Tyranny
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Spell Sigils and Where to Find Them
Por fabula_rasa
This guide contains extensive list of locations where you can find/buy all the spell sigils in Tyranny.
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Introduction
Many Sigils in Tyranny can only be found in one place and, as such, are easily missed. This guide endeavors to help those that are searching for this one elusive Sigil and those that are simply curious what is out there :).
I was trying to make note of every location where I found a spell to make this guide as complete as possible. Yet, it is of course possible (or rather certain ;)) that I missed something. So, if anybody knows some locations that I missed, I will gladly add those to the guide.
Cores
Sigil of Atrophy
Channeling energy through the Sigil of Atrophy robs the target of vital energy, crippling their body and mind.
  • Learned at the character creation;
  • Echocall Crossing: hidden under a rock, south-west part of the area;
  • Halfgate, merchant Irene.


Sigil of Emotion (Passion)
The energies evoked by the Sigil of Emotions both fortify and undermine the mental humors, creating passions in the target ranging from apathy to blinding rage.
  • Taught by Sirin (requires loyalty 2);
  • Blade Grave Oldwalls – Central, in a chest surrounded by floor trap and guarded by one Bane;
  • Tunon's Court, given by Blood Mulch if Tidecasters were interrogated by the Chorus during Conquest;
  • Burning Library, merchant Boltok (Chorus path), or Myrum (Rebel path);
  • Cacophony, merchant Lyric (thanks to kafuela).


Sigil of Fire
Channel arcane energy through the Sigil of Fire to summon intense heat or create magical flames.
  • Lethian's Crossing, merchant Biotus;
  • Lethian's Crossing, merchant Harchian Bronze;
  • Found on a corpse after betraying Scarlet Chorus in Ascension Hall;
  • Conquest: Side with Scarlet Chorus in Taking the Bastard City/Betrayal of the Bastard City;
  • Burning Library: on the plateau with the cross formations (only accessible if you gave the Sages warning before casting the edict);
  • Cacophony, merchant Lyric (thanks to kafuela).


Sigil of Force
Channel arcane energy into magical forces that can push and knock your enemies to the ground.
  • Scroll on a desk in Citadel Barracks (Lore 30);
  • Random encounter in the Stone Sea – a Library Looter merchant;
  • Gulfglow Oldwalls, received from Basilion as a reward for killing Beastman for the Earthshakers.


Sigil of Frost
Drain heat and energy into the Void, condensing water into Frost and afflicting targets with intense cold.
  • Learned at the character creation;
  • Pentibor, merchant in Disfavored Camp;
  • Lethian's Crossing, merchant Basila.


Sigil of Illusion
Art of deceit and trickery, using power to misdirect and confuse targets at critical moments. Those who specialize in Illusion know its powers can turn the tide of any battle
  • Scarlet Chorus Camp, scroll to read (Lore 32);
  • Lethian's Crossing, merchant Harchian Bronze;
  • Hidden under the stairs in Storm Down Gorge.
  • Burning Library, merchant Myrum (Rebel path) (thanks to Derek)
  • Burning Library, on the body of the dead sage near the entrance to the Silent Archive – found only during a quest "An Eye for an Eye" given by Renata in Effigy (thanks to Derek)


Sigil of Life
Infuse the target with the energy of the Archon of Rebirth healing all but the most serious wounds.
  • Taught by Lantry.
  • Taught by Fatebinder Rhogalus during their first meeting (thanks to Duran)


Sigil of Lightning
Channel energy through the Sigil of Lightning, personal sigil of the Archon of Storms to summon lighting from clear sky.
  • Learned at the character creation;
  • Lethian's Crossing, merchant Basila;
  • Kosma, merchant in Edgering ruins;
  • Elegy, merchant in Bastard's Wound.
  • Vendrien Citadel Barracks, during battle at the end of Act 1, found on a corpse of Vendrien Guard mage near the entrace – Chorus and Disfavored paths (thanks to Derek)


Sigil of Stone
Evoking energy through the Sigil of Stone takes great force of will as rock is not easily shaped to a human's desire.
  • Zephilos, merchant in the Iron Hearth;
  • Jagged Maw Shrine: touch a pillar;
  • Random encounter in the Stone Sea – a Library Looter merchant;
  • Taught by Scovik in Settler's House in Halfgate.
  • Taught by Jaspos in Bastard's Wound if you request a reward for his quest. (thanks to Coffee Break Hero)


Sigil of Terratus
Summon and control the light of Terratus Grave - the cold moon that shines on Kyros' empire.
  • Taught by Eb (requires Fear 3 or Loyalty 4);
  • Taught by Wagstaff in Bastard's Wound if you request knowledge as a reward for his quest.


