SCP: Secret Laboratory

SCP: Secret Laboratory

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Important Rooms (OUTDATED)
By Samwell
This guide will help you in learning about the many rooms you can encounter and how some are very imortant, some not that much, while some that are optional. ( I will not list all of the types of rooms, that would take a long time)




   
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Major Rooms
These rooms are really important in you game of SCPSL, these rooms can help you decide your fate and the fate of others.
SCP-914
Just like the guy in the tutorial said "There is no round in which you won't use SCP-914". 914 is a special machine that upgrades your key card. This room is really important for D-Class and Scientists(MTF and CI aswell) because they need to upgrade their key cards to gain access to Heavy Containment and other High Value Rooms. Though 1 problem with this room is that it can become a slaughter house when the SCP's work as a group.
SCP-106's Chamber
SCP-106's Containment room is very improtant when you want to get rid of "Larry". This room requires a high level key card and careful planning and thinking to recontain 106. not to mention that 106's Chamber is in Heavy Contaiment. Luckly there is an easy way to bypass this, just let Larry bring you to his pocket dimension and once you exit *POOFF* you will be at 106's Chamber in no-time (unless you choose the right path which if not, better luck next time chap).
Heavy Contaiment Armory
Come get your guns, well one gun really. Im talking about the Armory in Heavy Contaiment.This place is important however because of a leaver you can find here."What lever". I mean a leaver that arms the Alpha Warheads. On the plus side, you can find a Gaurd key card and an Epslion 11 pulse rifle. You need to take a certain elevator to get to the HC Armory.
Gate B
Gate B is important for Scientist and D-Class to escape the facility. If a D-Class escapes at Gate B, they become a CI while if a Scientist escapes at Gate B, they become a NTF.
Minor Rooms
These rooms can help you however they won't affect that much game play, just someplace to get items







The Intercom Room
Ahh yes.....The Intercom Room. You know, that room that has been memed so much. The purpose of the Intercome Room was to give messages and notifications but now its with people either yeling, playing loud music, or memes for everyone to hear. At first this is funny but too much can make this room annoying.

(Yes I did use a Youtube thumbnail to get a pic)
Gate A
Gate A is where the Alpha warhead detination button is and where the CI Spawn in. not much to say but this is where you blow up everyone inside the facility. Though you need a Facility Administrator or an 0-5 card to access the room. It fun to blow up everyone with the push of a single button, a SHINY RED BUTTON, a JOLLY CANDY-LIKE BUTTON, just ready to be pressed by some idiot.

The Labs
Now I dont know that names of these rooms but there are 2 on the map so far. 1 in Light Contaiment and 1 in the Upper Level. These labs have computers in them. You can find a Scientist key card in the Light Contaiment lab. In the Upper Lab while searching through the cabnets, you can find a radio, a coin, a Facility Administrator key card(allows access to the Alpha warhead button), and some other junk.
2 Comments
Samwell  [author] Feb 1, 2018 @ 1:29pm 
thanks
grug Jan 31, 2018 @ 7:05pm 
leaver is lever