Team Fortress 2

Team Fortress 2

Nicht genug Bewertungen
A Guide for Scout's Jumps
Von Chris
This guide about scout's jumps will teach you how to do them and sometimes when to use them, hope you like it :)
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
Intro
Before reading this guide, you should know that the scout is the only class that can do a double jump. This can be augmented with the Force-A-Nature, Boston Basher, or Atomizer, thus creating a wide variety of jumping variations.
Double Jump
The most common jump of scout. You do not need any weapon to do it and it's really simple. To do it press the jump key a second time while in midair and the scout can perform a second jump in any direction. The extra height and distance this ability grants can be used to access areas which other classes cannot. This can be useful for avoiding enemy fire and ambushing incoming enemies. A careless double jump, however, has an easily trackable trajectory, allowing any other competent class to make a kill.
Triple Jump
So now you know how to do the double jump, but now let's get ready for the TRIPLE JUMP !!!!
This jump can be perforemed by equpping the Atomizer. Pay big attention when you use it cause it deals 10 damage to the scout when the triple jump is executed. With this ability, the Scout can jump across larger gaps that were previously inaccessible when double jumping. Scouts with this ability are distinct from other Scouts, as a second or third jump will emit a purple cloud beneath their feet.
Quad Jump
What can be better than jumpinf FOUR times ?
By combining the Atomizer's triple jump with the Force-A-Nature's knock back, a Scout can perform four jumps in quick succession. This is for Scouts that are skilled with force jumps, and focus mainly on offense. This can be good for getting to an objective quickly while maintaining a height advantage. While this is a good offensive tactic, this can also help get into a hard-to-reach spot while defending.

Video tutorial :
Force Jump
For this jump you need the Force-a-Nature equipped. By equpping it the scout can use the recoil from a shot to propel himself even higher into the air for an effective triple jump. The third "jump" produced by the Force-A-Nature shot has more horizontal force and is slightly more difficult to aim and predict than a double jump. By jumping forwards and firing a Force-A-Nature shot downwards against the jump, the player will propel themselves higher than a double jump, but with the second jump available in reserve. This acts as a trade-off; horizontal momentum is negated in order to provide greater vertical distance.
Bonk! Jump
OMG ! Sooooo many jumps !!!
With the Bonk! Atomic Punch equipped, the scout can use the recoil from an opposing Sentry Gun shooting at him (while he is invulnerable) to propel himself up in the air. The higher the sentry level is, the longer the jump will be.

!!!! Attention !!!!
This jumps is pretty hard so I advise you practicing more with the other jumps before trying this one.
Basher Jump
This one will hurt so much !
By hitting himself with the Boston Basher while in midair, the scout can use the Basher's self-damaging properties to get to places previously inaccessible. Such a maneuver is risky, however, as it will only take around four missed swings to bring a non-overhealed Scout with full health to exactly one hitpoint. Extensive use of medkits is therefore required. Much like rocket jumping, crouching while in midair will greatly increase the distance a Basher-jumping scout can travel. The Boston Basher can be used in conjunction with the Force-A-Nature to achieve maximum height or distance as the scout. So big attention when you use it, do not make abuse of it !

Video tutorial :




Ending
I hope this guide helped you and now get jumping and please if you are a noob let the spy alone.

+Like if you did
Subscribe for more
Share if u want more people to know

You can check my other guides here
I also make collections, check them here
Join my group here
9 Kommentare
Chris  [Autor] 17. März 2013 um 11:32 
thx dude :D
windwolf777 15. März 2013 um 22:31 
All I can say, totally wicked. Nice work mein friend :D
tony 15. März 2013 um 12:21 
majesticness
Chris  [Autor] 11. März 2013 um 6:00 
Well now you know :)
Piexes 10. März 2013 um 15:58 
Usefull, did not know basher jump existed
Chris  [Autor] 8. März 2013 um 23:43 
Thx
halofreak61 8. März 2013 um 23:35 
cool
Chris  [Autor] 8. März 2013 um 12:22 
thx man :D
rainau 8. März 2013 um 11:20 
Nice one :D