Sigil of Vigor
The Sigil of Vigor infuses a target with energy, enhancing the mind or body with greater power.
  • Learned at the character creation;
  • Sniggler Dagos, merchant in Scarlet Chorus Camp;
  • Merchant Irene in Halfgate.
Expressions
Sigil of Channeled Strength
Expression used to create spells that affect targets within a cone in front of the caster.
  • Sniggler Dagos, merchant in Scarlet Chorus Camp;
  • Oldwalls Breach, locked box in the southern corner (Subterfuge 48).


Sigil of Chaotic Descent
Expression used to create spells that affect random targets within a circular area.
  • Twin Rivers Old Walls – Depths, in a room locked with Emir torchkey (seen with Lantry's Voice of Ages talent).
  • Random encounter in the Stone Sea – a Library Looter merchant.
  • Effigy, reward for a quest "Language of the Ancients" given by Acalia (thanks to Derek)


Sigil of Directed Force
Expression used to create spells that travel forward in a path, affecting multiple targets.
  • Revos, Mountain Spire merchant;
  • Blade Grave Oldwalls – East, on a wall NW (seen with Lantry's Voice of Ages talent);
  • Random encounter in the Stone Sea – a Library Looter merchant.
  • Boltok, a Scarlet Chorus merchant east of the Burning Library – Chorus path only. (thanks to mrtrombone)


Sigil of Distant Impact
Expression used to create spells that affect distant targets.
  • Enderging Ruins, beginning, body of Pelox Tyrel;
  • Elegy, merchant in Bastard's Wound;
  • Unbroken camp in Rust Canyons. (thanks to Coffee Break Hero)


Sigil of Focused Intent
Expression used to create spells that affect single targets near the caster.
  • Known from the beginning.


Sigil of Guarded Form
Expression used to create spells that alter the target's armor.
  • Sterling Hagnon, merchant outside the Disfavored Camp (if you allow him to stay).
  • Burning Library – cut off a chest of a mage that is drowning in lava. Possible only if you warned the mages during Conquest. (thanks to uanime5)


Sigil of Influential Domain
Expression used to create spells that affect all targets within a circular area.
  • Burning Library – Lower Ruins, shelf in a room to the left from the stairs down to the Silent Archive;
  • Random encounter in the Stone Sea – a Library Looter merchant.


Sigil of Material Force
Expression used to create spells that alter the target's weapon.
  • Revos, Mountain Spire merchant;
  • Burning Library – Upper Ruins, behind the Havoc, available only if you replaced the Silent Archive with another artifact (you can find here Sigil of Volcanic Weapon instead – thanks to Nevan);
  • Lethian's Crossing, reward for safely returning the apprentice in “Leave No One Behind”.
  • Boltok, a Scarlet Chorus merchant east of the Burning Library – Chorus path only. (thanks to mrtrombone)


Sigil of Proximate Action
Expression used to create spells that generate an aura around the target.
  • Enderging Ruins, locked box on top of the wall (Athletics 34, Subterfuge 39);
  • Revos, Mountain Spire merchant;
  • Shelf near a Sage drowning in lava at Burning Library – Lower Ruins (available only if you warned the Sages about the Edict of Fire during Conquest).
  • Burning Library, merchant Myrum (Rebel path) (thanks to Derek)
Accents, part 1
Sigil of Bounding Bolts I (Lesser)
Accent that allows spells to bounce. Effects: +1 projectiles, bouncing in a 5m radius.
  • scroll on a table in Settler's House in Halfgate;
  • hidden backpack in the northern part of Howling Rock (possible to find Bounding Bolts II instead – thanks to Nevan)


Sigil of Bounding Bolts II
Accent that allows spells to bounce. Effects: +2 projectiles, bouncing in a 5m radius.
  • random encounter in the Stone Sea – a Library Looter merchant.
  • hidden backpack in the northern part of Howling Rock (thanks to Nevan); possible to find Bounding Bolts I instead.


Sigil of Bounding Bolts III (Greater)
Accent that allows spells to bounce. Effects: +3 projectiles, bouncing in a 5m radius.
  • Bastard Wound, Fractured Depths, wall near Abyss teleporter (seen with Lantry's Voice of Ages talent).


Sigil of Cyclical Energies I (Lesser)
Accent that reduces the cooldown of spells. Effects: cooldown -15%.
  • Ironhaul Trail, a backpack near Welby.


