Warhammer 40,000: Dawn of War - Anniversary Edition

Warhammer 40,000: Dawn of War - Anniversary Edition

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Guide to dawn of war stratergys and tactics
Autorstwa: xCc|Felt^CSM
hello my name is laurence stapleton or my online account stapla05 im from perth WA. I am 25 years old and played dow1 for about 10 years active for about 10 and then on and off now when i have time and am in the mood im a long time rts player and have played multiple different games since rts was created in the 1990s from aoe(age of empires), sc(starcraft) and many other which i will not list all but most of my experence was in dow1 classic or dow vannila most just online which i could interact with other player and play competively 1v1,2v2,3v3,4v4 depending how many people where around or general activity. I prefer to play 1v1 standard with stratigic rules such as take and hold and control area which added more tactics to the game and kept me on my toes.Some of these tactics are avanced for some of you unless you have time and detication i would just keep it simple but ill make a large list on the bottem of this page.
   
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dawn of war staratergys and tactics
Reality is what one makes of it. Senses is what indicates what is real is and what not. What one does and what one does not next. It is how one feels and touches that indicates what reality truly is.

hello my name is laurence stapleton or my online account stapla05 im from perth WA. I am 25 years old and played dow1 for about 10 years active for about 10 and then on and off now when i have time and am in the mood im a long time rts player and have played multiple different games since rts was created in the 1990s from aoe(age of empires), sc(starcraft) and many other which i will not list all but most of my experence was in dow1 classic or dow vannila most just online which i could interact with other player and play competively 1v1,2v2,3v3,4v4 depending how many people where around or general activity. I prefer to play 1v1 standard with stratigic rules such as take and hold and control area which added more tactics to the game and kept me on my toes.Some of these tactics are avanced for some of you unless you have time and detication i would just keep it simple but ill make a large list on the bottem of this page.

Ok enough about myself ill begin my guide to playing dow1 vannila rts from my perspective !

There are 2 main resources in dow there is requisition and power
You acculate requisition 60 req every 30 sec for [20+ req]
Or power which in the same way was acculated 30 power every 30 sec for [10+ pow]
This is a constrant stream of resources that will be constantly available to you as long as you control enough sp and build power point (race equivelent) you can use these resources to create troops or build building to fortify your base till your ready to make a big attack on your enemy and lay waste to there base. This resource system can change depending on what rules you set in game resources can be acculated faster or you can start with a large resource(quick start) depending how you would like to play rules can differ from game to game so you have to be ready for whatever rules are set depending what you think is best or your best stratergy you think would help you win which just takes time and experence playing the game

Races-Spcae marines, chaos, eldar and orks

Stratigic points- These are point around the map they are generaly in straticgic or postion for a purpose to inprove ballance and inhance gameplay by make games be played a certain way or ballanceing the gameplay so not just one race can have huge avantage some are good at this some are not they all are good in some way i have played them all but all deliver different game experiences.

Critical positions- 60sec,[6+] rec capture these are contol points around the map that can also decide the fate of the game when you contol enough of these points usually 2 out 3 but can vary depended the countdown will start and once this countdown has been reached the game is over and whoever own more of these positions wins the only other way to stop the countdown is to decap the stratigic postion and delay the oppsition winning or resets the timer so they have to capture the postion/postions again to start the coundown of try other ways of winning which differ from games.

Relic -60 sec capture The relic is a sacrade postion this postion is used to create more powerful units. These units are usually tier3 units which would normaly not be available to the player unless he control one of theres points. These units are powerful and usually can turn the tide of battles in number so control one of the relic is crusial in long or big games.

Squads and moral- A squad in dow is a group of unit together main 2 or more they are stronger in numbers so the more you have in your squad the better and more firepower you can deal. If you lose too many though this can be the opposite it can break your moral makeing the units more vunerable to attacks and kill members. Increaseing squads is simple you can use a hotkey or you can click with your mouse depending how much time you have and your level of understanding of the game this is called reinforceing ( and its simple)

Races- You have 4 different races you have the -

Sm
Space marines simple are the good guys in dow vannila this game they are humans with armore and have a variey of different units,upgrades,weapons,buildings and vehicles available to them giveing them variety in choice. You have your typical builder(servitor)the servitor builds quite fast for a builder and has decent hp compare to the bonesinger(eldar and the hertic(chaos) scouts are your fast capper which is usually built first to capture point across the map and can be used for rushes or harassment around the map usually early game. The space marine has good armore and can resist some tier 1 units such as light enemy units or even be upgraded heavy weapon which give it a chance good firepower verse any units. Assualt marines are jetpack troops that are used jump across the map usually to an unexpecting enemy and deal close combat damage. Force commander is the most powerful tier 1 commander and is strong in close combat,range and has good hit points later in the game he can use his orbital weapon to demolish bases. All these units are all built from the chapell baracks and Sm stronghold.The armory give you access to heavy weapons and most upgrades. Once you have enought resources or you find yourself in strong enough postion to access tier 2 units your can start building apopocarys which are basic just healers that can be attached to squads to inprove healing rate. Libarian is another commander unit which all races have 2 which is mainly used for its ability to keep its troops from dieing for a period. Both the apothcary and the libarian are built from the sacred artifact. You can the build a machine cult which allow you to create rhinos for transport, landspeeders for a jump light vehicle, hellfire drednought powerful walking machine focus on range fire and can tear apart troops if not upgraded correctly. Normal drednought which has 2 power close combat fists that can wreck squads and can be upgraded to replace one of its arms with a range weapon and hellfire which is a longrange artially which can hit from a far and break squads so they are weaken hitpoints or moral or even killed. Once you have lasted this long which is unlikely depending of level of oppstion and size of map games dont last long unless you play team games then there more longjevity. But if you do you can build the most powerful troops and vehcles which in my oppinion are the funest to use. You have the predetor which is an amored tank which can be upgraded to deal more damage to tanks and buildings its med_vehicle amore makes it resistant to troops fire and will decemate forces it takes up 3 vehicle cap so its always used alongside troops just incase the oppsition race counters. The land raider a vehicle_high tank that takes up 3 or 4 cap or something if i can rember right and has an abilty reduce range damage taken by land raider while this abilty is active.Terminator squad is powerful range armored squad that can be upgraded with flamers or assualt cannons. The assualt terminator same as the terminator they can both teleport but more specfic its for close combat. The final action the sm can build a orbital relay its used to drop troop,commander and some walking vehicles in unknow or know teritory this is know as deepstrikeing which can only be used once you control a relic and have build the equivelent it also give the abity to the force commander to call an orbital strike and after countdown will call an orbital strike dealing large damage to area effected.
Chaos
Chaos space marines- Chaos is the counterpart to space marines they realy more on deamons then the space marines quite simular but a far more powerful race if your able to access there daemonic weapons. Early game chaos is quite difficult as they are exposed due to there lack of good unit choices due to bad ballanceing or lack of decent decisions you need to play a few certain ways otherwise your going to get steamrolled. Tier 1 chaos starts you with a basic hertic you can choose force labor or not either way its still going to leave you exposed so might as well you forced labor and use the slave to build building as fast as you can to access more options. Cults another weak unit for chaos but has its small purpose which is capture stratigic point if defended they can prove some usefull counterabilty to certain foes if used right or just used as a meat sheid or decoy depended. Chaos space marines built from the chaos temple is mostly fast a mass infantry but same as sm has access to heavy weapons so use them on defenceive unless you find your oppstion exposed and push in and kill them due to all there weakness points.Chaos lord a little stronger then the force commander in close combat but weaker in range slightly lower hit point makes it decent hero but compared to its three counterparts(eldar,space marines and orks) its lack of decent which ability makes it weaker late game unless you can access the bloodthrister which most games is 000% chance. Now if you able to create sacrafice pit you can access the chaos demons early game you can create either horror a deepstrikeing unit or possessed close combat specilists with many 4 alternative upgrades. Ok once you have access tier 2 from your deserted stronghold you can access the chaos sorceror from your sacrafice pit his spells are really something you need watch out for they both can deal decent damage and make your opsition unit useless and vunerable(ensnared for a short period. Armory access in tier 1 would access you the basic heavy weapons such as the heavy bolter and flamer which are good in given situations but once tier 2 is access you can use those basic infanty and upgrade them with plasma gun which there fire on the move makes them ideal and havok launchers the deal with building or vehicles. Same as above space marines you can now access the choas vehicles ow boy this will be chotic now you only have three choices rhino which is broken only can be upgraded with smoke launcher which i have never seen in any competive game so i would avoid it unless you really what try some fancy or try you luck or what to die. So your only 2 choices are the chaos defilor which with its three weapons makes it ideal at breaking enemy lines with its artilary weapon,flamer and autocannon its ability to go close combat makes it real game changer make it in my oppinion the most powerful vehicle tier 2 just due its high damage per second.The chaos predetor is pretty much the same as the space marines but give you another viable anti vehicle weapon tank late game. Tier three now this is the last tier for chaos you can only really access 2 different units both build from the daemonic pit you have the oblitorator which in dow1 vannlia it is multipliable and reinforceable allow more then one of its type to built its not as powerful as in its expansion as many units are but with its deepstrikeabilty still a good option for chaos. Finaly you can access the bloodthrister now the bloodthirter is powerful daemon a real agressor you need be on the ofensive with this unit because if you dont its health drys up and it dies so try to press your avantage once you have created this beast with defilors and other tier unit late game chaos really is the game breaker but early game be warned you most probally going to be steamrolled. be sure when you call for the beast you what to use it.
Orks
Orks - Orks rely on numbers and they are the green horde that is used to outnumber the enmemy what makes ork special is that they have fortified bases it make it hard to penertrate there defences opening lots of build orders,opener and sneaky tactics which can expose your enemy in many ways.Lets get started orks start with the waagghh system this system is a litttle complicated at first but roughly simple to master with time and patents. Basicly the more waagghh banner you produce the more units you can produce but this comes as acounterpart if you place your wagghh banner wrong your going to leave to lose wagghh which will make your entire producetion and reproduction progress more complicated and time consumeing so place your wagghh wisely and straticly to get best use of this system pros and con. You start with basic build its a small unit called the gretchin he is used for prduction and can multiplay without cost so you might as well put his on (auto reinforce) to get best use of him he is still vunerable being so weak so dont leave him exposed. Next you start with a slugga squad now the slugga is melee concerntration unit which is used early game as a capper or early agression. Another avantage of ork is you start with one of these unit so you have faster production or try your luck at something more out there or lucky. You now can produce Da boys hut as with most of orks building they have defencive capabilitys. But special thing about this base is it produce th main chunk of your infantry forces. You can then produce the big mek he is used as your commander unit and can be upgraded with teleport upgrade make his capabity more open and createing some interesting tactics that can be used. The second unit on the list is the shoota boy he used as a range infantry with big shootas and other upgrades he can come in handy early on in the game when dealing with enemys. shoota boys and sluggas and roughly the same so you can produce either or just need to change stance on your infatry to get best use of this unit. now once you have enough waggh wanner you can produce your pile of gus this is where all the ork upgrades are kept it allow you to be more specfic in you unit customizeation and open up a hole another can of worms. Ork generators now this is where games can sometimes be lost and won will i build this or that you can either or build a generator or a wagghh banners makeing this choice is simple but can have precaution if not done correctly end up in complete loss of just out guned or out teched with counters. next you have your stormboys like asm(assault marines) they play the jump troop role but the special thing about stormboys is they have double jump capabilty so you can really use that to your avantage especially verseing the ork main enemy the eldar who in this game really cause the ork a pain with unit compositions warp spider and guardians ow what pain that is. Now tankbuster are your anti vehicles rockets and infiltration leave more open avenues. Ok once your ork pop reaches 50 pop you can access mad docker with drugs ability allow them to have 10-15 sec vunerability to death with right timeing can break enemy bases and entire armys use it straticly and use smart play and you will break your oppostions lines and fortification. 50 pop also allow you access the ork vehicles units they consist of trucks simple transport with guns really mainly an anti infantry this unit was quite wrecked on previous patchs and till this day is still can expose enemy lines with sneaky tactics and with orks whole system this unit can be produced resonable fast and in numbers leave enemy speachless or preached .wartrucks simular to trucks but have upgrades to give access to rockets which invidual counter to certain foes and can be upgraded in there next tier with a small artilary weapon only access at 70 pop tier. Tier 2 orks is slow so be ahead of time when you know you can upgrade to tier 2 take it as a risk but can allow you access the ork killer units. Your first one is the killa kan its the orks counter to the space mairnes drednought and in a one on one that can wreck mostly anything in close combat. Looter tanks ore the orks siege weapon once access allow to break enemy lines exposeing troop compostions from range and scatter. Now access nobz they are melee concerntrated really good at it expensive but with all other ork unit types at this stageing of the game become obsoleate so be a ceratin option. Final unit of the orks is the squiggoth large vehicle moster as i would call it that there just as a final option or a game changer makes all infanry units opsoleate and really hard to kill definately the strongest unit in this game. Ork realy on number so if you do get lots of number you access wagghh bonus which improve your ork army strength.
Eldar
Eldar- Keeping to the step by step order of things a-z this approach will help you understand eldar basics depending on your level of english and understanding of the game. Ok now here the eldar the eldar a really fast and mobile race that uses useing many different type of infantry and vehicles to individual target enemy and counter what they have produced. We will start with the eldars builder the boneslinger it (he or she or it) still unknow is used as the builder her telport ability allow scouting,retreat and faster build times it is in my oppinion the most useful builder. The second unit on the eldar list is the guardian its used to capture stratigic points and used good early game infantry option due to its fast reinforcement and capability of upgrades that will give it that capabilty of just of many different paths early game. The ranger is built from your aspect portal it is a range infantry that can be upgraded with invisibility and break moral but due to its low damage per second compared with all other options its not worth the risk. The dark reaper is researched from an aspect stone its a hard counter unit that can counter infantry_medium options but would struggle verse infantry_light with heavy weapons even more if the game was more built around this way the game would be far better ballanced and would deliver better gameplay. Ok your 3rd option from the aspect stone is the banshee eldars main close combat unit with the ability of fleet of foot as with most of eldar infantry can provide faster mobility around the map. This unit is excuteable in some ways but can be hard to pull of when playing some thinking of against you. (human oppostion) The final unit is the warp spider double telport rings some bells in what the true skill to when and where to telport to make best use of this unit. The warp spider is decisive and will clean up verse most infanry_light does ok even verse med_infantry its a must its considered in every matchup. The farseer is the commander unit now if you have played warcraft or any of the new other games dota ect you would be comfortable with her she requires alot of micro to be used to her best abilty and is a crusiel for her to be used to 100% effectiveness. To access more option you will need a soul shrine this is where you gets most available upgrades and allow vehicle unit option when upgraded. Web gates are a building option as eldar as well as increaseing unit/vehicle cap create a matrix or in other words a portal that allow relocation of troops to any available webgate transporting troops around the map makeing for some really interesting gameplay and sneaky tactics watch out when they upgrade webgate healing rate it is cheap and can bring eldar unit back to best performance. Its two units it can create are the shruriken platform an infanry counter can work in some situations and matchups but most of the time unseen. The bright lancer is the counter to all vehcles put simplely and it does it well for its cost and with fleet of foot can also break enemy fortifications. The vehicles you can produce from the support portal are the grav tank transport with jumping with its firepower and quick access and build time can catch your opposition by suprise. Vypers slightly longer range then grav tanks and has a different upgrade still a average unit and can work on given situations but roughtly the same dependeing what your doing given situation. Wraithlords close combat unit 2250 hit points with upgraded bright lancer has a little versatility with 3 different attack ways. Last vehicle you can create its the fire prism it scatters infantry very good verse most unit types and can even counter chaos defilors give and take the best by far and once this unit is accessed with all aspect stone options reseached you can create an avatar the avatar takes the longest to build but once built all your unit will benfit in moral and when left alone has that healing rate that it can come back to good health.
stratergys and tactics
All steps need to be evalutaed and quick decisions are to be made each step to become instinctive continue in this porcess and you will head in the right direction. If youperform well and have victorys you need to know how you won and why you won the game and had those victorys. Performing badly most of the time is because your makeing mistakes so this is when evaluting comes into play. There are a lot of different ways you can do this via steam,vidios,u tube , forums, notes ,images, thinking ,brainstorming as long as you aquire enought knowledge any of these ways can work.From Watching replays of yourself and others find mistakes. Watching replays of other people play see there faililing and what they did well. Screenshots memmorize key plays, notes take down stratergys or ideas that come to mind test them see if they work, Listen to other on forum comment give your view and listen to others be open to any possibleitys they may know something that you dont and you can share your experiences, thinking need to happen any ideas you may have create different ways of playing and solutiuons to problems and finaly brainstorming get a board and chuck down all ideas and really question yourself.

Killer instincts 100% success rate it narrows down all things that are requrire in any confict with an opposition it require quick reflexes,knowledge of all thing involved and training so you know the results as you have tryed or tested it in many games and know its going to work due to result verse decent opposition or succeed due to wining in quickest fashion. Ok to norrow it down movement speed, any signs of strengths and weaknesses, unit behaviour, attack values, fireing rates, accuracy, penertration values, armore types, pathfinding, tactics, dps all done perfectly guarentee victory.

How to know something is there without just guessing. You would require a lot of knowledge of the game you are playing you would firstly need to see into your oppsitions eyes a perspective thing what your oppsitions goals, objectives, plans and what he plans on doing. Know what there going to build usually just require knowledge of build times,build orders, openers, there strength, your weaknesses, what tech do they have in this game its usually just a thought what would you build this stage in the game or what will they build but you always can check there upgrades in battle by clicking on target unit. What comes next the next unit is usually quite ovious in such a tech tree you can usually expect a vehicle if you see too low troop or the state of the battle or if there keeping anything hidden you will have to just go by what you have see or there resource rate. What is there eco there a certain way you have to play otherwise you get steamrolled so you can count oppsition troops or numbers or just guess due to time and how many point that oppsition may have or what defences they have. Cap order you what to control most of the map the start cap order usually in turn what your trying to achive it can be randomized or a pattern you can narrow it down from stratergy, there opener, there build order, timeings. Pictures a picture can be put simple or a screenshot is to reflect on what has occur what you a seen if you can remeber this when this occurs again you will know what they are trying to do and can prevent it with the best counter when required. Vidios see what they do and know what they are doinging and what watch them to see if you see a pattern.
stratergys and tactics 1
Talking to the brain has many implications it improves decison makeing without makeing a decision(what i mean by this is you can picture implication in your brain and not decide straight away till you find the right answer), can help memmory access long tem memmory with focusing on a event takeing an image, reflexion on that event will enhance long term memmory. Subtaining those memmory when put thought into them.picture in the brain. Helping future task preventing recursion of a mistake also finding a patten in a task that will make the task more simpler and aciveable without thought so you can focus on other stuff. Another use for this skill is prayer it was always a way pray to god say your issues that or what's going wrong issues that can't be answer yet but may be answer by a more complete being.

Perfection- Blind attempt of weak people. Perfection is something we can strive for but is unattainable there are faults in everything. You would have to take into account making no mistakes have no weaknesses and having good judgement. Every path one takes has faults some good some bad either way someone is going to find faults in what you all you do is correct them and learn from them. You will find that someone will find a fault in your way of thinking or you find a pattern of weakness in your behaviour that can lead to problems that can't be solved by human nature(human behaviour) to aim to be perfect is good and should be looked well as it will always improve quality of life.Reducing negative effects or results and improve feedback which can sometimes result in death.

Luck-It's there but can't really be measured it's sort of like a soul we can't see it but some still don't believe it's existence. Luck plays a significant role in daily life decisions made are mostly based on luck depending how you see things. As we can't pin point the results without great knowledge or knowing what's going to happen knowledge is the main way of changing your luck pin pointing results even to come close. Luck can be lowered if you don't have knowledge,get tricked,make mistakes or having a brain injury impairing your decision making process.Improveing luck all you need to do is be positive and opposite of above people will be more positive around you Improveing anyone view on you. It's the same as in this game so many luck factors from startergies or even to dps.All these areas need to be strengthened to improve this skill.

Movement speed-Basic number which is in constant stream in one head and in motion ones depending how one moves an example of this kind is the resource rate which constantly stream depending on ones resources. Once this is in your head after. A few games you will understands basic timings and depending on how one plays to predict movement.

Opposite- You can play this game straightforward or do the opposite of what one expects keeping your tactics as more of a surprise. Also random tactics keeps everything unexpected make your moves unpredictable keeping your oposition on there toes depending on how much knowledge they have expecting from timeing,unit variety and state of game what will come next narrow in down the possibilities break this can be very difficult to do due to all possibility but possible. This take experimentation of untried stats they will work depended on how many kills are taken and lossed wins and loses depending on results depends if it worked. So in turn you could really make results go any way you what depending if you know what works and what does not.
stratergys and tactics 2
Value of units- What each unit represents and there value a scary prospect when you consider what is really happening death, killing and power all consequences and traits of the above.There values shows there strength and can't be underestimated. If you believe one pieces has more value then another because of its strength. Which has to be seen on shown to be integrated or done to see results. In eyes of any human we can see only certain aspects but in god's eyes he see it different lot her things that show value trait that make someone worth in god's eyes. OK back to the game for example the heroic has its own problems being the weakest unit but it show itself worthy by what it arrived by task completed.That would really show it'd value due have see results and consequences and what was achieved. I'll use another example in chess and the value of each pieces are . But in the end it's the eye of the beholder and how they see things.

Brain function and brain power(length of decent decisions) in long and short games- The brain can only cope with so much action then it either lose concertraction,speed,ability to play the game at upmost effectiveness this said once your brain has had enough that enough(serious face) you will your ability to make good actions causesing brainless playing clogging up the brain which is used save daily activity memory's/ family ect I'm not going through all side effects but that's some that said it is ok for fun to play every so often. Competive level it is risky without stimulant(drugs,coffee) Me for example I have a strong early game but lack the ability in long game(depending on how I play) My brain function early game was good. But my Brain power to solve or beat the more complex or strong human player became a complete waste of time and would not challenge them to upmost.

Timelessness- when time stops usually after a game or before a game you can evaluate,prepare,time manage reflect or just get ready for another game use this time which is time that means nothing(it's sometimes called spare time or doing nothing when time is irrelevant) for thoughts and preparing your day and next action.Increasing focus usage answer many ways of doing this constant attention.

Timings-A specific number indicating build order it is key to an attack or defence one times refer to as a specfic timing push or timeing(a number which indicates the best time this can be executed.) The defence side you would have to know you opposition build( under the header of predictability or think as your opposition or guess what they are doing taking everything into account1.what they going to build?2.what tech they have? What comes next? What Eco do they have? and what is there cap order?

Numbers-2 split numbers/times for example 70-120sec which can be altered to take into account actions before,ahead or inbetween it help you know what happening in between these numbers an avanced tecniquiqe which will increase your results.
stratergys and tactics 3
Clock-ongoing number ever increasing as long as the games goes it used to tell how long games have gone so you can evaluate on what has happened or what's going to happen taking into account unit numbers and army compesitions. Before time and ahead time.

Timeframe- Time it takes to execute a task that sometimes involves either capturing a strategic position or controlling an area or even move troops into a stronger position.Another way this can be put is an hour glass once the time is up and task is not complete leads to consequences or losses.

Minimise losses-Outnumber,overpower or high rate dps equivalent- When outnumbering be sure you click faster, smarter ,micro,macro and run when needed. Most micro fights are about faster hands. Brain to keyboard memory,eyesight and again memorize stuff. Basicly you have to know what your doing before you play so gain knowledge,practice win lose and see what you did wrong.Better keyboard , mouse and earphones is not essential but if you compare results from long ago you will see big differences speed level before where so slow and nobody had any idea what was happening and you could a click to victory. Dps is harder to understand for a beginner so don't learn it straight away learn key fondermental then dig deeper if needed you won't but can come handy. First step is to basically remember the number the unit then and opposition unit I have never had to go deeper then that I think the difficulty becomes too high and over complicates thing that should just be basic. It also takes into account numbers of unit,cover bonuses most time in this game cover can secure a small victory in a balanced 1v1 match. Dps is complicated and can be a pain to learn a times since memory can fades just play mostly for fun and learn as you go if you take the seroious approach and you lose you will most possible lose your mind and have mental scarring.

Predictability- Simple can be performed with basic understanding this is an instantaneous guess with fow(fog of war) you can only predict slightly ahead with little thought due to large numbers or actions involved in the game until you see the pattern.With more deep thought you can think a little further ahead what's next.But as described above pre-dict is a guess so it may not always go your way until greater understanding.The pre in predict means before a though.Dict mean what do you think? Without knowing ones answer.It can also be put this way moves that are viable 1,2,3... 10 ect in order.

Reflect-Any action that can be stored into the memory short term a little less effective long term due to memory loss during sleep which only store so many memorys which can be questioned but not always act appon.Images can only be taken using screen shot so if you what go back or revise it helps.Im not sure the how much this would helps in such a deverse game but how I see it if that tactic is done twice you can counter or find a counter depending on the level of effectiveness of the tactic depend if it can be countered.
stratergys and tactics 4
Brain damage- Mostly speculation I hope this does not happen. As half this will not happen if it does like most computer problems will not be solved so maybe one can prevent this stuff occurring. One is how this all effect one person's head or how a game is designed any mistakes,bugs and broken codes will cause serious damage. Create one something advanced same result s. Mind frame is altered causing lack of focus,wrong ambrosial responses to given situation positive and negative effects. Which can cause weight gain.

Targeting- Now targeting is key to eliminate weak foes,counter and focus on a particular unit that may have had high dps or poses a threat to your unit or victory in that event part of your victory. Which is a small victory in overerall perspective but may give you upper hand to force your opposition into admission or retreat with the really human motive winning.

dramatic movement-Movement that is unpredictable random and unexpected for example knight movement in chess which is wired and can't be explained except for the fact that the knight had chosen his path so he had to continue on that path or risk having no value or devalue or even the pawn(female) which outnumbers all other pieces but could turn into a queen.

Timed positioning- Any position defenceive or attacking. Cover or not which is timed precisely most time tested.

Tricks- Words that come from someone else which in turn is used to fool someone.It easily stop by going on your own knowledge understanding and what works don't like the answer then leave or don't answer back take precautions when finding suitable action.An example is when someone says they will one thing but do another or if they have a different opinion to your this all relates to the game as you will see a lot of different styles of play. Read a lot into what one is saying and ways there saying it any unsure answer do not hesitate to avoid or any suitable solution.

Abuse-The art of using map to find weakness or flaws in your opposition or map anything fundermentaly wrong. Any tactic can be used to do this but most of which have been banned or mistreated to gain advantage. This brings me up on my second point how exploit or gain unfair avantage by cheating OK how to cheat is how one sees things this can be done many ways this is called mistreating the game or breaking parts which gain an advantage this can be done by using mods,hacks or use rules to your advantage. You can use anything to your advantage but it's when you use them incorrectly we have a problem to dominate or angry any player.
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How to play- up to the beholder it can vary results tested tactics have been used and executed to an extent. Unpredictable tactics are unanticipated,creative tactics involves something more open and wide in which usually involves a build up of something involving the investor part of the mind. Know results is is usually tested tactics or something done a lot till you find every route. Experimentation test something more specfic and flawless pretty much play without mistake done to one's best of ability.

Time management-Spending or alucateing time into different areas or days to improve results or how you can spend your time wisely.Calenders are good for this as they can be easily see if you put one in one's room and kept record off so you know what has occurred and what needs too occur to win or whatever results you desire. Most of the time you what to spend time play a little during each day but this sometimes can't always be the case as real life task and challenges cross and can affect your results in game. People usually only can handle so much of one thing before getting bored or losing interest. Stress or damage can occur when this ratio is abused. Dow vannila as it is appealing to the eye and head making gameplay more fun and enjoyable. But lack in many other areas compare with the strongest rts in a competitive market which all are unique and good and would appeal to different people.

Instantaneous- Act of being instant or being done without any thought even when something is so complicated such as google searching. It can be effected by prior knowledge or part of instincts it will allow you to know results decision that are coming so you can cope or succeed quick as possible so you can allocate time into other things and see what's coming next in conjunction.

Focus- alertness so one is able to react or do something to full effectiveness or put into different areas to improve your chances of winning battles or learning a new skill improving effectiveness or changing results to you make tasks easier. Primary focus on specific things of putting 100% overall focus in one area. Also involves eyeing something closely

Scare, torture and fear(itself)-Fear (!cautious!) This stuff can get you really killed in terms of this game having the ability to harness this power yet but I think it can be used to drive someone to better or power, scare leaves a mark on that person damage as it will leavening that person at weakness, torture is to drive someone to the brink of quitting or submission by constant pressure it can be overwhelming odds or lack of skill you can use these skills to your advantage or loss depended how and why use it well commander of death. Don't toy or play around this stuff unless you understand it because it is really complicated and people take to it in different ways and will bite you in the future.
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Blind spots- Area or location on the map which cant be spotted or can be used without enemy vision which can give an advantage once attacked or be rendered unseeable to the enemy and be incorporated into your bo(build orders) and can be abused or give an advantage depended. This is an area unchecked that a unit can stay unseen if not scouted and needs to be defended to negate this advantage defensively. Enemy can be out of position and so they can expose these points to there liking.

Risk- Elevated risk from a 1-10 level made simpler 100% success to lower chances before making a decision consider all factors involved most important first. With FOW(fog of war) most attack are an educated guess to an extent. Plan depending on what you know 100"% works to minimise a mistake or loss in conflict situations. Chances are your going to attempt many times with fail that's how the human brain works before you execute correctly so take it as a learning experience, and don't get dishearten remember if your in this for long run you make the right moves you will improve your chances of winning an success. your always improving if your playing the game correctly(right way) and put effort in. The amount of risk is determined by what type of unit your versing and there dps and strength so make couscous moves depended.

Unknown- Its significants is only measured by one who sees what's happening. The enemy is not known and can be anyone good or bad you don't know who your going to face. So there is no appearance indicate in online interaction it makes the impression who the hell am I playing. Small indicators can be given by appearance but what goes through one mind is unknown. It make one action unpredictable and hard to focus on one enemy to gather intent and seeing what they do well or execute well. First appearances general indicate there understanding of the game old or new or fun or competitive depending on how one plays the game from your perspective as you see what they do so you will get a picture what they pose. As tricks are rare and still takes careful planning to execute they risk getting caught from simple mistake which one can use against them if they play the game you can question them to gather intent. I find tricks unlikely and but can be done if one does it I would see it coming unless its well thought and something that makes no sense to me.

Events- There are many events which can be put simple a event that takes place a photo as you will it also display a cue on the side and can be space bared to gain quick access. In dowc(dawn of war classic) has many differnt control groups, resources, buildings, units, upgrades it is interacts when displayed or an attack event occurs on screen there can be main battles or small battles on the battlefield and many thing are happening all the time you have to make choices which you react to first and most important or it will cause lack of production, a delay, loss of income unit or army. Even decide what comes first is hard. So hears a heads up on what to do first micromanagement usually occurs early game and is crucial to survival that early on, building a economy is crucial for building a strong army and defences these can be spread across the map and allows access to more troops, multitasking allow fast interaction with these event between troop and a like its important with this to use multiple screens(be carful with this as rules can be made to stop this action as a way of cheating) to improve this hardware to its full potential, upgrades enhance units capability's and units can be given order to be obey and path correctly across the battlefield, macro is usually small early game in this game but comes into play late game and becomes arguable more crucial as if you cant supply or reinforce your army in an even game your going to get steamrolled. it allow reinforcement and weapon to be access to deal with conflict situation. An event is anything that happens in the game which results in choice and can easily win lose games and battles based on your reaction and control of the overall game situation from your perspective be careful.
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Nightmare- You can play this game but to play the game correctly requires skill and bad execution or play the game wrong can result in loss a mistake or worse I don't what to talk about it. It makes the game stressful at times it can get your head bodled up and you lose tract of time lose human interaction and if you play large amount of games your interaction becomes real passion, commitment, pressure and any other human emotion comes into play. You can get flame wars can begin or occur take little notice of it as its normal or enjoyment depended how one interacts or plays the game. The only issue which I deem serious come at high levels when completion and lifestyles or at stake and small issues and balance issue take hold and will result in win or lose.

Opinion verse fact- Quick rundown facts and opinions of the encyclopaedia meaning and my opinion. A fact can be proven right or wrong with evidence. An opinion is effected by an emotion and cant be proven yet. Both serve there purpose. In this game for the time being I would recommend only listening to facts in such a large complex game this will give you better results and improve progress. An opinion comes when one is not sure it may work and may not work so stick clear till you get a better understanding but always consider it because it will become useful at times. Speaking you will notice mostly opinions, listening is a way of take in that information and then think about it give an answer which is also an opinion, Letter and words can make things confusing because of the range of complexity of the English language a word can mean something specific or mean something else it can be hard to paint a picture in one head to get an idea what one say so sometimes instead of taking in large amounts of information its a best to learn a few things well the internet is a scary place everything is debateable and not 100% full proof so be aware of the when reading something online. Write everything down so you can evaluate and go back if you may have done something wrong or right. Answer change its always good to improve on your answers when right or wrong because even simple thing seem to be complex making reviewing important.

Left,right,up,down- all commands that can be given depending on what happening can be executed with any amount or one unit attack, defence or even retreat such commands can be given simple to complete certain objectives.

Execute mistakes -I didn't what to right much on this one it can be quite complicated or simple its just how you execute it and what you see is the problem are many ways to do this replays are an example but need to demonstrated in game so even though one watches a replay and see a mistakes does not mean they can do this in game and execute is an example of fast and precise make sure your fast on this action to take advantage of any error made. ways to do this can there are mistakes, unexecuted tactic or such, bad play,out of position, lack of knowledge, large skill gap, take advantage of unit upgrades ect, finding a solution, solve a problem , a problematic error, bad pithing, abuse , to dictate play, a fault, misjudge, basically anything wrong one can take advantage off.
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Skim read- Quickly read and if important either remember act apron or use if needed. Only valid information because most of it is crap and just letters usually done when tired or board or lack of time gain a insight into what one reads and most of it will be forgotten

trick tactic1 -cap order trick to watchers keep clicking different strategic points to keep position guessing cap order and if anything comes up you can change order of cap requiring high apm and quick thinking.

Trick tactic delay- (Chaos)-Heretic forced Labor can be slightly delayed causing an imbalance you will be slightly lower in resources and be more potent to early rush but can also fool a watcher into what they are seeing cause issues in ones brain inturn causing uncertainty of what that player poses and what threat they can come up with. They can be trick into thinking they care winning when in turn they are really wasting there time or possible going to out of sync with all other component make them slightly weakened and in long tem causing them to be wrong in there counters watch out for this stuff as I know it works because it will destroy your current build order and make you re learn the game from scratch if continued.

Right path- Any command or any action or right order of doing things which is followed correctly which is also is important to go in right direction to minimise faults and failure for future progress. So a path can be an order given which is followed an action which is followed or an order of doing thing step which help progression to greater goal.

A hotkey speed increase- double click instantaneously increase response time and build faster for example a build command and its building. Half Response time max being 0.1 sec.

Thinking- So there are many ways to think or areas that can be put into areas of focus you have listening, thoughts, thinking itself and more specific ones like brainless thinking or just thinking and doing another thing or even accessing hidden thoughts. Thinking about these things all can get jumbled up are get complicated and cause wins and loses if not done right cause mistakes, fails or even triumphs or victory's. So its crucial to listen when its important generals in acts in real life when someone talking show its inportants. In game this would mean more into listening to what's happening around the map for example unit attack indicators or defenence events or even built unit or structures anything of inportants. Thoughts are good also good but can get you in trouble in game. Outside of games thoughts help the progress in game and what you what to achieve or improvement in goals and objectives. Try to always focus on the task at hand with little error all these things can be useful. Hidden thought are something more creative something coming from the brain random thoughts that may come from dreams or what one see or what one does not see. It comes from part of the brain which has not been used as much thinking can access part of the brain which is useful in some senses which then can be test or used to see if they work. Thinking one thing and doing another thing is common in daily life also its not always best to do one action even though you think its right and better going for something your more comfortable with which you know works. Concentration on any of the above will lead to more effective use of all the above and will teach you how to use them well and effectively. Think the right things at the right time don't overthink or lose track of what's most important. Learn to perfect these actions see what will do best for that circumstance in game. You would have to have had good knowledge to know what would be more successful or possible achieving small victories or goals.
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Response time- From one area to another with optionally small delay from one part of map to another in act of defence for example the left side strategic point and railway to the forward strategic point on railway response time is from 2min-2min20sec 20 sec response time from leaving to arriving.

counting units- counting is a quick thing and should be perfected to take as little time as possible 0.1sec if you see 4 units that mean the unit count is 4 if you see 2 groups of 4 units the count units is 8 extra. You need to take into account your units and there units so if you have 4 unit and they have 3 units your most likely going to win if your playing the unit of the same value as your own or same type for that matter. The problem only gets bigger when your playing unit of different amore_classes and unit dps, health and armour and the rest all count to your winning and losing of a combat situation. Counting unit is instant and should not be too complicated to do only gets jumbled up again when you use large forces of different types of units and reinforcing is possible you can lose troops or gain troops or lose squads or gain squads that's when this skill gets hard.

Overconfidence - Being too confident in ones ability liable to a mistake thinking one being 100% certain in basic answers true of false or ones ability to something or a task.

Giving 100% effort- An attempt in what your doing. To be determined in your goal. Not straying back in your goal or objective. Making an attempt in getting it right. Opposite would be no effort at all usually done badly you have to give 100% to get better performance overall. Effort is usually an attempt at something new something being tested. Anything less then 100% is less productive.

Possibility in something occurring- Likelihood in something occurring is more common then one would think. if you take one out of seven possibility's chances are there going to do something you would expect due to past games and what works well. So a certain bo will be done in certain circumstances and a certain path will be taken from start which will dictate all future events. You need to take into account the chances of success of that bo from start, is it easy to control or execute, what state of mind that player is in and map chosen. If one chooses the wrong bo then you will really leave yourself exposed if you know the strongest playstyle due to units strength and lots of games try, test see if it works. Difficulty in most bo and tactics in this game can be high some units are harder to control then other and some units are weaker then other. So once first line of sight comes you will get a good idea what your facing and know if your going to get steamrolled or if you have a slight chance of pulling off a win.
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Pincer move- Hit from both sides of flank simultaneously. Can work but depends on circumstances and unit combination and can sometimes be hard to execute depended on the circumstances. Orks can do this with big mek, sluggas and stromboys with correct play and movement to good effect. Also elder can do this with guardians and farseer. On the other hand chaos and sm are able to do this move but would be a little less rare most of the time a sm and chaos player in a standard game will need to engage in front on timing push when having the right number and unit combo.

Losing track of time and time lost - Common to lose track of time as one cant know time without train it. Everything in this game is time related but keeping track of it in games wont do much to change results unless you know what time or specific timeing are there for and when something need to be done to understand. for example the purpose of a build order or how long it takes for a unit to be built or reach a location on the map. Time can be kept track off but it can be hard and would not be in my consideration or something I would follow closely as it wont really change results only give you small indicator when such is done. Time lost is something that will happen I don't care how good you are no one can understand this is in-possible to keep a complete eye on as things will pop up or a change in circumstance will occur which will change up everything making it in-possible to understand how time works in this game without serious cheating or even a completely different way of thinking.

Segregation- Any unit, hero, squad or vehicle can be segregated and eat apron (killed quickly) early game this can be a basic strategy kill the hero by out positioning and reinforcing to outnumber then surround or focus fire on that one unit to eliminate him. Segregation unit can be simple and hard at the same time if your in the right position and know how to micro he can fight back or even do the same to you as tasks in the game can be many it can be simple as one mistake to let these unit get killed then the game is over. Try your best to not get segregated this can be simple and playing defensive or put up defences on your side and build aquanaut unit to compensate for his or more the better.

Brain implications (computer)- Learning one thing on the computer which in turn would make you understand a rupture of things on the computer or help effect daily tasks. It can be as simple as one word with common knowledge helps you understand something far more complex or improves ones knowledge in a far bigger way from something simple or something bigger which will help you understand something far more complex. It is something done to ones brain which will effect or improves ones decisions in any given situation, event or forthcoming improving a task or as such.

Level of difficulty- There are simple build builds which can be defined as easy to do and execution is simple and carry out all task is easy and really hard once which don't always work or can require skill or training to carry out successfully. Difficulty from all factors bo, micro, macro, tactics,over occuring factors and all other components that related to the game in any way. Again rated 1-10 depending on how hard they are to do. This is something a designer can be brought to there attention in designing a game for all levels hard or easy and suit every player type.
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Methods of attack- There are many methods ways of doing things or methods of attacking. There are line formations which usually position your troops in a line which can allow you to hit any approaching enemy. Its used for usually a 3 squad/2 squad position on defensive or offensive mostly defensive though and give an advantage to that player who is approaching or in an even game can also be used to out position in cover to gain strategic advantage even fire any approaching troops which will give instant advantage. Grouping up troops helps in a few ways it stops the enemy targeting one squad entirely it jumbles up number counts and can be used to surround enemy who approach.(melee attacks) Spreading troops is used if there are many open positions on the map and can help gain an eco advantage if your able to destroy enemy eco or income. It can be used as a hit and run or hitting multiple positions or many other tactics. The bad thing about this is if they know its coming or able to expose those troops to more powerful, faster or a reliable counter to your troops. Final one is formations it is used in given situation and can be handy to change in early game, mid game, late game or games you have a certain goal or objective that help you gain a strategic victory but also can make your units more vulnerable again if you do this wrong your troops with lose there formation and not obey your command correctly which can be a bother.

Maintaining performance- Maintaining something for long periods is harder then it look but that how you gain the real power or results your looking for. It requires dedication and commitment( something like marring someone. I have no experience in that are so I cant compare but I would think it would relate in some way) It can be hard and you will think about quitting when thing don't go your way or your on a high from doing so successful then you will get knocked down. To break thing down for you will really need to find the pattern which works or a path that works that you can continue doing easily which you can maintain for a long period of time. Things to consider are diet need to be correct and help performances in that area not too old too late or too old too late so you have time to adapt or get the knowledge you need to play well at a young age you will get distracted easy because its at that stage that one is test or have certain motives which are wrong. Health good nothing impairing judgement or lack understanding. To continue playing getting good results is hard because you are always challenging yourself or try thing new to improve which will effect your results. The way to do well is to concentrate on giving 100% ever game. If your not 100% and something is out of place or taking a slight risk in doing something new you will lose focus and you will effect your results in one battle which will overall effect your path and victory or loss which makes a difference.

Execute a trap- Ok a trap in most circumstances is were one lies in wait to make a surprise attack to unknowing enemy. Luring causing decoy them into your base to an expecting enemy delight you can send a weak or futile unit or force in. Catching the enemy off-guard which can lead to an advantage on defensive or able to hit once base from another direction or position killing what's left or remains of once base. This tactic is usually counting on a response or a guess as he or she has to retaliate for it to work or you could be caught off-guard and he can press the advantage you have given them. It most of the time a one off situation for that game it work only once because they will then see it coming and counter if one know what to stop what occurs which is simple don't respond and idle. Executing requires a decoy or a sizeable force to counter attack. There are many ways to do this at different times all games are different so this will always change and could work in many given situations race depending. Try executing different bo and unit compositions to deceive enemy's.
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Experiences- Mostly everything is an experience. Some are more important then others and will be look back apron more then others good or bad. Experiences is an event which is trigger that knowledge is gained. You have experiences in what one has done and what one is going to do next. To a degree this is quite stupid and will leave stuff up to chance. Good and bad experiences are gained good ones when you win and lose you have a bad experience. To understand what this really means something is triggered to tell us or for that event or circumstance to be significant and will make one understand thing better overall it can be benefit, new or be vital to ones progress and be useful in past and future situations improving overall picture. Which improves the overall layout of things.

Blind sighted- Is to act without seeing or with fow on not contemplating what force or threat enemy poses. Even an unexpected positon that may have not or been taken by the enemy which you wish to occupy. Most blind sighted moves involve a click destination and a click where one is going to end up once line of sight is met you can then contemplate what your facing and make a decision base on what you see there. No one can know exactly how a game will play out every time you would have to go into far details to know even little details one game so best be you try to understand what force you have and take what has happened so far in game to get a little of an understand of what might occur so you can make the right move in attack your enemy base and win fights.

Creating blind spots- Eliminate anything or any unit in vision of target area to make purpose of that target area. Pick a spot you know they cant see or are blind at. Move to that position undetected with no sighting from that position you can then make an attack or use position for other purpose. To make an area more viable cause a distraction so you can move or place unit in strategic position. Decoy a small thing like cultist can be cheap and fast to make this move work. Place building in Compromise position in an aggressive or place to hit a certain location giving a certain response to your forces once build it will force them to that location giving you the guarantee he has to defend or lose part of his base from a counter able unit vehicle such as the defiler. A specific response will be given to any unit so every unit need to defend otherwise they will die or a unit need to defend there base a certain response use this and force the enemy into your trap. Catching enemy offguard work most of the time keep a certain response then show force in a different area either constant raids or keep using same tactic to change minds focus to your avantage.

Process of resource gathering- Try taking adequate resources or more to take advantage off a situation in any given map placement is crucial of any resource location. Only take as much as you can defend without compromising your own defences and only take as you can defend don't take too much or too little becomes you run risk of shortcoming or risk of getting overrun depending on race,unit compo and tactics. there using in game will change your resource gathering process.
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Genration of income- Vary from game to game as every game is different to some point but relatively the same sp will stay in place so its a solid sorce but games are played differently making evey move unpredictable to some point so rates will change depending on map, strategic points on map, relics, slags and critical location around the map. The points have differ in difficulty in capture depending on a few elements such as open sp they are out in the open and can be attacked from many angles making capture more difficult and clustered sp is one that has other sp point around it with lp2 can be defended or provide defence in conjuction with other sp. There are also way points inbettween every sp that allow shift capture and easy transition. The other features at play that are play are cover and map features such as mountains and rivers which provide diffent element to the play and change up gameplay.

Proxy delete( breaks timings) - 3 avenues forward, left , right of placement of chaos temple on blood river. Your second building is the armoury built half way if needed use. Slight time delay depending if you choose to proxy delete your armoury slightly breaks timings and creates time lost can lead to disadvantage so be careful. Example of this (wasmecvseccdmc4) replay on dead mans crossing. Chaos temple first then build armoury second build halfway and then start building your listening post on sp you only have on option you have to build a csm first once that has been created. Build your chaos lord delete your armoury and continue on standard path unless you choose to advance your tech depending on what scouting has been done with your csm then 2 cultist need to continue capping sp to give you adequate resources so you don't get overrun it allows quick transition to raptors or even fast tech hb or whatever you choose.

Continuous evaluation of time- Ok when you playing as such you should know the basics from constantly checking time to evaluate. its a though process which involves checking where your at by clock, knowledge or guess to get bigger picture and where you need to go from there to get best use of that time. So for example you know cl is built in 1 min so you know from there that you can produce that cl in 1 min and not cause issues In when that cl is going to arrive or if that cl moves a certain speed you know it will reach that location in a certain time. So once you know that you can make a more precise decision to make best of that situation or allow you to put your thoughts into other areas so you can really focus on the micro or conflict. Evaluate time involves one part of the brain in focus on time itself there are many ways of doing this mussle memmory,bralin memmory, senses,flashes memmorize moveing enviroment, guess educalted and common knowledge gain over time. Im only break stone on this one more involved.

Dangers presented- You have to approach anything with caution anything that can do damage is capable to do damage so there is always a slight risk when considering a danger. The more powerful unit by strength and by time depended how long that game has gone or how long will go you would expect more damaging forces. Due to enemies being more powerful in strength and size at that time period at that given stage so more damage is capable of being done to you. How you prepare for this danger is up to you simple in game use senses to build a powerful sizeable force if you cant do that you will get steamrolled or overrun. Once line of sight is met you will will 100% know what your faces its a guess what comes next(building) and what follows. Glimpses or a rough estimate are different danger that may be presented in battle. Dangers come in many formes and can be overexadurated or not depending and can be a miscalculation that will lead to troops lost in battle. You should know basic from past games or learn basic what is up and what is down( what works and what does not work) and its up to you as you control your side of the field in given situation to make right commands to commit to battles at your own risk.
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Moves- Moves in general are any move that involves action or thought. You have a range of thing a that come from one move or results a good move, bad move, correct move or wrong move or possible incorrect move which can all be taken into account from what you see when your playing. When conjunction moves are done when the brain takes action and is usually done automatically from muscle memory or past action which have been done so long that is becomes automatic instantaneous. You can see this as either a biological graph in ones head which contemplates what moves need to be done. You will have a move from 1 sec which can give you small specific detail in what is doing specificly,1-5 sec a bit more broader allowing small micro moves or attack actions, 10 sec combat situation are show small battles from 30 sec you see entire battles and from about 1 min you will see an event or a number of event transpiring in game which usually dictates a game.

Directional counter- A counter to a position in a certain direction which exploits the enemy position or flaws drawing an advantage or a victory. Act in response to a enemy move or strategic position to make best use of that given situation it can be done from any 8 direction and can be executed in many different ways.

openness- openness or shading is areas unoccupied indicatateing uncertainty or lack of understand in what is there and what not most of the possibility of what should or could be explored. Well known moves due to the simple pattern of movement and any line of sight given to indicate what is there. Everyone can contemplate basics from a simple standpoint in the game(new player play a certain way) but more advanced player are more unpredictable and make gameplay more exciting or challenge in many conflict or battles.

Flash- indicating any move you have done or will do. Any small thought that can be used as a thought so you can make a choice in what you see so of what you can do, will do or done or what anyone may do to precisely move make that move good move they can be past moves or present so it can give you motive to make a different move depending on what flash you see.

Defensive tactic- Maintaining half map line of sight- Map depended under certain circumstances it map be necessary to maintain half map line of sight this can made as early as 3 min mark and beyond it requires strategic unit placement, eliminating bloodspots, tactical positioning, revealing parts of the map unoccupied this position allow you counter attack or respond to small pushes. Strategic points ,troops, vehicles show parts of the map all having a small vision which is basically the same area can position to create vision. Light infantry and med infantry are will make up a majority of the forces you have early game along with your commander in an ordinary game you can stop any small pushes 1-5 min mark with lp2 and a small force or he will take casualties and can counter defensively on your side. Mid to late game tier t2-t3 lp2 become more vulnerable and tier units in number can overpower these defences but it is still crucial to see a majority of the map to stop any number of treats posed this tactic can be more open on the offensive with right unit types and under given circumstances.
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Test tactic and experimentation- Try out- Something more suited to a situation or check effectiveness put through- test in online game to see its effectiveness challenge- To challenge ones ability to do things or put self through harder situation to improve ones ability. crash test- Safe and reliable so you know what your doing and can execute it with good effectiveness test out- opinions,reactions or ability's Trial-see if works. tested- its been done. tested- It has been done so results show.

Complexity- Some tasks remain more difficult to learn the others some involve investment of time, memory and understanding to master. It is best to master critical task first which will stop you from making a particular mistakes from some situations which will stop you from losing making particular mistakes or losing games. Advancing gains and increasing your winning chances it may require you to learning a harder task which can be harder to master or execute because of difficulty depended on what task you choose and not enough training on that task it will create the element or risk and can result in loses from small mistakes and also lead you to more openness to attack from a range or weakness as the task is not mastered yet so it is not full proof. How to judge how difficult a task is depend on what your learning and how much time it will take for you or if the task too difficult to maintain or impossible to do as you are facing certain challenges which will hinder your efforts making your effort to learn or complete the task harder that's why I recommend playing an easy ai keep it simple so you can test out your tactic without fail and slowly up the difficulty to see if results show or if there are improvements in the test whatever test your doing once the test is complete verse real human opposition you can see where you went wrong and right review your games and if you executed it right with 100% success execution and in combat so you can make a judgement call if the test was worth doing or worth continuing due to winning or future gain that task may have can be from this task continuing many pathways this lead too some successful and others wont. Its all taken from your perspective on what you think is best is it worth continuing it or not worth it depending if your winning or if its worth mastering or what your trying to achieve.

Absorbing ideas- Three ways writen,word,thoughts.Listening to what one has to says take dot points on small things that come from what you have heard or your thoughts. Once this is done you have to understand what you are trying to say or what they are trying to say ask questions or brainstorm. Read only as much as you can absorb there are certain limits which you will understand when in combination which your brain type, diet and how you balance of your life. Take notes on how you can change what has been portrayed before putting into tests and action to see how thing can have effect on daily activity or anything you are doing. Ideas come from anything one says, does ,answers, questions or talking in most forms. You can brainstorm all these things from what you have heard or seen. Then once all this is done you can fully contemplate the idea.
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guesses- A guess is simple a guess something that occurs without any prior or future knowledge. put simple there is no such thing as a guess because you would have always have something to fall back on or a reason for your action. Know how to execute a guess better find a pattern once pattern has been found the guess because less relevant, background fall back on something that has happened which may trigger a occurrence, small details are also important when it comes to knowledge small thing that have happen can be contemplated in another way to guess more effectively, look through as many alternatives as possible narrow down or create a situation that suits, perceive a certain outcome an outcome that works for that situation,cant understanding something then you guess and then complication the situation because too complicated and cause more problems and guess that answer.

Triggers- Causeing an occurrence- How to trigger something change gameplay emotion by doing something will cause a certain reaction or event to occur improving predictability. How to play against a trigger or reacts or counter is hard because you cant do much the situation require a certain outcome require a which make you have to make a certain move to counter or you lose so the human brain has to cheat to really stop this occurrence or change thing up as soon as possible to counter. lucky there is a lot you can do but still most of those actions will end you in worse situation or at loss.

Creativity- creative ideas, tactics and build orders-

camera angles- standard angle is staple angle it close in but still playable for an enjoyment factor but too close its like someone need glasses when there playing. Close in more for dramatic effect sink kills and not really the right objective to playing. rotating angles each angle gives different view of play from different line from straight to each different angle depending on unit choice and composition you can interpret different how one chose play from each angle to change up gameplay or give advantage to one player. Out far is most effective in play because it give a larger scale of battle but you will have to play around with this as you can lose focus on your unit and you need good eyes to see everything happening but give a large scale of battle. Straight down lets you see unit squad sizes old school, moves made at that angle are more effective and it will allow better control of troop to better suit how you what to control your squad to get best use of them.

Deep reflection- Past memorizes from past lives or accessing all memories of the day, weeks, years of life into long term memory. Is an action of deeper thought on what has happened or can be what will happen throughout the day it strengthen memorizing large amounts of information and complex problems into temperamental memorizes for use.
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Relive past memmories experiences part of time travel understand.what has and will be experience each past experience is time travel.

Warp tech take an invidual skillset relocate elsewhere.

How counter sm scout rush with chaos- Many ways but here's the best- scout rush or scout harassment is countered by yes laying idle make not moves or brainlessness no moves indicate no sign or weakness and will stubble your opposition till you can contemplate what you need to do for victory either defend your point correctly or attack aggressively to push him back or make a gain either way involves a little luck and deception.

Juggling act- what to do next or what is best sort of action always is a juggling act depending on your goals and what outcome you what to tackle this first set priorities then essential then possible choices then the unlikely or not important but may pay some use.

Turn vs turn at same time- Dictate play take avantage of a situation in an even game simple micro,macro tactic can help you overcome a situation you will see moves made by him and you in motion so in turn if you play your turn or control right you can overcome an even situation.

Fundermentals- playing such complex and deverse game takes time patients to inprove fundermental basic skills need to be reworked ,reused and trained again to inprove and refresh once memmory.

1000s of possibilitys

Distractions- fool or cause a problem to with external forces to cause him to be distracted from battles,units or an area so you may make a mistake or shortcoming and lose a battle. It is also lack of human attention to all the game, screen situations.

1000s of alternatives

Impossible chance of victory- risk is too grate or numbers cant compensate- inpossible cant achive because of constraits- chance -takeing a risk for victory - the goal win battle - to compensate play play to give no way of comback/soluition in game so no way of achive victory from your part in any way possible.
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Possibly action- which result in small victory or better position to inprove win chances.

Indicators- state or level of something- An indicator something something a past action,result, result, phase, place, time , event, thsy may play a inportant role in indicate future or past play.

Counteracting- is a defenceive menoevre - To defend or counter attack oposition move to defend territory,defences such as lp2,based or neturlize unit or forces in your favour anything that can help you achive a winning direction. There first move by your opposition them you counter for better or worse. Depending on move or action you will change results ot is specific and different sometimes the human brain cant find a solution in tome or done correctly it will cause delays or it can sometimes be too late which will either result in win overall or small loss or gain.

tracked- movements, methods ,tactics ,strategies, goal and perceived motive. Once objection is met you can come up with an ultimatum of what there try to do or achieve by certain contraits or ideas one portrays movements in game are a cause of action result in certain perceived challenges. Which will in turn make your effort to track moves difficult as tracking one person involves large amount of knowledge, focus and thinking to come up with first there goals then there objectives then what move they will make.

Critical mass- critical mass is another term used for reinforcing your troops when it is viable early game or late game depending on certain circumstances and risk you a willing to take to achieve certain goals or objectives this is turn by turn thing each player will see this differently and it can sometimes can cause a mismatch or quick success to measure this use risk association to determine if the mass will be largely success full to gain an advantage or slightly to gain a lead or loss or even lose.

overplaying and underplaying- overplaying you play too much you loose all your gains and nothing is stored. underplay you don't play enough but how much is enough 1 game will always be minimum daily where as overplay which is good for short term memory and momentum but all gain are lost next day so pointless unless you interpret it different or set up a strategy which can then compensate for your play make playing more games sustainable and productive for longer periods. Each tactic is made different so each will be stored differently and used to a different degree so if you as such play with certain tactics you will have different experience and results and can play more games depended on how much you are willing to learn and how much games you play with that one tactic to improve overall results. That tactic can then be advanced or inproved apon to point that it because unbeatable or mastered.
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Action- Apm any click made on screen it is an action the action is taken depending on certain circumstances. Point mouse, move followed by acceleration and a right click. Action is a motion in response though process though mouse to screen with slight delays depending on cpu, motherboard, graphics, ram e.g of computer which will in turn be response to your point and click makes the action then it can be interpreted as whatever command is given an attack, move ect and will be followed by a response in reaction time by human/ai opposition if any action is precise, smart and quick it will in turn improve chances of winning but missclick and mistakes and p5oblems which result in loses.

Triggers as a delay- Each unit can by choice can be used to cause delays. but by personal choice and other constraints and other factors the action depends on simple factors hit points, speed and line of sight. Each plays as a factor into they delay the time, effectiveness ,response and a million other factors. Each play as a factor causes the delay there are unit repsonceive to this action to a viable situation that can be more subtainable due to the above if done correctly gives a subtainable advantage. Cause drawbacks and, losses if done incorrectly.

Analsis of mistakes- how to use them trigger them and why they occur. How to execute them to your avantage. There are many types or mistake on purpose or mistakeable can be human error poor execution, brain error,miscalculation or misstimeing or other due to same gameplay. Each mistake sets of ballance one ones play or overall. It can be quite confuseing, disfigued, causeing errors or losses on your part. You need to work out how to execute them to your a avantage even if you might look like your at loss see possible alternatives to advance to help your survival that mistake will chain to another cue or event which with knowlege will break normal play and give an avantage to the smarter player normal play will be then adapted. Majority of time you what to play straight but if you wish to change or alter the game createing insisive creative thinking you can use all positive of that mistake to inprove chances of winning.

Over occuring factors- Something done to you so many times it reoccurs as a patteren and gets easyly predicted,used, anticipates or counter because of key moves made. Key areas of focus forst off should be build orders so you can counter adequetly. Certain tactics are harder to anticipate or counter but all occur in another form or pattern so moves will ne done more then once even if they are not completely the same they have been done.
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Spotting errors- Errors occur when something done wrong or right usually not done correctly or 100% or to path of game. Even if you do everything right to some degree someone else can do something better more effective micro or tactics. To spot error you need yourself by part to make mistakes/ lose games but know where and why this occurs once learnt you can then spot enemy errors. Use any mistake or error to advance ones position.

Neglect- Certain tactics,bo or units are some examples of thing that can be neglected leading to poor performances. With that each unit need a certain amount of training or use will not be 100% effective and not missmanaged to reaching full potential.

Chaos tier 1 rundown- Choas versatility is measure by what unit are availble for it. Each unit plays a certain role and all function differently depending on unit_type.

hertic- low hp and forced laybor make it vunerable early game. With certain unit selection at that time it really limited you haveing to make a ligitimate choice how you use this unit where you move him and when you stary to build. Aim not to get overun or points towards losses.

Cultist- cultist is a average speed light tier capping unit it is slow in responce to any range or harassment so it will take losses and hold you back. Its strengths lies in its upgrades with nades it can be a effective at cobat certain unit types light infantry with the simple armory built.

csm-is a versitile med_infantry 4 different upgrade types from flamers break squad slow moral damage , heavy bolters increase range tier1 dps if you choose this options. Tier 2 plasma which enables fire move and shoot. But lack the range of hb at the same time period. If hb are encamped in cover best not engage. Havok launchers are anti vehicles they musst be stationary but allow it to counter vehicles and makethe csm a strong dependable tier1/2 with numbers also effective tier3.

Chaos lord- Hero unit snare blades effective close combat tier1 unit debateable but if you pit a chaos lord and force commander together results will vary. Chaos lord will win most of the time unless poor control,use or slight hitpoints decrease. Attaching to squads and range dps it stands as the 2nd strongest hero at close combat compared to fc,fs,bm. But with no real long game value apart from breaking squads and traping heros.It will leavez itself vunerable to range fire.
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Possessed-Anti lp2 due to its unit type and hit points. Its strength tier1 in close combat unmatched for a squad. Slow moveing it can be avoided easly as ot has no range capabilities. With slight time delays when building a sacrafice pit and advanceing to tier 2 can cause imbalance.

Horrors-Deepstrike ability, effective range attacks, lacks close combat they are vunerable but with larger numbers can flank, outposition and kill squads that are vunetable to these things.fire and move is weak and cant be attached are its constraints.

Continuous movements- thinking less effective, fire dps on move decreesed, mobility better better micro faster attack to unexpecting enemy.

Stationary- More vunerable to manuvers, flanking, micro, unexpecting enemy responce time, defensive must counter quickly. Better thought process, better defences , better fire rate.

Ahead thinking- Thought processes or processes of thing to do ahead or done ahead of time. A task accomplishment, something you wish to do. I will keep this one fairly simple as most of my strategies are till perfected as it conindicts with predictability a bit but is fairly different. Any thought to do or what to do and then you can decide how they are done depending on how much time you have sec,min,hours,days,weeks,years any of the task then can be done ahead of time then complete to certain degree of likening. There are many different processes of doing something relatively easy to difficult. I decided to keep this one simple because you don't what to over complex something that may take up too much time depending on task ahead. do quickly get decent results continue doing other stuff

Twisting words- altering task , meaning, component and outcomes. Ok part of creativity comes word which insifers what someone say does or can do give a certain circumstance a meaning or an outcome which is use to portray certain ways or emotion one feels to set a certain standard of give certain purpose to what one is doing. With twisting word come risk or reward depending on how one can do this ability it can lead to great creativity but also lead to a certain task being handled a certain way so you know what going on. Leading to either problems or solution depending on how you use this.

Gaps or space in plays open to attack- Any opportunity given execute or find space in play which you can find a sign or area of weakness gaps can be simple some move or something done by then enemy which makes them vulnerable for example if I move my units to the enemy base my base is vulnerable and so on so forth this is only a simple one and there are far more specific and small flaws which can be followed if you see any signs then instant reaction is to take advantage of that and destroy them or don't give a crap and destroy them later.
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Specific time space ahead- A small glimpse ahead far ahead of time can be specifically around late game that will happen which contemplated by your play to that moment. There is adequate space in-between for this glimpse ahead depending how long the game goes. This can be a move,event, which is something you will do or wish to do which can be a result of what your doing now or to then.

Mirror- Identical to your image in some form through a reflection in the water. Portraying your image through an altered form which will take your shape, size and identity or whatever you put in front of it but there are also changes because of light shades, darkness time of day angles obscure side effects and distances away this can all be absorbed by a mirror which was created decades ago. Both players in this game play both differently in identical positions if they choose same race even better in an even matchup each player makes moves to different themselves to change or give advantage to oneself or counterpart the proportions such as the above in the mirror example change your mirror/image/play by your own decision.

proximity micro- Proximity micro is any micromanagement done with thin vision and line of sight which involves movement of troop to deploy into a position to take advantage of terrain,unit compo and to imbalance the matchup in your favour. Out of proximity micro is anything done outside this line of sight or vision to gain vision where usually where vision is shaded dark with no clear line of sight movements,attack cues done without vision so you have to really anticipate what sort of micro moves you with to make. Blind sighted micro is micro done into that vision without any vision of that area complete blank it can be moves ahead or just more anticipation but most of the time scouting need to be done to make clear of any situation.

DE capping or recap- critical , relic or strategic point - DE capping and recapping works by either or a few alternatives first deleting the capper itself destroy all vision of area create blank picture and a little lack of awareness to opposition and yourself, recapping the strategic point leavening slight delay recapping is a delay on your part but also slight change standard cap order making it more unpredictable. Leave the cap order all together usually done by mistake or just not worth capturing at the time you can capture something different depended on map line of sight and any unit compo or if an attack is coming to change up usually leaves slightly behind in resources. Capping with another unit stronger unit to take damage or need that unit for combat in most circumstances.
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Remember- Recall recollect bring something to attention from the past.

Time blocks- Three words to describe this is time block, intervals or time shifts- These are block of times when things occur at any give time its been made systematic to ensure certain things happen at certain times. There are a number of blocks that will determine throughout what will transpire from simple 0-5 min, 5-10 min, 10-15 min and 15-20 min this can go on continuously depending on how long the game goes and size of map. The ones early on are you should play more close attention to but still other are important as if one chooses a more defensive or passive strategy those times can come into play more effective as certain races have better tech and high tier unit are more effective a certain times.

Coordinated attacks- Multiple quardinated attacks throwing out rain of command of target player make loss of action harder without proper counter or pre-test or executing a counter results without backup knowledge this move = auto win. This attack is combination of multiple types of units spread across 2 or more areas of attack. There are multiple slight changes of this move ex/ de/ re /out coordinated attack.

Blurs- Any recollection is blurred to past action images and words can only be recalled to small detail depending or type of memory one has and how much you can recall from a given situation. Fuzzy and vivid and cant be recalled to detail. For example an images need to be identify by an indicator so it can be recall multiple images to quick succession. Or words can be skimmed that are already know and you can learn any new words to better detail depending on complexity or the word or tactic your try to recall. Blurs are usually something that cant be recalled to full detail because you may not recall what was done before.

Deleting HQ- Relocating HQ to different location or changing up the situation or home base of attack ether to forward position hidden position or a more suitable location nearby ally. You must have at least a chaos temple or alternative built to survive. Have available resources and unit compo to compensate ,time of tech for that time period.

Two sided dagger- This is a term or saying to describe something obscure twisting words to alter or express certain action or military force. It is abide by saying if i strike your going to get hurt either way from alternative choices or the limit one has. Damage is always going to be done. It refers to the old saying knifes are sharp and can be hard to contemplate or counter under circumstances without consequences. It can refer to Strategy, war or fighting in general.
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Process of elimination- What need to be done to eliminate what seem most important, valuable or key to your success the process of elimination is to draw your force push into enemy territory and destroy target once target is spotted to mauvers to destroy and target that unit,vehicle building to erased it from extinction so you cant bother you anymore. This can be done at any stage in the game with large number of squads and units to single ones.

Limit knowledge vs large knowledge - control amounts of knowledge inproves focus, accuracy, sustainability and work memmory. Giveing better control of given situation better results to feedback, question achivement or tasks.

Dimentional tactics- A quardination of more then one tactic used at once that causes a number of problems at once to enemy force it can be incorporated either a single or multiple areas or even tactic due to complexity. Dimentions adds instead of straight play makes counters more difficult.

Speculation- purchase that Improves value add beneficial adequate improvements or ideas 1000s which eliminate risks improving chances of success and improving gameplay, profit overall appeal and view. Any purchase that improves in value.

Automatic action- done automatically because over occuring or links to brain.

Links bettween gameing telographic,teleconisis and telepathic brain inplication or gameplay link.

Computer diseases-

Coisis-information,intellgence,coincidence,system,controls outcome.

Fast paced decision making- Fast pace means less thought and mostly based on speed which can cause problems to opposition that lack speed themselves or knowledge on there part it can be difficult to maintain as so many diction are done at such a fast place making lack on proper alternative to outcome. A slow paced diction is well thought out but can but you can be out done to micro due to lack of speed but with right unit compo still cause concerns it can be evaluate more theory and can up with even the pros and cons of that situation which will lead to a more decisive victory.
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Silence and focus- While playing this simple state of play helps you from losing track and focus on game at hand. from making mistakes from strain of thought. which can on occasions overcomplicate or not effect gameplay.

Cointoss- A simple way to put what move to make and what is the most probable outcome either win or lose as result.

Click- click of fingers.

IQ- Fake interpretation of intelligence.

1000s problematic/problems/issues/conerns- To given situation.

Attention and awareness( visual awareness of outside) Its roughly the same as driveing pay attention to all elements at hand then be aware of there existence.

Backtrack- Look though old replays, images, tactics bring back to working memory or refresh or train.

Unpredictable- To be unpredictable make moves that one wont expect to catch them off guard. Have a range of openers, bo more the better if they work they ok if they don't scrap them. Once that work are tested for guarantee victory that he wont expect making countering more difficult. predictability comes from the ability to predict so if he has no line of sight,knowledge awareness of what around it will make you more potent and you will be able to improve on the overall outcome small victory for bigger picture, large once will make a large chance of success in that game. One small loss can also cost you the game so make sure you know what your doing in the game and try to do things that you have attest a couple of times so you can execute better.

Mindgames- Playing with once mind, tricks, change of thought, redirection and challenging once ability to intreduce challenges and stress.

Over aggression- Committing too many troops to conflict causing overcommitting too many troops lacking in other areas and showing sign of weakness in the end losing too many troops in that situation and at loss or lose.

feel - What is and what is not senses contribute partly.

Analysing information gather- 1. Read 2.gather 3 critical eye 4 question 5 sort into parts. 6 put together. ( interpreted by own opinion and google searched)
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How to detect certain plays- First substain what oppsition is doing by recall of all varibles done is he lureing, setting a trap, overagression, overcommitment or sudden retreat. This is matter of opinion and fact on what you think or know they will do then. then substain if you have number and strength to pull off that move compare unit strength of the oppostions by dps/hp remember to identify if they are closer to base and have beter unit variet or forces to come that will counter you. Its about all numbers if you see numbers and certain compostion at any stage you can narrow down what unit he or she can produce due to past results and alot of expermientation till you see patterns in plays. So certain play will be distict but slightly different if one can recall there is only so much you can do without loseing all your forces at any stage in the game so once late game is met only a certain play can substain a victory late game as you can easyly lose troops from any bad or poor enagement at any stage and tip ballance. So even though it may seem there is unlimited choices due to game design there is only so much one can do so unlitmately you can only for example go all in a front on with large numbers and hope you can pull off victory if numbers composate at that stage.

chaos tactic delete(plasma generators) time adiquate to situation to defeat deter or counter mid game webgate supply portal push mid-late game.Chaos verse eldar depedning on what one can counter in that situation with map postions if there in your base/ oppostion base r if troops need to relly onbefore built. Time it takes to build troop to counter the attack ahead.

Map Awareness- Paying attention to map when multiple battles take place at one time make movement to co-duct situation. Visiualy be aware to see ahead of time to stop damage takeing place,defend that location, retreat and counter attacks if nessary.

Intuition- Know something is going to happen or occur that has not taken place yet is one frame of intuition. Types common, possible, standard, unlikely and rare type of encounter.

Deleteing HQ- Use overagression 200 req extra should provide enoungh troops to gain avantage, force yield or an auto win if done at right time and cicumstances you can rebuild in enemys base if game continues with builder or occupy his territory to gain resorces need to countiue the game.

Walling formations- 2 ways of useing wall formations from defenceive or offensive types. This is a type of barrier used to prepare troop for attack to deal damage max damage, micro incussive and defend key units or attack or sidge. The damage will inflict as much damage to incomeing units which may not be formated correctly or lose or spread on appraoch and can be easly picked off. Drawbacks it leaves your units exposed to counter attacks,small raids and leaves your units in line of sight which can they can then be prepared to counter or predict your next move.

Resource equivelent- Adequate resources used at a precise time, built to deal equivelently to deal with situation or tactic you wish to expose to meet desire need of player to deal with the situation at hand and gain an avantage or win result.

altercation-clash or fight.

Inconsistent(unpredictable and variable) , delibrate(from haveing to use something), deprevation(depriving) , conduct(behaviour, performance)

Precision- Accurate calculation of words and number given to be a mesurement.
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calenders- dates and times. Specific to time and days.

Small tactic- Unit covering defenceive small move to cover a builder or infantry captureing or securing a sp at any given time.

Shadow walking- Creeping,shadeing - keeping well hid move/objective/task. This involves moveing out of line of sight going undetected or move not in vision.

Re-afer-alter or know change without already knowing.

unit compo- mix of units make up a composition.

gameing mindset- How you set goals/objectives and your mind dureing game.How you set your mind dealing with any situation in game or how you play the game in ones mind what the mind is doing while your playing training or participateing in game activitys.

Simple control groups-1-5 units, 6-0 buildings -1-10 units, 1-3 units 3-10 buildings. Short term memmory to control each group given the situation and unit in each different game.

Paying attention- A Focus on the game itself. Take notice if something know your mistakes,triumps,losses,victorys. Understand how everything works so even you can pay attention to everything in relation to the situation in game.

Basic tactic creation- With tatics comes alot of insernity will this will work or not and even some of the most advanced tacics have falts,losses or difficult,comlexity to excute and sometimes just dont work because A it does not fit in with then game and B the gamesplay does not require it at that stage. The are small tactic that consist of 1 word, from one sentence, too a few paragraphs too a 9 page document with much details. Each will trigger different gameplay how this works is it will either fit in the game and change up the play changeing up so your opposition counter or reaction differently then it will change the gameplay so your going to see a range of diffent outcomes.

Micro effectiveness in combat- Micro is a skill which requires speed and precision its a way for troops to make best use of situation and put themselfs in better stance to deal with combat to full effectiveness. Its a distinction in battles causeing ballance changes and wins and loss in small or large battles.

indirect attacks- An attack done cause damage to untargeted target it can cause damage to an alternative source haveing tremmors hurt at another level an 3rd party target.Two examples in different cases on where a co worker chucks out comments on athother person and that guys friend takes effence by that action.example 2 in game where in 2v2 battle one player is attack and the other has taken loss because of sustaining that attack.

pull back defences- pull back to fortifications and defeces lp2 et cetera.

2 minds - keeps eye on two things at once chaos hertics fl sometimes requires full attention when doing multiple action and multitasking keeping two minds is cue to keeping those builder alive. Also training technique use someone else mind as for feedback.

diveing in action- fast attacks large output and heavy force on small target or position with little to no notice with small side effects.

Countdown(alternatum1)- ongoing clock or time on countdown till any task is complete or accomplished rangeing in times and precision is key to better results can be completed faster or shower depending what is need at the time.

Chaos turret placement- tactical turret placement early game,in defence or to make agressive or defenceive menuvers around the map to compensate situation.

Quick responce vs slow responces or waited responce- This also adequte choice done with lack of thought is any action which in part done quickly to deal with situation as fast as possible. Slow responce will take damage but allow reinforcements/counters to be made with adequte time depended on defencive. But Damage will be done and he can then build reinforcement troops as follow up. waited responce for responding is same deal it vastly inproves your chances of counter with better unit depending on race and time but damage again will be done so you have too look to overwealm forces as quick as possible with time scale/ races will change on the cards of what you can counter with so you may as one race have something good but with other it opposes tier1/2/3/4 for example. So in turn if you all in your troops your looking to loase a majority unless you have any cruisal avantage such as tier/unit count or unit composition.

corrosive- chaos nades are corrosive and as such as it will damage unit which damage the unit as a group and not a individual which target beacause they lack aim and without precition how the game was designed makes the game feels special. Takening aim at singles such as snipers. small details which in turn limit units skills needed in control these squads but also introduces moral and unit groups which is small ways why reinforcement work in this game makes thing strange to ballance as number vary.

Dictate play- Easy way is to out micro your oppsition by outnumbering and then pressing numbers. But simple if they do same thing you cant really call that a solution as they will counter again so they will either substane the attack with lp2/tech/unit squads and base number for counter or they will take losses and either if done enough lose of win the game but if you follow up with right defence the possibliity of survival is higher then normal and if there are way you can push avanatage do so if anything comes in game it will be possible useful.

times ahead- Does not play any big role in the game but knowing when key units should be created or different tier should be substaneable is good for basic survival. More specific times not really worth learning unless you are able to use them for a purpose.

Glimpse- quick look in sight or quick insight.

Unit deduction- loss in number or place or value of unit this can happen in a number of circumstance-1. When a unit is killed 2. unit is attack and subsatance damage make it more vunerable to moral and damage make it more vunerable 3. Any tech unit upgrade increaseing healty makeing opposition unit deducted and 4. any attack which break the unit in health or moral any ability.

Fast multitasking actions- action which infer to be fast in process of action a click and move and movement bettween squads.

How to contrain limit certain action and moves/tactics-This mostly oppinion based as they can do whatever they what with certain precautions- for moves for one you need to be agressive know what your oppsition like and how he plays for example if overly defencive or makes formation you need counter to suit that take map control or out manuver formations to suit you better. To limit actions is a bit harder as your oppsition has free will so you need to make him counter you with what you suspect or know the game so only what likely they can counter with.

Instance-single only happens once depends on there playsstyle and tactic then changeing the game a single occurance due to too many possibilitys unlikelehood of that given situation that does not fit normal play.

Signs(follow the stars)- object,quality and event. Small detail of something that may happen.

Critcal error- range in high danager risk and damage done hwich cause loses wins and tends to cost games.

optimal error- best and most favorible out of many choice in dealing with an error or more then one error done.

faults-broken or in action mistakes.

Passing- Let pass, a miss,let go or prospone a situation.

Best fit situation- Every situation is differnt yet the same some will require you just to survive other you can play to gain an avantage if it is open or optional too you depending on how you plan earlyer on in that game and what you did right and wrong in turn to bo,tacic and micro. To press avantage in any way is always possible but sometimes excute without move leaveway.

leeway-Amount of freedom act move available

stratergy and tactics 28
Distinct destraction- cant be avoided distraction.

Evade or to be evaded- Depend on your unit speed(movement speeds), distances, action taken from broken squads such as pathing and responce times. Whats and ifs are if the enemy continues to follow you or also evade or make alternative action or positions to counter. Eldar FOF allows enhances movements so evadeing and faster movement/micro is sufficient. Chaos lack this and need proper compo to overwealm, sm somewhat the same all around but not design for large evasive moves but can dodge certain compos when needed with a degree of micro and orks overwealm also with numbers.

linking- drawing relation.

Inversion- Reversal or transposition of state of play

time deprscrepancy-Inconsistency over a period of days and time, Discord reduction in time periods, conflicting numbers, oppsite to opposite.

Disinformation- False information not appearing in english dictionary till 1980s.

pin- To neglect target and positionarly outdo your opposition and win confrontation.

Tactical split- Split troops based on what use you what themn for- defence,attack,groups or need at the time.

Counterpart- Part of the whole enemy- examaples of this is troops,building and stratigic locations owned the the opposite.

computerized tactics- Any tactic that used for computer use also 1 and 0s.

Overestimate- predict less number then enemy has in use.

time comparison- conflicting numbers opposite to opposite times.

time measurement-range, critical , parts ,expand.

Flashes in time- Falls under a few different catagorys but pretty straight forward any image recocognised any any period of time/place. Used as guidance.

Blindspot blocking- find area on computer invisible software find an area which hard to acess see build software to block areas or do desire outcome.

Burning out-Tier by constant attacks lowering intensity,precision to point were they play slowed or down apm to make a stronger outcome.

Blowout-One sided.

Left handed play-

Blacklist- Most dangerous most deadly. Tactics/players.

Blatant spaming- any unit but most noteably reinforceing infantry runs risk of counters by another unit type, tech such as power weapons or upgrades or better stratigic tactics.

Drawbacks-Faults in moves performed or weaknesses in play.

Containing-Keep them in base turtle or play defensive.

Agregated attack -done on pupose

Trade focus- for speed in game ,awareness focus or even better tactical play.

Click orientation-

Battlefield elements-

Formated movement- moves done on move given space and allowing micro prositition and counter inprovement but can be picked off or countered if not careful.

Reinforce to subtain tech- reinforce to keep your froces alive and to maintain map and tech dominance.

Momentum- Any outright victory or small victory in consession of inproveing outcome.

solid attack- A attack where in ratio to the game is proven to be powerful which with unit compo could cause damage or will do damage or be capeable or dealing large damage in prospect of the game.

obscure angles- Angles of attack which are sometimes less widely known but can also be effective in disballance there position.

Depriveing attack- Tends to deprive enemy of something either resources,units,postional avantage make enemy at slight loss.

Patterned attack- Pre excute attack which is know for certain outcomes.

screwer-Tactic to delibrate,deceptive,intentional attack to bring down target by cause one attack to cause multiople attacks or one attack with know knowledge of begining user or person to cause damage and harm. Spread on large range. Give no chance of comback or actions which will inporve there outcome.

Follow up attack- attack follow enital first planed attack useally depend or varyed on first attack outcome.

Resorted fuctions attack moves- changes of stances in effected squad out put and attack moves from melee/range from positional attack moves. Can also work with building unit in cue.

Blocks- Building blocks, unit blocks or walling unit in or postional wall.

overcomplexity- state of being too complex or hard to achive.

Stratigical displacements- An area or move thats falls under tine line of being vunerable or out of position that area will be open to counters or attack moves.

Elaborate- Continue explaing key information or present better.

Displacement- Buildings- Wrong in order or being vunerable or misplaced or being open to an attack that has succeed.

Fall back- Fall under lines of retreat flee from battle, withdraw withdraw certain forces, move away to another location, pull back to defences or line of defence, pull back away from force, pull away from a force, and pull ot completely from combat.

obsticles- In working order map design plays with obsticles which effect turn of the game which makes postional moves different cause different pathing and moves to be made changeing up gameplay but also changeing tactics to better suit any situation.

Feedback- Responce in ways of inprovement, action taken as counter attack to given action,behaviour responce or verbal responce to action.

bold move- such as risk move but slight differ by the the way the move is performed it is a caradious move done in the the eys of danger which will also cause alarms.

game time- time in game is not relevent to time outside and is mainly focus on game performance and results the game desires if it were to be in any use real it would break constraints and be highly dangerous.

Obelisk-

Obscure moves- strange moves which make no sense. Out of character.

makeing unit/group ineffective or rendering useless- A defences built up, B compo to counter and C unit control D contol tempo.

Distant future- Any time that is in grasp or can be see as in exitence or not too far that there is no chance of it occuring.

Simutanious actions- Action more then one done at once.

Safe times- zones or times where play is less risky or attacks wont come.

Altered tactics- tactics changed from standard form.

Complexity of task- Re learn,maintain,inpossible,complex and re occur really depends on task at hand.

Tactic-cultist- reinforceing early game to inprove survival and capture sp with more safety preventing small rushes.

blocking supply-stop production with forces troops by placement around his production bases. Target any forces built.

Pie gap- Take the map for example set up in diffent areas like chess then find a point out of that map that has is point of weakness out of the whole of the map in genral that can be used for advance, push or to make an attack. Takeing part of whole.

instance1- avoiding locus builds the is more specfic and harder to do you have to avoid all given possibiltys many of them and find on which is harder to execute and which is unlikely.

intuition1- A complete made up story which has or will come true due to common sign or things that fall under line or coquendencely come true.

rock paper sizors counter system A beat b, b beats c and c bears A. Can be elaborate more adding more factors too mix.

Indirectular- multiple direction simulataniously( like football match were player move in different directions)

Tempo- levels of play come into circumstance thing that devide this are pressure,stress and constant challenges.

Blowout- considering all factors and time shifts no chance of counter or difficulty in comeback.

Limit of uses chaos- Forces limited to cetertain attacks on field Ill only go though ealr game you have 3 options as chaos few main options as chaos cl/csm/rap some less common are cultist/horror/possessed then you can gain access to tier 2 which increses range more and small chages each unit can subtain.

Leamon headed- hard skull head full of mostly water.

Secured- defended or in positon to defend or captured.

Decorated-
Stratergy and tactics 29
Protection- In attempt to protect or in action to protect or have to protect a target from attack this can be used in used in play with 1 hero that low on hp that need troops stationed to deal damage or rescue or obsorb damage to keep it and kicking in circumstances or too protect a listening post or area or postion.

time deadline- time it takes task to be complete or to be carryed out.

Attacking corners- sides, rear ends or faulty spots

true/false- false info / true info / some effect / large effect / can work / cant work / some possibility to outcome.

Lock/locked- Lock is to contain to one postion or past tense if its already happened.

Breakout- Breaking out of containment either destroying or attacking enmey line to make less potent or destroyed forces allowing multiple option to be available or A push from your side.

Blockade- structural/enviromental/unit compo feature which cant be moved or broken with falling arould the lines.

conjunction-sentenses joined together or 2 instances or actions happening at same time.

Drawing conclusions- is using information that is implied or inferred to make meaning out of what is not clearly stated. Writers give readers hints or clues that help them read between the lines, since not everything is explicitly stated or spelled out all the time. Or basicly drawing ending with information given.

Switch/multitasking- changeing visual sight contributes to perectual vision with good unit control inproves overall field play.

Deviseing- planning or stratergiesing to deal with situation.

Volotile- prone to attack or likelyhood atweight by risk.

cross sections- areas which are points of confilct when two lines meet there is a collsition.

Weighing scale- good outweighs bad factors.

perpendicular- straight then followed by up angle degrees.(obsecure angle)

formatting- Degree of structure.

fallout-Outcome but more specfic the actual results.

Full battle plan each game- opener,bo,cap order,stratergy used and way to win.

Motions-

Box in- all sides keep constrainted lack of movement or moves from enemy into motion all movement out of base unavailable.

Mobile mobility-

In game unit harassment-

Countering speed- simple put 2 thing movement speed and shadow walking to get idea where moved.


