Children of a Dead Earth

Children of a Dead Earth

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Community Future Materials Pack
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Jan 26, 2018 @ 3:32pm
Mar 15, 2018 @ 9:12pm
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Community Future Materials Pack

Description
Why not have some future elements in the game? As CDE was set at 200 years later background?
Nanomaterials and fusion shouldn't be an issue, right?
This mod will add Fusion reaction for you to thrust your ship, and some IMBA nanomaterials(eg.Graphene). Feel free from those ultimate materials!
If the game does not have those materials after subside, try to go to the C:\Program Files (x86)\Steam\steamapps\workshop\content\476530, and copy all the .txt files to C:\Users\Your user name\AppData\Roaming\CDE\Mods\Data\Imports.

PS: The fusion reactions are treated as combustion reaction so that you can use them only in combustion rocket.
PS2: This mod also contains anti-matter reaction, although it's not that close to human civilisation yet.
PS3: I did not make this mod, but this was with the permission of Rocket Witch, so I think I have the right to upload this mod to the workshop.
39 Comments
Fgdfgfthgr  [author] Apr 3, 2023 @ 2:25am 
No real way except changing to a Mac.
Cappiennie! Apr 2, 2023 @ 8:02am 
why every time when i clicked Matter-Antimatter Proton Antiproton in module design game crash, how do i fix it
Echo May 29, 2022 @ 8:55am 
Uninstalling CFMP after making some designs that depend on it will cause the game to crash. Here is a guide on how to fix that: https://steamcommunity.com/workshop/discussions/18446744073709551615/3391786047384197915/?appid=476530
lukasekprazak Nov 28, 2021 @ 4:11am 
@Kazusa: 9 on the picture is the thrust, 1 point should equal to something around 2,5 km/s Δv. 1/4 is fuel consumption, problem is that the value of one point changes according to ship weigth, so it can mean anything from 4 tonnes to 80 tonnes of fuel. However, consumption of 1/4 is rather low.
Napoli_08 Jul 25, 2021 @ 3:51pm 
Where is the material property for graphene stored?
bandit Jul 19, 2021 @ 9:04pm 
This doesn't include the Shaped Railgun Armatures, does it?
Rocket Witch  [author] Jun 20, 2021 @ 8:24am 
Yes. Any material that has a reaction definition where it is the sole reactant is auto-flagged as an explosive hazard by the game.
nubeees May 31, 2021 @ 11:28pm 
deuterium monopropellant explodes catastrophically and vaporizes anything in a battlefield. Is this because its treated as a volatile fuel?
Robotsg Jan 15, 2020 @ 11:55am 
I just suscribe and all work
Robotsg Jan 15, 2020 @ 11:49am 
In steamapps\workshop\content\476530 i see more folders. Maybe you mean 1282438061 folder in? And in this folder i see data and textures what i want copy??