Sigil of Cyclical Energies II
Accent that reduces the cooldown of spells. Effects: cooldown -25%.
  • Burning Library – Upper Ruins, south-eastern part, near Scarlet Chorus goons.


Sigil of Cyclical Energies III (Greater)
Accent that reduces the cooldown of spells. Effects: cooldown -35%.
  • Twin Rivers Old Walls – Depths, in a room with a very long floor trap (seen with Lantry's Voice of Ages talent).


Sigil of Cyclical Energies IV (Exceptional)
Accent that reduces the cooldown of spells. Effects: cooldown -45%.
  • Fractured Depths, near the final mural (only made accessible during History of Old Walls Part II quest).


Sigil of Limitless Boundaries I (Lesser)
Accent that increases the area that a spell affects. Effects: area of effect: +1m.
  • Kosma, merchant in Enderging Ruins.


Sigil of Limitless Boundaries II
Accent that increases the area that a spell affects. Effects: area of effect: +2m.
  • Boltok, a Scarlet Chorus merchant east of the Burning Library. (thanks to mrtrombone)


Sigil of Limitless Boundaries III (Greater)
Accent that increases the area that a spell affects. Effects: area of effect: +3m.
  • Eirena, Library Spire merchant.


Sigil of Piercing Strength I
Accent that increases a spell's Armor Penetration. Effects: +4 Armor penetration.
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Sigil of Piercing Strength II
Accent that increases a spell's Armor Penetration. Effects: +8 Armor penetration.
  • Training Grounds Spire, in a big box.


Sigil of Piercing Strength III (Greater)
Accent that increases a spell's Armor Penetration. Effects: +12 Armor penetration.
  • Eirena, Library Spire merchant;
  • Crazy Carolec's Collection, merchant – random encounter after you start (but not finish!) Bastard's Wound questline.


Sigil of Precise Action I (Lesser)
Accent that increases accuracy of spells. Effects: +15 Accuracy.
  • Sniggler Dagos, merchant in Scarlet Chorus Camp.


Sigil of Precise Action II
Accent that increases accuracy of spells. Effects: +30 Accuracy.
  • Effigy, hidden barrel, southern edge of the area.


Sigil of Precise Action III (Greater)
Accent that increases accuracy of spells. Effects: +45 Accuracy.
  • random encounter in the Stone Sea – a Library Looter merchant.


Sigil of Precise Action IV (Exceptional)
Accent that increases accuracy of spells. Effects: +60 Accuracy.
  • Eirena, Library Spire merchant; Elegy, merchant in Bastard's Wound.


Sigil of Precise Action V (Remarkable)
Accent that increases accuracy of spells. Effects: +75 Accuracy.
  • Bastard's Wound, Fractured Depths (seen with Lantry's Voice of Ages talent), wall near northern teleporter.
Accents, part 2
Sigil of Reaching Grasp I (Lesser)
Accent that increases the range of spells. Effects: range +2m.
  • Enderging Ruins, on a body.


Sigil of Reaching Grasp II
Accent that increases the range of spells. Effects: range +4m.
  • Burning Library Entrance, hidden under a rock at the foot of the stairs;
  • given as quest reward by Hieronymus in Oldwalls Breach (only if you ask him for one of his tomes as a reward).


Sigil of Reaching Grasp III (Greater)
Accent that increases the range of spells. Effects: range +6m.
  • Eirena, Library Spire merchant.


Sigil of Staggering Force I (Lesser)
Accent that allows spells to interrupt. Effects: adds weak Interrupt (1s).
  • Halfgate, merchant Irene.
  • Received in correspondence from Fatebinder Mythosis in Act II. You need to offer her rings in the first missive you send to her. (Thanks to solofsson and fgw3master.)


Sigil of Staggering Force II
Accent that allows spells to interrupt. Effects: adds average Interrupt (2s).
  • Hall of Regents, hidden behind some bricks to the left of the throne.


Sigil of Staggering Force III (Greater)
Accent that allows spells to interrupt. Effects: adds strong Interrupt (3s).
  • Eirena, Library Spire merchant.


Sigil of Strength I (Lesser)
Accent that provides an increase to spell strength. Effects: 20% increase.
  • Disfavored Camp, locked box (Subterfuge 32) near Bitter Quip;
  • Sterling Hagnon, merchant outside the Disfavored Camp (if you allow him to stay).
  • Old Man Mua's House (Echocall Village).


