Stellaris

Stellaris

33 ratings
Starbase Config Menu
 
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0.021 MB
Feb 24, 2018 @ 5:39pm
Mar 4, 2018 @ 9:37am
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Starbase Config Menu

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Description
The new and improved "No Outpost Influence Maintenance"!

2.0 Compatible. NOT Achievement/Ironman Compatible

Features:
Change 5 Empire Modifiers WITHOUT affecting the AI.
  • Influence Cost Multipler
  • Shipyard Build Cost Multiplier
  • Shipyard Build Speed Cost Multiplier
  • Starbase Upgrade Cost Multiplier
  • Starbase Upkeep Multiplier

Instruction:
  1. Go onto the Starbase Tab of any Outpost or bigger Starbase.
  2. Click the new Config button in the Modules Section.
  3. Click the multiplier you would like to change.
  4. Click the strength of said multiplier.
  5. Check the modifier has applied by the modifiers in your empire screen.

You can use the above steps to remove and change the values.
The values do not stack on each other.

Special Thanks to Hericage for adding in the button functionality and MacAwesome for finding out how they work :)
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33 Comments
Novus_ Dec 22, 2018 @ 3:22pm 
This mod is broken in 2.2.2, my game crashes when I try to build a colony ship. I tracked it down to this mod.
Dirkine Dec 9, 2018 @ 2:46pm 
update ?
Entropy Jul 4, 2018 @ 6:56am 
Any plans to add an ability to change what research weapons can be put on the station?
The Erubian Warlord May 29, 2018 @ 10:49am 
looks good
io May 23, 2018 @ 4:56pm 
Will it work ok with 2.1?
AL|EN May 18, 2018 @ 5:57am 
@Averax Thanks for this mod!

My Stellaris main game language isn't English and because you mod archive has only <xxx>_l_english.yml file, all strings are displayed as '<code>_<name>_<something>'
Players who use non-English language would be very happy to see proper texts displayed in English at least.

Could you please fix this problem?

You can do it by: copy <xxx>_l_english.yml into <xxx>_l_polish.yml AND replace 'l_english:' to 'l_polish:' inside <xxx>_l_polish.yml.

Then repeat this for every non-English language.

Maybe you could create script to automate this proces to not forget adding missing translation files when you will update main <xxx>_l_english.yml files?
GsaSnowFlake Apr 28, 2018 @ 3:32am 
@warren.s.steeves sicc.1
warren.s.steeves Apr 21, 2018 @ 8:53am 
@ sks_blade, or anyone for that matter. What is the console command to open the menu for this mod? Having the same issue with NSC conflict.
sks_blade Apr 13, 2018 @ 6:49am 
I have the same problem with the NSC Mod. As a temporary solution I use the console to start the menu for this mod via the event command. Not fine, but it seems to work.
Sumica Mar 28, 2018 @ 2:22pm 
Drat, just found out they overwrite each other. Hope for a fix cause realy want both