Bottleing up-

circular blade- more all rounded attack from more circular motion hiting from a round angle and swipe at enemy.

intervention- steping in to situation.

bolstering- support,inprove,strengthen (to inprove outlook on situation in key ways)

Unit precedence-

Last chance survival tactics-

Unit positioning(how and where to position and when times)-

Obscure pattern from map situations-

Hotkeys- shortcuts.

Gridkeys- more specific shortcuts.

New ideas-

Sharpness- able to damage.

Sharp shooter- precise,accurate well effect good eyesight.

Sting or pointy- the strongest and most effective point.

Larva flow- slow moveing but unbeatable once in damage distance.(necrons)

provocation- provocated into attack or intimidated in such a way to force an attack or bypass. Usually verbal speech but can also be done with actions.

2nd guessing- action done which has not being full aware of what one was doing not either not observed or done too quick and causes a guess what did i just do or can sometimes lead to a mistake.

Sequences of time- A sequence is multiple actions another way of seeing fashes in time but in more detail but also more complicated to compehend.

Quicksand- Lose strength and get caught and lose weight can escape.

Jungles- Dence vegetaion cover by trees loss of vision and lack of movent speeds.

Wind-

Area of focus-

Window of focus-

Picky- small things.

Functional counter- Counter which has been proven to work or has the ability to win that sitution.

cutting corners- In terns of productivity the best way to either or gather resources,move around map,build tech, economy or even inporve attack productity.

relified- cant be undone or be replaced.

postional counter- A troops or unit postion in case of counter to defend or attack or set ground.

Laneway- Easy movement,lined pathing and unit pathing proceved. In short term this is to keep unit on certain path to open up movement between and from bases a to b without leaveing bases too vunerable from certain attack by design.

Explisit-

Exploit- find fault and expose it in use.

Thin lines- Attention to detail specific counterpart must be done all correct.

Psychic out-

Easy play hard master- Basic controls , understanding minimum, difficult features,

Subdevideing tactics/units-

Macro preperation- time preperation allow by limit in obsticles. Safe by giveing time limit.

Pinpoint- Exact to detail, right on target or done exactly right.

Flashes economic spending-

Opening crossroads- open up new path of approach by one move more opption or opportuitys.

Picture projected-(how its seen)

Logistics- Details of a complex operation.

Amounted responce- right numbers to complete task. Total number or equal to enemy.

delegated responce- Assign task to another or respond by assigning duties or tasks.

Degradeing process-

Hide- Well hidden or cant be spotted un observeable. Hidden move is one done which they dont see or a postion whgich has not be interpreted or a tactic which has not been seen.

Keyboard and micro skills- Overall micromanagement, hotkeys,apm and overall ability with keyboard skills.

Ruins - (hyrogrliphics)

More specfic control group- out of normal pattern or to complete certain task or more specific task.

Control zones- An area which need to control at certain stages to win cetain situations either a cover area, area of map or a specific defences that are need to placed around to defend.

Following through with attacks or small raids or attack with objective- Self explanitory.

singularity- 1.small changes large effect 2. One out of million odds 3. A single chance of it occuring out of large odds.4. Single fits one.

Digging deeper-Thought process how to dig deeper into thoughts to suptain a more deeper outlook or outcome.

System intergration- Parts and element put together to make a whole.

Lopsided- Very one sided no real fight back.

Lack of move for error- With poor excution of move leave to problomatic situation or a chance for your oppostion to take avanatage so by default any error can not only lose you the game but give that oppostion something to take avantage off.

Frozen- No action or movement meaning doing nothing wrong but also not doing anything that will cause alarms.

Playout- Play whole part of game till end or till something aturns

Playthrough- Play through any given moment or till end.

Projected-

Lacklustered- Not as much effort put into what was done. Not dazleing by performance.

Balladrome-

Ballanced by design-

Brain speed and timelessness-

incorporating- part of whole or assimulateing.

Immersion-

attack- agressive mitary action with weapons.

defend- defending or resisting attacks.

Read- interpret and decifer.

Senses-

Solid counter-

Adequate numbers-

Rush- Quick number of troops and attack catching enemy offguard.

Pendulum -

Relified-

Deliberate, purposeful or reactive move-

Blowing hole in sky-

Yes- Positive, will do, a possibility.

No- Negative, wont do, not possible.

Wait- For event or action to occour or wait for futher input.

Mark- A gift or scar given sign to powers or a scar at which will afects once actions given from a battle or scar that wont heal.

Hectic exposure to attacks- Tactical placement of troops can leave these builders exposed especially early game to make do with the set troops in formation or postional cover to defend them.

Point in time- Exact point in time where something has happened date,time, place and what occured. Can be in detail.

Easy controlling -basic understand with simplfizeing key control to allow easy control. Of unit,building and micromanagement troops. Small delay allow movement which flows in part easy gameplay and control.

Stratergy and tactics 30
Determine or determined -units of choice- Race and map

Invalid- Not correct. No relevence whatsoever.

Key goals of design-max for one person 1 main area of focus,3 med and as many small areas of focus

Chime-

Excineration- Incineration and other high-temperature. the destruction of something, especially waste material, by burning.

Delicade- Work done which is done with precision fact of being exact and accurate.

Significant numbers- dps number which effect ballance controlling abuse. To important but not as criticial as as kills and losses. Survival numbers req and power. Numbers controlling time and digits effecting what and when in time what occurs.

Waves of attack- More then one in number.

Attack from behind- attack from behind enemy eyes without then see or no vision or attack. 2 attack behind enemy encampment.

Fortitude-

Furtherance-

Speed- Max speed or potetial of achivement the number in which doing things.

acceleration- increaseing speed rate.

Minefield- elements and how to overcome.

Interception- Caught in action before something takes place.

postpone- cause or for something to take place at a time later than that first scheduled.

Forefront- in front of forces.

Destablished- not well established.

Map presence- units positioned around areas of map of importance. Centerized or in position making units control key ground allowing more dictant play.

Followthough- go though with or follow through with attack or specific motion depends on unit variation and effect or target of attack to deal max damage.

Devert- Another direction from set path.

stall- 5-15sec delay small micro manoeuvreor or defensive stance or other in effort to cause a delay for set time.

Verticle- Right angle to horizontal plane.Upright.

Horizontal- right angle to verticle parellel.

Point blank- Fire distance within vision.

Conflict-

Jolt- From stationay a abupt move or movement.

Avoid- to avaoid a certain action or thing with units available. Keep away or stop.

Overdo- reinforcement numbers or overextend troops.

Pillars-a tall vertical structure of stone, wood, or metal, used as a support for a building, or as an ornament or monument.

Integrity- Honest and having strong moral principles.

De-rail- 1.them away from positon 2. change path or action with alternative.

boltgun- stuns enemy troops

chainsaw- mechanical saw with chain running across the side.

First initial sighting- First sighting 1.where enemy is at 2.race 3.what stage of game 4.then make enitial changes to match the situation based on unit compo,races, time and any other factors.

Early game- Faze of capturing sp set up with opening units.

Full scale attack- In certain means use all available units(max population) all availble buildings become redundant builder are only used to repair and are used with aggressive play, each squad is reinforced be killed or die with micro this attack is used as a last ditch effort or finishing move used when time becomes spareing or you what finish the game.

Momentum-

Sinical-

Sintic-

Systemmatic-

Sinister-

Motion-

differentiate- Recognize or ascertain what makes something different.

Space- time when nothing occurs or space in time which nothing happens.

conditional occurrence-(another alteratrion to con-curring)- conditions are put into place to set boundaries and limits ones use then a factor comes into place which resembles something that has happened. Sp or critical affecting standard play opening up different play. These condition activate at certain times roughly the same as a past in most ways. Capture and recapture are same but conditions change.

Sides-

Fields-

Ort-

Blockade-

Traps- Trap,traps,trapping and trapped. Another way of preserving and excrcuteing in different ways to full extent. How effective or how difficult it is to execute.

Moreover- Doing something more then once.

Re-establish-

Server-A computer or computer program which manages access to a centralized resource or service in a network.a single overall computation is distributed across multiple processes or devices.

Follow- To come after in following order. before then after.

Converse- Talk or engage in talking by unit responces

Converge- To tend towards a common conclusion or result

Sort- Arange or put in working order.

Convey-

Mutual- Held in common by two or more parties.

Followback- Following from behind.

Sidetracked- To be pressed by another issue. So you cant get the important or task you were doing done or are there to see its effect.

Lever-

Leeway- not 100% efficiency but enough to get it done. Certain degree of freedom.

Settlement- Agreement on confict situation delt with a proper handshake and decion from both partys which they made agreement on.

Arelissive-

Backstabe- Attempt to discredit (a person) by underhanded means. Attacking from unexpected means and useing tactics which are disreguarded. From behind which will catch them unaware.

Deroyal- Take place off.

Sail- Stedy pace everthing standard running smoothly.

Arsenol-

Setbacks-

De escalation-

Self absorbent- automaticaly absorbing things.

Stoil- Undermineing or deter.

Consoil-conceil.

Sabotage-

Surreal-

Shadows from behind- what cant be seen,cant grasp, what has happened cant understand and something evil which lurks behind without your notice. Nightmares which inhights fear. Past but u cant explain.

Motionless- actionless, no reaction and less likely.

Bleak- Dark,rare very little chance.

Derain- diambark or disimseble.

Picture projected- though frames.

Move transitional counter-

Bliss-

Drain energy-

Unastamable-

Forces- crack egg with fist how it shatters.

Barrage- costant bombardment.

Circular motions-

Hurling rock- force and power driven.

Scattered clicks-

Hurdle- small but incignificant situation you will overcome.

Crossover- two different situations that meet.

Constant stream of attack- Rally attack into base change stance fire at will or raze.

Lifespan- total life expectency of each game or unit or structure delevateing clock.

Devide- devided into set groups number can vary.

inerferiations- open up,interfere, munipulate, interpreation of a move. Creativity or eventive thinking.

Baseline- startup which is kept standard.

Bend- a turn or decline.

Bind or join-

Systematic- well ordered.

Inside- Any area in side control space defenceive production areas

Outside- Any area outside this area enemy territory

middle- Fought over area to gain ground or plan attack or menuvers to with stratigic points,relics and critical locations.

Foremost-

Continueous polaritys-

Breakthrogh-

Unicode-

Tempt-

Better on paper-

Form-

Turn- betrayal, change.

Substance- solid make.

Subterranean- underneath surface.

Shut down- switch off,desactivate or finish. Blank no light.

Ice- melts or brakes createing liquid water.

Open- open to many differnt ways of attack.

Fixed- cetain constraints or
follow certain way of playing one way of thinking.

Connecting dots- how to connect with certain lines of contact joining to make sequences.

Outer flank- more open map flank done from outskirts.

Piece-

Surround- 8 different angles max certain degree 4 or walls/barriers to minimize more.

Melt-

Fatal-

Tactical deployment- Moved into tactical position to make a tactic move viable.

Deepening-

Restart- From begining ,replayed or restarted.

Co-responding- ally or friend respondeing to move being made.

Vast supply-

Reaching max pop-

Supply drops-

Default-

Scramble-

Side language- shortening, key words sign all used in tactic to communicate. A secondary language can term to improve or difficulty communication bettween teammates.

Glome- 4 side shere.

Bail- 1 teamate quits due to something changeing future play.

Seeded- Another word for put into place.

Spinout-

Avoidance- Avid to avoid.

Nightshot- infer red wave length or sparks of light.

Centerizeing- control from center.

Combat breakdown-

Toil- extreme intensity.

Rate- quantity

Rare- not often.
Stratergy and tactic 31
Signal-

Microfiction-

Mind cards- act of memmorizeing or play mind tricks.

Ace- game changer proven game winner.

ground- headway, territory, position.

Scorch- burning of surface.

Diel- Entering numbers.

Trample- step over.

Correct- interpretation of play whats done correctly.

Incorrect- interpretation of play whats done incorrectly

Decay- the age or deline of building,unit,terrain or structure.

Vision- compromiseing whats seen.

Infantry formation- how unit is positioned different stances.

Spire- different areas of spawn muliple locations +1,2,3.

Interference- systematic or concuring. Initial or staged. Areas or ways to interfere timed or without oversteped situation

Burn-

Raze-

Command line- A line where commands are give for interpreted on for responce.

Grim reapers- sign of death, Executioners. Useually mark sign of death. Mythyology. Dark night full moon. Steal crap.

Blode-explode inside not outside surface or area.

Chip-
Stratergy and tactics 32
Insert- In between 2 objects.

Septic- poisoned or diseased.

Determistic-

Stoil- To deter.

In effect- not effective or currently in effect or use.

Ill effect- useless or rendered not useful.

Slain- killed

Tear-

Goal placement- Its relevence to given situation. How to place to change outcome.

Fireworks- Missiles.

Fallbacks-when a unit breaks it becomes more vulnerable to attack. To add to longevity make certain units more potent at its late stages.

Drawbacks-strengths1-5 weaknesses 1-5(ect) why a attack with a his unit is strong and why it is vunerable in other ways.

Countermeasures- Number or certain mesures need to beat situation. Action or actions need to beat certain task. Scaled on difficulty.

Stale- plain

Transiency-

Higher order- Gods eyes how things and order works. Law system which surpasses human laws.

Wall in- defences or blockade of entry.

Stationary- base,no movement,fire or action.

Assert- forceful and confident.

Level- ballance or degree the difficulty.

Baseline- Everything comes from certain degree of knowledge.

Fortify- Build up defences.

Disturbances-

Disrupt-

zert- khorn bezerkerers way of agression. Speed up,anger and attack pattern. Agrigating opposition.

Widthspan- distance inbettween two points. The span its the complete distance.

Settlement- encampment or forward position.

Sustain- How much pressure can one take till boil over or breakthrough.

Sigh- ignore or not care or let happen.

Centerpiece-piece fort over.

Vunerable units- hertic and cultist early game.

Initial stages-

Idealogical- ideas based on logic.

Sinister- harmful ,evil thing will happen.

Selectual- Active selection.

Proxy delete-

Proximity mine- detonates when too close.

Ill detected- missing target. Ill direct.

Shortcomings- short on numbers or precived results

Signiture moves- What there well known for. How they play or what they like to do.

Sonic and tails-

Withdraw- scale(numbers) , type units and how/why its need at stage. For example some units are more potent at one stage to another depending on many factors.

Set plan-

Sept-To intercept but cut short.

Flatter- to show skills but not act apon with results.

Rerun-

Snipe-

Retract-pull out, pull in and move outside.

Blast radius-

set- set number

Set commands-

Automatic commands- damage which is automated delt when attack command or in range of attack or normal stances.

Sort-

Amouted agression- numbered to respond to defence or attack so you can also tech,reasearch or gain map control.

Small wins-

Setbacks-

Cycles- repeats same thing/events/factors over time.

Excessive use-

Night shots- these are basicly guesses, or control moves/attacks/abilitys used in dark territory to gain ground and inprove your overall position.

blob- One large field of units clumped to be inpossible to determain individuals.

spirt- attack for a period of time.

Colateral movements- Movement done at same time.

Fear retraction- drawning something into fear. A method, statement or thing can be simple ways of helping this process.

Asertain- Find and make sure off.

Span- width and time inbettween the total distance.

Siege- gain control or take control of occupy territory.

Bubble- seeable, locked in, cant access, enclosed in area which is visible but unatainable.

Send- sent sending delivered to direction place or thing.

Sound recognition- All sounds are clear, well understood and give feel of character and respond to moves and different forms of attack and moves done. More then 1 recogisable sound. With effects of background noices and sounds helps set mood and emotions.

Siedge-

Set group commands- More 1 command given.

Map pressure- more then one area on map which can be apply give attack pressure till callapse or changes to standard gameplay.

Armory- options and ways of use,alternate to attack

Steam-

Smoke-

Lightning- how it tears.

Mass- size and strength.

Range of thinking- Thinking in more then one. Or a spread of multiple things.

Tract sight- Tracked by sight.

Steping stones- Slowing down initial movement/moves. By creating hurdles or barriers.

Pike- long reach sharp end for effective attack or damage.

Spike- defences,intimidation same as pike but used on defences as counter to an attack. Large numbers or single attacker.

Hang- One position for period of time.

Line out- outside of line.

Checking progress- check-checking-checked- checking is to check lp to be fully completed or unit in progreess, check mistake and be aware of all your sourounding visual recognition. Useful if your makeing mistake or a way to spend your apm.

checkmate- No possible comback from position.

Black spots or gray areas - Areas,times,thing ahead of time your unaware off.

Backup plan-

Money- cost, rent ,buy, sell, invest ,buy out ,buy in.

Limit by laws,design ,programs, features.

Understanding other ideas how they work-

Restrictions-

Unlocking the brain-

supply block- To avoid keep visual awareness, numbers and keep ahead in infanatry and vehicle caps by numbering right. map,matchup,units,losses key parts. Try keep aware of the taskbar but plan ahead to stop supply block.

sabotarge-

Backspace- Distace moveing backward when your attack is less suceessful or you what open an area from his defence of force in consession to at attack.]

Dog attack- mantality like a dog in approach to how one plays.

Early/mid/late game cheeze- opt by ballance

Lifeskills-

Designation-

Spaming units- spaming inparticular unit/ type at a given time upseting ballance into your favour.

Focus and energy- 100% on individual thing. Range of things more of a glimpe not 100% comprehenision. Also limits amount of things you can learn in one day or sitting. How time is spent alocates to change what is learnt and hows its learnt. Comprehended in different ways will change flax outcome.

Shadows forms- different shapes,sizes and dark colours.

Going or will happen- slayed or attacked.

How interest is built-

Aim high- difficulty too high or too time consumeing or complex.

Black and white-

Letter sequence- Letters apearing in number formation representing key thing or codes.

Backright- Back then set back on track from original path.

Backwrong- Back on track from mistake.

Set groups- agree what is done and what needs to be done.

Slow steady wins race-

Security features-

Rights to produce and publish-

Control zonals in place-

Fold- give up.

Horrible-

Hardhanded- Force driven by strength in numbers an aproach which is not only agressive but driven by forces that leads enemy on back foot.

Soul decreed- Sentenced to death.

Assistance- Aid of help

Late bloomer- Pettles that shine when something happens.

Warning-(systematic),automatic,set out, well controled,popup,taskbar and responce to visual.

Extra- More then needed allowing more desisive victory.

Force someone hand- Reveal secrets or say goodbye.

Rain to waterfall to fountain to shower.

Sent over- sent ontop of area or position.

Sent around- around target area or position.

Acertain- Gain control of take control off.

Forced into engagement-

Volt- Energy source move around at given space and time use energize sources through electricity. Different frames of voltage charge components in different ways for functionality to be met.

Extisited- Done with cruely and mallace. Sent away.

Illintent-

Bending rules- Breaking rules by useing what is give to them in way which is well planted and breaks standard protcall. By useing key words given to them.

Claim- Needs to be justified by actions based on facts based on the situation.

Backdoor-

Value of the 1$- Is only measured by value of other currencys,gold,oil and infrastructure.

Deployed- Set to do task.

Sledge- verbally attack.

Pictureworks- Image service known around world.

Slowed rush- slowed down time from one place to another. Opening up different menuvers availble.

Growth- Grow to flower or grow thorns.

reside- To change.

Opening- space or time to take advantage off

Stratergy and tactics 33
stronger computers- Cancel other computers out because of sheer power which computer is stronger then the other so limit the power a computer can muster. Will create lag or one computer will have an avantage other the other due to more overall performance.

time accuracy-

cancel- Little differnt to deleteing involves an order to deny an order or group of actions.

Positional timeings-

Production timeings-

Times based- On units strengthens and capabilities.

Fixed- One postion, point and time.

Hold- Holding in one postion.

Set to one approach before game starts-

Backforce- A force behind leading defences or forces.

Assist- helping ally one occasion.

Bait- Set out bait for incomeing or excoming attack with main forces.

Time management 1- Spear time and allocation.

Relevence- little,rare or have no complete relevence to situation.

Dont- Dont do.

Acceptable- Can work.

Asign-To task

Advert- Verted to second option jumping one.

Backfoot- step back from normal, no insisive avantages, Set behind.

Punisher- Punished by different means.

Flick- very quick with little or no recollection.

Slyly- deceitful and manipulative mannor.

Instigated- Put into place.

Separates-

Overfunction- Overdone or set out place.

Arile-

Access-

Train-

Scramble- Frantic movement used in panic when thing get tough.

Deed- Legal document for legal rights or actions.

Follow-

Privacy-

Patch, anylysis, proposal-

Slale- Plain,basic and open to change.

Celestial- heaven or very good.

Binary- Show data.

Broke,broken and break- In efforts to break something and how its done. Accomplised in different ways.

Detroy- To avoid destroying something for another option.

Backstep- Going back a step instead of forwards.

Charge-

Steping stones-

Detrain- cancel training or reinforcements.

Boundaries- Limited to user, units or race.

Steping on toes-

Sub atomic- Ready too explode.

Bombard- Air stikes with bombs

Inefficiency- Not working as planed overall losses.

Extra( add), split(devide),deaths(takes away,), more then one(times)

Hold off- From attack.

Screen-

Screening-

Surety- What makes you sure and why.

Traffic- Moveing elements causeing constraints.

Tally up-

stale- Too many times one thing.

runbye- defences or units take damage to inprove postion or retreat.

Number of bullets- Rate of fire.

Mark up-

Light-

Hard-

Less than-

More than-

Exexcute- Follow out orders.

Disposeable-

Forgotten-

Ascertain-

Rational-

Gold- Value or strength is high. High importance.

Comprehend-

Initiations-

Compremise-

Thin details-

Straight answers-

Level of intensity-

Degree of difficulty-

Boilover-

Swing-

Playtime- Its inportant to learn from your experences and then configure you playstyle off that. How many game as only as you need daily at that given moment.

Detain- capture ,surround ,kill.

Let go-Let them get away.

Overclock- Timeing out of place or wrong.

Discontinue-

Writeing times-

Structure-

Passing- Object passing location.

Pass- To exchange.

Concede-

Guilty- Caught,seen or found in the act or of an action.

Illtravert- Set to move to one location but move to other.

Detour- Set to go around no straight path.

Blank- Fully black nothing transpires.

Starve- To starve or resources,units or any vital areas of inportance.

Invalid entry- incorrect input or responce.

Suffering-

Blunder-

Con-

Dureation- Time for task to be complete.

Punishment-

Breakdown-

Poised- Waiting for responce.

Analysis-

Dated-

Deathspan- Wide area of deaths.

Low light-

Sector-

Sezied-

Skeptic-

Unattainable- cant be optained in lifetime.

Betained- Bestoned with act of bravey or heroism.

Single out- set out unit from set group open to attacks.

Aside- Set to one side or away.

Posed- Certain state or form.

Low resolution-

System interface-

Assimilation-

Corresponding measures-

Listed- point of play within game of significants about 5 points.

Ai behaviour-

Communication-

Verticle interscore- Business ways of lowering cost with numbers.

Assess- what they do, do well and do wrong. Any sudden moves.

Motensions- lead by certain thing to comman answer.(motive,senses,data)

Gloss- shine,brightness, colours bringing attention.

Cord- Electrical link bettween 2 points to make a electric connection. To energize source.

Accept- agree or to go along with what is set before them from terms or a social occasion.

How to move- A to B to C. A being starting point B target location and C acutual location after move is made.

Direction-

Devision- A group of inviduals set to task.

Drop- A difference from quiting ,leaveing without given reason.

Quardinations- A reaction to given situation or a quadrdinated foramtion which is used to stratigic place onit to ones avantage.

Retrain-

Stale- Still and plain.

Motivation-

Movement- Zigzag movement,backtrack and backwards. Retreat or reposition.

Punished by heaven-

Overthinking- Too much, not relevent and not needed.

Task command-

APM- Actions per min.

0 complexity-

Controling time- A deep understanding of time and where and how it stands at any given moment.

Basket- Numbers to carry to deal with situation.

Indistinct-

Instinctive-

Consise-

Conceal-

Retract 2- Useing force to retract certain other units from play.

Steamroll-

Show- reveal.

In assist- in a assisting situation

Ristrict-

Hard hit-

Snap-

Miricle-

Wraped up- Finished or under control.

Consider-

Approach-

Solidarity- How heros are designed to withstand damage.

Obliterated- When killed/destroyed by mass number of bullets to point of being destroyed.

Slip- A fall or decline.

Deviate-

Deadly-

Driven- By needs or desires to hold something in way of expression.

Balladrome2- Adding more dimensions to 3D extra layers.

Persistent-

Eradicate- Destroy completely put to end.

Devistate- destroy or ruin.

Destain- Remove microscopic stain.

Fallthrough- Small opening or gap which is then aserted through to find solution or opening. Useally means end or an opening to something else. Also can mean fall through to an end.

Misvoided- Mistake avoided or made up from.

Illegal move- Ristricted or disallowed due to abuse or rules.

Record,collect, analyse-

Continue- To proceed which what you are doing or continue after short break.

Aftershock- Following attack leaves problems or losses. After attack then devestation.

Callout- Call to position by use vebal chat or other avenue. Start of chat for responce.

Spellcast- casted spell.

Further- forward , advance.

Might- Shows of strength that might not be normal capable. Use of adrenaline or heroic factor.

Shadowing and red light factors.

Corrective inexposure- Following correct procedure in event where you are exposed to elements or attacked under pressure.

incistent- To continue to concist under pressure.

Consider- To think about what is given suggestion after given thought into anther choices which may be more valid outcomes.

Co-lateral- Both sides simultaneously.

Information overload- Too much info straying from point.

Prevail- Against odds come through.

Fall- unit fall to ground taken out of combat for period.

Switches/turns- Going both ways wins and then losses.

Efficiency- rated 1-10 how efficent it is.

Eject- Remove one unit from combat. Low hp or countered or better options.

uneeded- not needed.

Aim- accuracy in goals.

Acute angles-

Wrapped- Under control.

Setbacks- Thing that have happened which have dire effect from past. Something does not go to plan either an attack,battle which was lost or past action which is still holding effect.

Assistance- Need of help.

Set in stone- Wont work.

Intial pressure-

Early game pressure-

Initial stages- planning,difficulty,complexity and inivitive thinking. Thought then into processs process into breakthroughs. Then from there make developments.

Liecences-

Lack of knowledge- lacks seeable weakness which are learned from study and knowledge. Pick what they dont know.

Obsured thing- cloud, obscure or muddle.

Creativity and qustions ?
How to ballance dawn of war?
Find comman number or ground which both races are met to a agreement or the changes of an isssue.

How to add more tactics to dow?
Work on specfic tactic find way how this tactic could be added into gameplay.

How to initiate frame rate to dow?

Images displayed?

3D dimensions?

Cutscenes?

Software interface-

Different layers of units?

Development-

Systematic- system in place.

System intergration-

A move a to b in code?

How much can it withstand?

Moves- How many moves one can do to best of there ability maintain, learn or use.

Who were the eldars?

HQ safest area Argueable?

Learnwrong?

Rights and wrongs?

Wrongs being right?

Uncertainty?

Creating fear-

Creative complex-

Grabbing and useing talents-

What's emmited- Type,energy and strength.

Looked appon wrong-

Answer can always be wrong-

Answer question to make answer right-

Answer known-

Own view or news view or written view-

Millions different answers-

What can go wrong-

Answer worse then problem-

Old answers-

Question appon you-

Questionable-

Question/answer/solution-

More to answer-

Questoned-

How you respond-

Question everything-

Leave no stone unturned-

No question unanswered-

Tides off battle-

Ask right questions-

Use right words-

Doughtfull questioning-
Techincal issues?
Black screen?

Rendoring?

Frame rates and lag?

Frames per second-

System input-

White screen-

Lateral interference-

Delicade eletronics and components-

Overcharged.

intial phases ealy game loading-

Instant/auto fixes-

Core input-

System protocalls-

Heating up rocks- eltromagnetic energy signatures absorbed with magnets to store heat signitures with source.

Circuit kit-

Breaking mouses-

Fuze or fuse- Connecting eletrical cables.

System draining- Space.

Transignals-

Ran sacking- A number.

Desync-

Blocked access-

Trouble shooting- functioning application or a product.

Fixing-

Repairing-

Self repair-

Range- connection.

Breaking range or connections-

Shut down- Achitechtual shut down process or machine,Saveing data,turning off and Saveing restoreable data for later use. Turning off access and use.

Manufacturing, Saveing and transfer off data-

Offline-

Short circuit-

Wired-

Crash-

Dissconect-

dissconected-

Wire-

Wireing-

Eror prone-

Techincal faults or errors computer laws-

Defected-

Going to crash-

Super bug-

Computer bug-

computer error-

Human error-

Don't toach- Technical issues.

Malfuction-

Broken-

Error-

Failure off launch-

Launch-

Run-

Run by error-

Pilot error- when playing confronting an error. Process and in function.

Reboot computer-

Error detected-

Mechanical error-

Shut off-

Defector-

Defective-

Frequencys-

Fire bugs- Created from start or startup.

Overcharge-

Connection-

Reception-

Fire up startup-

Disconnect-

Collateral damage-

Bugs-

Run through data-

Unable to host-

Unable to join-

Bots-

Remote games-

Clog-

Disabel-

High resolution-

Overcooked Machine-

Broken-

Debugger-

Blackout-

Defect-

Deflect-

Defective-

Deleteing folder-

Game mechanics-

Defector-

Malfuction-

Deadline-

Broken-

Fractured-

Low internet range-

Disruptions-

Turn off-

Restart-

Compatibility-

Graphical problems-

Freezing computer-

Different latencys-

Different frame rates multiplayer-

Crash test-

Boot system-

Break-

Log files-

Inconclusive-

Not responding-

Not starting-
Painting
Kelioscopic-

Microscopic stain-

Precision-

Dark/light-

Layers-

Sketch

Draft

Pencil-

Coloured-

Outline-

Textiles-

Step to step-

Process-

Water-

Ware-

No aids-

Shades-

Caustric defects- Chemical, corrosive, bitten defects effecting item,building or thing.

Built-

Structure-

Tracing-

Colour-

Colour ballanceing-

Trace-

Retexture-

Shades-

effects-

Lighting texture-

Scaleing-

Speed-

Pencil density-

Dots-

Lines-

Drawing designs-

Shine-

Polish-

Splattering colours-

Overlay-

Disamfigure-

Bage-

Dark purple-

Build-

Built-

Out of shape-

Drawing troops- weapons,armore,extras,shoulder pads and body.

Size-

Shape-

Cursion-

Uneven-

Cisscross-

Clouding-

Rounded-

Re-shape-

Edge-

Airbrushed-

Textures-

Purple haze-

Recreated-

Colour co-ordinating or gelling together-

Radeient-

Lucistic-

Radient-

Light-

Light green white-

Re-shape-

Back drop-

Overshine-

Glowing,dark green,Light green,marbles-

Jaggid edged-

Carveing- Wooden carving.

Colourbounding-

Image-

Redefineing- Adding features or adding extras.

Vibrant-

Flavours and different tastes-

Scrape-

Brush-

Different models-

Lines-

Shapes-

Obscure shapes-

Realistic-

Curve-

Light bounceing-

Look at images get ideas-

Demonstrate ideas-

Artistical challenges-

Life like-

Drawing relations-

Title image or main box artwork-

Contiueous evolution-

Figures-

Radient-

Glow-

Green pasture-

Fluresent-

Hylights-

Symetrical- Both sides being even.

Crystal clear- Everything is visible in plain sight everything background is also visible and not so much overlapping.

Stainless steel-

Visualization- Everything visible correct,

Colours-

Creative ovetlay-

Picture or works-

Definition-

Destinction-

Glare-

Vage-

Dimonds- creation.

Light act-

Dark act-

Hylight-

Strokes-

Blobs-

Blindings-

Distinguish-

Enlitity-

Observation-

Icon-

Lines-

More lines-

Details-

Erraze-

Reshape-

Colour co-ordinate-

Redo-

Image number-

Darker-shades-

Ordering-

Turn-

Side angle-

Back angle-

Obscure angle-

Adding-

Removeing-

Visualize picture grey or pencil form-

Smudge-

Visual model-

Inspiration-

Image in mind-

Caption-

Moves towards center-

Furthers away-

Moves to sides-

Size increase and decrease-

Action takes place-

New terrain or features discovered-

Motions-

Slide-

Grab-

Dark Blue,purple hectangle- upgrade icon multiple selection linked up.

Crossover-

Overlapping-

Anspired-

Create-

Join-

Type-

Simple,medium,complex drawings-

Adjust-

Silk-

Based of concept-

Submissions-

Masterpieces-

Shapes-

3d- images.

Create direction-

Shine-

Sage-

Shades-

Reforge-

Figureation-

Implied-

Projected outline-

Fluresent-

Brush-

Outline-

Sample-

Dot-

Dotch- pokeing with brush

Effect-

Fine art-

Dim-

Dark-

Freedom-

Room for error-

No room for error-

Pencils-

Crayons-

Textars-

Paints-

Water pencils-

Obscrewn- obscure by form.

Presented-

Model-

Fine tooned-

Thin details-

Inprint-

Disolve-

Done with care- precision,correctly and noticeable care.

Visible protoshay-

Model- a-z Select most suitable models. Unit type,building,air unit or heros.

Chaos bage face-

Draw-

Molded rock-

Fades-

Attention to detail-

Prely defined-

Cristal clear- Pin point details and 3d. See everything clearly visible.

Fluresent- two more colours flashing.

Parallel joints-

Working order-

Symatary-

Symetrical-

Sharp-

Shape-

Verticys-

Shine-

Shades-

Flash- New,shiny,attractive.

Crafting-

War face-

Defined-

Centerment-

Motovation-

1 or more combinding colours-

Makeing new colours-

Inspired-

Higher fluresent-

Fragment-

Blood colour-

Coat off arms-

Vail-

Fabric-

Finely detailed-

Blue shade-

Fresh-

real-

Fake-

Destinct- Some set out from rest or shaped to distinguish or identify.

Refined- Detail or defined.

Mix boxes-

Image contrast-

Fear from sight-

Plain sight-

Filliate- Fill in area.

Make over-

Another piece-

Face-

Picture perfect-

Reformed-

Mark-

Inspiration-

Model-

Amber- Colour between Yellow and orange.

Resembles-

Face-

Fillings-

Details-

Makeup-

Free from defects,damages kept intact-

Hylights-

Re-shaped-

Illuminate-

Profine- Define by itself being state.

Fine- Very lightly.

Distinguate-

Distiguish-

Parallell comparison-

Make into-

Mold-

Brushed-

Vapor- Form of liquid.

Bushed-

Big,size,shape and mass-

Delicade toach-

Life like-

Shine-

Delicade-

Enlarged-

Small-

Size-

Scale-

Shrivel-

Destinct-

Schemes-

Inprint-

Orange or purple haze-

Visual appeal-

Mantalic- Sheer shiny silver metal.

Darth- hazy and dark.

Reshapeing-

Widen-

Expand-

Shrink-

Picture perfect- Everything correct.

Re-distinguished-

Inferessent-shiny light or red light fall off an object.

Fillers-

Closer to shapes-

Shapes-

Splattered-

Shimering-

Brighten-

Contrast-

Miss-configure artwork-

Configure sketch-

Piculate- How picture is rendered.

piclure-

Pictureate- How you draw something through thoughts.

Illuminate-

Scribble-

Scratch-

Sketch-

Traces off limelight-

Dark patches-

Obscrure shape-

Gaze-

Distinctive-

shroud-

Facelifted-

Decorative-

Descriptive-

Strickt-

Years perfecting art-

Distinguish-

Shapes-(example head oval or example body long ways rectangle)-

Dots-

Enlinement-

Change-

Pictureate- Picture off different colours.

Skimmer-

Abstracted view-

Abstract-

Distinct-

Delicade-

Rushed-

Pointed-

Brushed-

Smooth-

Defineing-

Size and shape-

Gigantic-

Giant-

Small-

Normal size-

Deviate-

Paint visual check-

Clearer-

Handcrafted-

Drawn-

Written-

Steady hands-

Grasp-

Handleing-

Hard grip-

Losen grip-

Distinguished-

Redefined-

Increment- Add or additions added.

Decorative-

Star contrast-

Picturess-

Distinguished-

Shades of grey-

Patches of darkness-

Well.formed-

Lines-

Shapes-

Object-

Things-

Sage-

Colour blinding-

Colour deversity-

Pale comparison-

Template-

Inspiration-

Luminosity-

Luminate-

Contrasts-

Colour-

Shade-

Reflection-

Shadow-

Darth- Dark and purple.
Writeing
Capitals-

Plurals-

Fronts-

Presentation-

Spaceing-

Extra details-

In order-

Explaination-

Tenses-

Punctuation-

Paragraph-

Enclosed responce-

Brackets-

comprensive-

Constanant-

Illistratuon-

Pronunciation-

Alternate words-

Words added-

Capitalize-

Same field-

comradity-

Loss of information-

More info then needed-

Introductory-

Spelling error corrections-

Small grammar fixes with Microsoft words-

Spaceing-

Fomating-

Correction-

(Brackets)- deprived, inportant, contrast or in text.

Text- Size and font.

Concord- Joining 2 sentences.

Quotation-

Drop text-

Acronim-

Formated wrong-

Statement-

Example-

Furthermore- added not needed or required extra info.

Reframe- what someone saying.

Refrase- Change sentense.

Conclude-

Phrase- 1.How words are set up or formed to give meaning to different structures. 2.Phase words formal written out to give different meaning.

Slang-

Abrebiation-

English dictionary-

Us or aus dictionary-

Single phase-

Docmented details-

Underline defintion-

Wrong terms of used-

Undefined-

Takeing sylobls-

Symbols-

Manuscript- A hand written document not published.

Implied-

File-

Ink-

Tertiology-

Illustrative-

State or say again draw to current situations-

Comma-

Deadline-

Shortening or lengthening a word-

Advocate-

Quote-

Quotion-

Diagram-

Written at different times and dates not clearly understood.

Easyly interpreted-

Close caption-

Close- case or work or section or sentense.

Conclude-

Textbook-

Page-

Complex dialog-

Wrote too much-

Written commands-

Conscript-

Vovation-

Described-

Reading- key words then stringing sentences together.

Short points-

Words,sentences,phases,chapters,book-

Editing-

Acronim-

Brackets everything enclosed inbettween[ ]-

Statement- or state.

Illustration-

Noun-

Plural-

Feather-

Blanked-

Re-write lines- For conclusive memmory.

Summarize-

Spell-

Pre tense-

Details-

Practical-

Not written-

Undocumented-

Full stop-

Capitals or changes in font-

Vilify- Speak or write in abrusive Mannor.(with intent)

Inverted comma-

Assignment- Certain goals and objectives. Assigned too task.

Scribe- Key things that have happened documented.

Scriptures-

Enstate-

Monolog-

Literature-

Order-

Weighted word-

Increment- Adds or additions made to writing.

Suffix-

Phase-

Phrases-

Lost in wording-

Lost in translations-

Classification-

Understatement- Underley stated.

Pre tense-

Literature-

Scroll-

Text-

Data-

Document-

Answer-

Findings-

Dialog-

Textbooks-

Stats-

Hypothosis-

Assignments-

Assigned reasearch-

Basic terms-

Black inc-

pen-

pencil-

stencil-

Draft and final copy-

Paper-
Stratergy and tactics 34
Mountain to climb- Possesss challenges on way to top difficulty increases. Depending on mountain and climates/map challanges either increases or decreases.

Anticipation- light(basic), med(normal) rare(hard)

Instant ban- Any rule breaking or game mistreatment. Charges/fines.

Learning curve-

Grinding-

Kings resprosal-Does not agree on many levels.

Factors-

Compensate for things- thing may happen will happen wont happen.

12:00 - Time is up your dead.

Set in stone 2- Cant be removed. Solid and rock solid. Hard counter. (Tanks metal)

Learn your place- Where you place stand and your value.

Peak- Max capability.

Turmoil- Trouble or a deep problem.

Overstep- Went too far.

Step around-

Inative- Immidiately.

Bypass-

obscure-

Dead- No existence basicly nothing.

Gods works- Appearances,disappearances and sightings throughout time. Showing presence. Restarting when needed.

Stratus-clouds

Block- Stationary cant move.

Plan-

Exercise- test in actions.

Boxes- Attack cursors change depending on type of attack from circular to oval to squares or dotted cursors.

Eliciate- asign or demonstrate. Practice in resource gathering.

On inpact- when ship, vehicle makes landing or crashes.

Let it fly- Let it go.

Alpha and omega- First and last greek.

Infrastructure-

Slyly- Quick and sneaky.

Misunderstanding- To misunderstand what is said to them not carry an understanding of what is said to them by both partys. Guided by false intends.

Misguide- To lay false path which can be interpreted as giveing false information.

Poor setup- The intial stages are wrong or riddled with error causeing a larger problem later on.

Brace- Wait patiently for something to happen.

Invert- Come towards you.

Optional recall-

Shortcomings- Falling short of desired position or outcome.

Sealed-

Clock- sun movement,light, time factors which change depending on movement of planet.

Icon bearing-

Disallowed-

Arrow fly by day- constant war or aircraft that fly by every day. Target to target.

sit- Stay in one postion for lengthy period of time.

Elevation- High degree intensity. Difficulty in exposeure.

Countering- Attacks early ,mid and late game. Rushes and small raids.

Anti tanks mines- supression.

Inhinvasive attack- Spread across map. Can be more then 1 attack. More planing. Done on map. Higher level authority. Hindering invasive action

invasive attack- Spread quickly. One attack. invasive or aggregated attacking.

Upriseing-

Stealing minds-

More traps- More then one(exceeding expectations)

Kylioscpoic-

Stern- Angry looking.

Hold up-Stand ground,no break retreat or lose morale.

Experimental-

Temperamental- Not permament.

Stratigic awareness- know what tactic they are going to use to be able to anticipate for countering. Aware whats happening on the battlefield.

Widthstand- How long one can survive or hold of a attack or group of attacks.

Sabotage-

Poor execution-

Resilience-

Poised- calm and collective.

Sever to function- After dislibrate efforts it will not work.

Cist- Magots or bugs.

Initial- Start.

Attention to detail-

Image recognition-

Cancel/delete-

Satasfied- What next.

Bite more then chew-

Hit dead hourse when down-

Directional fire(range)-

Fair-

Whats next-

Black line- Something bad is going to happen.

taskbar commands-

recsequit- (resource, encounter, counter, sequence)Ristricted by numbers of forces baddly executed move easy countered executed. To stage someone would useually quit or follow up action.

Buildings/units/deaths-

Envisioned- Future vision.

Dark area scouted- By moves and vision.

Stratigic avantage- Where a stratergy in time poses effective or win.

Contridictory- contridicyicing something else.

Loophole-

Waves of attack ×3- After treaty signed first wave is expedition or scouting party with small force to deal with number and overseeing forces scout bases. Second comes more troops and 1 hero. Third is bulk of his forces leave worker if possible the force is messured the attack maximum number of troops/reinforcements and infantry and vehicles availble. Heros used at last ditch effort. If this battles lost game over.

Obily offensive- More forces used in offensive mannor.

Overly offensive-

Fraying instead of inproveing-

level headed-

God is sleeping-

Embarrassment-

exposed- To elements.

sonic waves- createing waves.

Inative- immidiately.

Severity of situation-

Step 1 to 1000-

Overfactor- Beam one area to another.

Close to death-

Extend- stretch body to point person goes crazy.

Spinout- All actions lead to one big circle.

Vortex- Spaces around earth createing gravity. Whirlpool or wirlwind another way createing a vortex.

Balloon tech- Air pressure.

escape-

Will- Willingness to do something or another strength.

Flashpoint-

Sponge-

Straight in-

Direct combat-

Indirect combat-

Subidantary-

Exterior gains-

Wear- The damage taken tierdness and battering though time.

solvilarity-

Store- Store away unit/building in constructive mix - objective is then changed - or units or building used for no use.

Red faction- Target faction

Rewrite- redo , rework , start from scratch.

Rwart- To diswart.

Sceptic-

Grapple- gain grasple but not firm in grip. Struggle to lock in.

Soverty- Supream power or authority.

Stockpile-

Reveal degree-

Spinning coin- rotational up downs till coin drops. Caused by effect and time dimming to point of drop.

Relic- Rare or item of importance.

Salted-

Towards-

Acclaim-

Slippery-

Staged-

Inisistent-

Continue- ...

Imortal- Cant die or leading to end.

Consis-

Exopoint- Exoditionary point.

Seal- Lock in area contained by force.

Consistent- Continue till breakthrough.

Steping around situation-

Floyed- Decived by flow.

Critical cue-

Glance-

disposeable-

Barrage- A sidge attack which blocks forece from approaching or helders there movement around the map or keeps them camped.

Soil- Colour, textture and density, multi terrain and standard features.

Cost funding- maths and numbers to lower costs.

Fallout- Follow up action from event happening.

Player interaction- Play with eyes. Interact with fingers. Use brain to think.

Destructible world-

Used-

Charged-

User-

Initial threat-

Lead-

Colour code-

Exhibition match-

Shadowing- Sort like copying but not exactly.

Reflux-

Spy-

Missionary-

Flex muscles- Show what there capable off.

Zipline- Fast pace stringed path.

Lifestyle-

Tribute-

Brain drift- Think out of game activeity whlie playing.

Illumonate- colour which correspond with feature or background.

Enclosed fire range- Close enough for quick melee and all troops to damage.

Missing something- Not consider or not think of something may play relevence.

Aftermath-

Signed agreement on war-

Exclude-

Wisdom- To be wise think understand what is and what will and its side effect.

Follow-

Excert- Take away thing. Put in place.

Outer thinking- Outside square box, outside once experiences and retrospect.

Disagreement- Both partys or people explain or lay out there part or opinion. There is disragreement due both people not finding common ground. So ground must be made to rectify situation.

move out- Move out from occupied territory. Prepare for attack.

Elusive-

Swipe attack-

Leadup-

Lead-

On your feet- Be ready.

Miss something-

Over assert-

Stuck-

Vail- Dressing or to unvail something new.

Calm before storm-

ground made-

Fate- Expected fallout of whats going to happen. Dreded and faint it usually ends badly.

Base- Starting point.

Opinionated- Too stuck on one point view lose insight. Opinion more one over other without looking into thing with clear view. More one over other without reasoning.

Factors-

Stationary or flow-

Ground gained-

Faint-

Valour-

Birds eye view/gods eye view-

Uncertain to maintain- This can be sp/relics or ground gained.

Mission-

Click- 3 clicks = 100% certainty of move more accuracy clarity.

Overobservement- Too much observing action.

Lever- Trigger of action. Activation.






stratergy and tactics 35
Hesitant- Not understanding causeing hesitate action not 100%.

Correlation a and b-

Dont talk-

Retrieved to speak-

Reserved-

Off topic-

Underground deal-

Throwing words- Random and fast spoken.

Creative insueity- Being creatively sure.

Stole time- lost time.

Not seen- untraced not recorded or seen. Not detected.

Fullscale attack- Prepareation.

Backtalk-

Unusual-

Sound- Volume, units built , attacked, music and map awareness.

Fearful-

Factor in-

Right- set by deoctory of rules. Correct.

Wrong- negative to right incorrect.

Seeable future- See Something happening.

Next- Next action.

Aware-

Out of mind- Task is too dangerous or risky and risk may cuase death. What comes from the brain.

Myth- Not true or not proven. Evidence needed.

Spaces in time and breaks-

Next possible action-

increaseing problems-

Too much dont know-

Pace- Slow, normal, fast

Driven-

Lazer- Overesentiate light and energy pressure onto one comon point createing a singular target. Energy level and light need to be right or overcharge. Pressure which collapses.Lab work. Different raze of light. Overdensity. pin point, levels of heat.

Brain reaction- Depending what in head at each moment changes view on situation.

Reactor-

Brain space- Space needed to make cochise choice.

Obsessed-

Obsesent-

Reuseable resources-

Tempary-

Rare resources-

Cease fire-

Sacrafices made-

Choke points-

Heightened map-

Sound waves- Noticed breaks from a distance. Recognised by volume and mass. Distance and location then is tracked. Like the ear human instrument it can recognise sound and make out things from distance the further away the more sleak the sound is. The location,size mass can then be estimated.

Push ahead- Push ahead through barrier, units. Push forward after intial attack. Push objietly forward nnot knowing result.

Overextend- Push too far forward and take casualtys.

Outbursts- small to large. Bombardment which grows ofter initial strike out of containment to hold payload.

Cause too much damage-

Intoshis behaviour- Behaviour which ask questions and out of character.

False accusation- Proven as false.

Change-

Charge- Press charges and push into engagement.

Advancement- How technical advancement is achived,time,proesses, when and why at that stage. This process is tiering which is done at specfic times because of ballance.

Breaking line- Finding weakness in formation.

Possable strength- strength your able to use or intrubent into your play.

Possible weakness- Meet criteria danger, damage, deaths or Risks.

Blowout-

Bogged-

Tied-

Easy-

Leanency- Easying up.

Moat- Historical ditch that may contain water or defences to hold of enemy from a stronghold or encampment.

Linger- Stay alone idol actions not recorded. Or task unobsorbed.

drift- Off course or slow moveing away.

entice- Bring towards.

Slip- Loose ground.

Merge-

Inportance or inportant- It is need or no progress is made.

In-a-stinct-(sounded differently) (In)Inner behaviour which is humanely done incosession to a situation.

True colours- Your real thought attetude and whilest what you really think. Covered by lies or mistakes or incorrect things. Atitude dependent.

Disturbances- Dureing daily activitys or effected sleep.

Buried-

Fade- Memmory fade till little is know. People are then forgoten. Vision is then faded.

Sketchy- Vivid stetch of real thing. When createing designs this can a rough copy of what is to be created each part can then be worked on to be inproved.

Stolen lives- Wasted, pointless or worthless. Loseing large periods of time.

Turn- Make someone evil.

Incistent- To continue even though something is blocking path.

Hard trap- uncounterable

Kick- Forced to leave.

Cealed-

Eletromagnetic shield- Eltricity which is a barrier or outbust if something approaches. Eletricity which is then use to charge or protect armore or shields with forms of energy produced.

Single out-

Toss- Throw

Even and odd-

Bagged-

Further testing - Nulls out bugs and glitches.

Join-

Tier up-

Recoil- Damage to one self from attack.

Wookie- Rookie.

Bail- Individual leaveing combat.

Opening fire- Aim and intial stages of shooting weapons. Where you choose target you wish to attack. Cease fire to raze stance

Hover or lebatate- Hover is a vehicle which is not stationed on ground but in air. Lebetste is a person who with heroic gift can hover onto of the ground not stationed. Possible buildings.

Skiping stages of engagement- decrease time but also increaseing chance of success.(Example opening fire)

Genes-

Same thing- Not changeing enough. To matter.

Clouded- views which are not clear.

Useless- That attack wont work.

Watch- Ability to watch games.

Record- Ability to record games.

Steal-

Slumber-

Claim-

Erased- Deleted from record.

Waste- Use up for not essential or needs.

Length and state of play-

Colateral damage- Damage done by more then one unit to enemy.

Natural resources- Comeing from nature.

Spear resources- req or power. Meet needs or saved.

Bridge- Build a method of movement bettween 2 points over waterways,rivers or lakes. This involves a structure either rock,stone or metal built to build bond so methods of transport come availble. Between 2 points.

Passive agression- Passive agression hit and run. Outnumbering or attacking outformated troops.

Mimic-

Simple fix- Logic.

Proposal- Deal in writeing.

Retrospect- Bright side opposed to dark side of things.

Fire- kick out of sign agressemt or job. Weaponary fire at intial stanges where bullet comes out of target.

reveal-

Temper- Counter ballanceing.

Disclosure agreement-

Mountainous terrain- Objects in way while travel to destination.

Disobeying orders or commands given- Right on the battlefield order are given to troops through mouse click and task command on screen.

Unit variety- Unit groups countering and inproveing gameplay, ballance or design on choice.

Fundermental flaws- In early game design decision leave problems later on in the continues design of the game.

Fast pace- Runs risk of overexisoughtion, A slower pace and failing. Fast means more information look apon for later accuracy clarifications.

Slow pace- Inproved information stored expessively and accuracy to pin point for more certainty and thin details. But lacks large block of infortion recived.

Controlled timer- When key events and things are controled to happen.

Rigged- Handing results in one persons favour by certain factors.

Controled playing environment-

Trust-

Supercomputer-

Staple- What is standard and expected in rts game design.

Advantage- Giveing one player adantages in many different ways.

Rights-

Player or players-

AI-

direction confrontation-

Unmobile- Lack ability to move or lack of control to make micro moves to counter forces. Such as vehicles they can move but have lack the ability for a mobile moves throughtout the battlefield slower responce or clumped moves which can exposed by fast or tactical placed forces. The vehicles Are strong but those clumped moves leave them exposed for a period and micro is pretty much hit,run or attack.

Front on confrontation-

How and why unit selection are made-

Erosion- Damage done over time.

Flashback-

Flashpoint-

Added-

Reduction-

Cross-

Product- Selling, produce ,service given and buyers.

Investors- invest into something to earn rate of profit Depending on amount. Rec or power upgrades tier2 increase rate of those resources to ongoing income.

Script-

Meet-

Deconstruct- Construction Back to previous state in time period but saveing income. Not as bad as deleteing when you lose all your income and building completely.

Disadvance- Go down a tier lose technological advantage.

Weaponized tactics- Tacticical weapons available at stage of weapon choice. Tactics available at change of weapon.

Drain-

Weaponizing- Customizeing weapon to hold different function. Armed with weapon.

Trail-

Searching-

Interstellar communications-
.
Disable-

Disarm-

Computer components
Computer instrument- Make sound,store data or energy. A computer instrument is tool or part used in computer or electrical construction. Design on new equipment.

Mercury element-

Plasma-

Titanium alloy-

Screen contrast-

Alloy-

Computer mainframe-

Computer cartridge-

Pixel- Dots on screen that create a image.

Microchip-

Neutral components-

Allowing construct or addons-

Allow custom addons-
Stratergy and tactics 36
Telecommunication-

Inport-

Export-

Open spaces- Plains, netural territory which is environmental of the battleground.

Callapseable- Territory or buildings.

State of mind-

Writeing scripts- 2 types of scripts screen scripts and code.

Time composition- Block time makes a composition.

Tail- Follow.

Too advanced in at this period in time-

Makeing move- Start of action.

Precise timeing- pin point to exact.

Brain- Roots of all evil.

Reframe- Back to standard frame or picture or Frame to frame transition.

Consise-

Dread-

Drawn in-

Sustain-

Creative insurity- What you created is valid.

Oversentited light- Different lenses till one incorporates light to create a beam. Concertration levels to one point that point will take effect of the beam.

Macroinfersor- Bringing vital signs back to life.

maninfestor- Controling someones body with parasite.

Intensity- Tune up tune down.

Set tone-

Speed of light- Test giant light globe moved by the light at fast rate. Shooting light.

Chaining- joining in concession.

Congression- Stuck to certain part of map or area moves limited.

Set counter- Counter based on unit compos which you have seen credible results.

Leeway-

Light chain-

Responce-

Unconventional-

Plot-

Plate

Numbers running through mind-

Game Theory-

Cant comprehend-

Ray- lasers spread over wider area.

Replace- Put in same place and standings as before or replace with something new.

Shooting star- Early creation of the universe when stars were formed or when stars die in contrast with the distance and effects of ozone layer makeing a light effect from distance travel of the light.

Oblickle-

Solverty-

RE ballance-

RE design-

Modify or Map Ballance-

Fast tracked-

Obey commands given-

Lengthy-

Clay- Reshaped when moved or toached.

Objective- Disagree.

Remote player-

Tidy actions- polished and perfected in this case micromanagement. Define actions.

Zoom in and out-

Data usage at high level indicates- High activity any computer hack spend large sums of time perfecting there art so if you track useage at high level your more like to find hacks.

More the better or more chance of mistake.

Ongoing- Contiues to change.

Large overall tactical play- In complexity, dureation and all other factors.

Banished-

Drill-

Digital movement- The motion of moveing throught space such as pace invades with its background the feel of flying. Travel past spaceships and and bullets.

Universal combat system- leveling up and weapon upgrades.

Excessive controlings- Too many button or too difficult to master.

Contest- Both fighting over one area of map.

Bout-

Plama charge- Plasma is fired or chargeing.

Drag out-

Rollout- Move out with vehicles.

Reveal position and status- Any attack will show and reveal position and there status.

Temple-

More descriptive- More detail so message is more clear.

Reminder- Something used to keep memmorys. Computers,pictures, momentous or things. This can also be something someone states or says that reminds you of other things.

Seek- Look to find something.

Digital copy-

Clueless- No ideas pop to mind. If it is a question no answer is give no feedback is given and avoided.

Exterior communication- No communication give but they still know what your talking about.

Stoping enemys clock- So they lose track of time.

Influence-

Markers- Set to follow certain path. Planed moves.

Over Length of time-

Relieing- On something. Happen or happened that usually a cause to factor something. Something cause to event.

Sit- Stay in position or dont move from position or keep all the same.

Blindkeys- Keys that cross to one or more then one fuction or a specific move is then triggered.

What if-

Sound reception- sent ,given, recived and inflicted.

Sound counter and voice commands-

Multiple sounds- Done same time.

Magnetic pressure-The force needed to make a jet landing on an aircraft carrier use of magnets to grab the jet and make it stop.

Sold- Already bought.

Tiedsum- Tierd for long period of time. More then once. Saying something makes one tierd.

Arms deal- Deal useing weapons or underarm deal.

Condemn- Punish with death.

Leir- Nest.

Deal-

Discreat to congression-

Traction-

Headspace-

Skirmishes-

Common-

Rare-

Overlooking- Looking to much or looking in wrong area or misprecise click does give range sight of picture.

Knight control center- Ristricting moves, controling map allow more safe passage for your other units. In chess it allows you to move up units with insurence also employing risk to your enemy moves out of starting position or encampment. Forceing avantage allowing you take avantage miskake or forced move. Applieing game in your favour.

Headache-

Microinfictions- Adding micro elements to gameplay.

Micro battles- Increase dureation.

Micro elements-

Limited 2.- Also applies to copyrights,infustructure,engine and game programes.

Concerntration-

Levelheaded-

Magnitude-

Unstable-

Catching act- Catching to caught. Catching is an act of enemy trying to penetraion into your lines invisible areas of statigic weakness,stealing and infultrating into lines of defences or open plains. If you able to spot these the enemy will be caught and you can then deal with them likely.

Earthquake- Shattering of the screen rips and broken holes left plus aftermarth. Ground shake.

Straying from point-

Exile-

Setup- Time in which move is setup ready for use.

Retained- Recaptured position or space.

Sunny side up- Good side shown

Surprise- catch unexpected.

Correctional damage- Damage done after fix a review after. Fix back to standard state.

Leaveing passage- Safe path to follow.

Seclusion-

Tear them up- Break them up,separate or tear,rip object.

Tremor-

Conspicuous-

Collective- Collecting inforation or act of collecting.

Subtain- To keep in concious mind.

Meaningful- Positive meaning to you.

Sustain- To keep in concious mind forever.

Branded as tractor- To be viewed as trator but no evidence to back cl aaim at this point.

Press authority- Use authority to press claims or laws factor in.

Brother in arms- One of you or friend.

Separutus- Enemy leader or Opposite.

Extensive- Too long or draged out to degree of discontent.

Strike fighter- Rdy to attack or strike on enemy unaware.

Strendious-

Inferior- Not as powerful in strenghth through range of factors.

Dont rate- Not good enough.

felt-

seeded-

Demand-

Strain-

Selective- constantly selecting.

Clued- Know something about particular matter.

Time alocation- Time you think you need to do task. Set in bars.

Bide-

Traction-

Digging hole- Might get stuck without right tools. Planing own death.

Confronting and dealing new situations-

Clear path- enemys,infrustuction and things to make safe path for the your units.

Opportunitys- Space in time when certain tactics,attacks and other things become available. To be executed.

Baseline- Starting point.

S-side trap- Set to 2 sides traps.

Defensive trap- placed in defencive position

Drawn in trap- enemy drawn into trap.

Agressive trap- Placed on offensive with forces.

Subside- ballance,programming,art,notes,designs put to side for other work.

Factor in- Include more factors into account.

Factor out- Take out factor.

Detected- Spoted, found, on radar or know position.

Readers feedback-

Inerfusion with pain-

Dureability-

Automobile- Automatic movements, click or automatic ai.

Deselect-

Stiff-

Rod-

Manual function-

Blaze- light flame yellow and orange and blue.

Print or tracks-

Reconcile- Repair frendly relationship.

Uneven terrain-

Boarder- The distance each side controls. Bases controled each side.

Rust- If cleaning not done rust occurs to metal and object or things.

Skratch- Right from begining.

Detach- unequiped weapons or squads from leadeader and hero of infantry.

Steel-

Introductory attack plans-

Innovate- Different ideas,methods and products introduced.

Shrim-shade ormushroom

Bait in- draw in to weakened position useing a unit as bait.
Stratergy and tactics 37
Cause restraints- Attack causes bad position which then constraints moves.

Outer selection- Selected outside of visual screen. Then controled mini map.

Bleak-

Reject-

Cross correspondiffs- Factor which can cross across the board other side small factors from other side.

Execution- Put into action.

Decay-

Surrender-

Fort-

Slick delay-

Magnifed-

Objective controls- Measures and test done to meet objectives.

Ligitimate move-

Concrete evidence-

Slab-

Damage inflicked-

Transfusion-

Transparacy- Whats the same and whats different.

Trail-

Mobbed-

Transmission-

Key- Acess,lock,lockable,code and opening key.

Dart- Speed fast and accurately.

Exception-

Clearance-

Clear-

Incorporated- Done on consistent basis active in main standard play.

Waste- Use units to no evale or throw away troops.

Burnout- All progress losted.

Taken back-

Trance-

Embodied-

Damage radius-

Variation- Changeing constatly plans and actions.

Demand- Best time to buy or sell. In time of appeal.

Boarge-

Slab-

Stale-

Claw-

Power fist-

Radar-

Mini map-

Shut down-

Frequency-

Stratigic avantage given- Result of tactic.

No sense- Not correct not valid.

Cover up-

Lineage- Line connect points.

Deselect-

Cease- Stop or postpone.

Momentum- Reinforced or using forces to take advantage.

Irregular - Not done often.

Illregulated- not in act of constant maintanance.

Reserved- Left for use if needed.

Reserve- leave something in reserve.

Practical-

Self Explanitory- self explained.

Double cross-

Occupied territory- Enemy territory.

Blows-

Congression- To sides confessing into one point.

Brim- edge-

Objectively- Objective in mind.

Decent- Downhill.

Fearing- frightened or scared of playing insighting fear. Loss of mind and focus on task at hand.

Bail- Quit game.

Auto Aim-

Auto resolve-

Auto kill-

Auto solve-

Record- Collect data for later use.

Defuse- Take something out to make situation back to standard.

Retrospect-

Cohesive-

Distraction- often distraction are micro battles or unit harrassment around map sometimes you can forget upgrades or when to tech.

Deep inlook and outlook-

Behind back- Done without your knowledge or being spoken too.

Steps back- At later tiers you acess stronger units use units from early tiers in a different fashion make use of there different strengths.

Cell-

Plan- A to plan B or even Plan C-

Hold back-

Daunting prospect-

Taunt-

Overwork-

Template-

Difficulty to counter-

Bare minimum-

Flaging- Take away flags.

Illregular-

Better-

Break-

Simple minded-

Envail- Introduce something new.

Input- Put internal installments system or product or feature in place. Inner computation.

Laws in place- Ristrictions what is your property and ownership of a company. Copyrights and rights of ownership.

Overshadowing-

Place- Area,space,place in time where something occured in structural form in place.

Inquisition-

Selectional input- How and when input is added.

Secrets-

Overly offensive-

Locked keys-

Locked components-

Optimize- Make best use of resources or situation.

Sustain length-

Settlement-

Progress-

Lost in time- Forgoten or lost forever.

Sum- math problem equation.

Some-

Horde-

Optics- Tech or upgrades.

Adress situation- Cause of problem or issue come up with solution.

Solution- Answer to problem.

Embodied-

Deadline- Time to be completed by.

Pre deployments- Before battle starts. In position to make attack/ defence moves.

Backlash- Then quickly stop. Depending on view and discretion.

Auto sense-

Overall input and output-

Clawback- comeback from down position with razor attacks. By a whisker.

Launch-

Seeking signatures- Energy signitures.

Sheer mass- Size significantly larger then any normal object.

Setup-

Checking- Units hp late game so action of repair/reinforceing can sustain there lifespans.

Scaling -bigger or smaller. Size or weight.

Rithom- Set by music.

Deserted- Leave astray alone away from main group of forces.

Creator-

Controlled-

Buy out-

Sell out-

Developments- Improvements, patches, technical updates, step by step improvements and anything added to game to inprove gameplay.

Upriseing-

Withdraw- Complete or total withdraw.

Cloneing- Reinforcements same attributes. Or gene different.

Refresh- Memmory sparked again for active action. Or jogging up something from past that may be needed or slowly forgotten. Re evaluate or add new info.

Time- time and its relevence.

No garantees- does mean it will work.

Quardinating attacks-

Shake-deal made.

Exodist-

Bound- Joined together reinforcements of squad.

Munipulation-

Deprapancy- A reduction of clock on time.

Widthspan- Fixed distance.

Spinx-

Altering conception-

Conception-

Stolen time-

Race verse race avantages and disavantage-

Spellbound- Effect of spell on target.

Turn approxity- Time you are given to make setup or move.

Ballot- Writeing down issue.

Opening up gateway- Evils or monsters or gateway to nowhere. Warp gate troop relocations.

Chain reaction-

Constructive-

Get them later or reward them later-

Race- See who fastest and best. Descriptive - Snail,rabbit,dog,cat,bird,lion,cheetah and eagle.

Brace- Know something comeing and expect intisipate its existence.

1000 times-

Fool-

Guided controls- Correct and right to way play.

Micro intensity-

Tail- follow from behind.

Magnatude- high pressurized area.

Contrast-

Private server- $60000

Projective-

Obligated- Have to counter certain way.

Centerizeing screen-

Conceive-

buildings interior- what options you have availble

building exterior-produced from building

building input- mouse click or hotkey

output- result.

lateral thinking-

Rightousness-

Move- Place,time and action made.

Fear- Dont know what your facing, caution, something that brings tensions and a degree or level of difficulty.

Sound barrier- Faster then sound can register.

Mental note-

Pump- Keep producing units rally to main forces.

Drain - Slow supplys shortened either stratigic points,relics or critical location or plasma generators or thermal plasma generators.

Plunder- Stop an attempted action.

Think through-

Re production- Same unit re produced.

Re supply- Supply ally back to standard or Help ally rebuild forces or re supply his forces consecutively more then once again.

Plunge- Deep and fast decline.

Blunder- Another word a little different to mistake. From standard moves this know as bad error from something expected as standard.

Infantry cores- Different cores of infantry designed for different call and different range of statistics.

Re evaluate- What's going on what changes need made and how to do so.

Asosiated pressure and damage close range-

Pot of gold at end of rainbow-

Agile- Small, Fast moves description of something able move around the map with ease and use pace to avantage.

Superiority-

Reserved energy-

Uncoventional 1- Approach.

Stop-

Drag-

Pick up- Picked out of many and up maintained.

In writing- Documented,signed and dated. Valid document.

Hand crafted-

Boomer- Known for fast techs

Deliver- Make action in straight game.

Stuck in time-

Design- Simple or over complex.

Backup plan-

Approach- Area or section while moveing towards enemy base.

Backup units-

Reserved units-

Leveling defences- What defences are needed. In current situation lp2 or fortified lp3 or turrets or walls.

Reduce- Intensity and numbers.

Transition- transitioned, transitioning to more ceptable change of unit or tactic.

Registry- Where records are kept.

Commando-

Arch enemy adrestory-

Consise- Give all information clearly in few words.

Peak- Reached full potential.

Recon- Fire supporting current troops/vehicles/heros.

Allied fire- Allies forces troops fireing in support.

Faster then bullet-

teirs- Increased in infanty/vehicle presense slow down tiering.

Cross over control groups bettween mulitiple different squads

Multiple selections-

Building up-

Due- Needed at stage.

Creative tactics- In ongoing game.

Stratergy and tactics 38
Damage taken- Healing, ongoing battles and damage conceived by troops.

In contrast-Looking for something different in one or two elements. In view.

Dwindle-

Miss-

Stuck- In position which is compromised and leaves you in trouble.

Computer setup- Distance between mouse,screen,keyboard, chair height and distance.

Briss-

Senses- right arm has more then left.

Purge weak-

Associated- Have something in common with another unit,structure vehicle or thing.

Turmoil-

Eye- Earth world burning.

Space dust-

Susprension- Unable to more or fire for period of time.

Assert- Push forward claims or action or insert inbettween.

Productivity- Product in question. Product with the capability of use to it's full potential what is availble to them.

Time-Set point in time, what makes up time what are factors,energy,mass,distance,time,how a machine can be build to send someone to that point. Element, gap where availability comes into picture. Accessibility for use when availble.

Aptitude-

Seeing blind eye-

terminology- Terms in use. Words that describe. Write something to expess your view on and gives different reaction to the reader. Word with different terms of use.

Blowout-

Neutral- No alliances, stand clear and are standalone by themself open to alliances and negotiations.

Smoge - Up sky and ground things become less visible harder to make out what happening.

Smoke- Building being destroyed.

Send support- Small number of units to help situation supporting current allied or teammates to make avantage or even situation.

Observation- Observing something for period of time.

Abuse - Something that is unbalanced that is then used as abusive nature to win considerable or insight avantage or considerable avantage.

4Cs- Clear, consise, considered, correct.

Assertive- Pushing there claims. Often.

Abrogh approach-

Level headed- Keep on ground, dont try anything too risky or not practiced, know your limits and capeabilitys. Play to best of ability and dont sidetrack. Play to strengths and hide weaknesses.

Punished ×10-

Created-

Recquisite- Small amount of requisition used. Small part of whole.

Float- Resouces/power not managed correctly to full potential or left too much spare. This can be contrary sometimes you may be not able to use resources or kept for later but it's really up to the player content or viewer if resources are used to the full potential of what's availble to them or what they can spend on.

Bridge 2 - build bond or breach gap. Also a structure to a
Allow functional movement bettween 2 point by controled units.

Instance 2- Under those circumstances only happen once. Wont happen again exactly the same.

Tactical commands- How to setup and set tactical commands with point and click and keyboard.

Black line 2 - silence something bad will happen

Live in bubble-

Aditional-

caution-

trace action-

Places cant attack- massive losses. Not accessable. Front on attacks. Ristrictions.

Supirior- One type of unit better then another.

Present- Now and comeing.

Obspruptive- Breaking standard play, Changeing up current play, any tactics or unit harassment which effect the momentum of the game.

Unexpected- Not seen or detected before comeing into vision.

Delibrate- Done with ones recollect.

Accidental- Mistaken causeing fault.

Another form of stealing-

Brainwashed-

Dont see eye to eye-

Suspected-

Overclicking- Useless unnecessary.

Miricle- With odds against you finding a way to win.

Eye of terror- Eye that causes fear,nightmares and all that is evil.

Retrospect- survey done.

Blindsighted- Spoted without vision.

Blind- Does not see what happening.

Relified- Relieved of pressure.

Magnified- Close thin details.

Bite more then chew-

Complacency-

Breaking times- Building points that you can reach back too. Set point, create exposeure, drawn in, move back to past point. Each time is broken allow it to be reached.

In effect- Currently in effect or currently happening.

Unknown disease-

Moveing time- Building blocks of space and stars.

Bladant-

Emobalized-

Inflict-

Nieve-

Stale- Make or become stale.

Loathe-Love and hate someone.

Takeing step back- Opposite of forward. Instead of inproveing getting worse.

2 eyes better then one-

Collecting- Infomation for use.

Farfetched-

Understanding- to conprehend and understand to the point of teaching it and implementing it in way that can be examples or pre executed.

Happening- Currently or now happening. Happened,happening and current withstanding.

Triliquel-

Dim- Lighter shade of light that lights up small area.

Congression- Units joined together to make one unit or group.

Crator-

Piling on pressure- keep attack and reinforcing forces in attack against the enemy.

All in- Use all units,resources and building in an attempt to consolidate attack.

Time- Incorporate more time into game.

Giveing order- Following instructions.

Units availability- Only certain tiers allow access to certain unit/ability and structures.

Different branch- Tree structure open up certain tier, units and upgrades.

Crush you- All factors aside causeing automated win.

Game -Original copy,standard copy and modded copy.

Jackel-

Shooting stars and star dust left- Build blocks of planets left after star shoots through sky leaveing trail for new life.

Take bullets- Take damage,pain and all pressure of another unit.

Pre occupied-

Prely occupied-

Tug- Pull alongside.

Remote- Controling moves made.

Voice contact- Any interaction,attacks and feedback all include voice input and output.

User descresion-

Graveyard- What units were killed.

History and time effect-

Humble-

Most critical- Need to be done otherwise no progress can be made. Most done the most important things first.

World builder-

Cope- Dealing with difficulty.

Stimulate- Anything giveing metal and fiscal avantage.

Consolidate- Make physical more stronger.

Collective- State of mind.

Constnewity-

Reliquence-

Incorporated- Taken in then corporated into play.

Vasive- Fast action to point.

Malicious-

Capacity- max reinforcements for given squad.

Consider- given thought on an issue,event or thing.

Cause and causes- what's causeing problem or what are things causeing problems.

Can do- With basics steps can be done.

Rapid- Weaponry development.

Consideration- To consider something even if you dont follow though.

Proceed caution- see problem and proceed with knowledge of risk.

Max capeabilitys- Peak of that unit or units.

Embedded- Something taken to death.

off race- Use another race other then main.

Considerate- Show careful thought.

Delibriate-

Plan of action- How attack is carryed out.

Mend- Repairing tear.

Starting the obvious-

Follow through-

System protocols- Link so both computers can talk to each other.

construct- What materials units/buildings are made off.

Demonstration-

Critical error- Something essetial to the working of the program,play or gameplay.

No encounter-

Devouge- Alian eating something up can also be put in category of destroy enemy or laying ruin. Eat very quickly swallow whole.

Binding key- 2 keys or more joined giveing more fuctions.

Conjenewety-

Vapor- A liquid form or acid that can be spat out and burn enemy's.

Base- Structure around you that make up safe ground this can be enclosed area or area where you can move safe,build safely, set up fortification , plan attack moves and build up forces.

Rim- End of fortification max range if defences.sides and corners of maps.

Mail- Message sent which can be received when other person is available.

Vaporized- Destroyed by vapor or poison inflicted.

Vass- Sproated out of mouth when alians speak.

Automated- Both sides are controled by ai at given stage in game. Game is then played out.

Taken higher-

Optermental-

Onturn-

Webway- Unlocking more buildings ,structures, units and pathways. Achieving withstanding application and unlock pathways to different regions.

Practiced execution-

Math
Time as an equation-

Deduct points-

Calculated- Numbers drawn up find result.

Equalateral- Equal to other amounts.

Constant- A number that does not change but variables change.

Broken equasion-

Decimal count-

Total-

Combineding numbers-

Calculated- Calculations already done.

Throw in numbers-

Damage subdevided- Bettween multiple members or missed targets cause minimum damage or missed the targets so nil.

Small bonuses-

Penaltys-

Fast Calculation-

Miscalculate-

Over calculated- More numbers then needed.

Basic,mid and advanced calculation-

Underestimate-

Duduct-

Tax-

Fine-

Odd-

Even-

Difficult resolve-

Difficult result-

Erithnical-

Calculative measurement-

Numbers game-

Uncalculated move- Leaveing everything to chance.

Time spent calculateing- Difficult or time to get answer in given time.

Correct numbers-

Correct calculation-

Can't be calculated-

Multiple results-

Numbers table-

Big number-

Equivelent-

Discount-

Wrong calculation-

Equal-lateral- Something equal to something else.

Mathematical equation-

Computers a human calculator-

Count,counted,counting-

Crunching numbers-

Key numbers-

Nuronomical-

Incalculable-

Discounted-

Estimate-

Overestimate-

Unsolveable or impossible to solve-

Too much clutter or uncertainty- makeing problem too complex or hard to find one answer solution.

More then one answer-

Wrong answer- Won't work or unsuccessful attempt. Has different follow up or effect with either dire or concerning conseques.

Accounted- Every unit counted for and right numbers and reinforcements.

Learn tables-

Fraction-

Wrong estimate-

Miss calculation-

Statistics-

Definity-

Fraction-

Decrease-

Not adding up-

Cracked codes-

Non statistical- Can't be measured by number or graph. Meets out of standard or unauthordox.

Decalculate- Find Sourse and how it is constructed.

Sums-

Misscalculate-

Difficulty-

Nothing-

Quater-

Half-

Whole-

Re-Calculate- again or once more.

Infinite-

Combined total-

Statistics-

Getting math wrong- May increase chance of upset or losses.

Getting math right- Means high chance off success.

Double digits-

Equalateral-

Different fractions-

Percentage chance-

Plus-

Underestimate-

Deduction-

Doing math-

Devize- Large collection of number done into math.

Running gamble-

Chances-

Calculated opinion-

Based on battle circumstances-

Approximate-

Numbers overestimate and underestimate-

Unequal-

Find numbers-

Portion-

Resulting-

Gamble- Numbers game.

Rounding up common denominator-

Units-

Adds to takeaway as to takeaway to add-

Sum-

Perimetter-

Fractions-

+ cover-

- cover-

Incalculable- Numbers too grate. Distance too big. Numbers don't contract.

Decimal place-

Decimal-

Type 0-X

Mannor of doing or knowing-

Calculious of time-

Gamble- Numbers

Chance-

Marginal- Close. Numbers but not equal or more.

Shortatude-

Longatude-

Sub- devisions- small math sums more then one.

Numbers against-

Pick number chance-

Accountment- Numbers,calculations and results.

Distributing-

Unfair resolvement-

Unadequate-

Illadequate-

Inadequate-

Held back by fractions-

Calculative move-

Numeral or multiple numbers-

Calculus- Formula used to calculate.

Numerate- Different numbers and structures used.

Calcalos-

Tripple-

Reduction-

Aditional-

Unit-

Cubic meter-

Devize-

Merecular number structure- Numbers fall off each other. grid.

All

One- ten

None-

Numerals- numbers.

Think numbers-

Substatial- More then you need or average enough to get good results.

Out calculate- Faster ,bigger and more their.

Advanced mathamatical equation more chance of being wrong-

Deduct space per move-

Tackle numbers-

Recognise number what it represents-

Strengthened by numbers or fractions-

Marginal-

Approcolomate-

Check ×3 - decided

Lesser or equal too-

Even-

Uneven-

Dimed- Devided and multiplied.

Total-

Set to number-

Number equivelent-

Different-

Ample ammounts-

Portion-

Constant-

Calculateing-

Calculative-

Margin for error-

Volume,weight,size and Hight,distance,tredectory and time.

Represented by a number-

Calculator or calculated-

Speed calculations-

Working out-

Answer-

Calculate approach-

Complexity-

Complex-

Estimate-

Misscalculate-

Number for status-

Multiply-

Discounted- Not counter for.

Big numbers-

Large adquote for numbers-

Result from numbers-

Sub-devide-

Odds-

Adequate-

Given by number-

Marginal-

Marginal loss-

Changes-

Defisite-

Value off a number-

The squre route off the area is measured by circumference off area-

Analsis-

Analistic-

Scale-

Increment-

Sub-devided-

Huge math equation-

Limits-

Surpass limits-

Underestimated-

More to set of value off number-

Representation of number-

Math example-

Zero-

Eliminate-

Double digits-

Longitude-

Distinct-

Distintion-

Destinctive-

Even-

Odd-

Numbers technical arrigma-

Lesser-

Less-

Prominent number-

Big numbers-

Potential numbers-

Recalculate-

Unestimated numbers-

Penetration values-

Numbers-

Increment-

Fractions-

Prime numbers-

Just a number-

Numbers chart- Read,learn,remember,implicate,apply,use, terms used and results.

Double-

Thripple-

2+'

3+-

4+-

5+-

Identifying a number- recognize,memorize and demonstrate.

Twisting calculation-

Arithmotic- big numbers.

Bi calculate- Already previously calculated.

Stats-

Calculus-

Statistic-
Money, Investments,stocks or bussiness stratergys.
Spikes-

Money- spending,savings,extra,Bill's,fun,investments,tech,costs.

New buyers-

Business factors and goals-

Wasteing- Money

Missuse- Used incorrectly.

Complexity- Will it work or need fork out more get it running.

-$1 a game.

Cutting costs-

Throwing money-

Funds- Money and rates. Becomeing availble by grants or income comeing in from another source.

Bid-

Market and marketing-

Dealbreaking- Getting better deal.

Spendings-

Cash and entitlements-

Sign-

Expenses-

Cost funding- Saveing for something.

Entiprices-

Entitlements-

Pay to use thing-

pay to produce-

Branching expences-

Payed to keep quite,pay to think, payed to talk or not to talk.

Enlisted-

Deal or agreement- Useually bettween two partys on agreement to terms of job or conditions or whatever the agreement states in terms of rules or finatial gains.

Expences-

Manpower and resources availble-

Don't buy him-

Take away funds-

Saveings-

Money handleing-

Deals struck-

Open position-

Bills- cheap to expensive.

Keys to funding-

Profits-

Punt- Place a bet.

Broke-

Draining cash-

Sell-

Selling-

Reduction in costs-

Spending over-

Small bill-

Large bill-

expenditure-

Marketing-

Business costs-

Technical- costs-

Productional costs-

Cheat people over money-

Investments-

Buy out-

Commodity-

Money-

Equity-

Equolity-

Insentives-

Money restrictions-

Adultary-

Corporation-

Private bussiness-

Bust-

Asosiated property-

Steal deal-

Swindle-

Trusted name-

Trusted company-

Sold-

Lose personal-

Personal-

Payout-

Stealing bussiness-

Jump rates- An increase in stock.

Working income-

Stealing funds-

Ownership-

Salesmanship-

No strings attached-

Simple agreement-

Grand-

Buissy-

Updates-

Settlements-

False advertisement-

Equity-

Sit-

Product sales-

Pays-

Cost for rights to produce with w40k(features) and products-

Display- At shop displayed on shelves or live demstrations and a display of game and its features and figurines.

Billboard-

Internet surcharges-

Google search results lists at top-

Advertisement-

Surcharges-

Cheap-

Cost cutting-

Assistant-

Reverse charges-

Expenditure-

Don't buy into-

Personal-

Won't buy-

Risk with knowing or researching-

Equitty-

Equivelent-

Drop-

Contract-

Alocateing-

Disreputed-

Exceeding expectation-

Exceeding value-

Expercizing value-

Concerntration-

Digits-

Stolen millions-

Not his-

Done by richest and smartest(Rts design and creation)

Job to sell games-

Buyobtain-

Lawyer-

Security-

Stocks-

Shares-

Interest-

Stealing deals-

Pay offs-

Speditor-

Makeing sacrifices to save money-

What's-

Needs-

Simple-

Flawked with bill-

Astronomical- Set high.

Broke-

Margin-

Exchange-

Profit by gains-

Entitlement-

Multiple bills-

Wasteing money-

Buying someone-

Stakes-

Smart investment-

Sponsorholder-

Make lot money cash in-

Invest in education-

Food-

Resources-

Items-

Sell-

Selling point-

Don't spend money on them-

Sold off-

Initial payment-

+ top up payments-

Labeling-

Gains-

Profits-

Expenses-

Invested correctly marketed right-

Market-

Bust-

Simple but required-

Advanced difficult but pays out-

Figures-

Profits-

Buy out-

Buy in-

Spending all money-

Portions of money-

Large sums of money-

Small sums of money -

Market change-

Bonuses-

How too spend-

Profits-

Createing profits-

Wasteing resources-

Wasteing money-

Throwing money-

Increase demand numbers-

turnout players-

Input more work-

output more player playing-

Finance-

Entitlement-

Workforce- Numbers , priority, and tasks.

Risk for reward-

Gamble-

Skills in demand in different fields or jobs or areas-

Deed-

Dissmissal-

Affordabilty-

Ethics-

Prices-

2 people Share prices off a computer- If prices rise.

Deal-

Resources, big company-

Incapeable-

Unwilling to comply-

Small job-

Big job-

Small task-

Large task-

Spend-

Spendings-

Different team-

Economic callapse- Resorces not enough to require need.

Distractions-

Grabbing hands-

Possession-

Budget-

Expenses-

Fines-

Bills-

Big some of money large tax-

Value of aus dollar and what it holds-

Overpriced-

Remedial tasks-

Lose profit from one day-

Depends on investment-

Team broke up-

Stratergy that creates business too goals or work too goal off increase consumer output and inprove a certain product or part off product. Which consumer use.

Consumer base-

Consumer whats-

Exchange-

Finance-

Sell-

Store-

Buy out stocks-

Advisor-

Sell the game-

Bussiness stratergy-

Product of return-

Sold-

Excess charges-

Inexchangeable-

Memerolmidia-

Work- getting work done. An activity resembling or haveing trates something which meet criteria as being hard labour or tasks which is considered work efficient.

Job- Someone getting paid or life earning occupation which is working towards occupant way of living or part of business which some effort is to supply or export goods.

Fortune-

Supply-

Interchange- Where buyer meet someone who willing to buy.

Sell-

Figures- Numbers.

Price tags- Designated price for sale.

Workers or numbers of employees-

Going in deight-

Sell off-

Sell off account-

Manufacture-

Work/workload-

Customers-

Consumers-

Workload too profits made-

Banked-

2 hands-

Wage-

Price or prices-

Posession-

Property-

Can't sell-

Broke-

Sever- Keep contributing money or turn.

Setup fee-

Fined-

Big deal-

Bussiness goal-

Working on and with-

Process and processes-

Won't waste certain amount-

Small bussiness-

Not enough resources-

Droped-

Levy-

Administer-

Productive-

Trust millions on someone-

Cut back spending-

Easy-

Increase profits-

Bankruptcy-

Work hard-

Work efficient-

Bill-

Lots money underneath belt- Nothing will forcome.

Service- Period of time worked into work.

Money and cost-

Cost to produce-

Cost to feild-

Make pay-

Sell someone-

Bound- Or lease of something.

