Besiege

Besiege

43 ratings
1969 Porsche 917K
   
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File Size
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1.013 MB
Mar 2, 2018 @ 10:23am
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1969 Porsche 917K

In 3 collections by Brammer001
My Ground Vehicles
322 items
Racing inspired vehicles
106 items
My Replicas
154 items
Description
Steve McQeen drove one


this is a kinda accurate replica of a 1969 porsceh 917k racecar.
it's fast, and kinda agile, but pretty front heavy, so expect some understeer at very high speeds.


Controls

- arrow keys to drive

- R-Ctrl for a boost
22 Comments
Lyrico8 Mar 16, 2020 @ 11:43pm 
nice
CreepCat03 Mar 9, 2018 @ 3:39pm 
Wow, I just read more than i have ever written on a sheet of paper.
The paper in question, being for school purposes. And this, being a discussion for a video game.
I admire how much you both care about Besiege so much that you take the time to construct such informative and well thought-out arguments about the game.
Having 850+ hours of vanilla, I have discovered every limitation, and every way around every limitation (of vanilla).

That is, until the experimental branch was released.

Now vanilla Besiege has everything except for what could be called 'cheating':
-Scaling blocks
-Unreasonable variables (things like a 100 power water cannon)

My field of view for Besiege just got a little bigger, and hopefully, it will continue to grow.
Brammer001  [author] Mar 8, 2018 @ 1:51am 
I’m always around in the discord, so just tag and i’ll respond
Grey Wolf Jack Mar 8, 2018 @ 1:28am 
Thank you for the invite! I'd love to in the morning if I have time!
Brammer001  [author] Mar 8, 2018 @ 12:53am 
The devs have said that they’ve been working on multiplayer since a couple months after the release into early acces, in mid 2015, and 3 of the main mods were made by player turned devs, or devs turned modders xD.

And i agree with the whole power 100 watercannon thing. Most of the community frowns upon weapons like those, and they’re not often created.

It would be cool if you’d join the official discord server, so we can continue this fun argument sometime ;p
https://discord.gg/Besiege
Brammer001  [author] Mar 8, 2018 @ 12:53am 
I see your point, and i do really admire the people that have the patience to build great machines in pure vanilla (Ross, Brooka, CCCanyon, etc).
I do not however agree that modding makes the game easier. Yes, it allows for very unfair advantages when doing PVP, but i feel like achieving that level of performance takes just as much effort and engineering. Early modded machines were pretty crappy in how they performed because no-one had really figured out the effective and great working mechanisms we use today.

Grey Wolf Jack Mar 8, 2018 @ 12:26am 
One important point I should make though is that more often than not modded vehicles are far more OP than should be allowed when you're PvPing with friends. I'm sorry, but modding is too easy, it just is, otherwise people wouldn't do it. Modding only adds a specific type of technical challenge to creating vehicles while removing 80% of engineering challenges that this game carefully had put in place. This game was never expected to become multiplayer, otherwise I don't think they would've allowed modding.

100x power water cannons are a big no-no, and that's closer to hacking than modding - Not that I think you do that, but that is a serious issue in multiverse competitions. There needs to be a modded vehicle filter of some sort added to the multiverse.
Grey Wolf Jack Mar 8, 2018 @ 12:26am 
I adore the challenges and restrictions that vanilla building presents, to me it's just enough to make things interesting and challenging while still allowing anything I can dream up. There's already enough ways to exploit or perform workarounds in the vanilla game to get whatever you want without modding - especially since the new update allows us to rotate blocks! To me, Vanilla requires true creativity and mastery of the game, and coloring the vehicle or stretching blocks to make a vehicle appear as a sleek, modern machines is ruining an already perfect game with a unique and charming medieval-punk aesthetic that I feel is greatly under-appreciated!
Grey Wolf Jack Mar 8, 2018 @ 12:22am 
All of your points are honest, and well made as you've clearly expressed your passion persists without regard for originality or a desire to promote mastery of the game in it's natural state. You like cars and you will always like what you like. You like recreating what you know you like in a way that is most familiar to you, and that's that.

I'm a Vanilla Besiege purist and I like fair, vanilla multiverse PvP/Racing. I like the vanilla aesthetics and I adore medieval seige engines. I love this game as is, and when I open the vanilla tool box I see near limitless potential.
Brammer001  [author] Mar 7, 2018 @ 11:33pm 
- installing mods, is like turning the game from MS paint into Photoshop, and i assure you, that it requires skill to make actual good stuff. It is fun and challenging as well, to try and recreate things you like, in a game you like playing, in the most accurate/fun/fast way you can, while perhaps also sticking to self imposed limits, like a max number of blocks.

- and the racing game thing is just a dumb point. You want actual realism, and beautifully rendered cars, sure, play those games, but sometimes, you just want to take that car you like, turn it into a hovercraft, then a plane, then perhaps blow it u or dogfight with it, and then drop it in a car crusher. It’s the boundless possibilities of besiege that make it so charming.
Having cars/planes/etc from the real world, for you to do with as you please, to do things a normal racing game would never allow, is exactly why there’ll never be too many replicas on the workshop.