Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
On dirty's 1st's floor, punch the gunner at the far end of the room, then spacebar,
You, (and the poor bastard) will be teleported to the 2nd floor.
Enter adjacent room with a sword icon upon its tabletop and lean into edge facing fountain, then press one's attack button , this will trigger a dog execution with following properties;
Son of Miami shall appear upon opposing side of wall during execution, however shall prop back into correct position when it concludes.
Any other foe deposited into fountain will not interrupt procedure.
The Sons baton execution is my favourite in the series, too bad it only works properly on Guards.
I think that's worth adding. Thanks for bringing it up!
Thank you for the reminder! I added that glitch to the guide. It's an important one to remember considering how game-breaking it can be with Dirty Hands.
I know I'm a LITTLE late, but I added your flamethrower glitch to the guide. Thanks for contributing it!
That being said, that one kind of just happens on its own so I'm not sure if it is actually guide-worthy.