Steady growth-

Sway-

Swindle-

Proposal-

Outstanding-

Price before profit-

Expenditure-

Cash-

Credit-

Holding investment-

Pay out-

Received-

Production-

Exchange rates-

Procost-

Subtaining efforts-

Afford-

Broken-

Receive-

Pay-

Demand-

Propose-

Settle at-

Work exceed-

Stored-

Untouched-

Market and buyers-

Charge someone to use robot or machine or artificial intellegence-

Apeending work numbers-

Set time for task-

Deadline-

Established-

Not cheap-

Cheap-

Affordable-

Make liveing-

Irregulated-

Patients-

Interests-

Manpower-

Too expensive-

Price tag-

Expences-

Fortunate-

Fortune-

Costs-

Cost cuts-

Spending-

Sale-

Safe-

Cheap-

Save-

Stave-

Needless-

Items-

Belongings-

Hardship-

Following-

Throw money-

Pick people or choices right-

Deal made-

Bought-

sold-

In use-

efforts-

Never get paid-

ocupation-

Industry institude-

Try ways to find money-

Cost cuts-

Proposed-

Discount-

Minimize currency-

Money outlook-

Incluesion-

All Wasteing money-

Service fee-

Buying item or thing-

Processed- Through stages of being produced.

Self funding-

Exchange-

Worth less-

Product-

Deal-

Struck-

Significant-

Substational-

Unprofitable-

Provide-

Profit per gain-

unemploy-

Jobs-

Downturn-

Taken enough-

Given enough-

Running low on money-

Increase wages-

Decrease slowdown-

Shared-

Devided up-

Sold off-

Money- Set currency for spending and buying.

Safekeeping-

Contiueous order-

Counting order-

Pay paraell to work-

Extras-

Interest rate-

Personal-

Item-

Productivity-

Sold off-

Excessed-

Buying acccets-

Sights low or set rights high-

Loseing productivity-

Co-operation-

Wages-

Not worth or valued in price-

Stratergy and tactics 39
Sm-space race,chaos- race of death and power dominance,eldar Avanced tech wise eldars, orks- mob or horde,ig-humans establishing colony's imperium of man,necrons- undead,tau- alian eldars greater good,sob- Female angels of death, dark elders adjestory of eldar traders for there kind, tyrannids Dinosaurs.

Obliged- Certain rules and laws that districts use.

Vlas- at last or finally.

Hand and eye- Quardination and reactions. Mussle memory, visual and handtypeing.

Internal complication- How everything works. Gets working and fuctions correct to run smoothly.

Down wrong road- Wrong path. Filled with stops,problems and less chance of success.

Excessive use-

Assimulate- Putting 2 objects together to build something new. This can be done with two or more elements,items or objects,products or things.

Tempermental- Change, increaseing or decreasing heat or energy.

Mental infilcition- Something done which then is mentally stored.

Roam- To move to territory without purpose.

Zonal- Affecting or putting in place effecting a zone or zonal boundary.

Contained- Control of map keeping enemy encamped.

Overconstructive- overly constructive either too much or not essential or useful.

More fuctions-

Minefield- So many things you have worry about.

Delibriate-

Rational-

Breakdown- Combat, tiers stages, resource capture and resource gathering.

Difficult situation- Problem or just createing problems. Time and place. Its not time or place for issue to be requnized, identified and sort for solution. Solution and time it will take.

Counter strike- Countering enemy attack then apply attack against them.

Relified- Relized then made up for.

Pileing on numbers- Increaseing pressure,units in responce or inproveing hold on position.

Drome- A aerodrome.

Stainless steel-

Cornered off- Entry but no exit. Blocked path.

Stream- Continieous flow one after another. Joint interlocking locked and by constant flow continuing with effect. Either flow of water or an attack that continues to hold same effect.

Dazed- Unable to think or react correctly. Bewindled.

Dewindle-

Clump up-

Disassemble-

Dusk-

Conceal- Either deep strikes units, in buildings, hidden from view or being built.

Inferno-

Haze-

Can grapple- Can understand, do act apon, make use off , lasting effect. In there human hands.

Drop zones-

Standground- Even with spotted enemy dont approach or follow keep ground and maintain postion.

Retraction- One unit or group of units taken out of combat or damage.

Decimate-

Invoice- Voices in your head.

Pile up-

Dureation-

Durability-

Inner time decimation-

Clickbait-

Retain- Recapture territory previously under your control.

Buildup-

Triangulate- Set up triangular formation.

Command cue- Spacebar.

Squareing- Square box foramation.

Rectangleate- rectangular formation of troops.

Lose space- Lose territory

Drain space- Drain resources leading to ground being made.

Days-

Constant- Something that does not change kept same.

Boost-

Livening edge of knife edge- Live on edge of risk with one wrong move being fatal or costly.

Advance game or fix probems-

Profits or losses-

Pronunciation-

Contracted- Time lease or till project ends both partys agree to terms of agreement for contract.

Continuity-

Timely occurance-

Arsenol- What someone has available to them at that given moment.

Volgar- Scary or disgusting.

Systematic- Protols or system setup that are required for setup or needed external function.

Overly timed- timed wrong what is set,required or out of place time can vary from 1sec-1 min depending on situation and what suitablely best for situation. Can be done more then once.

Blank screen- blocking memmorys.

Based- What something is based on. How can you ground something.

Loom weak- Dark clouds.

Aerospace- Space were aircraft fly or sky or clouds are located. Space in the air. Certain height above sea and ground level.

Fray- Place were battles are to take place.

Juganaught- Giant mechanical vehicle. Fully resistant to normal attacks.

Resistance- Certain armore types have resistance to certain weapons of another unit type.

Avade- Avoid in advance.

Miscontent- Miss contented lead astray.

Misuse- Used incorrectly.

Stall- 1 sec- 1 min

Aeorodinamics-

Desync-

Air superiority- Air unit haveing the avantage over ground units. Air units have air superiority can only be attack by range attacks, mobility ,speedy retreat that said they are very fragile low Hp and durability makes them more as hit run tool rather then something that can be used to open up full scale attack they are used to pick at defences or pick down stray or out place units or rally units to a point joining up with main forces.

On different pages-

Depleate units-

Momentous- Inportant or cusial. Plays significant role.

Auto targeting-

Self aware ai-

Soatafter-

Grout-

Grim- Slim chance.

Re-Install- Follow steps install same as previous.

Re enter- Keyboard input is re enter same as before. Follow installation of program.

Mounting- Increaseing presence at doorsteps.

Vogue-

Volotile-

Compliant- Action given followed out.

Drawing lines- pushing too far too little.

bide- Wait without action or move made for period of time.

Standard tactics- Fixed tactics or slight altercations.

standard tactic inprovements-

overabsuptuating-

Magnight-

Covering fire- Key points attack to allow troops to move to better or positionly better terrain or make a move.

Assumption-

Thoughts and pressure-

Attack pressure- Force needed and puts enemy on back foot.

Oprotives-

Think out- Of standard approach. Write down approach, step by step who,what ,when, why and how everything works.

Spin- Throw spin on things.

Dragging out- prolonging game or battle.

Dismantle-

Handy- Handleing situation well.

Handles-

Apply-

Areas of inballance- Screenshot, details and how to exploit and use or fix these thing to win or inprove game.

Circlulate- Melee or range surround enemy.

Comfort-Feel comfortable playing and can play smoothly.

Concreated-Lots of evidence backing to be provided which leads more toward the common answer.

Excess-

Stop- Stop or stopping progress.

Trade- loseing something in exchange for something else either or resources or units.

System automated-

Sonic waves- Blast syonic waves causeing friction. Malfuction or destruction of target.

Time lapse- Period of time not recorded.

Gods spoken- Gods words.

Distilled- Frozen or no action.

Push back- Enemy forces.

Game deversity-

saphire-

Magnight-

Capturing mind-

Flagging2- warning.

Tackled- How something is approached and delt with.

100 years ahead-

Blind play-

Inhumain-

Alternate- Bettween 2 tasks or things. This can be actions through to thought.

Animations- More then one set.

Subtain length-

De-clock - Takeing apart time.

Forgiveness- Time taken to heal and what next is done to build bond back.

Blockade- Enterance of standard ground infantry,vehicles and heros is ristricted without further input of commands,jump troops,air units or deep strike troops make use of terrain.

Capcom-

Satcom- Communication via satrlight.

Enhanced-Inproved in strength and capability.

Turn black- Turn and see nothing or standard background.

Turn back- original position

Readiness- Ready or preparing for encounter.

Door- Closeing one door opens another.

Detrimental- Tending to cause harm.

Background- Purple horizon.

Thrashed- Beaten considerably by a margin.

Point and click- click move,interact and attack game is controlled by the cursor.

Linear- One stage to another sequencely. Build order then to cap order pre decided proactive steps are done as quick as possible. In working order.

Proactive- Working given order done ahead in mind. Being prepared for things ahead of time and dealing with them effectively with best outcome.

Story
-Enslave humanity

Myth unit-

Keeper of secrets- I know all your secrets.

Lowest- Live underground with the rats.

Shape shifters-

Good can come from something bad-

Grim Reaper-

I am master of all computer games-

-160 IQ-

- negative grades-

Question everything-

Spit fire-

God beheads 5 people-

shadow factor-

Containing anger- Bottle up inside soul.

Chained up wolf- Red eyes dark shadowy skin.

Fortuneteller-

Freeing evil or demon-

Bearer of death-

Lost souls-

Scroll-

Seal- barrier, wall, book seal or force barrier which can be broken or release something dangerous.

Sound light- Of a piano playing the same key endlessly.

Something more sinister-

Connecting all dots-

Spiders crawling on back-

Lose shadow- One who watches you, your bearing and your behind.

Under constraint- Chains or locked

Sound- Stars, bells and dinging calming baby.

Honour to meet you-

The honour is all mine-

Steal hand-

The magic show-

Stealing gifts-

Careful wishing-

Words are powerful-

Stair at fishbowl-

Quirk-

Play at own risk-

I would like to say I am the victim out all this-

Energy- Around them.

Evil computer-

Wicked-

Awaken-

Why does he fear-

All knowing all seeing eye-

Hallow-

Deceiver-

Another iigsistence-

Monstrous-

Hands down- Kneel or sit.

Pease- Prosperity.

Trust and not trust-

Proficy-

Stop enough-

70000 years-

Achillius-

Lost soul-

Held world on shoulders-

Chaos traitors of space marine-

I'm anrgy-

Wierd fenominom-

Adam and eve story-

Begining and end-

God frozen in time-

Players put first- To degree.

Spy does know there a spy.

More feel of power and authority.

Whodume-

Right of justice-

Traces of God's doing-

No one understands gods ways-

Not much of a say-

Make it through the night- The unknown.

In hands of defeat-

Fully bent on destruction-

Plothole-

Bigger call-

The nameless one-

Is what is-

Eldar- Older and wise'r being.

Going to pay or get revenge-

Not as powerful as look-

God is always at work-

The tree of all knowledge and life-

Awakening-

Leave me in peace or I will destroy and what you hold most dear-

Time change-

Perille-

Liveing in dwell dark place thus turning into a monstrous creature.-

Betrayals are uncommon when same motive,motion and end goal is in mind.

Resistance-

Slip of the tongue-

Sands of time hourglass-

Test of time-

Wars for centurys-

Poured heart out-

Close to heart-

The makeing of someone or something evil-

Fricktions Bettween races-

Rise then desend-

Consumed in hate-

Empowered- Powers set opon them.

Venture-

Saviour- The Victor.

Hero-

Falling through space-

Lost souls-

Deliver pain to sick and raise the dred of evil-

Traped in hell-

Find escape-

Punish wrongdoers-

Save the righteous and virtue-

Save-

Deress which enhance evil or terror-

Rivals-

Fountain of knowledge-

Once defended-

What all there names for condemnation and conception-

Fear path to extinistion or loss of mind and brain-

It will consume you-

False gods-

Lance glance/gaseing hit-

Run scared-

Cracking mystery or code-

Prey-

Breed of human-

Sorcome-

Two sides good side and others (bad ) side.

Good triumph over evil-

Soat out to rescue-

Night terrors-

Bad vs bad-

7 deadly sins-

Sinister- Cause for mayhem. Some bad going to happen.

Witch raises heart rate.

Apparent fear-

Monster awake-

Possed resistence-

Feel my pain-

Not worth die over-

Prepare for war or conflict-

Not to help poor begger girl very powerful-

There for reason-

Solitude- kept away from other in confined and away from public eye.

10000 soilgers March against 20000-

All been done-

Sent to war-

Never go back in time-

Sleep 6000 years-

Scary sides off war- Death,killing,murder and survival.

Try to kill not there time can't be killed- Time as factor.

Fall off command-

Devil's ways-

Strength consumes-

Bodyly fuction-

Posessed-

Self aware AI-

Be afraid very afraid-

Final call or act-

Dark and powerful enemy-

Winning does mean he wins-

Answering-

Calm- A period where there no tension conflict or fighting a period of silence.

Literature-

Takeing someone's life-

King you are lowest-

Evil Guineius-

Not suppose to know plot-

Your choice gift good or bad-

Reach out shut down-

Bestoned-

Held appon-

Duress-

Dark ages-

Aftermarth-

Anything can happen-

Prevail-

Prevent-

Former rule-

Own personal gain-

Setup-

Victory in defeat-

Desendents-

Evils which are good-

Made friend-

Powerfull enemy-

Means end-

Thrown into dark ages-

Great power comes great responcibility-

Drew peak-

Death toach-

Fallen few-

Only darkness-

Overcome fears-

Dark hand-

Without purpose-

Prevail-

Grave danger-

Deception- To be on an ongoing approach to deceive that enemy,friend or allie.

Decive- To deceive the enemy by saying or doing something then double cross them.

Meanwhile-

Unfolding pages-

Story continues-

Made example off-

Cause of concern-

Turn on him or leader-

Emperor-

Leader-

Troops-

Forces-

Trembleing-

fears-

Presenting evil-

There's wrong-

Plot thinkens-

You may be usefull-

Concived by Darkness-

Burn-

Screemed at-

Deep meaning-

Bullies fighting each other-

Opposite external effects-

Forgotten like something never happened- See light.

Incentiate- Make something come out of something from within.

There will be no need for wars in the future all mankind will have advanced past that stage to a better,more prominent future were future war will only destroy what's left of humanity. Everything will have advanced to a stage were existance power is eternal and life will always exist as nothing will die. Everything else will be left meaningless as everything is known,emotion is futile and humanity will be only prolonged by its own transformation into a more advanced or superior species which could easly wipe out of what's left of existence universe at whole. War will only be fort in the mind. And life will prelong by any instances.

Prolonging a war-

Prolonged war-

Drawing relocations-

Markable-

Information age-

Prevail- After much deliberation triumphing over many obstacles. To victory.

Lose there way-

Eventfull-

Banished-

Sparks fears-

Think doing good-

But doing harm or bad-

Memmory makeup will only make problem more well know not fixing issue or problem-

Riches on earth-

Never wake asleep-

Good which bad-

Bad which good-

Arms race-

Doing good-

Talking to another planet ,race or aliens which can speak english. And grant wishes or punishments.

Unbearable-

Mystery-

Unlikelyhood getting invaded by another race or civilizeation-

Presence-

God appears and disapear-

Presence of God always felt-

Perception of God a being off another presence.

Eternity at war-

Galaxy at war-

Guarded by a knight of old- Flameing sword which can pierce any armor and armore which burns through bullets and is nearly invulnerable to Pysyical attack by mortals. Guarding the gates to God kingdom.

Different beliefs-

Guard at gate ask question to allow entry- based on knowledge, the bible and life and history if you are worthy.

Halfway through book.

Act of bravery-

Another act-

Courner stone-

Deversity against what someone's doing-

Drowning in fear-

Traped in obscrewteny-

Lone survivor-

Existence is futile-

Dont know what to look for-

Dont know what your looking for 5 min-

Destruction-

Little to speak off-

Prince of darkness-

Dark decentives-

Peer into darkness-

Dark shapes-

Lost-

Lost souls-

Forever lost-

Accention of the purest-

Bad man-

Granted-

Story contiues-

Blinded by lights-

Black tide-

Perception of evil-

Pushment ended-

God looks at you and he knows everything-

Advice overturned-

Twisted mind-

Stratergy and tactics 40
Mentioned- Same meaning or different formatting something that is written different but can hold the same meaning or slightly different. Mentioned means it's most likely already exists.

Move it-

Embrace-

Forsight- Small glimpses into the future.

Access time-

Quater-

Half-

Resists- Attack interpreted and counter or fallback put into place.

Polishing and fixes-

Acsess time- To time and what it holds. Its value and what it can do.

Sonar-

Correctional- Things that need correcting.

Candle light- Stratigic points and listening post vision is visible like a candle.

Transition- Change to another unit through stages.

Act of pain and power- Chaos.

Destremental-

What's your doing and not doing-

Extensive- Going for too long.

Buildup- Of forces means build up construct of an attack.

Perplexed-

Restricted to certain moves-

Lack of optional moves-

No encounter possible-

Performance criteria-

Incorporated-

Oracle-

Incursion- Short and brief invasive attack.

Transparent- Light traveling through object.

Time irelleventence- Time period were time does not matter to a degree.

All clear- Area clear of enemys

Level AI- Ability to cope and process information at different level of difficulty easy(basic moves that can then be learnt and maintain to standard which will allow a stadard game of dow to be played and see how you can cope and deal with the situation at this stage. To Hard and harder which will challenge the way the game is standardly played giveing slight avatage to the enemy AI.To insane were the AI gets a large resource avtage and plays with other given avtages such as vision and unit dps avantages and uses i higher level of tactics ,stratergys and micro and macro.

Max capability- To max potential.

Max capacity- Loaded to full space in building,unit,thing.

Unaparent- Not visible.

Ground zero- height of ground to air scales from 1-100 in height. Max before meeting space. And negative when going underground or below sea level. 0 being ground level.

Gravity

Gravitionalpull-

Decayded- Building already ruined from start Or decades old ruins.

Conterversy- Heated up discussion leading to disagreement or contreversy.

Overgrown- Grown beyond normal size.

Converse-

Instructions-

Spinoff- Take stuff or parts from a product have key features the same acting as another spin of the original product.

Disposeable units- Units you can throw away with little effect to the game.

Capital- Headquaters were moves are justified , started and Intel is carryed out. HQ is main to were building starts and most time end due it be heavily fortified or defended with defences.

Overdone- Stay in location after combat too long.

Overblown- Attack exceeds full effectiveness.

Accelerated thinking- Rate above extent.

Pull forces- Towards,outwards,both left and right up and down.

Asosiated-

Stages-

Staged-

Assist- Lend ones hand to help

Guided attack- Follow by instruction

Guided missiles- guided by remote control or numbers to exact location and place.

Side pocket- 4 points on edge of rectangular or square map.

Soild eye- precise and accurate.

Rebuild- Rebuild cults,csm,cl or any other unit thats has died or need replacement.

Alloy-

Refusal-

Denied-

Mapped out- Tasks,objective ,goal ,where,when,why and how to move and complete your tasks all on map. Enemys, areas of weakness , position to take anything which has been scouted or spotted by reconnanance. Special and optional tasks.

Mortar-

Reluctance- Unwilling to do something.

Invade- Intrude or break space positional owned by enemy by boarder and law.

Designated timezone-

Cope- Deal with pressure or conflict.

Blueprints- A blueprint is a technical drawing of light sensitive sheets. Blue background or grey sensitive sheets white lines as outlines. Rapidly and accurately reproduced in large number of copys.

Comtemnation-

Time chamber-

Traction- Movement without any force,movement or action moveing slightly out of position. Useually associated with ships at sea that move due to currents.

Banked- Specfic number and amount of resources used for later use of saved for specific unit with certain objective in mind.

Grobble- hands and knees and move at slow pace.

Out Timed responce- Slightly out timed.

Diamond formation-

Timely responce-

Multiple attacks-

Exposeure- A position exposed to certain risk or moves.

Hobble- hop.

Bringing back time-

Machine-

Resistence- Fighting back from oncoming attack or freedom fighter fighting against cause.

Brink- Point before disaster.

Capitalize on position-

Brigade

Muskit-

Lope-

Pronom- Found out of a number to be value higher. Prolly nominated.

Contraction- Make smaller.

Box move- Encloseing into enemy for different directions to box in.

Randomizeing time effects-

Capsol-

Hold back- Not use full strength or hold back an attack for later.

File a lawsuit-

Round in circles-

Eraticate- Destroyed into dust or tiny particles.

The law-

Tragic-

Dueplexed-

Complex- Building built with more then one level and more one room or story.

Distinct- Make out object in pattern or comflaged.

Number of missiles- Sent more then one.

Seeing and knowing- Seeing something and knowing what it is and means.

Knowing and doing-Knowing something and doing something is completely different. Knowing how something is carry and acting to carry out situations changes factors.

Seeing is knowing- Seeing is all one can do to know things out of factors cant be store without the knowledge of sight.

Bearable-

Contain-

Miss your time- Time specfic and faze.

Drastic-

Remove- Item,control,feature or unit form set situation.

Dare-

Wasteing- Cash or resources.

Read them there rights-

Macro out produced- More units more units into fight and resupply forces with changeing game.

-Program does not allow answer which not distict to game or are wrong or not completely correct. Answer need to be exactly correct before laying down more complexity into your tactics.

Learning game wrong-

Unconventional-

Bear minimum-

Concepts- How to learn and pick up a concept.

Position fazed too strong or too weak- Needs reballanceing filling ,blocked or plain backdrop.

Watch him-

Basics-

Wall in- Block all entry points and keep units inside wall or barrier.

Analise mistakes and correct- With right answer.

Clustered-

Force move- Force a move or force hand.

Confliction-

Realize-

Relified-

Clearance- Previously cleared.

Saped- obsorbed all energy or resource of thing.

Irriplaceable-

Commenory act- Act of good faith.

Volly fire-

Straight fire-

Inconsistent fire-

Out range-

In range fire-

Comerence-

Fire storm-

Burn out-

Over fire-

Blaze fire-

Melt-

Understand-

Out positional losses- Key to strengthen hold and position.

Trigger- Prepare to or choose to use at a given moment a attack.

Banishing- left to leave place,area or state.

Disfuction-

Weapon max fireing range-

Movement counters-Counter to enemy traction or movement associate a defective position or
position to counter.

Pick off stray units-

Meniel- Not requiring much skill.

Battle ballance-

Control and controls-

Private company-

Achilles heel-

War of words-

Buildup indicate big confrontation-

Quick solution-

Strengthening-

Mutual agreement-

Reasoning ability-

Mindless control-

Box- throw punches or make attacks or take blows.

Glide- The movement of air unit one place to another.

Gravel- Concreate ground were vehicles have faster movement and were infantry have standard movement.

Vage-

Order- Followed by instruction.

Drastic- Not necessary or unreasonable.

Remarks-

Comments-

Set challenges-

Battle axe-

Miss management-

Anti cruise missiles-

Number coresponding-

Co in force-

Corporate-

Information age-

Falter-

unit compensation-

More Aware-

Method and approach-

0 consistency- Over Occurring factors compensate to more successful bo and tactics.

Normal-

Minimize damage-

Direction-

Direct-

Assert-

Favour-

Entry point-

Stratergy and tactics 41
Cant remember- Then refresh.

Formulation- Prepareing for something.

Downs-

Contemplate- How you can ring around something understanding it full from sorce to all alternatives it can handle or muster to all possibitys.

Volocity- Amount of charge to harness power weapon attack amount on impact or Amount of energy and space it takes to keep lift aircraft up and keep it in the air. Air and space. Mostly air velocity.

Calibre- Max charge of characters abilitys.

Pre- Before.

Strat- Small ,short for stratergy. Pre tense.

Battlefield elements- plains,lands,seas,forests,space and water.

Owned property rights-

Contrast-

Varosity- Strength output and imposed by one self by output. Pulling through strength. Angry by strength.

Driven- With objective in mind.

Drive- way of approach to things.

Exorted- threaten taken or obtain with unfair means.

subliminal memory-

Skills needed-

Eccentric game- Uncovential strange but excellent.

Decite-

Sonic boom- Sound and electric waves causeing explosion.

Devistate- Destroy or ruin.

Deliquence-

In construct- Currently being built or constructed.

Constructed- Built already. Construct widthstands placed in place.

Tenity- To do something wrong. More then one.

Core forces- What's units make up grunt of your attack. Mostly what units in number consisting off. Either infantry,vehicles,air unit or heros with specfic goal in mind. Sets up different plans of attack and objective and ways of attack change. Core is useually made up of an infantry based that can conduct attack or counter enemy forces in multiple ways. With multiple weapons of upgrade and choice this units staple of any forces and should be built around depending on what you like or what your objective or goal is in mind.

Scatter- Spread across map.

Conducting an error-

Incomplete attack- Attack cut off or not carry through.

Rain of command- Who head on top.

Dragging out-

Juction- Where two more points join.

Menial- Very small.

Connection - Bettween two or more.

Disbatch-

Dip- Dip or break out of vision moves undetected.

Sink- Sea unit destroyed falling deep into ocean.

Duck- Animation in cover.

Vital-

playmaker- Creates plays controls offensive and defensive moves.

Nobal-

Abrupt- quick. Block,stop or disturbe process of playing.

Unit harassment-Disturbing play- Unit used deny resources or kills units which are not micro or defended correctly. Disrupting enemies current and future prospects.

Toil- Stop an attempt of something.

Sceptic-

Noticable sounds-

Rover-

Hold-

Destroy-

Ruin-

Rott-

Abort- Quit or get out soon as possible tactic or plot spotted.

Abandon- Completely uter withdraw, retreat or quit or possible repercussion.

Resilience-

Falter- Lose strength or momentum.

Pot shot- 1 Shot from long distance.

Ensure-

Snare-

Is and will- happen or be.

Tug and duck-

Mandate- Official order to do something by date.

Reserve energy-

Speak-

Beam-

Clash- Engage.

Tail- Follow behind without being spotted tailing.

Trailing- Following set path.

Begger-

Binding metals-

Pull- Try pull something off does not necessarily work.

fold- Give up standoff.

substantial-

Death zone- Where unit has died.

Battle zone- Battle taken place. To take place.

Viral-

Commencing battle- Battle has just began or commencing from later stage.

Map size- Enhanceing current maps, increasing size and rebalance introduce new designs.

Backstabe- Make comership or friendship then hit back with attack or moves without him seeing. Behind back stab.

Set key- Cant change already fuction to certain role such as esc cancel or enter to talk.

Rollacoaster- Ups ,downs highs, lows scares, happyness all lead to something an end.

Classic RTS formula-

Limitation of attack- Where it stops and ends. What's needed for progression.

Entering command-

Cover tracks- loss of data.

Sam site- Serface ground to air missile.

Transparent- Light traveling through object

Dought- Past to present doubt progress. A state of mind which emplys negative drawbacks on what was done.

Overseeing- Over watching something.

Time deduction-

Recover- Back to previous state.

Submarine- Nose in front, eyes on back and tails up always looking overhead.

Content- satasfy(someone)

Nothing happens-

Strall- A leisure or objective easyly achieved or victory walk.

Slick-

Smooth-

Efficient-

Volitional- Relateing to use of ones will.

Installing cheats- To a computer game.

Areas open to flak moves-

Calbre-

Conduct-

Kalis- A wavey sword.

Outer vision-

Vision- close,medium and far distances.

Technology- Old tech probe to hackers.

straining outcome-

Snipe- Pick of unit that is stray.

State of play-

Blood wound-

Poke-

Intrigue-

Household- Each enterance is locked or blocked this includes windows(visual) or doors(enterances)

Pillar-

Bracent- be aware of what happening being able expect something in shortcomings.

Exploit- Use to avantage.

Main confrontation- One large battle that takes place.

Key turning point- What turns battle into favour or disfavor.

Previous- previous state or stages.

Set time- Time set to a task.

Base time- Time based on the task.

Fades- Something that will be forgotten.

Pace-

Man up- Take place get ready or mantality of a young child.

Man to man- mark up one on one.

Destroy things-

Overrun-

Visual overlay-

Vertical underscore-

Spacing- on maps

Visual overlay-

In game visuals-

Ignorance-

Intelligence-

Bite time- chuck of time taken. In decimal fractions

Momentum-

Tension-

Convey-

Terendous-

Tourment-

Causous-

Thohesant-

Tenity-

Cram-

Tacs-(tactical marine squads)Classic tac marine style of play or conventional.

World flat-

Earth spins on axis-

Tasks-Minimize or maximize tasks management.

Fallout- end result of situation

Endgame- Last stages of the game.

V formation- set units into v formation or air units .

Moan- vent frustration.

Weep- cry.

sparks- 1- eletrical sparks of light 2- Energy 3- small signs that show strength. 4-sparks of light energy.

repair time- Fix what is broken. in releventce with all time factors. Types of time.

delirial- A hybrid between delirious and wise.

Re- assess-situation then again more then one.

Lift- Push it up level.

Sacramental-

Derial- Take something from and it to an different use.

Thump- Hard hit that makes engaging pounding sound. 2- Sound of stomps 3- engagement 4 - Powerful blow.

Spirit- Ghost or shadow or Ray's of light of something Which has no existence in normal form this form allows different fuction cans and cants it made from a dwelling of past existence take what's left and building into another form.

Background sounds-

Prolong- Make something last longer then expected or what its suppose to.

Predefine- Defined limited or established in advance.

Trapdoor-

Traydoor-

Naught-

Monark-

Lord-

Jip-

infantry operations-

Research found-

Moves within vision- Safe with understanding and reasoning.

My turn(devil)- Control play and map,strategy is,tactics,moves of attack are made by you.

Loft-

Time race- Use,know,manipulate time to give them avantages in battle.

All stages of game ballanced- Then give each their slight avantage but still giveing some use to units in lower tiers in late game this can be either or cost,dps or abilitys or something ties in with the game and helps inprove gameplay and ballance.

overused- Used too much weakness or counter is found.

Clear brain of negativity-

Burn alive guesses-

missing things- things needed to inprove gameplay.

Endless game-

Dammed- Forsaken or deemed into daemonhood.

Molted-

Blink-

Rare breed-

Fire fight- Both players takeing shots at each other each takeing blows and deal damage to each other.

Intervention-

Neglect-

Misconseption-

Cycle- Keep occurring over and over.

Dive- To fake a loss.

Conclave- Rock or mountain gives way. Leave one traped or blocking exit.

Clustered- No set formation all joined together closely.

Unit choice- What it's based on.

In his DNA

Perspicuous

Laws
Unfair dismissal-

Injustice-

Ownership from playing modding-

MisConception-

Attempted murder-

False intents

Abuse-

threats-

Digging dirt

Miss use-

Becomeing stupid-

Codes of conduct-

I'll intent-

Chuck computer games-

Face jail-

Responsible-

Dont stop-

Peaceful resolution-

Protection in best interest-

Lies-

Excusses-

Lie to miscontent-

Not take fact of evidence-

Age of person-

Fact-

Straight facts-

Treason-

Threaten-

Lied-

Murder in first degree-

Motives to murder-

Or plots to murder-

Pay for all there crimes-

Reject-

Hit him-

Criminal record-

Starting fights

Multiple lawsuits-

Nothing-

Charges laid-

Pressing claim- verse my claims.

Adress situation-

Juristicted area-

Difference bettween murder and a killing-

Sain-

Insane-

Stealing-

Rape-

Missleading-

Position to harm-

Baby him-

Insults-

Hates him-

Not scared him-

Missleading-

Started by them-

Excuses-

Laws infavour-

Property rights-

Poise to intimidate-

Hurt-

Disfactor-

Insults-

Past crimes-

Given notice-

Not complete- Words or documents.

In excessive- Words or documents.

Outspoken words- Inaccurate not to base or follow apon with right action.

Turn of events-

Prosecution-

Adressed-

Wont work-

Will work- More factors then come into place.

Connections-

Justified-

misleading-

Imposture-

Settlement-

Causes-

Worsening position or hold-

Targeting-

Postpone

Direct to stop-

Do stop-

The law- States.

Wont accept- Something wrong,incorrect,lies and decite.

Private investigator-

Spy-

Use incorrect-Name or punctuation.

Decise-

Sue-

Criminal injustice-

Justified speaking-

Cant ban-under restriction of doing something wrong and under that circumstance evidence must be handed that something has been done wrong. Ban cant be handed out without law warning or approval from both parties. Law must suit doing and be handed due to the circumstance. Any disajence or lack of evidence will throw out claim.

Not your place- judge.

Lifting a ban-

Robbery-

Instant ban-

Consistent talk- abrupt subject.

Under arrest-

Lies and decite-

Threatening to fire-

Not respect ones authority- misleading to misjudgment.

Accountive sign of terrorism-

Know to or will cause harm-

Under jurestriction-

Fault to-

Stealing-Try to steal or ways to or ask people to steal foods property or access or another individual which ownership and property belongs to them.

Getting caught stealing-

Reporting act of bad behaviour-

Speech- inconsistent,factual or based on event which has happened or are happening.

Breaking privacy-

Equal treatment-

Breach of privacy-

Incess of excuses- Excusses to fall for own wrong doing.

Thrown out-

Appeal is weak lacks reasoning and responce.

Proper responce-

Addiction- An overobsessioned.

International or worldwide law-

Conspice-

Destroying evidence-

Payout-

covering up and tell your wrongdoings-

Controlling-

Prison-

Seviroty and range in what your saying or doing-

Thinner-

Speak to banker-

Steal protein-

House-

Steal food-

Steal places- Change place.

Pay offs-

Bribe-

Scare-

Haunt-

Flag-

Written letter-

Dont care-

Think they can do whatever they what-

Detained-

Detention facility-

Evidence- Must fine in detail with pin point everything. Specfic on details facts what was done,doing detail description.

Breaking computer games-

Giveing the slog-

Sue-

Break in-

Consequence to action-

Endangering-

Damaging property or things-

Unfairly treated- Singled out and used controling factors.

Out of way - To make remarks or approach.

Justice and injustice-

Action- Not going to get far.

Investigate-

Time under jurisdiction or time in prison-

Corrupt-

Careful what you say and then do-

Law speaks-

Higher level education-

Under jurisdiction pemaltys and evadence is given and then examined informal way then question are ask and answered to district what went on and who is correct in circumstances.

Material goods-

Smuggle-

Blackmail-

Restricting action to places and people-

Discrimination-

Unlawful treatment-

Raceism-

Crazy action-

Insane acts-

Wrongdoing- doing wrong.

Action to responce- Action which acts to certain responce.

Unfair treatment- Single him out.

Fraud-

Freedom of will and own digression over targeting-

Isiolas thinking-

Lessening under discresion-

Dont like- Too bad.

Outspoken words- Out of contrast.

Charged- wrongdoing.

Catch- In miscontent or lies.

Hurt-

Breaking key standards for daily life-

Dont dictate what you can and cant do-

Trouble-

Damage of name-

Remarks,comments-

Applyed by numbers- Not seeable correct.

made up reasoning-

Chargeing-

Stop makeing obsorbed comments-

Out of contrast-

Brought to attention-

Dont like what was said-

Caught- Doing wrongdoing.

Eletric chair-

Serious problem-

Cause trouble-

Meaning of harming or act of harming-

Posted off- Angryed or intimidated.

Stealing time-

Delete game-

Wasteing money at financial loss-

Pushing people at wrongdoing instead of correcting or congrats people on well performance-

Dont like writeing- Your problem everyone has access to same thing which are all legal to use or own. What someone rights or says is really up to them then can dis created to anyone on contempt.

Causeing too many problems or problematic situations-

Exault powers-

Death penalty-

Clean up mess made-

Sue-

Squarely blame one person-

Not what the law says-

Internet bullying-

Limiting and degrading-

Leave it-

Unwillfully complying-

Mad-

Insults-

Indignity-

Ignored-

Age-

Level of maturity

rights of understand and knowledge + common sense-

Abuse-

Expressing words of dismeanful action-

World news-

Watch tapes-

File lawsuits-

Challenging claim made-

Only so much one person can take-

Body language- million of small senses on body.

Controling actions-

Forms of abuse-

Wrongdoing-

Personal traits- That people do.

The person of blame is solely the responsible pertipsent- Who is act in falt or has done acts of faults.

Bullies-

Assault-

Picking on-

Insults-

Ratial-

Makeing attack or swipes-

Wrecked-

Financial loss-

Significant financial gain-

No appreciation of what someone's says or does-

Rude or Insulting responce-
Computer related diseases-
Motionsickness-

Emotionsickness-

Breaking heads-

Computerized disease-

Paranoid-

Sleep apancy-

Paranoya-

Hurt- Physically or mentally hurt.

Injury-

Accertive-

Madiness-

Lack of concerntration-

Traction of eyesight-

Rage-

Psycological-

Mental-

Pesemistic-

Sike-

Correctional disorder-

Brain paterizeing side effects-

Insult to injury-

crazy- Doing something which is deemed to be crazy.

Covering up own mistake or transpireing-

Split brain open-

Name for it-

Eating disorder-

Mood swings-

Psychilogical damage posed-

Wrong with there heads-

Anger centered around nothing-

Not holding together-

Dangers-

Disability obtained-

Let it happen-

Subtaing play time or limiting-

Risks of death-

Twitch-

Given problem-

Unsettled-

Unset-

Brainwashed- Made to think a certain way or act certain way.

Cause-

Signs-

Cause reduction-

Fault-

Own fault-

Cause by accident-

Someone's doing-

Breaking into heads-

Vertiscore- Slow decline in mental heath brain slowly loses focus.

Fears-

Clinical decline-

Brain can't cope under a certain amount of dureable pressure-

Scared-

Playing with someone's head-

Drive someone to sickness-

Through sickness-

Driving someone to drink or become Drunk-

Drive someone crazy-

Blameing others-

Grief-

Brain copeing under pressure-

Brain cope-

Mental strain-

Lapse in concerntration-

Suffering-

Tromatic-

Troma-

Sane-

Sanity-

Sike test-

Attempts to anger-

Disleptic-

Side effects-

Paralised-

Paralaptic-

Moral deline- Loseing assentives,progress or motivation.

Victomized-

Unforgiveing-

Built up anger-

Anger-

Identifying a problem-

Brain space- A retraction of thought.

Bearable-

Fearful-

Felt-

Experienced-

Done-

Damageing-

Endamageing-

Coped-

Blinding light- white.

Screwed head on wrong-

Eye disease-

Overworked brain-

Pushed too hard-

Viral signs-

Genetic displacement-

Restlessness-

Broken-

heart pump-

Brain disease-

Breaking concerntration-

Torn-

Conguise eye-

Good gene-

Bad gene-

Eye deficency-

Brain tranparacy-

Overstimulateing brain-

Concern-

Strong in mind and body-

Stealing minds-

Dileptic-

Delcema-

Linking-

Deprived-

Playing with once head- dangerous or risky.

Thoughts-

Understanding then comprehending-

Dire need help-

Simple or complex-

Unfoalding decline-

Negative falldown-

Enternal and internal pain-

Mental-

Psycal-

Hatered-

Pain-

Sickness-

Eye cell-

Personal-

Angered into madness-

Angered by someone-

Angered by something-

Madness too insane-

Motives-

Problem getting worse-

Increasing worsening-

Causeing another problem not assosiated-

Memmory clocked-

ConTroled thoughs-

Maintain without Causeing decline-

Maintain without cause Memmory decline-

Inexcessity problem-

Cope under pressure-

Hurt someone-

Can't get off chest-

Blatant eye-

Symptoms-

Lost head-

Tempering-

Easy fix-

Relax-

Pressure-

Copeing mechanism-

Sick-

Sickness-

Prevention-

Not stoped-

Once-

More then once-

Constant-

Distressed-

Unsettled-

Root of problem-

Fighting fit-

Busts-

Feaver pitch-

Rest-

Weary-

Neglecting sleep-

Dramatic stress disorder-

Human nature-

Diddenr stop-

Contiueous-

Risk management-

Afraid or fear-

Cits-

Exma-

Moral delema-

Hesident-

Hesitate-

Disturbed-

Paranoya-

Burns heartrate-

Viral-

Lucky-

Distressed-

Everyone against-

Pressures Unfoalding-

Small manageable headakes,migrains-

Rare,likely,won't happen,will happen,possible, can't happen and unlikely-

Evidence,belief,cause-

See what happens when not stressed right away-

Shock-

Stressed-

Distressed-

Inbred-

Emotional ties-

Effected by emotion-

Holding blacency or blameing-

Victum-

Change gene-

Non stop talking-

Draining brain of fluid-

Disabell-

Breaking conerntration-

Millions nerves-

Disraught-

Warry-

Burden-

Infuriate-

Paralaptic-

Fighting deamons-

Too dangerous-

Traumatic-

Up and down-

Painsaken-

Out of focus-

Traumatic-

Pandemic-

Faint-

Daze-

Dazzle-

Pemiment-

Feable-

Brain and emotions Very sensitive-

Lose it-

Lose-

Ignoring signs-

Better- Strong, more energy less problems or symptoms.

Immunity-

Be carefull- A can happen.

Wellbeing-

Verbal bashing-

Imbosol-

Slow-

Flinch-

Broken sight-

Good comes with bad-

Broken cause-

Mild- Comes and goes.

Tierd-

Sleeper-

Hear bad things-

voices-

Stop playing with head-

Spread-

Painful-

Lost sleep-

Eye Degration-

Faint-

Remenies-

Wake-

Sleep-

Cool-

Heat-

Mental strain-

The emotion-

Hold emotion-

Shock-

Anestetic-

Pain-

Disfuction-

Torn-

Health-

Salt for wounds-

Sensation-

Correctional dissorder-

Restless-

Factors-

Breaks-

Mental decline-

Blocked memmorys-

Pychilogical-

Won't notice toll later or in guines.

Skeptual-

Burned out-

sleep broken-

sleep deprived-

Strain-

Unrest-

Out of focus-

Panic attack-

Problems learning-

Lose cool-

Rage-

Decent-

Mental destain-

Fireing up-

Problem-

Prospect-

Wellbeing-

Driveing mad-

Brain inpairment-

Heart on edge-

Edgey- Means getting angry over small issue.

DNA lock of hair-

Go too far untreated-

Tempoary-

Reassurance-

In head-

Probably nothing-

Positive and negative-

Copeing mechanism-

Neglected-

Ignored-

State of mind-

Paranoya-

Stress-

Problematic-

Shocking-

Sickness-

Sick-

Mad-

Maddness-

Mental scars-

Mentalize-

Threaten-

Proceed-

Heartpain-

Opression-

Depression-

Repression-

Natutral remony-

Drugs-

Food-

Rest-

Sleep-

Pale-

Withdrawal-

Painstaken-

Steam-

Servere-

Display brain-

Antiopath-

Mix emotions-

Downturn-

Nume-

Null-

State of mind-

Falling under lines of being dangerous-

Deemed dangerous-

Prospect dangerous-

Plain fear-

Dispear-

Deftime- Time when things can't be remembered or done to full concious ability. Ussually when tierd or out of focus.

flustered-

Body clock-

Pale-

Hesitent-

Tierd-

Tiersum-

Nervous-

Heart rate-

Heart ache-

Aphobia-

Pain-

Dignosed wrong-

Exsuased-

Analeptic-

Analesint-

Deaf ears-

Problem- Something that needs to be fixed.

Felt pain-

Painfull-

Analistic-

Analysis-

Incapasatate-

Brain inpairment-

Tramatize-

Restless-

Root and cause-

Pain- Something that inflicts or hurts.

Playing with brain-

Dimentia-

General Health-

Breathing-

Shut down- Closeure or shut down of body.

Handleing pressure-

Stress-

Problem associated by pressures-

More headaches-

Traumatize- Bewindled by situation.

Signage- Sign off something or leads too.

Back to old nature-

Patronize-

Preversed- Something done against.

Mental-

Reabilitation- back to precious state.

Apalantic- can cause different problems or diseases.

Handleing stress-

Aged-

Tore-

Ripped-

Plato-

Rest-

Recovery-

Dissapointment-

Disaproveal-

Stuff happens-

See Less-

Pressure-

Moral delema-

Well-

Healthy-

Sleep aptni-

Hesitate-

Tantrum-

Exhaustion-

Burns-

Sad-

Own worst enemy-

Side effect-

Associated problem-

Risk-

Reward-

Pass-

excessive-

Depression-

Expression-

Cope-

Collecting or gaining memmorize-

Exceed-

Need to pass-

Knocked-

Worred-

Escape-

Fallen victum-

i'll-

Well-

Wellbeing-

Horrible-

Horrendous-

Express-

Rest-

Viral Pain-

Exceeding pain-

Extend-

Exterior or exceeding pain while doing actions such as running or moveing-

Excedetive-

Tore-

Troma-

Soul-

Anger-

Anger too explode-

Break down-

Dignose-

Related computer use-

Breaking-

Breakup-

Controled-

Vice-

Grazent-

Loss of life- worst case scenario.

Denial-

Knowledge and understanding-

Fight against-

Strengthen-

Fix problem-

Opperating-

Opperate-

Calm-

Accident-
Stratergy and tactics 42
Technical- All small factors that can be considered.

Speed- micro and macro, unit functionality.

Inportance- must be done.

Feedback- What's going to be done how the enemy counter to your move and voice over your place with the move.

Monsoon- Heavy storm.

Fuction- Work correctly.

Mandate- Done by certain time.

Shaft- Lightnight that breaks through the sky.

Shank- Move object with metal bar or guided tool.

Smoge- fog blinding.

Overcast- cloudy.

Forward keys-

Resist- Pressure to hold on till you get enough forces or units to make a comeback.

Objective- Dissagree either or goal set in mind.

Updates-

Forced Intervention-

Limits- Limit playtime to certain games and hours played each day. Controling and ballanceing game provide more steady competition.

Illrelevent-

Blanketing- covering up.

Zone in- blocking distraction focus on one thing.

Famine- Shortcomeing of food.

Approach each situation differently-

Shifting- Moveing moderate distance diagonally.

Vigorous inpact-

Disfigure-

Findings-

Thunderous clamp- Trap under tretourous conditions.

Strength in ivasion- dodge moves make plan counters and attacks.

Marksmen- mark or tracking enemy's moves or pattern for counter.

Enclosed- Move closer towards target or make ground.

Carry- To be doing most work or unit that carry rest of forces due to its strength and damage done in numbers.

Last the distance- Survive long period of time or continue long period of time.

Spite- Disire to hurt or offend someone.

Man or woman- Deprived from the same human meaning one or one species.

Initiate- Steps into launching missile or launching rocket.

Open up new pathway-

Instigate-

More complexity-

Terminate-

Duress-

Efforts of attack- What trying to pull,what tactic,where did if fail and why. What needs to be done to get that tactic to work.

Pulling off-

Maps- Remove parts of map, add new parts to map and Re shape.

Conscript- War document.

Defined feature-

Battle cry-

Synch-

Advanced military components-

Far or advanced weapon fire- Outside vision or clear and consise range of fire.

Outer body experience-

Works limit period of time-

Progression- Of sp capture.

Reintroduce- Something previously used is again used in a current circumstances.

Contemplate- To start in action of content and learning of something.

Compensate- Make ensurance or give after make up for good will. A team play where some gives to another then receive back as compensations.

Compremize- Plot,tactic or action caught in action.

Lineal- Consider on lines leanear.

Outer focus- Focusing on outside things.

Core construct- What games built around.

Works limitations-

Small objections met-

Bridge- build bond to gap how one joins to another.

Disorder- Wrong order sequence.

Term or terms- One given term or group of terms.

Slow developments-

Fast development-

Fible in the mind-

Lever- Pull inbettween.

Growing concern-

Mine tap- Tapping resources that become available.

Air support-

Air supiriority-

Reframed to talk- wont talk or change subject.

Fuction-

Disfuction-

Frequency-

Hiding Behind banner,religion or race motions.

Proavision- Supplying something for use.

Intelect- Speaking intligantly or doing intelligent things. Intelligence by action.

Brazent- In fear of getting damaged,hurt or attack and avoiding or stopping these things.

Brazed- Slightly getting hurt or damaged.

Be lifted- Commanders or cult aspiring champion lifted into daemonhood.

Designed on limitations- Max capability before haveing drawbacks.

Base direction-

Leave it-

Airodinamics 2 - Size of aircraft,weight,key features that allow takeoff, landing and stay in air for periods of time withstanding air conditions and different speeds of flight.

Volotile- Area vunerable to attack or open to attacks.

Energy- Movement of amassing distances.

Controled attack-

Multiple attacks simultaneously-

Base build time- Time something build by or something needs to happen.

Tourmented-Agregated into fighting.

Leanient- Leaning towards something or let some happen which you free choose to let it by.

Conference boosted- Take more risks and be more confident in your own ability.

Pin-

Data sheet- Record of data. Analysis later.

Execute plan-

Vinity- Wothless or futile.

Vicinity- Area of space nearby.

Ported- Any armory upgrades from taskbar are then granted to unit on fray of battle.

Telepathy- Tranfer of information one to another.

Cohesion- Action or act formatting a whole.

Halt- Go no further.

State something- Say something. Formally and clearly.

Village-

Grant- Agree give or allow.

Advanced timeings- Decimal fractions more specific more details dealing with time. Time relation.

Best interests-

Perish- Die in sudden or violent way.

Extersize- extersizeing there power. What is ones extent of power and how can it used size and ways.

Endevour-

Lutacris-

Obligated- Have to do something.

Obligation- ask to do something.

mould around tactics-

Comrardary- Friendship between 2 people building bond.

Defeating whole purpose-

Close door- No access block entry offor no chance of getting through without force.

Access is denied- Without codes or give access.

Wasteing time- No purpose or lacks purpose or stop or avoided.

Acting unwillfully- Without freedom of will to do something. Acting irrational without precible of ones free will.

Reached- Gained access too.

Complaceancy-

Deal- An offer then asking to receive in return under guideline on what both partys get what and need.

Raze- Boodthirsters take damage for time being summoned they endure damage in the real word because there a different make or breed which cant last in a breathing air or subtain life for long period. Skin is made to feel pain and fire and heat. Which is then contrasted into energy or strength.

Summoning dance-

Too slow-

Design of macro cost- 1 million.

Wallock- Beat back side of once vision to one self or an enemy.

Warlock- magician.

Controled timeing break-

Oversupply- Too much resources building and construction units can not handle either leaveing over supply of resources. Must build more constructive building or float will leave you with too much resources unvailbe for use and leave you under supplied in units and not macro your forces to full strength or capability.

Walkover- Control temperment allow each passage to go in you favour.

Intersection- Laneway where entry is one way and exit is out one way with little movement change of them leaveing this path without jump unit and air units. The path is used from movement from one place to another.

Intersesion- A period when rest can take place.

Time deficits- Fastest time build or standard time build is either over time or takes longer then normal would for a reason. Standard build is 3 min 40 sec then the outcome is 3 min 52 sec.

Go- game over - game is won.

Call- Asking for responce.

Neglecting time- Not considering Time while play common mistake.

Raid- take resources stratigic points or make small attack on enemy either early game or small attack not useing full forces to weaken or cripple enemy units,defences or forces for a later bigger attack.

Kazam-

Baiting into trap-

Enable- unit,building,ability availble.

Disabled- unit,building,ability unavailble.

Momentous- Playing significantly in game what change game into ones favour or a large battle that turned the ties and helped the win.

Tole- Effects on you.

Safe Bay- Area you can go without damage being inflicted a safe zone or area of defence. Minimize damage or allow no damage to be inflicted to troops. Encamped position with lp2 or cover

Enviroment- Background, features and terrains.

Widening attack-

Close quarters move attack-

Use most successfully tactics- trademarks or most powerful. Dig back on experiences know what works.

Micro machines-

Craving once needs-

Unit designs-

Commission-Earning rewards or resources for doing something well or winning battle or achieving an objective.

Units,abilitys and building,resources
Shadow species-

Crawler-

Engined for certain motives Design to kill or destroy.

Unstable- Units,terrain or abilitys. Machines hard to control. Malfunctions ,mechanism, mechanics or Unstable.

Robotic outbreak-

Spawn crawler-

Vanguard-

Univail-

Dragon water Serpent-

Shadow sphere- Createing shades or shadows reduce or null enemy vision or cause damage to enemy on shadow areas.

Pain inflictor-

Un-complexity-

Splash damage-

Adviseor-

Marder-

Mardoor-

Earthbreakers-

Clutter bomb-

Raven-

Robots- Bigger attack cursor

Devestator-

Throw in effect-

Earthmovers-

Silverchair-

Convoy-

shipwreck-

Convoy-

Futureistic-

Creature-

Fiend-

Septar-

Unlock system-

Mole-

Malifested infustructure-

Raggid edged-

Tear-

Double layering building- Build on top of each other.

Vertical infrstructure-

Replenish- Small bits resources taken from income over time. Maintain on field of play.

Endless ability- or once active last spend of the game.

Unstable- Acting erratically,constant maintenance ,Need constant work to maintain stability.

Damage subsided-

Scatter bomb- scattered attack projectiles.

Invisibility-

Organs-

Organism-

Toxisity- Take damage over time or take critical blow or damage to once hit points.

Bomb Area- circle.

Emulate- Building or structure.

Mind trap-

Web mine-

Ragnaroth-

Scanner or map scan-

Self contained-

Lifescan-

Beasts-

Creatures of the deep-

Set fortifications- Building places of refuge.

Centement-

Groundbreaking- To bring you far ahead. Break ground you stand. Or very effective against ground units.

Biological- Aliens or species with a distinct difference to humans.

Complete unter self destruction-

Does not die,sleep or eat a rock-

Useing ,produceing and consuming planetary resources-

Weakening-

Stealing strength-

Goblins- Poor,vulnerable,weak,steal,cheap,angry,vicious,pure evil,fight and trick.

Flaming arrow- Guild or reveals the way.

Defilor- Like a crab.

Function-

New resources- system or resources that make up the game

TRI fighter-

Air gunship-

Shuttle-

Stuck or can't move-

Tiplosion-

Mass effect- Effect all units,vehicles and buildings. Or has large effect on area of the map.

Red markers- dark spots on map detecting enemy late game or hero ability.

Tangle-

Mass extinction-

Marta-

Restrainted- Unit only able to do certain moves or ability.

Splatter bomb-

Unuseable-

Activate- In effect.

Beasts-

Robin-

Deadly scout-

Wipe out status area-

Steal lives-

Can't see you-

Orbital relay- Beams.

Monstronomous- Creature of mosterous features and traits.

Pychotic abilitys-

Unteplaceable- One off only exists once.

Enhancement-

Reduction-

Nighthawk-

Trance-

Blane bearing-

Consumeing lifespan-

Vortex-

Tamed beast-

Constumstantial amount of damage done-

Light weighted-Faster,more mobile, capture faster and good for small,fast and deciveing attacks.

Inbread-

Guardians- guarding.

Namelessone-

Unique ability or talent- Each unit has these skills which gives certain purpose to there play.

Trojan hourse-

Imperial- Building from imperial in construct.

Solids-

Open ended unit passave ability and game-

Disorder or structural build orders each teir-

Life draining-

Mountaining- Force,size explosion able wipe out enemy off feet to be complete destroyed.

Attack wolves-

Explosive charges-

Attack or ability distinction-

Forged-

Rapid fire-

Monster-

Tangles caught in snares-

Use powers likely-

Command links-

Landmine,tanktrap,wall-

Invisibility-

Stealth-

Extra damage- target.

Extra armore- Bio.

Air units fast tracked-

Talacement-

Weat or grain-

Weilded-

Hallow- Nothing contained inside.

Snowball effect-

Motionless-

Rickashay-

Execution-

Establishment- Build that abide by rules and regulations. Hold certain structure.

Destablshed- Take away things that once established.

Joint- Joined by two parts.

Infustructures- Each races building for each players use.

Rain off fire-

Fire for. Skys-

Self repair-

Loseing strength-

Mass extinction-

In effect-

Transmit-

Squadron-

Slave driver-

Hard as steel-

Enhancement-

Top secret-

Encharnted-

Activeation-

Deactivevation-

Class above- Unit class out weaponing or have better statistics.

Creatures-

Hardwire-

Mechanical defences-

Guided missile destroyer-

Seeking missile destroyer-

Appear and disapear-

Magical construction-

Unit or attacks of nature only makes stronger any mortal attacks feeds on his strength-

Heavy weighted unit-

High orbital cannon-

Slinky-

Feeline-

Hammer-

Orbitory above orbit level-

Upliction- ability used and in effect.

Deviceive-

Spellcast-

Supernatural-

Fists of triumph-

Posess-

Blades off intersession-

Cast-

Fiend-

Explode- buildings,plasma generators,units and attacks.

Bombardment-

Broth-

Starport-

Rupture-

Weapons disopate-

Beam- Ray of light which is contiueous and in contrast to heat.

Plasma base-

Plasma weapons-

Fire-storm-

Growth rate-

In possessium-

Bounded- Bounding something to something else.

Lifeless-

Wreckless-

Attributes-

Deterence-

Launched-

Orbited-

Rounded-

Scurray- Move under pressure or anexiousness.

Primary fuction-

Resource binding-

Pinching skills-

Tied into effect- Ability.

Specialized combat roles-

Bolt pistols-

Bolt guns-

Raised from stone-

Mineral deposite-

Fatal blow-

One purpose or another-

Prey-

Military accets-

1 weapon-

Left defenceless-

Base off operations-

Blades of triumph-

Equip-

Unequip-

Increase strength-

Breed-

Drakes-

Trident-

Under ristrictions-

EMP- Eltromagnetic magnetic posponer. Dureation 1 min

Propelled grenades-

Meltdown-

Forged together-

Raven-

Bonecrusher-

Transmitter-

Deformed-

Contraptions-

Jam-

Well rounded- Attributes each area.

Appear and disapear-

Engined to destroy-

Disable-

Shock troopers-

Hero- Specialized unit enhanced strength,size and toughtness. With ehanced abilitys.

Obliterate-

Stealth fighter-

Deactivate-

Separatus-

Hypnosis-

Hypnotic-

Static defences-

2nd stronghold-

Deceiver- unit or hero.

Deliverer-

Feeds on resources unit or hero-

Rose- Gathering strength or power.

Flesh wounds-

Damage-

Specices-

Specialy identified-

Elevated-

Raised in strength-

Territorial-

Dark magition-

Grim taint-

Pounded-

Slow planes-

Propelled,jumped or warped into battle,terrain or fray of combat.

Rare unit or rare resource-

Forged-

Sudden strikes( air strikes from get go)

Assembled base-

Unit or hero takes/changes to another form for example (Chaos Lord can change into a bloodthirster)

In effect-

Ineffective-

Tarnish-

Richawell-

Cannibalism-

Roadworthy- Able to survive a string of challenges and hold own again certain unit types.

Detected-

Radiation defected buildings-

Dangerous weapon-

Bring in big guns-

Tuscany-

Heavy units-

Twisted breed-

Special breed-

Different breed-

Priminarch-

Rip-

Tear-

Death hand-

Scrave-

Tough-

Primintal-

Templar-

Within place- Buildings.

In hold effects-

Building obstructed from view-

Malldrid-

Heavy slower unit- Tank or heavy infantry.

Vitious- bites back.

Defilor-(Engined too destroy)-

Depository- All thing availble to be built by race.

Chaos- Slave trader.

Chaos- Slave dealer.

Heretics- Receive backlash from forced labor.

Clockwork troopers- Work around the clock and use time as there feeds for attack and strengths.

Lifelessbeast- No soul and only what's to kill or destroy.

Weilded-

spirits- off units when dead and Alive. When they reach there age.

Casted-

Nockturnal beast-

Bliss- Sisters of battle. Light.

Special weapons-

Nocternal-

Peirceing strike-

Glace hit-

Barror-

Disabel-

Further ability-
Computers
Alianware.

Dialog-

Restoreation point-

System advised-

Bug-

Bugger-

Right screen-

Bottem of interface-

Software-

Hardware-

Type in on keyboard- Keyboard letter are sounded through speaker or headsets. The word is pronounced once completion and finally the sentence if read back to you give break of time or by command the whole paragraph is read out to the user.

Safe guarded or secured website-

Fps- Frames per second.

Contrast-

Command promptys-

Makeing connection- Two signals able to find each other. Network call and calls received.

Frame rates- Frames Moveing allowing actions to be interpreted by the user and movement between units and play.

Digital-

Upload-

Systems drains- Data lost or information destroyed.

Supercomputer-

Cyber test-

Program-

Demiograph- Demographics.

Glass needs Ajusting-

Frames per second-

Static- Eletric charge.

Display-

Engine, enginenewity-

Process- Start meets end.

Flicker- computer lights flashing when left on screen.

Excessity-

Loading-

Task- a list of general activity which creates a task to be completed which will reap benefits of what that task contains.

Transcript-

Dashboard-

Restart-

Offline-

Cursor-

Computer setup-

Shifting keys-

Keyblinds-

Restore-

Changeing computer-

Shut down- Operation use.

Loading-

Technical-

White screen- blank screen no data.

Black screen- No responce.

Delicate computer components-

Vidieo graphics-

Visual connections-

Open port-

Technological avantage-

Compliance- Aiding an act.

Interface-

Mechanical aid-

Low resolution-

med resolution-

high resolution-

Landline-

Change proxy- LAN.

Ample data-

Pixiate-

Computer instrument-

Computer terminology-

Consumtion data-

Memmory bank-

Computer Chips-

Transmitted voice recorder-

Rendering-

Bound to computer- internet connection or wireless or component.

Glued-

Cutting edge-

Top range-

Fireing up computer-

Performance-

Cookies-

Graphical interface-
Stratergy and tactics 44
Laws and principles what make up warhammer universe-

Break in time- Nothing happens.

Decay- To terrain,units,building and structures as time goes on dureing games. Ongoing timer representing time state to place adding more realism and set tone for ongoing battles.

Oddball- shaped differently ,plays different role must meet different objectives. Surrounded by different rules and playstyles. Objectively met by try to score by this certain objective changes the way that unit plays.

Gravitational pull- Pull to one side more then another due to force.

Flipside-

Dynamics- Growth in size of object.

Blacked out- Darked or invisible to naked eye.

Backlash- Strike or attack as responce.

Step away and back-

Mortalis-

Mortalism-

Obsoleate-

Keep feet on ground-

detrimental-

Subtained- Substance obtained.

Rage- Anger left out in a burst

Switch up- Change plan and unit compo. This is either after early game plan or after or to change the next units which may not be giveing results you what.

Barrier-

Drag- To prolong for longer.

Outbreak out of containment- Your units are surrounded or not enough numbers to break hold on your position.

Covering ends- Any region which is open to attack or sneak attack.

Sustain- Long enough period to access more powerful weapons or units.

Incomeing- See a attack of a weapons incomeing to your troops or your base.

Back off target-

Hand print taken- Small movements from wrist controls moves when senses hit brain. Hand print can be taken to allow hand,eye,brain movements on screen. All parts of hands used to enable more open and use to movement instead of only 5 finger keyboard and 3 fringers on mouse. Createing dimentional more then one move. Signal which are then tranfer to the computer.

Unique-

Star formation-

Hunt- Seek out to kill or destroy.

Inisist- To continue till breakthrough or assist from inside.

Close to danger-

Pre set formation- Set before moveing to location.

Fatal execution- Executed wrong which end up in you lose the battle or forces.
Could have been better outcome if you executed certain key elements correctly.

No one can help-

Nothing will help-

Exit or retreat stratergy- To pull out of combat.

Surface air to ground missiles-

Base Trap- Use bases as a trap to either lure,block or hide units to allow inprove your victory in a battle.

Memory holds up- Keeps information in head.

Trip side- Something that can go wrong.

Watch arrow- Closely concentrate on the arrow for any moves,click around the screen.

Relax- Calm and collective.

Concertration- To observe with eyes and not break contact with screen.

Sign- areas or things that play significant value that leads to more.

Signals- In team games player can give a signal to indicate what there doing. Another example or a signal are attack ,move and ping options on the mini map which will be used to bring to attention of allied or enemy player signs across the map.

Chunk-

Sign of concerntration-

Imperial of man- The extent or the strongest stage of man. Human evolution greatest extent.

Neither back down- = collision.

Ingenunity- Cleaver,original or inventive.

Invinity- A state of being infinite.

Dragging down pointy end of stick- Rdy to attack or strike. Rdy for battle.

Postpone- Still going to do something but given a break in time before following through with action.

Fail to see that- Either cant viability or mentality see what someone trying to show you or cant visibly see what your talking about.

Roar- Animal battle cry.

Battle cry-

Farfetched- Idea fairly unlikely.

Far- Distance not nearby.

Feud- fort over pretense.

Inability to counter- Dont know how to counter when and with what and how it's done.

Constraint- Something block path to achieve objective.

Fled- Already have left location.

grim death-

Prey-

Round check- Checking suroundings.

Spite- To hate with hurtful actions.

Probed- Check vital signs of scan of what can be found on planet,place or thing. Alian or advance tech. Scan for life.

Tools given- What's at your disposal and what can you use and what can you get or need to make something.

Right and wrong- How do you judge right from wrong.

No valid choices-

Not work- Not fuction correctly or as planned or desired.

Shallow- Not too deep,slightly visible to eye.

Paradox Same thing happening somewhere else.

Rights to rts-

Rights to publish-

Shortcuts-

Stear- Movement of vehicle through manual control use hands to guide vehicle exactly to location.

Barrier- Wall or formation used as shield.

Asserting pain- Action which is deemed to be damaging.

Increasingly difficult- Should picked something easyer.

Shockwave- Constant wave of electric charge.

Nothing you can do-

Bottom of eye- See slight glimpse then knowing exactly what something is.

Toxic behaviour- Bad behaviour or act in question.

Undoing- What you did wrong your downfall.

Always look up- Set goals which can be achieved look forward and up side.

Knocked back to feet-

Equipment- Each unit has range of different attacks and abilitys from range attacks to melee attacks and set number of abilitys to use.

In practice- Done before verse ai or tested in custom game.

Mismatch- Unfair match or map during to areas of imbalance.

Format-

Flee- run away or retreating infantry.

Feat- To achieve against odds what seems Inpossible or difficult.

Irrational- Set behaviour or action not meets situation eqiviently.

Formation- Set position engage battle with.

Device-

Working over limit-

Line formation-

Seize-

Rough patch-

Work down list-

Missing- Units,factions,abilitys and attack gear.

Uncontrolable-

Wandering endlessly-

Planet thriving- Lots of building blocks for life. Life then thriving from so much of this resource. Build larger more advanced species and creating more complex life and environment and infrastructure built around this longing all species lifespans.

Forsaken- Condemed by action of words.

Edge- An avantage.

Named-

Catch you before you fall- Caught before death or when allies in trouble.

Fallowthrough- With attack finish attack move or complete or finish off enemy.

Faceoff- Both enemys face each other before make to attack before battle.

On course-

Key designs- Things the game is designed to withstand or hold. What it does extreamly well and what it lacks or does badly and trying to null out problem and show key to its strengths.

Dps- Through stages and tiers.

Buildup- Increase in number of units,structures,heros and vehicles.

Off course- off designated path.

Burn or melt- Under pressure of heat.

Overseeing- Watch over everything doing and done.

Sanity- Being or act sane or working order.

Toal- 1.Have sided effects 2. other then initial attack

Faze- Has happened but just a stage.

Strife- Currently in trouble.

Valor- Acts of bravery.

Painful heart- Pain after when outcome is know effect on once being.

Make stand- Stand up against an attack.

Deviant- Useing a few things at once or a mix bettween tactics.

Solidarity- Staying solid in act of attack.

Cunning-

Follow up action- After action has been taken what is your next move of action in responce.

Hold- Position or standing.

Arrow movement speed- Speed of use of actions around map.

Recall that- Repeat what was said.

Cant recall- Not in memmory or blocked in action.

Problem is- The main source of problem.

Answer is- Answer to problem or steps to fix problem.

Call of action- What needs take place for this to happen.

More action then needed- Wasted or wasteful.

Change up from standard- Play changed or improved.

Grant- Free money or resources.

Exalted- Into power.

Not complying-

Tolarance- How much someone can take.

Leak-

Safe guard- guards in place inproveing or createing security.

Culling- Killing of livestock.

Increadable unstopble play- How and when it works or needs to be done.

Classified as insane- Act or do insane things.

Instant build unit- How the game would be different if this was added in different ways.
Hacking
-Invited to game with joining game.

-Any avantages enemy may have to statistic.

-Cheats installed

Drophack-

Crashing computer-

Erased-

Deleted-

Can detect-On the internet any use,downloads or mods being used by a user.

Micro Confliction-

Marking up- Dealing with certain people with certain personal or tasks.

Attempts to attack or destroy computer-

Hack-

Hacking-

Access codes-

Atm scam-

Written errazer-

Firewall-

Mechanism- Mechanical aid.

Virus inc-

Serial number-

Product code-

Area code-

Code reader-

System overload-

Internet mines-

Useing aids-

Computer bug-

Without technology excess to getting hacked-

Brake down program-

Pokeing game-

Blowing up computer-

Knock out money-

Bugger-

Broken ceal-

Unraveled-

Sabotarge-

Unplugged-

A disconect-

Blanked out-

Shut down-

Haywire-

Clear all-

Cracked-

Robot hack-

Opening firewall-

Breaking firewall-

Stealing pings-

Crash your games-

Dont start up again-

cracking game-

Locking someone computer-

Take control someone's computer-

Build a firewall- Block computer and access.

Hacking information or data-

Bugger-

Crack-

Break-

Breakthrough-

Bug-

IP address-

Shut down plane-

Hack plane-

Which code-

Shut off-

Cut off-

Tap things-

Remove things-

Move things-

Turning off computer-

Off access-

Throw Ip 3-

Build a bug- Corruption.

Barcode-

Easly crack in-

Take out technology-

Technological interference-

Open up-

Destroyed messages-

Lock games-

Delete states-

Hide states-

Kick bug-

Auto kick-
Software
Game engine-

Enginenewity-

Locked out of game-

Software error-

Manufactored wrong-

Everything installed-

New product-

Software applications-

Technological-

Updates-

Patches-

Structure changes-

Builds-

Bits-

Bytes-

Server locked-

Server no responce-

Server maintance-

Software's old-

Small program-

Tools-

Aids-

Application-
Stratergy and tactics 45
Drastic changes-

Void- A space in fight where nothing happens.

Pushed too far- Excessive losses.

Giveing up- Part of there lives or time to make progression.

Scribe- Written by scholars manuscript.

Scave- Medievil weapon little like an axe to hunt,gather food or fight.

Abundant resource- Over supply of resources more then make needs.

Careful- concentrated, with care doing everything correct and right.

Intuitive time- Endless time.

Battered and brusised- Taken damage leave wounds and Mark's on units.

Covering fire- Fire in aid of allies.

Responsive fire- Responce to action or fire is to fire in responce.

Excessive gap- Large gap which can be taken avantage off.

Dazed- Broken or confused.

Concentrated- Very specific to detail.

Income- What are you receiving in resources and at what rates.

Livestock-

Connection- How something connects and what makes connections possible.

Resource deduction- Small deduction to larger dedeuction in resources.

Dodge-

Chaneling-

Standardizing build orders-

Voice of one-

Ignition- Point hits target then causes damage or explosion.

Primitive-

Primary- Fuction or role. Race primary use and build order.

Face- Direction of units faceing a direction.

Conceve- To give up something or complete give up game or Give up hold or Give up control.

In control- Each move is precise and control correctly.

Taskbar- More fuctions or tabs on taskbar.

Exofactor- Outside game factor.

Time juction- Splitting into 2 time factors or intervils.

Face 2- Different oppositions.

Out of faith- Chance of winning slimed.

Misconceave-

Shift clicking-

Diverends- Ends badly.

Dots on board- Ends numbers,quality,types and estimate by numbers who should win.

Capitalize- Take avantage of enemy shortcomeing.

Dog fight- Fighting over one area.

Tactics- Moulded around flashes in time to then a complete understand of time and its factors.

Terminal abuse-

Do as say-

Poor feedback-

Pin points targeting- From set formation.

Higher level of education- More sefisticated words more structure and more complexity to bigger understanding.

Planned out-

Spinning point- defilors siege attack scattering attack bombardment fire.

field- put into play units,structures and abilitys.

Assert- Push into place. Push a claim.

behind back- Done without knowledge of other person.

calculating attack-

Habour within - Contain within what we take in and use as a gift. What you have inside you to give.

Sluggish- Slow move.

Step count- Number of steps.

Steps- Minimizing completion of task or objective steps.

Notes,example,draft,test run ,final copy. Then put into place.

Systemated formations- Set Formation already in place in game.

Eletrical discharge-

Always on alert-

Null effect-

Swipe-

Solitified-

Pueplexed-

Purplexed-

Stacking-

systemically wrong- Wrong in whole.

Prominent- Well known,leading or best choice.

Deep move- Move too deep into enemy lines.

Boarders- Territory controled by occupant.

Speculation- Come to conclusion what something may be without being 100% or without evidence.

After kill- The slaughter or aftermath after the destruction or unit or building.

Sheer numbers- More numbers then you 3 to 1 or more.

Captive- Caught and kept with certain restraints on realease. Force against will.

Cant consist- Reason for not continuing or reasons you cant do so.

Prepelled- Flunge into air with force and weight.

Shatter- Break enemy contrast.

Wont look into him-

Complication- How difficult or how much time to tackle a task.

Deligateing squads to tasks-

Degree- Right to degree or wrong to a degree.

Holding effect-

Time calapse- Complete breakdown of time.

Choices- How to make best choice for a situation.

Mandrake- Said to be a plant used for magic or potions.

Disband-

Standardizing- Makeing standard.

Beg to differ- Different opinion arguing for your point.

Mussle up- add more toughness.

Brain elsewhere- Not focus on what happening in front of you thinking other things.

Both ways-

Full extent- To full capability.

Operation- A group of tasks or situations that need to be completed then once objectives are met and reached by completion of these tasks. It will reach further in goals or inprove overall situation. Overall will then be inproved.

Last bit strength-

Cowarprative- Team goals closer by areas or teamwork,allied support and any areas of help anything which inproves the overall fight.

Chi-

Che-

Digging deeper into thought-

Number code- Numbers following into pattern or sequence. Ballanceing numbers follow pattern.

Eternity- Long period of time.

Change retrospect- Complete outlook and inlook change.

Pays diverends- Worth its cost.

Explitisised-

Graduate focus- Steady controled focus.

On same wavelength-

Typhoon-

Total

Seeded-

Fleet- Number of ships makes up a fleet from a group of squadren to a mothership. More then one in number. Squadron 3 or more. 5 or more fleet.

Do as asked-

Malfuction- Functioning incorrectly or not as desired.

Reliable- Relies appon.

Dont ditch what you cant take-

Cordinal work- Teamwork co-ord linked in some way something else.

In front obsticles- Units,buildings or terrain.

How you access time-

Fire fight- Both attacking and trading blows both playerd make moves against each other.

Counterpath- countering pathways which then become accessible due to game changes.

Breaking lines or set formations-

Juration- A set time.

Unaccable combat areas-

Equalateralbreakdown-

Level of compedency-

Attacks- Attacking secondary building.

Fall through- Createing a trap or falling through lines or a superweapon or ability or unit.

Dragging away- Move units from key point to another with either a lure or other action.

Look out for-

Boast- To brag about self.

Overcontroled- overly controled.

Fright- Suden sense feeling of fear.

Stunned- Stock into sudden mistay.

Skid- Sound effects.

Stop- Sound effects.

Citizen- Neutral unit, no combat effectiveness.

Gray area-

Save- Save a unit in trouble or keep unit in reserve.

Safe- Area safe from any harm or attacks.

System automated- Automatically completes move or task. AI takes control, controling parts of play.

Prepare-

Detect enemys-

Moves without vision-

Focus- Only focus one thing at time but everything has small connects to your play. Depending how you use things and relation is built in current game situations.

Communication- Either to your units or other players on your team.

Exchanges- Each takeing blows and dealing blows.

Trade-Trade player each take something equal in combat value or trade bases equal to value.

Dont what- Reasoning.

Dont need- Not essential not useful to personal needs.

Jump step- Jumping forward a step large then a normal step but allow more forward steping and quick ability.

Should never realesed-

Disamvouge- To move out of aircraft either jump out or move out.

Looking for-

Disamfigure- Change of state from one to another.

Signed treaty- Agreeing to terms and condition in relation to a war. Both sign to agree on detail on what can and cant be done. The agreement then signed by both kings or rulers so there is not any foal play and commication is given. To notify detail on wear abouts and when it should take place. This was done when methods of communication were more distant and written letters were the most valid option. So nobody could get hurt or agreements were met. Both rulers can make the decision to proceed. The paper is rolled up and sent by messengers act of war useually declared off no agreement is met. Distances were great so it would sometimes take weeks or months time for the message to reach recipent.

Inferstructure-

Game breaking-

Unique-

Self aware ai-

Discouraged-

Pre set-

Economic structure- Cost of units,buildings and structures. How its built up each tier.

Player level- Starter, beginer ,intermediate, avanced, very advanced and insane.

Medievil- Middle ages.

Too decive-

Thrive- What you cant live without.


Laws 2
No base- no ground to what your saying.

Cant find pronounced dead-

Under the impression-

Internet bullying-

Constitutional-

Stealing firewall-

Finding reason-

Gone stupid-

A justify situation-

Target-

Freedom to voice consent/consern and voice my oppinion on conflictive situation-

Wont listen-

Contreversy-

Stuff him-

Answer question previly write-

Demonstration of intellgence-

Mocked-

Insults-

Assault-

Causeing missconduct-

Discontent-

Picking on things- Bulying

imposture-

Criminal action-

Contrevene-

Instigateing rules or apply-

Inpractical practices-

Unclear responce-

Public- outside views.

Private- Not made public.

Radicalize-

Conjested in a lie-

Insult to injury-

Make them out- Ideas put into painting picture on those ideas what some is like.

Excuses-

Inpersonal- Personaly effected.

Written report-

Speak clearly-

Unlawful action-

Permittly ban-

Permitted responce-

Rational-

Perpetual responce- re- occuring responce.

Gone loopy-

Gone kuku-

permitted-

wrong or claim-

Legal document- hold and distribute is control or held back depending on content and its precedent use.

Law defineing- What is what is not.

not the problem-

Testimony-

Deemed reasonable act-

Not hurting or effect anyone- Personal perception.

Stealing under any form is still steal unlawful steal with asking for use.

Not your game and you dont make the rules-

Worry-

E-fend-

Afend-

Reprocussions-

Mental incline-

Low-

Not give in to reasoning-

Reasoning-

Out of time and space-

Not associated-

Insult-

Disrespect intellegence-

Take it court- Not your right to judge or make lawful or demanding claim and circumstance that this has no effect or in your jurisdiction area.

Not your property-

Not your spot to say-

Rudeful and intercession-

Intermediate intergression-

Lies into faulty behaviour-

Contiueous threats causeing dishearten-

How you draw your conclusion-

Multiple different act no direct reasoning just incentive to hurt-

Challenge or takeing to court to challenge idioligy.

Profile-

Counter is claimable-

Con-

Directing blame-

Too slow-

Indesisive-

Intergrateing demeaning action-

Comossion-

Settlement-

Indirect harassment- target at another but falling to one.

conspicuous-

Talk too much-

Try to steal or find ways of stealing-

Catching someone in a lie-

Background- Former RTS player.

Take place- Steal identity

Steal numbers-

Lost place-

Nonstaunic-

Caught in action- legit.

Another formation to steal goods-

Acting irresponsible-

Bloiginant-

Boycotte-

Smuggle-

Luck runs out-

Light out-

Speaking behind someones- Shortened form of backstabbing.

Throwing blame- Intentialy sending blame to another.

Part of blame-

In own defence-

Current situation-

Blame lies-

Acting ow defence-

In current state-

Left in state-

Viral- Spread across platform.

Bulletpoint- Something that pops up all the time.

Endanger safety-

Dock- Write detail about particular event ,which is then recorded.

Lies creating uncertainty- Misleading and confusion.

Set up- Causeing trap.

Lose everything-

Con-

Conditional-

Disclosed- Information.

Justice- Good person or right person getting right result and punishment given too the person in wrongdoing.

Pushing claims-Not your right to push any bans you do not have authority or rights to do so only selected or trained person can push bans or push lawsuit under certain circumstances or claims.

Nothing wrong-

Nothing intentialy done wrong-

Valid time appropriate to act-Time In prison,life,substantial time for act.

Overlong and overdue process-

Pointing to reason-

Don't talk about him-

Missleaded or missleading-

Common mistakes,basic lines and laws which throw out any attempt at a claim-

Considered work-

Adverse comment or suggestion-

Threats-

Set up-

Right of Its and not trademark allie to user made content which does not break any rules and follow in line with rts basic field design.

Ideas based on individual ideas not taking or driving,copy,tracking from another product and is user created and owned.

Alineing with rules-

Decisive evidence- Concreate evidence.

Cause to obstruct-

Indesent destraction-

Violate-

Squareing blame-

Stealing jobs-

Offers ussually cash and entitlements-

No right to make a claim as that surrendering or misleading or way to demeaner or hurtful action which result in losses or taken time.

Testify-thing did ,said,done.

Every word action or discreet will be used against you court of law.

Umredeaming action-

Descresiment act-

Hold grudge- Hold a personal view or appearance on someone for something done.

Partial- part of blame laid.

Small effect- Small effects being laid.

Look like- Make something appear a certain way.

Taken side-

Criminateing charges-

Crossing line-

Clean record-

Rights to push laws and enforce them-

Setting a stance- A view on a topic good,neutral or bad.

Lies to misscontent-

Concern-

Moodswings-

In 100m vicinity of cause damage or harm- falls under an aggressive act.

Circumstances these rules apply-

Bullying- Avoid or different treatment to others.

Boot- To give pick out of a position or job.

Being wrong-

Attempt at makeing someone the lowest-

Full investigation-

Blackmail-

Accusation-

International laws-

Any hands laids charges+ criminal record.

Defend self and self integrity-

Personal stature-

False identity-

Break-

Term or remark-

Don't like it take to court-

Injustice-

Span out of control-

Missuse of a term-

Without concent-

Displeased-

Encourageing certain approach-

Don't make rules-

Nobody cares about opinions-

Enjoyment into disfacture-

Makeing someone out as evil-

Degromacy-

Obserbed-

Rationalize-

Unlawful-

Really dangerous-

For that-

Fine-

Cheating rules-

inaverse target- Attack or critiquing no matter what one says or does useually an insalt or a way to demeaner.

Really under pressure not true just don't like them.

Saying there new or learners- Another way to make someone angry or make sure no one will listen to them.

Lose there names- build or toach a game.

Speak up-

Holding computer games responciple-

Relicayed time- Used to build up a chase.

Throwing accusations-

Throw words- Without siteful meaning.

No excuses-

Full force of law-

Little to no understand what I do-

Cross line-

Own return- There own return.

The problem is an act- Asosiated with problems causes by themselves.

Disruption of activitys-

Left untoached-

Getting sold-

Giving all problems to him-

Attributes of being crazy-

Laws in which cheating occurs and breaks-

Level of indecency-

Rational act-

Chain reaction thing follow after-

Law firm-

Love makeing someone angry-

Steal or insert for personal gain or for alternative use.

Explanatory point- Needs to be explained.

A claim can't be justified without evidence-

Names-

Tainting image-

Grief-

Fileing lawsuit-

Firm belief-

Evidence which is believed or demonstrated-

Chucked into court for many reasons-

Many reason-

Resisist-

See anything or see something done that is unlawful gives right for that person to press a charge.

Sue-

Completely wrong-

Herd nothing so can't push anything-

Forceing an action against someones-

Force into discrimination-

Own problem-

Discreat-

Makes someone happy poses no harm to others-

Rights at bearing arms-

Disrespect-

Entiseing-

Rude-

Property of owner- Pay money to buy product or things ownership rights.

Played property-

Loud-

Obstructive-

Threatening deals-

Treat-

Laughing-

Be careful- say and do.

Finding problems to make problems-

Trusted feedback-

Idiot- deotory or someone with less intelligence then you. An insult to that once intelligence. Or outspoken remark to demean another person. To better once on position or standing. Idiogicaly its someone with the brain to cope a mentor task or does not know what he or she is cocest doing. Idiot is someone with low intelligence.

Banning or insisting ban on one person or family for givenreason
Stratergy and tactics 46
Excessive- Too far too much.

Execution- Not obeying orders or fatal sentences then for disobeying ordered given quick death.

Purge- Pilergeing weak or makeing traitor to your cause. Causeing change cleansing of souls.

Dismount-

Tension-

Exalted- Removed from functioning and play.

Unification-

Asociet-

Fighting will-

Zeless-

Bewinded-

Base rate- Standard rate 50/100% of map taken. Control your side of the map what resource rate
You run by. In typical game.

Missing- What you did wrong.

Disamvark- Leaveing adventure and takeing turn to give up quest and rest.

Bout- Fight bettween 2 people.

Contested- Relic,stratigics points and critical.

Endevour- Quest or adventure.

Change feel- add something, ,take away something and change how things work.

Held- Previously had hold off.

Does head in- Unless you know what your doing and have knowledge,thinking,answered questions related to game and deep understanding how things work and why.

Quiver- snail pace or crawling.

Retrain- Lost reinforcements.

Cursesing-

Dig something out of self- an answer or idea.

Either way-

Both ways-

Truth comes out-

Micro and macro design-

Faulter- More then once or leading to more faults.

Breakthrough- Breaking into something which takes time to tackle. An achivement or milestone.

Land based units-

Reaction to retraction different follow up is immediate-

Immerceing ideas-

Core construct-

Levegeing game-

Follow up action or change of game plan-

Race- get ahead,to point first tech fastest be quickest in attack and motion or movement.

Aerial dynamics- Moves made in air.

Operational trap- How to setup on map positions and trap.

Alpha legion- First legion.

Remote training- Reinforcements.

Draw enemy in- Change there focus to you so your allies can make moves or target enemy.

Irrelevance-Too state and time of play would only hurt results leading to losses or problems.

Irrelevent-

Wishful thinking-

Steep- Steady incline.

Agent- Act on behalf of group.

Attack fuction-

Defend area-

Move to area-

Capture point-

Under strict guidelines-

Strenuous- straining act.

Rotational- to change formation regularly.

Deficite- Slight disadvantage numbers,units,times anything that leads to disadvantage.

Executing orders- command followed out correctly.

Failed commands- Executed wrong or misicked or interpreted.

Commisionary- Reward for winning battles.

Pacemaker- Control pace of game.

Step by step evaluation-

Allies in front- friendly unit in front of you.

Camoflarge- Blend In with object, place or thing.

Cameo- duel work done together as team.

Loose- Badly tied into formation.

Capcom- Caponized communication.

