Stellaris

Stellaris

76 ratings
RPG Traits HEAVY
   
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25.997 MB
Feb 25, 2018 @ 12:17pm
Jan 8, 2019 @ 6:21am
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RPG Traits HEAVY

In 1 collection by Enginseer Rogal
Discontinued mods
6 items
Description
The Heavy version is a heavily expanded version of RPG Traits. While the Core version only overhauls Traits and incompatibility is mostly limited to trait-related mods, the Heavy version goes completely loose and overhauls a more things to allow for more creativity in designing species. The main things that have been overhauled are:

- Colonization & Planet classes
- Terraforming
- Planet Modifiers

E.g. in Heavy you can start on an Asteroid, or live on Gas Giants. You can even play as a Star-inhabiting species. In addition there are some fancy new late-game techs which allow you to do crazy stuff like terraform Gas Giants and Molten worlds (those are stupendously costly though). It's specifically made to go nuts with your sci-fi fantasy. The only drawback to this version is lack of compatibility with mods that also modify these aspects. In addition, Heavy rebalances ALL Habitability modifiers, so it matters much more. This means many mods that add habitability modifiers in some way (which are tailored to vanilla scaling with bonuses like +10% being very common) will be very exploit-y if used with Heavy.

In summary: pick Heavy if you want even MOAR freedom when designing your races, or if you feel like the 9 vanilla planet types are boring af.

Use either this OR the Core version, they are not meant to be used together.

CORE Version
r/stellarisrpg
Github [github.com]
117 Comments
CTH2004 Jan 13, 2021 @ 1:45pm 
Anyone know of a more updated version?
Céléstin Dragases Palaiologos Oct 20, 2020 @ 4:00am 
yeah fix blank popups pls
Duros1394 May 22, 2020 @ 3:44am 
Causing Multiple Blank Popups clashing with distant star event
Brekex Apr 26, 2020 @ 12:45pm 
Hello @月之遥梦. It would be really awesome if you were to work on an update for this mod. I am looking to start a new campaign and would love to play with this mod. If you do, could you please leave a message here so that we can find it? Thank you for taking this up and thank you to the original developers.
Sice  [author] Mar 12, 2020 @ 9:03am 
@月之遥梦
You certainly have mine. On the core version there was a guy who made a bunch of fixes-mods you can look to integrate into this heavy version.
You can also make a fork of the Github repository and upload your updates and fixes there, if you know how to work with Github.
Good luck!
月之遥梦 Mar 11, 2020 @ 10:06pm 
i will upgrade this mod and hope to get your authorization
Sice  [author] Jun 8, 2019 @ 3:38pm 
I'm really sorry guys, but I don't see any of us coming back to work on this mod soon.
Ahnkahar Jun 8, 2019 @ 10:23am 
Will there be an update ?
Kouko Nosa May 2, 2019 @ 1:30am 
The adaptability of machinery is so bad that it can't live on its own mechanical planet.
Toc Jan 26, 2019 @ 5:38pm 
I did notice with this mod that galaxy resources tend not to spawn, with few exceptions. Though this isn't a big issue since several species traits allow for planets to pick up the slack with production bonuses.