Stellaris

Stellaris

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Wormhole Junction Proof of Concept
   
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Feb 26, 2018 @ 1:00am
Mar 4, 2018 @ 3:59pm
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Wormhole Junction Proof of Concept

Description
KNOWN BUGS:

This will sometimes cause a crash to desktop loading the map (typically for smaller maps). I suggest using this only on huge (or maybe large) maps to avoid. As soon as I find a way around this issue I will implement it.

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To see it in action (or play with it), launch a game as a custom faction using the mantiocre system initializer for its home system.
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This is a proof of concept for a wormhole junction a la David Weber's Honor Harrington/Honorvese books. In these junctions, a ship is able to travel from any terminus to the central junction or vise-versa, but not directly between terminuses without stopping at the junction first.

Creating the junction would require a single system having wormhole links to several other systems, which is not possible in the current implmentation of Stellaris (wormholes are 1-to-1 on a system level - even if you place multiple wormholes in the same system, they will all connect to the same place).

This is a brute force approach to get around this. I use an event to spawn a system with no hyperlanes near manticore that acts as the junction, and connect it to manticore via wormhole.

Then I use an event to spawn seven systems surrounding that one with no hyperlanes. Each of these systems is one of the "junction vectors"

I then connect the junction vector systems to the junction system with hyperlanes, and add a wormhole to each junction vector system connecting them to wherever they are supposed to lead.

It looks messy on galaxy map view with 8 systems stacked on top of each other, but it works. With this setup, you can defend the entire wormhole junction with a station/fleet at the junction system, because the only way to get from any vector system to any other vector system is through the junction system.
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9 Comments
GerPaladin Oct 25, 2018 @ 5:24am 
Hi, are you still working on this concept? Im a big fan of the Honorverse and thought about something like this a few times already :P
Belaaron Mar 15, 2018 @ 8:46am 
@MightMight The only problem with that is, the AI won't use it.
MightMight Feb 27, 2018 @ 7:55am 
There is another way to do this if you dont want to use the new wormholes. Black Hole Travelling works perfectly well with multiple Black Holes in each system
https://steamcommunity.com/sharedfiles/filedetails/?id=960534084&searchtext=
MightMight Feb 27, 2018 @ 6:55am 
There actually was a community build galaxy map generator at one point. But it had some issues and is probably outdated these days.
https://steamcommunity.com/app/281990/discussions/0/357286663685698126/
Corusca Fire  [author] Feb 26, 2018 @ 2:14pm 
Also I think I could probably create an easier way to make static galaxies by basically allowing you to enter system initializer names where you want them in a 900 by 900 excel spreadsheet (so you can visualize the grid and where you're putting them), and writing a script that turns the grid into a static galaxy map the game can read.
Corusca Fire  [author] Feb 26, 2018 @ 1:24pm 
I'm brainstorming ways to partially automate doing something like that. One of the big time sinks is that every system that has a planet with a specific name needs a custom initializer, even if nothing else about the system setup matters.. However I think it should be relatively trivial to write a python script that takes a list of system name, planet name pairs and spits out a file of initializers.
Corusca Fire  [author] Feb 26, 2018 @ 1:21pm 
@MightMight

No problem! Feel free to use any of the stuff I did in here.

As far as making an entire galaxy goes yeah it would be a lot of work, but not difficult work. Just a lot of creating custom system initializers and then placing them all at the correct x,y coordinates in a static galaxy.
MightMight Feb 26, 2018 @ 12:26pm 
Hey
Thanks for posting this. I was struggling to get fixed wormholes to work, this is very helpfull.

Building the entire Honorverse galaxy map would be a colossal amount of work i fear...
henk Feb 26, 2018 @ 1:43am 
subbed :)