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I don't have the free time I can sink into creating something like this anymore like I had in 2018. Between work, my own projects and university...I just do not have the 3 to 12 hours of continues free time to test and experiment with various configuration files to see what happens when I change a 1 to a 0.
It is unfortunate, but yea. Perhaps it will be helpful, perhaps it won't.
Anyhow. Good luck
Perhaps that's just lag?
The map gen scripts and the game's physic's engine is not connected.
May I ask if these other games that you have mention also use the unity game engine?
Perhaps it's an engine bug with your particular setup
It has been a while since I've delved into the game files myself. However this looks like an error with your main world gen script. Specifically double check what you have written under the DefineTagSet heading. As for the random geyser, perhaps that has more to do with your Point of interest objects?
Never the less just double check those
I do however see mods that write C# scripts but I have no idea how they're activating those scripts for the game. If you know, please share. But in the meantime I'll share if I learn something new about it. This guide is the only game in town for figuring out how to mod.
I'd go into more detail but the guide provided above should tell you how to do everything.
If memory serves correct, the initial way the startworld generates is hardcoded and cannot be changed.