Sigil of Strength II
Accent that provides an increase to spell strength. Effects: 30% increase.
  • Burning Library – Upper Ruins, wall near Gaptooth.


Sigil of Strength III (Greater)
Accent that provides an increase to spell strength. Effects: 40% increase.
  • Eirena, Library Spire merchant.


Sigil of Strength IV (Exceptional)
Accent that provides an increase to spell strength. Effects: 50% increase.
  • Twin Rivers Old Walls – Brotherhood Camp, down the stairs locked with Emir torchkey (seen with Lantry's Voice of Ages talent).


Sigil of Strength V (Remarkable)
Accent that provides an increase to spell strength. Effects: 60% increase.
  • Neread, merchant in Bastard's Wound;
  • Phlogiston, hidden in a sac on top of the building.


Sigil of Timeless Form I (Lesser)
Accent that increases the duration of spell's effects. Effects: duration +25%.
  • Kosma, merchant in Enderging Ruins.


Sigil of Timeless Form II
Accent that increases the duration of spell's effects. Effects: duration +40%.
  • Burning Library – Lower Ruins, shelf next to the stairs down to the Silent Archive.
  • Burning Library, merchant Myrum (Rebel path) (thanks to Derek).


Sigil of Timeless Form III (Greater)
Accent that increases the duration of spell's effects. Effects: duration +60%.
  • Blade Grave Oldwalls – West, on a wall near a cabinet in a southern part of the area (seen with Lantry's Voice of Ages talent).
Accents, Enchancements
Sigil of Bleeding
Adds a Bleeding affliction to target for 10s
  • Lethian's Crossing, merchant Harchian Bronze.
  • Stone Seaa, given by Misery during "Cairn's Final Song" quest if you ask for an additional reward (for one of Blood Chanters to teach you some magick) – Chorus path only (thanks to Nevan)


Sigil of Blood Magic
Accent that greatly enhances the damage of spells, but harms you when you cast them (+33% damage of a spell, minimum 15 Raw damage to the caster).
  • Scarlet Chorus Camp (Act 1), negotiate additional reward when taking the mission from Fifth Eye. You will get the sigil later from Blood Much at Tunon's court. (thanks to Cpt. Y5 for the information)


Sigil of Deflecting
Accent that causes Guarded Form spells to reduce the damage a target takes from Critical Strikes (-15% Critical Hit Damage).
  • Revos, Mountain Spire merchant.


Sigil of Focused Rain
Accent that reduces the area of Chaotic Descent spells, but increases the number of projectiles they conjure (+50% Projectiles, -50% Area of Effect).
  • Eirena, Library Spire merchant;
  • A recipe found in Burning Library – Lower Ruins (center of the area) and researched in Library Spire.


Sigil of Frostfire
Adds Fire/Frost damage and Magefire/Frozen afflictions to spells.
  • Tripinette Wilderness, hidden box on a cart near Pelox Florian;
  • Burning Library Entrance, strange rock formation (available only if you warned the Sages about the Edict of Fire during Conquest).


Sigil of Killing Blows
Accent that causes Terratus and Lightning spells to deal more damage to targets with low health and severe damage to those almost defeated (up to 50 additional damage).
  • Crazy Carolec's Collection, merchant – random encounter after you start (but not finish!) Bastard's Wound questline;
  • Found in Twin Rivers Old Walls – Depths and researched in Library Spire.
  • Found in Deserter's March (after attack on Lethian's Crossing), on a corpse submerged in a north-western part of the lake. To find the corpse, you need to find two notes located in the area – first one is a note from a spy that mentiones a hidden report located in north-east part of the location. In a hidden stash there, there is another note with a hint of spy's corpse location. You will also need to examine the bodies on the south west edge of the area. After all that, go to the north-west part of the lake, a new interactable spot will appear there – use either lore or athletics to get corpse out..


Sigil of Marking
Accent that adds the Marked Affliction to spells (adds Marked Affliction to target for 20s).
  • Eirena, Library Spire merchant;
  • Received from Bleden Mark on Anarchy path as a reward for progress (or for asking enough questions, not sure).


Sigil of Phasing
Accent that causes Terratus and Illusion spells to leave the target in a stasis (Stasis Shield effect on target for 12s).
  • Revos, Mountain Spire merchant.
  • Burning Library, merchant Myrum (Rebel path) (thanks to Derek)


Sigil of Piercing
Accent that causes Distant Impact spells to travel through their targets in a piercing line.
  • Spire Forge, on a table;
  • Phlogiston, received from Contusion (ask her about the paper she is holding and bluff her into giving it to you).