Farsen-

Defenceive used as offensive-

Out of combat commands-

Jogging memmory-

savages-

Salvage- Take what's left of something then rebuilding.

Rapid- Done at speed above standard.

Red- Bad,alert and beware.

Common occurance-

Skytops-

Vigerate-

Vindate-

Linking orderdefineing-

Lessen-

Pushing limits-

Overall perspective- good or not good. Let him handle it.

Handleing- Controling,set commands and issuing attacks. Handleing of units bases and defences. Controling or resources management. New resource to manage with any spare apm.

Forward press- Pushing continuously forward.

White- Wiped out.

Black- Darkness,dead.

Grey- Dull,space.

Yellow- Light,shine and gloss.

Disbatch- Start of an attack, when issuing moveing out orders or to carry out mission ,objective or thing.

5000 steps-

Invading territory or space- Introdeing while something is being done, Force past or pushing into enemy territory. Breaking into enemy territory occupied by them.

Dont know how to play- Cheating becomes an option. As rules dont apply.

Eternity- Too long.

Straight- bypassing all obstacles. Forward and either up,down,left or right.

Muddled- Too much information cant make out clearly what it all means.

Drifting- Off or away.

Juranomical- Picking out number set in millions.

Vintage-

Panel- Sheet or metal or wall.

Never forgotten-

Eraticate-

Fortune-

Bypass-

Center of your stratergy-

Replicate-

Radical- Too excessive or agressive aproch to situation which leads to failure.

Knocked out-

Givein point-

Grand complexity-

Bloodshed-

How much can one withstand-

Face settings- Standard setting without any changes from startup.

Green- Greenery.

Flunk-

Righteous- Doing what is right over what's being asked.

Rigorous- With things pulling you back hold you from reaching a destination.

Juriction- Rules that apply to certain area witch is standalone.

Dareing- To compell into dareing action. To jump into danger.

Slaughter-

Rounds- Bullets fired.

Firestorm- Storm of bullets and weapons used fireing at range distance.

Outer focus- Whats happen outside your view of focus.

Responsive paterens-

Unit responses and selection- voice responses to unit selection.

Emphasize-

Out of focus- Lost focus or not concentrating on what's happening your view on screen.

Ridgid-

Monomorph-

Unaparent- Not obvious but can seen or done or can be notice with constant speculation.

Pre-pared- Being prepared in advanced.

Pre-Packed- Expect a certain amount of damage to be done.

Trying to pull-

Keep updated-

Fireing vision in front-

Starter- Begining or just learning fundermental to play the game sustainable level or last to adequate stage.

Deterance-

Re-supply- Forces upfront that are tactically position in combat rdy areas or in fray of battle.

Fortitude- Courage in pain adversary.

Despair- Complete loss or substance of hope.

Superintelligence- superior or have great intelectable skill superior to other of normal intelligentence and gifted people or know more then one concept understanding more of what something is of that concept. In the high percentage of intellectual people.

Do no harm-No damage beening inflicted or no way for it to cause damage. Harmless or harmful.

cover up- Make cover to allow a move to be made soft of blanketing a move so it can be accomplished.

stationary- No action made.

Advance- Doing action to advance weapons availble them tech and mechanical/armory upgrades.

Pulling strings- String pulled to get something done or make something happen.

Leave area left defenceless- Area open after a move away from area or left without adequate defences or units in distance to protect it from attacks.

Manufactured- The process of building product for sale.

Boxes-

Unequiped- Not use weapons or upgraded weapons availble to them. Not use squad to it's full combat effectiveness. Weapon handleing and weaponized use.

Prospect-

Gradual- Slow process of getting something accomplished.

Defient- Disagree with objection and stand firm against something.

Rough patch-

Incorporated- Into own play.

Investment- Time,money and training.

Enitial-

Evenge-

Every stage- tier zero basics, basic infantry teir1, vehicles tier2, tier3 air units bigger map, tier 4 hero units, tier5 high tier and hero units. Each stage opening more map and features of map and play -
- achieving stage Once achieved opens cut scenes.

Strenuous actions-

Entity-

Educated attack- Done with knowledge or positions and done by boandarys set by play.

Riggerous attack- Lots thrown in way but overcome.

Quick death-

Human fray and human bones-

Excerdus-

Corrupted in mind and body-

Pulling too heavy bricks-

Side fractual-

Indirect targeting-

Mallace-

Better-

Out of control- Cant be restrained. Too many stray or control features not stoping people wrongdoing Or step out of boundaries.

Respotory- Resouces or power need and used for construction and function.

Banner- Separate race,faction,colour and fielded and deployed different units.

Disheartend-

Ponder-

Exterminate- Under extremism circumstances destroyed.

Time equizelation- Time each second as it happens in unfoalding time.

Time factors- Processes and bases.

Bickering- useless chat that is done between bn people about nothing.

Emphasize-

Accomplished-

Disaproval-

Contension-
Ideas
Alians- View or eyes.

Sypheres- upgrades and fortune.

Fighting over relics or fortifications-

Bunker and movement between the bunkers- Createing trench warfare.

Defend against counterless foes-

Sunset and sunrise- night/day.

Red water-

Self repair-

Voice commands-

Space gym-

Tapping out supplys-

Hot spots-

Swamp lands-

Barriers, electric fields or defences absorbing some or all of the damage.

Greater being protection absorbing damage from other allied units.

Rangeing distance bettween flanks-

Shockwave-

Unlimited-

Playing a past player or grandmaster simulated by there play and games and tactics.

Locked out of game if continued fines or jail sentences laid.

Mainstream-

Landslide-

Cotten wool-

Left dry- No resources left. Limited to extent.

Conducted- Haveing certain controls over units the rest automated.

Claiming-

Box cut- More control allow cuts in boxes with mouse movements from rectangles and cubes too triangles circle or incure shapes.

5 fingers-

Hand rotation-

More control-

Stability and awareness-

Leaveing control up to the user-

Mystery weapon-

Unmanned buildings-

Natural resource-

Conceived resources-

Produced resource-

Incomeing resource-

Points to claim-

Points fort over-

New things-

Old things-

Another thing comeing-

Remote server-

Micro bots-

Disampower-

Hawk-

Taken hold victory held-

Objective controls-

Convict-

Gravity pull- Pulling through to one direction or point.

Dinosaurs-

Infered- red lights.

Transfusion- plasma generators.

Drawn ideas- Drawn from other things.

Sceptical-

Gates- Transportation to another location or zone on map unaccessable.

Science- Different enhancement to units.

Planetary elinement-

Feats of strength-

Hand control-

Self sufficient- Own command or self control moves. Able to function without manual control.

Adversive controls-

Accomadateing certain things or ideas-

Growth rate infactstracture-

Privileges-

Status- A range of statistic creating someone's position or standing in skill.

Spraying fire- Flamers.

Expanding on idea-

Replenish-

Illegal idea-

Practical- Done with theory or ideas.

Never solved-

Left unturned-

Never done-

Start end work way down-

Growth by discipline and order-

Recreation-

Global-

Guest-

Hardpressed air-

Not instigator-

Replaceing hunger-

Invention-

Desintergate-

Turn to dust-

Harness-

Habital zone-

Intiate-

Feild commands- Battlefield commands to units or forces thing you can optionally do.

Mantle- plasma generators.

Reflective mirrors or lights.

Hot sensors-

Unvailing-

Prototype-

Act of war-

Younger system-

Supply-

Forged- Two metals or item join or molded joined together.

Magnifiate-

Magnify-

Airial combat-

Black gold-

Visionary-

Suggestion-

Add too-

Add from-

Already built-

Battleing from skys-

Illumonous-

Resource system-

Contraption-

Partical accelerator-

Tranfusor-

Converted-

Farfetched scenario-

Starport- Space travel or weapons or war from space, ships,space travel and weapons from sky's. Planetary control.

Firm ground-

Enlist- Different units choices other then hero's for use in game. Pre game.

Innovative- New way of thinking or ideas.

EMP- eltromagnetic inpolse discharge frequency.

Prospect- idea of something.

Tap resources-

Wrapped head around ideas-

Inported-

Objective- A-B-C

Objection-

Thereyletical-

Hunting-

Stored- Then harnessed.

Immedial memmory-(cant learn)computer science,,metaly stored and infilcted by means of science. Immediately memmorized and learnt easyly stored. Things that can't be learnt.

Sonar equipment-

Polarised- 2 magnets waves join together.

Anti-matter-

Dark energy-

Increase volume-

Line off energy-

Raze stakes-

Bigger scale game-

Enrich-

Concerntration of energy to one point-

Inposed- Something put forth for thought and recognition. That may be considered.

Carry out-

100% guaranteed-

Blow ups-

Explosions-

Manual and automated moves-

controled burst-

Ray of light-

Lightstream- Stream of light.

Place sideways-

Theorize-

Strange-

Obscure-

Cold iron-

Hot iron-

Heated metals-

Unlocks-

Elaborath idea- Idea you wish to be.

Extract- A resource.

Grown settlement-

Go zone-

Outside the box-

Move time a contration off light movement throught and between space-

Extracting from planetary surface-

Fireing resources- Used or put into use.

Magazines-

Signiture moves-

Get ideas-

Replicate-

Pre set combat zones-

Pre set armys-

Game dimentions- from flat 2 Dimentions, 4-8 standard game of rts, to more Dimentions allow more interesting play.

Big weapon-

Civilians-

Refined- (resources) -

Homeing device-

Therory-

Theraryletical-

Particle-

Expanding ideas-

Reproduce- Resource.

Productional- Resource.

Set challenges-

Weapons off mass destruction-

Harness-

Designs to kill or weapons use-

Stop on ensure security stop too or prevent enemy and insure security-

New game-

Develop things-

Developments-

Dimentional field-

More complex lifeforms-

New inevention-

Exibishion-

Frendly-

Factional differences- same in comparison but different perks and strong units structures and ability.(For example chaos alpha legion or it is blood moons) have different units and perks.

Automatic computerised language translator-

Scenarios-

Objective unknown-

Black line,Red line,green line- Black line completely in combat zone all squad damageing and takeing hits or damage.Red line units in range or enemy will deal damage and if in range take damage. Green line vision but out off combat zone.

Motion senses- Brain,body,hands,eyes and mouth movement allow orders and commands to be made. Trigger moves by sense.

Million uses-

Manufactor-

New resource refined for use-

Aspect-

Internaly built-

Object 31 a-

Sonic boom-

Duties-

Transeptic- Transfer one thing to another.

Particle accellrator-

Transfusion-

Apear-

Disapear-

Apparant-

Contraction-

Venture-

Warp-

New resource- crypt currency.

Mechanical aid-

Eletromagnetic frequency linking one place to another allow faster or instant travel at warp speeds-

Frequent use-

Speeds-

High frequency-

High voltage-

Frequency surcharges-

Frequency interference-

Radio interferance-

Unaparant-

Lazer flipz- fliping glass Shooting raze or lazers at enemy.

Cant read there- There is going to be problem.

Propelled amassing force-

Cruise missliles- problem won't make distance,material used,fuel,math, To surpass distance and length due to weight and size.

Lock down system-

Break up at high speed missiles-

Atmosphere pressure misslies-

Missiles distances and travel-

Prototype-

Feeding grounds-

Doing something then rewarded-

Pyrologenics-

Infantry at command- Different types and armed with different payloads.

Allows to pick class-

Cheaper by dozen-

Electromagnetic shield,wall or barrier-

Commands- Given Too troops.

Fire stock- Resources or ammunition.

Inevention-

Reactor shied-

Reactor distabalized-

Bio chemical nuclear weapon-

Fight over power supply-

Contraptual-

Conjinewity-

Darkened or bleaked-

Cruise missile- Stays in air due to air pressures.

In|for|red-

Trackrecords-

Study of light-

Transaparent light-

Ray-

Beam-

Dimentions different relitivity-

Picking slags-

Pick positions.

Different parolax-

Dashboard-(keyboard)

Reflectors-

Tranaparent light-

Light reflectors-

Dimentions different relativeity and standing point-

Night fighting-

Create bombshell cover-

Unlock abilitys-

Advanced tech- Obsolete.

AssinerationsA-Z-

Electromagnetic shield-

Develop-

Black stars-1-5

Gold stars- 1-5

Encharnted-

Enharness-

Grasp-

Different development-
Stratergy and tactics 47
Evasive- Moves,movements and flankes. Use mobility as an avantage.

Move- Get out of way.

Cave in- Establishment Needs dont meet resources availble. So disastblishment and breaking up areas or the establishment or cost cuts are made to maintain the establishment. Establishment will break down unless resources become availble.

Illequiped- Equipment not availble to make for needs or not as effective as needed.

Growth- Increase in size and weight.

Replace-

Introduce-

Spark-

Permitted- Aloud under certain restraints.

Complaceant- Contemplate move.

Disorder- Built wrong order or in wrong order of tech tree.

Inexcess-

High degree of difficulty-

On course-

Secondary role-

Total conchessness-

Tainted-

Irational-

Out of place-

Oversteped-

Out of isosiation- Not playing to key role. Faulty or too power or weak for task.

Desremental-

Onslaught- Lots of deaths.

Dragout- Drag out longer then was thought or meant too.

Beams- Large Ray's of light that are continueous.

Taken personaly-

Open ended- End stages open new possibilities.

Distained-

Battle setbacks- Tole of the battle you were in

Ajustified-

Troops- Footsoilgers or infantry.

Comencement- To begin.

Aspects- Different parts or catagorys.

Break off- Break out of set formation to complete a task or Change to position.

Blunder-

Drastic increase- Overly increased.

Cornered- Boxes in an area or surrounded.

Strive- Do something without perfecting it. Strive to complete or compete small variations

Unreasonable- Not complying to reason.

Habits- Thing done automatically either put into action or thought.

Devide and conquer- Devideing up forces to take control of multiple parts of the map more accessible on big maps or map with lots of sp or open area.

Out of pockets- No resources to spend.

Cross time-

Time barrier-

Solidified-

Prospect-

Lots of devision-

Cluster-

Clutter-

Prospairity-

Does not click-

Tracking units movements-

End-

Transitional- One unit to next unit on teir list most time unit stronger or effective in those battle conditions or optimal to make better results in play or take avantage later on.

Invunrebul-

Missing steps-

Thrust-

Volly-

Common moves made-

Move- movement,action and thought.

Intentional- Done by purpose and by act.

Rectify-

Harpoon-

Fixed or open- Fixed on set plan or open to possibilities open to another approach.

Roll over- Proceeding but still retaining momentum.

Reluctant- Efforts to avoid.

Bog- Block movement or stuck in certain area.

Amph up-

Lusk- teeth, claws.

Emulate- Structure or being replicated in structure.

Reberk-

Edge- Slight avantage of someone or something.

Disorder1- Enemy of good.

Create new system-

Subsided-

Dueplexed- 2nd leveled building.

Treason- Act of betraying.

Toleing effect- Damage inflicted will cause a certain amount of damage to enemy.

Reasonable- Act is resonable by action or deemed to be well suited. Given reason.

Waying points-

Durability-

Self awareness-

Grid-

What everything-

Not aware-

Trivial-

Devistated- Left in ruin.

Guidance- Guide someone else on what needs to be done.

Nomadic/Normatic structure-

Guided controls-

List of tasks-

Defend- Unit or ground.

Exacuteables- Thing availble to be used or executed.

Munipulateing moves- Changeing enemys diffect path or Make moves for enemy.

Perpetual vision- Knowing surroundings.

No guarantees-

Juristriction-

Consider-

Moalt Rock- That have hardened formed after heat and cooling.

Ascertain- Personal use.

Exile-

Minial tasks-

Listed tasks-

Integrated-

Stray- Stray away from current game or action. Misculculculateing task or challenge.

Devise-

Right keys- situation depended and right in asosiation to task.

Tech standardize-

Sefisticated-

Meanwhile-

Struggle-

Consoleable-

Nothing you throw in will have an effective effect-

Wrong doing-

Diagonal- Angle.

Desise-

Drag-

Deminimal

Domican-

Derive- Taken from for other purpose.

Deselect- unselect a unit or group.

Demize- be downfall.

Fute- Small dispute.

Flute- Instrument .

Corrective- Act of correction.

Settlement- Both party agree to of will both do.

Winded- A scratch.

Wounded- A wound.

Illisite cheats- Allowed by rules.

Flipping point- What changes tide on the game into once favour.

Infectious- Toach or attack causeing effect.

Subliminal messages- Message that go to brain without awareness off.

A- First on list.

Z- Last on list.

Blank- Nothing comes to mind.

Part blank- Part of whole task or tactic comes to mind but not full extent of what capable off.

Perceived attack force-

Razer speed - Cant be tracked by sight.

Misjudge-

Breach got through defences- or breached.

Grave- In danger.

Neither- Out 2 choices none will work.

Destroy- destruction,conquer or conquest to utterly waste till nothing left.

Fissle- Small fossle.

Engrained into head- Easly comprehended and understood and used at once will.

Little battles-

Main conflict-

Perseverence-To continue through many obsticles.

Creator- A Large hole in the ground created by android or weaponary explosion.

Presence- knowing something there.

Bold- Slightly risky in face of known dangers.

Incomprehensible-

Enrich- Use resource for more prosperous effect.

Prolong-

Comendable-

Superior In nature-

Speed numbers- Calculateing,starting useing numbers quick in mind and game.

Permament-

Incomprehensible move-

Poised- Sit and wait.

Accessable area-

Excellent-

Excess-

Starting point to end point-

Withstand- Period of time you can hold your position.

Strive under pressure-

Laydown-

Correcting technique- experience, becomes normalized.

Take then hold-

Fortify-

Indecisive-

Not in picture- Current and on screen not fight in battle.

Frazent-

Throw-

Minor issue or threat-

Contain-

Infliction- A large increase to resources. Use by tribute.

Congression-

Small area-

Medium size area-

Large area-

Plasma generators- Chain reaction once destroyed.

Subhuman or inhuman- trait of human or in human not human at all.

Braveheart- Knowing danger but still confronting it even though knowing the tole.

Heathen- Belief In Herasy.

Misalaneious-

Suspicious-

Laying out- Putting into place or laying troops in strategic areas of the map.

Course change- set path your going to take then changed while traveling on that course.

Groundreaker-

Groundbreaking-

Re engage- Engagement 2nd attempt or after 1st attack can be after loss or victory as comeback.

Top of eye- Space,sky or what comes ahead.

Re supplying-

Recent- Close to current time.

Fickle- Small push or responce.

Better interests- what's best for you to do.

Calapse- Breakdown of building or person or thing.

Traquility path- Peaceful,quite and safe path.

Rigger- To place in once favour.

Time barriers- Times your going to have trouble.

Time efforts- Effort of time causeing effect.

Roze-

Reserves-

Chaos- Beasts representing false gods for chaos.

Batter-

Robust-

Dureation- Time ability will be in effect.

Clear- Make sure everything is correct.

Deliver-

Joint- Connection bone infrastructure.

Vapor- Acid which can burn skin or certain materials.

Gruesome- slightly scary but more gore, unpleasent feeling or terror.

Pulling own weight- Potential,standard,under achieving,no effect or work efficiently.

Drastic-

Kept away-

Knowable- Being known.

Insufficient-

Frenzy-

Well placed- In position to defend or attack. Scout or spot any incoming attack or make best use of terrain or situation.

Order- Which something needs to be done.

Orders- Task to be carried out.

Sounds volume- Loud and soft.

Mirrage- Image which can fool the eye. Illusion or sparks of light or atmosphere.

Brain wave- Access to thought full consciousness and brain capabiltys.

Double connecting problem-

Obsolete-

Be settled-

Seized-

Insight-

Dragging out- Till optimal units,tech,building become availble or till you get enough resources or reinforcements.

Lessen time approach-

Increaseing time approach-

Bad things,fixable or rework
What can go wrong-

Integrateing- More no,openers and attack moves.

Visualizeation- Upgrades to weapons damage, health and leaders becomes more apparent to user and enemy.

Better taskmakeing-

Droped coverage-

Redo-

Broken-

Deep problem-

Fix underlining problem-

Broken seal-

Faulty flanks-

What to do with 10000 notes-

Time scale fixes- Action needed and remedy.

Troubleshooting- Problems that can happen,step by step solutions to problem.

Temporal use-

Freeze or frozen-

Faulty- Haveing regular or occasional problems.

Kept giving him problems-

Shifting control of units- Control groups, selections and Moveing around units.

Broken-

Working around problem instead of fixing Sourse of the problem-

Fix ping-

Easy fix-

Fixable-

Large fix-

Problems early stages of design-

What is the problem-

Banned due to rules-

Banned move-

Ailment-

Lost answers- Forgotten or not recorded.

Critical-

Maintaining stable fuctionality-

Broken micro-

Crash-

Ignoreing problem-

Threw away answers-

Defective-

Broken game-

Defection-

Error filled-

Be careful could break or make situation worse-

Design flaws-

Dissasemble- Puzzles or peases put into working order.

Cheese broken-

Reconfigure functions-

Blatant spam-

Little factors-

Missed answer-

One day recovery-

Conception ideas-

Fix-

Blacked out-

Error traction-

Signs off defect-

Defacture-

Degrade- Left unmaintained or handle comes with lots of problems or issue which will arrive to be fixed.

Warning log-

Left broken-

Unfixed-

Computer crash-

Damaged goods-

Fine tuned-

Finding a problem-

What is problem-

Navigateing through problem-

Find sourse-

Access the problem-

Too much complication- phrases and words.

Desifer-

Tweak-

Trainwreck-

Kill million $ computer-

All over-

Critical-

Wrecked- Ruined by human made error. Doing incorrectly cause problems.

Flaud-

Nobody likes the answer-

Subtainable- Answers based on logics and research answers.

Not Haveing information-

Right information-

Formatted wrong-

Bridgeing gap-

Found inadequate-

Bad link-

Won't work-

Work in process-

Work-

Working-

Can't understand-

Work to progression-

Adress question or situation-

Become obsolete-

Broken 1 million things-

Fixes-

Sorted- -

Fixed-

Provicate- make worse.

Handled-

Open connection-

Done without understanding-

Defects-

Kept droping-

Attempt to make story work, connect and click together did not work-

Worthless- Not useful,does not work as desired,not useful in situation or game, is exposed and lack its own strength to be useful,ineffective,ineffective to weak. Lacks construct. Not demanded. Unaproachable, dps too high.

Wrote wrong-

Read wrong-

Areas of weakness-

Faults in play-

Cant fix-

Ballads problem in design-

Permement-

Won't fix-

Forever-

Damage done-

Unfixable-

Broken forever-

Step to fix,money associated time-

Can't fix built into design-

Can't remove unit is a playable feature-

Nuts and bolts- A item to fix and way to fix.

Cope bill-

Finely tuned-

Dud-

Defect-

Rework-

Constructive way putting things-

Add so much-

Prospect too large-

Fixate-

Problematic- Know or found to have problems.

Small inadequate things-

Interference-

Little interference-

Hardship-

Invalid entry-

Cheat bots-

Typo-

Fixate-

Sophisticate-

Perminent-

Approach-

Found problem early stages of development-

Undo-

Re-do-

Lost in translation-

Voice to concern-

Easy solution-

Simple fix-

Defect-

Operate-

Inprovement-

Applied wrong-

Without resolve-

Operational shutdown-

Bad unit choice-

Wont work-

Apply-

Low economy-

Float-

fix-

Grabing enemy relic-

Saved-

Practical explaination-

Doesent work-

Diddent work-

Asociated with problem or problems-

Better to do nothing then something that inconstruction or not helpful-

Not like findings-

Look into bad things-

Need to die-

Buried-

Sort-

Sort out-

Sorted-

Fix up computer bugs-

Problems with execution-

Realease issues ,concerns and findings-

Rough assessment-

Incorrect-

Done wrong-

Proven wrong-

Proven false-

Cease-

Redeeming action-

Manual handleing-

Automatic-

Update-

Patched up-

Carefull practice-

Error persist-

Game crash-

Not fixed-

Fault-

Trouble learning-

Ask too much-

Won't get correct-

Bad thing help inprovements-

Broken-

Dubed-

Wrong responce-

Inconstructive-

Developments comes the issue off constraints-

Stuff or things you dont know-

Warning signs-

Won't work-

Will not work-

Broken off-

Issued-

Wrongly issued-

Corruption-

Rightfullywrong-

Wronged- Done something wrong in past.

Ill co-ordinated issue-

The issue-

Watching- Learning wrong ways to less effect.

Disfunctional-

Villary wrong- intuition,wisdom,creativity and tolerance (Villary). Incorrect. Or not right. (Wrong)

Problem-

Isolate-

Tarnish-

See problem-

No solution-

Fail to see what there doing wrong-

Excuse-

Adverse effect-

Ill quardinated-

Take apps-

Mistakened-

Null out-

Wrong approach,action and follow up-

Dont know how to run-

Stuffed up-

Invalid- Entery is not valid.

Help-

Can't calculate-

Broken apart-

Becomeing wrong-

Not up-to-date-

No direction- help.

What to do- help.

Not Nessasarly-

Unexplained-

Unidentified-

Not spotted-

No one going teach them-

Overdone-

Really not sure-

Not going help cause-

Failed attempt-

Not looked appon well-

Falls apart-

Became useless-

Never used-

Useless-

Use less off-

Use less-

Forced errors-

Unforced errors-

Stealing system-

Lost all tests-

Hickups-

Too many steps over-

Retless point-

There wrong-

Wrongly interpreted-

Fail-

Failed-

Risk losses-

Runs into trouble-

Moves into Troubleing situation-

Steps too far forward tech or push agression too far-

Enforced error-

Beware of plasma guns chaos and sm enemy forces-

Wrongly executed-

Inefficient-

Unexplained-

Raiseing questions-

Unexplainable-

Can't do anything-

No solution too hold on-

Nothing comes from it-

Missly interpreted-

Wrong about something-

Slight errors-

Excuse-

Optional not-

Can't teach person-

Lied to someone- In best intetests.

Inconsist-

Breakdown-

Disfuction-

Won't work-

Hazardous function-

Disabel-

Really no answer-

Takes too long-

Fails-

Failures-

Rarely not complaceant- or not sure.

Don't know how to stop them-

Unknown-

No support-

Not supported-

Get nothing-

Unsafe task-

Diddent what to listen to someone-

Defactor-

Worsen-

Worse alternatives

Broken-

Wont listen-

Wrong answer-

Flaud- sign and problems or triping hazzards.

Shouldent happen-

Wont happen-

Less then enough-

Found inconclusive-

Inconclusive-

Wrong means off earning-

Problem pops up-

No direction-

Dought-

Uncertainty-

No solution-

No answer-

Difficulty problems-

Million thing won't know or know off-

Did not recognize it-

Requirements-

Cant help them-

Too much-

Too little-

Too much information-

Another problem occur ongoing-

Many hurtless-

Too smart over think everything-

What's the catch-

Not hear end off it-

Worse case scenario-

Dangerous or risky mission-

All turn wrong-

All proven wrong-

Not able to do-

Wont work-

Age old question-

Place for error-

No answer to it- nobody knows answer. If they know they will go prison. Shut down and toach of death.

Small complication-

Blatant-

Don't toach source codes-

Hard ask-

Disagreement-

Worry about 2 things-

All answers change depending on circumstance-

Wrong answer-

Fight over answers-

Not in once ability-

Faults-

Failures-

Stuck-


Ballanceing
Ballance part-

Ballanceing factors- Tiny factor,part or thing can break ballance completely.

Deduction-

Maintain-

Rework-

Rebuild-

Increase-

Strenthen-

Weaken-

Ballance/gameplay-

Works and won't work-

Drastic increase-

X=y=z- How a counter system works.

Circumstances this applys-

Cost reduction-

Identify problem- Then find solution to problem and at source.

Ballanceing of powers- Not overpower but leting each unit have taste of strength but leave them vulnerable or wrisk in other ways so they are beatable.

Turn by counter system-

Increasing problem-

Data report-

Favoured- Avantage over another for a reason.

Disrupted- Play disturbed.

Controled units-

Nerf-

Dismantle-

Equal-

Temper ballanceing-

Different matchup different ballance-

Recognizeing a problem-

Identifying a problem-

Finding a solution to the problem-

Different possible outcomes-

Unfair-

Genuine dislike-

Favoured-

Faulty-

Dodgeing a counter-

Removed- completely.

Disagreement largely on ballance and key game design flaws-

Uncharted-

Charted-

Number of problems-

Fairful-

Dealings-- How situation is delt with.

Presenting same problem-

Suitable-

Splitting or breaking up time-

Revere chances of effect-

Uber- Stronger or slightly overpowered.

Minimum through to maximum-

Race depended-

Reduce combat efficency-

Excess uses- Too many uses too strong all round unit.

Ballanceing stages-

Edge-

Potential-

Valid choices-

Contain powerful avenue-

Drastic increase-

Boost-

Increase-

Strengthening weapons-

Set ties- Things ballanced,even ties,counter each other or join together.

Factor out-

Factor in-

Rapid decreese- Quick lose numbers or forces. Number of dps or ability at use.

System proven-

Buff-

Fluff-

Null-

Analysis rights and wrongs in game-

Solid counter- always works unit is made to counter the enemy by key values.

Inbalanced-

Unbalanced-

Conflicting factors-

Reverse effects-

De-factor-

Listen to wrong people wrong insight-

Where problem is and how to solve-

Throw spanner Into loop-

Remove micro-

Exterior gap-

Fits in-

Chemistry- A mix off relation Bettween 2 object,states or things.

Number of thing not there-

Constricted-

Universal- Across board.

Useless-

Avantage-

Disavantage-

Remove-

Restricted-

Afflicting progression-

Conflicting with another process-

Pattern-

Eliminate-

Breaking ballance-

Limitations-

Flow- One thing to another. Constant streams no stops flowing gameplay.

Set bounds-

Early stage progression-

Ending strings-

Fixed tactics- Allow only one o rmore tactic to be used.

Hard-

Soft-

Light-

Heavy-

Moderate-

Strange-

Suitable-

Sting-

Broken move-

Inprovement-

Ajusted-

Squared resolve-

Statistical anaylsis-

Uncharted-

Track record- wins and loses.

Kill and losses statistics-

Missused-

Statistical analysis-

Off the record-

Structure-

Edge-

Boundary of unit set-

Profound-

Found dominance-

Settled-

Growth-

Room for growth-

Grey area-

Unfair avantage-

Factors-

Set counter-

Reduction-

Ballance let things develop-

Going both ways = -

Amit changes-

Amit Each patch learn key points or skills game knowledge anew or again-

Suddle changes-

Unfair-

Statistics units-

Talking about a solution or ways to inprove-

Solved-

Rock,paper,siszors-

Structure Teirs- units availbility- units t1,hero's t2, vehicles t3 air units t4 and titans t5 and end world ability t6. UA and can apply on smaller scale dow1 vannila.

Proposed fixes to ballance-

Off paper-

In writeing-

Players devided-

Taken into account-

Decided players-

Well accounted-

Minimize-

Set boundaries-

Lock heads-

Relations ballance-

Keys to strengths-

Potentialy secure-

Does matter-

compileing against all things-

growth-

larger scale-

Disfunctional-

Combat levels- high,med,low. Intensity,numbers,micro and dps.

Set patterns-

Tweaking-

Even small thing can upset ballance-

Weaken-

Strengthen-

Strength ties-

Classes-

Broken space-

Inferior-

One road-

1 Unit vs another unit- clean victory,desisive victory, equal,minimal losses ,damage taken, large losses, both take losses, Unequal. small victory, major victory , out-classed.

Ballance- give and take.

Put into place.2.-

Different changes-

Different-

Find place-

Set place-

Sacrifice ballance for more components-

Safeheaven-

Claim territory-

More then enough- Information gather and stored to make concise desition.

Flow chart-

Ballance tester-

Ballance designer-

Nulled out-

Static attributes-

Combat strength-

Enemy strength-

Relationship-

Boost-

Missballance-

Missing-

Invisible boundaries-

Tune up ballance-

Polish-

Broken state-

Inferior-

Distabalize-

Counter ballance-

Toached-

Started-

Began-

Air-soft(units soft counter or soft unit)

Chaos space marines (pawns like in chess)

Trouble at 1400 auto and ballance find problems-

Leveling ballance all levels-

Compare-

Don't do-

Don't do that-

Broken space-

Irregularitys-

Awfuly difficult-

Overly difficult-

Hard-

Simple-

Easy-

Average-

Normal-

Disavantage-

Avantage-

Overpowered-

Underpowered-

Ballanced-

Advantage-

Disavantage-

Fluff-

Insufficient-

Inefficient-

Uninfisient-

Networked-

Heavily restricted-

Taken higher everything before becomes obsolete-

Fine ballance-

Resolve-

Tagnated-

Tri-factor-

Able-

Ability-

Availability-

Got worse-

Ballanced changes each day-

Another stage off ballanceing(bubble)-

Pureity-

Pattern-

slow increase-

Same up-

Diangonal-

Down diagonal-

Same speed and same times-

Frontloop-

Algorithom- You can go up or down but your still going to get to next stage at certain point or time same as enemy forces.

Startup terrtory conrol 1-2min,Infantry and hero 1-4min, Heavy infantry 5-8,high tech and 8-10min , vehicles 10-15 min, airships 15-20 min, , high tech and race to race powers or abilitys 20-30min-

Game formula-

Ristricted-

Ballanced is formed-

Take away is also factor which is integrated into the ballance formula-

Game not in working order-

Snow ball effect-

Too complicated-

Ballanceing blocks-

Lasting//survival-Times

Move and combined numeracy blocks intergrate-

Set unit place value-

Set area place value-

Counter to counter play-

Split results-

Results-

Ballanceing up plans-

Sophistication-

Complication-

Wont work-

Arithermix-

Wont work working order-

Curve- High value and effect at period off time.

Million patches-

Closely ballanced-

Undeveloped-

Overpower-

Overpowered-

Overpowering-

Overpowers-

Open up another candle off worms-

100s abilitys-

Square-

Angle-

Skip-

Need ballanceing again-

Terrible ballanced unplayable-

Easy win-

Easy die-

Easyly calapsed-

Pattern-

Skip peddols- Give an avantage an one point in time.

Fair play-

Underated- Races who seem weaker but have own flare or capability.

Power sealing-

Equal-

Game changes-

Proposed changes-

Player ceiling-

Another patch-

Re-progress- Into advanced progressive stages.

Patch to make up for player skill changes-

Current state of the game-

Advanced stages-

Advanced progression-

Own admission-

Another's admission-

Lost ballance team-

New team-
Stratergy and tactics 48
Crash- System or structure breakdown.

Conck out- To lose all energy and before bad the crash under pressure.

Increasing tempo- More pressure on enemy,alertness and strengthizeing your approach and play.

Instanity-

Wavelength - How long brainpower will last.

Drive someone- Cause to control designated action.

Wrong to right-

Right to wrong-

Ajusting eyes- Eye tracking and movements.

Existence-

Extinct-

Twist-

Turn-

Contour-

Irrespective-

Dodging a bullet- Dodge attack or incoming attacks.

intentional- Done by intent.

Focus spectra- Focus too heavily one unit loses overall focus.

Allieance- Fight together as team.

Left in wait- Knowing something is coming and approaching and leave forces in wait to defend then counter.

Dwell- Move into dark areas. Stay and wait.Wrong place or not accessible or frequently used area.
Stay dark places. In place unsafe.

Close encounter- Avoid a battle very close till conflict or a fight. Avoid by any or many different means.

Caution to degree of caution-

Time breakers- Breaking key timeings.

Casardy-

Overcommitting effort- Put too much resources or units Into a circumstance.

Rally- Units or buildings one location.

Wave defient-

Scatter-

Vigorous- Lots of challenges and obstacles.

Address- correct something that's wrong.

Vigerate-

Aclaim- To own or right too

Rage- Anger or animal instinct.

Beware- To be aware of dangers that something might have. Be for become, were for aware.

Inplace- Placed in area and being aware of that area and its strategic or inportant value and how this construct works in with the game.

Strategic patients- Wait till tactics becomes open or availble.

Most important or critical-

Control groups- Two different groups of unit to make 2 sides attack.

Building values- What becomes availble,unlockable and the build value in question.

Split enemy forces- draw enemy units out bunch to either weaken main force or allow to pick of stray units.

Breach- Into enemy lines allow quick succession victory over other units.

Circum- Give in to pressure or cave in.

Transitional counter- tradition and counter enemy unit compo.

Clearing- You may proceed.

Exodus- Grave danger.

Strengthizeing approach-

Pull in effect-

Platent effect-

Envoy- Join group or take up task.

Bottled up plan- Kept under wraps.

Theropudic-

Tibid execution-

Testimate- Testing through lengthy process. Testimate of time. Matter of time.

Crack- Divid broken area which exposes a break.

Work against you-

Pulling targets-

Well planned-

defiant-

uphold-

Settled-

Dynamics- Pattern of change.

Inprovrments-

Defenceive play- Under pressure from enemy forces. Due to circumstance or many different factors.

Taking cover-

Underestimate-

Deteariate- Brakeing down in form, stature or state. Loading hitpoints or strength.

In concession- Done same thing twice in a row.

Conjinewity-

Stolen strength-

Wont stop them-

Move in-

Move out-

move away-

Ridgid- Hard,slow move through.

Matirial-

Fabric-

Control area- Area under your control not nearly occupied by your troops but in the vicinity.

Preventing takening of area-

Decided feedback-

Rough patch-

Energy immited- Oven or stove like putting blocks or wood into a fire units energy. The energy or heat increases depending on the fuel at use and the heats generated let out infusions through combinations generate diffetent levels of heat used for energy. Depending what fuel you use,amounts of energy it amits depend how much energy the heat can let out for use.

max-

max capacity-

max capability-

Normans-

sophistication-

Be careful-

Warship - Normaly ship or spaceship primary focus is for transport. A warship primary use is for fighting so its going to be armed with weapons.

Hall-

Brunt of the attack- The strongest part.

Subside- Only so much you can take before you subside under pressure.

Silverlineing-

Tech up-

Eco boom-

Defend deep in-

Zodiac- To reach a star.

Starve- Off key resources.

Obedient-

Takeing ground-

Seen and ignored-

No escape-

Scare to intimidate-

Great step forward-

Analysis-

Fray-

Deployment- In stratigic area of importance or an attacking or defending area.

Way-

Difficulty to overcome- Levels or different difficulty.

smite- spite

ultimatum- Hearing one resolution then addeding a different one.

burning activity-

Areas of danger-Cause large casualties or large number of losses.

scaling-

Throwing in the Dice- Rolling or throwing in something which has not been tested verse a forces that has not been seen and seeing results.

Rest- To rest or take break from action.

volts- Bolts of eltrocity.

Easy targets- Easy pickings or done with easy success.

Unprecedented-

Get something take something away-

Missed timed- Timed wrong either too early or too late having side effects either way.

Subtain-

Assembling area- An area to move,rally too before preparing for battle.

Salvage-

Spliting a task-

Ignore-

Whereabouts- Where and certain area guess.

Box into corner-

Patients-

Glass enterence-

Damage from collision-

Rarely done-

Rarely spoken-

Figure of speech-

Emphasizing targets-

Thrive- What you live on, what feeds your into strength.

Stuns-

Re think-

Field of play-

Tolarable-

Overthink- Think too much not needed or then becomes wrong.

Bravery-

Close to heart-

Rise-

Decline-

Abrupt-

Full conciousness-

Support- Act in responce or ideas or words of Support.

Eratic-

Theoretical-

Disreguard-

Discard-

Within range-

Bullets-

Firepower-

Valley-

Storm-

Triumphant-

Fraylety-

Conginewity-

Rought-

Bolster-

Left after devastation-

Not in picture- No real connection to situation.

Inmobile- can't move. Movement restricted.

Devastation-

Something bad will happen-

Notch-

Lose guard-

Cling- Metal connection.

Surface ground mines-

Air to ground missiles-

Concerntration-

Dont start-

Complicate- Make more difficult.

Fatal- serious conqueses leave astray or powerful reprocutions.

Assertify- Push In place and use forces to make that situation asserted.

Class above-

Fits-

Faith-

Jam packed- Too much piling into one.

Detremize-

Gain control-

Make someone see nothing- 8 million.

envoy-

Master all techniques-

Trick attack-

Airdefineing- Space or time make move more defined as a certain attack.

Happened- has been done.

Happening- currently happening.

Collecting enemy feedback-

Loopsided-

Stage1|stage2|stage3

Mend- Fix lineing.

And-

Demolishion-

Demolish-

Shatter-

Waver-

Desrement-

Vegetation-

Bombshell- Left after attack target hit or from area where attack began at.

Statistical datasheet-

Brink- Very close or very short period of time.

Attitude- Bad or unwilling to improve or get better.

Spending income- Spending power and resources gathered.

Tasks sidebar-all completed task on side menu left of screen

Areas to attack or defend- Numbers/reinforcements to hold that area.

One big attack- Buildup to one attack with all forces.

Energy inefficiency- Not enough power for production or use or advanced weponary or units or buildings.

Action-

Airspace- Area only air units can travel.

Ensyphere- Look through manu script and desifer the scripts.

Responsive attack or counter-

Polyfusion-

Polymophasis-

Disamfibulate-

Spaceous- Leave room for something.

No room for error-

Abundant area- Moves, Spots for moves take place.

Razing- Flag upriseing or holding off a position.

Missuse- Not used correctly or primary role leaveing weakness not full capability or shortcomings.

Not forever-

Permitual-

Expository-

Nestpicking-

Widerstance- defending larger area of ground.

Tasksavailbility- When tasks becomes availble.

Armed vehicle- Plated up armor to vunerabilty to certain range fire attack or invulnerable to melee attacks.

Armore infiltry- range fire attack less efficient or damage output decreases.

Soverty land- Land which is own by certain faction or race.

Rapid eye test-

Left undefended-

Descrement-

Unfixable-

Bad things happen-

Testing guide
Testing-

Tactics-

Data-

Knowledge-

Approach-

Calculateing numbers-

Passing a test-

Test results-

Was not tested-

Slowly progressing difficulty-

Test pliot-

Field test-

Play testing-

Trial and error-

Testing resolve-

Practice-

In-practice-

Tempermental-

Trials-

Another development-

Drills-

Excersizes-

Experimental-

Example-

Retry-

Test on Pysyical restraints-

What test ran-

Test ballance-

Meta- Certain or different form of the gamr played under different circustances.

Strenuous testing-

Mental testing-

Huge and long analysis-

Experimental-

Tackled- Put into effect vs enemys.

Guided-

Taught-

Problem finding- Test before use.

Sustainable- Put through number of tests.

Formula-

Test- A test under certain regulation to achieve a certain accessment,goal and finding.

Findings-

Finding problem-

Null out-

Demonstrate-

In to be tested-

Hand made drill-

Practical- Done instead of theory or ideas.

Develop or leave as is-

Training-

List off problems-

Resolves-

Problems situated-

Practice-

Use all practices-

Test field-

Useful practices-

How to tackle-

Tackle too much-

Test 10 things-

Sound test-

Undertested- Null out bugs and ballance into structure. Testing out if everything works,function and will fits correctly.

Test resolve-

Play test-

Sounds tests- Meets criterior can hear,recognize,define,clear ,remember hear the sounds.

Density off fear-

Small attempts- Final outcome.

Developing a alternative-

Test a fail-

Failure-

Wrong proceedings-

try-

Attempt-

Blind shot test-

Practice till perfect-

Scientific evaluation- Science property's.

Stages-

Number of tests run-

Million tests one thing- Till Concreated.

Process of elmination-

Inpractical- Not practiced or used.

OTS- Operational tactics standards.

Different challenges-

Stick too tutorials-

Right test right time-

Made effort-

Factor in and out-

Practiced-

Toaching once ability-

Test or Testimate to onc's ability-

Attempted-

Attempt-

practice-

Risk assessment-

Finshed result-

Results-

Rightous testing- Put through stages.

Trial by error-

Fine tuned-

Failed to meet compliance- Meet needs and sets.

Test with result-

Ace test-

Learning curve-

Singulary fuction test-

Length and state off play-

Set stages-

Stage progression-

Test operational use-

Like in drills-

Sequences-

Sound check-

Basic tests-

Advanced tests-

Breakthrough-

Practice-

Remembering training-

Objective-C

Dynamics-

Logistics-

Incomeing Resistence training-

Operational use-

Trial-

Free trial-

Test system-

Break system-

Crash check-

Data report-

Crash test-

Running-

Launching-

Data report-

Indesclusive-

Unresolve-

Unresponceive-

Propose changes-
Stratergy and tactics 49
Rapture-

Close too-

Whole-

Hole

Water hole-

Disreguarded-

Wall-

Following orders-

Done- complete.

Repell-

Disramantle-

Kickback-

Covering-

Longitude-

Salt for the journey-

Present and future- Effected.

Incoseaveable-

Stagnent-

Toxic-

High visitation-

Forced infiltration-

Constamptual-

Foster-

Mandatory- Must be done.

Cowarprative interplay- team works and 2 player working together to aztain a situation.

set feedback- Known or have been said or set to been said before.

Jag-

Pick at-

Isolate units-

Multi dimentional playing field- Layers on layers.

Enemy Outside base setup-

gibit- Small taste.

Slice up- designate to different areas of map or form smaller groups within groups.

Slice taken- Take part of number or part of whole.

Avoid contact-

Excessive losses-

Picking safer targets-

Wasteing time-

Positional changes-

Headway-

Obliginant-

Kept-

1 million checks-

Robustant-

Nuclear fusion power- Power generators.

Canasity- Can deal with situation.

Pathway to success-

Kalis- A way of dominance.

Early waiting-

Stream- A steady flow or order.

Guarding best interests-

Smug- Pride in one's achievements.

Corus- sound of wind.

Courus- Repeats of music.

Out of time- Not enough time to get thing done.

Degradation order- The order in which you fall or thing that will be destroyed first till your entire force is destroy what's in there best interest and what most vital for there survival.

Rare intelect-

Saw- Already seen.

Taken bullets-

Withstanding fire-

Containing trap- Well hide and then executed.

Decite-

Ferligerant-

Do as will-

heavily defend-

heavily defended-

tap into something-

In someone's boots- In someone's shoes.

Deathdefineing-

Window of success-

Rare turn of events-

Deform- Break down in state or take damage.

Frenzy-

Applying tranquillity-

Shortening or extending build time-

Repeat- Orders,build or attack.

Immediate-

Grabbing hand- Helping allie in small way. Small help to there cause. Or teamwork assisted fire or damage.

Holding hand- Holding back an attack.

Deisolate- inprove stature or bring connection to situation. Bring into contention.

Chairable- Aplodable.

Reign suppream- Due to many various factors from military,infustructure and economy. Allow the race to have singular or multiple reson to assert the dominance over oanother faction.

Map- Map to map place value.

Strict order- Apply needs to be done.

Loss of control-

Steering ship- Taken off course.

Wrap head around-

Library-

Makeate- Moved out from position. Or previously moved.

Scum-

Fragilent- Fragile.

Getting into position-

Catastatic-

Catastrothy- disaster.

Vacate- Move from area.

Dropdown orders- Allow only certain orders to be performed.

Lost- Created disclussion, can't be found,out of picture,out of way, cant find way and dark black and lost.

Contovour-

Partulant- part relating to whole.

Hold in position- Freeze or frozen from action or locked in one place.

Clocked out- Timed out, time has run out.

Sent to nova- Sent to part map nova being code word for an area previously described.

Bear- Take on or taken. Ussually decribed as something that wares onto oneself.

Rattle- Knock around or offshape. Taken hit cause shattering.

Energize- Gain energy or resources to strengthen or reshape or inprove.

1 min-

Not required-

Speaking to number of people-

Diabolical-

Randomized attack plan-

Set gains strength-

Starters termiology- basics.

Supports- guided help or controled guideance

Rough-

Zero ground made- Held position or Defenceive formation held up.

Colation- Moveing from one to another slow transition.

Area defence system-

Moveing objects-

Object stays forever can't change-

Futile-

More suited-

Slauter-

Cloud- Breaking vision. Creates weather and atmosphere. Object that moves In sky makes shapes and consist of water and air, looks like fog or smoke like tracking in the air.

Air defence system-

Diabolicle-

Painstakeing-

Biological-

Accommodate- Make room or space for area for troop,building deployment. Area of space.

Development-

Chemistry-

Breaking ground- Pushing into enemy territory take space,territory owned by the enemy.

Hostile teritory-

Close expansions-

Holding off- Unit or ability.

Donefore- Definately going to die.

Layout-

Common commands-

Move out-

Changeing personal traits-

Detailed decription of maps-

enlisted-

Integrated-

Facilitize- Useing space.

back off- Use forces to push then for any reason bring unit back from attack. Based on decision to not go in yet or risk to great or chance of major losses.

Undefendable- Cant be defended or chance of defeat in that area. Sheer to many number and not suffient units or type of units.

Back turned- Not watching.

Field- vally or open plains, area of battle.

Freedom-

Landscape-

Conjested space- Limited space to make move.

Woes-

Vengance- revenge.

Regrets-

Dispear-

Favour-

Fortune-

Fine- ok

Fond-

Presence known-

More accessable-

Out of range-

Common denominator- Common multiple of several factions. Feature shares value of the group.

Hitting targets-

backfire-

Resources available-

Establish- Field of operations, base of controls, defensive encampment. Base control, tactics controls.

Growth-

Unsettled-

New order- Rein of command.

Losses- Drop tech(tech not used or lost in battle),Lossed troops, building,unit reinforcement,abilitys vehicles and air units.

Nobody speaks-

Silverlineing-

Surroundings-

Subsideing command- kept in head or aside and used if needed.

Capture sp order- in sequence far point first or close or capture relic or crit to secure further conditions or unlock relic units.

Unlocked-

Complexity in its finest-

Supplying reinforcements-

Taste- getting a taste.

Conspicuous-

Says your good or better- What makes someone's point more profound then someone else's. What's stakes does one hold to make your view or idea capture better.

No one will select them ever again- Not results looking for.

Wrecked-

Landspace-

Overcommitment-

Forbidden- Can't be used or done. By authority/rules cant be used completely of chart.

Prevention- To prevent something happening.

Struke- Lighting Struke the ground.

Strikes- Blow given or received.

Malace-

Tieing up- Locking into combat.

Rough- Slightly tough road will small hertals which can push you slightly off track back kept to same path. Bumpy road ahead.

Bolt gun fire-

Time bettween melee attacks-

Hold back forces-

Exchange-

Greed-
Stratergy and tactics 50
Enraged- Anger at more then one thing or more then one person self awareness becomes instiguished into rage which can either brought out into word,thoughts,anger,fighting or even agression.

Lasting-

Under disguise Spot tech- tech is usually kept hidden by being reseached or upgraded to units which can only be seen by its user at the time onces its out in the open or used in play the enemy can spot any techical avantages or it be presumed at that time and state of the game something is going to be researched or used. The use of armory and HQ are two example of this which only allow the user to control these following upgrades and detail there unit in game.

Manage- Can contend or deal with situation.

Success-

Relive-

Pointed- Directed in one direction already.

Due- About time need to be done.

Brush with death- Close to loseing forces but still maintained composure and was victorious over that situation. Coming close to death by hold in there strong.

Deadline- Done by certain point.

Degree order- Followed to certain extent.

Acting in responce- Following up action in responce to enemy attack,tactic or move.

Squallare- Take refuge safe area.

Virtue- high standard goodness,virtuous and righteous.

Wrecked-

Withstand- Hold due to pressure.

Ranged suppression fire-

Obligent-

obey-

Plee-

Pre-survival-

Solitude- solitary confinement or confinement of space creating solitude.

Solong-

Cut- Remove from your play.

Smit- Hit hard with hand or weapon.

Lutercate-

Fracture- Damageing small part of whole.

At large- Something you wish contained out in the open or makeing moves.

Warp eye- What the warp can see and muster damage too.

Click click- In to position , follow orders.

Max damage- output, input.

Average damage-

Minimum damage-

Peirceing armore-

Minimize input-

Optimizing output-

Relay- Straight attack line. Lined formation.

Resistraighted move- Combat situation. Enemy forces moves are restricted in sign or combat only certain moves ellageable or duely available at that given time.

Enemy unknown-

Exposed-

Exposeure-

False reading- Alarms things to beware off or being wrong reading incorrectly.

Negative reading- Losses or negative result.

Self control- Not giving in pressure or pursuits. Control your own feedback not give into trick and false intuitions.

Brought to attention-

Battle statistic- Each battle or main battle numbers and results.

Fragile-

Hesitate-

thinking and thoughts-

Misconceptive concepts-

Movement arranged time-

Loopstring- Looping around enemy then drawing them in.

Glaysher- Mountain or rock formation ussually found in the sea or in mountainous area. Ice or rock formation.

Rational-

Fending off or holding- Adequate forces or reinforced with defences or suitable units.

Blow over-

Molted rock- Recently formated or volcano rocks left after heat has decreased. Still in liquid or tar form.

Strive-

Brush- Hit then move by.

Heavily fortified or defended- Can take a lot of punishment. Defend by either in positions to defend or troops too defend.

Activity- Active movement around base or around field of play.

Ratio- Number as %

Last frontier- Final battle or journey to battle.

Eternitize- Make something last forever.

Knocked out of combat- Unit either knocked to the ground or out of field of play.

Bolt- Bullets.

Eternity- Long period of time can't be measured or scaled out.

Magazine- Bullets which can be fired at any centain moment inconjuction without neededing to reload.

Futureistic- Advanced technology,Light,intelligence,fell,atmosphere and lifelike.

Mixbased-

Badidea- Noing consquenes and idea based.

Rationality- Going with common ratios and with numbers.

Obsolete-

Obliged-

Permissable- Personly mistaken or interpreted differently than what is idealy whated.

Tapping supplys- Area tapped for resources or resources used wisely or to an extent.

Hesedent- Hesitateing or think twice because of a factor or reason.

Common uses- Used commonly for.

Drawt- Area ravaged or dry of resources.

Double edged- Falling into trap.

Tremendous-

Pregitimate-

Chanelling-

Despite-

Despite effort- Ineffective.

Mastered-

Despize-

I'll equiped-

Close in-

Unfold-

Riggering-

Locked into combat-

Combat effectiveness-

Sub devide-

Preserved- Kept alive or treates with care.

Vanishes- From visible to invisible.

Shifting- Move position

Vocational hold-

Stream- Steady flow of units.

Too many dire consequences-

Greater forces- Energy forcefulness.

Absorbing most of the inpact-

Raviged-

Minimize-

Best shape-

Stored-

Simplistic skill- Easy to learn, easy to master and easyly used.

Restored- Full hit point or strength.

Greatly deverse-

Take something away then filled with something else-

Unless you see its a guess-

Controling a temperament-

Reduceing asosiet controls-

Deverted-

Runy- Running everywhere a lot.

Speedy return- Returning back home or base.

Trip point- Falling into a small trap or into your forces.

Statistical play-

User statistic-

Compremize-

Large vocation-

Keep stationary-

Eat time away-

Subterrain-

Substain-

Deligate-

Prolong-

Uphold- Forward base upheld or holding position which is generally fort over.

Reverence- A chapter.

Expense-

Contending-

Muster-

Toxisity-

Total negligence-

Disorder and order-

Adding sophistication-

Standard figuration-

Views standingpoints-

Banned testing off-

Nolstarjah-

Segement plan-

Segmented-

Worse hold- Bad positions not hold enemy from escape. Positioning lead to worse situation.

Stranglehold- Hold enemy from escape or comeback.

Cut off point-

Different fabricks which make up a game-

Due time- Some expected to happen at a certain time.

Stereotypically-

Turning tide-

Passing tide-

First contact-

Pushed away-

Direct interchange-

Exchange-

Rattle-

Shake- agree or terms to agree.

Wrong target-

Jump in jump out-

Warp in warp out-

Comradary- Helping teammate on small way.

Grounded- Controled from ground not try anything extrodinary or too difficult that won't work.

Determin-

Rotate-

Specialize-

Branch- Reach outside tech or technological avantage.

Intake-

Outake-

Inmeasureable-

Detract- Taken out sight.

Wrong time-

Mamoth- Larger then large.

Scaleing- Height and width on scale with environment and other units.

Throwing in expledetionary squad- scout and gather data from enemy.

Command and order- Following command given and orders given to follow orders give by allie or commanders to meet criteria.

Better location- Stratigic value or better location to meet goals.

tradeable-

Robust-

Bypass-

Draggingpoints-

Dropzone-

Disconncession-

Disaprove-

Disproven-

Reckless-

Bytain- Obtained by another person.

Hold through different positions-

Discount-

Race terminology-

Voiceover controls-

In vain-

Incline-

Scrape- Attack on outskirts.

Balling over- Knocking enemys out of conventional zone or out of combat or fray. Either put them out of combat or out of fighting convention.

Bite- Small bit taken from whole.

Drastic change-

Battle frequencys-

Calatrical-

Bringing connection-

Adding connection-

Chase-

Self explode-

Revolutionary-

Breaking a connection- Break a route of attack or attacking inbettween to stop supply or kill off reinforcements.

Warhungry- Look for conflict or fights or war.

Overated- Not as good as you perceived or have found(by you the user)

Dead- Previously killed.

Negotiate- Agree to terms of an agreement.

Take control-

Can't count- Numbers can't be counted concealed,camouflage or undetected in dark areas.

Compleate breakdown in time-

Fire up-

Growing enemy-

Trained complacency-

Descrapamcy-

Decreate-

Built up space- A block in time nothing will happen no fights,only buildup of forces conflict is avoided and less effective or likely to result in a victory.

Diversity- Common things that give that race an edge or fight chance in battle without throwing out the ballance or the game. Common units that fit that fray of battle.
Re design micro and macro
How it funtions in play-

Test results-

Ideas-

In practice-

Key features-

Rules of engagement- micro,unit compo and math damage per second.

Formated tactics-

What to do when approaching-

High micro-

Re- construct-

Micro with unit mixes or compositions-

Micro patterns-

Micro control- Patterns,moves and formations.

Micro interpretations-

Proximity micro-
Sound/vocals/speech/Music
Transmission

Radiofrequency- Right signal or broadcast to be picked up by radio or saterlight. Signal is then revived by another on that wavelength.

Dialog-

Speech-

Tone-

Interaction-

Strum- Beats and music of drums.

Silent beats-

Sound giveaways-

Speech-

Voice controls-

Acting desperately- Heretic actions voice,feel,abilitys and movements

Sound type-

Working hard

Inner voice-

Dark sound-

Dark voice-

Shout outs-

Calls-

Instrument-

Instrumental-

Billion sound and notes-

Creation of sound from beasts,aliens other worlds, different faction and races-

Speakers-

Volume-

Leading sounds -

sound delay-

Responsive commands-

Voice of knowledge-
Dark sound-

Dark voice-

Shout outs-

Calls-

Instrument-

Instrumental-

Billion sound and notes-

Creation of sound from beasts,aliens other worlds, different faction and races-

Speakers-

Volume-

Leading sounds -

sound delay-

Responsive commands-

Voice of knowledge-

Transmitted-

Calming-

Energiseing-

Surrounding-

Entiseing-

Vibe-

Catchy-

In tune-

Pennydrop- Sound heard and recognized.

Voice of wizdom-

Overcall-

Responsive controls or voices-

Beats-

Battle statement-

Pronunciation- Way words pronuced.

Upbeat- An increase in volume or beats.

Cosmetic sounds-

Proclame-

Garsp-

Issueing warning-

Piece- Part of the music which is played or a whole piece alltogether.

Deceiver sounds-

Breaking sounds-

Explosions-

Inpact-

Speaking to someone-

Vebal communication-

Interlocking-

Vocals-

Phaseing-

Sentensed construct-

Tone-

Perception-

Angled-

Words for thought-

Don't know what saying no meaning-

Vocals receptions-

Note-

Digit-

Dialog-

Move by call or speech-

Spoken-

Spoke-

Said-

Whisper-

Shout-

Viral-

Harmony-

Nomadic speeach-

Mouth and tongue-

Triumphant-

Advisor-

Voice recognition-

Side effects-

Callback- whating a responce Or talk back to someone.

Two voices at once-

Comaradary- two voices.

Constintute-

Final call- Final words spoken before unknowing or take place.

Dialect-

Dialog-

Vibe-

Bound by sound or speech-

Spoken-

Said-

Beats-

Words-

Sounds-

Voice- Chaos Bring world of pain.

Voice commands-

In box commands-

Inner voice-

Set sounds-

Mute-

Comute-

Speaking unorckantly-

Heretics-

Chaos purge the weak-

weaklings-

chaos weak-

Rodger-

Following orders-

Commended-

Well executed-

Communicate-

Communication-

Millions ways to communicate-

Music-

Associate-

Asociat-

Associated-

Soundtracks-

Sound recureing-

Call of war-

Call for war-

Obliged to respond-

Sounded-

Tone-

Commanding orders- louder ,more clear ,outspoken. Shouted or overuleing.

Misscued-

Misscommunicate- grammar error or spoken incorrectly or wrong terms used or not understood.

Misscommute- Miss timed or spoken too late or early.

Volume-

Pitch-

Sounds-

Voices-

Voice commands-

Voice controls-

Pitched-

Slowly speak-

Speakfast-

Set tone-

Tighten volume-

Highten volume-

Unclear-

Breaking silence-

Harmony- 2 or more pieces of music or instrument in perfect harmorny.

Voice over-

Chaos sound- Sound old foe, Destroy weak, anniolate them, Wrath of chaos,die scum,my lord, your will, death to false emperor, retreat,, god favours us, die scum, tradourous hands, when to attack, truth is senseless.

Sound unit built building completed-

Vocals-

Pronunciation-

Sounds-

Heretics- grate powers.

Csm- Anything dark gods.

Cl- with purpose.

csm- purge weak.

Heretics- Capture for chaos.

-Yes master

-Listening post or point ours for takeing.

Push sound On-

Listen to what being said-

Voice over-

Corrective order.2.- Order done right or in correct order.

Takeing fire-

Takeing hits-

Under attack-

Under fire-

Takeing heavy casualties-

Chaos- On way.

chaos- gods speaks clearly.

Sound instatuated-

Outspoken-

Recognize sound and target sounds-

APM and Clicks-

False emperor-

Vocal overlay-

Fluent- Speak clearly and consiseively.

Flurousant- To complete Sentenses. A creation off words and ideas.

Fluressant-No mistake Completeing words and Sentenses. Without stop.

You know nothing-

At your command (chaos)-

Faith as your shield-

Fest on flesh (chaos)-

Voice for thought-

Expressant-

Sounding delay-

Voices recognised-

Voices Ignored-

Expressions-

Pronunciations-

Sounds-

Defile(chaos)-

In tune-

Receiving orders-

Following orders-

Fall from sky brothers(space marines) orbital or air units.

Chaos- Another weakly death.

VoiceOver-

Rodger that-

Speech,spoken,heard,seen,done-

Hearing sounds-

Recogizeing sounds-

Chaos sounds- Resistence,as you command, chaos strong, old foe(eldar)

Dark music-

Magic- ala-ca-zaz-alkazam-alakadabra- Alakadabra-

Tell-

Speak-

Contact- Sound or unit behaviour.

First sight-

First responce-

Over-

And-

You know nothing-

Won't extend your life-

Exterminus- elder.

Rodger-

Afermative-

Over and out-

On call-

Unprecedented call-

Call by or for demand-

Call off war-

Call more action needed-

Marshol-

Advize-

Ready for battle serubus-

Nomadic sounds-

Historical sounds-

Converse-

Pitch,tone,sound,pronuciation-

Take to the sky my brothers-

Timed responce-

Without question- Sound Responce and move.

At your command-

1 or move voice or voices-

Mix music or sounds-

Forcall- Alert,call help or make to attention.

My call- Before makeing attack or shots.

Advoke-

Unclear directions-

Long live king-

Long live-(victorious from battle)

Victory-

Lost soul-

Avenged-

Cry-

Weep-

Heretic- Master please.

Trumpet-

Horn-

Bell-

Voice-

Voices-

Call-

Shout-

Transmission-

Not na nana- Building space race.

No nana- Move space race.

C,Oow- in trouble.

Copy that-

Mipe- mouth words.

Commands-

Eccose-

No sound-

No sound made-

Procast-

Given orders-

Follow orders-

Commands given-

Drum,beats,thumps-

Way with words-

Arithimithia- (music)

Word of the emperor-

Voices off weak-

Screens of dead-

Laughter and chuckles-

Figure of speech-

A-z note-

Vocasity- Vocal inner communication and speach capacity.
Stratergy and tactics 51
2 cents- Add a quick explaintory or answer question simple.

Assertain- Set out to obtain.

Higher range- Increasing range of weapons or increased the number to range to targets.

Subterrainial-

Out of scope- Out of weapons range.

Regrets- Something you live to change or wished never happened.

Drastic approach- Over top and not feasable at the time.

Bank up- Saveing up resources.

Discommposit-

Gone-

Perceived- pre anticipated then come to be.

Time Shift- Movement or break in space and time.

Significant- Milestone or achievement.

Controllable outccome-

Pertistant- Perceved and persistent.

Astray- Falling off path or going away from safe path.

Cause of defeat-

Loft- Lift up.

Setting out- Move out defended or home area into unknown.

Directive- Direct commands or orders.

Contract- Tighten on move into tighter space.

Escape- Position,attack,field of play and any aggression.

Race existence and purpose-

Default-

Lost for numbers- Incorrect calculation or not remeber key numbrrs assosiated with the game.

Disposition- A position at disadvantage.

In picture- Associated with that situation.

Base time- The starting point.

Worsening-

Unfoalding under pressure-

Optosition- open to play stratergy,play or tactics.

Viable counter- Fits with set of play and is availble option at that time.

Pattern-

Contravene-

Map- Dimond shaped map position to north,South ,west of map and east and center.

Won't work-

Capabilitys of working-

After intial attack victory or loss- Rebuild units or change up production.

Tolarable- Attack is not strong enough to break a win or opens up defences or a victory in a battle. How much can one tolerate before breaking down.

Road strength- Moveing from base to enemy base having strength to withstand road ahead.

Critical timer- When its time to macro,micro or increase production. Critical thing that keep game running.

Set standards-

-Little room for error or marginal curve

Defenceive manuvers-

Can't tech too many dangers-

You forget-

Misalanious-

Correctional-

Determain exactly what's happening-

Less likely-

High pressured voltage- Without exploding or manlfuctionial at high levels.

Time barrier- Must be done certain time.

Surrender- Give up part off or quit overall.

Blinding-

Possibility-

House- What a building holds or Can hold.

Aberation-

Radar-

Before and after map and terrain-

Shaved bullet- Hitting part of body but no a critical blow and bouncing off.

Starting point and finishing point- With win conditions starting for example at the home base or HQ
finishing once HQ is destroyed or other objective are meet successfully. Win conditions = victory. Lose conditions defeat.

Contredicting- Coming In the way of something else object or things.

Moneystaveing-

Longstanding-

Powerstaveing-

Conjinewity-

Man made- alian or man built.

Crippled-

March-

Hells march-

Signiture- How a sourse of energy or resources is imited and detected.

Amounting pressures-

Spare-

Only do what you can do-

Fortune- Something that happens that falls into place or into your hands.

Box in- In vision of screen.

Box out- Outside vision of screen.

Illiterate-

Seal- Kept in tact not opened.

Box- containing game.

Flinch-

Worst-

Worsen-

Confinded- Lowering amount of critical moves made availble to enemy.

Held or hold back- For one season or another.

Reasonable contecept-

Faint-

How one develops-

Trustworthy-

Influence-

Persistent- Continuing to exist or occur over a prolonged period.

Breifing-

Rare-

Unavoidable-

Burst- Energy used in force and in action. Small bust which can only be maintains for few seconds to a min.

Dridigory-

Injustice-

Amounted pressures-

Selective delicates-

Good foundation before adopted a more advanced tactic-

pessimistic- Tending to see the worst aspect of things or believe that the worst will happen.

Closed eyes-

Missconduct-

Plain sight-

Secrets-

Encampment- Primary ways of defending in self in case of attack. Areas a defences and fortification. Intelligence center.

Drastic firepower(Fire to ground)- Fire at area of map not occupied by enemy to throw them away from this area or cause damage to any units in this area that a move into this area or b move through this area.

Exalting powers-

Generated- What is accumulated or earnt through research, stratigic gain , or resources gathered.

Falling points- What falling points can cause a quick decline or lead to a loss in game.

Held down- Held to section of the map.

Fire at will- Fire weapons to max combat effectiveness at constant means.

Tremour-

Penetrate-

Prely defined- Previous definition. Meaning or starting something different to a different state or thing.

Lossen- Let go of some control or something you grasped.

Tactical value- Well written ,Different Value or works certain way or different way-

In existence- Currently fielded into play.

Spawn location- From buildings,to necrons spawn out of ground to HQ and to deepstrike units to air unit which spawn above or hero's that can spawn to the battlefield.

Inpaled- pieced with sharp object.

Clouded- Mixed up.

Figment of imagination-

Banded- Joined together one group.

Different time different answer- Time, place and answer changes depending on situation and feedback needed to be given.

Joint selections-

Lay low- Stay away from conflict or stay away from action to a later stage.

Kept account off-

Reckless-

Poor execution-

Fragment-

Truce- A deal made with certain agreement and restrictions to be follows by both party's. Partcial agreement.

Sanctum- Safe heaven.

Extent- To what degree damage is set and and to what extent.

Flanks- More then one opening

Blaze-

Critical cue- must be done or you will lose forces or die.

Substantial-

Bridgeing gap-

Invade- Attack or move into space,territory or bases owned by the enemy.

Redeem- To make up for situation for past wrongdoing.

Restrain- Hold back strength,unit or ability.

Drive- Control forces and maneuver.

Be more clear-

Optimistic-

Place value- Area of map and its stratigic importance.

Driven- Haveing to be done a certain way.

Operational-

Realy-

Rectify- To make up for situation in another way or different way.

Defient- fight though or under pressure from the enemy.

Call of arms- Call sign to arm units or prepare for battle.

Overeactive- Doing something sudden or over the top.

Brain rest- Give time for information to be stored and sufficient time to give brain a rest.

Added pressures-

Information overload-

Fish- Set out bait which is either killed or used draw in forces then set a force to destroy his units or execute a trap.

Find- Locate units,building or upgrades or gather information on enemy whereabouts.

Plasma generator placement- 4 corners of armory of given space.

Upgrade-

Tech-

Crack- Breaking code or key pattern.

Conceive- Give into presser, lose territory or give into defeat.

Redefine- define a skill to better suit a situation. Define again. Or refining to inprove

Consense-

Conchense-

Well suited- Fits criteria.

Distiguished- Propertys or changes to make something different or unique. Its own personal tone or style.

Bolster-

Rotte-

Too long- becomes obsolete or not as effective as time goes on more powerful units are introduced or units,abilitys used to counter.

Too short-Not strong enough or not powerful enough to complete task to satisfaction.

Benchmark-

Space of time-

Distinctive- To be different enough to be called different.

Follow-To trail or move behind.

following- Follow commands given.

Rollover- To defeat without loseing a unit.

Move into position- Attack or Defenceive position.

Control move controled outcome- Make sure your move is strong and precise. Correct not mistaken or wrong judgement. Falls under rights and wrongs of an engagement.

Spread around map formation-

Maintain-

Confliction-

Conflict-

Nil-

Neal- Worship or honour higher force, unit or power.

Relative ease-

Standby principles-

Naught-
Programming/codes
Algorithm-

Source code-

Retreat function - dow2- units retreat from combat.

Retreave function- sc1-collect resources builders automatic

3 million codes-

Assigning unit tasks-

Point and click-

Ai attack enemy base-

Doable way-

Set commands-

Remote- Button for functions and actions. Each key trigger a designated move or functioned ability. This can be for building units or hotkey for selection and use.

Pulling off strings- Stings attaching other command or means to order.

Block codes-

Via link- Building unit,structures and ability.

System targeting-

Pre set teams-

Critical cue-

Scope- What is visually availble for zoom close up or in focus.

Nades or frags- Volleyed.

In built-

Interior as well as exterior-

Taskbar-

Completeing small tasks-

Private-

Public-

Access watch or observe-

System timed-

Written wrong-

Desifer-

Decode-

Program scorecards-

Paint-

Model defect/default-

Strings-certain things that are able to be pulled to cause certain transactions.

Move too and from automated-

AI Change tactics In standard game-

Access denied-

Systemated-

Automated-

Commandcue-

Double Dice- numbers and codes to give chance of success and fail.

Stationary behaviour-

Cracking code-

Hologram-

Sound controls-

Picture contrast-

Different animations building plasma generators-

Bind order-

Zero delay-

Execution-

Pixalate-

Built in feature-

Constructive-

Construct-

Internal function-

Scripts-

Progress bar- Stratigic points,relic and critical locations. White line and grey bar.

Modes-

Speed controls and APM-

Compile-

Compileing- Add more weight by load. Add more.

Pointed key or hotkey labeled and use-

Access-

Writeing scripts-

Commponents-

Blanked/Deleted/concealed-

Intergrated-

Delicode-

On load startup-

Off turn off shutdown-

Controled- being currently controled by user.

Script writting-(ballance patch data)

Place/ settings-

Granting access-

Indiviual-

Party-

Group-

Server-

Activate-

+ cover-

- cover-

Gravitate-

Menu lock-

Multiple task controls-

public domain-

Default-

Controls-

Gridkeys-

Hotkeys-

Toach codes-

Thought by process-

Menu-

Scripted-

Run-

Execute-

Taskbar-

Turn off-

Record-

Playback-

Livestream-

Render-

Generate-

Executed-

Run-

Instant replays-

Lines-

Decodeing-

100s bits-

Launch-

Bineary code-

Photo-synthesis- Tranfer from one image to another.

Remote moveing- Move one place to another on map. Animation.

Buttons-

Button-

Run-

Already written-

Automated-

Auto-

Automatic-

Starting up or booting up or rebooting up-

Receptor- Select,deselect,move,respond,Commands,Action feed.

Indicator- Allow selection and can be issue order.

Command-line-

Binary code-

Pasido code-

Codes-

Command line-

Commands-

Prompts-

Input-

Output-

Outake-
Design
Playable-

Fits criteria-

Capture imagination-

Create,creator or created-

Creative controls-

Atmopshere and feel-

Bomb structure-

Servitor- A servent for the emperor.

Heretic- Hesitent forced against will.

Boneslinger- Assembleing buildings and defences.

Vitaility- Movement of unit of movement from within order. Movement from selection or movement from visual or selection.

Early stages,mid stages and late stages-

Dynamics and scale of the game-

Movement and capture realness-

Visual and feel of play-

Increase scale-

Time warps-

Continued progression-

Large macro focus-

Large micro focus-

Simple lined-

Individual screen + multiple split screens-

Dimentions-

Progression-

Constraption-

Denounce-

Control towers-

Conalizeation-

Entraped-

Initial stages very difficult-

Abnormalty-

Compelled-

Selectable shapes-

Book,play,movie-

Walker,jog,runner- walking slow pace longer distance but slower speed, jog an even pace standardand run or running short distance but to max speed.

Melee- Engageing in close quarters combat fight with close combat weapons.

Ranged- Weapons primary focus fire from range.

Starter,intermediate and advanced play-

Controling waypoints-

Cyberplantaryfusion-

Instigate-

Create interest-

Dislikes-

Operations- A view off operations.

Amount of people-

Alocateing work-

Limiting resources- Set amount.

Conditional clock-

Conditional controls-

Automated movements-

Designated movements-

Branching- Units and buildings built into a branch.

Fog of war-

Hitpoint health corrosian-

Don't do too much-

Hardly complexing-

Expecting more-

Developed-

Weapon options-

Weaponized commands-

Lifescale- Different strengths scaled each teir or with upgrades. And scaled on death of unit.

Universal- Every race or system follows same. Rule set and pattern.

Projection immited-

Piece- One part of whole a whole piece of work. Or a fragment which creates a certain part of the product at large.

Change enough to capture new players and satasfy old players-

Slots-

Excessive planning-

-Sm space, orks numbers, chaos power, elder webway.

Scratch- Doing everything from scratch

Eco packing- Take from other things.

Expanding-

Replaceing-

Makeover- Same concept different approach,objective or goal in mind.

Evolution-

Does not know the system-

Ground work- Work is done from ground up so stuff you can up or towards.

Foundations-

Modernize-

Simplefy-

Init-

Toach-

Feel-

Easter task-

Sourses- relics,critical and stratigic points. Building and structional sources.

What to work on-

Purpose built-

Systematic-

Unorganized-

Built- How something is constructed or built.

Regulatory- Must be done or presented.

Left in good hands-

High demanding-

Goals and targets set in mind-

Desitions, design, implemented options-

Waited progress-

Small projects or large projects-

Wrong approach-

Operational-

Maintanance-

Won't work again-

Sorting- Put together puzzle or sort everything out into working order.

1 million things-

Objective, secondary objective-

Work on different parts-

Aspects-

Projects-

Produce-

Make-

Assembled-

Board-

Envail-

Many hands-

Final copy-

Feature progression-

Small games- Allows big innovation to game simple.

Big games- Allows small innovation but complex.

Pre requisite-

Pre power-

Standalone-

Design direction-

Leave as is-

Governing director- position which sets direction of game or company.

Design of factions-

Factions-

Geograph-

Project-

Depth-

Steps into designing or progress made-

Obsolete-

Stronghold- Most strong most important set thing control operations and desinateing orders and set foundation to unit,building alternatives. Built in center of your operation for alternative use and designs. Founding start and base building operations. Allow early game desition to be made or used for use in combat.

Roles-

Mission curves-

Newer designs don't guarantee more player or money but improves games overall gameplay.

Notch-

Worship-

Praises-

Tribute-

Aclaim-

One part-

Visibility- What is mistakenly visible. Understandable visible, visible visible,invisible and Seeable visible.

Different direction-

Locked-

Unlocked-

Standalone product-

Branch- One unit,upgrade and ability to another.

In-built-

Captivate-

Built in-

Lighting and vision-

Under commands under taskbar-

System luck-

System drawbacks-

Skills which build or develops product-

Design whole system-

Cut courners-

Progression-

Progress-

Immerse-

Emerce-

In-assessity-

In command-

Easy access controls-

Messing with boxing-

Population cap-

Receptive- Able to be ordered or given commands. Feedback, responce to commands.

Watch box-

Infinite resources- Power and requisition.
Stratergy and tactics 52
Obligations-

Time frame-

Game senses-

All senses-

Swipe right-

Momentum-

Expose weaknesses-

Heated exchange-

Not assosiated-

Cloze-

Futile

Might be needed-

Conginewity-

Left over-

Map settings-

Build into place- Open space is occupied by building or structure.

Worthless- Useless or ineffective.

Overpowered- Too powerful.

Enphasize-

Shot at-

Shock-

Prompt-

Joint attack- Two forces joined together. This can be different races.

Rapid- Reinforcement or unit production.

Siolent-

Simple problem- Easy to solve or integrate.

Brain type-

Miss fire-

Trouble shots-

Wasted- Not used to combat full effectiveness or died too easyly.

Erratic-

Prepelled-

Strive- Head straight for objective dont let any distractions bother or change your path.

Disgrental-

Full combat effectiveness-

Dragging away from area-

Expanding brain- More brain cells. All parts of brain being used each part in use.

Juristriction- Can't be build beyond points or surrounding map boundarys.

Things you can and can't do-

Battle stations- Sent to different parts of the map to defend.

Conceve- Left into defeat area.

Conceveable- possible conceive.

Sighted- sighted by eye which then stored into the brain and made sense off.

Cross sighted- Cross part of the eye.

Multiple unit selections- Attacks focus on more then one different unit type selected.

Sheer metal- Most of the construct is made from metals. Metal make up majority of bullet,bombs and weapons its highly availble for use and manufacturebilty resource which is abundant. Resource which is used by every race becomes widely used for each race.

Highly visible- When selected unit becomes obvious to the player that selection has been made and its obvious which one or group is controled.

Devoted and presense- How much effort you have to certain part and presence which exists to that cause.

Fall away- Moveing away from target.

Embottled- Emerged within.

Bulletpoints-

Use-

Faulter-

Chooseable oversight-

Onsight-

Concept- an ackknowlegement of what the tactic/intension is.

Vertices- Two lines meet or edge meets.

Snap- A quick attempted attack.

Wrap around or surround- Defenceive or in motives to surround enemy.

Set statistic- won't change.

Vertex- Point of a polygon,polyhedron or other figure.

Set out- Set out for mission or in action to find the enemy.

Darth- Dark and mysterious music, template and background.

More open- Allow more opening more maneuvers.

Constrainted- to certain moves ,channel of attack.

Strategic patients- Wait till open comes availble.

Symbloize- Certain factions,races, units or buildings.

Functions and rules-

Cut- Removed or not included.

Penertrateing attack- Into heart of your defences.

Shot out or outside- Shot not at target but unoccupied area which is visible.

Say- something being said.

Do- action of doing.

Disdisfaction- Not done to person or approval likeing.

Continuous- Continueing a process.

Constantasious-

Trouble-

Covering ends- No sneak attack or flanking maneuvers.

Aerial gap- gap inbettween action corresponding.

Live traction- Current action happening all the time.

Re train- re-selection creation of unit.

Juttar-

Co- orientation-

Breaking capacity-

Eye semetrical-

Bigger-

Transmissioned decoy-

Story telling-

Resorted-

Jutication-

Space- gap or spaces inbettween. These can allow assistive moves or creation of plays.

Brace- Allow something to move towards or happen.

Defient- Even with incoming evidence defy order in seen for justice.

Handling- Use and controls.

Later time-

Grabbing control-

Reprecussion-

Bandanar-

Banned up- Big expendure.

Full contact- Hit by every unit to max damage. (Fully contacted)

Dappen-

Exessive use-

Wrongdoing-

Disposeure- To accept wins and losses.

Dragging feet- Too slow or Moveing without focus or persitional curve.

Clouded- Memmory vivid or not able to clear remember or understand something.

Can't accept- clear factors or evidence.

Establish- basic field of commands and ground.

Volitile- able to be used against or have areas which can fall under weakness.

Erness- Eagerly awaiting.

Shortcomeings- Falling short and short term of things.

Shatter-

Economic structure/tech tree-

Cross repeat- Different matchup,play and race repeating an action.

Running around simple as attacking-

Step up to plate-

Crouch-

Simple-
Cinematics
Short cuts-

suspence-

Massive moment-

Segement-

Loaded-

Incoming-

Caption-

Close captions-

Spectagle- Watched and enjoyed.

Significant-

Cast-

Written-scripts-Movie-

Flash tags- Logos or advertisements.

Show-reel-

Big battle specticle-

Sets-

Close captions- Close to scene or part or story.

Cut offs-

Ends-

11 million sets-

Scene-

Casting-

Preview-

Mend movies-

Segment-

Scene-

Animated-

Props-

Visual capture moment-

Scene-

Preview-

Little war-

Horror- terror or fright.

Cut scenes-

Clips-

Moveing clips-

Momentous-

Un-cut-

Lights,camera and action-

Cut scenes-

Recarnate-

Fog lighting-

Effects-

Lighting-

Play-

Previewated-
Stratergy and tactics 53
Contain- Keep them encamped or naughted or kept to an area of the map limit moves.

Concerntration- Deep concertraion on something.

Justification- Justified by actions.

Grapple- Gain grasp off.

Satcom2- communication between two satlights through numbers.

Dificeny- Not enough or resources or unit you wish to produce or aquire.

Attach/detatch-

Silverlighting-

Influence-.

Let loose- Loose grasp off or let then go or retreat.

Designated effort-

Greed-

One aggressive manuver-

Change game plan-

Both options-

Simple game plan-

Wits end-

Excertive- Push through even when obstacles or units are in path of a goal.

Peer- A quick glance.

Talk to millions of people-

Rattle- Shake a person.

Left incomplete-

Recovery- Time take to recover.

Full recovery- Fully recovered or healed from wound.

Strong vs weak- Outcome is useually strong wins by either killing or breaking the weak person. The weak person is left in pain while the strong is triumphant and is going to grow in conference and skill and strength. While the weak is useually left dead of weary from the battle.

Consequences-

Dryed up resources- Nothing left 000 or not enough to complete a task.

Rest- Take a break or recover from battle or avoid any fighting or conflict.

How to grasp something-

Active- Short term Memmory will store larger amount of stratergy and ta tactics to Memmory.

Misalanious-

Contreact-

Monstorous- Large creature that creates fear and is beast in form.

Rodant- Small annoying creature which is easyly killed.

Roath-

Wrath- A way of light which was believed to be god through the clouds.

Conditioning-

Hesitate-

Terror-

Derogothy-

Sort-

Cancel-

Fall-

Dodge

Duce-

Fuetile- Ends on happening either way.

Cross retreat-

Breaching defences-

Constant breaches-

Limit period of use-

Safe-

Enemy-

Accelerate-

Move-

Run-

Stuck- 1.Conjested in one position without means of escape. 2.Can't think of solution and stuck.

Limiting- 1-5 numbering or set a limit.

Store- Saveing resources or storeing units for deep strike.

Starting resources/units/buildings-

Numbering structure- With ample resources more then one building comes availble more building should increase the rates/amounts of units built also adding extra building to the fray so also makeing more building in battle at use so it means more to be destroy or to be destroyed so there is also an increase for the time and the reproduction of units in the game Increaseing game time and build a more hard to overflow enemy.

Things going through head-

Knocked out-

Roll-

Edge- Small avantage.

In command-

Salt to wounds- 1.Adding something that's not needed 2. rubbing something in 3.insulting someone without have good good sportsmanship. Adding something to someone who has died or fallen to injury In an inapropriate or harmful way.

Demanding- To demand Something or to demand entry. Ask secret'ly(demandingly) for something.

Cross out- Won't use, won't include, won't work or incorrect.

Obsulent-

Obselescent-

Obsolete-

Working order- Order which must be followed to work correctly.

Dragging through- Object,unit or thing which is defended and drag through any pain or uncertainty.

Meaningless- Action or works.

Heavy hand- Strikes with force.

Limits- Can number eternatey.

Copying under pressures-

Improper responsive action-

Examin-

Struggle-

Falty spots-

Substantial-

Monsterous terrain-

Sort after-

Royaltys- Payout after event for views over time.

Psychological warfare-

Step forward-

Back force-

Pays off done correctly- side effects if done incorrect.

One insane act- Classified as insane.

Sidetracted-

Fallen trap- Trap being or already activeated.

Tenation- A tend towards something.

Pillars of strength- Lots of strength able to minimize use when not required or maximize when needed

What to remember and not what to do and not-

Transparent- A parent through other means or something which becomes apparent when it's placed appon then other means are discovered.

