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水不流动
When I find the time for it I will try and update this map.
The highways of course you can direct any way you want to from their origin but I agree it would be more convenient if they were already there so you could upgrade them to eightlanes.
Obviously the roads coming in and going out are merely required by the mapeditor.
The canals/water being stagnant is true because the map is flat layered and there is no source next to sealevel. You can either work with water outlets and canals or raise/lower landscaping tools, wich is half the fun, to create your own flow-logic Viktor Schauberger would agree with and keep your environment sane.
One way I think might work for this map is to have lower layers under sealevel sloped. Like a circular hill underwater starting under the start/center-tile. Yet this is tricky to fix because mods and mapthemes make water and land/shores behave slightly different in the game.
So far, thanks again and happy building!
-Highways are one way with an intersection. Two way highways (with two one way highways going in the opposite direction, of course) and some sort of cloverleaf or roundabout where they meet would be better.
-Stagnant water. In testing this map, I found I had to keep moving my water intake further and further away from my sewage outflow because the sewage would just pool in one area and spread evenly instead of flowing away. I'm not sure how you would fix this, I've been thinking about this in my own attempts at map making.
-There should be highway connections to every tile. Highways become essentially in almost every portion of big cities. Having pre-built highways would be amazing, but I think that's optional though.
Keep up the good work, you're much better at map making than I am. I tried and couldn't get even close to what you did with this map.
By the way, good map
Or here's a direct link to one