Stellaris
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Starbase Config Menu
   
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24 févr. 2018 à 17h39
4 mars 2018 à 9h37
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Starbase Config Menu

Description
The new and improved "No Outpost Influence Maintenance"!

2.0 Compatible. NOT Achievement/Ironman Compatible

Features:
Change 5 Empire Modifiers WITHOUT affecting the AI.
  • Influence Cost Multipler
  • Shipyard Build Cost Multiplier
  • Shipyard Build Speed Cost Multiplier
  • Starbase Upgrade Cost Multiplier
  • Starbase Upkeep Multiplier

Instruction:
  1. Go onto the Starbase Tab of any Outpost or bigger Starbase.
  2. Click the new Config button in the Modules Section.
  3. Click the multiplier you would like to change.
  4. Click the strength of said multiplier.
  5. Check the modifier has applied by the modifiers in your empire screen.

You can use the above steps to remove and change the values.
The values do not stack on each other.

Special Thanks to Hericage for adding in the button functionality and MacAwesome for finding out how they work :)
33 commentaires
Novus_ 22 déc. 2018 à 15h22 
This mod is broken in 2.2.2, my game crashes when I try to build a colony ship. I tracked it down to this mod.
Dirkine 9 déc. 2018 à 14h46 
update ?
Entropy 4 juil. 2018 à 6h56 
Any plans to add an ability to change what research weapons can be put on the station?
The Erubian Warlord 29 mai 2018 à 10h49 
looks good
io 23 mai 2018 à 16h56 
Will it work ok with 2.1?
AL|EN 18 mai 2018 à 5h57 
@Averax Thanks for this mod!

My Stellaris main game language isn't English and because you mod archive has only <xxx>_l_english.yml file, all strings are displayed as '<code>_<name>_<something>'
Players who use non-English language would be very happy to see proper texts displayed in English at least.

Could you please fix this problem?

You can do it by: copy <xxx>_l_english.yml into <xxx>_l_polish.yml AND replace 'l_english:' to 'l_polish:' inside <xxx>_l_polish.yml.

Then repeat this for every non-English language.

Maybe you could create script to automate this proces to not forget adding missing translation files when you will update main <xxx>_l_english.yml files?
GsaSnowFlake 28 avr. 2018 à 3h32 
@warren.s.steeves sicc.1
warren.s.steeves 21 avr. 2018 à 8h53 
@ sks_blade, or anyone for that matter. What is the console command to open the menu for this mod? Having the same issue with NSC conflict.
sks_blade 13 avr. 2018 à 6h49 
I have the same problem with the NSC Mod. As a temporary solution I use the console to start the menu for this mod via the event command. Not fine, but it seems to work.
Sumica 28 mars 2018 à 14h22 
Drat, just found out they overwrite each other. Hope for a fix cause realy want both