Availble manuver-

Incluesion or disclusion-

Fertile-

Drastic-

Range strikes or hits-

Cracking under pressure-

Raceing or running gap- The gap which has been used to an avantage or disadvantage.

Obsessent- Overly normal attention to one thing.

Mixed messages-

Optimizing strength-

Gradual focus- Build up to complete focus.

Tazmatic-

Defeat-

Autodamage-

Mapping- Setting up map or directions.

Conjinewity-

Just action-

Fraudulent-

Electronic warefare-

Push through pain barrier-

Control points controlings flow of units through and from a building.

Do a lot, do nothing or do right amount.

Douted perception interpretation or learning-

Loseing focus-

Breaking up images-

Constant recalls-

Pushing through time barriers-

Secrets of the warhammer 40k universe-

Developments and patients-

Calibre-

Explanitory point- Needs to be explained.

Simpisize-

Emphasize-

Executive order- Order being executed.

Dynamic-

Likening- Taken likening too.

Content- Read everything and is at ease with everything said or is contemplated and is understood without putting through any emotion or stance.

Ease- Done without psysycal or mental strain.

Tough-

Rough-

Tanasity-

Mild-

Late tech-

Added agression-

Re afirming-

Triping over- Falling on own accord or because of a move or trap made.

Isolate-

Unearthed-

Putting off-

Crackdown- cracking down on something. Breaking something down into parts to get better understanding.

Brought to attention-

Never the same done under different circumstances-

Catching offguard-

Jot-

Obcurance- an odd ocurance.

Wits-

Why put yourself into Position of uncertainty-

Motives-

Wouldent dare-

Opening brain-

Closeing brain-

Eyes restrainted-

Opening mind-

Dangers of anything to do with the brain-

Time incursions-

Infertile- A change in terrain includeing bonus,decrease or restrictions on attack defences or movements-

In existence-

Death ball- grouped up can destroy anything that gets thrown at them.

Lies-

Angle opposed-

Little games- Playing with mind opposing trick or try to get something out of someone-

Out of cloze-

Someone set-

Realms- Planets based or maps with different features or terrain.

Weilded-

Jumping order-

Tighten grip- Make ground for better position or tightening grasp.

Tazmatic-

Numbering reason why your correct or wrong-

Weighed in-

Call of arms-

Standing ground-

Fog/dark spots-

No existence of time-

Frayle or fragile-

Fuze-

Payload-

Clearly visible- Naked eye can see.

Manipulate-

Grounded- Air unit not in any combat being used kept at base no fuctioning movements. Kept to the ground.

Visible-

Invisible-

Best interests-

Destructable-

Building relation-

Tension-

Heat- Energy which is immited into heat.

Obliged controls-

Working hard-

Permissable-

Permanent- Last effect for entire game.

Cast- Spell or ability.

Unity- certain tie or bond. This is useually an alliance or mutual agreement for certain rules to be applied between both party's. Useually done for trade or military ties between the the two country states or races or things.

Matchup- race vs race or player vs player and map.

Sectors- Areas of space group into sectors.

Eliminating risk-

Satisfactory- Successful in number of things ending with winning result.

Rucass-

Road trap- A trap in familiar territory movement or path which regularly taken.

Time break- A break in time. Where time has effect of null.

Unrealistic-

Done too many times- found weakness in play or false pretent.

Complete record-

Resistance- To resist incoming attack or mend to cope with force or restraints.

Mind blow- An incredible act one person show there strengths or intelligence.

Permissable-

Permanent-

Won't be able too-

Co-lateral damage-

Out of the way-

Following aporoach-

Mixed view-

Nothing you can do- Everything has a initial code which need to be followed. If not followed you make initial mistake which can be passed on and lead to someone's demise.

Other
Cross contamination-

If it was for the world war there would have been flying airships from old blimps-

Given notice-

Watching a hill or bypass-

Picking people with athletic talent over people with game experience and good results in game due to activeness.

Don't let them fire at you-

Scientific reasoning-

Vital signs-

Constructional material made off-

Drain brain-

Millions of things-

Strengthen up-

Change pronunciation of swear words- Into standard describing words.

Self absorbent-

Dismantle-

Drawing fire-

Turbulence-

Frostbite- fingers or body parts effected.

Eggy-

After long run only able to sprint 50m-

Body exposeure-

Lol ,Dota derived from the a less but distinctive different form it allows simple control to the bigger rts but also allows individual to control one unit or hero specifically in a team to control nodes.

Irretation-

Weary-

Strokes- Cricket.

Talents-

Looking something different-

Humidity or temper or temperature-

Turning around-

Back hand-

Last grandmaster-

Struttle-

Complete perception- Full map revealed.

Colleague Not to one's taste.

Status-

Work ethic-

Enstated-

Ingrid-

Mummy-

Missiles sites-

Spraying bug spray around house-

Kelemscot,Midland driving different area and instructor-

Enjoy-

Move weights-

Empire-

Exo strength- Bone strength.

Amuze- Entertain or funny.

facination-

Someone dies needs replacement-

Plauseable-

Freadly rivalry-

Hall-

Reconsile-

Strole-

Recreation-

Tapping into strength-

De-established-

Kept hassleing-

Bad side-

Deadline-

Rookie-

Sinister-

Core strength-

Disapate-

Muscular contraptions-

Spring steps-

Body type-

Unatural-

Design,construction,test and use of weapon-

Huge drills-

Rashons-

Stride-

Crook-

Iron core-

Bewari-

Vacate-

Guatlet-

Microbe-

Grip-

Lofted-

Rought-

Retrained-

Outrained-

Ripped-

Ripple-

Amble-

Deprived-

Bodyly fuction-

Quick step-

Parables-

More means less-

Contraption-

Disconfort-

Steal strength-

Nalstagia-

Make ground-

Make distance-

Make it-

Dureanomical- Endurance as a whole.

Pounded-

Compunded-

Exopath-

Assaliant-

Reserves-

Dive-

Energy tank-

Energy-

Bursts-

Excess- Done too much.

Underdone- Done less then substantial.

Regment-

Resists strength-

Workout- output outside the body. Strength ,size and stamina.

Workput- Effort put in.

Workin- intake and overall intake supplements and food what you put into body.

survivability- Can you survive shock or last Distance.

Rest-

Accumulate-

Drain-

Type naughts-

Freedom to navigate-

Strained-

Frayle state-

Full strength-

Survival-

Boost ability-

Hives-

Wear-

Tier-

Tierd-

Life struttle-

Care about little people-

Think better position or standing-

God try to save them-

Not humain-

1-2 senses,3rd,4th senses and 5th senses.

Brutally wounded-

Strive-

Throttle- Fuel to engine.

Push past pain barriers-

only gains identify-

Secure lowdown-

Pysyical constraints-

Linesman-

Fast marching or slow marching-

Shrug off-

Take action-

Protein,pre workout and spplements kept secret-

Exsorted strength-

Lifter-

Core-

Compund-

Push boundaries and limits-

Wound- Placed injury.

Wasted breath-

Part off curriculum(school studys)-

Desised-

Burn notice-

Contagious-

Cresent-

Energy-

Wore off-

Exposed strength-

Trend-

Limit exceeded-

Pinch-

Exsorted-

Exsorsted-

Skys-

Registery-

Shots at strength-

Big strength-

Power-

Guage-

Forced-

Force-

Momentum-

Exalting power or strength-

Ties into strength-

Cooked by heats-

Add weight adding strength-

Flex-

Defecto-

Dinamically tierd-

Uninterpreted-

Spot-

Plog- Set by stages.

Work- An activity hands or brain to meet business goals or seatable objectives.

Grip-

Strain off motion-

Heavy metal lifting-

Control movements-

Drag then pull-

Weighted Drop-

Lift Up-

Lift Down-

Heavy pull-

Co-ordinate-

Partial strength-

High energy-

Breakaway trator-

Infectious-

Not involve someone-

Multisceptual bone structure- After weight training.

Mussle mass-

bone structure-

Strinuous-

Deprived-

Pain for gains-

Tierd-

Range of motion-

Laps-

Maliginous-

Volocity- Held by air pressures.

Hold-

Push up strength-

Crash-

Shrug off-

1000 pull ups special forces-

Strenious action-

Strenuous orders-

Sent to war later on-

Muddling in-

Weighted-

Weight,Night,width-

Size-

Shape-

Features-

Becomes confortable-

Push-

Pull-

Strengthen-

Neglect-

Strays behind-

More concerntration, focus and energy-

Techniques-

More one mussle used-

Primary and secondary mussle used-

Feeling strong-

Repair tissues-

Gain strength-

Gain size-

Inprove stamina-

Fuction better-

Endure-

Productional-

Add size,stamina,strength-

Effective workrate-

Light session of weights-

Stretch-

Mussle grouping-

Small mussle groups-

Big mussle groups-

Pysyical constraint-

Contridicting-

Intensive training-

Rest-

Sleep-

Drop-

Depriveing sleep-

Loft-

Brittle-

Regime-

Obedience-

Obstrain-

Escape-

Gertaway-

If special forces see them they get shot-

Excersizes-

Wither- Running or being tierd.

Blotted-

Riots-

Resistence training-

Health-

Health problems-

Cureious-

Pace-

Senite-

Deep rest-

Drained out off energy or tierd-

Strain-

Strenious-

Contractions-

Works too hard-

Run-

Running-

Run accellerate-

Wear-

Wore-

Weary-

Wearing-

Neutron-

Pathedic-

Controled movements-

Size,toughness,strength,power-

How much someone can handle before getting hurt or ounded-

Pysyical restraints or Enviromental-

Size = + strength-

Mass = strength and size-

Endurance = length time distance space-

Body evolution-

Pinch chest-

Tanker-

Tank-

Tanking-

Fire oil-

Rested-

Focused-

Body's working 24 hours need to eat every 6 hours even at night body still working recovering and building mussle.

Crack cores-

Scared-

High velocity-

Build up,create tetestrone low,med,high helps build muscle or strength or size.

Drive-

Adrenaline push-

Push off assertion-

Healthy fats-

Scary habit-

Wear-

Step up a gear-

Strain-

Death strain-

Overtake person running-

Agile-

More agile-

Propelled- Space or flight. Rocket or runway. Less conventional ways.

Keep strength-

Release strength-

Raise strength-

Energy drink or powders- Deluminate.

Dont extend self-

Emotional scar-

Old wound-

Stay strong-

Conditioning-

Acceptable to pain-

Hybrotonic setback-

Hybolic state-

Body under pressures-

Braze-

Brazent-

Enduring pain-

Stealing with pain-

Bringing pain-

Poor energy-

Buff-

Tear-

Pressure points-

Apply pressure-

Tension-

Stretch-

Running-

Run power through to decrease times and increase speeds barriers-

Rational- Able dig deep to deal or use what they have to deal with situation.

Wear-

Wore-

Tire-

Tierd-

Bad muscle-

Decapatation-

Nails-

Retain-

Call for(re-call for)-

Use-

Influenza- disease off lungs.

Peak-

Prime-

Look at or into somebody-

Advanced protein-

Shake off-

Built up mussle-

Footwork-

Footing-

Technique-

Take off covers-

Join 2 poles-

Slowly deprived-

One creative interlay-

Overactive-

Agile-

Willpower-

Trauma-

Rest-

Sick mind-

Vintage- under 20 years old.

Run down-

Plado-

Dismember-

Disband-

Surprise grew up with game-

Up to 40s to find or secure job,qualifications-

Fight the gun- Fast start in running.

Shelter,refuge-

Slow movements-

Wear-

Won't wear-

Wrestling ball-

Bolt-

Built up build-

Knockout-

Out forced- Use off strength and size.

Strength- Amount weight someone can lift.

Unit traits or behaviours,animations
Painful decay- Loss of hitpoints of troops or moral status.

charisma-

Haunted-

Anger-

discipline-

Values different-

Resistence-

Possession-

Corrupted-

Enraged-

Rageing bull-

Obedience-

Behaviour-

Pre-mature-

Jolly-

Not inspired-

Enspired-

Bad kind-

Good kind-

Kindle-

Alian- Becomeing aware without your notice.

Fearsome-

Snuff-

Certain traits-

Self pitty-

Snive-

War shout- Call of war or fighting figure.

War call- Call from unit not selected.

Influence- No,low,med,high.

Simpethetic-

Obedience-

Vitious-

Veroustous-

Obdience-

Jockery- jokeing sycastic manor.

Behaviour-

Intimidate-

Slick-

Shout-

Rage-

Shallow-

Simpestetic-

Pleased-

Disapprove-

Stagger-

Stranger-

Commend-

Shameless-

Quality- A trait with positive feeding.

Taut-

Personality-

Dictateing traits-

Mannor-

Grudge-

Fearsome-

Fearless-

Fesrfull-

Speech inpaired-

Scare-

Frighten-

Fricker-

Frighten-

Personality-

Jellous-

Paragon-

Feel-

Fealt-

Pride-

Sly-

Snive-

Scuttle-

Despair-

Characters-

Misery-

Bearable-

Fire agression-

Ramble-

Dramatic-

Brave face-

Disgruntal-

Pround-

Strong-

Willingfull-

Hurtfull-

Internal connection- Conection between characters.

Tremmor-

Unkind-

Untrustworthy-

Fricktion-

Hesitent-

Obedience-

Crawl-

Aggregate-

Infitile-

Hatered- Acting or doing hateful deeds and grown into an emotion or metal status which will
Lead to negative responce or answers or even Pysyical or mental harm to another.

Avenge-

Vengence-

Ego-

Gruntal-

Pezemistic- Good sides.

Enfisize something-

Dont have trait or never heard of trait-

Compassion-

Strong will-

Self pitty-

Settle-

Inhasive-

Erratic behaviour-

Enphatic-

Grunted- Not happy about something.

Over reactic-

Sensirety-

honest-

Settle-

Empthatic-

Upset-

Humble-

Afraid-

Empathy-

Afraid-

With fear-

Insane-

Step out off conduct-

Rightous-

Disgruntal-

Enrage-

Enemfactual-

Esentrick-

Scared-

Jelous-

Jelousy-

Vocal-

Offensive language-

Dreded-

Disgust-

Happy-

Sad-

Angry-

Dreded-

Hesitance-

Crazy-

Daranged- Mad.

Fury-(angry)

Dazed-

Shrivle-

Bad trait-

Unfavourable-

Mood-

Mood swings-

Frustrated-

Hazeient-

Animation-

Joy-

Always smile-

Fear-

Fearfull-

Fearce-

Settled-

Desettled-

Unsettled-

Sympothetic- light hearted.

Ballistic- Anger.

Snare-

Snarell-

Sympothetic-

Pothetic-

Misory-

Attitude-

Temper-

Destressed-

Envy-

Hate-

Any resent-

Consoleable-

Expression-

Overconfident-

Sincerity-

Terrorize someone- Applying fear and terror.

Keniveing-
Laws 3
Tampering-

Misuse-

Millions of computer games-

Saying things very little to nothing effect without proper action followed-

Attempts to murder-

Plots to murder-

Means to murder-

Lost control-

Exe-

Overexaderateing small issue with simple solution-

Safety and protection and wellbeing-

Freight-

Becomeing habit-

Spit- Rude genster to again demean or insult someone authority. Tranmited diseases through some else's bodily fluids.

Volitile-

Upset-

No powers to enforce-

Accredited-

Into writeing-

Partition-

Grown up- Make own disition without guidance. Can stand own own feet and use any guidance when needed. Use relative personal if needed or required. Years of experience to make concession desition based on what I think is right and wrong based on situation.

Jokes are good- But needs to kept serious for own and others safety.

Why put someone on spot when it has simple solution with involving others.

Make people hate someone-

Harmful action-

Dislike-

Enforced by-

No means to use-

Live a satisfied, safe, healthy life without harm to self or others-

My game play when,where and to to whomever I wish to play as this is freedom we hold allow as to such an extent of the

Payed and am paying to play you cannot of such throw this put with enforce large rules which would follow guidelines on every game or genre. Enforce rule is not set for one individual but to the game industry as a whole. Steam runs by set of terms and conditions which dictate bans or warning to players which break there's rules and fines are made if they continue in this malicious act. If continue even crimnal charges or jail sentenses. To enforce new rules would take a length process which would only be enforced if steam agrees and it fits the criteria of an effective and safe working and playing environment for all players on equal level.

Tough times-

Dilusinal-

Misconceved-

Trained security officer - Over some who throwing claims.

-Throwing names-

Trying to scare-

Meanful dismeaner-

Revolt-

Everyone has right to own access thing on the computer due extent-

Lawsuit written to counter claim or in due situation-

Does not fancy them- They don't suit him traits I don't like. Rude and cruel.

Unprofessional-

Moody-

Does not report to you-

On call with self defence-

Dramatic-

Mood and temper-

Fully bent- Going to follow through with there thoughts or actions either way good or bad win or lose there mind is set.

Partional blame- Has some responsibility or part of cause and is involved in incident. Acted or did something that involved the situation or made situation worse.

Getting away with crime- or said to done a crime.

Missdeed-

Under contious act-

Classified-

Forced eviction-

Disclosed or enclosed information-

Don't give them a reason to fire you-

Press prison sentence-

Criminal conviction-

Criminal evaluation- Past or previous sentences and action of criminal nature.

Disrespect-

Step over-

Disaplinary action-

Attempts to steal money-

Bait-

Talking behind someone's back-

Saying one thing acting another-

Reporting-

Misconduct-

Isolateing-

Loanly-

Full review-

Don't fight him-

Keep it as is-

Adverted because of claims-

Made aware of something-

Won't tell to face-

Don't tell to face-

Robbing-

Conspring-

Not nessasary-

Not responceive-

Transpring- happening.

Certain degree-

Deliberate action-

Caught unquenchable-

Acting up-

Threats to hit/bash/act.

Delibriate-

Sort after action or thought-

Dumped-

If you get puched- The person internal goes to hell.

provoked-

Access to information- Learn everything about someone.

Different between fault and mistake-

Tagging against someone-

Teaming up-

Talking to more then one person invoking the issue-

Express-

Claims unjust-

Claims unwarented-

Not needed-

Overcertained- Did too much.

Plans to make someone drunk or on drugs-

Getting stupid-

Millions of people use or have access to games in question how do you evoke to ban someone from games.

Rude and invested behaviour-

Slogging-

Game industry is currupt-

Covering up-

Anger-

Voice disaproval-

Cheated him-

Justification- justified by situation.

Minds set-

By not act you rectify the situation-

Act you cause situation to get worse-

Model appeal-

Don't like this-

Struggle-

Taken certain way-

Perceived-

Tone-

Fine for that-

Mokeing-

Charges-

Terms of use, vocal aggression number of abuse used or words at use-

Rewarded-

Anger-

Why-

Rudeness-

Throw out unwanted anger-

Target person or persons-

Hard and difficulty involved-

Cause without reason-

Reasoning-

Picking fights-

Where you go-

What will you do-

Acting unreasonable-

Tampering-

Not amiting when wrong-

Unreasonable act-

Poised to reason-

Federal court-

District court-

International law-

What everyone to hate-

Starting fights-

Disilpanary action-

Not your choice-

Fraudulent- deceptive and unlawful.

Words used misuse-

Term used misused-

Wrong or correct-

False sense of integrity-

False sense of values-

False sense morality-

False sense personal traits-

Knock someone computer out-

Awful-

Everything someone said and did will be used against you-

Overexadrateing-

Own conclusion-

Altered agression-

Faultered-

Ownwrongdoing-

Stufu-

Steal one-

Unwanted rage-

Own doing was no association with me- Connection or drawing connection was only by past precedes and name.

Setup-

Word of mouth-

Legal matter-

Contiueous claim or counter claim.

Based on something demeener-

Hate- Guided or pursuits by anger. Anger control there actions. Action then pursue by anger for person lose clean sight.

Ban one person- Means ban multiple others for same action. The follow up will be simple restrictions on a certain rule or thing and a lot more people will be drawn into the ban for past and future action.

Wrong from injust action-

Assosiated pressure-

Reverese charges-

counter claims-

Claim based on other things-

No respect-

Conjeniwity-

Was not problem made into problem-

Steal technology-

Buy your own-

Issueing a warning-

Use maiden name-

Anything stolen will be returned-

Small distraction-

Key points-

Chargeing an arrrst- Under guidelines or terms.

Playing up on a plane a federal offence-

Everything wrong with that-

Lies to truth how to distinguish the difference-

Notions-

Motions-

If under certain circumstances this happen the protocol is to do this-

Let something pass by in time then forgotten-

Wanted because of fame-

Dispised because of money-

Threats to endanger-

Own problem- Caused by someone own doing.

Ban length-

Deliberate act of unkindness-

Penalty-

Anger-

Insistent-

Why bring that up-

Who Tought them to cheat-

Excuse-

Followed by close-

Unfollowed-

Followed-

Cool down- Calm down anger.

Rude- common sign or curtacy.

Unruly- Not considering rules at state.

Because some does something does not justify the action against with certain weren't-

Knowing a lie from truth-

Insider doing-

Continue go through with something-

Confused-

I worked and I can spend how I choose-

Dissaproved-

Trying in attempts to steal-

Working way to steal-

What stuff for nothing-

Destroy reputation-

Reputra-

You thought be easy-

You should give up any claims or receive a fine and force of law against you-

Conspiricy-

Trying to strike deal-

Unrealyable and disscounted-

Starting things-

No reguards for laws inplace-

Accepted- understood,understand,recognize importance,composure.

Miserable-

Others Spoken,speak about an issue or concern-

A threat posed-

Say going knock someone-

No self respect-

Degrade-

Endure- Physical or mental strain.

Edurance- Endure certain amount before strain or tiredness comes into factor.

Endanger someone-

Damage, life or death-

Damage to property-

Stealing fame-

Not made public-

Sought after-

Hates to do it- Personal.
Stratergy and tactics 54
Replace-

Retrace- Exact location is confirmed, the location is then confirmed again not once but twice to exact and confirm that location retracting exact steps allow a confirmation to be accempled.

Dates back-

Turning-

Stable-

Stability-

Dart- As quick as possible toward point.

Flawless- Without fault.

Gradual gap- Gap which is imcressed or decreased in expected time.

Depleated- Nothing left of a resources(power or req) or income of that resources is short on supply.

Standby- Waiting for confirmation.

Left standing- Destroyed everything but something is left in tact not being destroyed by force or left alive for a other reason.

Stationary- Left without any movement in target location.

Waiting or poised-

Close range,mid range, far range-

Encircle- Circle around or surround.

Fear and retention- Fear cause retention to situation.

Out of order- Out of working order.

Creating misconception-

True motions- Of person.

Time tracking- Keeping record of time as it unfold.

Mind drained of all energy- To complete task 100% effective and competitiveness .

Less effective-

How done-

Exceeded combat effectiveness-

Quit- A failure results in quit, retreat or change of game plan.

Built up- Forces strengthened, new units or counters to enemy moves used in association to attack or defence force.

How to establish a defeat-

Followthrough- Full complete action or continue attack.

Replacement-

Victory in defeat-

Poor results-

Heated way- Chance of encounter or collision cause engagement.

With guideance-

What did you do or try-

Strategic inportance- Something key word which is critical at a certain point provide more inportance.

Expensive- too expensive unit,building,upgrade.

Cheap- Too cheap unit,building,upgrade.

Smooth transition-

A fool- knows there trick or tactics.

Capitalize- Takeing avantage of a situation.

Out of the picture now- Already happened and no effect on current or future prospects.

Realize- To conchess understand or learn at that moment.

Greater knowlege-

Better perspective-

Inpact-

Freedom of will- Act done under normal right to act. Freedom expression and willing to do.

Odopt-

Protocall- Follow rules or certain protocol given to give a result which is effective a correct.

Commondrawingpoints- Thing that lead to a conclusion. Drawing ways that all point to the common solution.

Procmulate-

Rusty- Out of standard shape or form.

Propticle-

Raw trap- Useing environment to cause a incoming trap.

Enterance-

Exit-

Strong feeling-

Substain- Too keep up apm micro, macro for whole part of the game.

Allie- teammate.

Frendly- allied unit of different type.

Ported- Moved from one to another area of map with gap of space.

Dragging- Drag or postpone something on for longer then standard.

Rush- Quick abrasive attack to catch off guard undeveloped enemy.

Rushed- Quick and useually not as effective.

Reprocussion-

Helping hand-

Gester-

Good will-

Glosary-

Rare in head-

Mend- Build bond add connection.

Critical-

Reading play-

2 line formation-

Situation awareness-

Memmorys random drawingpoint-

Head way- Heads pointing in one direction.

Faulty plan-

Folock-

Killing time-

Another sense-

Need more time-

Stop to extent-

Target within range-

Nieve-

Streach- Part of map that reaches another part of the map.

Open playing field- open space.

Flash backs-

Flashes forward-

Forgotten- Not able to remember completely out of Memmory.

Complacency-

Confront-

Hand and eye-

Desert-

Waterlands-

Swamplands-

Curveing- move towards side or changing angle.

Situated- where something is set to be at building, unit location.

Jumbled up- Not in working order all jumbled together.

Depends-

Depending-

Ground controls- How troops are commands on ground.

Compelled-

Trained-

Watched- Other people's views and ideas.

Simple mistake-

System mistake-

Turn by error-

Advanced mistake-

Reduce speed and flow or increase speed and flow-

Beat all without a scratch-

Outside of knowledge-

Out of construction-

Availble for construction-

Unvailble for construction-

Trace- Pin down points-

Vault-

Attach and detatch-

Learning curves- What need to be learnt to get better,proceed,inprove or even beat or pass a section.

Continual- Continueing action. Even if something is presented.

Replenish- Build up reinforcement which has or had been depleated from attack.

Shrinking bubble times-

Tapping into energy-

Right after- Next incoming action.

Previously used-

Parts off-

Satisfaction-

Out of time- No time left,no chance left reverted to loss.

Correcting mistakes by person playing-

Forced recall- Needed to be used or done to progress or give avantage or change the situation in relation to the game plan.

Replenish situation- Add new hope.

Forceful- Use force.

Not ready- Not ready for challenge or task.

Clouded- Something blocking your mind from giving clear information to another.

Tactical recall- recalling a tactic that can function in current or future play.

Frantic- Done in rush last second a late attack, counter move or responce to one of the enemys moves.

Set aside- Kept out of combat for other purpose.

Hinted- Layed hint.

Rubble- Rocks or debre.

Daunt- A prospect.

Availability- Able to be built or produced in number.

Futile- Wont do anything.

Encampment- Newly foundered base or place taken refuge.

Forced out- Leave no room must leave area.

Grabbing settlement- Occupying a base with troops.

Self attack- Doing damage to self or damage to own self self when attack is commenced.

Taking control- Control of units taken by user.

Counter strike- A counter attack with one of your units or forces.

Counter attack- A counter attack with s group of your forces.

Temperal use- Only used for short period of activation.

Craming in- Into space atea and time.

Matches-

Under pressures-

Wrong approach-

Uncertainty-

Give into reasoning-

Not on my watch- Not going to happen on your terms.

Minded- Gone through mind.

Mind trap- Useing mind to set a trap.

Insecurity- Not feeling secure or safe threat opposed.

Supply gap- To have more units optionally availble or different tech trees allowing to max up the supply of a unit such as webgates for elder or chaoses infantry or vehicle increases. This complexes the tech and research of units and changes how many units becomes availble and the ballance and power of yours and there troops,vehicles and hero's.

Bought time-

Misamdeemer-

Misconception- view or opinion which is wrong or incorrect because of based fauty thinking or understanding.

Rupture- Break or sudden burst.

Laying room for something space units or buildings deployment-

Steady buildup-

Relax-

Rotationary- Rotateing positions which has been recently sort out or spotted.

Rotate- Change position.

Uphill- Challenges ahead.

Downhill- Ways to lose.

Choose a way to lose or die-

Tensions- atmosphere and play.

Designated areas or spawn points-

Flow change- Gives distinct avantage.

Ristrictable- Able to be restricted.

Low yeild- Stop or cease action or Forfeit action or Low danger.

Taken or knocked out of position-

Draining enemy power- Draining enemy units that pose a threat for such as damage output,stratigic gain, resource or power heavy or the meet user directives or goals to gain a stratigic avantage.

Turtle-

Banish-

Drawing on- A matter of energy and mass.

Walk over- Use basics.

Wasted space- Not utilised.

Restricted to few moves-

Control to better outcomes-

Cease opportunity given-

Confineing enemy space-

Durability- Able to be thrown in and take damage. Amount of damage a unit or squad can take before being kill or forced into retreat or broken squad.

Concerntrated- Certain aspect, part off or whole.

How to play by-

Fore-front- Just ahead of you.

Slight down-

Time value- 60 milliseconds = 1 sec,60 sec = 1min. 1 min = 60min = 1 hour.

Warhammer 40k facts
Make sense of a game-

Universe-

Myth and ledgions-

Mysterious-

41st millenium-

Phylisophical-

Post apocalyptic-

Rift-

Develop Apostephe-

Factions-

Mystery-

Mystify-

Drown in fear from the terrifying force of the chaos- The warp and daemons.

Mechanicus-

Decendent- where they all come from and printed from.

Ancestors- Back in time history.

History-

The warp-

Philosophical-

Capture destruction-

Dominate all life-

Destruction-

War-

Warhammer 40k mild and scary atmosphere-

Crims slauter- liveing nightmare-

Emperor-

Imperium-

5 turns-

Unsolved secrets-

Secrets unwrapped-

Dark crusades- Dark battles,wars,empires and tactics. Crusades covered by darkness.

Planetory-
Internet/security
Safeguarded or secure web site-

Come across something- Value or inportance.

Web and internet security-

Informent-

Scamming- money,prices,product and services.

Giant bill-

Establish protocalls- Filling certain lines of protocol to not esculate or enlarge situation.

Authority-

Con-

Credit card scam-

Only warn so much till something bad happens-

Genreal warning-

Late warning-

Current warning-

Separate warning-

Game corrupt-

Missing the point-

In act to defend-

Investigate-

Focus on protocall-

Profileing-

Security flaws and breaches-

Boot-

Illegal server-

Leak-

Automatch Rangeing compatibility with closest and most suitable options-

Propaganda-

Watch-

Observe-

Intervene-

Step in-

Step away-

Leave area-

Act-

Stop-

Witness-

Associet-

Calperate-

Victum-

Heard-

Credit card scam-

Jipt-

Steal lives-

Steal Livelyhoods-

Phone number,name possible fraud or interpretor-

description or chat-

Personal information-

Excess protocall-

Certain constraints-

Without confirmation- True to once ability to complete a task successfully.

Insecure certain insecuritys-

Safe guards-

Revenge attacks-

Resolve problem no reprecussions-

Pessimistic- Allways think worst thing will happen.

Written up-

Protocall-

Protecting confedetial information-

protect yours and others accets-

Lock and key- Secure username/password.

Acess controls- Tools used for access.

De-breif-

Recognised-

Lock in- Lock in without exit screen or start button.

Lock out- Can't Acess locked.

Public domain-

Responsibility-

Danger signs-

Jacked-

1000s transactions-

Planned-

Organised-

Itinery- Dates,Times,places traveling.

Swinndle-

See Report-

Breifed-

Escort-

Aviation security Cues gone-

Viral- Target more one person at a time or large groups.

Stand or walk-

Auto kick-

Relatively safe-

Eyes on street-

Cyber attack-

False sense of security-

Disharm- Let go without harm.

Removed-

Serial numbers-

Breaking security-

Authorized-

Credential-

Unauthorized-

Stop selling-

Callback games-

Tick box-

Leak-

Files-

Handleing-

Turn attention-

Turn guard-

Acess-

Denied-

Protocall-

Stampduty- approved.

Secure-

Shift report-

Interlock-

Low resort-

Validate- Everything is valid,information findings is correct, well standing and know to be truth or credential.

Keep track off items or things-

No photos taken-

Moraly controled-

Time,date,place-

Report and answer to someone-

Failure to abide by give official instructions-

Failing to comply-

Call signs- Alpha through to zulu.

Spy-

Spying-

How handled-

Written up-

Serious-

Serial-

Itinery-

Concealed-

Can't be accessed-

Exopat-

Exfiler-

Excopat-

Expopat-

Exile-

Failed to act-

Smuggle-

Swindle-

Left responcible-

Responcibility-

Access-

Asked-

Threat to disarm-

Approved passed-

Static stationary-

Watch perimitter-

Concern-

Witholding information-

Regulation-

Stationed-

Stationary-

Defuze-

Issued order-

Protocall-

Handled-

Underhandled-

Bound by certain rules and regulations-

Misshandled-

Safeguards in place-

Move secure- Not breaking into clarity or not secure too and from dangers.

Code-31a.

Dealings-

Withstanding-

Dis-Arm-

Breach-

Autokick establishes-

Report-

Reporting-

What to hear-

Network-

Networks-

Re establish-

Ways-

Doings-

Heist-

Detained-

Pressed-

Forced-

Holding own-

Crackdown-

Without adverse agression-

Stoped them-

Amit tensions-

How to handle-

Humanly handled-

Man handled-

Reasonable-

Bear witness-

How meant protect someone else if you can't protect yourself-

Protocall-

Justifed1.-

False sense security-

Alias-

Prevent crime-

Asked-

Removed-

Starters-

Passport removed-

Asked-

Removed from area-

Denied access-

Scam-

Watchdog-

Handled wrong-

How Handled-

Correct form off action-

Action-

Force to proceed-

Drastic messures-

common sense-

rational-

methods-

Detain-

Declassify-

Insecurity-

Put into danger-

Relations- knowing someone or something.

Acess-

Isolate-

De-isolate-

Codes-

Relations-

Transgressions-

Precedent- Quickly predict.

Insecurity- Not feeling safe.

Cant handle situation-

Avoid conflict-

Lockdown-

Shut down-

Personal confliction-

Personal complication-

Raiseing conflict-

Conflict-

Avoid conflict-

Settle conflict-

Deal with conflict-

Scammed items or money ideas-

Activise- Actively advise.

Dust settles-

Custody-

Reporting-

Counter terrorism-

Treated likely-

Own safety-

others safety-

Reported-

Unreported-

Left unreported-

spy-

spying-

Ignoreing signs-

monitoring moves and actions-

Verify game- Guinuin game copy not copy or dud.

Not my job-

Lock and key- Game application locked must unlock with username and password. Proceeding too deny unlawful use and restricted use to that user for privacy and safety. Secureing private details.

Complication-

Security situation unrest-

Violations-

Protocall in place-

Vocal altercation-

Means unessasary-

Struck-

Hit-

Most wanted-

Deliberate act,purposefully or accidental or neither or other.

Enclosed information- Not open to public or consumer use. Private information or not availble for public eye. Dangerous,consumer gain avantage or missuse information for personal gain or ready made use or money gains from product.

Neither deemed unwarented-

Retaliate-

Perimitor-

Perimiter guard-

Disclosed information-

Reckless action- able to retaliate with or attack.

Force excessbull or excessive-

Disarm-

Provision-

Extra care-

Intervention-

Lock and key-

Authority-

Authorize-

Operational proceedures-

Act-

Act knowing-

Unitential-

Act without knowing-

Secure operation-

Contain operation-

Remove operation-

Observe-

Presence-

Watch eyes-

Eratic movements-

Disguarded-

Disreguarded-

Fight in certain occasion to defend property or protect or prevent loss of life-

Under conductive order-

Unwilling-

Vilifyed- Explain why action took or is going to take place.

Compromize-

Cease-

Free agent-

Advise-

Regulatory- Regulary happen.

Confidential-

Private information-

Public-

Study weapon-

Specialize weapon-

32 calbre-

Locked and loaded-

Write a report- Seeing and actions Takeing place.

I'll equiped-

Has weapon-

Within reason-

Advanced technique-

Restraints-

Unarm-

Disarm-

Involve-

Not involve-

Don't involve self-

Classified-

De-classified-

Serious threat-

Becomes bigger threat-

War becomes solution-

Only fight self defence-

Broke someone's seal-

Serial number-

Unlock code-

Area code-

Network code-

Binding force that defends- Wards off or gives sting no harm to health or skin but does not allow entery. Will hurt I force is laid or contiues.

Smart system-

Unlock-

Lock-

Home invasion-

Revolver-

Bring bag-

Explosive meeting-

Decisive action-

Common ground-

Call for backup-

Backup-

Rifle-

Steal-

Stealing-

Stolen-

Ample ways to steal-

Unarmed-

Armed-

Offender-

Enemy-

Target-

Watch-

Spy-

Weapons combat training-

Combat training-

Battle training-

Field training-

Weapons handleings-

Weapons training-

Hit target- From range fire.

Denied-

Highraque-

Change lock- After encounter or breach.

Fire to kill-

Reload-

Inflict wound-

Damage-

Inpair-

Hazardous situation-

In Fireing line-

Prepareing to kill us-

Hi vis- Highly visible.

False sense security-

Replace gun-

Automatic weapon-

Information and access-

Pushed off-

Unarmed combat-

Weapons-

Tackles-

Confidential-

Respective-

Complient-

Serial-

Gunner-

Hit in head-

Underhit-

Neck-

Stratergy and tactics 55
Out of the question- Out of the picture. Won't work too risky. Don't question I don't won't to go through with that. Don't question what you dont understand.

Eager eyes- Looking too early.

Antisipated- Crossed mind or done before.

Drawing in strength- Getting strength from other source.

Votility- Has a weakness in the way the unit or building stands.

Radical- Due to situation considered extreme measures.

Maybe- yes and no.

Whereabouts- Useually drawn by certain key point which determain locations.

Substantial- Large amount.

Solo- Useing individual unit or hero.

Constricted- Done so to ristrict enemy or unit.

Broken supply- Either destroy the supply of requisition or power to nil or a reduction due to attack or disturbance. Not reseaveing income because of attacks.

Destroyed- Recent been destroyed.

Placed aside- Not used untouched. For future or further action.

Comply- Give into demand or abide by commands.

Vivid overlay- Vidid idea or whole picture or all knowhow and knowdo.

How to know right from wrong-

Lack of suitable options-

Composeure-

Besettle-

Unsettle-

Time equals-

Obstruct view-

Obstruction-

Verbal undoing-

Controught-

Confront-

Construct- build up forces,buildings and structures.

Individual or group- Selection.

Pushing into battle-

Humble-

Lost forever-

Slowing down-

Doing wrong- Doing incorrectly or doing evil.

Call in armor- vehicles or heavy infantry.

Avide- Do by or follow orders.

Catastrophe-

Ammature- quality and not getting paid or job.

Professional- Getting paid and there occupation.

No respect-

Cancel- cancel order,attack or building in construction or another move made.

Unresponsive- Not responding or following commands.

Faint sign- Small but can impactively large or small, sign or call.

Tarnish- Expression to weaken reputation of something or someone.

Highs-

Lows-

Instegated-

Downtime-

Co-lateral- Done same time and pace.

First sign of contact- Approach,beware then act accordingly.

Question everything-

Damage done-

Fall- Lose place fall from position.

Over react- overly reacting to situation.

Controverse-

Recovery-

Combat solutions-

Questions not matter unless you can integrate in your play in aim to win a battle or fight to stratigic avantage-

Question someone's reasoning-

Postpone- till later date.

Stall- Stalling enemy to later period.

Command-

Oblige-

Crisis- Time of great serviroty or danger.

Irrational thinking- Not thinking rationally.

Insecurity- Not feeling self secure.

Over complex- A mix or due or complex situation.

Meets criteria-

Becomeing aware- then after knowing.

Judgemental on small factors-

Contridicting-

Made aware-

Bairly-

Shifting- Adding cue to commands.

Endanger themselfs-

3 seconds to make a move-

Fielded- Place on battlefield.

Out of field of play- A attack which is executed outside battle zones or bases.

Syncnizeing- Both doing attacks or moves in sync.

Next-

Common field by play commands-

Grouping-

Singleing out-

Asume-

Assumption-

Take down-

Uncontrolable-

Quicken- Increase speed.

Same problem will happen again-

Simplify something advanced-

Overcomplexing something simple-

Strange things-

Leave no choice-

Defenceless- No defences or personal open to attacks.

Concerntrateing on singlearity or a multiple-

Seek out-

Out perform-

Occupying- Positioning or occupy zone or territory.

Moods off-

Wrong signs received-

Temper-

Conspire-

Conspricy-

heart out place-

Slim chance-

Disfactory-

What can go wrong-

Deemed inpossible-

Inpossible- Not possible to do.

Impossible- image impossible to do.

Commandable- Able to meet and follow commands given.

How what you shape who you will be and what you do-

FAQ- Facts.

Bring into contention-

Creative diversity-

Action to take place-

Contraction-

Detraction-

Wartorn- experiences from previous battles.

One of many factors too consider-

Rise- Growth,increase size ,power and strength.

Fall- A decline,loss or decrease of above.

Disamstinguished- Set something or someone apart from pact.

Designate- Set a group on to certain mission or goal.

Destraction- Set task as distraction for another task or attack.

Noticing things- Recognizeing and learning and useing.

seeable weakness-

regrets-

big dreams-

hopes-

Momentum swing-

Lurking attack move-

Map tactics- Certain map and race tactics map depended.

Partly blamed-

Caught in crossfire-

Resorted-

Worseroff-

Concerntrate-

Such-

Crush-

Press avantages-

Paralastic- Paralised through unable to do series of movements or reduced speed.

Flushed- completely wasted.

Fortification owned by enemy-

Breathless-

In the wrong-

Static-

Lieing in wait- Wait for incoming attack.

Self control- Control self ever when intimidated or threatened by the enemy.

Self focus- Focus on thing targeting self or own personal gains.

Diehard- Big fan or goes to big lengths.

Rought- Gone rotten.

Sage-

Therylogical-

Make do-

Satisfied-

Causeing restriction- Restricting moves or task availble to the enemy.

Not ready- Not prepared or not yet.

Following plan of attack verse little changes-

Locate- Try to track or find a specific unit or thing that may be hidden.

Walling up- Fortifying around boarders or defences. Either build walls so units can breach or around so there's no enterance without use of force.

Compelled-

Oversighted- Spotted early.

Pacent- Control pace of game.

First contact-

Precaution- Pre done before,done in act of caution.

Conceived- Give into pressure, give into defeat or quit.

Tonation- Done with certain motions.

Compelled by actions- Certain action will change your future action.

Unfold- kept under wraps then Moveing into play or a setup.

Breaking away- Moveing away or escaping.

Dive- Fall through lines of quit anomaly or give victory to enemy illlegitamately.

Anonymous stretches or claims-

Specialize-

Pezemistic-

Times change- Times that work then and don't work now or ever changing time factor.

Small forcomeing-

Gains-

Looking for moment-

Grab then release-

Moment- 1-10 seconds.

Desent-

.- nil or nothing.

Weighing against- Number against someone.

Wrong command given-

Zoned out-

Devide- Groups spread across opinions different views.

Snails bait-

Turn by rate-

Dueplexity-

Wasted effort-

Ground breaking-

Walking out- Extending boarderlines.

Throw- Troops thrown at enemy.

Shifting- Movement too and between areas on the map.

Shift click- Multiple orders.

Rights in engagement-

Tieing in move-

Underdemand-

Caption-

Connection-

Shortcomeing-

Mindless spam-

Cancel then retrain unit-

Avide- Do as asked or follow orders.

Maintain-

Deepen-

Hopeful-

Unite- Both take part an alliance for a comman cause.

Woeful-

Awful-

Borrow- In act to return or to give back.

Dull outlook-

Dim outlook-

Looking forward to something- An interest or certain appeal to some with being over obsessive or over amdulgent.

Encircled- At least 3 sides. 5 sides optional more for larger surrounds.

Mindless gameing-

Cop-

Exstream lengths-

Composed-

Prepareing-

Takeing turn or turn ploit- Take avantage of a situation give to you part of your turn.

Attacks or attacks rates-

Directive- Direction given.

Routes-

Time from beginning = length of game-

Exosist-

Recogize-

Infiltrate- Break into enemy lines undetected.

Repeture- Damage done to another or different building or structure. That is not made by as target.

Contrenuer-

Contained or production off-

Displeate-

Won't spear-

Throw around-

Stuck-

Common falls-

Flaws in the plan-

Setting stone- For something be learnt and maintained.

Maintain-

Steping stones- Clear path set ahead.

Worsening hold aquiered-

Fast Tract- Fast route to location.

Coralayteing things together-

Incapable-

Incompetent-

Plain sight-

Clearly visible-

Rest-

Factor in-

Factor out-

Stretch-
Maps
Mountainhall- A group off multiple mountains contiueously.

Rubble- Not

Settings-

Boarderline- Lines createing map terrains cover,netative cover and plains to make up how the map is planed and mapped out.

Nature-

Moutainous terrain- Causeing challenge or perspective indurance to overcome terrain or landmark to make way to next location.

Rust-

Infustructure-

Degrade-

Battle degration-

Subterainial- alian planets and terrain.

Breaching unknown- Clouds,darkness,mountains and bypasses.

Industructable- Map features or temporal fields of play.

Choke points- Area of map blocked.

Conditions-

Pasture-

Monuments-

Fortification-

Shape of main base- circular,rectangular triangular,square or obscure.

Size of main base-

Map dificultys-

Stronghold-

Forthold-

Foothold-

Native-

Faulty flanks-

Reginal-

Rivers-

Islands-

Destructible statues relics-

Pinal gap-

Mountaintop-

Mountainpool-

Rest-

Cover-

Maze-

Critical,stratigic points ,relic point locations-

Links to the enemy base by foot,air or jump units-

Momentous-

Infuststructure-

Rubble-

Metal-

Solid rock-

Castle-

Landmark-

Solid foundation-

Defender Controling a way point- Defences holding base in place control what territory is owned or can be control by the defending player at base zone.

Mid range way point- flow from units from and too enemy base and defending player. Laneway.

Controling high points or high ground-

Size of main encampment-

Fortified- man or user made fortifications.

Points of entry into main base or encampment-

Field- different playing ground.

Everlast-

Skys-

Stone-

Settlement-

Enviromental challenge-

Stonehenge-

Fort over-

Fort for-

Rupture-

Islands-

Contenetial-

Unfrendly territory-

Landmass,sea and sky space-

Figureing or difficult terrain-

Ally-

Gates-

Doorways-

Enterences-

Windows-

Wind-

Flats-

Creek-

Swamp-

Grasslands-

Forests-

Enviromental- Features.

Summit-

Product of invisibility- wind,sound and time.

Conclave-

Mountaining- Climbing or large rock landslide.

Pasture-

Metropolis-

Mass-

Energy-

Air space-

disintegrate-

Firm ground-

Firtile ground-

Pillars-

Gutter-

Jungle-

Stone guards-

Cornered off-

Invisible-

Bombed encampment-

Juction-

High ground-

Castle- owned by king.

Fortrest- own by military.

Vally-

Riggid eddges-

Deteriate- down a state.

Subterrain-

Distances-

Place settings-

Zones-

Callapseables-

Backdrop-

Enviromental challenge-

Cealed zone-

Filled zone-

Landfill- Filled in with something.

Table- or map.

Rafters- Above ground level.

Dueplexed-

Distances from bases or targets-

Amitity-

Scaled- Map size scaled.

Calapseables-

Levate-

Proverence-

Dudux- Negative effect or effected more potently.

Traces of time map-

Confined space-

Traces of time in buildings-

Solid-

Odoshi-

Flat-

Module- Part off spacecraft.

Light passes through objects-

Shades-

Underearthed-

Province-

Confined to small space-

Hell ravaged-

Artificial-

Un-breachable fortress-

Vistage- Things visible.

Weathered-

Destruction-

Sprout-

Preserved-

Tretourous-

Walls-

Barriers-

Scenery-

Immortalized statue-

Time,scale,difficulty,enviromant and atmoshepre-

Course- Set mission and co-ordinated move through map.

Settings-

Enviromental challenged-

Province-

Map design revolution-

Effects-

Vast- Across board large in number.

Bank-

Realms of existence-

Wide open areas-

Universally-

Space to accomadate-

Surroundings-

Settings-

Scenery-

Place set-

Dusk-

Setup-

Destination-

Broad-

Mountainous terrain-

Difficult terrain-

Surface-

Natural-

plain-

Lay out-

Inithabitable-

Won't survive-

Inhabitance-

Fragments off past times left-

Mapped out-

Spaced out-

Uneven terrain-

Map layers-

Solidity-

Fortify-

Bends-

Obsticles-

Obstruction-

Momentum-

Common ground map or terrain-

Map creating sound effects-

Unsounded-

Unoticed-

Destination-

Multi- universes-

Multi- planets-

High ground-

Gound level,air level, space level-

Map curves-

Backdrop- Eclipse.

Obscure from view-

Resources laid- stratigic locations. High ground,cover ,negative cover and stratigic points,grits and relics.

Blind sided-

Narrow-

Rocky-

Cliff-

Henge-

Rockface-

Mist-

Endless space and time-

Drawing lines- Place where map exceeds ,stops, ends and starts. This can mean environment or buildings or even units.

Overpass-

Ravaged-

Cutting space-

Increaseing space-

Devistate-

Another plains-

Open plains-

Raptures-

Growth-

Wreck-

Wreckage-

Enbedded- Put underneath.

Mountain top-

Another plains-

Lifecycle-

Barge-

Devided concords-

Oversight-

Magnight- Eletrical mama.

Map- jungle crossing.

Edge-

Climb-

Up climb-

Up-ground-

High ground-

Low ground-

Obstructant blocking vision-

BarCade-

Surface-

Ground-

Air-

Space-

He'llravaged-

Section-1-50-

Fertile ground- Not occupied or under control by enemy free from structure,units,terrain and buildings .

Map minimap layout-

Mini map- white view,Half hectagon shape,4 sides like square an triangular view. Pointing direction.

Way link-

Vally of dead souls map-

Set bound-

Vines-

Evolving Playing field-

Harrizon-

Uneven ground-

ground-

Lifted-

Lofted-

Maps descriptive and described-

Haven- Place safe from dangers. Goods keepings.

Surface area-

Corridor-

Strip-

Line-

Zig zag-

Circle-

Vivilay- A small vision off map terrain unexplored.

Pastures-

Downstream-

Uphill-

Opening ground-

Openings-

Homefront- Home ground.

Land-

Ground-

Air-

Space-

Underground-

Above ground-

Landmarks-

Opening way-

Cracks-

Reflection-

Reflect-

Mapped out-

Mapped out quardinates-

Wooden-

Maps settings-

Mountaining pass-

Banks-

Fits crossing-

Mountainous path- Obsticles.

Rubble-

Perch- Area off high stratigic value allowing vision or oversight over the battlefield.

Enviromental challenges-

Mud-

Build own world-

World builder-

Grave divide- Space Bettween bases.

Visible surroundings-

Boarderline-

Roughtourous-

River-

Dam-

Abiss-

Goes around in a circle-

Chaos-

Chaotic-

Gapping-

Gap-

Hell ravaged-

Ravaged-

Broken-

War planes-

Dark courner-

Lagoon-

Area,object,zone-

Pit-

Whole-

Tunnel-

Region-

Region of map-

Architechture-

Aftifact-

Light of day-

Inhobitable-

Foundaries-

Dust- Dawn, or grains of sand.

Calapseables-

Breaking dawn-

Prism- Triangles shape 4 triangles make a prism.

Sub settings-

Subterainial-

Map settings-

Devides- Bases,building and map stratigic locations.

Empty space-

Passage-

Square inch-

Portions of map-

Enviromental challenges-

Economical hardship-

Crumble- Buildings.

Breakdown- Buildings.

Build up- Buildings.

Grand-

Dull day-

Devide-

Base devide-

Another plains-

Crossing another plains-

Everstanding buildings-

Subterrain-

Sub-devide-

Shrine-

Artifact-

Dense-

New land-

Surrounded map-

Well-

Tredendous-

Obstructed from view-

Cover is bombshell-

Field-

Boundaries-

Battlefilds-

Maps-

Surface-

Fog-

Enviromental-

Infrastructure-

Structure-

Buildings-

Discovered-

Unearthed-

Map terrain place value 1-10 positive and 1-10 negative-

Area-

Start location-

Set away-

Slope-

Devistation- landscape.

Lanscape-

Great subdevide-

Map subdevide-

Pillar-

Nightbreak-

Radar or map tracking device-

Zones-

Small squares,cubes,rectangular blocks,pieces,enviroment-

Leave no rock left standing-

No river unturned-

No path walked,or treaded or followed-

No soilger left unharmed-

Cove-

Preportions-

Concave-
Laws 4
Speaking about an illegal act is illegal if action is then to take place to act on the illegal matter-

Sort out- Fix problem.

Designated threat-

Waiting for someone to pass or die-

Grouped-

Trying to steal others money-

Moral senses- What's deemed ok and what's immoral and inhuman.

Your getting nothing-

Hope someone gets thrown-

Conspirtizeimg-

Point of affirm claim-

Trouble-

Action deemed right and appropriate to fit situation-

Deemed necessary or important-

Fell under lines appropriate or nessasary-

Dosent apply-

Invadeing private space-

Trouble caused-

Destroying posts- Personal information of another.

Deleteing account- Without waren't personal information of other destroyed.

An attempt at an action-

Jumped-

Targeted illlegitamately-

Controling-

Constant-

To give up propped given reason-

Publisher- Only have rights to produce,create and sell the product.

Playing- Is open to the player, how someone plays is up to them.

Legal matter-

Breaking a program-

Insult to blame-

Acting irrational-

Illegal-

Taking someone's life-

Not allowed write any those things down-

Know something not suppose to be known-

Executeing/excersizeing a ban-

Fighting charges-

Swipes-

Violence restraining order-

Mobbing-

Over reaction-

Being complacent-

Complacency-

Does not bye someone-

Obliged- To give certain answer.

Number of charges-

Constraing-

Speaking about someone-

Wrongly accuseing-

Selling somebody-

Sprout-

Jesyer-

Accusation-

Demand-

Fileing complaint-

Fileing wrongdoing-

Pain-

Constamantial-

Report-

Bill-

In excess-

Rubbing in-

Continueal-

Mistreatment-

Formal complaint-

Job assentives-

Fired

new-

Attempting to move forward held back-

Warranted arrest-

Falling under certain lines-

Pushing someone into doing things against there will-

Playjerent-

Injustice-

Thug-

Punk-

Tell something being said by reaction and obserbed behaviour-

Mixed messages-

Done under wrong manner-

Done incorrectly-

Range off assaults-

Excuss-

Createing devision-

One words over another-

Pushing someone into doing what that say-

Talking behind someone's back-

Expressions-

Take too long-

Holding on-

Exposeure-

Limited exposure-

Expressions-

Aledged-

Hipacritical-

Lose protection-

Don't blame all problems on one person-

Problem created by then use best ability to stop,cease or solve situation.

Only fun-

Excusses-

Misconduct-

Inopropriate use-

Bludgent-

Uncontrolled-

Blunt-

Fruadulent- In act or suspicious of fraudulent behaviour.

Acting too deceive-

Private not screemed out-

Steal place-

Not informing person involved-

Irresponcible-

Breaking code of silence-

Irrespectble-

Bullieing illlegiamately targeted-

Call for obedience-

More vocal-

Unrational opinion unwanted and not need-

Law broken-

Teaseing-

Not listening to given instructions- lawful situation.

Continueing to wrong thing-

Rightdoing-

Wrongdoing-

Lies-

Sevirity and consequences-

Code of conducts- How someone is to act.

Dulled down-

Plagiarize-

Suffer same fate-

Putting self into harmful situation knowing consequences-

Overlooked-

Thin/small-

Bringing others into situation-

Creating more contrevery-

Knowing they cheat and knowingly doing so-

Overruled-

Grab him-

Controled force-

Self defend-

To defend once position or stature-

Means to use weapon act force may be required-

Who told you to say that-

Own doing-

Twice as bad- Responce to negative bad with negative bad again twice as bad.

Trustworthy-

Beliveing word of mouth-

Did nothing to effect situation or increase risk-

Inapropriate languages not meeting situation and not suitable for situation-

Picking on someone because of stature or position or standing-

Laughter inapropriately-

Excuses made-

Covering up-

Singlearly target out of group-

Group trying to fire-

Hateing authority or authorizeation-

Fireing-

Quick escape-

Visual threats-

Pulling weapon without lawful reasoning-

Credentials,authrizeation and details-

Gaining guideance-

Goes against what i think is good-

Remarks or comments given-

Loseing rights done too or against- Like being in prision.

Special treatment-

Try everything nothing works-

Prefer someone small-

Security or secureness-

Fighting easy but costly-

Reduce risk off action,attack or danger.

Go top at own risk-

Presenting danger-

Nobody can help in situation-

Does care no respect or appreciation give-

Ploid- Attempted plot.

Radicalization- Too radicalize a person place or thing.

Sacked-

Unprofessional behaviour or action-

Reason to demeen-

Threat of closeure-

Gaining approval-

Authortisity- Your work or someone else's. Created sole by you or have captions, traits or other trademarks from another product or thing owned by someone else lawfully.

Targeting act-

Problem is the players-

Raiseing concerns-

Created a problem-

Lifelong-

Life in prision-

Thanks no help-

Forced to decline-

Vent-

Position of authority-

Protecting own integrity-

Up hill battle-

Not taken for granted-

Opened to questioning-

Closed to question-

Content-

Key points not agreed appon-

Lose name-

Dissettlement-

Ristricted property off-

Unsettled-

Closeure-

Outspoken-

Reported misconduct-

Allowing dismeaner-

Attempt to make incisive action-

Undermineing-

Asociateing problems-

Ask right person relevant personel-

Remark- Something holding mark on someone .

Breaking someone's name-

Writeing lawsuit under circumstances-

Uninformed-

Adversive comment-

Read brains illegal-

Thought about that before you did-

Appeal-

Be little-

Banned injustently- Calls for warrant.

Big deal about something that was not a problem-

Huge lengths-

Active responce-

Multiple reasoning-

Picking lies-

Act to assault-

Displeaseure-

No-

Don't like way you think-

Voiceing concerns-

Don't understand your reasoning-

Left alone not questioned-

Useing hate act to demeen-

Purchase was made so ownership is rightly give access to the game not rights too produce but play ing with given access. Control of that game is then given to recipient.

Stealing numbers-

Protected integrity-

Indecency-

Unwanted claim-

charges-

broken ban-

Groupies- Group of people with same ideas in mind. Part of group.

Convicted- Off crime.

Cheated-

Prely- intimidated-

Offences-

Timmit-

Stuck up-

Culture-

Excusse-

Fine-

Threats to vilolence- knocking or hitting someone.

In direct- To victum.

Wrong to mismeaner- miss understood or wrong impression.

Removeing history-

Stealing cars-

Expessing words novisted-

Expressions-

Expressing-

Number of charges-

Ridicual-

Taken time-

Nobody noticed-

Not looking at someone-

Criminalizeation- Asociated with a crime.

Hurt self-

Counterclaim-

Never interviene-

Stealing bags-

Solom vales-

Min something happen to someone cry milk-

Doing all which is wrong-

Resoned intervention-

Discussing legal matter in not precent location or out of prevent location-

Demand something-

Enfractulation- hurt people in demeaning to fracture structure.

Stealing assignments-

Hurtful insult-

Dispearing-

Rudeness-

In just of power-

Corruption-

Rage or disramacy on profiles-

Principles- Certain principles are followed.

Striken-

Negligence-

Self control-

Self obserbed-

You guys are a pain-

That's cheating- sign of a cheat.

Charges-

Inexcessive charges-

Multiple charges-

Words against you-

Under certain circumstances this applies-

Reasoning apply-

Clash-

Under circumstances off cheating found either fine or striped of titles-

File report on behaviours and interaction in game-

Disrespected-

Predicted big incident-

Talking behind someones back then act unreasonable to person-

Covering own missdeed-

Missunderstood-

What you trying to say-

Becomeing dangerous-

Being dangerous-

Causeing danger-

Damage done-

Put into writeing-

Then made efficial-

Stratergy and tactics 56
Everything going one sides way-

Drawing a link-

Likelyhood-

Dud-

Conceived attack- Everything about attack unknown no knowledge of forecomeing and means of attack.

Early teir-

Fast teir-

Ill-intent- Not intended but happened.

Field test-

Disavery- Not to one's taste or likes.

Abnormalty-

Location of beginning of attack-

Mere-

Bide- No move made in conjunction with an enemy move.

De- fuse- Removing danger.

Simpistic- Simplefized made simple.

Contemplate-

Strength exsorted-

Lose too much position-

Traces of time-

Coherance-

Go go go-

Plasma generator- Explosion and destruction. Damage delt and resources lost.

Inisisive-

Indecisive-

Drilled- Forced appon.

Dire- Dull outlook.

Envoy-

Disasterous- What causes disasters.

Rock solid- Can't be broken easly.

Parabell- Certain lines which faze different meanings.

Off-

Offputting-

Cancel-

Standing in position- No move or altering position in cases of attack.

Indirect- Missing or fire in direction not near enemy or directed at enemy.

Throwing off-

Controling- Trying to control enemys once play.

Throwing away-

Sliping threw target-

Poised-

Fades-

Take back-

Work rate-

Changing a process-

Throwing enemys to an area of the map-

Huge clash-

Too close,too far within sight-

Control lost with speed-

Speed gained with control-

Close quaters-

Damage subsides- From larger distances and increases at short distances.

Build someone or something-

Build up-

Unproven-

Less likely-

Elatisity-

Safe- time,place safe from attack.

Makeing life or play hard-

Conspicuous-

Notice- Made aware off or notice of something.

Drilled head-

Right hand-

Left hand-

Grabbing position-

Can't tell the diffence-

Dodge-

Backstep- Continueing with previous step or going back a step.

Camping-

Devalueing a unit-

Lacking-

Key points-

Techniqulor-

Formula-

Over compensate-

Undisscussed-

Fourplays- Numbering 4. number of actions.

Release- From action or containment.

Bad Answers-

Light side-

Signed retreat or surrender - White flag.

Lose soverity-

Legistics-

Status quo-

Not read correctly-

Not watched correctly-

Big hit-

Wrong establishment- Built on wrong ground area, built up incorrectly or open to areas of attack and risk.

Danger zones- Areas open to quick attacks or snips.

Reflexes-

Disallowed-

Disproven-

Smooth transition-

Hideing in pockets- air units,ground units and invisible units. Hard concealed from view.

Hidden skill-

Piercing move- Piercing through armor.

Comaradary-

Disappear then reappear vision-

Inevitable-

Vigerous-

Hopeless-

Stops for no-one-

Accellerate-

Slumber-

Vicinity- Building can only be built in vacinity of other bases.

Multiaction- Multiple actions done at same time.

Nortous- Feeling nervous.

Fourthcomeing-

Misqute-

Ask for guideance-

Incontensious-

Pretent-

Figure 8-

Loseing on own accord-

Cutting a cord- A link to bases, units, supply or buildings.

Disapate-

Apparent-

Unaparent-

Digging-

Bairly remembered-

Assorted-

Spelled out what happened-

Expected-

In-turn-

Controling factors-

Sceptic-

Figures-

Standard procedureal play-

Playtime-

Simpethetic-

Inhilisant unwarented attack-

No hesitation-

Under demand-

Answer question wrong your going to lose or die or get killed-

Enlureimg- Something attracting a lure.

Wont effect-

Ineffective-

Additional reinforcements-

Unsighted reinforcements-

Redeemeing-

Unredeeming-

Rationality- Being rational in times needed,use tools or object give and able to find working solution.

Unconventional methods or attacks-

Lost control situation- Put into spots of unknowing or uncertainty more risk off losses and increased risk.

Buildup-

Buildthrew-

Builthrewout-

Boarderline-

Tagnent- Tagnated.

Contempt to try-

Builtappon- Ground which bears establishment and expedition.

Battle stakes- What's up for stakes what will be up for grabs if its resource or stratigicly important location.

Engrain-

Toleration-

Just-

Cause-

Subhuman-

Inhumain-

Clearance-

Bit more then can chew-

Distolement-

Winning battle-

Loses-

Well placed- Able to vide to situation.

Diploreable-

Constinstatial-

Slight chance-

Contevene-

Rarely forgotten-

Combat selection- Choice of combat or battle timeing.

Missuse-

Total recall- Recalling everything complete brain,Memmory connection.

Base trap- Trap situated in base zone.

Poised before retreat-

Re situate-

Enduring- Physical restraints useually associated with running or weghts how much number or time someone can secure or pull out. Endurance,strength and stamina.

Overendureing causeing- Damage or risk of injury.

What someone lacks in-

Exposeure-

Overconflicting- Conflicting with too many things.

Exposing to elements-

Phase- A certain phase or groups of commands.

Mussleing in-

Modest-

Right answer-

Turning result-

Demanding- High demand or requirement.

Expertise-

Pysical constraints-

Contortion-

uniparent-

unrequired-

Imconceiveable- Not concede in averse chances of defeat.

Missed opportunity given-

Diploreable-

Intercept- Caught in or caught be for movement or action is given.

Analysis-

Realize-

Relified-

Cornered off-

More open-

Rights insisting with wrongs-

Inquardinated-

Devient-

Combined-

Rivert-

Illisociated- Not work part of same group different faction or use.

Realizeing- Doing,acting and comprehending.

Percertain- pursuit in work for perfection.

Respective-

Splitisized-

Loft sided-

Happens-

Happening-

Contor-

Wiped out-

Void- part of space.

Partings-

Live bait- Moveing bait.

Bite- Caught by bait.

Load-

Loaded-

Questionable- begs to be questioned.

Constumstantial-

Crosschair- crosschair rivals- Opposite enemy unit left idol or stationary .can be exposed to attacks or not active for issued orders and left out of use.

Ruck- Small disgusting plague.

Change or increase chances of winning-

Rupture-

Rich in-

Poor in-

Drawn away- Target area moved away from for a number of reasons.

Running cover- Running then Takeing cover.

Claiming territory under your control either by unit or building-

Vital-

Accertain- Pursuit to obtain.

Repell-

Mail order- expecting something.

Mail planed- planned something.

Contract- Confine space.

Fail-

More over- Same thing done over.

PHD-

detromate-

detroment-

Sluggish-

roll-

rowel-

Rover⁶-

stop-

Damage difecency-

No way round-

Inconceiveable-

Pass then forgotten-

Mulitiaction responce-

Notacious-

HQ- Heavly fortified.

Perverted-

Conclude- How something ends.

Worsening-

Reducting-

Deter-

Does mean your going to win- Many factors.

Resourceblinding- Resources blinding action.

Drilled- What too expect.

Got someone's back- All blinds spots made up for backing up allie in face of diversity or against numbers for supportive reasons.

Recalling position-

Trick reinforcements lost then deceived-

Trained perclusion-

Purpose-

Familiarized-

Fundermize-

Over-

Spotted 1+ things-

Open attack move - open to more methods or stratergy of attack.

Inconclusive-

Pointing to conclude or end-

Strifeful- In dire need or strife.

Strikeful- Constant blows given or accumulated.

Rescue- To save from danger.

Commander- Giveing direct order or command leading a squad or group of troops.

Written order- Either scripted or a command wishing to give to troops.

Open too order- Many vieable optional command which can be given to order.

Baked- Taken damage.

Section-

Broken squad- Combat weakness,damage reduction, more suddle to damage and receive more damage and broken moral, negative feature.

Cornered off-

Flaw-

Floid-

Cause-

Detrerance-

Advance1- Move forward towards enemy.

Fluk-

No sign of weakness-

Moment based-

Momentum based-

Aware-

Continueing- continue process.

Mastermind-

Noticity-

Reading play-Knowing what to expect or coming.Reading game how its played suitable responce given
Stratergy and tactics 57
Configureate-

Controling pressure move back to suitable location too set up formation of attack or leading them stray into your base to let damage increase on your subside.

Uncoordinated attack-

Handle-To deal with situation likely, or another handle towards controls.

Handleing- The use of which control are handled.

Congression- To things or point move towards together or join to make one or joining make larger group.

Bite-

Enginewity-

Sigh-

Destiny-

Entiseive- What something with desire nedd and whats.

Forfilement-

Familiarize-

Via- A link or transportation.

Zoom fuction- Close zoom more eye contraction less room for error More cleaner point and click contraction but slight less area line of sight compared with the zoom out.

More room for error-

Entrapped-

Conjinewity-

Open handed- Leaveing options open.

Closed- No options availble.

No remorce-

Under record- Go beyond stats wins and lose what are contributing factors. Which might not be apparent.

Before and after games played-

Circle move around enemy encicleing/surrounding them-

Brain power- Brain power used to complete hard or advanced brain task which can complex a situation so enemys have harder challenge to deal with alternately.

Time shock- linking or alerting you to time and place.

Glance-

Readyness-

Glancing miss or hit-

Rights which progress with a wrong-

Fixed- Set on one thing.

Running out time- Time running out.

Locked buildings-

Plasma generators space- building creating gap or spaces.

Unfoalding time- Time which constant changed or folds to new faze.

Occupied- Area occupied by enemy.

Pre occupied- Currently or visually focus on another task.

Disapate- Through to disappearing.

Hopeless- less chance of success hope less forcomeing.

Distray- Left group and left alone.

Incapable- Not able to perform.

Inconsistent- Not able to do on consistent basis.

Countbye- seconds after action.

Turnbyeclock- Clock which contiueously ticks over by second and count min and then changes to hours 24 your clock.

Timeaway-

Jolt- Fast pace for an even distance.

Dash- Fast start.

Exceed expectation- Better then average or expected.

Widdle- dwindling reinforcements.

Inferdels-

Boop- blown out of proportion.

Vision-

Precision click-

Legitamate-

Typical-

Price you pay-

Optimal building placement-

Wrong approch- Move too enemy base.

Followed by an error- Chased down.

Clocking-

Lively act- Done when alive.

Perpechual- Never ending or changing.

Formitilize- Written in formal way.

Dont- do not do.

Inconstant-

Valour-

Left in open- chance of being exposed.

Can't change at moments notice Time need make more controled decision leading to better outcome-

Disposeables-

Done-

Hidden force behind- writeing and memmory how it then is obtained into a working human.

Corolation- Haveing a certain connection to something else.

Widthstand-

Shifting control-

Cross retreat-

Single retreat-

Unsignicant- Not significantly important or def-defineing.

Tempting-

Sidetracked-

Time passes by-

Opertunalism- Taken opportunity given. Many given.

Won't change anything-

Turnouts- Units produced or finished buildings or ability used.

Consideration-

Careful consideration-

Foolish- behaviour, regularly foolish.

Fool- Someone doing something without knowing the consequences or knowing and still going through with something.

Soft toach- Not applying full pressure or force.

Revert- vert to another action/behaviour comply with shortcomeing or change to another reaction. Make up for degree off fallout.

Unsureity-

Not considered-

Certain volatility-

Vivid picture-

Wearing-

Bittled-

Perservation-

Obscure-

Thrive-

justify action-

buildup-

Recognize enemy buildings-

Verge-

Detract- Obsorb any forcomeing.

Consider-

Do before cause-

Floatant- A degree or constant floating resources.

Taken sides-

Striken- strictly ristricted.

Advanced action-

Cripple- Break defences and leave an opening.

Thrown away win- Clearly going to win then forfeited or quit game giving a loss.

Stuck-

Wrong exposed-

Evenge- To pay back what is received.

Repeat- Follow up same thing or most of the same.

Split ends- Ends are split into two open passages.

Times- set clock digits time example(13:54) 13 min 54 sec.

Set in stone- Words that are said that are forever or everlasting and which can't be taken back.

Defient-

Cave- Kept from vision.

Decimate-

Before-

After-

Standard-

Attention controls-

Expeditionary expandtion-

Excess productivity-

Controled aggression-

Dismantle-

Call for agression-

Blantantly abused- More then once.

Reckless manuver- Easly counter or does not work too full efficiency.

Woven-

Covering ground-

Lightened- Lights or toaches which strengthens us.

Drift- Move away from.

Productive zones- Where units are created and rally too then sent to at spawn.

Lisen-

Common anatomy-

Vital too surrvival-

Spent off gains-

Dark hourse- Come at you fast,out nowhere,unknowing, unexpected and strong. Without you knowing.

Fully capitalize-

Eye capturer-

Fast finsh-

Rise-

Fall-

4 dimentional-

Frendly territory-

Move count-

Worse conditions-

Def-defineing-

Braze-

Fast finish-

Broken-

Furthermore-

Moresome-

Courageous-

Cunning-

Capture-

Coniveing-

Recless-

Decisive-

Unchallenged-

Late-

Later-

Latter-

Unstability-

Bolster-

Stray-

Full force-

Stay away-

Distablement-

Disastablished-

Forward push start and point of agression-

Exposed easyly-

Figure how to make work-

Patients-

Unorthodox-

Expectations-

To agree to disagree- what someone agrees on and disagrees on.

Retrospective-

Underinspected-

Top notch- Top quality, well suited or very powerful or works well.

Don't bother- More important thing to worry about. Keep in mind other persons reactive responce or time wasted or in efficient waste of time.

Left Out of sight-

Fall- certain date time month year something going to happen.

Bearings- know where you stand at that moment.

Findings-

Aim- Minimize number increase gain and more enemy deaths and kills.

Turnouts different-

Get work done-

Volume-

Sub-mission- smaller or not crucial mission or side quest that not critical but still reaps benefits.

Disbatch-

Outlast-

Fast tract- Fastest route to enemy base.

Maintain-

Control from fallout-

Readyness- Defend approaching enemy.

Expertise-

2nd base of operation-

Good greed-

Evenge-

Homeing missle-

Guided missle-

Rocket-

Ballistic missile-

Nuclear weapon-

Reactive manuver-

Pesermistic-

Faults-

Common-

Protecting individual or set area or point-

Percist-

Dud-

Wanting time-

Bright side-

Dark side-

State,status of play-

Re supplying- Effort or expanding area, open another laneway.

Fine tuneing-

Timeing gap-

Quick time- In no time.

Unavoidable-

Disramental-

surcease- Stop, cease.

Predicament- Difficult,unpleaseing and unpleasant situation.

Implying- To futher your claim or procument.

Incapable- unable or can't complete task or succession.

Distant- Not in close proximity.

Scan- Visualy scan map for units,building and enemy visuals.

Detected- Enemy units detected.

Single weapon or multiple different weapons used-

Outlook-

Overlook-

Unstational- Movement,pace,speed.

Loseing- lose units,death,lives losses.

Unlikely- Not much chance of happening or proceeding.

Unsuccessful- Attempts failed or failures.

Surpass- Certain time or expectation passed.

Prevent-

Present-

In imagination-

Seek target- Combat efficency.

Seeking missiles-

Lost Faith-

Circumstanceal reasoning-

Thinking straight-

Certain circumstances thinking-

Maximum thinking standards- perpetual standards current.

Caught in cross ends-

Undeveloped brain-

Course-

Small group used to attack brunch of force behind big army-

Left underdeveloped-

Counter measure-

Laws 5
Formal document-

Not like what you did-

Stuck up on impression of person-

Failed to see-

Why done-

Scared-

Neglected-

Full story-

No limits or ristricted use to play. Play as much as you what whenever you what in possession-

Nameing successer-

Eye for concern-

Rushed under pressure-

Insults-

Lose composure-

Area of expertise-

Lifeless- Not full life.

Tense-

Very powerful-

Find news-

Does care when it happen only that it happened-

Civil direction-

Done illegally-

Dismanner- Disturbing or disgusting manners.

Unlawful charges- money.

Overlooked- Not look appon or looking too much.

Pointed in direction-

Changes-

Informed-

Asociated with cheating-

Labled a cheater-

Dont overstep your postion-

Dismay-

Sacked-

How to adress concern-

Just players-

Don't talk about someone in demeaning way-

Don't talk behind back with circumstance that person heard comment made-

Putting self in position of contreversey-

Rules-

Ruleings-

Daily basis-

Big incident-

Small situations-

Case-

Break and entery-

Troubleing situation-

Managing confict-

Demanding-

Purpose or wanted-

Going out of once way-

Winning-

Asociateing a crime-

False pretent-

In wrong associated with wrong things-

Inherversivly targeting-

Feeverpitch- Pitching something wrong way expression or words of use.

Wrong idea-

Bladigenent-

Lashing out-

Violateing-

False pretent-

Easily exploitable-

Punishment does suit crime-

Singleing out-

Big co-operation pick on some smaller-

Co-operate law-

Under inpression-

3rd party-

Screwteny-

Defient-

Why put time an effort into that-

Changing subject-

Missconduct-

Cheater accusation any proof-

Take to court-

Just played better-

Stealing time-

Mistakes-

Fallcomeings-

Raiseing a point-

Impersonate-

Own problem-

In violation-

Overule-

Overuleing-

Certain compacancy-

No faults on my part-

Property of different company's each game-

Cause own distray-

Attempting to steal things-

Indirective compliant-

Disruptive-

Rushing vs slow progression-

Diagnosed with problem-

Overcentuate-

Everything wrong with that-

Illigitimately and intentialy targeted--

Violating rights-

Prohibation-

Causeing trouble-

Neglegent-

Knowing--

Hidden agenda-

Intend or attempt steal property off another-

Golden rule broken-

Advised against-

An attack-

Won't let in-

Targeting and grouping act-

Present-

Work ethic-

Status-

Destroy clothing-

Unwarranted-

Boasts-

Disaproval-

Lies to discontent-

Disconfort-

Disfactor-

Rumored-

Affend-

Re-Affend

Another afence-

Trying to better Another-

Nostalja- Not jokeing.

Defamation-

Affensive-

Criminal prosecution-

False proclamation-

False witness-

Stay out of it-

False findings-

Can't prove-

Held against court of law-

Violence cause-

Kept knocking someone-

Poor treatment-

Hate-

Dispise-

Displease-

Act in defence-

Controled attacks-

Defemation-

Fraudulent-

Acting forms injustice-

Contribulateing-

Worsening-

Contributeing-

Vise versa-

Act to steal-

Incognited-

Was not my doing-

Think there doing right thing adversely wrong-

False sense-

Blameing-

Cheating somebody-

Indecisively said or spoken-

Remarks or comments-

Unprofessional-

Unstakeworthy-

Goes against concessly what is is thought by one person what's right or wrong-

Something rude,crude or cruel-

Statement made-

Discount-

Hold effect-

Counted-

Not like-

Frustrated-

Disrespectful-

Discluded-

Failed to comply-

Won't let happen debaitable-

Concerning practice-

Not area/ field of work-

Attempted attack-

Persistent-

Failed to comply-

Failed to reason-

Attacking wrong person-

Lieing to once self-

Self gains-

Nothing to do with anything-

Not relevant or helpful-

Make own situation worse-

Fierd-

Individual or group-

Put into pridicement-

Brought into prewishion-

Lieing to one person and once self- If you knowingly know you did wrong.

Act in good faith-

Make phone calls-

Lose credit rateing-

Looking for financial or remedial gains-

Disposition- Position taken away.

Times change-

Invalidated there position too seek outcomes-

Taken personal- Hurting own personal standards.

Takeing or stealing thing from a person-

Don't make anything public- overreaction or Screwteny. Without right Handleing praise and congrats.

Unfair judgement-

Provided provication-

Stealing life and property-

Warrenting-

Overeact-

Lose life,property-

Hipicritical-

Don't buy what saying or doing-

Lableing someone a cheat.

Damage of reputation-

Vocal-

Lieing to discontent-

Good behaviour bound-

Nothing-

Be aware-

Acting unlawful not abide by laws-

Get something for nothing-

Nothing happened-

Not yours-

Forced grab-

A threat-

Positive through to negative-

Right resolved-

Filling a complaint-

Charges-

Controling-

Fraud-

Scare campaign-

Disaplinary rights-

Not yours-

No powers excessive use-

Makeing own rules-

Complete review-

Intaganizeing behaviour-

Intimidate-

Be intimidated-

Faults-

Commending with oposite-

Justified-

Counter arguement or counterclaims-

Profession- tell truth or job.

Press- Push forward claim or add acertion.

Normal behaviour-

Incist- Consisting with inner thoughts or desires.

Held accountable-

Held against-

Think that they have won-

Fake-

Penalize-

Breaking names-

Tarnish- Name / property.

Precise-

Institutional- in or like institution.

Close lipt-

Gone on too long-

Justified actions-

Victomizeing-

Criminal record-

Criminal prosecution

How laws work-

Steal identity,entitlements-

Demands-

False leadings-

Done under wrong circumstances wrong mannor-

Held responcible-

Warrented-

Act to violence-

Violating-

Does not constitute it-

Already taken sides-

Resolved-

Throwing-

Misleading-

Reasoning-

Missconduct-

Whats-

Needs-

Complacent-

Inconsoleable-

One is better-

Way-

Gain favourtism-

Paying owner as occupant-

Barred-

Bairs claim-

Multiple claims or attacks-

Restricting-

Intervention-

Unjust of power-

Gain favourtism-

Can't keep ban someone-

Misscomute-

Misscommunication-

Just- right cause.

Product of name-

Looking for reason-

Fighting charges-

Defemation-

Abuseing priveledges-

Breaking law if wrong-

False inpression-

Not yours-

Unsuitable restraint-

Act in wrong to follow wrongdoing-

In wrong-

Tempering-

Angering-

Tretory- tricking or cheating.

Plot-

Conceiveing to carry out-

Not your game not up to you or your call-

No authority to do that-

Inaproppriate use-

In use to conceide-

Whating to argue-

Contreverseing-

Intrude- interrupting.

Invade- private space.

Interpreted-

Punishment suiting crime-

Damage of reputation-

What you have to gain-

Confused-

No cause or no adgenda-

Modest-

Equal treatment-

Make problem-

Unassosiated-

Gone-

Hurt and dismiriss.

Rotten-

Unappritiated-

Unrespondsive-

Not right ignoring evidence and facts-

Innocent till proven guilty-

Understandable-

Irresponcive-

Questioned-

Can't charge no lawfull powers-

Conduct-

Hates this-

Irreversable-

Counterproductive-

Unrational-

Inosense-

Destroying someone- Everything about someone or what they hold dear. Break body and mind.

Finding ways too probigate-

Prompt-

Treat-

What someone sacked- Accessing ways or finding ways.

Not made easy-

Uncalled for-

Don't ask for money-

Return-

Offer-

Like outcome-

Laying cards- What someone can offer.

Reasoning-

Disipline-

Self control-

Self blame-

Don't see eye to eye-

Reporting stolen documentation-

Seeing if can-

Total neglegence-

False precent-

Charges of threats-

Charges-

Photos of cheating-

Labeling someone-

Profess- Say one thing them say the truth or another thing after.

Getting word out- Telling others.

Throw-

Peceived wrong-

Favourtism-
Strategy and tactics 58
Recognizeing target- All statistics behind unit and visua on income l understanding.

Cracking course-

Traceing a course in time-

Risks taken-

Well occpied-

Pre occupied-

Drought- Low on income,supplys or resources.

Conclude- End.

Proximity-

Finalize-

Final faze-

Missdirect-

Missfire-

No real relevence-

Cease- stop or take an opportunity given.

By any means-

Underdeveloped-

Deviate-

Disrapancy-

Circumstance- A set situation or elements makeing a situation.

Vivid- Not Recognizeing a situation.

Dismantle- Move enemy from location to another location.

Strive- Move to make ground to a set target or grounding into movement.

Skills-

Deskilled-

Unskilled-

Fighting spirit- Fighting with right sense of loyalty and victorship. With right morals in mind.

In turn- Each player turn or rights to control battling play.

Placed- Placed into area.

Secure location- Building or unit placed in secure location either unreachable from attack or defended by defences or units to prevent damage or destruction.

Fazed out- Won't use or won't work.

Symthesize- Give reasoning.

Simple mistake- They get droped.

Reframeing- Doing or saying something.

Obvious let down-

Misscocession- Not able to follow directions,steps,route or other correctly. Make an error or mistake which can throw off the planned steps.

Shrinking time-

Time shortages-

Grass route- A path down earlier safe path.

Sustained-

Build up space or time-

Revolution-

Que-

Via-

Unsustainable-

Failed command-

Hard won-

Withstandment-

Packed-

Fragile-

Fragilent-

One thing-

Occupy territory-

Taken away-

Gains and losses-

As part to winning-

Tailed- At far end.

Act off defience-

Worthy-

Ruggid-

Displaced-

Separate-

Slow point-

Done in vain-

Avenue-

Lockisity- Locked or contrainted in numbers or ways or moves. Into place or position.locked in play.

Time gap-

Loop-

Loophole-

Spenditure-

Banked out-

Win-

Winning-

Winners chance-

Winners loss-

Price of winning-

Fond-

Invadtion-

Offensive-

Obserbed-

Reginal dispute-

Disramental- Causeing disarray.

Forced out- From encampment,turtle or Defenceive position.

Defenceive Unfoalding- Move out from Defenceive position.

Re- create- Train another off same unit.

Uptain- holding position

Stephold- step into progression.

Cut off- Breaking clear route or laneway.

Grasp- Within next step or with hold.

Regulatory- Regular and perpetual or current.

Fearful- Fear or open continual.

More accopadyed-

Unified-

Realize-

Potent- Strong in one area inparticular.

Viral- Effecting more then one.

Rise-

Lost-

Rough patch-

Contain-

Isolate and secure area-

Off target-

Hurdle- A situation which requires more to overcome.

In contrast-

Propaganda-

Introductory-

Executed incorrectly-

Everything done correct-

Situwizeing- Wize for the current situation.

Placeworthy- Worthy or greater effect.

Situateing- Move from one area to another.

Priced chance-

Overtrained- Makeing mistakes due to progression or done too much.

Congression- Too a lower point.

Strings attached-

Suitable changes-

Likelyhood-

Influeventional-

Standalone- Unit or hero.

Sighted- Spotted and interpreted.

Powered through- Use force and strength.

Opponent-

Opposition-

setup-

Supplied-

Fallout- what happened after or result of situation.

Seperate- Break into smaller groups or break apart.

Drawn apart- Drawn away from a target area or units drawn apart or away.

Confined- Block inside a confined space.

Out of mind- Not thinking straight or confined to one Capabilitys of one's head.

Compelled- Forced to think,act or speak certain way.

Operation-

Operational-

Probability-

Oppertunity-

Wrong allocation-

Re- occupy-

Wasted- Not used,idolized or used to combat full effectiveness.

Downscale-

Projected Attack-

1.Target spotted 2. Analysied 3. judge 4. relevent action.

Too much happened-

Too much can happen-

Engaged both engaging in combat-

Payback- Revenge or a return.

Reprecussion- What happens when done wrong.

