The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Kal'nar'ree (Including Speed Miner)
   
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13.555 MB
Feb 22, 2013 @ 10:38am
May 25, 2014 @ 9:28am
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The Kal'nar'ree (Including Speed Miner)

In 1 collection by Jackie'TheDevourer'Roebot
Ship Player Homes
5 items
Description
REQUIRES 'DragonBorn' DLC.

The Kal'nar'ree is my fourth boat. The Kal'nar'ree is a luxury exploration vessel with a full interior including a compact forge (no smelter), a kitchen, a guest bedroom, a multi-bed crew bedroom with 3 crew members and the captains bedroom. All storage on board shouldn't lose your goods, since they are all non-respawnable.

The Kal'nar'ree also features a little backstory owing to it's name, it's figurehead, and also a powerful tool sealed on-board.

----Notes----
*My fourth ship, and the second using the previously unused Katariah01 model, hence I have fixed some of the issues with it.
*To board, use the small boat docked in Raven Rock.
*The ship now has the "movement" system used on the Ilnari and Hand Of Azura. This system also features a single interior instance (No locked doors at ports!). However, if you want to leave the interior at either Solstheim or Skyrim, use the map in the captain's ready room.

----Update Information----


----Potential Bugs----
*Shouldn't clash with any mods unless those mods happen to occupy the exact same space as the Kal'nar'ree.
*NPCs may be missing FaceGen data when you install the mod, there is NO way I can test if this happens because I have the FaceGen data.
*The doors near the fron't of the ship sometimes refuse player passage, they seem to be just on the border to allow travel, I may fix this later.

----If you have Bugs----
*Contact me, describe the bug, and I will see what I can do.
*If Dark Face Bug happens, open the mod in the Creation Kit, click on all NPCs starting with 01 (should be top of the Actors list called 01(Custom Designation)), then press Ctrl + F4, click yes when it asks to export FaceGen data, and Dark Face Bug should be fixed.
*If followers do not follow you when you leave the ship, try quicktravelling and that should get them out/off of the ship.

----Credits----
*The armour found in the safe (female only) was made by someone on the Nexus, I can't remember their name.

----Contacting----
Send a message to my DeviantART account ( http://roebot56.deviantart.com/ ) And/Or my Steam Account (I am unfamiliar with the Steam personal messaging system so I would prefer DeviantART based contact).
37 Comments
Jackie'TheDevourer'Roebot  [author] Apr 18, 2016 @ 2:14pm 
Skyrim's ports are all rather small. So slotting a large ship into any other one gets rather difficult.
Raynel Apr 18, 2016 @ 6:04am 
Oh, ok, so right now it only travels between solitude and solstheim? A www, that's too bad. Well, it's still very impressive. Thanks for the mod.
Jackie'TheDevourer'Roebot  [author] Apr 18, 2016 @ 5:56am 
1. This shouldn't interfere with the ferrymen at all. They are Dawnguard. This is DragonBorn and doesn't change the same cells. Not that cell edits should effect something like dialogue, which comes from the quest system.
2. To add new locations would require copying the boat (there is the exterior model in the interior cell) to a new location, then linking the map parts (AKA tiny little doors).
3. Speed Miner is a Nordic pickaxe found onboard in a locked room, captain has the key, that does 0 damage, but swings hilariously fast. Makes cutting Stahlrim out much less tedious.
Raynel Apr 18, 2016 @ 5:17am 
First of all, nice job on this it looks very good.
I had a couple questions. First, how do I add locations to the onboard map? Right now, it only lets me travel between solitude and solstheim.
Second, does this disable the usual boat travel that works like carriages? Those ferrymen won't talk to me anymore.
Also, what does "includes speed miner" mean?
Jackie'TheDevourer'Roebot  [author] Nov 2, 2014 @ 5:53am 
The Kal'nar'ree is the exact same size inside as out, but the superstructure's interior is very tall, yet there isn't much space because it only 2 decks rather than 3.

Knr's lower decks are a lot less spacious than it's upper decks, but no large ship can compare to the small custom built cabins on my smaller ships for space usage.
Lunivore Nov 2, 2014 @ 4:05am 
So, played a bit with both now. Definitely preferring the Hand of Azura. The Kal'nar'ree feels a bit too bare inside (and I think it's larger on the inside than out?). Smaller is definitely more beautiful! But... gorgeous work all the same, and loving the Hand. Perfect little ship. Thank you for that!
Jackie'TheDevourer'Roebot  [author] Oct 23, 2014 @ 8:04am 
Hand Of Azura was actually something someone requested, glad to see others enjoying it.
Lunivore Oct 23, 2014 @ 6:22am 
Also playing with the "Hand of Azura" - works really well with Alternate Start if you just coc outside the Dawnstar Sanctuary. Awesome to have my little Dunmer start by sailing into Dawnstar on her small ship. Fantastic work; thank you very much.
Jackie'TheDevourer'Roebot  [author] Oct 18, 2014 @ 5:37am 
Ah, was always a bit OTT for my tastes (I also get the feeling I am one of few people to run skyrim without an "Enhanced Natural Beauty" mod). Thanks for the compliment.
Lunivore Oct 18, 2014 @ 1:43am 
ETaC: expanded towns and cities. Very popular mod. I've uninstalled it for various reasons but partly because of the conflict with this one... and this one is amazing! Thank you.