complicated, so just using the base as the collider will help people's computers in the long run.
Hope to see more from you in the future!