Precaution-

Lineing up-

Pushing point-

straight line-

Gain guideance-

Favourtism-

disorder-

Mobile infantry- Moveing infantry. Completing task or scouting always on move.

Hikups- small mistake. Useually done correctly.

Bad player- Someone bad at the game. Or does wrong.

Drill- Done to use or create a certain skill or challenge.

Grasped- Skills learnt,used and put in practice.

Timmid- lightly ammited.

Timmin- 2. Small energy ammited.

Reapparent- Made know to or appeared again.

Stay in position- Current position is stronger or better movement will either weaken or leave position more open to other attacks.

Opportunist- Take opportunity given.

Fort- Fort over before.

In favour off-

Santuary-

Sanctum-

Try move before-

Dissaray-

Disamverge-

Disaccemble-

Uncertainty-

Can't be taught-

Tac spam- Tacticals or reinforce troops.

Banked- Resources saved.

Foundation-

Bottled up-

Stand strong against deversity-

Controling- certain passage or play controled. Factors all controled.

Covert- An operation not mandatory.

Missmatch- Someone more skilled then other.

Bar set high- Standards set high.

Drop- Not used

Zonned out- Not focused.

Practices- A key group of things which are practised.

Devision- Common or signatial disagreement.

Misjudged- Guess or not getting information right. Too miss and judge the situation which has unfolded.

Tit for tat-

Less or more commands given-

Unstationary- Enemy movements or on move.

Stranded- Evert for loss or no position to escape.

Short term victory long term gains-

Schedule-

Consider-

Previous-

In built-

Ties or bonds-

Floid- Plot or attempt caught or disrauted.

Bludginent- Act of being blunt and to point.

Oversentuate-

Effort-

Demonstration-

Excersize-

Direction-

Directive- Number given orders.

Dodge-

Miss-

More volotile-

More potent-

Seemingly less-

Set aside- Not in area can be attack or can do attacks. Give space to give a counter or Defenceive manuver.

Motionless- No movement or motions in use.

Poised- Stop,think then act.

Not the way I saw it or things are-

Caught up- Can't make decisive action forced to respond certain way. In forced responce.

Confident in approach and responce-

Priority-

Clustered- Join together in large group with little space.

Taken blows-

Marginal-

Bottleing- absorbing and Bottleing in ready to attack or launch an attack.

Acertain- To gain control of something for period of time or to set to obtain something.

Accellerate- increase pace.

Feat- Challenge or sometimes difficult accomplishment.

Vosarge-

Voltage- Amount of electrical frequency released.

Pace maker- Set pace or standardizial standards.

Forced retreat-

Callapse-

Don't overthink-

Setup-

Caught by setup-

Insult-

Integrety-

Depleate- supply, resources or reinforcements.

Confined-

Can't imagine or to understand what is happening or what I'm trying to tell you-

Can't teach-

Physicaly inpossible-

Mentaly inpossible-

Pysyical restraints-

Notch- push up degree or level.

Re supply or retrain-

Relax-

Reflex-

Oversteping zones controls-

Defender-

Agressor-

Attacker-

Offensive-

Defenceive attack-

Partition- Parting from part an area or Feild of play.

Absense- Not being aware or no visual retrations.

Expected-

Risk approach-

Right approach-

Following wrong approach-

Collective-

Excessive time gap-

Process of elimination-

Futureistic-

Likely-

Uncontrolables-

Avoidables-

Demonstrating-

Rough patch- Performance sways.

Torment,Tormented, Tormenting-

Extensive- Extending over a gap or wide area.

Silent-

Walking shadow-

Furfillment-

Demonstrateing awareness-

Own loss-

Adopting wrong tactic-

One thing inprovised-

Progression-

Misscommunicate-

Mindfull-

Desomate-

Offbase-

Limitations-

Prospareity-

Prosparess-
Stratergy and tactics 59
Invalidate-

Clocked-

Won't effect-

stand strong-

Suitable-

Planned execution-

Resolve-

Outclassed-

Be carefull-

Thread likely-

More deficite-

Shoot bye-

Tumbleing effect-

Inhinvasive manuver- Vehicles or aircraft drastic movements or moves to add constraints or deconstraint a situation to better a field of play or position in likelihood of attack or defence.

Lose a lot to forthcomings-

Standing against will-

Hold position-

Call off-

Pileing on pressure-

Rushed planning-

Forced used-

Obserbed-

Call out-

Brace- Wait and hold for something to happen.

Collision course-

Tolarance- Some mental well being.

Tolorate- How much someone can take.

Bind- The lock or joint Bettween two things. How you jo9n one to another.

3rd senses-

All become set now change is hard-

Compelled choices- automatically chosen choices.

Consciousness-

Brush-

Flush-

Candle hold-

Setting grasp- Something your able or are able to do within your grasp.

Rusty- Out of shape or form.

Strife- in danger. Upcome danger or Strife.

Striful-

Finely placed- Meeting objectives and needs.

Conchense-

Grim- little chance looking thought a very slim chance of victory.

Missguided- Guided wrong or take wrong path.

Perfecting 10- Things 1-10 things done perfectly create a difficult but strong move.

Past is present-

Overcovering-

Free rain-

Freewill-

Ordering instructions-

Timely matters-

Mixed-

Resided- Change sides or teams.

Repeat-

Demands- Requireing, needing, whating.

Resolgency-

Resided-

Recless action-

Push or insite force-

Insist-

Deter-

Sceptical something good-

Freedom one holds-

Opening a door

Open door-

Opening-

Reign suppream-

Placed away- out of combat or any use.

Frayle- Number of things Leaveing some vulnerable.

Ritual-

No,naa,nil-

Evade,dodge,miss-

Intercept-

Openess- Wide space that is open.

Maintaining perception-

Result or turn out-

Favouring one over another-

Concerntration- Certain degree of concerntration or number of things.

Numbers- certain amount.

Numbering- outnumbering enemy.

Hold or grasp- Within length.

Mellecular structure- Positioning of troops.

Mellecular hold- Hold over area or position.

Resistence- Small group which can try to hold off a greater force.

Break- Small period where no combat happen a break in play.

Influence- How much someone can influence another that has or holds over something or someone else givening them more value to there point then another.

Mimic-

Unrest-

Becomeing vital-

Obscrewent or obscrewed- Doing something while dealing with something else.

Bar- bare minimum.

Different inlook-

Different outlook-

Counter attack-

Wait till transpire-

Knowhow-

Subsided-

Whole-

Bunch-

Spawn-

Knowdo-

Vague-

Soley- Done alone or sent alone.

Emit-

Tackle too many things-

Needless to say-

Cutting lifespan-

Slip- Fall over or execute incorrectly.

Move to avantage-

Perserverence-

More difficult but more approachable-

Need less to say obvious things-

Esculate-

Disposition-

Reckless- Useually done correct. Poor managed.

Pronature-

Pronate- Turn faceing downwards.

Proactive- Active always Moveing.

Endure- How much some can take.

Longstanding- standing for long period of time.

Desomate of time- Critical event that happens.

Testimate of time-

Trap- setting a trap.

Pride-

Throw off-

Fast-

Slow-

Illregulartory-

Tempted-

Temptation-

Lengthy-

Set apart-

Blowout-

Filled-

Ethics-

Winned- winding clock.

Tredectory- A set destination or mark as final point of where you wish to attack,move or set a target.

Part ways-

Silence-

Disettle-

Unstabilize-

Slow way-

Slowing progression-

Pushing luck-

Robust-

Tremendous-

Significant-

Laying off strength- Useing strength.

Reaching out- Act of offering a helping hand.

Stable- Able to hold together.

Fright- To be scared by idea of fear.

Smite- Hate with meaning hate. To despise or demean some with verbal or faceal expression or body language.

Dwell on past-

Adversary- Enemys of different kind.

Fatal consequences-

Within range-

In sight-

Sighted-

Meaningless- No meaning or worthless or Becomeing meaningless.

Redirection-To another target. Or change to different direction.

Reinforcement or numbers creating pressures-

Notch- Pushing up degree or Increaseing tempo.

Takeing steps-

Timeless speed- No Reduceing or Increaseing all done in one motion. Time without delay or AI with limitless dureation of actions.

Automated actions-

Ineffective combat methods-

Combat methods-

Used-

Hostile-

Looking straight-

Talk is cheap-

Vitious-

Revolt-

Dought-

Courage-

Revail-

Unvail-

Standalongside-

Won't cause major damage-

Will cause major damage-

Damage low-

Damage mid ranged-

Damage high-

Replaceing-

Spokes person-

Breaching barriers-

Need to fall-

Time a resolution issue-

Forced against willingness-

Not knowing what to do or how to do it-

Hard investment-

Clickbait-

Viligent-

vigerous-

Aware-

Widthold- Holding from given distance.

Pulling weight- Doing well or above expectations.

Should known-

Pinical- Top.

Chocka blocked- A huge amount of space taken or used.

Obsorbant- Can Obsorbe lots of damage.

Stationary-

Examineing thoughts-

Thoughts wrong-

Inability-

Incapeable-

Turncycle-

Shaken-

Rattled-

Failed-

Unlureing-

Enbattled- Previous conflict buffs and nurfs.

Conflict- battle Bettween two or more.

Standalongside- verticaly next to each other.

Reach- attack,vision or movement create a units reach.

Confliction- 2 things or more conflicting with each other.

Master plan-

No planning-

Beyond- More then is set out or portrayed Becomeing more valuable or intuitive. Have real attributes and repucutions.

Meantime-

Unlucky-

Moves to attack-

Plans to attack-

Threat-

Discount- Not counted or taken notice off.

Take opportunity capitalize-

Self control-

Discipline-

Obedient-

Spand- Last certain period of time.

Farclude- Too far to be included.

Widthstand- How much someone or something can take,endure or hold.

Controvene- Confliction when not part off or invading space.

See past-

Critical-

Reserves- resources left for spending.

Incluesive-

Hostile-

Cross mind-

Buildup-

Likelyhood- High chances.

Distant- Far distance which takes time to move too.

Fault- Mistake by own doing.

Particular-

Excessive- Doing too much.

Speed clicks-

Last thing-

Conceived in defeat-

Self-

Deverseive- More and spread across all of them.

Clustered-

Fort-

Imminent-

Dominate-

Made within vision-

Becomeing aware-

Fort over-

Not done correctly-

Conceived-

Vanquish-

Good and bad-

Circumstances change-

Tough approach-

How a movement effects an outcome and how something is approached-

Electric all points connected adding function and stability-

Advanced- Difficult in completion and difficult to beat.

Conditions- under what circumstances.

Pedicular-

Perpendictular-

Before-

After-

Cover- To cover a location or place.

Covering- In action to covered.

Covered- location covered.

Unfriendly territory-

Lessen-

Agressor- Person who is aggressive or use force of aggressive tactics,movements,words or maneuvers.

Different territory-

Toss-

Contortion-

Putting off-

Off putting-

Creadable-

Establishing protocall-

Order-

Wall- Bridge or line with mamed or unnamed buildings, units and defences.

Lash out-

The prospect of a loss- why and how it occurs.

Logics-

Logistics- based on logics.

Parrallell- Two squads next to each other in squared and straight formation.

Topple-

Art of perfecting-

Tensetive- Has certain emotion or pysyical responce to something.

Underhandleing- Unde rhandle or handle situation without full intent or motion intenened.

Constraining-

Escape-

Stopped-

Postponed-

Desroment-
Rts
Dow- stratergys, Rol- inventions, Aoe- history, sc- space, Aom- myths and legends, coh- ww2, AoA-
Modernized warfare.

Pick easyer game-

Sequels-

Apm-

Reverting back too old patches-

40k liecence-

Hereditary-
Rules
Authorize-

Rule changes-

Hidden rules-

Made clear-

Ristricted talking-

Lie if someone says they have done nothing wrong-

Validate- Make sure safe or allowed.

Unless you know rules don't try play law enforcement-

Missconduct-

Inappropriate-

Ruleing-

In design-

Golden rule-

Unruley-

Unristricted-

Stalemate-

Things can do and can't do-

Rights to publish- Rts, W40k.

W40k liecence-

RTS licence-

Ban-

Rule out-

Ban then fix-

Ban then ballance-

Rights to missuse-

Ownerships and rights-

Ruled out-

Takeing names or useing names and things lawfull matter. right to publish. falls under.

Conditionary-

Ask can do-

Prohibited-

Air/space units laws and rules governing them-

Permitted-

Restricted-

Rights to handle-

Rights to manufacture,sell and stock-

Rights to produce-

Fine print-

Your rights-

Understood-

Same rights as someone else-

Little right to know rights-

Taken rights off someone-

Legally tested-

Same rules apply-

In abuse off rights-

Tanked- Lose unit purposefully. Lose game purposefully.

5000 rules to game-

Universal rule-

Overuled-

Permit-

Rules must follow to succeed on battlefield-

Ask approval-
Time
Eggs of time-

Sensetive timeing-

Course in time- A number of action which can create a course which sets limits and boundaries based on what is thrown against it.

Broken time- Disfigure,lengthening and short time.

Kill time- meaningless action or play.

Face time-

Clocking speed- 100 milliseconds.

Time differences-

Breaking time or barriers- This Can be seen as a space which makes up areas of space which breaks time up to make time shorter or longer. Then goes on to striping normal space travel allowing faster speeds or cutting boandaries.

De-clock- Rebuild unit from selection to build and rebuild restarting timer.

Fast timed-

How to track time ongoing-

Stellar way of learning time-

Shrink-

Reading time-

Desolate- Clock goes down.

Break- break in time.

O'clock- 12-3-6-9 position on map round sided clock.

Takeing time-

Precise timeing-

Present timeing-

Well timed-

Time settings-

Setting time-

Timeless-

Time is less-

Time and effort-

Set back in time- Something that happend in past.

Clock speed out of time-

Isolate-

Dangers-

Risks-

Difficultys-

Ristrictions-

Time in effect-

Time effected in combat-

Stealing time-

Testing times-

Time breaks-

Bad timeing-

Split second calculation-

More time-

Time lapse-

Break times-

Change times-

Change clock-

Switching time-

Time deficiencys-

Time based problems-

Tools or elements need to create time-

Time Forces at play-

Time ,effort and placement-

Burst location one to another-

-Time = Trap.

time away-

Time to attack-

Give time- Till issue resolved or better answer comes up.

Shapeing time-

Time taken-

In time- Done in period of time which is reasonable.

Matter of time-

Twisting time-

Time within history-

Resources and timesheet-

Time too deraticate action-

Drained for time-

Time breaks- Allowing different types of action away from combat or micro. May sometimes open to macro but general free time to build up forces or plan attacks and defences.

Spacious time-

Stolen time-

Overclocked-

Exposeure in time-

Effect over time-

Equivelent over time-

Draging on-

Eternity-

Status- space and time.

Distant- Not within grasp.

Fair testimate-

Time performed responce-

Running out time situation forcome-

Time progression-

Time pogress-

Buzzing clock-

Thinly timed- counting seconds to milliseconds.

Passtime-

Time Current,past and present-

Time gap-

Change future-

Years-

Lifespan-

Time+effort-

Future move-

Bring back time-

Future time-

Time calapse-

Time attack-

Timed attack-

Timeshifting-

Halfway-

Take time-

Anti clock-

Held within time-

Timer-

Slots-

Moment-

Session-

Forgetting in course of time-

Look into time-

Split second timeing-

Outdated-

Outlasted-

Turning clocks-

Dureate-

Dureation-

Set back time-

Drawing timeline-

Fielded units quicker-

Lifespan-

Far battle-

No way to Erraze time-

Current time-

Destroying future or prospects-

Broken time log-

Grim-

Potential-

Runs out off time-

Spent time-

Right and wrong times-

Age irrelevence-

Age factors-

Be here awile

past-

Past does not matter- time pass by without someone knowing,action are then forgotten time is forgotten and only the presence of time exists.

Yet-

Pass-

Time- Just digits Continueing time from stage to stage.

Place in time-

Time merly a number ajusted-

Use and know time as a factor- Any Composites or timeings.

Current-

By this time-

Well timed-

Breaching time-

Won't happen again place and time-

Zero-

Phase- A place in time where something is to develop.

Going to fail-

Phase-

Asided day-

Forcomeing-

Lengthy time play-

Out timed-

Forseeable-

Years back-

Months back-

Days back-

hours back-

Future-

Has happend-

Tomorrow-

Time crisis-

Outer stages-

Exceeding stages-

Dureation-

Due date-

Due time-

Rembleing on past-

Come out dureation-

Come in dureation-

Crunch- Time something needs to be done.

Counted down-

Deathlifespan-

Retrace steps-

Destroy past and future-

Life destroying-

Set back by time-

Late-

Early-

Based of something years back-

Contiueous thing-

Long way to judge-

Eventuate- Come to be.

Timeslessness2- Eventuate or endless amount of time.

Rare event-

Time going to happen-

Vinity-

Invinity-

Eterinity- 1 decade.

Due-

Due time-

Past trust-

Past truths-

Burn time-

Dated-

Withered-

More time-

Less time-

Adequate time-

Setback in time-

late-

Later-

Leadup-

Pre set setup-

Precision timeings-

Game length- The time game averages and can exceed too.

Readyness- Ready well ahead of time.

Dureation-

Takes time-

Build time-

Ahead of time-

Downtime-

Timeaway-

Time deduction-

Fabricts of time- what's makes or builds up time.

Build up of time- Clumps of time.

Face time-

Deduct time-

Held fabric of time-

Continueous time-

Time killer-

Ample- More then enough.

Life-

Calapse of time-

Test or Testimate to time- Test resolution of time. If time is ballanced accessible and Nessasarry and unessasary. Times all correct accessible. Used and not used correctly. And meet criteria of game.

Unlock time-

Safe time-

Standing though test of time-

Lost In time-

Timely responce-

Timely agression-

Time that won't repeat-

Time a matter off numbers and points-

Church and space and time-

Drained- out off time or less than whated or needed.

Speed ahead-

Ahead time-

Deep dark future-

Stopping time-

Stopping at point-

Rock timeing-(cant be broken by attacks always same)

Silent timeing-(unaware enemy)

Learning time-

Unknown past-

Made date-

Beyond-

Essense of time-

Built up blocks-

Bleak time-

Broken up time-

Stay awake 48 hours intervals-

Time to waste-

Precistion timeing- down for air strikes down too precision (2.777777754 seconds,milliseconds to point) for pin point accuracy.

Sands off time-

Out timed-

Time a accet of moves and movements- which control the basis off what happen on earth.

Just long enough-

Take times-

Human and brain body clock-

Game clock-

Game timer-

Taken time-

Blindly timed-

Timed taken-

Don't have time-

Fractional minute-

Make time-

Takeing all time-

Takeing time away-

Callapseable times- What it breaks into.

Passtime-

Past(Already happened) time-

History repeats-

Time report- What's happens up too that period off time.

Lifelong-

Against clock-

Timed out-

In time-

Done In time-

Work rate-

Work time-

Broken by time-

Break in time-

Silent flow-

Makeing or creating more time-

Future games-

Because I said it will happen- facts, straight answers , believable worked on and sort after.

Later-

Downtrack-

Far-

Adequate|less|More time-

Time in production-

Made up time-

How far someone gets-

Space heavy time-

Bodyclock-

Length-

Restricting time-

Use time-

Distant-

Distance-

Bullet time- everything done split seconds-

Far-

Behind-

Range off thoughts thoughout the game time-

Clocked off- Clock not required or needed in situation Unfoalding.

Reversing time-

Controling time-

Point to clock- on time,not on time or check time.

Steal time-

given time-

time efficency- (time at given moment)

All times in effect-

Reading time-

Time rattled- Shaken up change from standard not set.

Finsh time and start time-

Elevateing clock-

Unlocking times-

Clocked- Taken times.

Past-

Judgement day-

Eventuate-

Time in-effectiveity-

Heavy space-

Standing brinks off time-

Eventuate-

Steal time-

Stolen time-

Take times-

Systemated times-

Junction times-

Countless time-

Circleing time-

Laws 6
Excuse-

Product of own demize-

Photo proof-

Scare campaign-

Advice-

Rules dont apply to them-

Wrong approach-

Submit-

Unreasonable-

Without responce-

Attempted stealing or robbery-

Break privacy-

Chargeing for names-

Unpleasant-

Unsettleing-

Pushing-

Inplauseable-

Covertracts-

Obscureing-

Unpleased-

Personal attack-

Hurtfull-

Emotions-

Physical-

Full investigation-

Warrented-

Problamatic-

Unlawfull-

Different product different rulesing-

Laws different products-

bases or basics are the same-

Always some emotion-

Emotional attachment-

Don't know person-

Unfair call-

Offputting-

Pay for copy-

Under restricted controls-

Design ristrictions-

Dismantleing-

Constitutional rights-

Selfish-

Violent cause-

In violation off-

Without warrent-

Starting on someone-

What about other players playing how will this effect them and will each be individual or grouped as same-

Acting without authority-

Problem to missuse-

Witness-

Bare witness-

Bare false witness-

Out of records-

Try ,attempts,whats-

Unsucessfull-

Breaking up group-

Following-

Intise hate-

Bare fault claim-

Steal identity-

Slogging someone-

Jumping someone-

Act to decive-

Unauthorised-

Illegal acts-

Persistent-

Unfaithful- Done in wrong way to hurt.

Wrong approach-

Act defineing- Defined by certain actions or acts.

Own problems caused by self-

Self aware-

Self control-

Self blame-

Don't what go through that-

Too many consequenes-

Exact cause-

Cheating- act of cheating.

Cover up- Something used to block outsiders from information.

Excess to self blame- Someone else's fault.

Sue- Court proceeding for a charge against.

Wasteing time-

Act in defience-

Pointed indirectly- Off track or less astray.

No evidence found on or against-

Fight charges-

Pulling charges against-

Useing numbers-

Senical- Set by scene.

Word weighing more then another's word-

Seemingly-

Understandable-

Without reasoning-

No your-

No consideration-

Dont toach anothers steam-

Hurt-

Miss handle-

Pemitted-

Protecting own interests-

Motions made clear-

Thinking right but are wrong-

Ask for payout-

Fail to listen-

Excess the problem-

Above the law-

Criminal act-

Problex- Increaseing problem.

Certain restraints things can do and cant do-

Really ill judge that which will indicate bullying and mistreatment-

Excess to blame-

Fault-

Message made clear-

Overuled-

Own freedom,doing and own acord-

Called by name-

Miss concepted-

Assaults-

Insults-

Know by own self-

Does not need to be said-

Spreading hate-

Grouped-

Targeted appon by group-

Ignoring facts, factors- Which explain,explained everything that has occurred.

Punishment returned-

Punishment-

Punished-

Mouthful- Word hard to say or complete rubbish or has no place or value.

Try to afirm matter-

Takeing away rights-

Stealing rights-

Ruleing-

Act in neglegence-

Entimidate to anger-

Threat to harm-

Effecting others thoughts oppinions-

No right to act in violence-

Attention disorder-

Under circumstances don't like someone-

Knock sense into head-

Bodyly harm-

More then one charge to person-

Asociate a problem-

Objection-

Tarnished- A different sense of wellbeing and safety.

Does not work both parties-

Act in decent-

indecent-

deposeure-

Chalenge-

Put to test-

Voice concern-

Visualy see-

Create situation-

Enhance situation-

Careful consideration-

Settle simple dispute-

Breaking and entering-

Constitute that-

Occupation-

Well being-

Settlement-

Took too long to answer = unsure or unSecure-

Unconsiensious- Not thinking concessly with little thought into other.

Prosulent efforts- Not happening how whated.

Refuse- No say no or defy action.

Million mistakes-

Direction- Where chat lead what direction its Unfoalding.

Spreading hate-

Deceive-

Other means-

Rubbing in-

Lowest-

Deal made-

Won't do anything-

Steal without authorization or approval-

All over place-

Trying to blame-

Pointing blame-

Excess to reasoning-

Without reasoning-

Pressing authority or position-

Illegal-

Exposed to what really are-

Overdramatic-

Ticked off-

Partial blame-

Should-

Should charge-

Effected-

Unundoable-

Unknowable-

Dislipinary action-

Change someone-

Lieing to them-

Violation- Off certain laws.

Code of silence-

Stricter guidelines-

Cause of or regulation-

Right authority-

Authorized force-

Declassified information- Thing they don't what public too see.

Don't talk-

Without lawful reasoning-

Proper cause-

Act out of question-

False causes-

Demanding-

Obserb-

Blame-

Finding fault-

Challengeing authority-

Mallicious-

Illintent-

Drama-

Without reasoning- begs questions or negligence.

Ownership by player but only rights to play.

Matter-

Cause for concern-

Cause for intervention-

Takeing away rights- For wrongdoing.

Innocence-

Don't elect them-

Copyrights-

Blame-

Self pitty-

Write someone up-

Blunt-

Defamation-

Be carefull-

Ask permission-

Not teaching-

Lesson-

Won't get sorted-

Offend someone in presence or lack off presence a sense-

Not present-

Dose care when it happend-

Not good enough-

Attack-

Bludgenent-

Belittle-

Low key-

Call sense-

Make sense-

In direct-

Said too much-

Shouldent been said-

Used- For purpose or thing. Useing some just for secodary use.

What excuses are made-

You can do whatever you like to a degree until you break the law then there's fall to conseques for the action which were done-

Don't care-

Effect social aspect-

Effect my home life or activitys-

Huge defence-

Make way for attacks-

Ignored- Problem increases does not go away.

Unsetted-

Freedom in inovation-

Live with and through-

Wasteing time-

Not argue-

Not right-

Mismay-

Can't tell they tricked you-

Give up-

Give up part-

Made that way-

Not friends-

Charge 1million damages- Product,person,effect.-

Not listening-

RIght answer-

Put how you what still stealing-

Inocennce-

Patend nothing happened-

Ignoreance-

Person changes-

Try find faults-

Try to sue-

Arrested and charged found against-

Back to old ways-

Muliti page lawsuit-

Case-

Credibility-

Punishable by death-

Your way-

Agenda made clear-

Got them-

Trying to scare-

Warn-

Listen-

Able to follow-

Able to comprehend-

Up to them if they would listen or not-

Comments-

Remarks-

Reasonabley nessasarry-

What something out of someone-

Screwteny-

Illegal computers game- Doing illegal thing which break laws or has wrong implementations.

Informed-

Take right off people-

Delibriation- Doing something deliberately.

Disagree-

Agree-

Obscrewteny-

Cope- How some cope with something.

Cop- Take verbal optanation.

Caught in act-

All get fired-

Cause-

Blame-

False leadings-

False bare witness-

Bare false claim-

Follow up-

Pulse or pursuit to hit-

Excuse-

Ignoreing things-

Knocked-

Settleing-

Unsettleing-

Walk away-

Stay contend-

Report action-

Genuine copy-

Distinguishing right and wrong-

Push ahead-

Objective to steal-

Juvinile-

Clear evidence-

Acting in indecency-

Breaching privacy-

Pusue-

How to speak to someone-

How not too speak to someone-

See what doing-

Know what doing-

Control act to positive progression-

Reframe to speak-

Won't speak-

Laws created to compensate-

Inposed-

Put forth-

Thinking they can cheat-

Cheating-

Assert change-

Fight against ruleing-

Dispute-

Defend one self-

Not complying break law-

Not enough evidence-

Word of mouth-

Say stealing things lots difderent things-

Made unaware-

Unaware-

Lied-

lie-

Checting them-

Send to jail-

Newby-

Jail sentense-

What getting at-
Stratergy and tactics 60
Floid- Plot spotted and interpreted.

Efficient-

Unapparent-

Active focus-

Free reign-

Prevented-

Provoke-

Provicate-

Desettle- Push into or interrupt with a variable.

Breifed-

Unorthodox-

Distant- far distance and traveling takes time or far off.

Fail-

Altomatum- Alternative which can be done if first attempt fails.

Prospect of something- Being daunting the thought.

Breached- Into or through enemy defences or forces.

Uncomplete- Building not finished or built. OR task not fully reached or stop short of objectives.

Unhandled- No user input into situation either automatic result or area micro is needed or handed with control.

Fall short-

Resist-

Comprehending a tactical move trap-

Defect-

Spotlight-

Sociated-

Cautious-

Cautions-

Capture territory-

Lengthy delay-

Boarderline-

Hold-

Ternasity-

Roll- Move out or move into fray.

Disapointment-

Obligated-

Inposeure-

Incorporate- corporateing two thing together.

Rebelion-

Assertion-

Gaining-

not present-

continueous-

Complete Abandonement-

Survive-

Element of surprise-

Existence-

Defy-

Millions of different points- To position troops.

Memmory hold- 1-6 months depending how accurate. 1 week strong recellection and 1 day complete recellection .

Dropout-

Spotout-

Dodge-

Jump-

Energy bursts-

Click-

Consulted- Given advice.

Consolt- Ask for advice.

Penaltys-

Instigator-

Philosophy-

No means-

Sift-

Cram-

Change-

Re-volt-

Create contingency-

Brush- Very close but avoided.

Controling-

Rationality-

Crave-

Needs-

Expioit-

Legistical-

Defeat-

Assert forward-

Well constructured answer-

Missconcession- Fail to transition one move to another.

Snatch wins- Creative unconventional tactics.

Close quaters-

Staggered-

Stagenated-

Scout- Move to make visual contractions spot units,position and buildings.

Stagger- Stumble slightly.

Expert- Someone who has learnt or can do all basics and has mastered the game to high level to perform at top standard Completeing difficult tasks or performing at high level above others and perform at a standard which is deemed expert.

Withstand- Hold against incoming pressure.

Charge- Charge into enemy lines of attack.

Needs- food. Resources.

Whats- food. Resources.

Productive- food. Resources.

Standard- food. Resources.

Whats- food. Resources.

Spenditure- food. Resources

Compromize-

What's happening-

10 million thoughts- won't need or may require.

Traptual memmory-

Logistics- Bases Results and battles on logic and what works.

Gift wasted or not used to desires-

Enemy- 1.Someone that poses a threat. 2 verbal or Physical or thing. 3.Enemy against your allies or teammates. 4. Fight against you.

Promises- Something you promise to happen.

Situation worsened-

Formation- A pattern or position of troops to prepare for attack or defence or pull off a manuver . Increase damage, reduce damage and set for incoming attacks or defence. Increase speed at focus then inproveing overall survivability or certain units or squads.

Extinction-

Crossfire-

Valuable insight-

Early-

Late-

Furthercomeing-

Now-

Never-

Holding back-

Holding enemy back-

Holding them back-

Plonder-

Deathplan- Unit planned to death or die in combat.

Learning mistake- A mistake you learn from.

Responce-

Hard to judge-

Lost-

Found-

Intake- Things taken out of something.

Hard pressed- with Resistence.

Moment-

Influential- Have say or certain influence on something.

Evaluate- Current position or standing.

Lots off enfises-

Possible-

Possibility-

Adjusting screen-

Side effects-

Spirit- Certain appeal or hate for something Bodyly and spritualy.

Tempting and Temptation-

Subfactory-

Over- Complete or done.

Backward defences-

Learning-

Vunerable- plasma generators.

Steal-

Take-

Overcome-

Shockwave-

Out of focus- Complete task without vision or with vision make s move risky.

Further out-

Immune-

Invunerable-

Cant be targeted-

Fail-

Failure-

Flank point-

Undoable-

Half armies useless-

Wrong move-

Wrong approach-

Unavoidable-

Answer is bad-

Too risky without training-

Wrong call or right call-

Trust-

Trustworthy-

Farmost-

Without cost- Cost of unit. Lost of unit.

Hard countered-

Hard timed-

compensate-

Underhandled-

One direction- Set to one thing.

Dud-

Serve-

Foreign reign-

Utilize- Make good use off or for.

Interupt-

Resistence- Force resisting vs oppression.

Difference-

Blindning-

Orders-

Remove-

Made redundent-

Put out of action-

Reduce redundancy-

Electromagnetic energy-

Sources of energy-

Cross sighted-

Staple order- Done in arranged time date and place.

Reconfiguration-

Binding orders-

Executeing orders- Execution,order done correctly and executed feedback.

Favoured positions- signs show one side favoured over other.

Make move-

Don't delay-

Half army's useless-

Projectiles-

Default-

Nearly-

Overconfident- Over confident in ability not performing as well as you would expect.

Expected-

Cross sign- Not doable or won't work.

Unsettled-

Complexity comes problems-

Inperfection and it's problems-

Inteemedial task-

Task without significants-

Volistic- Weapon or shot taken by volley.

Overestimate self-

Disguise-

Open alternative-

Managed- How something is managed.

Controled movement- Move made to restrict enemy,moved into strong position advice to inprove your hold on game.

Advice-

Word- Set to give meaning.

Fault- Someone intentional or unitential mistake.

Vitality- Something vital which is available.

Settle-

Hradual-

Enemy- Someone who assert threats or challenges to individual or group.

Forgotten- Can't be remembered or easyly forgotten.

Requirement-

Plank- place bearing.

Flanks- Beijing you of place left exposed.

Dissmantle- Move to move object out of place.

Validate-

Symetrical-

Blink and visual reconception-

Planning-

Won't listen-

High degree of difficulty-

Guniuen-

Brave- Someone who faces danger.

Playing wrong-

Off-

Off putting-

Prossparess- Look,sound,do well and sound well.

Tredectory right-

Separate-

Attempted-

Tryed-

Conceived-

Vacinity- Space around certain area.

2 cents + 2 cents is 4 cents 2 stratergy and tactics together-

Chock points-

Really heavily on something-

Acting-

Penertrate-

Senserial memmory- Memmory sense what happening from give Memmory always in conchense.

Crash course- A course set to fail or meant to fail or which will end badly.

Clotting-

Guess- Something not formally or technical constructed answer is answer is produced or guess without a knowledgeable or answer constructed based on facts.

Your word over anothers-

Hidden-

Dismember- kill part of squad or unit.

Happen-

Pick wrong fight-

Defenceive patterns-

No wrong-

Out of mind-

Mindfull-

Can't place-

Step back-

No powers-

Tumble-

Naked eye-

Defient-

Hunted- Trail in act to kill.

Problamatic- Number of problems associated.

Avoid- Ways to avoid a situation.

Marginal-

Precents- Seeable add presence to situation.

Rational- Changing up depending on situation. Use resources and whatever that is to become availble. Make best of situation.

Rationalize-

Desires-

Checking everything-

Lost- Clueless.

Firey exchanges-

Pick fights wisely-

Missintended- No attentional.

Not going to work-

Worked-

Watch-

Advised not too-

Co-oprotive-

Stronger-

Fearsome-

Contrast-

Endure-

Know what doing-

Mutual-

Affirm-

Correcting-

Thrive under pressure-

Checks each side-

Rotational pull-

Revise-

Watch pointer-

Back to full strength-

Following orders-

Orders-

Wrong Orders-

Following orders wrong-

Critical event,critical event then forcomeing-

Vast-

Element off surprise-

Push or pursue-


Stratergy and tactics 61
Wrongfull- Full off wrongs or more then one error.

Won't work- Because of a number or issues or restraints.

Standbye- Wait for signal. Or further confirmation.

Sub-sail-

Drives- What drives someone.

Exit-

Retreat-

Fallback zone-

Set sail- Number of orders before setting sail or starting.

Nobody won nobody lost-

Supream-

Worn out-

Feel right-

Over-

Weary-

Ignoreing-

Confronting situation-

Regroup-

Untalizeing-

Once ability-

Tied by emotion-

Close-

Cloze-

Dare-

Complelled by choice-

Point blank-

Lack off-

Contribute-

Usefull-

Useless-

Self awareness-

Closed away- Way from view or concealed.

Recommended-

Not recomended-

Move in-

Move out-

Given orders-

Given commands-

Following orders-

Orders followed-

Orders given-

Executed orders-

Must follow-

Incorrect-

Safe option-

In once feild,expertise or once ability-

Like all the time-

Open gate-

Stemline-

Art of penertation-

Projectiles-

Stoped-

Like-

Likelyhood-

Snipe-

First-

Last-

Forseen-

Lose way-

Lose ground-

Momentum swing-

Not going work-

Executed wrong-

Defence system-

Stall-

Suitability-

Backbone-

Bad situation worse-

Read person-

Smooth-

Mutual- Where two people can share common ground or agree to disagree.

Shot down-

Certain viable moves constrained to situation without Haveing free reign-

Lost way-

Danger-

Tangled or stuck between sides-

Added agression-

Poised to retreat-

Technique-

Camping-

Creeping-

Wipe clear-

Contributing factors-

Element of risk- What are risks.

Different principles, insights and hold different values higher-

Loseing agression- Hold back for one reason or another.

Lie to one self-

Remote to danger-

Easy targets-

Fix-

Make up for-

Relevence-

Memmory Hold-

Flying bullets-

Fryle-

Re-accembleing-

Re-learning-

Lose to basics-

Fault line-

Fearsome- Able to adverse fear.

Baseline- What you did wrong in first place.

Fighting over supramacy-

Run back to hole-

Formation build off-repeated same action where formation can be built and perfected to leave little room to flaws which can easyly break the formation.

Check enemy composites-

Accelerate- move faster, increase speed.

Power on-

Power through-

Careful-

Past-

Present-

Future-

Unsighted- Not spotted.

Intercept- Caught before and after.

Flip- Turn of change something up.

On paper should win-

Walk over you-

Find-

Besettled-

Composeure-

Delete and replace-

Percimity range-

Early antisapated- Gives time for preperation and counter to be equal met.

Apptoach-

Approaching-

Held 3-12 steps ahead-

Unfreadly territory-

Quick resolve-

Talents that work-

Stabalized-

Misscontinueous-

Optimizm-

Malifest- All ganging up on one player or players.

Pave- pave way for something. Either movements,attack a building unit or force.

Grip- Hold on something.

Close content-

When needed rdy-

Overlyconfident-

Set in stone- No escape.

Set in bars- trap,try leave no escape.

Loss off numbers-

Left Astray- Caught In position which can be found to be away from your forces or base which may make you lost or hard return.

Distray-

Inmorphatic-

Morph-

Bleak- slim chance of success 1-5% out very slim odds.

Bail- create escape.

Penaltys-

Sheer pressure-

Always learn something-

Peak- The best you can get.

Fades-

Heavy tier 0-

Ask redemption-

Rectified by responce-

Do whatever-

Depends on what responce you will get-

Spells end-

Folock-

Targa-

Setting trap-

Long last-

Last long-

Cease-

De- settle- Break out normal flow or unsettle situation or player.

Crandle-

Re-verse- same as previous or past.

Reverse- Opposite or reverse result.

Ridgio-

Forgotten control-

De-stabalize-

Remain-

Untoached-

Fairplay-

Excessive-

Destictive-

Fall into simple trap-

Break-

Faint-

Shifting control-

5 steps forward 2 steps back-

Curve-

Consideration-

Consider-

Wage war-

re-consider-

Preserved-

Efforts- Sympetic.

Many times-

Halftracked-

Demoralize- Breaking moral.

Withhold- Hold position.

Withstand- Attack.

Offences-

Ahead or behind-

Crunch-

Without existence-

Imposed-

Resistence- Damage null,nerf depending onv attacker and armor type.

Tottle-

Topple-

Crept-

Challendge- Throw something to challenge someone.

Challenge- A set group of challenges which test the person.

Incorporate-

Off- target

On target- do everything right.

Get away with for awile-

Reinforce- 1.Adding new member too squad 2. adding squad to team 3. different unit to force.

Check to move-

Pointed out-

Longjevity-

Prospect of something-

Dident see-

Iceing on cake-

Constulation-

Continued relations-

Punt-

Spread-

Space-

Dutys-

Relation-

Throttle-

Plott-

Deploreable-

Worse-

Worsen-

Makedo-

Hunt-

Million checks-

Dosent matter- Let something go by it wont make much off a difference.

Matter- A number of different dialogs which creates a small problem.

Contiueous- Continue to continue. Ongoing.

Blanketed- Blocked from vision.

Rusty-

Penertration to kill-

Patrolling-

Returning-

Shallow line-

Gone too far-

Place active- Area of map where there lots of movement or active to being moved too.

Settled- Both settled or agreement met.

Accumulation-

Votation-

Box-

Candy draw in enemy-

Candy cane rush-

Skip all-

Been sighted-

Cutting corners-

Resource drained-

Contain-

Destabalize-

Standardize-

Vital-

Loyalty-

Previously obtained-

Commit-

Comitive-

Obliged-

Obscure-

Commitments-

Caught in action-

Block-

Untrain- deselect unit which was in production to be built.

Frictions-

Known-

Unknown-

Bottled-

Pressure-

Resistence-

Counting method- visual,recognised,number and amount.

Pushbacks-

strong push-

Tempermental-

Crowded units-

Off base defences or unit positions-

Reflect- Imagine or remember what was done.

Race- First to get to position or point.

Fought- Previous fight.

Vocation- Part of once vocabulary.

Different visibilitys- black, grey and light visible.

Know when and not do something-

Place setting-

Deterance- unit,building,turret or army used to scare enemy in attempt to not attack.

Blend-

Mix- Mix off units.

Open Operational-

Optimal-

Defenceive Resistence to pressure- Manuvers,micro,placed and timeing. Distinct control.

Firm pathway- With ridged ground and things in way. Path that smooth.

Ties- Between two groups or more race or armies.

Verdibray-

Precision clicks-

Gradual release hold-

Relize late-

Early recgnized-

Final attack or move- Quit or prepare to surrender.

Recless- Knowing move wrong or your make mistake.

Reproductory- re produce unit,building.

Reach- move to position on map hard to get too.

Deprived- Taken out of something for another purpose. Deprived from or taken from.

De-miss- Something look at then let go or passed.

Protojay-

Shadow moves-

Burried-

Temperal- Put in place short period.

Constricted- Put something in place to ristrict a moves or movements.

Unknown precautions-

Prepareations-

Directive-

Developed- previously developed or action has been taken.

Incosistent- Not follow same after another always small or large changes.

Sense of wellbeing-

Previously occupied territory-

Stronger hold or position to progress-

Ferfilled- Accomplished or carried out.

Stranglehold- Full surrounded no chance of escape.

Left untoached-

Matches-

Excessing- Doing too much or not full efficiency.

Wrongly placed unit- exposed or sign off weakness.

Bait- Causeing bait or useing too bait. Baiting in for another tactical fuction or attack. Simpleize or advanced setup.

Swift-

Enriched- Large amount of resources at one area or point.

Human body and system
Toxin-

Chemical-

The buildup of then chemical which allows to memmorize thing-

Rotte-

Human error-

Recovery-

See-

Seen-

Difficult to gain memmorys-

Paralize-

Perish-

Lost memmory-

Forgotten-

Evaporate- Slowly disappearing till gone or merely remembered.

Age-

Rest-

Rested-

State off unrest-

Unlocking memmory-

Common anotomy-

Sponge- Always absorbing.

Recover-

Jog- Something which brings back Memmorys or bring back recollections.

Subtaining selected memmorys-

Reflecting on those memmory-

Useing those selected Memmorys-

Remember 6 numbers-

Sinks into memmory-

Warmth- State off well being.

Subtainable memmorys-

Ageing factors-

Re-embusted memmory-

Maintaining memmorys-

Eyes open-

Hidden gift-

Forget-

Easyly remembered-

Listen-

Concerntrate-

Open minded-

Perpetual memmory-

More means less less means more-

Fully reserved-

Safe findings-

Perceptional gains-

Slow-

Too fast-

Boxed output-

Chemical inballance-

Wake-

Awake-

Lost or forgotten memmorys-

Stick-

Exsorted-

Stealing past-

Brainless- 1.Doing or failing to do enough.2. Not thinking correctly. 3.Not thinking at all.

Visually capture-

Coin the body-

Lost memmorys-

Sinks in-

Fragment-

1 Memmory at a time-

Eye traction-

Brain traction-

Level headed-

Eyes restrained-

Loseing track-

Different eyes and views-

Perception key-

Out of mind- Something not recognized or store in procession within someone's head.

Out of toach-

How information is passed and received-

Learnt-

Reboosted-

Rememmorizes-

Rebusted-

Heard and now is clear-

Remembered-

Remembered and brought to date-

Learnt then appeared again-

Always there-

Re-appears-

Memorized-

Random trace memmory-

Gods gift-

Heard-

Spoken-

Always there-

All most forgotten-

loss strength-

Different sounds and memmory-

Drift-

Liveing memmory-

Voice Notice into memmory working memmory-

Hard and difficulty tasks to do-

Nuranomical sound-

Plain sighted-

Memorized forever-

Fogotten forever-

Solid sounds-

Zoned out- Thoughts out of process of the game or no thoughts at all. Out off focus.

Out off toach-

Bearing in mind-

In mind-

Onto mind-

Into mind-

Learn certain things forget things-

Fogetting-

Automatic-

Remember-

Baby steps-

Needy- In dire need.

Slow-

Switch on-

Prime focus-

Sinks in-

Passes away-

Playing zoned out-

contious play-

Controled through thoughts-

Fluttered- Not think to point.

Tied up one thing-

Most thing are done without you knowledge or your mind knowing-

Eletric- Lots energy,actions movements.

Learning on thoughts risky as you don't know what will come and what will come out-

Majority of thoughts will tweak play-

Thoughts can be used change a situation to a different direction-

Still remember-

Gifts-

Comprehensive- knowing and show answers. Able to express and explain.

Breaking out focus-

Memmory-

Lose focus-

Vivid- Not exact to point.

Stored memmorys-

Continueos looking-

Controled looking-

Action through to thought-

Thinking-

Thoughts-

Thoughts aside-

Stringing Memmory- To other things.

Unlocked another part of the brain or unused part brought to life-

Suplitimal-

Retain memmorys-

Sub concious memmory-

Reminder- Saying within head.

Overstimulateing the brain-

Body and mind together-

Dream-

Open minded-

Understood-

Well umderstood-

Fluent-

Sight-

Seen-

Visiate-

Visual-

Vision-

En-vision-

Constrainted by once thoughts-

Unlocking brain-

Vocal to internal memmory-

Forgotten-

Memmory control-

Toach-

Sight-

Hesitant-

Hesitate-

Empty Memmorys-

Drop sense-

Human possibilitys-

Human restraints-

Add something or createing memmory take something away as costs-

Thinker-

Thinking-

Thoughts Ignore it-

Quick thinker-

Lost memmorys-

Retained memmorys-

Remember-

Rebust a memmory-

Bearable-

Sub-consciousness-

Mentaly draining-

Distant memmory-

Eyestract- Follow one thing.

Eyes contract- To another thing.

Self or sub conchiseness-

Memmorys won't reptiliate- Some memmory stick others are lost.

String enough memmory together-

Subtain thoughts-

Memmory sinks in-

State of mind-

Overdid-

Overthink-

Memmory obtained-

Stealing ability-

Learnt or stored memmory later down track-

Body efficency-

Sqeeking eyes- More focus increase range eye sight zone in on target.

Telopathic-

Teloconisis-

Mind-

Not good but used- or made good use of shortcomeing or inpalement.

Let self per-cooperate-

Cooperate-

Memmory in conchiseness-

Rare gift-

Memmory bring back Memmory bring back-

Hesitate-

Fadeing memmory-

Restatural memmory-

Engrained-

Brainwave-

Retractual memmory-

Reflect,request,reflect on-

Lost memmorys-

Told,sent memmorys-

Think quicker-

Different thoughts-

Think wrong thing wrong time-

Body heart muscle-

Appendix- Gut feeling.

Hazey- Bearly remember or not to detail.

Wellbeing-

State of mind-

Worst-

Listen-

listening-

Not thinking-

Accidental-

Draw in strength emotional and Pysyical proess-

Still fall under human restraint, Human capabilty and limits-

Restore into brain-

Top off memmory-

Vivid memmory-

Memory bring back Memmory bring back more-

Broad mind a health mind-

Sub-contiueous-

Forget slowly-

Sometimes forget-

Human nature-

Human habits-

Lapse in conerntration-

Forget everything-

Can't recall certain memmory-

Deepening thoughts-

Remember everything time,space and moment-

Awareness-

Maintaining awareness-

Sighted-

Blocked memmorys-

Longstanding memmorys-

Unobtainable memmorys-

Memmory that can't be maintained-

18 eyes- Contraptual off an eyelid.

Eyes in focus-

Occured to mind-

Space for thought-

Well forgotten-

Long forgotten-

Left my mind-

Stick-

Sticks-

Lack off concerntration-

Obsense-

Forgotten-

Crossing mind-

Meble reaction-

Glare-

Gaze-

Concerntrate-

Out of toach-

Take in-

Easy to take in-

Hard to take in-

level to understand and compe and deal-

Mind trap-

Unscrewting eye-

All seeing eye-

Blind eye-

Locked eyes-

Eyes tract-

Refresh-

Handheld- Held in place or held to proceed action.

Not going remember those things-

State of mind-

Forsent- Lost in space of time.

Forget-

Forgetting-

Forgetten-

Not lose or lost by any psyical,mental passing or restratain will end you loseing your memmory or ties to forgettfullness.

No reason memmory loss-

Mentaly withstored-

Fadeing memmorys-

Without loss memmory-

Standing memmory-

Helps retain memmorys-

Hold memmorys-

Access memmorys-

Underdeveloped mind-

Different ability-

Hidden ability-

Two things learnable-

Sophisted together memmory- Rembering all things together as one or whole Giveing bigger range or complete access. Can also complicate things or simple overpower.

Bround mind-

Brain space- How much can mental store with relapse or forgetting.

Brain capacity- Max number off things you can learn for example 40 million.

Hands to eyes- What someone sees and does.

Liveing memmory- What an be remembered while alive and what can be imagine to be real.

Forgotten something-

Lost memmory-

Lapse in memmory-

Lost ideas come back to him-

Interlectual-

Think lots-

Keen eye- Spot something instantly or quickly or early.

Unseeing eye- miss something with eyes gone undetected or missed too late.

Calapseable memmory-

How brain and memmory develops-

Enforced to maintain or retain-

Distant memmorys-

Simple task-

Complex or Challengeing tasks-

Capeability in capacity-
Ideailogical
Shutdown- series.

Closeure- series.

Reasoning-

Person behind-

Let thing develop-

Successor- New innovation,new ideas, new way of thinking and new direction.

Outspoken-

Natural talent-

Training-

No guarantees-

Rare-

Selling self short-

Reginal dispute-

Out off toach-

Appreciate for what is-

Crackdown-

Wrong- Fired or sacked.

Trusted in command or with weapons-

Looked at-

Not looked at-

Instigateor-

Missing point-

Selective-

Shame-

Behold-

Freedom to do whatever-

Natural talent-

Worked for-

Asserted after-

Trader-

What have you done-

Throwing whole series-

Boasts-

Resistence against oppression-

Egging on-

Against-

Rave-

Abishon-

Veteran- Experience under belt or old age.

Learner-

Player-

Showing skills-

Copeditive-

Expert-

Amuture-

Basics-

Simple-

Supported-

Strengthened-

Convinced-

Mindful thinking- Thought as for someone's moods and emotion. Put that into contrast.

Less interest-

More ideas-

More features-

Philosophy-

Too much of good thing-

Complicate as someone makes something-

Good will testing-

Personal preference-

Hardcore-

Casual-

Guest-

Player-

Learn everything-

Set of stages-

Reposed set things-

Amazeing-

Know and don't know-

Rare-

Facinate-

Don't know-

Don't understand-

Incomprehendable-

Copeing weapon-

Riddiculous-

please-

Kudos-

Please reframe-

Dwelling too much on past things-

Tied by same emotion and human traits as someone else-

Contemted-

1 career path-

1 thing well on an ongoing basis-

Learning all wrong things-

Big learning curve-

Parell comparison-

Dissconnection- A emotion of dis connect where one person to another has different feeling or emotional ties.

Heartwarmed-

Social,talk,interest,interact-

Heartless-

Satisfactory- To once satisfaction and own regression.

Concious mind-

Complient-

Compedent-

Idealy-

Individual-

Eggy- Secret language.

Foundard-

No once ever won-

Inexcessive use-

High level-

Out of prime-

Life long-

Problems someone's poor-

Cloths or rags-

Driven to sanctum-

Lone wolf-

In scene-

Don't ask for anything be greatful what you got-

Not taken blame for others mistakes-

Articulate- Speak fluently and clearly.

You don't understand-

Fearfull-

Bround knowledge-

Everything by self-

Informed-

Influence-

Public interest-

Not sit well with someone-

Not going to sit well with someone-

Think! WIN-

Build own game-

Held within-

Lifelong-

Full of confidence-

Never made mistake-

Avoid mistakes-

¥-

Best of one's ability-

Do something great-

Standard session-

Fan favorite-

Admired-

Too smart-

Expertise-

Lifted up-

Catagorize-

Pathetic-

Education-

Tech savy-

Foundings

Findings-

Prime- In top shape or form and skill.

Well trained-

Reguards-

Avantages and disadvantages or control 2 races more control off two at moves but more to control.

Standardize- considered stand or normal.

Skill gap- Some beat someone easly.

Inpressions-

Emotional ties-

Retrospect-

Not whated,required or needed at stage-

Spying inturn- Takeing information to another Sourse.

Simpinsize-

Sympothetic-

Raveled-

Outstanding-

Good job-

Not satisfying-

Unprevailing-

Practices-

Logic synthetic-

Way of thinking is beyond you-

Stolen limelight-

Different perception-

God not in same contrest-

Relic group win election-

Box ticked-

Highly skilled-

Good with Bad-

Advice taken-

Insightfull-

WAR depends on breach-

Own rewards- poor and rich lives are different the poor person will have there own rewards compare to the rich person who may take it for granted.

Won't toach done work there-

Beaten-

Burn-

Decree-

Device-

Ascend into bigger things-

Broken-

People that knew the answers-

Unguided-

Eliminated-

Pesemistic- Aways seeing good side to situation.

Failure-

Really hard-

Doughts-

Mastered game-

Read only once then delete-

Big desition is mad-

normal desition made-

Brilliant-

Negligent think that- Either don't understand or don't have knowledge.

Done none off this-

Either way blame going left on part-

Already won-

Already lost-

Confident in once ability-

Well understood-

Outstanding-

Not that hard-

Exceeding playtime-

Change someone-

Never win-

Pinical-

Misscoception-

Encourage-

Consuctent-

Better then expected-

Better then thought-

One act goodness-

Legit-

Validate- Find truths and falses.

Off-track-

Fun side of game designing-

Hard and stressfull side-

High stress-

High difficulty-

Sensation- interests and excitement.

Knowledge confinements-

Only so much can know-

Upset-

Knowing going to win-

Pro state-

Pushed under pressure-

Another level-

Calm down or you will get nothing-

Relaxed,calm,collective-

Outright won-

Prime form-

Prime-

Form-

Overly influential- Playing large part.

Don't what get involved-

Special ellection-

Think all won all lost-

Educated man-

Life's work-

Intel-

Anything but impossible-

Victory- 1 result in your favour.

Victorious- Multiple victory.

Outright victory- result all going your way.

Not playing compeditively-

Only one knows what to do-

Starter-

Just because someone won does make them a greater or better player all factors and contributes comes into frame which resembles that person performance and skill. Won on the day but not victory overall.

More then just game livelihoods and lifestyle changes once view on life and what's being built and done with once experiences.

Working on older games-

Personal ability-

Peak performance-

Idealy-

Turn on thing- Or take on things.

Within reason-

Reason to dought-

Tolarance is weakness-

Awareness key to understanding-

Does not challenge them-

Confident in once ability-

Guys too smart-

Intelligence-

Area off intellegence-

Read-

Build name- stapla05- influence,skill and looked appon well. Respected and relationship.

6th generation dawn of war player-

War-

Conflict-

Talk about war-

Nobody plays them- Done wrong.

Nobody plays her or him- Associted with problem or condition.

Not playing correctly or posed by to conditions off play-

Choose wisely-

Knowledge-...experience-._.

Fortune favours the brave-

Use off power vent enemy to nothing-

The deveing Hearts off men-

$8000 Subscription fee play best player-

Too complaceant-

Bring game into disrupute-

Expectancy-

Forfill-

Purposefull-

Forfillment-

Purpose-

Lightlike-

Fears,doughts,unsure and uncertain-

Esentric- Surepassing expectation.

Hypology-

Hypothosis-

Beneficial and benifits- brain contractions,brain work,brain speed and screen ability.

Meet criteria-

Never beaten till beat-

Moral justice- Knowing right and wrong.

Wasted stars-

GameWasted-

Game Wait-

Only care about own ambitions and goals-

Hopeless-

Ok but not going to lose a game-
Media
Whistleblower-

Sociated-

Social media-

Boycott-

Record1.-

Playback1.-

Livestream1.-

Looking story's or leads-

Spreading a message-

Voice to concern-

More harm then good-

Use off power- verse someone who can do nothing.

Publicity-

Privacy-

Subliminal messages-

Wont listen someone spend all lives studying-

Viral-

Messages, words-

publicity-

Leak-

Did Not choose you-

Bad-

Get bad-

Publicity-

Commute-

Community-

Gatherings-

Social-

Social aspect-

Take good and bad-

Praises and hatered-

Viewsage- Number off views or being viewed.

Word of mouth-

Told or spoken to another-

Speech-

Spoken-

One on one-

Group-

Group speech-

Viral media-

Statement-

Remark-

Comment-

Video-
Stratergy and tactics 62
What and how to think-

Sell self short-

Reverse-

Faults-

Constilation- rewarded something for doing something well.

Flat plan- Means works on road.

Hide-

Hidden-

1 or more Talents-

Knocked off-

Gunuin-

Recongression-

Risky Appraoch-

Risk Before reward-

Sided- sided around or surrounded.

Silent moves-

Won't work again-

Belottomy-

Discount-

Underestimate-

Dismiss-

Slow-

Limitations-

Requirements-

Not required-

4 million moves ahead-

Outdo-

Regression-

Brush with death-

Unified- allies join together as one.

Paved by dealings-

Develops into something-

Counter-production- What the enemy has built.

Counter- productive- Makeing opposite result.

Temperamental-

Tempting-

Opener- What you start game with and build is considered an opener.

Opening-

Discussed-

Resortfull-

Simpleminded-

Forever-

Cross to center-

Demonstrate-

Esculate-

Rivelry-

Dont know what did-

Controling move-

Occupied to choice-

Fielded commands- Command which can translate to battlefield.

Base line- Starting at base.

Cancel- stop or decline process.

Case off bullying-

Conventional-

Feat-

Early agression-

Without- can't be done without or not included.

Withstand- Able to stand an attack or enemy force in defence.

Reallying- On something or someone.

Fate- What stands to happen or someone fate.

Prepelled-

Rickshay-

Thing don't need know-

Becomeing wrong or in wrong-

Followed through- Gone through with or followed threw with same path.

Fail-

Failure-

You think-

Refuse-

Thoughtfulness-

Brain signals-

Thoughts conceshness-

Branded-

Symetrical move-

Fatal error- Mistake which can cost one the game.

Placehold- Place hold on something.

Sort after-

Stuck by approach- Only one seemingly via route other are less effect or lack to have potential founding.

Pass-

Passed-

Inverted-

Forseen- Something that was seen before happening.

Know so-

Know how-

Thorough- A stage of going through.

Eyes seen or done-

Safety- Act off knowing or being safe.

Disordered- Ordered wrong.

Little-

Large-

Unknown-

Signichate-

Without precedent-

Preferences-

Unprecedented-

Oppressed-

Lesser known-

Provoked-

Un-provoked-

Miss-continued- Missed chance to Continueing.

Precedented-

Directing thoughts-

Direct-

Quell-

Regime-

Clouding-

Incusion-1. Sudden or breif attack.2.something that's happen before which can be dealt with likely.3. Or deduction in points or standing.

Course cut- Change of course either better route or a short cut.

Dismember- Loss off reinforcements.

Do whatever-

Un-breachable-

Proven-

Proven false-

Stratigic patients- Opportunitys then come availble.

Dream-

Redeem- make up for flaw or mistake.

hideing moves-

Leeway- Leave room for something else.

Head open-

Onslauter- Attack or damage over what is deemed necessary.

Useful-

Slauter- Act of cutting or slicing enemy or target.

Theory,objective,goal,planning,testing, put into effect-

Watch-

Fast Tracked-

Press-

Out of toach-

Seal- victory.

Defensive or aggressive building construct-

Falling under catagre-

Fall-

Blog-

Rushed-

Perservere-

Obsolete-

Place set-

Provisional-

Subsided- Taken to another location or side.

Preserved- Kept or kept in tacked for use. Resource,building or unit.

Fielded- Availble for combat.

Deployed- Into combat zone.

Qualitys- What quality possed.

Provide- service,support,resources,units,strength.

Does not exist-

Has been fielded-

Uncommanded-

(In)proximity-

Sound off toach-

Locked into apression-

Un-required-

Late teir disruptive-

Late teirs distant-

Within restoreitory-

Fire at percific point fireing HQ-

Already planned-

Done-

Selective-

Pull force-

Done without doing-

Done without knowing-

Guruta warfare- By any means.

Disiplanary-

Ongoing onslaught- Contiueous or ongoing.

Obtrocity- Vibe of being a threat.

Temporal hold- strong unit or army comes into play,area set to weakness or hold can only exceed for a certain amount of time till becomes obsolete.

Decline to think-

Pull out of way-

Quell enemy- pre occupy.Diminish.

Caught in move or act-

Moment awaits-

Traction-

Retraction-

Needlesssay-

Missdeed-

Take over-

Crell-

Delay- time cause stop due to disruptive.

Enterance-

Within order- 1.Able to sustain against different enemy elements.2. Order which is followed. 3.Orders give within the boundaries which are set by the given orders.

Glimpse- Short look.

Trade blows- Each player Takeing losses.

Unfail-

Pileing on pressure-

What's takes-

Notion-

Group selection-

Brink-

Stand- standing still.

Long standing- standing bring of time.

Perpetual-

Room- for inprovement or space.

Overstretched- Push too far into enemy territory.

Hopeless- Little hope.

Little width- Little room for error.

Prepare-

Prepared-

Underestimate-

Produce- Act off producing a unit,building the process off building.

Mountaining- Act off building up force or strength.

Take up-

Baiting-

Inconcluesive-

Tied up- Into combat.

Combat efficency- Being effective in that range off combat.

Net- Caught in self connecting web. Which restrains,holds,capture into agressing force.

Less then half-

Flat line-

Right call-

Scrap- Put something together to face previous forces or try the back in comeback or claw back into a good position.

Make do-

Halftract-

Turn into favour-

Repeat-

Happy with result-

Leaveing room for error-

Useing strengths-

Non stop contiueous combat-

Inefficency-

Ran into obsticles-

Means to end-

Quater turn-

Half turn-

Full turn-

Ease-

Rational-

Tech filled-

Blowout-

Jumping tiers-

Skip tiers-

Builds-

Buildups- Both or all enemys build up forces for a big battle.

Luck- Found self in avantage or better position ablt to win battles from that.

Intromediate-

Judge- Rate talents or skills.

Intensity-

Intimidate-

Leeway- Give way for somthing else.

Lose focus-

Gradual decrease focus-

Vacinity-

Reguarded- Followed orders or understood and follow to certain degree likely.

Grid locked- Locked in combat.

Think part-

Think whole-

Dred- Hate or dislike.

Foundations- Starting base and bases what you build around. This also included your starting army.

Chat term vouge- To pledge certain amount troops or help at task.

Stacked-

Keep going even when sign adversely or mistakes-

Wont learn-

Survive late game-

Biteing tail- attack him at chase from behind.

Chase after- chaseing after enemy.

Compound move- Move large amount of units and squad one place to another.

open out- leaveing area open to attacks.

Final act-

Cease control-

Left too long-

Substantiate-

Toss- Throw in or throw away unit.

Substantial amount damage-

Atrovert-

Activity- Enemy activity.

Occupy-

Fixed plan- Plan set before and is followed directly as intended.

Set up- Established well or set up to be cheated on.

Bravo/ whisky-

Boxed out combat zone-

Left undeveloped-

Left uncontroled-

Nothing happens-

Brideging course-

Traditional-

Fielded- Put into combat.

Strive- Moveing toward goal or target.

No avoiding it-

Repelled away-

Out of combat- Not take damage or dealing damage.

Plumet-

Airodynamics3- The movement and agileness Moveing through the air. Able to dodge,flank, and jump enemys with ability and dynamics.

Dynamical- Movement from one area to another.

Miss-

Missing-

Missplaced-

Postponed- Another thing takes priority.

Prioritize- What comes first.

Ties away- Unit or vehicle of high stature or size and strength move enemy away from a target area.

Put on back step-

Laws 7
Simpethetic- For one reason or another not use full force of the law and acting nicely or not deal with full force.

Talking about legal matter without lawful disgression-

No one reason or another-

Overeact-

Laws not harsh enough-

Dealings-

Made redundant-

Made comments-

Partions-

Held against-

Fine-

Left no choice-

Don't like how handled-

Lowest-

Responsive- with responce degree off decite or unknowing.

Make do-

Resorting-

Awful lot-

Vouge- Pledge or support elegance or solam vogue.

Argue-

Matter-

Threat-

Threaten-

Problem is them-

Not your bussiness-

Demands-

Sued-

Listen-

Speak-

Words-

Labeling-

Side setting-

Pre- tense-

Out off ruleing-

Directing fault or blame-

Blame-

Excessity-

Intendional-

Temper-

Anger-

A sort of justice-

Out of contrast-

Treat-

Black mail- Message,action or thing used too black mail person to get to do what you what them do do or force.

Verbal bashing-

Esculateing-

Planning to sue-

Turnagainst-

Turn after knowing-

Causeing rickashay- More then one collision or dealing or a number Side effects.

Anti-social behaviour-

Boost self-

Threat to dismember-

My own problem- directed at me.

This problem would happen either way- No matter what is done.

Step on-

Feedom of will-

Freedom of speach-

Able to answer-

Abide to answer-

Swipe-

Disciplinary-

Not treated right or respect-

Without knowing-

Violateing-

Strip someone off things-

Out of record-

Reply-

Outspoken-

Remarks-

Remarkable-

Regression-

Suffering-

Acting out of fear-

No decentcy-

Little regulation into behaviour-

Demand-

Uncertainty-

Dislike-

Playing down-

Fits in-

Undecentcy-

Fault idea or plan-

Fail to comply-

Coruption-

Cover up-

Under wraps-

Legal formating-

Causeing confliction-

Unjust cause-

Go out hurt someome-

Means to hurt someone-

Liable for answer-

Won't let them-

Constraints-

Typical means-

Any means-

Good standpoint-

Know what doing-

Incompedence-

Inprisoned-

Different circumstances-

Too much thing happened-

Express-

Becomeing problem-

Createing problem-

Accusations-

accusing someone else-

Far off-

Off place-

Off base-

One reason or another-

One reason or more-

Swaying-

evidence backing someone-

Cases-

Inflicted-

Cause-

Cloze-

Exploit-

Act to abide-

Fallback-

Conviced-

Break law going against-

Breaking law proceeding-

Wrongly done-

Hatred-

Inappropriate-

Unfitting-

Faulty plan known for Haveing faults-

Found false-

Crimizeatisation-

Striped-

Scripted-

Investigate- findings,report and document.

Statement-

Use-

Change course of justice-

Adverting justice-

Course-

Procourse-

Unfold-

Procasting-

Interveneing-

Activise-

Proceed-

Perceved-

Ajusting effort-

Cause procession-

Blame-

Efford to confine-

Scare-

Reaccess-

Active prodecateing against-

Prolonged-

Excess to declaim-

Under inpression-

Threats to avert justice-

Migrate-

Increase proceedings-

Postpone-

Multiple parties-

Demeen-

Set down-

Control-

No action-

Active targeting-

Undermineing-

Cause for concern-

Ignoring, stopping, postponing proceedings-

Underwealmed-

Cause likelyhood-

Hurting-

Medaling-

Expessing-

Lack to understand-

Has someone-

Hold against or means to use-

Prolong-

Simple justice-

Nailed-

Beat easyly-

Simple answers-

Details-

Inappropriate-

Works for-

Wins something-

Increases proceedinging-

Ajust to justify-

Problems with this proceedings-

Explained-

Reason to hate-

Moral agression-

Argueing perverting justice-

Perverted-

Step down after justified-

Nobody likes dislike pervert and everyone likes favourtism-

Pressure-

Timeing-

Unsettleing-

Unlikely-

Understandable-

Worked on given right to something-

Ownarship-

Lack of support-

Lack to agressor-

Threat to remove-

Means to remove-

Advertising justice-

Why trying so hard- To hurt.

Most Appeal-

Settled-

Contiue and continued to hurt-

Confusion-

Procasted-

Broke continue proceedings-

Overwealm-

Laws broke or in concession-

Proceedings-

Should kept proceeding-

Concession-

Delema-

Contiue to disapprove-

Finding reason-

Restart proceedings-

Contiue proceedings-

Change proceeding-

Another appeal-

Another court of law-

Lawful disragression-

Chance-

Understand-

Lack of evidence-

Lack off support-

Realize but still continue-

Don't what to-

Forced-

Not speak proceedings won't proceed lack of evidence nothing used against-

Relived-

Spoken out cue-

Intergression-

Realize-

Begs question-

Understood-

Rude-

Read- visually read to thought.

Thrown in court-

Adversive in cause of justice-

Pervert-

-Assault

-verbal altercation

Verbal insults-

Adverse agression-

After someone-

Directed attscks-

Personal attacks-

Fighting back-

Cause to conern-

An assault-

Public domain-

Thought out-

Thought threw-

Thust-

Acting to redeem off justice-

Lack off support- Unresponsive declining to fix underlining issues.

Laugh at someone in motion of game-

Woe-

Sell without lack to support-

Won't get to stage of close,refund or charges laid-

Proceeding findings-

Laid blame-

Disrapnacy-

Detisipate-

Constatial-

Substatial numbers-

Time per effort-

Unhappy desition-

Mutual-

Findings-

Finds- evidence,times ,dates ,things,places and statements. Found overwealming.

Refunding-

Jail-

Time of report and issue found-

Off shelves-

Findings state-

Upset-

Conversations-

Details-

Unreasonable-

Made to hate-

Overwealming report statements-

Go ahead with-

Single out-

Own rebursts-

Insights-

Appretiate-

Unappretiate-

Looked on lowly-

No consideration-

Society-

Social changes-

Life ban-

Offender- Someone who has affended.

Continue press charges-

Press claim-

Without reason-

No notice-

Permament-

Act- action demonstrated by person.

Report- To note, document or report to positioned officials.

Find cause-

Use-

Used-

Controled-

Backlash-

Backchat-

Mismeaner-

Arrested-

Excuse-

Insist-

Hadedred-

Change topic or direct chat-

Knock person-

Attitude,goal and aim has changed- deisive actions are made.

Against-

All against-

Forced to conceed-

Voice concern-

Patrenize-

Discontiued-

Well within laws-

Confined too-

Going out way-

Hate train-

No fighting you-

Under threat-

planed ban setup-

Invade space-

easy option-

Blunt-

without remark-

Lose everything-

Drastic-

Meaningless-

Means less-

Right means-

What money-

Time and action taken-

Until done to them-

Do something different-

Beware

Intaganize-

Intimidate-

Fail to report-

Fail to report an illegal or laws thats broken an act can find that you have broken the law.

Done against-

Make fun someone-

Prosocute-

Victum-

Offender-

Step away-

Out dangers way-

Into danger-

Step into confrontation-

Law enforcement-

Mix groups-

Knowing and doing-

Witness-

Reckless behaviour- know too well and going through with something.

Obscrutanty-

Clash- Two different views or objectives make personal clash of Mind. Which results in disagreement or argument fall lines of being mixed backlash. Or fail to proceed needs further clarifications till agreement is meet or solution or understand can come by both party agreeing with the situation and come to agreement to follow under certain guidelines.

Excessive-

Understood-

Practical-

Better rights then another-

Use detronamy-

Power too prosocute-

Beared by name-

Done in vain-

Entaganize-

Own doing-

Make up reasoning-

If you contiue you will get bigger sentense-

Done out hate-

From hate-

Made from hate-

Try to hate-

Makeing demands-

Stratergy and tactics 63
Crossfire- Weapons fire across the board either from allies or enemys. Cross you and your initial target.

Co-operate- Task done by 2 or more.

Selections- Selective and selections.

Building up confidence-

Building character-

Less adversary-

Special operations- Task specialized differently depending on unit.

Libratoray-

Incomeing attacks-

Distill- Held unit in position.

Manuver-

Unoticeable- Not able to be noticed or is very unapparent.

Bunched- All different units or groups bunched all together.

Re-establish protocall-

Widthhold- Hold certain degree of length ahead.

Readings- What has been read or understood enemy behaviour.

Advantage understood and pressed advantage-

Diminish-

Ready- Prepared to counter or act.

Pre-cautious-

Precedent-

Offence best defence-

Wrong information given then received-

Move too contension-

Exiled-

Breaking fold-

Plato-

Retribute- Share resources.

Withdrawl- withdrawing from situation or certain restraint.

Warpath-

Exert-

Inprovised- Some advised to inprove.

Expertize-

Shade- Previously done or shadow.

Shave- deal damage but not killing.

Made difference- Makeing change.

Moderately aggressive-

Full agression-

Progress-

Progression-

Mission notice-

Assordity-

Taker-

Giver-

Receiver-

Doer-

Thinker-

Finder-

Fault striken-

Fall into trap-

Striken- Something taken away.

Adding- Add reinforcement or incoming squads,unit/hero's or vehicles even air units.

Offcut-

Certified- Placed into center or gap.

Tempoary-

Tie ends-

Thought to action-

Action to thought-

Weight of word-

Cause to retreat-

Slow to react-

Requires-

Calculate- Numbers thought to thought and action.

Inportant- Deemed required.

Concervate-

Take-

Defending boarders- Unit defend lines around boarders and Defenceive lines from static defences.

Detect-

Riggerous-

Allright-

Outright-

Stunned-

Followup-

De-activeate-

Missinterpret-

Fabrication-

Featile-

Rightous- Outly right. Right and willy continue to be right.

Receive-

Pull out-

Pull in-

Infertile-

Conceived-

Demanded- Needed at that stage.

Stated-

Over-

Done-

Precedent-

Piled- Keep add to certain point with units.

Wild- No intent or agression to attack no formation scattered or unquardinated.

Danisty-

Occupied-

Designed- Certain key features and restraint.

Over demand-

Demanded-

Edge-

Escarnarge-

Holding key-

Devided in place-

Set in circles-

Held in place-

Harness-

Stick-

Quaters- A area/base owned by your side.

Plunge-

Got it-

Access-

Frail-

Contemplate-

Contempt-

Strength cause for weakness-

Meaningless-

Clear mind-

Noticed-

UnNoticed-

Protain-

Final call-

Finished-

Prolong-

Progress-

Thrust-

Rush one place to another-

Veet-

Futile- Destined to fail.

Elites-

Indirectcontact- Alians.

For suiside-

use-

Excertain-

Not considered-

Blacked out-

Easy dealings-

Firepower-

Drawing in fire-

Focus fire-

Combat efficency- Dealing max damage. used to full combat effectiveness. 1 unit or your entire army. Unit on move and deal as much as possible to enemy any chance you get not staying idol.

Ceive- Let through.

Without question- Done will full cofidence and knowing ability in ones skill and knowing the task to make best outcome.

Creeping-

Passive agression-

Fault striken-

Misscocession-

Inconcession-

Unfortunate-

Createing situation-

Unlikely-

Problem subsided-

Tactical retreat- Positioned into Defenceive position after initial retreat.

Re-destinguished-

Click-

Random place/move-

Too much too little-

No need-

Wrong hands-

Recreation-

Fireing-

Shielding-

Random chat-

Directed chat-

Stealing lives-

Directing efforts-

Temptation-

Flinger- stay for short period of time.

Derail- Setoffcourse.

Bound for- destination.

Substatial-

Regrouped-

Frozen enemys- No movements or micro.

Multi- More then one or two or more.

Attack patterns- Behaviour or moves made.

Zoneing in-

When to engage in combat-

Stun-

Stunned-

Purpose-

Support infantry-

Self proclaim-

Recovering first attack-

Frantic-

Migrating an approach-

Set for feedback-

Responceive responce-

Incorporate-

Go-

Weaved-

Falling points-

Crack- Somethin exposed too.

Won't effect-

Won't work-

Skillcap-

Prepared for ahead-

Unavoidables-

Aimless-

Conscript-

Judgement- Able to judge good or good interpretation.

Call- your choice or talk to teammate or your judgement call.

Box- kept in quarters of base in box shape.

Box in- No way of escape in corners or surrounded.

Improvise-

Foe-

Wrongly executed- Wrong unit or move given.

Wittle-

Dwindle-

Rope pull in-

Incomplete-

Fight back-

Fight to compete-

Powering effort- Giveing resources,time and infustructure to meet needs to create force.

Stakes- What's up for stakes in battle is it exterior force gane, ground or a meet to needs or another what is associated to stratigic accent in a the game.

Vicinity-

Well construct-

Left without means off defence-

Act to defend-

Scout/scan- A visual outlook at a dark zone where vision is null or reserved for guesses.

Old disitions-

New route-

Verry- Mix off results.

Understand role-

Persevere-

Reluctant-

Deviate- Small variation in action.

Swirve moves-

Straight moves-

Effective-

Effectiveness-

Constatial measures-

Effective in use-

Off target-

Off- Not completely correct.

Vaceived-

Received-

Provide-

Insinuate-

Tussle-

Frait-

Meaningless-

Progress to intervene-

Means to intervene-

Realize-

Destroy danger-

sit-

Specialized-

use-

potential-

done-

frattle-

Accet-

AIM and Goal- aim decrease squad numbers or kill enemy squads. A goal is larger option to win target or proceed to victory.

Fail to see-

Beyond repair-

Wrongly contiued-

Lost-

Fortunate-

Spotted-

Nearby-

Forced retreat-

Set down to corners-

Leading unit or force-

Unforseen consequence-

Battle strike-

Obsolete-

Obstruction-

Circumstancial drawbacks-

Malockunous-

Replaceable-

Locked hands- Loading control or Unable to move.

Out of vision- can't be seen or detected.

Co-quardinate- 2 separate attack done same time.

prospercure-

decompensate-

plonder-

concede- Bring to defeat.

Re-consider-

No objective or goal or aim- Pails risk of haveing to play game as it comes on merits.

Robustant-

Makeover-

Obtask-

On task-

Draged out-

Dragging out-

Broil- start attack.

Shaft- Shaft one location to another use alternating means which is different to Moveing,jumping,lifting or warping.

Expectancy-

Roth-

Striped of cover-

Conceal deployment- Off one unit or group of unit by different means.

Informed-

Values- Key values of honour.

Value- Place and unit value.

Have opposite effect-

Make ground-

Weave-

Attempted attack- Falls short of effectiveness or lost engagement.

Shirelry-

Elborate-

Removed from combat-

Way-

Ways-

Deliborate-

Reference-

Co-operate- Two or more player co-operating on situation together.

Unfortunate-

Inafixiate-

User responce-

Time to difficult or complex enemy cant handle-

solitude-

Illuminate-

savage-

Prevail-

W.A.R- warfare area relations-

Death- Loss off life.

Already knows-

Done somehow- Way without knowing.

Final call- After much deliberation,chat and argument the final call or desition is made.

Rightly done- Done correctly.

Ground laid and move made-

Excert-

Inquesition-

Off day-

Deviate-

Better plan-

Burden-

Conflict-

Confliction-

Post cause-

Not suitable-

Trust- Once faith in another.

Final stages-

Occupied-
laws 8
Excuse-

Stealing, robbing of position or standing-

Lieing to pull point-

Downplay-

Appropriate-

Well infixiated-

Leading evidence-

bullying- Workplace bullying.

Unfair dissmissal-

Unfair return-

Inproper treatment-

Meddel-

Could fixed insists more issue-

Priveing- On different things.

Think one person better then another because of standards-

Knowing done wrong but still progressing in contention-

Rationaly put-

Give rights away-

Contrevese-

Dictateing terms-

Pursuit of murder-

Pectption to murder-

Loss of property-

Loss belongings-

Loss of home-

Standout-

Inpressions-

Forged-

Innocent till proven guilty-

Motions-

Motive-

Contrevene-

Used-

Tossed-

Found of crime-

Found of action towards a crime-

Set out to destroy someone or something-

Contreverse-

Envoked-

Vocal accusation-

Interuped-

Interupting-

Prolong-

Playdown-

Accusation-

Kind-

Unwilling-

Adressed-

Left unturned-

Same treatment give-

Mock-

Toach-

Provicate- Increase or bring harm or danger.

Endangering-

Unsafe practice-

Names-

Plain lie- Easyly spotted.

Personal inpression

First inpression-

Hold person-

Court-

Procession-

Reason to act-

Intentional-

Signified- Increased in significants.

Bear in mind-

Unsettled-

Bad jesters-

Rudeness-

Intention clear-

Fault driven-

Signing over-

Planned-

Misused-

Misscussed-

Take-

Attempt-

Steal-

Broken laws-

Questionable-

Begs the question-

Take everything-

Doing something out hate- Wrong means.

Unfair treatment-

Probicate-

Blame-

100% clear-

Sure-

Reasure-

Fued-

Purpose-

Purposefully-

Out of once way-

Play victum-

Illegal- Legally not bound.

Illegal ai- Acting out of bound or in bound.

Reverse,redirecting or changing blame-

Faults aside-

Associated a group or friends-

Threats to violence-

Threats to Verbal altercation-

Caught blindly-

Take not give-

Expression of words-

Mutual-

Concerning-

Pressures-

Progressing with wrong inpression-

Anger-

Fault lieing-

Adding concern-

Falling action-

Activiseing against a person or thing-

Lips read-

All of them-

Provised to murder-

upsetting-

doing harm-

Within reason-

Riddicule-

Takeing someones life-

Without question-

Outspoken-

Spoken out-

Boycotting nature-

Life and property-

What trying to do-

How to react-

What someone what's-

Postponed agression-

Violateing tone-

Backchat-

Words and tone-

Assualt-

Strong beleif-

Partake-

Not going to get better-

Threatening with violence-

Freedoms-

Interference in affairs-

No cosidetation-

Acting ireegularly-

Acting wrong-

Revert charges-

Counter claim-

Accountable-

Pay acclaim-

Steal player off each other games rts-

Delema-

Attempt-

Forgo-

Hesertate-

Not sit well-

Influenceing one or others groups opinions or thoughts- .

Reasoning-

Reason thought to thought-

Reverseing words-

Influential-

Unfair call-

Reform-

Belonging-

Ownership-

Personal effect-

Personal remand to a person-

Remarks-

Hate someone- Done because hate.

Jury-

Proceedings-

Domestic affairs-

Other affairs in wrong enviroment-

Intervening in external affairs-

Lies-

Contiueous to lie-

In forms of neglect-

No reason can content the action you are in power of your own action and make concious desition based on the situation with restraints you can easly hold your action or wait for another alternative to be made and passed on to relevant personal.

Insulting someone's intelligence-

Under reason for dought-

Finding give for reason-

For go-

Forced without proceedings-

Person at fault-

Throwing blame at another-

Spokenless likely-

Unreasonable-

Reason without dought-

Edit-

Frame-

Conscripted-

Edited-

Mall by use-

Words of mouth-

Money and ties and how it's handled and used-

Be careful what you say-

Doing action-

False identity-

Change identity-

Identity crisis-

False advecate-

Word in contrast to murder-

Associated-

More right over another-

Fighting for rights-

Defending once own interests-

Own discreate or own proteshion-

Giveing someone more right then another-

Racist vilification-

Favourtism-

vilification-

Enthusiasm-

Passing-

Talk behind back-

Devote-

Try to reconcile-

False accused-

Ways speak ways spoken too-

Fool-

Other dealings-

Contredict-

Inoccuous- Not harmful or offensive.

Own accord-

Own doing-

False accusation-

Prevent-

Unaccountable-

Further more-

Giveing grief-

Breaking laws-

An attack out someone's way to hurt-

Affair-

Predesism- Certain emotions or ties towards something.

Downplay-

Found reason-

Racily vilified-

Critical-

Reversity- Certain hate. By certain appeal.

Tenity to being wrong-

Uncertain-

Confild against someone-

Abuseing rights-

Confined against-

Intentional-

Delema-

Said directly-

Backlash-

Concern-

Banned for knowing answer-

Con-

Prosocution-

Evic-

Axe-

Act against-

Underlineing-

Enjustice-

Indecent-

Indecency-

Convict-

Fire self-

Behind back-

Dont what listen for some reason or another-

Tresspass-

Found-

Matter-

Dispute-

Prompt-

Easy route-

Pressing changrs-

Makeing claims-

Treason-

Critical-

Position of obscrewteny-

Nobody listens-

Proper problem-

Hold against-

Does not value to current situation-

Statement-

Read sign agree to terms and conditions off use-

Illegal tactic-

Precautions-

Read and sign-

Protiginate-

Done more over-

Scare-

Undermine-

Push-

Treaten-

Associate wrongdoing-

Egging- 1.Throwing term don't understand. 2.Giveing hints or pass information. Trying to push for something small moral what.

Comments made-

Damages-

Life and wellbeing-

Targeting or push claims against wrong person or organization-

Covering track's-

Attack on past-

Voice in incivate-

Whats happened-

Pre perception-

Finding reasoning-

Personal attack-

Personal threat at hand-

Take right off them-

Fight more then one-

Discusssed-

Holding somebody-

Don't get involved-

Treated unfairly-

Damages-

Endangering life-

Damages-

Loss off information-

Time/effort lost-

Errazed-

Goverment-

Department of defence-

Take someone's money-

Warn-

Concern-

Proabishion- Do some to assert something later.

Done likely-

Age discrimination-

Handled likely-

Right manner and act-

Out of hands-

Take time-

Steal work-

Upset-

Lines-

An act-

Out off manner-

Shut and close mouth-

Call against- To do action to call against someone.

Words,means,demand-

Time done-

Added pressures-

Future reprecussion-

Report-

Single out-

Target-

Fire-

Precaution taken-

Provoke-

Provicate-

Hate- = hatefull action.

Inapropriate-

Alleged-

Failed to act-

Up to yourself-

Got off easy-

Excessive-

In excess of powers-

Dismisal-

Privacy broken-

Breach off privacy-

What's time-

Acting immoral-

Unfair treatment-

Inbarrassment-

Bringing up charges-

Alerting aurhoritys-

Careless-

Stealing,cheating,robbing-

Pointing to crime-

Leads-

Intaganizeing pulling threat to means off action-

Pulls to remove-

Disabel-

Alternate means-

Process on insest-

Harm/security-

Means to deal with-

Trying avenues-

Criminal accusation-

Report a crime-

Not reporting a crime-

Means unessasary-

Not sure why-

Insist-

Threat to take away-

Dont act on another behalf-

Dont play-

Pass Law-

Means to remove-

Jail-

Conflict ariseing-

Rewarded-

Unrewarded-

Within reason-

Treatment-

Take away rights-

Ownership is not yours-

Unwarented-

Remove-

Wrongly interpreted-

Individual-

Independent-

Single-

Multiple-

Negative-

Endanger-

Fraud-

Stratergy and tactics 64
Partake-

Exicutive order- Thing recommended to be done in this order.