Sigil of Pride Magic
Accent that causes Material Force and Guarded Form spells now only affect you, but become more powerful and last longer (+50% spell effects).
  • Gulfglow Runic Hall, hidden behind a brick near Red Fang.


Sigil of Rapid Casting
Accent that removes the recovery time after casting Material Force and Guarded Form spells.
  • Eirena, Library Spire merchant.


Sigil of Rooting
Accent that adds the Rooted Affliction to Force and Atrophy spells (adds Rooted Affliction to target for 12s).
  • Lethian's Crossing, locked box near entrance to the area (Subterfuge 43);
  • Lethian's Crossing, merchant Harchian Bronze.


Sigil of Selfless Magic
Accent that causes Material Force and Guarded Form spells can no longer target you, but they become more powerful and last longer when cast on your allies (+50% spell effects).
  • Infirmary Spire, in a cabinet.


Sigil of Spellsurge
Accent that causes spells to reduce Recovery for a short time after being cast (-10% global Recovery time for 6s).
  • Blade Grave Oldwalls – East, on a wall in a room locked with 3 torchkeys (seen with Lantry's Voice of Ages talent).


Sigil of Stunning
Accent that adds the Stunned Affliction to Lightning spells.
  • Blade Grave Oldwalls – Central, room locked with Amith torchkey (seen with Lantry's Voice of Ages talent).


Sigil of Volcanic Weapon
Accent that uses fire and brimstone to cause Material Force spells to damage foes in a line.
  • Lethian's Crossing, merchant Biotus;
  • cut out of the Sage drowning in lava at Burning Library – Lower Ruins (available only if you warned the Sages about the Edict of Fire during Conquest);
  • Burning Library – Upper Ruins, behind the Havoc, available only if you replaced the Silent Archive with another artifact (thanks to Nevan) (you can find here Sigil of Material Force instead).


Sigil of Volleys
Accent that increases the number of projectiles fired from Directed Force spells (+2 Projectiles).
  • Sentinel Stand - Hall of Regents, hidden behind bricks to the left of the throne.
  • Boltok, a Scarlet Chorus merchant east of the Burning Library – Chorus path only. (thanks to mrtrombone)

Sigil of Wild Magic
Accent that uses chaotic magic to randomize the type of damage caused by spells.
  • Random encounter in the Stone Sea – a Library Looter merchant.
82 comentário(s)
DiceDexter 20/out./2024 às 6:13 
Great guide!

(And to necro a bit: Phaedrus is the New Game+ merchant)
fabula_rasa  [autor(a)] 2/jun./2024 às 15:08 
@Duran Thanks! I added the info to the guide.
Duran 19/mai./2024 às 1:17 
The Sigil of Life can also be taught to the player by Fatebinder Rhogalus during their first meeting, though I don't know what specific triggers are required for that (if any).
fabula_rasa  [autor(a)] 10/fev./2022 às 14:35 
@quietmanalord5 "merchant's name is Phaedrus, NOT Sterling." Maybe that's some new merchant only appearing in New Game +? I checked on the Disfavored Camp merchants in all my four games and there are only two: Pentibor and Sterling Hagnon.
fabula_rasa  [autor(a)] 10/fev./2022 às 14:26 
I downloaded Tyranny again and checked the the sigil. It's: 25, 40, 60 :)
quietmanalord5 9/fev./2022 às 14:08 
Will double check the sigil values, also the merchant's name is Phaedrus, NOT Sterling.
fabula_rasa  [autor(a)] 9/fev./2022 às 7:41 
@quietmanalord5 Yeah, I definitely forgot to correcy the values when coping description to sigils II and III. Thanks for noticing! Are you sure about those numbers, though? Wasn't it 25, 35 and 55? Haven't played Tyranny in a long time :)
quietmanalord5 9/fev./2022 às 4:10 
Side note: I had all 11 Cores at the end of a full play-through and when I used that save for a New Game + I was missing the Core of Life and Terratus. Was able to buy the Core of Life off the merchant just outside the Disfavored camp (Sterling Hagnon?), and it appears you have to re-aquire the Core of Terratus from Eb again as before.
quietmanalord5 9/fev./2022 às 3:38 
All of the Sigil of Timeless Form just say "+25%", shouldn't they be +25%, +50% and +75% in that order?
fabula_rasa  [autor(a)] 4/dez./2021 às 12:58 
@fgw3master Thank you for taking the time to check that and posting here! I removed the note about possible randomness form the guide.