Cities: Skylines

Cities: Skylines

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Flat 99 (81 Tiles)
   
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2.561 MB
Feb 16, 2018 @ 6:59am
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Flat 99 (81 Tiles)

Description
Flat 99 (81 Tiles)

- You start at Tile #55 in the center
- All 99 (81) Tiles are the same height and have
shores for water, sewage and transport
- Boats, planes, trains and cars
come in and go out of the map
- Base Theme is Temperate
- No DLC's are required for this map
- If you want to unlock more tiles find the
mods to do so in the workshop

Enjoy building!


14 Comments
FrozenPlatypus Mar 8 @ 7:18pm 
a gridder's dream map
CheChe  [author] Mar 1, 2021 @ 4:40am 
CheChe  [author] Mar 1, 2021 @ 3:59am 
LS, aye should have updated this map by now and I do have a better version somewhere with directional flowing water sources (also helps for tuna)..yeah should work with 25 tile..once I find the file on the other pc I will either re- or place it here. (frankly with the ingame editor its fairly easy to add some watersources) HapPy BuiLDiNg! :-)
宋江 Feb 27, 2021 @ 10:20pm 
water doesn't flow
水不流动
宋江 Feb 25, 2021 @ 7:24am 
nice!
Rethghar Apr 30, 2019 @ 11:36am 
Will this also work for 25 tile?
CheChe  [author] Dec 30, 2018 @ 12:30am 
Yo @Xondar; Thanks for your post.

When I find the time for it I will try and update this map.

The highways of course you can direct any way you want to from their origin but I agree it would be more convenient if they were already there so you could upgrade them to eightlanes.
Obviously the roads coming in and going out are merely required by the mapeditor.

The canals/water being stagnant is true because the map is flat layered and there is no source next to sealevel. You can either work with water outlets and canals or raise/lower landscaping tools, wich is half the fun, to create your own flow-logic Viktor Schauberger would agree with and keep your environment sane.

One way I think might work for this map is to have lower layers under sealevel sloped. Like a circular hill underwater starting under the start/center-tile. Yet this is tricky to fix because mods and mapthemes make water and land/shores behave slightly different in the game.

So far, thanks again and happy building!
Xondar Dec 25, 2018 @ 3:45pm 
This map is close to what I'm looking for to create an experimental city, but I have a few issues:

-Highways are one way with an intersection. Two way highways (with two one way highways going in the opposite direction, of course) and some sort of cloverleaf or roundabout where they meet would be better.

-Stagnant water. In testing this map, I found I had to keep moving my water intake further and further away from my sewage outflow because the sewage would just pool in one area and spread evenly instead of flowing away. I'm not sure how you would fix this, I've been thinking about this in my own attempts at map making.

-There should be highway connections to every tile. Highways become essentially in almost every portion of big cities. Having pre-built highways would be amazing, but I think that's optional though.

Keep up the good work, you're much better at map making than I am. I tried and couldn't get even close to what you did with this map.
Wróbel_1111][AI Feb 18, 2018 @ 1:42pm 
Thanks!
By the way, good map
CheChe  [author] Feb 18, 2018 @ 5:02am 
@Wrobel1111 : Just go to the Workshop for CS in STEAM and search the workshop with keyword '81' and filter/tag 'mod' (right on the page) to find some you can choose from. Good luck!
Or here's a direct link to one