Deathdefine-

Co-vert-

Convert-

Air patrols-

Associateing with attack plan and moves-

Set off track-

Sent astray-

Conducting counter attack-

Piece- A unit, structure or moveable unit part off bigger picture.

Difference-

Extent-

Obsorb- Take or intake of damage.

Expacture-

With precision-

Sit-

Sit and wait-

Feet- Great lengths.

Well situated- Make best use off situation or in place which is found to be stable or inprove capability or exposure to situation which are confronted.

Numbled-

Length-

Stretched-

Bilaqual-

Done-

Heavy move-

Premusitin-

Premisis-

Preference-

Precince-

On target-

Withstand-

Outlast-

Spark-

Fusion-

Put-

Disbatch-

Contradicting-

Counterproductive-

Meansless-

Longball-

Permitted-

Inaccuracy from range or distances-

Large scale moves-

Left untoached-

Volitile-

Held-

Hold-

Likely-

Being ready-

Unit Functioning correctly-

Overworked unit or builder-

Ready made manuver-

Left out combat-

Permissable- Can be missed or not watch with little repercussions or side effects won't make large difference or result is know or forcomeing.

Being aware-

Long founding-

Early progression-

Prolast- Last through stages of regression.

Unfortunate-

Tremble-

Grave danger- Innement threat.

Alert-

Alerting-

Precess- Contiue or proceed through to next stage.

Approachable-

Generate-

Race to aquire-

Held off doors-

Unfielded-

Duo complexity-

Content with what one's saying-

Move direct-

Move indirect-

Fault striken-

Inprovised-

Support-

Robust-

Judgement call-

Judgeing now rather then then-

Repell-

Heat- Energy or intent. Power and feeling.

High demand-

End-

Previous-

Fortify- Build up off defences.

Belong- Part of group.

Unsetted- Uprest.

Defend- Part of map or area.

Evade-

Wait-

Misconception-

Forward presses-

Wrong-

Discontent- Not like something for one reson or another.

Content- Like product for one reson or another.

Princible-

Profound-

Forgotten-

Forget-

Expendables-

Vital-

Curve-

Well set-

Rim-

Thin line- Not too much not too little inbettween.

Ajestphere-

10 things-

Rushed-

Pressured-

Our-

Bulletproof- Able to subtain lots of damage or income damage minimul.

Conserve-

Followup-

Shutting down- Acess. Breaking or stopping all access points and slowing control and negate enemy to standstill. No enemy ground is made. Till complete control. And shut down off enemy operations.

Conjested-

Visual perception-

Conceived hunting-

Hunting-

Dismay-

Troublesum-

Mountains of force-

Uphill-

Upkeep-

Keep-up-

Kept-up-

Surrender-

Fallenkey- Key wasted or to dear ears. Not used to any efficiency or put too good use.

Fallenshort- Short of done correctly or in time.

Devided- A breakup of opinions, ideas and groups.

Stepping into unknowing-

Growing apart-

Paved- Way or route which is set.

Shortcomeing- Comeing very soon. Not too distant future.

Check adequacy-

Reguardless-

Postponed-

Misscocept-

Fastracked-

Restrait- Holding back emotion,feelings or constraining back Pysyical action in reserve for better dealings.

Take action-

WAR in regards- To violation or breach.

New route and opportunity open up-

Area to movement- Move to area visual,terrain or to occupy.

Resources in use and structure-

Talk-

Active- Movements or micro in motion being done.

Warning signs and signals-

Important-

Unimportant-

Vital-

Reconstruction-

Overblown-

Sonic waves-

Guesses-

Ongoing knowledge-

Brink- Close off key.

Fine tracted-

Confined to space-

Confined by space-

Shrouded-

Match- Equal or state to be even. To match enemy unit composition.

Declaim-

Key to production-

Fratetrain-

Instigate- Expect to happen or put in place.

Ducktape- Groups boarders lines, keeps units in formation and builds a protective barrier which defends troop formation and sets certain rules to the engagement and little changes and variations.

Off target-

Lots of numbers-

Less numbers-

Loss of numbers-

Lost for effort-

Willfull-

Fork for spoon-

Inprovise-

Drowning in fear-

Shows up-

Potential-

Multiple task to complete-

Snowball effect-

Worst order-

Blunder-

Recycle-

Incoceiveable-

Scratch-

adopt-

prevail-

prail-

Close down-

Fixate-

Game knowledge-

Tempermental-

Openess-

Demonstrate-

Help-

Call for action-

Call for defence-

Breach the wall-

Incomplete-

Disapline-

Battle-

Besettled-

Offset-

Effort wasted-

Destabalize-

Rampant-

Likely fallout-

Scatter-

Event transpiring-

Preference-

Preying - On weak.

A repeat-

Repeat commands-

Backfire-

Unstationed- Not in right position to deal with combat.

Unstationary- On move.

Consider-

Reconnaissance-

Protected by fog of war-

Ristriction through to ristricted-

Never press into defences-

Nessasary-

Press avantage-

Presence known- Avatar built and voice herd.

Let go-

Unsustainable-

Common relations-

Someone's call-

Done no wrong-

Done wrong-

Premusitiin-

Consistent-

Strive- In effort to complete something.

Throwing off-

Contemplate-

Unobtainable-

Restrainted-

Conflict- Two player take blows at each other in one area which creates conflict. Two player meet to one's end. Conflict means attacking or trading blows.

Engagement- Both party's engage each other both Takeing blows and dealing blows.
Some step in and engageing an enemy.
Battle- Entire warfare multiple conflicts,engagement creates a whole battle.

Rift- Both have different directions or agree differently so different ways are then followed.

Fort- previous done or battled for.

State- State of play.

Big battles- Unit arrangements, formation, tactics ,stratergy of attack.

Plans for tech-

Catostphic-

Unfair-

Poised to retreat-

Made do without-

Forced-

Done-

Pure- Without problem or free from defect.

Individual-

Group-

Maintain-

Foil-

Playstyle-

Wrong playstyle-

Excessive-

Noticeable-

Conceived-

Took too much-

Excessable and accessable-

Said-

More accessable-

Recap- Quick recap or total analisis of what has happened.

Subtain- On take for short period.

Power- Energy, force,weapon used to protuse weapon energy used by force.

Struggles-

Slowdown-

Downfall-

Protect from invade protect to invade-

Fricktions-

Ties-

Bonds-

Provised- watch or being watched.

Sray- Unit far from group.

Becomes obsolete-

Circumstance-

Replace and reconfigure-

Tread likely-

Unlikely progression-

Given command-

Senial-

More creative-

More engineuity-

Less constructive-

Self contained-

Threads holding different path to a needle-

Lose position to stature-

Short cuttoff-

Fought-

Unoticed-

Unconcerned-

Shut down- Action to move.

Constructive-

Fullstreamed ahead-

Prolong-

Self inflicted-

Flash retreat- Sudden retreat.

Provide-

Slow tech-

Developments-

Thoughts- Not necessarily through actions- Think different action or possibility.

A decline-

Rise-

Revelation-

Survize- Visual check.

Scroll- Move across don't click but alerting to actions.

Made use off make use from-

Blank-

Group commands- Attack moves,movement different unit or group targeting.

Shut off-

Parell amount-

Cournered off-

Rangeing from distance-

Fractured- Fractured from first form either taken damage or less mobile, or loss of strength or toughness.

Derived- Taken from something internaly for something else or personal use.

Around-

Unproductive-

unseeing eye-

Value higher-

Higher virtue-

Hardware
Hardrive-

Sockets-

Memmory-

Sound-

Graphics-

Stratergy and tactics 65
Economical- Good use and effective use or resource. Good resource income input and output.

Race to aquire-

Dependents-

Enprisoned-

Uncover-

Kicked into action-

Fazeing retreat- Sign of retreat or fallback to secure location.

Dureable-

Jurable-

Steping out of line- Take damage open to attacks.

Wreckless-

Reckless-

Production facility-

Facilitate- Make space units to be built too or from. Bases to be built in future. Free space or make space.

Own production-

Forced out base-

Forced to move-

Forward press-

Tie command- join one to another. Shifting or contentious moves in conjunction.

Offputting-

Postponed-

Bite- Small chunk.

Hard take-

Taken-

Tackle-

Conclude-

Select-

Selected-

Duty-

Consequences-

Technological-

Expositive-

Intigration-

Exposition-

Cooked-

Cut-

Extra bases-

Step out of trouble-

Troublesome spot-

Strong potraction-

signals-

Unsignly-

Vast strength-

Unsighted-

Demanded-

Re-count-

Tough conditions-

Def-define-

Clouds ahead- Things you don't know.

Overstretched- Leave flanks, space open and units able to be singled out or targeted. More open to different formation attack and defence.

Twin linked-

Release-

Move backwards-

Momentum-

Out of danger-

Visual connection-

Directional awareness-

Thoughts throught to action-

Stoped-

Thoughts in contrast-

Co vert operation- Kept out of eyes of public.

Cornerstone-

Curve-

Overcome-

Overwealm-

Prevail- Against all odds concede to victory.

Backed-

Backup-

Contemplate- Beginning or take on or to understand or learn.

Overwatch-

Overview-

Must- Most comply or do.

Evaluate- What step been taken.
Whats happened and what stage of the game are you at.

Lost focus-

Identified-

Chivalry-

Setup- Before the faze of battle allowing reinforcement, stratergy and positions of troops to be made to be met by enemy forces.

Dismantle powerful force-

Harness powerful force-

Playing safe- With concerntration of rules by design.

Initial loss sets up a loss-

Careful consideration-

Carfully-

Arise-

Barriers-

Unversatile-

Definite route-

Defined route-

Establish- Make best understanding of a situation

Defend territory-

Insert-

Quo-

Shivelry-

Resilience- How someone or something fight back against an attack or what resilence is show when attacked.

Initial-

Start-

End-

Final-

Productional Availability- Unable to field,disabled or not enough resources.

Vital- Required by need set by what's.

Traced- By continual pattern-

Spot check enemy unit-

Ability- Able to do once own personal skills.

Give and take-

Able-

Stake-

Destabalize-

Unstabalize-

Care-

Carefull-

Puzzled- Many pieces not sure what to do with.

Untoached- Left without any Fricktions or taken any damage allow tech.

Fielded by commands-

Met needs-

Sort after whats-

Rexserted- Did something different because of a new situation or discomfort or not Handleing a situation to the standard content which is expected. A backup or second plan which is revert to if something goes wrong.

Maintained-

Line of fire- From one point to another, straight, flung, angles ,volleyed and distances.

Mobiley inefficient-

Insufficient plan-

Call strikes-

side box-

Side task-

side skills-

Retaliate-

Prompted attack-

Antisipate-

Productive thinking-

Go Against-

Doing-

Acting-

Seeing blind eye-

Rangeing-

Boxed out-

Draw random selection-

Tilt-

Barren-

Zones- What zones of map to control or move to in situations.

Mar-

Build a fortress defence-

Stipculate-

Vanish-

Falling short-

Train wreck- Point of crash or failure.

Parabell comparison-

Aim- Small objective or smaller picture bigger picture goal. For example aim is to take this point thats the aim that will be carryed out. Unless enemy proceeds to stop or aim is not carryed out. Aim is your short term goal.

Restricted defenceively-

Furfill-

Primary focus-

Move to scatter-

Strong hold-

Show no mercy-

Defeceive fallout-

Unessasary-

Undoughtable-

Sacraficial- Made as a sacrafice.

Deny

RE-fuze-

Usefull-

uses-

Volitility-

Past-

Hesitant-

Done wrong-

Not do what what to do-

Save- 1.Retreave to safety 2. retreat from danger. 3.Save from danger.

Spare-

Performance-

Satasfied-

Adverdary-

Side skills-

De-versity-

Advocate- To different tasks or moves.

Unsure- undecided or not sure on what grounds to take leave absureity or advocate to change. Not sure on position or grounds to take.

Unclear- With words off absurdity or not spoken clearly in decisive and informing order all key information given or expressed.

Move- Make move position or you'll be countered or exposed.

Change- change position or make changes.

Locate- Find or hold knowledge of ground.

Flanks- Different flanking positions.

Missconcencious- See something knowing the answer but not acting.

Tourment-

Laundering- Staying in one location too long.

Misscontent-1. Not being content with something.2 Paragraph or chapter not fully understood.3. Miss understood.

Call off-

Clustered troops- Can be left vulnerable or manuvered strategicallyto avantage against.

Cut off-

Tretury-

Makeate-

Maintain-

Make do-

Commpassion-

Barred-

Guard-

Cost Reduction-

Possibility-

Noticeable weakness-

Noted weakness-

Resurteing situation- Not to likeing first engagement either try something new tactics,micro or added some new unit to strengthen or inprove your position. Re assert the situation to more or under your control.

Make giving order-

Hinted- Allied advice or given advice.

Effort-

Loophole-

Straight-

Foreign-

Conclude-

Finalize-

Downtrack-

Seeable future-

Problems precludeing-

Withold- Hold back units from battle for further conclusion.

Mistaken-

Won't hold that position-

Throwing chi-

Half tracked-

Inprovised-

Wishfull thinking-

Inpossible-

Decide forces-

Patteren reorganisation-

Decided forces-

Heads up- A mutual understandment.

Let know-

Patients-

Not that easy-

Deticateing to responce- Putting extra units,reinforcements,numbers and commit to the move by make actions to concess the plays made.

in responce-

relevant to-

Different-

Outcome-

A simple move-

Overused-

Underused-

Underestimated-

Left unknowing- Not seen or not acted.

Understrengthen-

Dissmantle-

Pact-

Gone active- Activity Make moves invisible to the enemy.

Moves behind enemy lines without vision-

Gotten control- ctrl groups.

Forgotten control- Units recently tasked but not currently under control.

Deteariate- slow degrade to nothing.

Race- To race one or more to a point or path,procession or thing.

Raze- Burn down.

In responce to events-

In responce too forcomeing-

Further more-

Un-responcive-

Suicidal-

Capabilitys-

Too advanced won't work problems in execution-

Tempermental-

Devided-

Devideing-

Separate-

Dismembered-

Preperclude- Done before starting finish before starting. 2.Already knowing results.

Preclusion-

Perclusion- Inclusion.

High tech-

Methods,styles,stratergys-

Byepass-

Immobalize-

Discharge-

Left unresponive-

Responcive-

Dominate-

Manifested- Large or more thèn one things piled up to set to be diversity. Built up.

Bottle opener- Causeing.

Execution- How some demostrate in a competitive match.

Deny- stop,postpone or deny possession off.

Handed- given too.

Capeable- what one can do.

Capacity- max capacity.

Headed- certain direction or way.

Extended- over pushed or extended. Leave open to attacks.

Readyness-

prepare-

Self awareness-

Fundermental-

Raised Awareness-

Pay Attention-

Pressure weak-

Think About-

Heavly fortified-

Realy On-

Identify-

Heavily focused-

Learnt-

Crossroads- A choice 2 or more.

Variatize-

Last resort-
Money 2
Cost to reduce-

Cost to strengthen-

Paylist-

Lot of money-

Hikes-

Banked-

Finance-

Profit-

Income-

Outake-

Income-

Consumed-

Manufactured-

Pay for everything-

Buy name or user-

Available funds-

Precious-

Spenditure-

Debut-

Different consumer group-

Proctional awareness-

Market-

Consumer market-

Cost too much-

Handleing money avoid bunkruptcy and main standard working money standard.

Pay cuts-

Pay increases-

Money handleing-

Pay decrease-

Unworth-

Marketed-

Spending money or working on name-

Money laundering-

Worry and concern in dealing with money-

Dealings-

Transfer-

Trade-

Deal struck-

Job done-

Task complete or finished-

Asignment-

Invest to increase-

Time and money-

Made to pay-

Takeing time and money number off players-

Syncwanize-

Dignity-

Wont pay-

Closeure loss work and money-

Takeing someones money-

New copy-

At loss-

Success-

Successfull-

Amount-

Total cost-

Expences-

Fines-

Guarantees-

Money On top off-

Compensate-

Time away loseing $s-

Traded-

Someone's time-

Turns in-

Productive-

Regime-

Scedule-

Loss-

Dealsmanship-

At loss-

Allowances-

Product- Something that can be used.

Sale,production and inport-

Price to pay-

Overcurrented-

Overfunding-

Too much to handle-

Wage held-

Ample-

Sold off-

Kept intact-

Price-

Price tags-

cold cash-

Have earnt-

Devide precise-

Hot cash-

Counter active-

Sold off-

Wise spending-

Wizer spending-

Sales-

Trade-

Traded-

Tradeing-

Transaction-

Spend own money-

Spend money made by company or funds availble at use-

Stable amount of players-

Stablize-Keep current amount of players.

increase players-

Decrease players-

Add players-

Entitled-

Entitlements-

Reclaim- Something previously owned by someone.

Invaluable- can't be replaced.

Unbalueable- Not worth anything or less valuable.

Figures-

Fixed amount-

Set amount-

Broken off-

Sales and marketing increase profits-

Lost funding-

Lose profits-

Sidetract-

Tasks-

Work-

Sellable product-

Broken into smaller sub devisions-

Drain stocks- money lost or wasted.

Jipt (take money)-

Tell bureket workers-

Took too much-

Wealthbringing-

Linesbrokesmen-

With account-

Without account-

Demand-

Pay credit-

Spending money on name-

Use it-

2 million too leave-

Compensate-

Comedate-

Setup fee-

No return-

Don't need-

Your end-

Huge costs-

Needs-

No choice-

Deposite-

What a war cost-

Expasion- Largely or more expensive.

Propaganda-

Expensive-

Bill-

Special-

Eceeding return-

Safe keeping-

Maximize-

Steady earners-

Maximize return-

Entitled-

Worthless-

Expensive-

Very expensive-

Time and money-

Money-

Produced and production-

Cash register-

Lose millions-

Money a currency-

Throw money down drain-

Value by a numbers-

Work away-

Invalueable- Not realizeing the true value or worth.

Money corruption- Done by wrongs or not Subtaing by normal deeds deemed funding.

Run into deight-

Giveing up something-

Loseing money-

Hard fortune-

Expertise-

Pay bond or set price install nuclear weapons-

1 million onto training-

building team-

Captivated risk- Draw in people at risk of makeing situation worse.

Captivated- Draw interest.

Sell assets-

Placed in stock hold-

Hire-

Money sided-

Losses-

Turnout-

Gains-

Cuts-

What share-

Think money-

Booked-

Depends on costs-

Recruits-

Big pay in end-

Time and money-

Personal-

Overpriced-

small money setback-

Large money setback-

Incremental-

Plumit-

Loan-

Rates-

Spend money-

Gain return-

Buy product-

Buy thing-

Losses-

Return-

Common returns-

Insureity-

Absolute-

Prize-

No lose profits and lose revenue-

Marketing secrets-

Growth-

Productivity-

Sales-

Tumble-

Downturn-

Exclusive-

More hand for life work-

Withtrust-

All investment are risky your investing in something so that product sells or go up in value. So if product fail or is lost your too lose profits off investment. If product sell for an ongoing time that product will give some of money from your investment as interest. Safer investment like banks or houses something that you can maintain and is not going to go down with recession.

Always running risks-

Small crowd-

Large crowd-

Antisapateing more-

Contracted- For a period i.e (2 years)

Contractor- To do job.

Intrust-

Stock markets-

Money buy team-

Big bill-

Money termiology-

Privileges-

Expenses-

Work efficiency-

Effective workrate.1.-

Work effort-

Deal struck-

Unprofitable-

Profitable-

Chances of return-

income-

Return in value-

Money to co-oporate-

Save money-

Marketing-

Sales of product-

How influx players-

Player growth-

Net value-

Deals-

Struck-



Chance-

Perpetual increases-

Perpertual decreases-

Placehold-

Haveing insights-

Spots-

Positions-

Players-

Workers-

Volunteers-

Carreer goal and objections-

Good return- price,what your getting and value. Compare to other goods or good deals.

Doubleing income-

Increseing income-

Current standing-

Standout number-

Final desition or call-

Expensive-

Double up-

Size total-

Net weight-

Net value-

Wealth background-

Tooken up esport-(kor)(china)(us)(aus)

Gamble-

Wants-

Want-

Wanted-

Wants covering needs-

Needs covering what's-

What but don't need-

Meeting needs-

Uneeded-

Never want-

Always take-

Never give-

Aways give-

Bonuses-

Bonus-

In high demand-

Trusted-

Accomplance-

Cheap loss-

Expensive loss-

Envail-

Manpower-

Deligateing to tasks-

Profits-

Vacation-

Holiday-

Advertisement-

Advertise-

Product-

sales-

Distribute information-

Difficult process-

Costly-

Easy return-

Hard ask-

Stealing brains- People who are smart or intelligent.

Stronghold on something-

Pay cut-

Stuck-

Resources and management-

Enfactured-

Takes too much money-

Penalties-

Lease-

Talk about money- How to make,earn,save,create and all dealing with money.

Hard earnings-

Earnings-

Continued progression-

Wager-

Condustrial-

Industrial-

Investing-

Invest-

Stocks-

Stealing stocks-

Own personal gain-

Gone-

Done-

So much can spend-

Fast money-

Price-

Resources-

Discounted-

Priced down-

Focus on career-

Skills that bring in money-

Pricey-

Expensive-

Cheap-

Normal-

Discount-

Decline in price-

Never-

Wont-

Will-

Exensive-

Lifelong-

Lifelast-

Look at money all time-

Long lasting-

Lifespan-

Money Dealings-

Dealing with money-

Prices-

Sort after price-

Cash-

Credit-

Deight-

Use or used- Person,place or thing. Enfactual gain.

Promotion-

Promoted-

Easy money-

With out dought-

Funds-

Funding-

Bribe-

Staff-

Trade-

Society-

Lifestyle-

Livelyhood-

Needs,madebye,demand-

Charge use computers-

Spend nothing-

Budget cuts-

Set price-

Standing price-

Nobody hires-

Your loss-

Payed,overtime,free,spare time,extra-

Think all about money-

Retrospect-

Bargain-

Price reduction-

Reduce-

Deduct-

Charged technology-

Technological advancement-

Hardship-

Hardwork-

1st week,1month,first year off sales-

Any point sales-

Surcharges-

pay grade-

Quality,price,brand,type-

Buy out-

Resouces time,planning-

Budgets- money, spending, intake and output.

Gross-

Hardly worth investment- Time and money.

Cost- what sets back.

Cost- Pay deal amount.

Cost reduction-

Price cut-

Return- what receive back from payment.

Payment-

Interest rate-

Draw in players-

Work-

Work hard-

Hard work-

Worl-

Set out work-

Work to complete task for a financial payment-

Hand,mind,time give to achieve goal-
Computer related diseases 1
What does kill someone makes someone stronger-

Make all sick-

Powerfull drug-

Breaking-

Anallessant-

Internal and external effects-

Pulse-

Temperment-

Overstimulated brain-

Sleep patterns-

Steralize-

Exma- allergic reaction to Sun.

Oversized-

Root-

Weaker by day-

Renewll-

Temper-mental-

Arragance-

Despair-

Harmfull-

Really dangerous-

Black death-

Prostate-

Nuts-

Insane

Insanity-

Crazy-

Schitifinia-

Stroke-

Cause-

Caution-

Slumber-

Drain life-

Overaccellrated brain-

Overstimulated brain-

Psychotic episode-

Mentaly unstable-

Restoreation-

Failure to meet needs-

Problem persists-

Don't go in or up with a problem-

Immune system-

Nobody's playing with there brains-

Forget-

Damage or pains-

Broken-

Paralise-

Strain-

Nerve issue-

Catches up to someone-

Life protocall- Emergency or accident.

Lose once head- Not think clearly or coarsely.

Eratified- Into erratic behaviour or violence.

Eratic- Behaviour.

Disrought-

Disturbing-

Learn symptoms and why it occurs-

Sicknesses-

Sick-

Fluid-

Blood-

Take care off yourself first others after-

Ownwellbeing-

Enbodied-

Dysfunctional-

Visionarly inpaired-

Break-

Broken-

Obsessed-

Self obsessed-

Own doing-

Bare-

Work up-

Sense off unknowing-

Not knowing what something is-

Knowing but not seeing-

Not knowing-

Destress-

Bareing-

Decent-

Erupt-

Freeze-

Pandamic-

Parolise-

Drained off life-

Lifeless-

Servere-

Harmless-

Little fricktion-

Human prostate psyical and mental

mentality-

Shock-

Stealing memmorys-

Epidential- state being prone or able to catch diseases.

Out off prostate-

Epidemeic- Able to catch or pass disease.

Innocent person dies-

Too scared-

Afraid-

Won't do-

Temperment-

Nothing dangerous-

Really mental-

Made hesitant-

State off unrest-

Visual inpaired-

Immerced-

Shut off brain-

Disease not sleep-

Symtombes-

Settle down-

Overactive brain-

Tramatize-

Withdrawll-

Weary eyes-

Pychological pressures-

Pathological-

Push dimentia-

Self inflicted-

Analisis-

Fixes-

Raised aware off dangers posed or poses-

Paranoia- Mental illness.

Dangers from interaction-

Dangers interaction with-

Lacks chemical to brain- Playing dow.

Chemicaly inballanced- Playing dow.

Seek advice-

What advice-

Find advice-

Solutions-

Steps taken-

Ruin someone's life-

Lifelong-

Regrets-

Subject to screwteny-

Heavy burden-

Suffering-

Mentally unstable-

Shocking-

Shock-

Distraught-

Sick-

Self pitty-

Sign of brain danger-

Re-enacting- Moment.

Silence-

Vocal speaking-

Expression off words-

Blackscreen- Named after black death. Black screen off death.

Mentaly drained-

Human frailtys-

Dimentia- Different good and bad thoughts come to mind.

Brain disituated from situation unfoalding-

Stealing brain-

Chip someone's brain-

Immune system-

Emotion-

Emotional-

Sickness-

Motions-

A bad memmory-

Traumatized-

Small things-

Heavy burden-

Heavy tole-

Flustered-

Detrement-

Detremental-

What can go wrong-

What will go wrong-

Wrong footed-

Step wrong direction-

Phobia-

Nervous-

Nerves-

Nervous wreck-

Screw head in-

Settle down-

Problems-

Human frayletys-

Prayer wellbeing-

Siedure-

Jitters-

Shakeing-

Amnesia- Memmory loss.

Abnormal behaviour-

Disgrace-

Really mental-

Little things upset-

Effort at revival-

Computer bug gone-

Shock-

Trauma-

Wartorn-

State off unrest-

Break-

Rattled-

Fix your problems-

Disraught-

Shorten expectancy off life-

Any adverse effects From playing discontiue even one reason-

Chronicle insane- To have attributes or be drive into or into state off insane behaviour.

Restless nights-

Overslept days-

Overactive days-

Adversal effect-

Receptors in brain-

pysyical and psycilogical-

Display there brains-

Refresh-

Restart day-

Crack head-

Shock-

Shockwaves-

Restore brain full effectiveness restoration- Rest to recover.

Blacked out-

Conc out-

Agitated smallest thing-

High- good mood and emotional wellbeing.

Low- bad mood and emotional wellbeing.

Blanked- Not knowing what occurred.

Transmitted-

15 million destroy someone's memmorys-

Analessant-

Warts-

Hives-

HIV-

Mental-

Inillessent- Does pick up sickness or disease.

Complargic-

Mental-

Mentality-

Morbid focus-

Fumes-

Unrest-

Rested-

Sleepless-

Sleep-

Grow tolarance-

Wash eyes-

Near death experience-

Fate worst then death-

Human error-

Human fault-

Acted in procession-

Mind powers-

Deep within-

Something pops up-

Inpair-

Moderate exposeure-

Artifial-

Shockwave-

Shock-

Meanse- Cause for alarm.

Menesing- Faced adversary.

Never toach someone's brain-

Broken toach(brain)-

Hit then run-

Anziety-

Black sleep-

Everything lost-

Contenate-

Break concerntration-

Clinical-

Hesitate-

Something pops of after over time-

Develop diseases or worsen-

Heartburn-

Work self up no reason-

Migrain-

Carefull-

Deligent-

Brain pop out head-

Brain expanding-

Area of brain use-

Brain-

Brain power-

Brain damage-

Brain damaged-

Repressed-

Weak-

Weakened-

Eyedropping-

Para-

Paranormal-

Consumer affairs-

Restoreation-

Clog memmory-

Incubate-

State off unrest-

Trauma-

Flustered-

Intigma-

Shocking-

Shock-

Paranoia-

Nothing can help-

Psychic episode-

Give self problem-

Risks never joined-

Eyes broken-

Tempoary-

Permoment-

Reduction-

Reduced-

Increased-

Moraborialis-

Broken way- Going or will cause issues or irise.

Potracted from-

Heavy warden-

Lasting effect-

Concentrated treatment-

Shorten life span-

Desettle-

Unsettle-

Unrest-

Scitz-

Siphritszania-

Psycophreziac-

Anostogic- Compelled by doing something on screen for long periods.

Discontinue-

Distressed-

Anziety-

Break eye cell-

Loss of cocerntration-

Missjudge-

Don't know if you have picked up something or don't notice - Bug,virus or disease.

Anxiety-

Paraellaptic-

Dislocate-

Stressed out-

Stealing mind-

Headache-

Look through someone brain-

Stroke off good luck or bad luck-

Struck bad luck-

Good streak-

Good luck-

Bad luck-

Lucked out-

Brain chemistery-

Unfortunate bad luck-

Delusional have spoken to them-

Inflammation-

Receptors-

Receptors in brain-

Vertiscore-

Vertibre brain receptor for- desition makeing. How to make complex and simple desition.

Self inflicted-

Pose harm-

Self harm--

Cause harm-

Does harm-

Mental assessment-

Causes risk-

Internal mind-

Dimentia- Think thing are happening but not.

Pull cord-

Vile-

Viral-

Going to cause problems later-

Inpairment-

Rage-

Cracking or breaking heads-

Al-sided pains-

Never fix someone-

psychlogical test-

Under de-ress-

Paranoya-

Extreme case-

Anziety-

Blanked out-

Break or broken sleep-

Insane-

Driven to insane-

Bad brain-
Stratergy and tactics 66
Light arms-

Precess-

Proceed-

Well known-

Pass-

Erness- What's to be done.

Leading sign-

Covert- Operating under means off undercover a covert operation.

Seeable within vision-

Building Left standing- Not complete destroyed.

Initial stages-

Another approach-

Primary,secondary or optional options-

Trained in deversion-

Precautions-

Wrongly footed-

Dangerous territory-

Enemy territory-

Left incomplete-

Pushed and rushed approach-

Attacked-

Restricted opposition-

Bound-

Replace-

Re-place-

Obscrewtent-

Favour-1- done in favour.2- Some have avantage over another.

Happen-

Happening-

Inpact-

Launcher-

Restrain-

Resilience-

Tracking-

Keeping track-

Track record-

Some-

All-

Without-

Unavailable-

Leeway-

Sideways-

Potraction-

Clear- Everything checked and clear.

Portions-

Portionate-

Sidetracked-

Side- track-

Warp- Eletrical serge or jump.

Occupy- To keep enemy watch you Or sidetrack them.

Occupy area- Move into area.

Built around-

Static- stationary.

Delicate composeure-

Placeant- envious on placement.

Immobile- can't move away take too much damage.

Devalueate- less place value, worth less in different position.

Destination-

Devalued-

Be-

Postponed-

Been-

Seen-

Spotted-

Follow-

Too late-

Too early-

Resortfull- Ableb to use resources for needs.

Unsubtainable- Can't be sustained.

Cross- crossing enemy lines or the cross to opposite.

Cameo- 2 or more do'o

Repelled- pushed enemy back.

Snifed- A quick hit or taste of then enemy.

Stifted- Staying same place.

Shifted- Movement of enemy has shifted.

Exchanges-

Blows-

Subtained-

Withdrawall-

Withdrawal-

Withdraw-

Collective-

Weak-

Weakend-

Weakness-

Futile-

Out off target zone-

Moved out of combat-

Responce-

Declineing resources-

Duduction to resources-

Rare-

Income-

Increase resources coming in-

Resources coming out-

Deliver-

Defeat-

Defeated-

Pierce-

Evolved-

Teamate-

Involved-

Settled-

Bide- Sit out or not participate.

Out off resources-

Mistaken-

Resourcefull-

Reason for source-

factication-

Breaking lines of combat-

Defactication-

Defectation-

Stuck-

Known-

Done-

Tempermental-

Observations-

Risky-

Pulled aside-

Towards-

Behind-

Before hand-

Immediate-

Immediately-

Acknowledge-

Hit target-

Missed target-

Misscued target-

Not able-

Inabedient-

Knownbye-

Knowable-

Light hands-

Hands firm-

Propelled-

Launched-

Sceme-

Double check-

Scale-

Abundant-

scarse-

scrave-

Sudden strike-

Highly involved-

Prompt-

Two prompt-

Stationed- placed around certain area or thing.

Essential or vital-

Placeback-

Headway-

Position infliction-

Discount- 1.Not considered or counted into effect. 2.Not considered. 3.Discounted.

Discontiue-

Crunch-

Retaliate-

Pushes in-

Spite-

Hollow-

Lessen-

Counter conduction-

Likelyhood-

Unfringeable-

Calibre- Range to commence attack at distance weapon restraints.

Topple-

Heavy commitment-

Commands-

Defeated-

Replaced-

Not required-

Nessasarry-

Unessasary-

Switch up- Combat method or changing up units, attack stratergy or a second stratergy to be used in likelihood first attack fails. Switch up other combat method or bring in different range off units or units used to attack.

Exposing to elements- This would be considered an enviroment feature or weather condition.

Availbility- When something becomes availble for use or turn.

Stray-

Snipe-

Catch offguard-

Perception key-

Expectance-

Longshot-

Fireing range-

Refuge-1. place to fallback too. 2.Safe or small bass or encampment to make attacks from. A second bace to go to in safe keeping if hq falls under attack. 4.Base too proceed attacks from.

Held-

Hold on-

Final faze-

Abrust-

Hold postion-

Held onto-

SIlom

United front-

Soldom-

Substitude-

Push further-

Gaps-

See behind enemy lines-

Blind sight-

Move into enemy lines-

Move out-

Move in-

Move into combat-

Quell-

Exicutive order abilitys-

Momentous combat-

Withstand-

Opening up defences-

Attrition-

Prevail-

Roth or wraith- God ability to hold his presence felt or shown.

Mall- To slauter.

Elborate-

Long shot- 1.Taken from distance 2. slim chance.

Victory insight-

Retaliate-

Under attack-

Technique-

Ties but not teammates-

Down to heart-

Reserved units-

Counterproductive-

Error prone-

Attack faze-

Undo-

Recless-

Cover stratergys + positive and - negative-

Firm hold-

Required-

Subside-

Colateration-

Breife incursion-

Breife second-

Subclaim territory-

Tracking units-

Rattle-

Without delay-

Resurgance-

Overwealmed-

Underwealmed-

Land raid-

Air raid-

With restraints-

Without return-

Unprevail-

Uninvail-

Brazent- Quick and without notice.

Unoticed-

Well quardinated-

Situation outcome-

Awareness-

Alerted-

Alert-

Leaning-

Reactive-

Conservative-

Cut off-

Conceived-

Caught in battle- Both sides locked in combat situation.

Contained- locked in Defenceive position.

Cease- stoped.

Caught in attack- units locked enemy in combat.

Consise-

Caught up- certain situation occurred.

Caught in- units caught in.

Caught in trap- outnumber and locked in combat.

Traped- Caught in combat can't escape.

Cealed- caught in combat.

Scrambled- Sent or built to current area which is under attack.

Shifted- To new area off map.

No pressure-

Executed orders-

Process through stages-

Sealed- Caught in and caught bye.

High resolve- To deal with situation requires higher amount off input and output.

Halt-

Face off-

Eyes and contact-

Resists-

Resided-

Granted-

Cruelty-

Mallice-

Being grated-

Exalted-

Farseat- Distance with vision but not able to attack or be attacked.

Cruise missile-

Against-

Process evaluated-

Avoid-

War torn-

Reverence- Refer to something over or repeating something over.

Poised to capture-

Wait to create-

Fault by progression-

Man made fault-

Devour-

Reputation- Someone ability or current standings on something.

Reputar- For completeing a task.

Sudden force-

Tasked Assilance-

Out done-

Dureable-

Dureability-

Out focus command-

Withdrawing-

Rips aswell as ties-

Well as-

Beaten-

Beensettled-

Move Forward-

Move Backwards-

Push away-

Easy penertrate defences-

Quatered off-

1.Randomly placed-
2.Without puppose-
3.Well doing-
4.In compate with situation-
5.No needs-

Moveing in and targets found-

Unlikelyhood-

Shirvelry-

Inaccessable-

Beforehand-

Preventable-

Inbreachable-

Un-breachable

Misscued-

Cursor jumps-

Exsorted- 1.Take life out off.2.Taken away.3.Takeing away.

Taken-

Placed back-

Tangled-

Quick succession-

Quick sucess-

Redirected out off combat-

Deny resource-

Critical turning into crisis-

Rampant- Lots of movement.

Within hold-

Within reach-

Rep- what there known for.

Cut- Take out.

Bold- Against known agjesfery.

Reputaion- Statistics.

Deadline- Must be done by.

Escort-

Done after-

Fall behind-

Stated- Had been said or been stated in documentation.

Process of evaluation-

Reductant- Something take away something.

Knowhow-

Knowdo-

Doknow-

Donehow-

Doneknow-

Reticulate- build back steady flow.

Wronglydone-

Donewith-

Donewithout-

Dowrong-

Provicate- Doing wrong add lasting side effects.

Knowdoing-

A turn-

Nieve-

Prolast-

Doneknowing-

Exorted a power-

Knew-

knowingly-

cant be done again-

situation arises-

In comparison-

Removed from combat-

Deformed-

Corner off eye-

Communicate-

Vengence-

Dodge a bullet-

Pulling shots-

sagged or ran away and got away from interlocked combat or area of map needing retreat-

Laws 9
Responcible-

Legalize-

Charged-

Not involve-

Dismember-

Faulting or blameing-

Interpreted wrong-

Profound-

Blame others missfortune-

Leave it-

In regards to something-

Conceived-

Leads-

Found-

Findings-

Try-

Won't work , work against-

Forms off verbal agression-

Infringement-

Doing to hurt-

Covering-

If you have something bad to say don't say only find ways to fix it or why it occurs-

Provided attack- Certain intent and certain what's.

Testomony-

Excuse-

Complaceant-

Demine-

Deemed unreasonable-

Unwilling-

Throw words don't understand-

Argueable- For 1 or more things.

Try to take laws into own hands-

None of your bussiness-

Eternal affairs-

Critical information-

Ignored-

Passed-

Intentional not used-

Agrigatted agression-

Your game-

Leave-

Drive-

Franchanize-

Firm belief-

Common ground-

In direct contact-

Make comment leading to situation-

Cheat someone out off something-

Reserved something-

Political gain or profits-

Tossed away-

Relateing offences-

Other avenues-

Lie,dont tell anything or incorrect-

Issue a warning-

More harm then good-

Revolveing hate-

Spread-

Report-

Follow up-

Wrong ideas-

Wrong prospect-

Cop-

Cope-

Told-

Magnify-

Discontent-

Bring into content-

Caught in crime-

Passing infomation-

Laws Favour someone-

Reveris-

String off charges-

Speak to person-

Did not happen-

Not all fact straight-

Doing personal gains-

Above themselfs-

Swinging-

Going into details-

Use of influence-

What someone destroyed-

Abuseing powers-

Never spoken about someone or something-

Undermineing-

Evidence-

Name of separate occasions-

Left or discounted-

Dive- Cause or take loss. Or lose game.

Change name lose identity-

Raiseing a concern- May be forcomeing.

Coverline-

Destinct by name-

Client-

Teller-

Witness-

Victim-

Accused-

Justice-

Unjustified-

Justified-

Case-

Wrongly suited-

Arrest-

Arrested-

Inappropriate-

Intent-

Provoke-

Sound worse then is-

Worsening-

Continueing-

Fail to take action-

Action not followed-

Following action not idetifyed-

Action not sort out-

Legal bound property of another-

Seek out desire outcome-

Following by restraints-

Sourse of problem not identified and sory out-

Not listening-

No rectify to fix situation-

Plot- Someomes internal behaviour ideas a goal wish to come to be.To done or store ideas for a plan.

Kick-

Bag-

Boot-

Intential victomism-

Violateing- Certain commoner rights or rules.

Pick side-

Stand astray-

Defence-

Defenceive-

Defended-

Protection-

Bring tuishion-

Right of conduct-

Bring to be-

Continue to deny and keep frame and set mind-

Prolonged-

Hatred-

Spreading hate-

Missindumeuality-

Makeing someone fired-

Dry over-

Can try-

Signing over house-

Will sorted-

police wont belive him-

never happend-

authority-

authorized-

comply-

hold against someone-

turn against-

adressed-

Insults-

Insults to injury-

discontent-

catch up to someone-

payback-

payload-

only seeing surface-

createing hate-

Enforced hate-

Mannor-

watch someones head-

Acceptance- accepting truth.

Bring out-

Affair-

Lied to them all-

Does what has happened or what was done or what will be done still will occur-

Too many times-

Heavy heart-

Lie to self and others-

Bring everything into content-

Codes of conduction-

Codes of conduct-

Labeling-

Lead astray-

Did wrong-

Drive-

Driven-

Failure to act-

Following not given-

Indirect contact-

colation-

confidential-

Fortitude-

Wont save them-

Never accepted-

Own fault-

Reprecussions-

Breach of rights-

Over someone-

Over or better then someone-

Breaking and entering-

Destroying product-

Makeing reason- example (hateing someone)

Not your domain-

Status-

Like laughing at someone hurtful.

Unsettled-

Cause-

Effect proceedings-

Thought get away with it-

Destroy school-

Compensate for lack-

Compensate-

Deal struck-

Robbing-

Won't stop-

Word of mouth-

Told others-

Break off standing point-

Provoke-

Provicate-

Rights-

Illegal-

Pot shots- Takes shot at someone.

Grouped appon-

Stop-

Target-

Postpone-

Personal or own intent-

Personal attack-

Early stages-

Attemting to bash some-

Done to bash some-

Has implementation-

Re- assert-

Sentensed- phrased or sentenced to a Ruleing of law.

Has reprecussions-

Following up action-

Head contact-

Re-framed to speak-

Re-framed to talk-

Not answering-

Laughting-

Holding off-

Wouldent let it pass-

Continueous-

Isolate-

Try take away rights-

Your next-

Pushed into something- Own command or self or another's doing.

Nothing wrong-

Named- Named used or pressed appon or used in sentence.

Pale comparisons-

Call- Left up to to someone or something.

Held accountable-

Witness-

Done nothing wrong-

Don't react-

Sentensed-

Wound- 1.Saying different things to a personal standpoint. 2.Not being direct. 3.Different forms off criticism.

Passing message-

Passing word-

Devision-

Sued-

Killed someone's name-

Entitled-

Hidden intent-

Try to stick-

Hurtpressed-

Damaged name-

Whole systems wrong-

Pay at diverends- of win fight.

Malicious-

Corruption- Results not falling how there suppose too.

Going to lengths-

Toleratate-

turn-

Lost-

Blatant-

Not listening-

Turned against-

Dont think your right-

Defient-

Doesent like what was said-

Been done-

Been said-

Been stated-

Nothing done-

Based of personal experience-

Never brought up-

Able to be amended-

Be look apon badly-

Not allowed to write things Lie your try to bad him postate by intervention-

Mutual-

Obscrewteny- Able to be screwtenized or used against.

Won't do anything-

On report-

Take rights-

Stretching laws and rules-

Attack out of knowhere-

Planned-

Dictate someone else's life-

I'll advised- Advised against.

Some right over someone else right-

Rights-

Right to do-

Rights from-

Ties-

All possible advocates to rights-

Complaceant-

Falsely accused-

Holding back evidence-

Missguide-

Draw into account-

Taken into account-

Witholding information-

Advised-

Held affairs-

Normal means-

Held against-

Intended-

Forced by intent-

Fraud-

Falls under certain lines-

Mannor to knowning-

Mannor to seeing-

They lie to them-

Be carefull what you say court of law- People take things differently. Rules apply.

Register-

Get off-

Swear-

Racism-

Unwarranted-

Was not trying to scare you-

Fail to hit-

Fail to dismember-

Unwarrented abuse-

Foul language-

Re-frame speech-

Hurtfull comments-

Really try hurt someone-

Not pull up no stops-

Fail to act-

Defiled-

Offences-

Destroying computer-

Copuing files from computer-

Stealing a computer-

Shooting a projectile or weapon-

Million offences-

Never select someone-

Never add-

Authorize-

Wont take long to fire-

Watch what you do-

Public interference-

Confined talks-

Not open to discussion-

Yeah and get shot-

Unliecened firearm-

Serious move-

What trying to achive-

Intention to hurt-

Effecting one's health and wellbeing-

Overheard-

Spoken-

Heard-

Said-

Witness-

Rude gester-

Insult to injury-

Not considerate-

N

Setting charges-

Issueing charges-

Charges laid-

Takeing someones rights-

Got away with murder-

Step up gear-

Raiseing stakes-

Predudous- Previous hate or anger.

Loss off information-

Loss of data-

Closeure-

Irresponcible-

Regretable-

Regret-

War crimes-

Supplying war efforts-

Chargeable offence-

Createing fricktion- between 2 or more.

Discussing closed matter-

Executives-

Discloseure-
Answers and fixes
Restortion-

Restoritory-

Clean-

Input-

Answer-

Output-

Appropriate-

Reason behind it-

Answer or proven wrong down track-

Learn-

Learnt-

Learning-

Extensive learning-

Constructive-

Constructed-

Workable-

Well succeeded-

Answer-

Quick reference-

Flashes in time- Takes high amount off focus 100% or 50% or 25% or 0%. depending on how you what use it for and will make you think that way. Doing this automaticly requires this to become a habit and it will then be done without thought or done instantly. After much training and focus on this key stratergy. Useing this tactic in training help bring back small thought 1 or a group of thought which might come to mind which may play factor to that situation or make you change the way you think about what's the next step or will this be useful. There are ample ways to use this some thought may be usefull some wont depending on how good your memmory is and will this contribute to the overall or incomeing situation. To unfold into a new page. Practice and learn ways how this skill can work or does work. What works well and won't does not trial and error until you find key factor or key flashes of Memmory which will change your retrospective off what's about to unfold. Problems unfolding this tactic will come as its difficult to random trace a Memmory to a current situation unless your able to track the time and place off when this occurs to current play. Start by first keeping it simple and then move to immediate the technique then advance to a stage where this tactic can really change gameplay in contributing factor. Flashes is just one or more flashes which can bring an image to mind. Times you use this and why you use this is still being factored in. Until its mastered it wont be used to full effect. Without efforts and you will have to take into account enemy responce and enemy behaviour. Till flashes becomes a vital part of your gameplay. Everything in thst flash will play as a factor. Understand why its used. When its used. And how it can be used. Wird this is you dont notice this being used sometimes or the other cotribute factor is standard perpetual memmory which stand from game to game. Without you knowing. Your skill in this tactic will increase in time the more you use it.

Is that what you what to do-

Takes more-

Use(answer)-

Someone's insights-

Under what note-

100 people write plans-

Plans off success-

Sucessfull-

Regulation- Regular updates,security,administration and guidance.

Notice-

Given notice-

visual planning-

Dismantle-

A solution-

Understandable-

Without question-

Another way to progress-

Works simple-

Save things before computer crashes-

Advice-

Take control-

Resortfull thinking-

Problem solving-

Ask advice-

Solution-

Redeem-

Benched-

Collective order-

Titen ties or relations-

Call-

Word off advice-

Resolve-

Copying tactics and proven to win stratergy not win must be doing something wrong-

Configured-

Call phone numbers-

Hand picked-

Worked or done-

Knowing you can get work done-

Follow up-

Questions need answers-

Solution to finding a problem-

Litriture-

Dictionary-

Scripts-

Right find-

In addition-

Valid points-

Single step-

Keep looking at a mistake-

Anbishious ultimately understand-

No one noes answer-

Process- Series of steps.

Relocating files-

Shredded-

Further steps-

Flashes in time- Look for patterns.

Not yet-

Intel-

Lose squad counted as setback-

Fullproof-

Without fail-

Tweaking play and playstyles-

Catch up-

Know it first-

Scratched on- Bearly toached. Or just started. Lot still to be learn or done.

Know it see it-

Rightous- Overwealmly right or mostly right.

Don't need that much apm-

Steps to avoid-

Another set of snswers-

Different set of answers-

Justified- Done to fix problem.

Copy that-

Utilized well-

Associated with the problem-

Rightly done-

Respocibility-

All answers correct-

Already knew answer from something else or advanced education-

Inroads-

Made inroads-

Sense of direction-

Hand fitted-

Take over by another organisation,company or group-

Chase answers-

Only learnt one thing-

Only work once or for period- software out dates picks up viruses. break when not maintained.

For billionaires-

Only going work once-

Never find rhe words-

Already know the answers-

Apparent-

Clean cycle-

Explained-

Guided thought everything-

How to handle-

Ensure-

Answer correct-

Right directional path-

Meet certain criterias-

Answer given to person-

Critical answer-

Ample-

Enough to meet need-

Do something different-

Problem found-

Solution given-

All answers-

All solutions-

Problem tracking-

Understood-

Advice-

Tip-

Done its work-

Service-

Productive-

Solved-

Proven-

Done-

Better turnout-

Always looking at codes-

Goals- Strays to get to goal.

Action plan-

Plan off action-

Takepart-

Add-

Knows the answers-

Develop-

Create-

Plan action,plan taken,action taken-

Action on part-

Action too part-

Long lasting-

Find then determan-

personal insight-

Nothing too know-

Questioned-

Examples-

Pick up by self-

know answers-

Create answer-

Taught answers-

Answer subjectional-

Active advice-

Advise-

Advice-

Pick up-

One chance everything done correct-

Reaction-

Trifactor-

Guessing answer-

Developed later-

Know answer-

Working up too answer-

jumping too a conclusion-

Answer seeking-

The probability is high-

Serve purpose,explained and example-

Serve same principles-

Demonstrate-

Got the answers-

Got all the answers-

All do same thing- .

Resources-

Constricted one answer-

Open answer- Opens up too more possibility.

Open answer 1- Open to discussion.

Say one thing open 1 million gateways or opportunity to use or take avantage off-

Game crash check specs-

Same work done either way-

Recognize it-

Recognizeing-

Explain operation-

Test operation-

Conduct operation-

Checking work-

Disproven-

I think not-

Run-

Doesent apply-

Nobody knows anymore-

Ahead off pack-

What know how to use-

Personal use-

Optimal use-

External use-

Come up with answer- New answer,update or description answer the question given.

Antibiotics-

Drugs-

Kill bacteria-

How many things you know and what you know- How it's put into use.

Enough-

More then enough- Extra meets needs.

Educate yourself-

Over educated-

Overly educated- Unwhated information.

How to do or how to use predictability 1-12 moves ahead any upcomeing,forecoming questions on the where and when off something happening to determain when and then how something is too happen and why its going to take place. This is achived by have hard set off knowledge off your own action and the onces off your enemy to detemain ahead when something is to occur and take place. Start simple then slowly become more advanced in this ability. Till you see far enough ahead off all posabilities. Qustion upcomeing questions too answer off what is to come ahead.

Unlikely answer-

Shortening-

Mathematical or answer to the question-

Answer to game-

Figure-

Analysis-

Fill in blanks-

Begs to differ-

Begs to question-

Standbye answer-

Pale comparison-

Value off point made-

Invalidate-

Advice-

Advoke-

Do nothing-

Answer all questions-

Do everything right right sequencing order-

Study again-

Time off-

Study or try something new-

New skills-

Progression-

Give and take-

process off elimination-

Cover-up

Covered-

Cover-

Learn some stage-

Fastracted-

Essential-

Educated effort-

How educated- Where, how And what.

Keep informed-

Informed before-

Advise-

Start appose to finished-

Abstrumental- Plays big part.


Stratergy and tactics 67
Dagged- Slow run out of combat getting caught or take slight damage.

Interlocked- locked into combat and is going to take damage or repercussion from the combat.

Combat role- What's the unit types first role what is the unit used for.

Prime- Best off form or at top strength.

Relying- On certain factors or things to happen to match in combat or aspect of play to expect.

Resupply-

Persist-

Compremize situation-

Unit trained- % of unit being produced for use.

Stockpiled-

Likewize-

Manage-

Called off-

Weak- Associated with weakness.

Degree by and from-

demanded-

Point-

Poiced-

Create-

Last-

Without-

Seek and destroy-

Set plays-

Longbeing-

Require-

Required-

Jump to moment-

Known-

Discovered-

Unlocked-

Known for-

Does-

Underused-

Do-

Someone-

Unprepared-

Blinded- by an attack or fog of war-

Genrerate income- intake and outake.

Anything could stop someone-

Decresent-

Unjustified-

Unconvetional-

All that danger-

Repelled-

Un-breachable conventional means-

Foged by attack-

Resists-

Large foothold-

Stuck-

Propetual- Able to generate a lot. (Example resources)

2 thing optional and 8 things you need to function and survive human life.

Really well placed- meet or proceed to meet demand.

Undesided-

Hostile - Belonging enemy military or opposition.

Opposite-

Opponent- Your enemy.

Slow and weak- vulnerability.

Antisipated or overly expected-

Late stages-

Leaders-

Wait till reach late game-

Focus 100% on play-

Clouded-

100% Thought and thinking-

Within reach- Can achive or do.

Turnup-

Turnout-

Ethics-

Startel- starting early stages on someone.

Starle- To begin to intimidate and infuse further action.

Emposed- Put forth.

Purpose- Ones doing or objective and goals asides.

Purposefull- Done intetial and not on purpose.

Rogue- Going astray from group as single or individual to deal with environment or conflict.

Complaceancy- Able to get something wrong continue not lose focus and not get bottled up and maintain composure.

Miss things-

Importance noted-

Out of place-

Accept-

Emit-

Disipline- Not take too much risk or restraints into situation.

Far effect-

Makeing another alternative-

Spread in open space.

Consider- With defeat or victory.

Altering alternatives-

Bound- hand nailed.

Win- No you don't win.

Fall stray lanes-

Does not make someone scared-

Not save you-

Accept outcome-

Prompted outcome-

Arrival into battle or joins squads for combat-

Courageous-

Another-

Block- unit,approach,counter agression and stop move before reaches target location. Stop move a to b.

Defend certain point-

Defend from certain point-

Depend multiple points-

Bound 2- Certain property's.

Blaceant act-

Allerting to attention-

Comeing to attention-

Alerted too-

Misscontinueous-

Manual and automated moves-

Diveing- Move into small area of map.

Exsorted- Used/wasted/applied/supplyed/ all available resources or units for use.

Increase resources-

Close space-

Close in on space-

What trails behind-

Devert- Sent to another location.

Found- Find something.

Foundations- recommended opening and build orders.

Unseeable- Blocked by 1 or more units,builds or structures or not accessible by normal means.

Recent-

Extending-

Close spaced-

Closed space-

Sub devision- smaller groups.

Range of motion-

Boiled over- Take damage or in range to take damage.

Assumption-

Far fetched-

Flee-

Following-

Comparison-

Will-

Fireing at will-

Combined-

Plan-

Comeing-

Worsening hold-

Takeing chances-

Schemes-

Adhelesant perception-

Willingfull-

Missdoconduct- Something out of normal or standardize play. Done out of normal conduct.

Successes-

Secured-

Suceeded-

Tempting-

Makeing-

Worthless-

Fearsomeforce-

Risk levels-

Sort risks-

Hide strokes and hides-

Route- Different path can follow.

Handy-

Old ways-

Position of uncertainty-

moment-

momentous-

momentum-

Plan- wrong move made you lose.

visulal perception-

perspective controls-

uncoventional-

Controled move- Considered when and why move is or was made.

Missguideance- Moveing into wrong pathway or missguided into wrong desition.

Blind cover-

Inner sanctum- safe place can't reach or inside a building or defences.

Eventfull planning-

Light orders-

Heavily command-

Sort after key-

Nobody can stop them-

There ways or my ways-

Re-progression- Stop then progress.

Won't save them-

Combat strength-

Take orders-

Issueing orders-

Choose someone new-

Binding keys set orders-

Hights apm-

Enthatical-

Group off selections-

Carefull concent-

Blockade- Blocking all access to entery .

Obstraught vision-

Kill supply-

Gotten lucky-

Catch up-

Ahead-

Well ahead-

Reedeem-

Fixed unit- Set to one goal or assignment.(builders)

Strongsuit- Suits players playstyle and is great advocate to that persons ability and potential. Strong suited.

Wellsuited- Suits well to situation or person.

Reconstruct- Building destroyed rebuild.

Advocate area-

Flags- Take and hold , decap , capture flags.

Placed under fire-

Unit under fire-

Enbattled- Been in battle or taken damage from battle.

Overwealmed-

Second course of action-

Starved- Loss of resources structures, availble resorces, points of capture or points to Aclaim.

Last second move-

Stand the distance- Not picked off, lost, killed or lost reinforcements or supply.

Withold at distance-

Spotted- spot enemy unit or forces.

Silver lineing- ______ thing you don't won't done.

In effective use-

Picks-

Matching strength-

Tapping into strength-

Waiting for commands-

Following orders-

Advance- move forwards-

Revert- move back or take away move.

Back-up- Move backwards slightly.

Power by- Use weapons at play to force by enemy or move by enemy-

Move into retreat- Make enemy retreat.

Hopefull-

Without return- Not countering or enemy reaction to your play or move.

Presence-

Specialized-

Double click-

Double tap-

Hurry-

Mix-

Made wait-

Rebound- Take hit them move on or to another target or move.

Move by restraint- can't be accessed.

Restrainted- Held off target area or part off map.

Bit-

But out-

Next form off action-

Strikes- multiple hits or melee strikes.

Hits- hitting directed zone or person as intended.

Misses- miss intended target.

Glanceing hits- hit another part or body by missing target full on contact.

Missguided- guided wrong hit wrong intended target.

Walk over them-

Worse end-

Falling through cracks-

Know when to quit-

Outerly function-

Squads-

Deserted form of action-

Sight-

Special-

Free range-

Pick postions-

Don't die-

Change position-

Pick fights-

Inaccessable by range-

Unable to target-

Out of range-

Excessive range-

Control skys-

Control space-

Unaccessable by normal means-

Far talking- Talking too much or too far.

Co-vert- alerting to another commander.

Co-operation-

Volly- Over or on top of target.

Unessasary fight that battle-

Clustered together-

Alltogether-

Wrong picks-

Picks and guesses-

Wait till squad is full-

Silom-

Max-

Maximum-

volitile-

Re-aside

Re-side-

Retreat phase-

Leg in-

Obstructed vision- Something blocking vision.

Hindering- Effort.

Hickup- a small mistake not intended.

Falling point-

Handed- Given too or gave too a situation.

Won't notice-

Passed-

Fling- Throw into combat with no attention to either delay the enemy or use to hold up the enemy in a macro intensive game. Visually not concerntrateing on the unit but used as an attack tool.

Without delay- Done soon as possible without anything else being done.

No problem- No issues involved.

Will do- Will do what they are asking in responce.

Laddering
2 points for win - 2 points lose, 0 points draw cateor more players. 1000 point-2000 levels.

1 point for 2v2 win, - 1 point 2v2 lose.

Point system-

Team games-

One verses one-

Rank-

Cator for bigger game-

streaks-

Stars-

Product functioning maintance- Too function.

AI Sets skill level and assesses-

Laddering very hard and very competitive-

Stats kept hidden-

Put into place-

Unmatched-

Too strong too weak-

Player-

Remote player-

Top-

Win or lose- Won't matter.

Reset stats-

Restart stats-
Language
Translate-
Space
Center of gravity where and how something going to move and spin. Directional clockwise.

Travel through space difficult and expensive-

Aliens listen to conversations made-

Endless space-

Abitus-

Orbit-

Orbital-

Relay-

Moveing time- Clouds and light to move planet from place to place Causeing pulling the planet use its spin and rotation to change its course.

Orbital-

Invisible forces-

Drift-

Space view- Able to Look with camera view to sky or space.

Shooting star from past- See into past.

Dark side off the universe-

Plumit-

Mysterious-

Saturn-

Study's-

Infinite-

Unknown element-

Stands forces off time-

Worm holes-

Particles-

Vortex-

Matter-

Anti matter-

Ahead of light-

moonlight shackles-

what can do rules,forces at play-

Meterorite- Propells at faster speed and gains speed till it breaks up or rare resources through space and time. Flung due due off force and breaks up slow over time.

Intercontinental- Nuclear or ballistic missile.

Dark side moon-

Bursts-

Shackles by the moonlight-

Moonlight shackles-

Eye off the warp-

Plumit-

Airborne infantry-

Look up space your answer are there-

Tri fighter- 3 set maneuvers.

Airspace-

Longitude-

Cosmos-

Dark traces-

Darkspace-

Deepspace-

High energy burst blue giant star-

Orbit-

Orbital-

Orbiting-

Lose the sky-

Aubiter-

Arbiting-

Light stream- Stream off light.

Meteorshower-

Blinding light-

The warp-

Arbitor-

Shuttle-

Space ship-

Space explorer-

Off too cosmos-

Probe-

Atmosphere pressure-
Stratergy and tactics 68
Will be done- Done at some point in time maybe today or tomorrow or as soon as can but will be done.

Deviate- Change factors to Change from current plan.

Straight plan of action-

Comprehend- Understand what's happening and what may happen or too understand. To take action into understanding.

Blate-

In combat effiency- Effective at dealing in combat roles.

Wize- Consided a wize desition.

Keep-

Translates into safety-

Ajusted-

Find right-

Inner sanctnum- Safe place cant be attack normal means.

Visual connections- Both player visualy meeting in vision.

Beyond someone-

Your end-

Endless-

Set end-

Based off nothing-

Exsolted- Taken from.

Out of reach-

Bottled faced- rdy to attack or explode.

Defenceive harder to assert agression-

Same-

Forced intervention-

Waited-

Defensively drawn in-

Kicked into action- Have prepared and rdy to move out and in.

Constantuate-

Know be there-

false hopes-

Granted-

Accessable-

Assort to obtain-

Walking in darkness-

Shadows at every turn-

Stronger position-

Steady moves-

Fray- Place were battle can take place.

Price at hold-

Advocate-

Responcive-

Unsubtainable-

Reigm-

Superiority-

Misscommunication-

Passing over-

Decided-

Strike back-

Follow up call-

Seize strength-

Support-

Bind-

combined-

Caught up-

Raiseing strength-

Raiseing capeabilitys-

Battle drawn-

Determined-

Deterance-

Willingness-

Expasive-

Rebuilt-

Reconstructed-

Pileing on-

Leading perspect-

Durability-

Blaceant-

Call off-

Only say so much-

Sized control-

Prolong-

Strings attached-

Knowledge-

Varriables-

The unknowns-

Come to be-

Call off action-

Leading prospect-

Deception- Doing one thing to prepell another.

Feeble-

Hard check-

Penotrate-

Principles-

Disrupt-

Discontinue-

Span-

Lost-

Match up-

Free-

Freedom-

Held back off-

Held off-

Replaced-

Handed-

Given-

Gave-

Have-

Possibilitys-

Exeopath- Path which can be taken if you exceed to another path.

Handled- How situation is self with or handled.

Proceedings- Going to happen after initials or happen after.

Replaceable- Replaced by something else.

Snair-

Highten-

Slim-

Dim-

All possibilitys-

Honour-

Reign-

Works away-

Cleared up-

Hindsight- understanding of a situation or event only after it has happened or developed.

Hinesight- Without seeing. Knowing or doing action.

Realize-

Fractured-

Unprecedented- Not expected to happen.

See-

Seeing-

Expected-

Forcomeings-

Production-

Establish-1. Build up build appon. 2. Start and responce.

Takeing sides-

Sided-

Fadeing approach- Loseing sight, out of Productional base and fortifications. Lose ties of defence.

Take someone on-

Close-

Cloze-

Pursue-

Chanelling range of thoughts-

Ready-

Overwealmed-

Overpowered-

To no effect-

Set back by move-

Movely restricted-

Movement restricted-

Due course- Happen every so often.

Re supply or reinforce frontlines-

Utterly defenceless-

Heist-

Succeed-

Pileing on defence-

Edge-

Evade-

U-shape-

Pull no stops-

Change positions-

Fort over hold-

Safe ground-

Hunted-

Defectant-

Mobalizeation- Start movement between space.

Missile to ground missile-

Rocket- To space

Ground to air missile-

Unifaction-

Click to destroy missiles- Units or bases.

Spot-

Realize contrevene-

Delaying- Stopping someone, Poseing challenge or blocking approach.

Perceived perseption-

Could stop too big proportion and numbers-

Co-ordinatiion-

I'll quardinates-

Versatility-

Featherish-

Building offences-

push off-

Run into dought-

Never select-

Worsening hold-

Wont protect you-

Missing-

Missed-

Out of reach-

Never continue-

Different-

Disposeables-

Grid lock-

Turmoil- Deep dire need or stress.

Detract From- Move away from.

Emergeing-

Break up-

Broken up-

Undeployed-

Undeployable-

Reason for setback-

Mobiley controled-

Following up attack or agression-

Follow up-

Locked up-

Demanded-

Place hold-

Pre-intensified-

Pre-tensified-

Truth-

Trust-

Shot proof-

Shot resistence-

Ebidential-

Double check-

Pre evaluate-

Double move-

Advance-

Disadvance-

Risky management- Risks hard to risk and hard to do either micromanage or macromanagement useually in big numbers.

Maxamize damage-

Proess-

Complaceancy-

Bewittled-

Extraction-

Re place-

Signify-

Assists-

Decreit- Short and too point.

Obstructed from view-

Obsorbant-

Obscrewtent tactic- Like Takeing damage or kills to bring something else into play or fall into an occupied trap. Use your decrease for an increase.

Downfall-

Consider-

Flimsy-

Continual pressure-

Lines of defence-

Following through-

Incorporated-

All a risk-

Locked in place-

Spottlighted- spotted in vision.

Back defences-

Held off defences-

Dangerous weapon-

Persistence-

Maximize pull in's-

Weaker-

Weaken-

Weakened-

Gradual-

Essential-

Unobtainable-

Defend waypoint-

Vigilance-

Dry wolf- Not attack or taken damage.

Maintainable force-

Left dry- Not attack,put in danger or damaged in battle.

Fradulent- Able to be put in danger.

Lack- What don't have.

Made up for-

Risky approach-

Save-

Saved-

Cave-

Slog-

Miss check-

back off-

cope-

recognition-

Amass weapons or troops-

Uncontrolables-

Insights into enemy-

Insights-

At first glimpse-

At first sight-

Tip of sight-

Unlikely-

Away- Not able to respond out of action. Not active in area or no visual or action taken in area at point.

Luck handed someone-

Luck on someone's side-

Decided-

Cease control-

Ceize control-

Heavy metals- Build lots vehicles.

Map contol-

Spaced out-

Understood- complete understanding what's said.

Under-stood - Understanding some but not all.

Won't sacrifice good position-

Positional standing- Where you stand at point in time.

Recless-

Under obtained-

Corrective order- Order done right or in correct order.

Disrpt-

Disrupt-

Depremental-

Step in-

Cheap losses-

Make situation worse-

Productive thinking-

Left motionless-

Lateral too side off-

Rectified-

Volocitate-

Hinesight-

Hitting highs-

Deprevation-

Strenuous-

Key- what's key to that ability or strength. Fundamental findings and keys suceesses or to strength.

Breath on aporoach-

Hard stretch-

Thinly stretched-

Re-direct-

Left side print-

Two sided-

Done enough-

Done little-

Done not enough-

Done too much-

Attack fazes-

Paws in- seeing into enemy lines.

Never met-

Never meet-

Chunk large portion off-

Downside-

Falling into retreat- Have to retreat or lose numbers in hands of retreat.

Fail to retreat- Unable to retreat too many losses.

Loss taken in retreat process- damage done to forces.

Magnified- 1.Made situation worse then look or is.2. Increase danger presence.

Unstable- Able be pushed off course.

Rise up-

Noticed-

Left shambles-

Dictate-

Unassembled- Not prepared or in right position to deal with situation and not in formation.

Disassembled-

Unquardinated- quadinated wrong, Moveing wrong, movements wrong.

Underestimate-

Undetered-

Underperformed-

Well ahead-

Pulled apart- Troops or squads pulled from each other.

Realy less on-

Power through-

Power up-

Think higher- High tier units.

Think lower- Low teir units.

Abuse 2.- Temperarly or proceedingly use to abuse a unit or ability to follow to missuse of one or more units or abilitys to break or destroy play or to bring game to fault. In act to destroy estabilshment or exceed to worse or wrongbeing. More then once done to give an avantage or unfair avantage.

Ai
Still thinks-

Plays at your level for contiueal play-

Mechanical-

Self expanding-

Starter,beginner,standard,intermediate,avanced,expert and insane.

2v2 low tech eldar and high tech chaos. teamates.

Resource shareing-

Deplomacy-

Too testy-

Too difficult-

Ai-

Bot-

Inbuilt ai into game-

Motion senses-

Automatic-

Remotely targeted-

Self learning ai-

Information intellegence- Knowing answer and have all knowledge.

Easy mode-

Remote ai

Co-responding-

Responce-
Phonecalls
Call lawyer-

Call police-

Fire-

Ambulance-

Call relevant person-

Call relevant personal-

Call for information-

Duristrictions-

Call up workers for assignment-

Contacts-

Make few phone calls-

Reach somebody-

Make call-

Make phone calls- Emergency or risk.

Crime-

Social security number-
Laws 10
Risky-

Sentenses-

Get away-

Get away with crime-

Takeing thing off someone-

Disaprove-

Testomony-

Judge-

Summon someone or ask for someone-

Well spoken-

Lose everything-

Used in that contrast-

In someone's rights-

Settled-

No legal reason to go or be there-

One alegation-

Alledged-

Rare occasion-

Gester-

Body language-

Not case-

No one will help-

Influinmate situation-

Brouad issue- Over different areas.

mouths-

Entract bring a situation-

Never in danger-

Errazed posts-

Errazed special forces-

Interfearing eternal affairs-

Agregated anger-

Courts decide issue and is it deemable-

You steal everything from someone for doing one thing wrong instead off adressing issue or fix the problem-

Accused-

Bodyly harm-

Try to enract a situation-

Bring through too-

Hurt wellbeing-

Call can do nothing-

Defemation- False statement.

Lose all technology-

Cop it-

Cope under pressure-

Not Takeing money off him-

Reserved-

Another case-

Take all your stuff used as evidence-

Appeal-

Bodyly harm-

False identity-

Settlement-

Playing victum-

Victimize-

Victum-

I am victum-

Falling under mistaken identity-

Finding reason-

Belittleme- Little or nothing.

Subject to screwteny-

Alltercation-

What think we're doing here-

5-30 years prison-

Life prision-

Remove-

Square how you like-

Different groups-

Punishable crime-

Guessing somebody-

Laying down wrong Path-

Laying charges-

Infatuate-

Possession suplicite or illegal material-

Lawmakers-

Laws-

Agreements-

Pressing charges-

Laying charges-

Leads-

Fears-

Lifelyhood-

Already sorted or settled-

Demand-

Reason to believe-

Opposite your being tested-

Not provideing resources,laws,rules and information to given consumer-

Test or Testimate to one's ability-

Serious allegation-

Under pretent to test someone-

File-

Irrelivant-

Life-threatening-

Pre-targeted-

Letting continue-

Dangerous road-

Defending princibles-

Shut them up-

Australian government failed to act-

There all bad-

Raiseing concerns-

Workplace-

Hands-

Don't listen to them-

Attempted breach-

Look appon own actions before others-

Life sentenses-

$1000s-

Decided-

Push pressure-

Sentenses-

Verdict-

Enforced rules or laws-

Judgeing what's bad and good-

Good-

Bad-

Neutral-

Deoctory remarks-

Lawsuit written-

Lawsuit-

Constraining-

Harsh realitys-

Rights as a player-

Takeing a stance-

Steal person-

Break name-

Hurt name-

What-

Wanted- To happen.

Wanted- Criminaly found sort after.

Co course of justice-

In action to bring attempted murder-

Driven too attempted murder-

Fall victum-

Bring toward force of injustice-

Undercause recless-

Discrimination-

Own doing-

Obscrewteny-

Missleads-

Missleading-

Leeds-

Leading-

subject-

Subject to screwteny-

Pileing up against-

Irreversaval consequences-

Jump to conclusions-

Out Sentensed-

Grounds-

Class action-

Interviening personal affairs-

Out of sense-

Authorized person-

Fituate-

Stealing system-

Detriment-

Detrimental-

Alledge-

What money-

Drop-

Case-

Press allegation-

Be carefull-

Lie-

Fake-

Jellious-

Growing inmoxity-

Classified insane-

Reverse-

Reversal-

Reverse charges-

Right to justice-

Rights for justice-

Sceptic-

Specilate-

Questioned-

Legal bounds-

Juristriction-

Ristrictions-

Positive reconstructure-

Negative reconstructure-

Conducted of judged-

judges-

Jury-

Accused-

Witnesses-

Like or don't like-

Grevence and bodly-

Mental and Pysyical-

Cover up-

Personal intent-

Pickout-

Vebal-

Verbal to Pysyical hurt-

Any verbal,personal or physical hurt someone to Pysyical and mental restraints.

Knock- Push someone off what someone doing.

Pressures-

Virdict-

Motive,intent,action taken,result,forecomeing,actiontaken-

Personal interests-

Tell me there names-

Make out-

All cheated- get those result means you broke rules human only capable certain things and so much someone can do.

Don't know they cheated-

Didfent yell them planned to kill them-

Locked doors-

Crackdown- To crack down on illegal action.

What responce your going to give-

Your going to get exact same result no matter who or what you put up-

Antagizeing claims-

Hurt or Detrement person well being-

A decline-

Words off expression-

Personal inpact-

Unspoken-

Spoken or said-

Flat line-

Pay fine-

Deter-

Ask to stop bring to conclusion they like fighting-

Apposed-

Opposed-

Remarks-

Play up-

Up play-

Self inflicted-

Damages-

Conflict arises-

Visual threat-

Self inflicted conflict-

No end-

Attitudes-

Bad people-

Repell or rebound blame-

Stupid-

Excess to blame-

Thowing blame-

Destressive-

Riddicule-

Established-

Less established-

Administration-

Charges-

Reversal off charges-

Fine-

Bill-

Costs to bring up-

Discriminate-

Criminalate-

Criminalize-

Affair-

Unfavourable-

Mantality-

Emotional change-

suspicion-

does add up-

Contributeing factors-

Self obtained- Think About self.

Bring forth-

Corretional challenge-

Tackle one thing at time-

Mentioned-

pay time to contiueal proceeding in judge lawsuit-

Corporate giant-

Intentive-

Disallow-

Hands tied-

Contributeing factors-

Wont hire-1. Interveneing in alternal affaris2. act on part someone else.

Dont involve self-

Dont get involved-

Strangers-

Misstrusted-

Number Criminateing charges-

Criminalized-

Sort after crime-

Activise against someone-

Active discriment-

Discrination-

No time deal with this-

Arrested-

Charges laid-

Charges left-

Small courts-

Large courts-

Done-

Finshed-

Behind back-

Stole rights-

Custonyum- Reporting to a body.

Court- shorten or lengthen Proceedings.

Countinued proceedings-

Court challenges someone makes-

Disgruntal-

User disgression-

Left unpunished-

Unrested-

No one to play-

Bid fall short-

Guilty-

Not guilty-

No more rights then another-

Change off mind-

Happy to ablige-

Still act same-

Equited-

Envoke-

Stariotype-

Sophilogical profileing-(state off person)-

Try blaim others not doing there job when they are doing there job just not working or fuction how as would like-

Does matter what someone has to say there is excuse for everything-

Matter-

Set off afairs-

Fair-

Plays on mind-

Judge book by cover-

Inerestinctive-

Effect someone actions thought to thoughts-

Players and there rights-

Relevence-

Determine-

eventual-

illegal use-

follow suit-

evident-

Asking for fight-

Hide own perclude- Not sure off answers.

Dont toach you-

Threaten-

Threaten with terminal action-

Corruption-

Act to dismire-

Disrupute-

sick of this-

Be carefully what you do to the player-

Only players-

Challenge-

Launch-

Closed door-

Spoke too soon-

Put how you like- action falls the same.

Bring into content-

Reason for action or claim-

Due action-

Caught all-

Disobey-

Enforced-

Blaim-

Not going to listen-

Wrong findings-

In contract- Signed lawful agreement too terms.

Own pretent-

Acting with wrong intent-

Intensional hurt someone-

Pointing intiguitys-

Single-

Multiple-

Reprecussions-

Follow suit-

Belittle-

Leads-

Check games-

Check computers-

Stole some life-

Lifethreatening-

Organised Bully on small target in size to scale.

Take some one life-

Checked them-

Act too act towards, or intend to steal someone's games-

Theft-

Loss property-

Livelyhood-

Evident-

Authorization prior approval-

Copyrights-

Stealing-

Brutal honest- Take attacks or make remarks.

Re-enstate-

Covering facts-

Unknown reason-

Reason speculate-

Branded-For example trator.

Stratergy and tactics 69
Hard task- Hard to do under current circumstances. Teammate asks for help but it's hard to do as you may be dealing with your own problems or may be hard to help or get there any other reason that this may not work make it a hard task.

Together-

Futile- wont work or going to happen.

Imminate-

Retaliate-

Hold back with defences-

Unbuilt-

Exiled-

Unified-

Arrived-

Dureable-

Gradual increase-

Return-

Throwing off-

Courage-

Find out-

Hide and rise-

Looking for battles-

Repelled away-

Trade for trade-

Pain for deal-

Try to avoid-

Prevented-

Too secure-

Hide to build up forces-

Spells the end- What thing or keys caused your downfall.

Prevalent- Probimently powerful.

Only what's to start-

End or finish-

Perspective-

Base trade-

Obsolete unit-

Disabel-

Exsert- Cause to protrude.

Invade space-

Occupied-

Pre-intensified

Pre-occupied

Prolong-

Ajust-

Adjusted-

Visual outparted- Thing can't see from position.

Early engagement-

Seek early engagement-

Energy efficient-

Won't go that way-

Glance-

Second glance-

Turnout-

Renewity-

Pathed wrong-

Wrong way-

Limited it-

Limit amounts-

Polygon-

Fatalitys-

Really off-

Vigurus-

Viligance-

Comeing-

Standpoint-

Full visual- Full range sight all units and buildings.

vigerate-

Slow succession-

Elude-

Continueing-

Retaliate-

Invite-

Participated-

Partake-

Fast pace-

Overdone-

Full strength-

Trusted-

Trusted concession-

Trust-

Squads-

Forces-

Internal face-

Subtain-

Fisher-

Predicate-

Teamate-

Team responce-

Frontal-

Situation overcome-

Take gold-

Gold rush-

Standingpoint-

Complaceant-

Motive-

Stale-

Scale-

Infilriate- Bring one situation to bring forth another.

Decide-

Decideing point-

Compelled-

Drawn after sucsess-

Obscruptant-

Enemy territory-

Takes place-

Immune-

Gaze-

Opening defences-

Penertratetion-

Overcomeing outcome-

Overcome-

Adequate income-

Exceeding income-

Seek to destroy-

Weakening-

Force to concede-

Inconceveable- Can't quit or concede.

Reasons unknown-

Sidetract- Move sideways instead off forwards.

Change-

Quick succession-

Early interfearance-

Assemble-

Unadequate-

Elaborate-

over commitment-

decider-

strider-

Static-

Abundance-

Hard to master-

Lines-

Reluctance-

Destinct-

Taken priority-

Bararge-

Distinctive-

Approchlomate-

Cut off-

Steps left behind- Thing you have done but forgotten.

Air to ground missiles-

Laying left-

Left too right-

Done-

Behold-

Reveal-

Lost-

Controled- Through stages progression through movements.

Setting away-

Setting off-

Reclaim-

Prive-

Assentive-

Lots-

Left-

Wasted-

Overly defensive- ignore sign to assert agression.

View-

Takeing someones side-

postional inpact-

Enthesize-

Emense-

Obligated-

Run into adjestphery-

Save-

Saved-

Bio- Tech.

Switch away from-

Foothold-

Neglugence-

Upheld- Held a position for example (a stratigic point from being destroyed,dented or captured.) This cound also be an area of map which is held back from enemy progress or try to deny that position from attack or maintain presence in that area for stratigic benifits. From Defend,attack,disposition or has other property's to that position.

Upkeep- Tech up.

Deny stratigic asset- Such as relic.

Allinace- Terms of alliance or agree to follow by.

Teamate- both allied under different control.

Ever-growing possibility-

Switch from defence too attack-

Ever growing enemy-

Ever growing problem-

A buildup-

Buiildup to point-

Pointed-

Out of picture-

Check correctly- possibility and outcomes.

Motives-

Vanished-

Banished-

Compressed

Concerntration-

Full stop finished-

Catch-

Reluctant-

Sent away-

Withstood-

Relentless- Always trying something never Giveing up.

Never do-

Never attempt-

Place value unit-

Set value unit-

Situated-

Given away-

Out off reach-

Situated outside defences-

Stretching it a bit-

Traction-

breath hold-

slowly make ground-

How did you know-

Assertity-

Broken off group-

Roadworthy- able to meet to road ahead. worth construction.

Tempo-

Tempermental-

Overclick- Too much,unessasary ,wrong or misclick.

Willing-

Re-Appear-

Blind eye-

Wims- Small sign to follow onward and beyond that small signal leads to different pathway. Small footing. Too foothold.

Overcalled-

Plunge-

Another attack method-

Different attack method-

Tunneling ties-

Relief-

Safety-

Withstand-

Widthold-

Deepen-

stop-

Stoped-

Stoped apposeing threat-

Unlikely threat-

Persevere-

Enabled-

Withdraw off forces-

insureges war-

Infusion-

Waken-

Wake-

Seize control-

Held off-

Held back-

seam- steady pace or reinforcement forces.

see-

seen-

look-

peer

miss position-

misspositionalpull

brace-

colder-

warmer-

heated-

methods-

appear-

disapear-

3 points check- Accessable,maintainable,manageable.

Previous-

Keep-

Kept-

Creep-

Patients-

Avoid alltogether-

Alternate-

Complace-

Try-

Come-

Connect-

Close proximity-

Meets-

Leeniance-

Leading towards-

Leaning towards-

Privilent-

Deprived-

Prived-

Better-

Doesent die-

Hard gained-

Hard earnt-

Fort for-

Pardon-

Plonder-

Pileing on or up pressure-

Hyperthetical threat-

Forced-

Brought appon-

Without return-

Poligon-

Long overdue-

Overwealmed-

Overdone-

Branch from history-

Out faction-

Detect-

Hyperthetical thinking and thoughts-

Brings forth actions-

Hold lost-

Controled- units and squads.

Has-

Had-

Sacrafice-

Sacrafice hold-

Sacrafice held-

Desomate- Put too death.

Economicly stationed-

Frontal-

Gruntal-

Expession of words-

Held far off victory-

Shadows follow behind the victor-(victory)

Caught out-

Rectified-

Withdrawll- Reduction off immediate damage,pressure or in battle pressures.

Forge-

Held away-

Handleing-

Fast reaction-

Path-

Pathfinding-

Direction-

Left out off supply-

Shortcomeing resources-

Map area feedback and readings-

Cease-

For go- Needs Removeing.

Assure-

Re assure-

Unaware-

Shaped up-

Let go-

Cut off-

Mindtrack-

Stationed correctly-

Repercussion-

Won't work-

Won't save-

Blind threat-

Right from traction-

Rare-

Rareity-

Placed among abondnant-

Move it-

Move in-

Leaflet- Leave something behind.

Step out off place-

Missfooted-

Pre-determine-

Well insituated-

Wide-

Widden-

Futile-

Handed too-

Lost control-

Close off- With buildings or troops.

Branching outwards-

Act fast-

Sway from objections-

Frenzy-

Save-

Saved-

Saveing-

Focus-

Too Persist-

Force off numbers-

Aclaim- Prior claim off territory,stratigic position or stratigic point. Claiming as yours.

Set abound- Out of your friendly territory. Outside base.

Don't check already know-

Optimize-

Active- Something happening either movements or moves. Enemy or yours.

Tribute-

Diplomacy-

Bargaining chips-

Awaiting victory-

Going too lose-

Call down-

Check adequate point-

Already beaten-

Lose from victory-

I'll legitimate-

Intensive-

Knowing-

In-bounds-

Rebel-

Perception-

Valid positional check-

Counteractive- Counter enemy moves or attack with own move.

Invalueable- Can't do or survive without.

Imm parraell-

Exceeded efforts-

Enterance point-

Exit point-

Efforts-

Intensive-

Intensified-

Pre- Intensified-

Extensive-

Pushed off-

Pushed back-

Pushed around-

Momentum swing-

Sceneic-

Scrall- Duck and move.

Wither-

Dwindle-

Fall apart-

Excessed-

Faithfull- In hope for someone or something. Faith in something spirtual and detication. Full belief.
General history
Human testimate-

Dawn of war- 1970.

Founding fathers-

Deep history-

Old ways-

It will be forgotten-
Story 1
Nobal cause-

Submit at his will-

Kneel at his might-

Strong willed-

Strong minded-

Body and mind-

Meant lot to someone-

Hope lost-

Good person dies or is killed-

Plotted-

Lost another star-

Shooting star-

Negative and positive in space to bring ballance-

Exsistence-

This is bad-

Voices do My bidding-

Unlocking evil-

Disapear into wilderness-

Disapate from existence-

turned against him-

Asking for war-

God hunts them-

Church and time- Ethics destroyed.

Stealing future-

War-

Peace-

Thou shalt not-

Crush you-

Two left feet-

Wishes only psyical- mind creates wondrous thing from stars.

I'm going too torture you- If you lose that game.

Mortal life were one does not die,nothing can kill someone is always 1 step ahead awaiting you every move, he stops any any chance of danger and existence foreverlong-

Existence is futile-

Fear is blind side off not knowing-

Two feet first think later-

Molotony- Disripute Bettween people or groups of people.

Mologonly-

Black ribbon soilger- A mission not clearly known objection complete.

Faint voice or thin connection or grimpse connection-

bigger than that-

Diddent see him-

Painful reconstructure-

Feat-

Unlocking gateway through Time- How one is trapped in ever warping blue bubble which time does create existence and shortcuts can be made. Earth surround by bubble where time can be Acess and unlocked to change how time evolves take shortcuts back and forward ever end cycles which never ends. Cycles continues and grows with time increase more time too less.

Pure evil-

Who really bully one who bullyied or one who gets bullyied- Sad story but with some truth.

Foe-

Met a bad man-

Go against them there the bad people or person because you full off righteousness-

Lord-

Rise ranks-

Emortalized-

Distant belief-

Septic- Drink gave them powers.

Vial- Cure or remony. Drink to cure diseases and sicknesses.

Answering a riddle-

Sepperoth-

Deep dark past-

The life after-

Never double cross him-

Vouge- Pledge alliegeance or swear by to do.

Riddled-

Lead or leader-

Heavy burden-

Defeated but have risen in power-

Given a knight-

Dill-Weed Defend against witchcraft.

Honour-

A career man-

Hard to win-

No once ever won-

Life and its currency-

You have to choose will go down road 1 or down road 2-

Small cats ancestors off another species of cat species brought over century's ago as gift to show kindness and keep watch over there friends the human which grew from a gene strain which was transfer over to them long ago. Gift for doing an act of kindness,love and respect to small being will be grated the same treatment by the the more advanced species. That watch over us to use as symbol. Long before that they left they let them know Pease for 2000years. 1000 life's. They come back every millenial. Till one day the human are able to one day,see,meet and understand there advanced ways off thinking and there Pysyical process. Only spotted at one time and place in time only happening once ever millennial when clock passes 1200. Never a millisecond less otherwise you miss it.

Symbols-

War hungry-

Craveing war-

Symbols of war-

Wartime-

Wars heavy effect-

All calapse-

Can't maintain-

All calapse unable to maintain and keep establishment from falling from multiple enemy threats and it s own establishment.

Mistress-

Dark magician-

Enchantress-

War accentuate-

Evil victory not going to end well-

Go against him-

Weilding a powerful weapon-

All that is good-

Ghost or past memmory Retractual memmory which happened in past-

Jipt money all in time-

Talk about war-

Hardship-

Future wars-

Select few- Chosen to participate in future war.

Wake up- Get up.

Don't change who you are-

Keep testing-

Poor or rich person-

Slave or king-

Begger or prince-

Rebuild/repair off time-

They actually speak-

Move and destroy small robot-

Seach and destroy-

Born to thrive-

Willfull mind- Able to make right desition under emense pressure and lots of knowledge.

Considered bad-

Hold at might off my blade-

Witch-can raise the heart rate off one person at focus. Hold them from free will. Or clock them close to death.

I have detected great evil-

What you seek is what you'll find-

Death wish- Causeing or wish that will be downfall.

There greatest man-

The beginning off great man-

Storyteller-

Story of great man-

The makeing off great man-

Under lawfully rule-

Why so serious where humour go-

Fallen troops through 1000s off battles-

Veteran 100s battles-

People beat him-

Sanctum-

Stacious- Containment under pressures.

Start-

End-

Death await you-

Story's and tales from movies lessons learnt-

Knowing hardship and long hard go through but still going or doing-

Get self killed-

Trajety-

10'000s years old- Only rests and sleeps till awoken to maintain life and status maintained.

Nothing scares them-

Such large name-

Cubeic-

Longstrory made short-

What fame or power-

Resurgance-

Inportant-

Importance-

With tragety brings new life-

Rivelry-

Won't remember anything-

Fails to understand-

God- I am answer to all questions.

Scare-

Need not fear-

Need not fear I have the answer-

Whoever wield this weapon will never lose-

Whoever drink this tonic will never die-

Shield be your binding force-

May your armored defend you through 1000s off battles-

Platinum steel-

Someone new-

Old king knew-

Dates back to old times-

Weak-

Weak minded-

Evil-

Bad-

Senses danger-

Defending honour-

With honour-

Pride-

Find self-

Looks really beautiful but is ugle at heart-

Exosist-

Existence-

Overthrown-

Psychic awakening-

Wolf strain-

Bat strain-

Tree of life-

Branches stretch out-

Large tree-

Life or death-

Lance corproal-

Tale-

Beliefs-

Destroy us-

Hurt self-

Hurt others-

Chosen-

Not chosen-

Heroism-

Heroic act- Finish enemy forces or kill a leader or rule army or kingdom.

Send in remaining forces-

Eldars- Old and wize.

Free will-

Toach off death-
Ant
Find there worth-

There artificial-

All suffer same fate- All die some time or another.

You can extend life but when it's time its time-

Reason to live-

Won't do you any good-

Triumphant-

10000 years- Trap.

Refuge-

Turn tide off battle-

Toach and know-

Kill beast-

Cruel fate-

Love for once people-

Turned against-

Does care off fates off others-

Stay strong through adversary-

Battle of the titans-

Evil-

Enemy- Against what someone stands for.

Lose hands-

Dark lord-

God kingdom-

Kept challengeing kings-

Promised land-

Turned-

Try to stop them learning time-

Turned against him-

Stole all accounts-

Hunter becomes the hunted-

See death-

In-prison whole world-

Suffer slowly-

Does not fear them-

All great nations fall-

Stop hitting self-

Revere him-

Can't maintain longevity and prosparity-

Ancestor slaves immoral beings-

Throat- chock.

Age person-

See good in people-

Light at end of tunnel-

Made from fire-

Paradice-

Beliefs or follows-

Makeing of god-

Alive-

not for me to decide up to you and god-

Does what you remember anything-

Burn,light-

Dark parell-

Demize-

Dont understand light-

Hunter become hunted-

Wrong side-

Turn-

Turn them-

Well against-

Guided by light-

Hope you don't face him-

Exile- Sent out forcefully on own.

Extile- certain type.

Greater evil within-

Serve him-

Choose your weapon-

Destiny awaits-

Hope fades-

What dwells within-

Prayer go long way-

Destroy someone- What someone stands for or going to do.

High in command-

High commander-

Damage per second
DPS-

Comparisions-
Special Creative memmory ideas
Canoness-

Bad moons-

Turbulance-

Bio-

off-

Energy-

1000 pullups-

Laps-

Hunt- or Hunted.

Charts-

1 aspect ahead-

Do something else-

Got two-

Woodam- + Wood + water wares into or unto life. Welcome,hello.

Balled out-

Learn some Thai or thailand-

In high demand-

Inferdel-

Ghuke- gifted.

Shift-

Give up notes-

Not go back-

Say a prayer or you will die-

Artificial-

Ork- Killa kans don't matter-

Black sheep- Fall Asleep. Erraze memmorys.

Last ranger-

Psycher-

9 o,clock-

Raptors-

Large egg-

Press butt-

Don't look laws-

Don't look money-

Russia did to Erraze you-

Valve corporation laws
Privacy-

Legal-

Steam subscriber agreement-
Actions per minute(APM)
Clicks-

Actions-

Speed-

Movements-

Scroll around-

Faster actions-

Correct actions-

Micro-

Macro

Selection-

Tasks-

Multitasking-

Mouse sensivity-

Click sensitivity-

Take moments-

Reduction off speed for control-

Quick moves-

APM- is a status off play how you move troops around the battlefield. Without it your troops remain stationary and need to be given orders.

Over click-

Hands toached-

Reaction-

Reaction speed-

Sequence- Moments off action from more then one function to one to another.

Accellerateing rate-

Toached-

0.3 sec = 1 sec = 300 apm.

Cue to orders-

Quick click-

Slow,fast,normal-

Act in precision-

Precision clicks-

Motionless-

Rapid responce-

Glance-

Unresponsive-

Miss-qued-

Multiple actions-

Overclicked-

Missclicked-

Misslead-

Missless-

Less-

More-

Out verted clicks-

apm memmory can be maintained-

Instant reaction-

Clean actions-

Without flaw-

Flawless-

Desisive- Quick without excertion.

So much that goes on-

Atrocities crossover-

Arrowcross crossovers-

Stop-

Select-

Box-

Re-select-

Left unhandled-

Unturned-

Deviate-

Select-

Prime form-

Blitz-

Selected-

Inselected-

Deselected-

Crosskeys-

Overlyheld-

Proximity moves- Amount off moves in 5 sec.

Unhandled-

Left out action-

Not used-

Untoached-

Skill gap- gap in skill or Becomeing better.

Raise apm-

Lower apm-

Produce apm-

Turn bye rate-

Input-

Output-

Click lock and unlock controled moves(mouse)-

Clean moves-

Correctional checks-

Mastered-

3 things- micro,macro and multitasking.

Deverse- Learn everything or deverse range of stratergys and tactics.

Too deverse-

Slow reaction-

Right hand-

Keys and shortcuts-

Keys by right control- useing keyboard Fuctions and hotkeys at right times.
Stratergy and tactics 70
Fold out- Move out of defensive position or Barriered defences.

Round turnouts-

Resource exchanges-

Exchange-

Prepare-

Dodge-

Never advance-

Advance-

Exicute-

Inefficient- Not working too good result or not put into use.

Keep-

Stake-

Inpoxity- (Done with someone knowing.)

Brave-

Bravery-

Throw-

Thrown-

Handed down-

Unmarked- Not hurt or damaged in battle.

Stage from completion-

Stage at completion-

Population-

Strength and size-

Size control off area-

Right action-

Right approach-

Follow bye-

Postpone-

Defends,neutral or attack-

Resurge-

Picked off-

Misscarried-

Window-

Bridge-

Bridgeing gap-

Opening window-

Break up-

Courner-

Step up- Increase.

Fate- What lies wait for someone.

Scatter-

Pale comparison-

Detached- De attached.

Detach-

Detachose- causes decay.

Factual-

Drastic step-

Unessasary-

Unregulated-

Unrequired-

Stale-

All transactions done-

Orders given-

Special instructions-

Wont happen again-

Wipe out-

Checkmate- Winning move or postion off victory. Rides on rules hero killed = lose/win.

Opening spaces-

Grave-

Irreversable-

Bitetake-

Walling unit structure defence formation-

Level off difficulty and execution-

Hard ask-

Unexpectables-

Chosen- Out of group.

Selected- selected for use.

Delay-

Delayed-

Watch turnover-

Watch turnout-

Let them go- Risk drawn in or continue to damage or get caught in trap.

Unlikely-

Followsuit-

Grazed- damaged but not killed.

Gayzed- glanced over.

Glace- small visual reception.

Clash- Both fighting over point.

Left undecided-

Overlooked-

Lose concerntration-

Rampant- Flureshing or spreading unchecked.

Decider- What decide fate of game one battle or smaller fights.

Deny- Stop area being taken or captured. To stop person place or action denying enemys whereabouts.

Restingplace-

Flashes back-

Flashes ahead-

Flashes-

Common ground-

Execute plays-

So advanced-

Submit- To defeat or give up area.

Resurgence-

survival tactics-

Lay waste-

Miss-

Pull away-

Wither down-

Breathair-

Relief-

Deep sight- Spotted form distance or at night or from hight.

Unfolding-

Indirected attack-

Inprove production-

Boost production-

Miss target-

Hit target-

Missguided-

hurt self-

Drastically effective- But costly and hard to do.

Slow enemy down-

Withdraw all units-

Eminence-

Pair-

Ease-

Maintain- Forces not kill or weakened from battle.

Avenge-

Vengence-

Stop production-

Cancel-

Start production-

Will- Will do the following.

Robust- Wide distribution off capability and strengths against different enemys.

Repell-

Bounce off-

Dead- units.

Fallen- troops.

Scope-

Unit range-

Accellrate- Buildings or units or resource production.

Best defence is attack-

Defending- Allow one to know there surroundings.

Sort before-

Sort after-

Temperally bound-

tear the bear brink-

Altering agression-

Partways-

Defenceive structure-

Battered-

Got someone-

Steep-

No luck-

Early game preasure-

Availability-

Available-

Backwards-

Misscontroled-

well controled-

Inadiquate-

Incohesent-

Unregulatory-

Sidetracked-

Desolate-

Seeking outcomes-

Comes too intution-

Pushed state-

Driven state-

Supply-

Rebuild-

Re-supply-

Pinned-

In sucession-

Lightwork-

Unlikely-

Impossible-

Inpossiple-

Fetch-

Inferdel- People going against laws or human endeavours or against establishment.

Conceived by sight-

Fell astray-

Moments notice-

Sleek-

Removal off enemy unit-

Unfieldable-

Botched-

Tempermental-

Unexpected-

Imediate-

The art off war-

Fixate- Keep in one place.

Massive raid-

Unglest war- Sneaky or trick tactics.

Ansorted-

Enstate- state again.

Saveing-

Paveing into- Bringing into.

Make way for-

Target weak-

Exalt-

Resistence is futile- Useless.

Last-

Longstanding-

Maintain-

Subtain-

Devided- Split into two or more groups, squad or unit compositions.

Insurgence-

Re surge-

Know how too expose a race-(Chaos) vs (elder) example-

Inversive- Haveing opposite results then desired.

Shift- Move from one place to another.

Shifting- Actively move from one place to another.

Went too far ahead-

Stay behind-

Fall off target-

Ambush-

Steadly behind-

Pounce-

Extraction- Lure from one place to another. Zone to zone.

Move to extraction- escape or a fallback off bases and troops.

Substitude- Lower less effective but availble option.

Elinquish-

Relinquish-

Drawing card-

Diminshed units- Become less potent, valuable or useful at later Teirs.

Multi mobile- Move 2 or more units at once.

Strive-

Strike-

Nab-

Strength after strength-

Give up control-

Servere-

Rivaled-

Depletion,loss , or lost of allied or freindly forces-

Fell victum-

Joint forces-

Stabalize base-

Destabalize enemy base-

Far out-

Never lead up to chance-

Sucess weight out failures-

Discredit-

Enfuse-

Caught up huge conflict-

Rebound-

Badly Handled-

Handled with content-

Placed wrong-

Earness- Done early.

Caught in crossroads- Out in open.

Less but enough-

More then enough-

Never let enemy setup a contain or positional avantage or attack setup or defensive structure- or other method of attack or defence.

Defence personal-

Rotational structure-

Pass up- Miss,not use or wait for another option time or chance.

Pulling enemy forces- Too direction or place.

Fight off attacks- Get to next stage.

Fight off-

Prevent destruction-

Worsening grip-

Grip hold-

Forward fight-

Key deployments-

Call off-

Analize risk- scout or

Feed enemy- send in troops to death. Part of bigger plan.

Forward deployments-

Out off reach-

Can't be obtained-

Send-

Sent-

Received-

Team attack meet halfway-

Up against resistence-

Expendables-

Notte- Tied up.

Well situated-

Boundless-

Fullfrontal-

Full-front-

Abtractor- idea,vision or thought which turns into disition or choice. Abstracted from brain.

Reinjuvinated- Squad back full health.

Fall apart-

Fall apart establishment-

Unit fully obserbed damage-

Meat-shield- Take damage.(predetors,defilors or chaos Lord some examples)

Meat taken- Takeing a death. For another cause.

Compelled by choice- Choice that had to happen because of the following or Enemy move.

Couterproductive-

Coceive defeat-

Hands full-

Caught-

Full overview-

Smart plays-

Out smart, outplay, out do and well perceived-

Cross sighted-

Knows all your moves-

Plain sight-

Decline- Steady fall or loss off shape.

Play under enemys terms-

2 on 1- Send resources to allie to defend other double threat till you troop arrive.

A risk-

Light work-

Lost-

You can try-

On offensive-

Offensive moves-

Offensive apposed too defenceive-

Hostility-

Occupied defences- either unit or build or thing secure prevent deny enemy to control or capture or use this location for enemy purpose off attack or stratigic avantage.

At peak-

Seize the control off-

Weakend-

Brutaly weakened-

Far off- Not close or distance from a-far.

Heavy cost-

Knocked off-

Look-

Looks-

Seen-

Happend-

Saw-

Done-

Edge-

Brink-

Callapse-

Double teamed-

Grouped-

Any given moment-

dependents-

Change target-

One person-

Finding a flaw in defences or attacks-

Counter proactive-

Inefficencys-

Plain sight-

Plain sighted-

Withstand-

Withstood-

Never stay one place twice-

Never do same thing twice-

Left defenceless-

Shadow lineing-

Raise awareness-

Prominent-

Stratergy specialist- devotion too one stratergy or range or combination off both.

Follow through or abandon attack-

Catastrophes and disasters
Huge jump-

Ripple effect-

Catastrophic consequences-

Unexpected disaster-

Chaos- Diaster

Chaotic- Much disaster.

Enviromental-

Weather-

Magnitude-

State of emergency-

Tear in riptor scale- Diaster beginning to happen. Early stages.

High density-

Lose the sky-

Catagray1-5 disaster-

Flooded-

Flood-

Battering rain-
Director
Directing game-

Set off directions-

Directing all employees too tasks-

Following directions-

Steps-

Overwatching everything-

Delicator-

Allocation-

Highly influencial-

Manage-

Management-

Obligate-

Coach watch speculate-

Ran war-

Board-

Directives board-
building blocks 2
Desecrated stronghold- Chaos-Desroyed,destroted,destructiion,diminshed,darkened,defiled,tainted,deprived,tarkin,tarkan,elinquished.

SOB-Elinquished,pure,snight,light,bliss,hold,senerity,

Base off operations-
Laws 11
Reason-

Own ample-

Own omosity-

Continued-

Writing rights-

Someone more rights then another-

Permission-

Can't win breaking law if win-

Abuse off power-

Excuse-

Decline- No.

Own rights-

Enable and disabel-

Trying-

Assualt cases-

Counter charges-

Integrity-

Damages-

Stealing games-

High authority-

Take authority off someone-

Travel laws change depending where you go-

Law enforcements-

Law-

Laws-

Felony-

Setup-

Sentensed-

Life-

Forever-

Eternal-

Eternal condemnation-

Speculated-

Stated-

Done-

Not doable-

Not undoable-

Unfixable-

Worsened-

Called off-

Deemed purposeful-

Attempt,try,make effort or beligerant attempt-

No action takes place-

Booking-

Bring contempt-

Giveing problem-

Asociateing problem-

Getting involved in or off spoken part off an affair-

Undiectly doing-

Hearing but not acting or hearing but not formal reporting or acting in responce to situation-

Stated-

Act in responce-

Arrest-

Use all-

Happend-

Illegal-

Illegal behaviour-

Irresponcible-

Lesson learnt-

What's,needs,requires,required-

Dissent involve them-

Effecting proceeding-

Think carefully-

Fakes-

Sign off disrespect-

Inplisit-

Your perception-

Reading rights to a person-

Tell them there rights-

What can do and can't do-

Creates 1000s off affairs-

Lawful findings-

Control-

Measures-

Steps-

Thrown astray-

Unrealized-

Problem with forgotten identity-

Vilifyed-

Course of action-

Charge-

Follow through action-

Not adressed causes bigger issue-

Assault- Actions.

Insult- Words.

Act like nothing gone on-

Serious allegation-

Us prision- Won't listen.

Set them free-

Passagers on attack-

Blindigent effort to destrain someone-

Even one thing-

Discloseure-

What to know but hide things they dont what you know-

Same penalty apply for any form of stealing-

Steal-

Stealing-

Stolen-

Take-

Give-

Use-

Remove-

Illegal-

Improper use-

Postponed or stoped faster-

Knocked off-

Direct-Straight to one location no stop firm route.

Found off doing neglegence act-

Wrongdoing-

Act to diminish-

To harm or destroy-

Kept on hold-

Give you life-

Exsactly what happened-

The whereabouts,time place-

Ruined career and prospects-

State off bullying-

Dictate-

Learning to steal-

Find ruleings-

Obstructant-

Verting course of justice-

Process-

Obliginement- very small factor or small intelent.

Objective-

Inocent till proven guilty-

Endanger safety-

Endangering life-

Even one reason no-

Tenity- To do same thing wrong.

Right onces sense-

Change subject-

Personal gain-

Profit gain-

Entitlement-

Inprove standing-

Own satafactor-

Moral gain-

Objective-

Proceedure-

Well standing-

Personal gain-

Innocent till proven guilty-

Huge flare up-

Flare up-

Not open for use-

Feel someone is threat-

Feel-

Emotional ties-

Get way-

Get away-

Concern-

Concerning-

Unsettle-

Indignitory-

In return-

Follow suit-

Quite the opposite-

Ask jail sentense-

Hurt name-

Retrospextive-

Damageing-

Product through influence-

Not in jurisdiction-

Own self-

Insult ones integrity-

Makes them feel more at peace-

What things-

What something-

Killed integrity-

Cant convince-

Uncalled for-

Not called for-

Out off place-

Spite- Certain call from hate. Spoken out something that has not transpired or a shadow off what happening.

Oposed-

Your action play harder then words-

Directed-

Influencing another-

Lie to self- Not truth or what happened.

Make sure don't get way- Even sometimes when right but useually associated when wrong.

Imaging-

Responce-

Discrimination-

Sides-

Takeing sides-

Don't treat right-

Computer liecence-

Use all against-

Unknowing undoing-

Set stance- Motive or action.

Let's see how it turn on you-

Let's sed how it turn on you-

Truth be told-

Lies to decight-

To Scare-

To frighten-

To intomate-

To intimidate-

Detriment repetitive value-

A personal problem-

Connecting issue-

Blame-

Faults-

Incontiueous-

Trigger anger-

Pulling a string-

Contempt-

Written up-

Banned for an unknown reason-

Press claim-

Self in contempt- Done something wrong and hiding or showing signs.

Antaginised-

Takeback-

Corrupting others-

Severity-

Corruption-

Some association with him or indirect contact leading to something-

Think doing right thing-

Exceetile- Easly persuaded by things.

Volatile-

Vocal-

Lose in ten fold- It will drive 10* worse consequences.

Statement-

Ignore it-

Entitled-

High court-

Equitted-

Kicked out-

All wrong-

Illegal-

Frantic-

Started-

Pressured-

Teased-

Hurt-

Affended-

Targeted-

Threaten-

Appose-

Force agenda-

Reluctance-

Never amit beaten-

Certain things can do and certain things can't do covering restraints-

All the same-

God gave you your gifts and he can take them away- Everything given to you has been given accentuating to you from God family,welfare and life.

Nothing to do with that-

Innocence-

Guilty-

Proven guilty-

Act in definance-

Negligence-

Lie or appose-

Lieing-

Don't make rules who's better to judge-

Reform-

Who makes you decide who lives and who dies-

Use influence-

Dictate terms-

Demand-

Propaganda-

Media-

Indefinate-

2 count murder-1.Act in intention 2.attention to harm.

Steps to meet intention-

Provicate the harm-

Offputting-

Left unpunished-

Blatant attack-

Buy judge-

Initial rights and wrongs-

Effect-

Freedom to expression-

Push some to harm or self harm-

Distabalize-

Acting in indecency-

Pick target-

Defience-

Haveing fun at someone expence-

You tell,talk,speak or Amit to crime you or forgo someone else will get assaulted no matter the outcome-

Does matter time date only that happend-

Unjust- unjustified.

Vocal-

Outspoken-

Personal affairs-

Out off contrast-

Evidentual- evidence that draws to a conclusion to an outcome or result.

Wrongdoing-

False to missleading-

Spoken-

Unspoken-

Delibriate-

Excessive-

Undecentry-

Lose all rights-

Set someone off-

Doughtfull-

They know it's wrong-

Demand- Force or aggressive what.

Ask approval-

Lose everything-

Infringement-

Easy blame people hard to Amit to own faults or failures-

Found responcible-

Most wanted-

Permiss-

Figure of speech-

Know whole system off law-

Equitted of crimes-

Nameing-

Chipping-

Starting-

Luticris-

Loopy-

String off charges-

Laid charges-

Fines-

Loopwhole-

Plainly ovious-

Re- aquitted-

Bring up again-

Tell off-

Instead off Amit there wrong they take easy option-

Word verse someone else word-

Agree-

Disagree-

Agree all-

Call- Someone's choice or disition.

Word if mouth-

Expessions-

Reactions-

Use steam-

Assert self-

Arrested and charged-

Cut life short-

Stealing life-

Take life-

Lifeless-

Bill somebody-

Be-settle-

Contem-

Condem-

Entaginized-

Relification-

Liable-

Liability-

Own self inpunity-

Pending-

Anguish-

Lies into decent and unknowing-

Own proclure-

Dont like someone-

Hate someone-

Do these things-

Dammed-

Whole argument you dont like someone-

Try help-

Accessive problem-

All have adhd- has be handled certain way.

Copy each other behaviour and actions-

Rights and play-

Class a action followed class b action then class 3 action-

Ristriction-

Formally charged-

Neglect-

Quatamfied-

Make issue when there is none-

Uncalled for-

Deliberate-

Intentional-

Don't what someone be star-

Rude-

Will be fully inforced-

Press charges-

On what grounds-

Not politically correct-

Units,building,ability 2
Drast- Draw energy from.

Chaos- Daemons feed him to Treaten his power sacrifices or costly deaths.

Workers-

Shadowshifter-

Coat off arm- Sheilds. Lion heart.

Honour guard-

Skrim-

Witchblade-

admire-

Made into men-

Mens off war-

Evolve-

Evolution-

Ever growing-

Move and destroy-

Charnted-

Charnting-

Faded constructure-

Air-strikes-

High tech- only last so long at high end.

Withstanding force- Laser fire or hard blows.

Cronocept-

Bless-

Sensation-

Repteliate-

Warrior-

Light arms-

Heavy weapons-

Heavy weapon-

Yielded axe-

Aspect- Part off something or unit or thing.

Eye off warp-

Hungry-

Senial-

Reliquished-
Drast- Draw energy from.

Chaos- Daemons feed him to Treaten his power sacrifices or costly deaths.

Workers-

Shadowshifter-

Coat off arm- Sheilds. Lion heart.

Honour guard-

Skrim-

Witchblade-

admire-

Made into men-

Mens off war-

Evolve-

Evolution-

Ever growing-

Move and destroy-

Charnted-

Charnting-

Faded constructure-

Devine power-

Autocannon-

Sorcery-

Sam site-

Magnition-

Dark deceiver-

Binding force-

Biotechnologies-

Biolological-

Night hawk-

Eagle-

Andguard-

Viper- Fast attacks.

Convoy- Carry troop one place to another.

High flyer-

Dark septor-

Spawning pool-

Foundaries- Like armory.

Entact-

Drake-

Vice-

Warped buildings-

Aspect stone-

Convayor-

Strength-

Size-

Endurance-

Attacks-

Armore-

Penertrations-

Saves-

Widening blow-

Spy ship-

Prisms-

Furies-

X-wings-

Seizeing control- Enemy weapon or vehicle.

Mind war-

Mind warp-

Deploy-

1000 eyed tentacle beast- Know everything and sees every move made. Uses its tentacles with poisonous sting which can easly kill and human in contact with.

Bayonetts-

Small infantry-

Light infantry-

Lasting effect-

Weakling-

Ritchual-

Shivilry- Cavaltry or knights.

Devour- Awsome presence. Power by number or size and strength.

Keep- Tower.

Bolster defences-

Comprise-

Pieces-

Fort hold-

Baracade-

Cartell- transport or supplys.
Game
8 million sets- games played.

Name-

Memmory- games played.

1-5 online sets games-

Raise standards-

Less distinctive verse more numbers-

Demanding-

Stealing games make someone loss-

Different or difficult game does not work into favour-

Don't toach insane-

Sain-

Sanity-

Insane-

Crazy-

Easy things-

Specialized what nobody to watch them-

Overplay-

Outplay-

Name computer-

Just play-

Knows part-

Bad day-

Enemy unknown-

Random enemy-

Ranking-

Skill concession-

Main chaos,second eldar-

All stratergy utilized by any race or player-

Play any Time-

Always welcome-

What's there track record- All games,recent games and future games.

Pasteure-

Beat it scenario or game 1-

Standing up and playing-

Potracted from- Taken from game whats learnt or being presented/portrayed and thing which are created from interaction in the gameing/gameplay environment.

Underated-
Stratergy and tactics 71
Restrain attack or full force-

Forces at play-

Weapons in use-

Number of weapons-

Use off personal-

Personal-

Reinforcements-

Negative-

Losses-

Rally them all one location or move-

Resettled-

Exposed-

Exposeing position-

Expose-

Exposeure-

Breif-

Momentuous-

Out off reach-

Unforfillment-

Left wondering-

Built and directed for direct use-

Unifilement-

At rest-

Peace-

Stability-

Adoptation-

Adaption-

Ignore-

Look too long-

Irresponcive-

Blind eye to it-

Camper-

Capper-

Meat capper- Obsorb damage.

Roamer-

Clean transaction-

Transaction-

Closed line- No spaces.

Open line- Allows movements.

missinterpret-

Caught short-

Short cut-

Opening enemy lines-

Live route-

Re-group-

Face off-

Execute command-

Flawless plan-

Do plan without fault-

Fall through cracks-

Fall into cracks-

Misscontiueous-

Transactive supply or pop cap- troops or vehicle pop cap increased without upgrade.

Final call-

Mobalize- Move tanks,troops,air units into combat ready mode ready for combat or put into action.

Action-

Use-

Useable-

Pushed into enemy lines-

Obsorbed-

Ground drawn- Both oppositions meeting at point were both stand ground. To fight or standoff.

Selfobsorbed- Once own place or standing positionwise.

Regionaly placed-

Comess-

Wakeup call-

Manufactured or created-

Retain-

Cease to withdraw-

Assert-

Insert-

Fogged- Can't see what Comeing next.

Dureable-

Flee-

Invasive manuvers-

Sub devided-

Pentagonal- Paraell to opposite side.

Operation-

Transpact-

All troops guard him- Profound leader without him there made weaker or useless.

Knights guard him well- Stop any attack or sneak attacks.

Co-vert-

Co-op-operation-

Dissmiss-

Disallow-

Disaprove-

Deficencys-

Blidigenent-

Standing-

Left standing-

Recongsile-

Penertrate-

Penetrate defences-

Cunive-

Ahead off operations-

More then one operation-

Head a direction you should head in-

Distraction-

Guards guarding guards-

Guard him well take damage and stop infliction off damage-

On attack-

Hazardous compelled into danger-

Illicite check- Check if availble for use.

Turmoil-

Tell-

Call-

Call over-

Invoke-

Past sense-

Blood spilt-

Lifetakeing-

Direction-

Call off-

Call off attacks-

Will- do something.

Willing- willing to do something.

Recall moves-

Repelled away to another target-

Find another target-

Underate-

Rated-

Handed- victory or small Victory. (place of battle)

Handover- trade or give to enemy or allie

Handing- Giveing over.

Likelihood off attack-

Indecision-

Unorthodox-

Willingly withdraw from situation-

Flucktuate-

Grasp-

Take aim-

Target-

Targetting-

Hunt down-

Large operation- Scale,size.

Shifters- Moveing place to place.

Point A to point B-

Patent- Overly patient.

Watch- To pay attention to object or thing bye use eye constasts.

Avantagepoint-

Meeting point-

Disasemble-

Tredectory- Weapon attack or movement to point.

Drawn out cabtivity-

Tiangular assembelation- 3 positions and one attack point.

Cut backs-

Evasion- Evade any combat or evade enemy sight or movements.

Neglegence-1. Knowing solution but not useing or acting.

Acting in responce-

Well ahead-

Enemy Return-

Substitude- Something to take replace off something. Replacement.

Dismount-

Obsolete-

Visible-

More visible-

Invisable-

More potent-

Sneaky-

Out off action-

Lack-

Cease control-

Move out from position-

Moveing-

Senial-

Prey-

Predetor-

Effect is null-

Momentum swing-

comprehend-

inhabitabal-

Primary|secondary|optional-

Deverse-

Despite-

Pro-ess-

Legiterate-

Intinerate-

Special intelect-

Redirect it-

Poised-

Rare intelect-

Take sanctuary- Safety or stay.

Furyate-

Infuryate-

Caught-

Acess-

Supriseing-

Planed-

Catch- Comes with catch.

Wired- Certain cord pulling certain strings-

Salvage-

Hit-

Miss-

Try-

Effort-

Defenceive lock-

Lockdown-

Constantly check-

You think your winning but actually are lose or getting set up for a trap-

Unknow reasoning-

Dynamic-

Silom- Done alone byeself.

Profound-

Longstanding-

Accsessable-

Reveal-

Breifing-

Tie in forces-

Draw fire-

Draw in forces-

Striking target location-

Unreplaceable- Loss of valuable,unit,hero or vehicle.

Unexpected changes-

Changes-

In turn-

Hold off-

Unprecedented-

Opposition-

Advance-

Advanced-

Cut off supply- Troops or resources.

Inplisit-

Involved-

Storeage-

Thrown-

off set-

Knowing resolve-

Droves-

Heavy support- vehicles,siege weapons or air units.

G-force- pull weight or move object aircraft,vehicle.

Force- Move units,objects or things with merecular forces.

Force that binds- units over space,control over space and time.

Infront-

Infront off-

Picturess control-

Move from-

Move too-

Move out-

Unlikey-

Well off-

Worse off-

Precedent-

Picturessent-

For-go- Forgotten but contiue.

Thin sight- evaluated by thin line or glimpse off sight.

Proclomate-

Take inches-

Replace-

Prepare-

Prepared-

Fight ready-

Unexpected-

Unintisipated-

Forclude- Finish before ending.

Illequiped- not right amount or type off units,ability weapons to deal with situation.

Fallback-

Put under pressure-

Unavailable-

Available-

Not selected-

Starve a resource-

Worthless unit-

Small- task.

Medium- task.

Large- task.

Sighted and recognized-

Contemplating a disition for awile-

Wither-

Hold ground-

Becomeing complacent-

Range,scale,distance-

Efforts into that-

Contrary-

Flying bullets-

Undoing-

Re-build- Re build unit within time and with reasonable resources. With set back or being taken avantage off.

Withsood-

Stood-

In place-

Well placed-

Takeing bait-

Defile-

Wreck-

Ravedge-

Out of question- No answer. Questioned. No question. No dought.

Reproductive-

Reproduce-

Heavily fortified-

Alternate attack both sides one at time- Hit and run.

Hit and commit to attack-

Send forth-

Cripple-

Exesert- From within to let out. Or too demonstrate.

Maps and description
Faceoff-

Blood river-

Out off reach-

Battle marshals-

Meeting of minds-

Fallen city-

Railway-

Vally off khorn-

Dead man's crossing-

Hazardous test-

Testing grounds-

Enter a breach-
Title
Pease love and war-

Death by destiny-

The troubles of time-

Travels through time-

Steps back in time-

Love letter-

War games-

Blood spilt-

Dark spills-

Good and evil-

Darkness and light-

Game off war-

10,000 liveZ-

Tales off valour-

Day zero-
Time 2
Cant change time already done-

Stop time-

STOPS-

Past experiences reflect on now-

Timeline-

Recent-

Wasteing time-

Not sure past-

Must happen-

Time didgits- 0.1112 sec e.g.

Digital time- 12:78 e.g.

New day-

Out of time-

Not enough time-

Time taken-

Time given-

Silent timeing-

1 aspect off time itself-

Clocked- time taken.

Overclocking- Move past expendable time. Or past time off use.

Too time consumeing-

Set back time-

tIme delay-

Keep ahead of time-

Fall back trough time-

Immediate- Right after no delay.

Big time-

Older-

Wizer-

Find time-

Right time-

Wrong time-

Out off time-

Millions off time-

Intergression-

Timelessness- When time becomes endless or everlasting.

Timeless-

Lessent time-

Re-essent-time-

Time See another day-

Lightyearsahead-

Equal-lateral timeline- past,present,future.

Take up his time-

Time given time taken-

Lost time-

Today-

Tomorrow-

Never-
Relationships,love,romance
Emotional status-

Connections-

Draws-

Spending time-

Guided toach-

Out off toach-

Relationships-

Love-

Romance-

Feminine spot-

Love letter-

Swisted relationship-

Don't what them get hurt-

Softhearted-

Harsh realitys-

Feel-

Feelings-

Flirts-

Dissapointments-

Breaking vows-

Engagement-

Marriage-

I don't know your past but I wish to spend future with you-

Fall In love with someone-

How love effects someone-

Sort after-

Fort for-

Hand picked-

Does matter what they say-

Adgenda-

Interest-

What boobs-

Picked up-

Always pick up-

Fortune-

Call them-

Win someone over-

rejection-

Your leidge-

commitment-

Comit-

Forgive-

Drop girls-

Sausy-

Partways-

Company-

Construct-

Peace and happyness-

Sympothethetic-

Buy heels-

Shoes-

Settle-

Only person make best desition for self is you-

Not going to hurt-

Nails-

Obsticle-

Sexually implicite-

Realified-

Controled emotions-

Wife-

Husband-

More open-

Feel-

Felt-

Stoodup-

Longfound no such thing love-

True-

Truelove-

Prove-

Heavyhearted-

Done out off love-

Forgiveness-

Handled-

Held-

Breakup-

Relation-

Feeling certain way-

Strings attached-

Attachments-

Cheat-

Cheated-

Chesting-

Broken-

Problems-

Love tale-

Sad-

Happy-

Angry-

Upset-

Strong-

Weak-

Emotional-

Hopefull-

Tricky-

Grace-

Only intercourse-

Always same-sex-

Respect-

Respective-

Flirt-

Lonely-

Whated-

Needed-

Build relationship-

Built relationship-

Friends,boyfriend girlfriend,relationship,marriage,married life,

Devourse-

Ongoing relationship-

Seeing-

Love-

Loveing-

Longstanding-

Cheat-

Cheating-

Cheated-

Breaking vows-

Spoken too-

Dates-

Dateing-

Accompanyed-

Alongside-

Relations-

Breaking up-

Relationships-

Breakup up relationship-

Understand-

Understood-

Bear in mind-

Brought to understanding-

Mutual-

Agreement-

High standards-

Bound- Certain abliges.

Suspect-

Bossed-

Use influences-

Influencing-

Heavy handed-

Datea-

Relationship building-

Emotional attachment-

Attachments-

Quick fling 1< years.

Healthy relationship- 3-10 year.

Average relationship 1-3years.

Longstanding 10+years

Go separate ways-

Outlast-

Separate-

Bond-

Boundings-

Lust-

Does what learn-

Inportance-

Won't do-

will do-

Heart-

Heartstopper-

Heath-

Heartwarming-

Reluctant-

Never get too much off good thing-

Heartache-

Look past-

Looks-

Apperance-

Shape-

Size-

Unexpected hope-

New life-

Highs-

Lows-

Hormounds-

How much like-

Likeable-

Envy-

Use as an experience-

Not all relationship can last-

Lay heart on line-

Romantic-

Arotic-

Age factor- How it can play a good role or turn to effect.

Suddle-

Save-

Save life-

Spell LOVE-

Given guests-

Only eyes for one-

Intemite-

Baby-

Toddler-

Love-

Lover-

Loves-

Arranged-

Reject-

Prevalence-

What's up-

Tolerate-

Revear-

Curious-

Once-

One time-

Oral-

Separate-

Cheat-

Cheating-

Focus on relations and relationship-

Friendship-

Friend-

Lover-

Hater-

Kind-

Gentle-

Wellbeing-

Suddle-

Open hearted-

Heavily hearted-

From heart-

Head well placed-

Heart in right place-

Gentle-

Carasmatic-

Learning-

Match-

Matched-

Matchmakeing-

Held-

Breakup-

Try breakup-

Friends break up relationship-

Tensions-

Study relations and relationships-

Blouce-

Carry babys round-

Show love-

Appretiation-

Care-

Interest-

Lover-

Act off kindness-

Kindle-

Random act likeable-

Love-

Care-

Personal care and health-

Future prospects and goals-

Personal influences-

Influence-

Spark-

Marriage-

Breakup-

Devorce-

Marriage issues-

Take opportunity given-

Getaway-

Holiday-

Vaction-

Loveing arrangements-

Arrangements-

Idolized-

Big wedding-

Small wedding-

Wedding-

Venue off wedding-

Fair-

Social-

Interaction-

Interact-

Brouch-

Marriage troubles-

Breakup-

Cheating-

Breaking engagement-

Breaking vows-

Reason to live-

Won't Amit it-

Heart break-

Heart broken-

Heart shattered-

Social gatherings-

Support-

Supportive-

Supporting-

Might cheat-

Shock-

Emotional challenged-

Demands and expectations too high-

Pureity-

Steal someone's heart-

Depression-

Envy-

Regret-

Rejection-

Fall in love-

Feelings-

Feel-

Scope-

Torn-

Apart-

Separate-

Family-

Family ties-

Language barrier-

Lots of things-

Focus on marriage and the relationship-

Friendship-

Never again-

Once-

Expression-

Broken heart-

You get 1 moment-

Work against someone-

Congegreate-

All or nothing-

Well,happy,Stong-

Relationship kindle as friendship sometimes will be lost-

40s-

Unvail-

Presentation-

Appeal-

Pursuit-

Socialize-

Meetings-

Get together-

Miss out or hate you-

Contredict-

50/50-

Marriage/no job/Fired-

Harder to make work do too language,differences and family but if works its better-

Childeren-

Proposal- An offer or arrangement.

Lonely-

Company-

No once going marry them-

Marriage-

Newly weds-

Protected-

Safe-

Secure-

Sad,happy,angry-

Garment-

Attration-

Attration to someone else-

Think perfect-

Wear ring-

Wedding ring-

Engagement-

Party-

Birthday-

Celebraion-

3 lovehearts-

Meet-

Met-

Expensive relationships-

Set money aside for education ,gifts, presents and emergencys.

Houses and holidays-

Doesent what marry-

Together-

Friend-

Friendly-

New light-

Chat-

Chat up-

Steal someone's heart-

Double bed-

Flowers-

Different ways-

Parting-

Separate-

Trajerty-

Taken to heart-

Win over-

Vocal injustgression-

Taken light hearted-

Baby food-

Look at girl right way-

Ring-

Different gowns, suits for wedding-

Moment-

Marry-

Marrige-

Wedding-

Purest of hearts-

Silence is virtue-

Seperate-

Seperet-

Liveing arrangements-

Lost love-

Desire-

Tell them opposite off how you think off them-

Fell-

Fall-

Accompanyed-

Accompany-

Appearances-

Not fall love-

Music-

Romance-

Lay off slow-

Make it work-

What you to notice things about them-

Hard and difficulty Build attachment relationships then break up-

Don't take to heart-

Heart handled-

Heart shattered-

Share someone-

Accessorys-

Wife-

Husband-

Thinks-

Make work-

Sweetheart-

No alter-

Hit it off-

Regular chat-

Not fall in love-

Other girls and there impression on the relationship-

Needs,what's,desires-

Dress someone-

Dagging- saying don't dress nicely.

Dag- Not wearing cloths correctly or in style or fashion. Untouched shirt or not clean cloths 2 examples.

Greetings-

Inpressions-

First inpressions-

Romance-

Hand-

Fantasizeing-

Matched-

Match-

Sleeping with someone-

High vintage high quality-

Ask someone to bed-

Finger person-

Disvalue-

Unforgiveable-

Make way-

Step aside-

Appearances-

Go out girlfriend-

Heels-

Within restrictions-

Girls are harsh-

Cost too much heavy cost,costly,for-

Devine prince- Perfect or adored in every way.

What you look for-

Nobodys perfect-

Self-reflecting-

Win over-

Intimate- Close psyical and mental connection-

Driven or drive motivation-

Creates uncertainty-

Hard to find match-

Flirting-

Pick up lines- Sunshine shines like you, Times got you,Star in mind, Star beacause your mine, shoulders,pockets,Firez blazeing,Poke fun because you won, Love has no bounds but your mine, Does your fire ever set, Gold because your mine, You've got right to do anything.,Fire comes from your heart,Hotstuff,cherryblossom.Hide that frown beacuse your upside down.

Single out-

Desire-

Heart at rest-

Heart held-

Available-

Single-

Computer name
ComputerRts3A-

Send-

Take-

Receive

In coincidence of war or accusation-

Give,Receive and take back-

Return-

Setting-

Software-

Updates-

No changes-

Shipping cost-

Flight transport cost-
Caption
video-

Shareing clips-

Cut scene-

Come here cutey-
Money 3
Task under clarification as being work-

Regulation-

Industrial gain-

Profit-

Well exceed-

Unpaid work-

Clarification off work-

Increase demand- Increased production-

Learn how spend and save line-up

How to make profit and increase income-

Increase-

Decrease-

Insufficent-

Don't know how to spend-

Take all money out fund-

Budget,costs,income-

Spend too much-

Spent too little-

Overcosts-

Costs aside-

Exchanges-

Average wage-

Pay deductuce-

Pay increases-

Money earnings-

Money dealings-

Billions off costs-

Credability-

Pay someone time,work effort- Task or goals complete.

Payment summary-

Workload-

All $ done correct-

Everything correct-

Demand- Asking certain numbers to be produced and certain amount to be distributed and sold and bought.

Buy into-

Prices-

Price-

Pricetag-

Hands-

Spend-

Spendings-

Entitlement-

Spend money won't work-

Push more line-up

Enract money in-

Sell-

More-

What somebody knows-

What they know-

What they can do-

Liable to pay-

Budget,spending,costs,intake,output-

Bank amount-

Saveings-

Total amount-

Transactions-

Out of job-

Out of pocket-

Ask for- 1-30 million. Project cost,Work cost, time limit.

Ask for money-

Start up-

Keep running-

Any extras-

Fixes-

Turn in profit-

$190000- course work blizzard or other AAA company. Some more then 3 years off study.

Saveings-

Sale-

Sell-

Sold-

Was not given to them-

Earnt-

Earnings-

Income-

Save-

Saveing-

Saveings-

Total-

Minimum-

Maximum-

Standard price-

Expensive-

Cheap-

Depends on job-

Work-

Jobs-

Completion of task-

30 million things-

Wasteing money-

A commpadacy-

Worth-

Hire servents-

Finance-

Loan-

How to spend money,when and why-

Money , dealing with money and saveings made-

Budget-

Money handleing-

Lucrative off-

Never work for them-

Improper acts-

Bussiness- Means to make profits.

Fund-

Funding-

Paycheck-

Performance-

Duties-

Can't just chuck money needs to legislation and order-

Someone need work make progression-

Deals- lots of deals.

Taxing them-

Deal with small sums-

Dealing big sum hight effect-

Only think about money-

Bill someone-

Pay your price-

Personal-

Personal use-

Different jobs-

Credit them-

Pay raises-

Re-production action-

Counterfeit money-

Credit-

Increased funding-

Run with $4000-

Compensation-

Hire assistant,servent or driver-

Scammed money-

Team more one person make developments or patches or ballance changes-

Cost sides-

Hardinvest- Compensate.

Promotion-

Nomination-

Executive orders-

Down payment-

Money put into industry-

Spenitures-

Spending-

Consumer/product-

Work ethic-

True value-

Value off $ more then $ is worth-

Holds value-

Broke-

Bankrupt-

Stock-

Stockage-

Value off $ not set to one bounds-

Payroll-

Counterproduct-

Get support-

Get funding-

Get relevant or trained personal specific to job,goal,objectives are then met-

Persue-

High value for money-

Differnt price comparison-

Product-

Rates- Different $ of different country's and there increases and decreases by %. Any other factors.

Mock bills-

Fine-

Bill-

Advanced payment-

Steps to inprove popularity and increase numbers off players in game-

Spendings-

Nearly spent-

sold-

spent-

Dug Deep-

Empty pockets-

Spending money-

Thresshold-

Flushed down toilets-

Trade secrets-

Business trade secrets-

Junior-

Senior-

Finatial assistant-

Finatial gain-

profit-

Disassembled team-

Special specialty-

Jipt-

Out off pocket-

Consumer base-

Equate to more-

Looking for items to buy-

Shop-

Stealing staff-

Young talent or old master-
Time 3
Beaten in min-

Dreding the day-

Everything takes time-

Timeout-

Life expectancy-

Turn clock-

See into future-

Give time-

Head down certain road-

Desomateing time-

Clock face- What time reads and round timer depend on earth or game world.

Altercation- Some happen after something takes place.

Manipulate time- Cause Confliction or breaks.

The breakdown off time- Area,force where all time stops or slows.

Cloudy,haze,fabricks(reversal,stop,restart what makes up time)

Time on your side-

Wave length- How long hold or last.

Bolt off lightening- Ideas.

Infinite-

Depremation off time-

Times change-

Dont what us advanced ahead off them-

Time on side-

A step back from time-

Can unlock time-

Approcklomate- Time,destination and place off forcomeing.

Distant past-

Loseing time-

Wasteing time-

Initial checking off time-

Game 1-

Draining time-

Lack time to do task-

Hard timed-

Seeing time- All what happened or will happen.

Erra-

Age-

Due course-

Ageing-

Times flashed bye-

All changes-

Prosparity-

Fate-

Now-

Time to end-

Forseen-

Seen-

Forever-

Done-

Timeline-

Done for-

Time tell-

Maintain-

Froze-

Shatter-

Moveable clock-

Assorted times-

Antisipated-

Maybe another time not now-

Study off time- do less or more then needed.

Time and workload-

Look through time-

Moveable-

Morally timed-

Cut off time-

Timed out-

Out of time-

24/7-

Survival/last times-

What Age at-

Time frame-( 10.5sec )- ( 30.5sec ) need to accomplished in this time period job or in game task.

Wielding a dimentional clock more features-

Destiny- Something destined to happen.

Stop time-

Time breaks-

Intervells-

All in past-

Desomateing time- 1,2,3,4,5 sec what to take place what is to take place. Time have left a countdown.

Ongoing clock-

Time barriers-

Eventuate-

Spend time-

Allocate time-

Singularity- Future time single outcome or chance of occurring.

Times change-

Clocked-

Clock in-

Click out-

Time energy busts-

Recall back event or day-

Test off time-

Split second moves-

Split second timeings-

Recount-

Perfect timeing-

Time to space-

Past time-

Evoked pastime-

Retract everyday and time-

Retract to standing day-

Downtime-

Win in different time,place,state-

Fast timed-

Fubrick to break time-

Milliseconds-

Microseconds-

Time passed-

Second too late-

Near future-

Momentous and movement around time-

Time deductance- Building units or buildings too completion.

Allocate time-

Spending time-

Time lapse-

Silent timer-

Timer-

Now and after-

Timed-

Dwindling time-

Before-

After-

Cut short off time-

Ample time-

Time not factor-

Time is not a factor-

Time not required-

Under timed-

Over timed-

Built up time-

Downtime- Nothing happens. Nothing happening.

Cyber time- digital world.

Give up time-

Broken time- 1 sec = 100 milliseconds. Broken time is anything that equal less or more then 1 sec and 100 milliseconds.

Lost track time-

Wind back clock-

In wrong time wrong place-

The measure of forces-

Momentous-

Vision(event transpire)-

Timely bad luck-

Build up time-

Initiating countdown-

Countdown sequence-

Time warp- warp tunnels, or sent to future time.

Further-

Followbacks-

Don't look at something in the past unless it obstructs with future or current play-

Reading spaces and time-

Times arent even-

Ahead off time-

Perfect timeing-

TImed to perfection-

Deduct time-

Zero hour-
Stratergy and tactics 72
Last line off defence-

Block-

Underplay-

Defend you points-

Control this ground-

Defend this area-

Move into attack position-

Prepare for attack-

Prepare a counter-

Defend to counter-

Area off occupation-

Occupied-

Pre occupied-

Defenite-

Sabotarge-

Hand set-

Present-

Presence-

Handled-

Not my call-

Base trade-

Trade off-

Total calloff-

Misscall-

Missed call-

Mind from view-

Recognize-

Bail- Cause escape or make escape.

Obsorbable attack-

Take damage-

Absorbing hits-

Hits taken-

Battle wounded-

Scared-

Damaged-

Affiliated-

Inflicted-

Conflicted-

Reach-

Build up-

Push up-

Start bombing-

Quick shot-

Analyzed target-

Opression-

Opressed-

Release-

Grasp-

Lose that front-

At losses-

Additional losses-

Curve-

Comeing next-

Next frontier-

Stem flow-

Movements restricted-

Ballistical-

Denied position or point-

Out-comeing- Proceed from outcome. 2.Something out of battle to be brought into battle.

For-clude-

Recon- A counter attack or move.

Reconensence- Gather information or data.

Red leader- Highly effective but highly targeted.

Suppressed-

Movements altered-

Volatile-

Over-run-

Battle striken- Only a small group off options can and will be availble to deal with enemy force.

Wait for turn-

Transitionate to cover-

Banished-

Vanished-

Continueate-

Simultaneous-

Prailing-

Trailing-

Bank resources-

Trade-

Base trade-

Your enemy will hit back at you- Like a snake.

Tretourous-

Away-

Drop zone 3-

Overdrall-

Overhall-

Shadow-

Shadowing-

Special ops-

Shut-

Collision-

Shut off-

Obseen-

Abseen-

Started-

Follow-

Syncwanized Attack- 2 more player in total co-op.

Flawless-

Retaliate-

Further awareness-

Lesserly known-

Won't listen-

Movements invisible-

Movement undetectected-

Unsufficient-

Undecided-

Transport- Embark and disembark. Dimount.

Check- out-in

Check till reach checkmate-

Skip-

Direct thoughts dont do anything else-

Overcome attacks-

Gone undetected-

Well situated-

Overturned-

Chosen-

Selected-

Group up on enemy-

Out number and groups enemy forces-

Locked into combat-

Tieing away from combat situation-

Out off combat zone-

Forge- join your or off your allies force together to join as one big force.

Hard-invest-

Wildcard-

Solar flare-

Varient- A different variation off mix.

Banked- Saveing resources.

Banked out- Saved resources used.

Heavy loss-

Heavy cost-

Heavy losses-

Stockpile-

Spenditure-

Input- outake.

Reach check or checkmate-

Marked- Damaged or received reduction.

Float-

Retaliate-

Intelligence-

Sufficient-

Projectile-

Slayed or lost-

Can get away with-

Held efforts-

Hold off-

Heavy dureability-

Armored saves-

Wounds-

Damage-

Move off-

Move away-

Skip-

Relux-

Spare-

Excess-

Tieing up-

Unsightly- Visible but not able to see.

Outsighted- Spotted,attacked or done action before enemy can react.

Visit-

Vigerate- Add or accept to movements.

Momentum swing-

Out off duty or taken damage- Left away from combat,repaired or sent into combat.

Out off place-

Special stratergy-

Defile- destroy building,resources and livestock.

Pillage- kill villagers.

Declouded- Brought into vision or reveal part of map.

You know nothing- new terrain open up to different fields.

Vigelent-

Held off hand- Not control but can be easly brought in.

Robust-

Pullin-

Force forward-

Left resources-
P
Leaveing resources spare-

Under pressure-

Under guideance-

Selling tanks-

Shadey-

Indirect fire-

Sidetracted-

Bounce or rebound from unit cluster or death blobs-

Has to be done-

Deplete-

Ahead in distance-

Danger flee-

Pick sights-

Pick targets-

Pillar- Stacking up on something.

Pile- On Top of each other.

Handed- Gave too.

Hardhanded- Hard to get too.

Fastforward-

Pullback-

Drop off view-

Drop out view-

Off track-

Offput-

Obscene- See something without visual seeing by just knowing its there.

Seen-

Gone-

Fluctionate- increase resources,power,building things at faster or more productive rate.

Attack and persue-

Anti-tank-

High visitate- Too much movement not staying stationary.

Adequate-

Switching dimentions-

Immune-

Scrammble-

Permiss-

Preminis-

Minial-

Minimal-

Critical key-

Own adversary-

Not let them progress-

Invited-

Uninvited-

Cause resistence-

Camper- Defenceive,turtle not move out base.

Pathway-

Guideance-

Setup-

Hitting more then one fly- Sometimes once not involved but still can take effect.

Senial-

Toppled-

Shut off-

Cut off-

Obsorbant-

Constant swipes-

Raze of fire-

Rain of fire-

Bounce back-

Drop off view-

Drop out of view-

Offtrack-

Off put-

Out put-

Forced start-

Think Past-

Displacement-

Develop counters-

See byepass-

Mobilized- past combat stances into position.

Effect still stands-

Withstand- Defenceive hold off pressure from attackers.

Unlikely-

Byepass-

Bring-

Pass-

Diverend- Worst possible effect.

Stays in effect-

All developments-

Deviate-

Outside combat zone-

Inside combat zone-

Delibriation- Unwhated,unneeded,useless actions-

Formate- Set movement,moves to set up a formation.

Formation- Better deal with combat situation.

Intuition-

Plan-

Start moveing-

Catch you-

Lines of formation-

Rotation- Position.

Unlucky-

Risky-

Put into field-

Mobilized into combat-

Move out play-

Stationed-

Fixate- 1.keep in one position and can't be moved.2. Rig or stack results in your favour.

Held or open to flanking-

Surpressed-

Supression fire-

Count heads-

Unity-

Continuewit-

Continue-

Continueate-

Cherish- let go, let do without physical or agression.

Map gained-

Drawn-

Drawn in-

Withdrawn-

Witheld-

RDY-

Ready-

Evade-(combat)-

Walk into vision-

Survivors-

Momentous-

Another dimention-

Loseing factors-

Won't win-

Stoped-

Lost-

Met-

Distraction-

Obstructing from view-

Clusted-

Separate-

Outer flanks-

Fold inwards-

Slip-

Blinding-

Pressing targets-

Concede-

Possibility-

Certain-

War of attrition-(do something else)

Uncontrolables-

Phont-( )

Infiltrate base operations-

Conventional-

Alternate-

Contrevene-

Lose luck-

Cross set-

Cross action-

Moveable counter-

Corossian-

Defence-

Defend-

Defensive-

Repeated-

Attack level 1/2/3-

Mobile inefficient-

Mobile ineffective-

Mobile useless-

Congressed-

Comback-

Bleak-

Saveing- allie.

Preserving forces-

Save units- future or upcoming battle.

Observed- Something Takeing place.

Overlooked- Chosen not to see or visual view a area.

Shut off- Supply chain.

Advanced stratergys-

Unsubtainable-

Ballistic missle- Contiueous and ongoing.

Step one establish base control secure stratigic points and build sizeable force-

Baby builds,basic build and opening, opener-

Down track-

Overpassed-

Outpassed-

Let free-

Symtastic-

Realize-

Inproclomate- Make worse.

Attention displayed-

Moveable counter-

Pinch-

Unseen-

Looking-

Attention rate-

Advantage-

Control ground-

Feed- Whats you perceive/receive from a move.

Feedback- responce.

Opened-vision-

Break off- Forces move off from main group.

Checkermate- Check till put to position to checkmate enemy forces.

Responceive-

Responce-

Variety-

Main-

Combat zone-

Open end-

Opened-

Numbers- More then enemy.

Snare-

Activity-

Respective-

Kickbacks-

Snipe-

Ajust-

Adaptcy- Area don't know not clear.

Decreate-

Concreate-

Sub-devide- Smaller groups.

Multiple-

Single-

Groups-
Language
Diligual-

Diplomats-

Any altercation or misspronucition can turn into swear word or offence-
Answers 2
Bring to conclusion-

Discovery-

Unlocked-

Learnt-

Own recollect-

Given answer-

Straight answer-

Spec- details units numbers.

Adress-

Part to play-

Big factor-

Handy-

Asociated-

Prepareation steps-

Small measures-

Large measures-

Step to step- Step by step answer.

Purpose-

Serve purpose-

Well educated-

Learning-

Learnt-

Will learn-

Example-

Answer-

Solution-

Enstate-

See good in anything-

Take notes make own aderation-

Explanation-

More then needed or enough-

Learning-

Practiced-

Demonstrated-

Unraveled-

More accessable-

Less prone failures-

Gotta click-

Legal bound -Read,write and destroy-

Read all-

Overlooked-

Key memmorys-

Copy-

Millions jobs need to be done-

Same cross answers-

Dont battle-

Advice-

Develop-

Development-

Solution-

New answers-

Grown abundant- Need new answers.

What's wrong and what right-

Distinction-

Step in right direction-

Apply themselfs-

Downplay-

Becomes second nature-

Competency in area-

Suggestion-

Foundations-

Develop-

Maintain-

Things can't do-

Working order-

Wrong info given and received(in game)-

Not viable-

Don't overcomplicate-

Overcompreize-

Complicate-

Evalueate-

Quaries-

Working order-

Comprehendive- Able to understand or elaborate on.

Agree to disagree-

Stepped up tempo-

Equivelent-

Compremize- give and take.

Own word-

Comprehend- beginning to understanding.

Constructive-

Inform-

Good Qualitys-

Evident-

Solved-

Shut off-

Another dimention-

Specialize-

Proven-

Work and grinding-

Easy task-

What answers-

Do reasearch-

Big answer-

Simple answer-

Needs him-

Talents-

Interaction-

Accreditation-

answer-

Walk through steps-

Product of key-

Found from key-

Amend- Fix previously broken.

Practice-

Fluent-

Instrumental-

Repeat-

Relearn-

Interaction-

Develop-

Development-

Developed-

Not inportant-

E-relevent-

In-relevent-

Just starting-

Progression-

Not guessing-

Already know answers-

Either either way-

Aid-

Assistance-

Same stuff again-

Treaty- Sign of money,goods,document is used to stop agrees off war and trade for certain restriction on engagement.

Can't do what what must do certain criteria off things to get certain credential to meet criteria for a job-

Be work and job ready-

Get off track or change subject-

Provider-

Provided-

See work-

Working-

Worked-

Never worked-

Due course-
Cheating
Won't let you win-

Amit beaten-

Hard to say-

All cheated-

Accusation-

Attronomy-

Let slide-

Let off-

Let go-

Accuse-

Goes un-notised-

Handled correctly-

Never let you win-

Inpossible-

Cheats- Looking for easy or a buck.

Cheating self-

Favoured-

Cheated-

Drop hacking-

Change win rates-

Boot-

Kick-

Made it so nobody notice him-

Knock off-

Host and guest- Host takes blame for finding and what plays Out. In charge of rules and whatever happens wrong.

Don't tell them answer easy win-

Rig-

Rigged-

Cheated on-

Labled-

Favouritism-

Gave/given cicle-

Kickedout-

Drop person-

Busted-

Axe-

Whistleblower-

Sucked in-

Freeze-

Computer crash-

Failure-

Different frame rates-

Underhanded-

Stripped titles-

Dive-

Never trust-

Deceive-

Favourites-

Haveing one's way-

Flourgent-

Falling one's way-

Unfair-

Handed away-

Strip money-

Left out-

Further implication-

Target name-

Did it so you don't win title-

Stop or to quit-
Bad thing,fixable and rework 2
People are not thinking-

Break off development-

Break off-

Liable-

Liable for-

Never set off offtrack-

Rash- Risk but can do.

Unintentional-

Subtitles- Meanse something means something else.

Inadequate-

Wrong info given and received(in game)-

Not viable-

Can't work too much arguing and disagreement-

Common draw point-

User disgression-

Not going to give to you-

Don't allow check up-

Lost sight or objects in game-

Hickup- Normal not mistaken part of normal concession.

Won't work-

Pay your price-

No way round it-

Nobody picks up-

Later on introuble-

Lost focus-

Fail-

Failures-

Throw mind-

Throw head-

Breaking steam account-

Inpractical-

You forget-

Not looking-

Too low-

Hardtask-

Impossible task-

Don't rate- Don't know were stand or ranked. Not good enough.

Human faults- Human made errors.

Within and without reason- Any choices or actions.

Unfortunate-

Lost ability-

Lose talents-

Ruin-

Price to pay-

Heavy burden to tole-

Missed answer-

Offset-

Off-

Useless-

Typo-

If your not going to put time + money in there not going to be progress-

Hog-

Hopeless-

Overstatement-

Vocal altercation-

Work stacks up-

Easyer said then done-

Cracked course-
Fixes and answers 2
Complex algorithm-

Questions more deep-

Abstrumental-

Suffering from range-

Dont know-

Practical-

Enginenewity- Create and fix engines.

Inpressed-

Interactions-

Taken from-

Discontinue-

Game- Game!

Can't get wrong-

Inclinc- Joining together.

300 lines-

Instructions-

Compremize,recognise and learn-

State of learning-

Multitasking- Tasks or computer tasks.

All options open good and bad-

Speculate-

Slowly sort self out-

Objective-C

In productive-

Solution follows-

Hopefull-

Not field-

Different-

Talent-

Any comptuter or techincal question you need pay for answers-

Not free-
Stage and level design
Set stages-

Enemy attack or defend stages-

Goals and tasks-
Websites
Flagging a post-

Bring attention to a post-

Wrong domain-

Bump-

Dowsantuary another realm-

Dowsantuary 2006-

Web chat-
Security and internet security2
SGV- supressed gas ventilator.

Has someone-

Holds someone-

De-Activate-

Access Denied-

Dis-re-guard-

Moveing target-

Adjustable rage-

Inasociet-

Societ-

Symbolize-

Identification-

Lost fight-

Contrevene-

Personal use accesss denied-

Acess not granted-

Civilians,villains,enemys,victum,survivors-

Taskforce-

Makeing arrest-

Turn around cuffed-

Turn around lose vision-

Push-

Pushed-

Pushing-

Stun-

Stations-

Blood-shot-

Disabel-

Shock-

Posses-

Posession-

Act of defence own personal acculay-

Out in field-

Endured-

Act to oprehend-

Cause to ooprehend-

Confidetial-

Confined information-

Sub-machine gun- ammo for charge Rangeing 5-30 rounds per min.

Ropes-

Load up-

Loaded up-

Responce-

Responsive-

Armed-

Unarmed-

Move with fortraction-

Pick up guns-

Drawing weapons-

Drawing firearms-

Reconsider-

Hold own-

Unreasonable-

Unessasary-

Proportionate-

Respective-

Exempt-

Confident once ability-

Homeland security-

Dis-guard someone- Off duty.

Finding resolutions-

Marksmen-

Spray bullets-

Missfire-

Flying bullets-

Hit-

Critical hit-

Counter attack-

Sight evaluated-

Carefull proceedings-

Proceed-

Contitue-

Re-evaluate-

Slip by in the shadows-

Authentic-

Access-

Wall-

Report stolen-

Responcibility-

Fire-

Won't fire-

Disposeure- Able to do or perform from something.

Expertise- Something that you mastered or performed easly.

Performed-

Acted-

Occupied-

Pre occupied-

Able to do so-

Ahend-

Apprehend-

Manual overide-

Legs spread distance-

Defend and guard-

Guarding-

Magazines-

Sticked orders-

High visitate/versitate action against-

Crossfire-

Caught in crossfire-

Caught out in open-

Executive orders-

Rules to engagement-

Rules off engagement-

Spray bullets-

Dodge-

Call shots-

Leadership-

Leadership qualities-

Auto aimed- Aimed before in sight.

Pre-before fireing-

Get down- bombs,air strikes, bombardment or ambush.

How to deal with conflict-

Esculates-

Held or hold up by gun-

Threat to shoot-

Dealing with Confliction or conflict-

Hostile-

Trigger-

Self security-

Written-

Already written-

Objective-C

Insight action-

Wrestling-

Double jab-

Overthink-

Job security-

Won't be replaced-

Codes-

Access codes-

Disarm- Weapon.

Primary-

Secondary option-

Optional commands-

Risk approach-

Chance off death-

Disiplan-

Bombs or explosions- Head to ground get down.

Demonstrated actions-

Install jeeps or fitted-

Secure, lock, take-

Order- 1.Direction off command 2. Must be followed 3.By commander, officer or official.

Get to ground- 1.Smaller target 2.harder to target 3.Hits only back or helmet4. Stationary fire.

Crawl-

Kneel stand -

Move and fire-

Locked on fire-

Move backwards-

Split up-

Back to back- surrounded.

Fears-

Precision + speed-

Potracted away-

Slow realease-

Fast realease-

In securitys-

Stay un cover-

Covered by cover-up

Covered- Some else has covered the position or job.

Siolence- Don't reveal anything make no further action then needed,don't give any inporant or personal detail.

Won't converse into certain conversation-

Confined by once ability and personal restraints-

Minimum input max output-

Superiors-

Verbal communication-

Soilger them-

High infantry-

Boy-

Man-

Men-

Precision guided-

Held and hold-

Double teamed stacked-

Regigm-

Land frigate-

Rpg-

Hands locked-

Apprehend-

Custody-

Unarmed,unmaned, out of focus tank or armored vehicle Compremize or take use military stratergy or tactics to approached. Take ,destroy or disabel-

wait-

moved away-

Built friendships-

Handgrab-

Handheld-

Cleanly sight- Out in open no cover.

Provoked contact-

Perceived resolve-

Punches wont do anything increase or follow to increase tensions-

Hide name-

Assault machine guns-

Pullout- someone from combat.

Pull into combat-

Kill or shooting- armed offender,apprehend offender

Leave or spare- Victum,hostile,inocent.

Communication key-

Co-operation- Team work to a commen goal.

Take base-

Deflect attack-

Ensight-

Ensight move-

Order-

Command-

Spot-

Going in silom- alone.

Made silom- cut off or single from group.

Tango 3-6-

Pursue-

Take cover-

Co vert-(under wrap blind eye)

Damage control-

Vilification check- Violences and behaviours.

Don't shoot self-

Shoot them- pressence,fear,intent,motive,purpose.

Ready to fight-

Whating to fight-

Really try to fight-

Going out of way to do something-

Inclement step-

Search bar- Different searches and researches.

Hold and move-

Control and defend-

Static guard position- Stay one place or area.

Go go go-

Fast-

Supressent-

Grouped-

A group-

Pop smoke-

Zero dark-

Side blow-

Told-

Spoken-

following-

Big affair over nothing which could be simple solved-

Slight movements-

Bullets,gun recoil-

Fight a disagreement to settlement-

Out in field-

Silent control-

Vigelent-

Respond to threat-

Do harm-

Pose harm-

Hurt other-

Clear out-

De-evaluate- 1.Poses no threat easy pickings. 2.Less harmful then normally achieved. 3.Proceed safely. 4.attack successfully.

Penaltys-

Taskforce-

Clear out-

Make refuge-

Hold-

Secure-

Stablize-

Control-

Move-

Move-

Defend point-

Quickfire-

Crossfire-

Spark up action-

Left guard-

Let go-

Assilance- 1.Sent away to far distant place. 2 Move away from group alone.

Isolated-

Terrorism-

Quick shot-

Incident-

Moveless-

Safe distances-

Breaking seal-

De-activate-

Radio call Over-

Granted access codes-

Independent- Does rely on anyone.

Left unsecure-

False sense off security-

Encrypt- codes.

Denie access wall-
Travel
3 weeks-

Buy room-

Buy guards-

Phone charger-

Phone-

Cold weather-

Hot weather-

Charges-

Book hotel-

Book out-

Book in-

Jet lag-

Pick a room-

What you need to know live or travel somewhere else?-

Essential needs and services-

Travels- Where and when traveled and stayed.

Booking-

Flight details-

Not travel yet-

Emergency numbers-

Family numbers-

Resources numbers-

Fly-

Fly in-

Make way- Progressive travel.

Travel plans-

Holiday-

Leave-

Never return-

Visit-

Trip-

Merecular tourism-

Booking-

Before,then,now,after 1 million things need to know- Some obvious some inportant some less frequent.

Personal language translator-

Tourist guide-

Took off-

Booking-

book-

booked-

secure place-

Solitify- Wraping so doesent break.

What's to travel-

Destinstion-

Spending money-

List off items to travel with-
Laws 12
Dont project together or intervene the two things-

Ownership-

Property-

Liecenced-

When too much good becomes bad-

Recap-

Launch lawsuit-

Lose everything-

Sentensed-

Sentenses-

Trail-

Challenge-

When don't expect-

Does make things right-

Covered up-

Throw blame from self to someone else-

Undifiable-

Defience-

Unqualified- No licence or means for qualification.

Underminding-

Reminding-

Temperviseing-

Logic wrong-

Cut someone off-

Black mail-

Inpersive-

Purposefull-

Decentfull-

Partion-

Holding-

Disinformation-(proven false)

Look too deep-

Forged-

Illegitimate- Following false proceeding or act.

Amit offences and charges-

Spreading rumers-

False or lies to truth-

Should off stop or discontinued-

Fined-

Charges laid-

Willingfull-

Held against will-

Mind games playing someone's head-

Repunjent- Person who started or cooperated the issue.

Guilt-

Guilty-

Threat without any backing or following-

Inelliciant attack-

Small fight for claims-

Claims-

All work and be used against you-

Falls co-heading-

Try drive someone Mad-

Hurtful dismeaner-

Act without sincearity-

Argued ,arguing or fighting a charge- increase prosecution and Sentenses is increased.

Disrespect-

Juvenile-

Repeat offender-

Not contempt-

Estate-

Bullying tactics-

Media use-

False media ditractoemy-

Report with falsesuit-

Lawsuit-

Not wooried-

Anxcious-

No concerned-

False leads-

Boycott work-

Frame-

Blame to others instead to once self-

Spoken about harmful way-

To shameful-

Communists backing- laws fall under your favour and prevent, stop happening again and resolution is met.

Lose names-(user names)

Lightening sentenses- good behaviour.

Peroll-

Improper,illegal use media- For personal intentions or to agrate tension for purpose own personal integma.

Agree-

Disagree-

Personal information made public-

Bring to public domain-

Think laws don't apply to you-

Everyone treated same-

If you break law and found guilty you pay for crime you commited-

Don't let public and media know-

Insuited- 1000s different lawyers.

High pay lawyer handle big or large cost or big issue cases.

Laws that apply to current state-

Hold suit-

Understandable-

Apparent-

Investing personal space-

Legeslective-

Cope-

Copped-

Unstated-

Hands tied-

Rubbish- Won't work.

Separate occation-

Circumstances different-

Endanger-

Act to endanger-

Ignore everything you/they did wrong for own content or own personal satisfaction. Not up to one person to ensure the safety and health off passenger its going is that there need to be full proof system to endure nothing gets through and both healths or safety off passengers is ensured-

If there is shown lack of key Attributes and skill that ensure that the job is done correctly to make sure the person has the skill need to deal with each different situation.

Different-

Game corruption-

Frattle-

Subjectized-

Screwteny-

Social discriminy-

Written all up-

Laws dont apply-

Disscussed-

Dont get everything-

War firm-

Law firm-

Sent to war mourning-

Entitled-

Entitlement-

Human rights-

Impersonal/personal intents-

Playing victum-

Hinding own integrity-

Own personal acculay-

Because your wrong-

Doing harm-

Poseing harm-

Own integitry-

Ignoring signs-

Achalay-

Reprecussant-

Bring someone up-

No need-

Not my problem-

Speech-

Speak-

Spoken-

Outspoken-

Take something nothing-

Deverse-

A cover up-

Temping-

Pick on someone- pick things about someone bullying.

Damageing-

Spoken to them-

Threaten to lock out-

Threaten to unemploy-

Own best interest-

Self interest-

Steal bank account-

None your bussiness-

Judgemental-

Decreate-

Competizeing-

Generational gap-

Expression-

Ampertized-

Integerity-

Took too long-

False or fake vail intentions-

Giveing problems-

Causeing problems-

Pandamonyom-

Hold against someone-

End up ban self-

Law and order-

Permit-

Procecute-

Finding-

Delibreate-

Termination-

Terminal action-

Incursion-

Reckless action- Full knowing consequences. Proceed to follow.

Unknowing-

Own discreate-

Own disgression-

Don't like treatment-

Court of laws- laws binding place.

Would go through will action or proceedings-

Re-gression- Against you.

Agression- used before you.

Limitations-

Limits-

Adjected- Thought off different than given.

Accused or accusation of threatening someone-

Violence-

Law suit follows-

Reframe speech-

Know there wrong so they cover themselfs-

Cover others-

Proceedings-

Bullying is an offence- Discriminating for any reason. Or insuring something to happen. Treated unequally or unfairly judged. Pick at someone mentality.

Huge affair- Involveing more one person.

Official complaint-

Threat-(For personal or political gain.)

Complaint unessasary Unwhated uneeded-

Someone cheated or cheats them-

Closeure-

Did nothing-

Rights-

Challengeing someone-

Personal or political gains-

Will cause further or ongoing issues-

Restrictions and monitoring-

Closeure-

Intimidation-

Bullying- Talking behind someone's back and makeing remarks without that person knowing which could be harmful.

Million things can't do-

War crimes-

Errazed-

Trying too book someone-

Red line behaviours-

Not sorted problem persists-

Illegal tactic-

Misstreatment-

Non for profit organizeation-

Threats to harm-

Inpersonate- Is that right.

Terminal threats-

A problem from nothing-

Threaten arrest-

Threaten to dismember-

Don't listen at own risk-

Endangered-

Arested lot of you-

3rd party consumer-

3rd party payments-

Violayeing orders-

One problem to another-

Rob someone's steam-

No name-

No-

No right to action-

Difference someone gets paid someone does not-

1.Diddent listen so words/action.2.Diddent do anything to you so action became or become illintended,meaningless,harmful,purposefull,temporal,excessive,Damageing,insightful,wrongly sighted,to demean and deeply Troubleing.

Backlash-

Meets regulations-

Powerfully lawyer-

Brought appon byself-

Forced or against will pulling into court or proceeding-

Unlawfully indecending-

All bad-

Knows moves-

Knows thoughts-

Uncontroled-

Without regulatory intevene-

Meets-

Indissgression-

Saying something while not there-

Voice concern-

Intimite-

Unlawfully intent-

What someone to die-

Personal imbitions-

Time for action-

Someone's gets praised and someone hated unfair dismissal-

Inbiguous- Big political view.

Stance- What stance you take on issue.

Status- Well placed or standings.

Standpoint- Stop or slow progression to standstill.

All they what is to steam money-

Lawfull indusgression-

Drugs reported or charged-

Unlawful practice-

Silent trackers-

Privacy-

Menecing-

Hit self-

Tempeemental-

Tempoary-

Bring misscontent-

Misscommunicated-

Threat to take-

Never win-

Many unjust attempts-

Told her say that-

Harmfull-

Done nothing-

Backfoot-

Intigateing-

Inreflective-

Defeflective-

Contiue to be deflective-

Get away crimes-

Not true-

Unrecognized-

Think ok to intervene in others affairs-

Dictate terms-

Agreement-

Bindings-

Personal setup-

Legeslation-

Use of media personal gain or ambitions-

Page,paragraph,section,line(laws)-

What to write lawsuit-

Judgemental-

On cause judge-

Take precautions-

Think worst-

Worst case scenario-

Kicking self-

Self harm-

Not ammit to own faults-

Indisgression-

Hate being lied too-

Lieing to self-

Unaware-

In violation law-

Outspoken-

Well spoken-

In turn-
Story2
Po-thetic-

Pathetic-

Own perell-

Truth-

What really desire-

Hopefull-

A new age-

Tales of victory and heroism. Acts off defiance and evil-

No comeback-

Felt-

Influence and power-

Great-

Greatest-

Excellence-

Doom and gloom-

Pimp from Apple is not sharing an apple from Apple is shareing-

Enthrowned-

Work whole live,livelyhood,life Withold or be witheld-

God knows answer to everthing-

Overthrown-

Find yourself fighting for the enemy-

Deceive you-

Rift-

Spiritual planes-

Victory- outright victory from entire battle.

Victor- Small battle won.

Break someone down then build them up-

Slip off tongue-

Jinxt-

Great mind think alike-

Disease,virus or pandemic sent from another planet to extinct the world or prepare for invasion,enslave and weaken the planet into a desending future.

All knowledge-

Century's off time-

Trust-

Build up trust-

Steal the future-

Rise up-

Raise up-

Im back-

Turmoil- Thing you think will go wrong will go wrong. Sense off unomalty or panic.

Seize-
Stratergy and tactics 73
Alone-

Deligate-

Control ground-

Ground troops control-

Unoccupied area-

Area-

Zone-

Defences-

Builfings-

Cover-

High ground-

Low ground-

Uneven terrain-

Bostered-

Negative terrain-

Grey area-

Black spot-

Ravaged- Already taken too effect.

Deplisinght- Not have enough supply to meet needs to build or create.

A-move- Move blindly.

Withdrawl-

Too man retractions-

Undevided-

Unclear-

Vivid-

Low ends- Taken minimum losses.

High ends- Large losses.

Undamaged-

Azertain- going to take.

Fake move-

Interpreted move-

Undisputed rain-

Rain suppream-

Parellness- Unit is away from base in open terrain.

Guided away from place or base-

Illregulate-

Take away what's worth-

Race dependent-

Eventual lock-

Trality-

Transitional options-

Drain space and drain time-

Unexpected-

Expected-

Comeback-

Unintisipated-

Unknown stronger-

Broken ties-

Unquardinated together-

Together as one-

Equal disrapution-

Disruption-

Underwealmed-

Overwealmed-

Weak-

Struck-

Weakened-

Open terrain-

Pushing weight were Shouldent go-

Wreckless- No means,unessasary or risk orientated.

Sleak- Push into position with enemy retraction or regression.

Sneak-

Sleek-

Pushed too far-

Push-

Pushed-

Unhandled-

Stationary- Not move to or from location.

Movements tract-

Check up-

Supression-

Highly inprobable-

Ballistic missles-

Supressed-

Disconfort-

Bluff-

Buff-

Out off combat zone-

Tredectory-

Destination-

Line of sight-

Cross sighted-

Straight line target line of sight-

Forcefull-

Patrol-

Vise versa- Attack or counter attack both sides of map.

Sub-devided- Spaced in a formation on map.

Defend area-

Base set area-

Desegnated- Not in area to defend area.

Hollow- Left pare within.

A-B-C- Move.

Move by control-

Access-

Sent to/into trap-

Bruntal- Takeing heavy damage.

Pop in and out vision-

Stand ground-

Unlikely-

Cripple- Deduct damage from enemy lay them not dead but weak.

Break circle-

Projective- Picture meet objective.

Adversary- Fighting against cause.

Resistence-

Obsorbed or obstructed damage- Building and vehicles can take big deal off the damage free up small infantry or key units.

Opening party- opened up to attacks.

Open party- can be attacked.

Unobtainable or unstable position need moved from or take losses-

Setback-

Loss-

Proximity-

Jump,jetpack,flight-

Steal lives- Take victums.

Replace,rebuild,strengthen-

Hold,held,withheld-

Bush- quick small attack which brushes small numbers.

With-held-

Brink-

Underdone-

Abort-

Address focus- Have to focus on.

Stall-

Repeated-

Provass- More then expected.

Too late learnt arrigma- More then one concept or advanced concept.

Advanced concepts-

Left unharmed-

Settled away-

Not meant that environment or play better under certain circumstances-

Support- Troop supporting your forces.

Supportive- Allies forces support efforts.

Aid - Allies help supply your forces.

Ajective- Top off goals and objectives.

50%er-

1%,ers-

100%ers-

All do it-

Consolidate-

Sub-decline- small separate units,squads slow decline in numbers due to attacks.

Prevented-

Preserved-

Random attack tredectory-

Act to penertrate-

Inportance-

Technological avantage-

Weapon systems-

Moral-

Tech up-

Follow-

Follow up-

Adapture-

Wandering-

Pale comparison-

Stab in the dark-

50/50 split-

First initial attack cause momentum swing-

How something unfolds-

Distanceing-

Re-emerge-

Checked out-

Preverse-

Turn blindly-

Production value-

Juplicate-

Repreture-

Forcome-

Own way thinking-

Forge own way-

Illintended-

Distanceing-

Demox-

bushcamp-

Lack off supply to attack(base resources)-

Ravage-

Ravaged-

Harmless-

Confuse-

Confusion-

Deterance-

Unsighted-

Breaking lines-

Now standing-

Forever more-

Longstanding-

Now and forever-

Holding more place value-

Dwell-

Hold own- Commander.

Supply-

Supply lines-

Temporal supplys-

No escape-

Continue-

Contiueous-

Friendlys-

Left undecided-

Undecided-

Decided-

Hine sight-

Brink-

Truce-

Hold and move-

Cover and move-

Covering fire-

Strip defences-

Ambush- Example(setup across river)

Scout,marker,spotter- Precision light marker. Marking enemy forces.

Shortcomeing-

Prolonged-

Percemdict- Ability to tell what's come up in battles. Per-cem-dict
Petnounce and predict, cem detrimental value, dict decide and dictate.

Prelong-

Poised-

Engage-

Unengage-

Break off from battle-

Lead-

Leading-

Reverse-

Revert too-

Revertill-

Shroud-

Valid play-

Valid attack-

Valid charge-

Total Units,hero's,vehicles,airships under command off user-

Tactive strides-

Tactical-

Tactics-

High vantage point-

Keep-

Vantage point-

Draw- Move them towards you.

Grim grab-

BTain- 1.bi obtain. 2.Going to obtain.3.Further obtained.

Occupy enemy territory-

All advance-

Penetrate enemy defences-

Grim return-

Web off lies-

Fog chaos temple- Blinded from enemy eyes.

Webbing-

Clocked-

Prints steps to a stage-

Uncounterable-

Unspokenoff-

Platoon-

Squad-

Squaroon-

Backfire-

Palorell conclusion-

Hard mass- Reinforce fast.

Mass- Large reinforce.

Revealing-

Mistaken-

Mistake-

Call-

Call blindly-

Visage- past views.

Focused-

Forced infiltation-

Out of focus-

Blindly visioned-

Taken count-

Expendables-

Repell-

Activity-Warmth,heat,movement(enemy territory)-

Directional placements-

Risk it-

Obstruction-

Distraction-

Can't defend large area of territory with small forces-

Kept-

Hit and miss-

Missing-

Inversive-

Mixup-

Sort-

Side screen-

Cornered-

Hold-

Miss something-

Access-

Re-access-

Desomate-

Unexpected-

Pushing someone's luck-

Undevided-

Overextensive-

Ahead off all operations land,air and space(deemed responcible for any outcomes and results)

Overuse-

Outused-

Falling down rain off command-

Unseeing- Not see enemy.

Undetected- Gone unnoticed.

Overcall-

Cage-

Cave-

Deregenerative- Hitpoint or moral points.

Intial-

Opened pathway-

Millions off operation done-

Stratigic objectives-

Fall astray-

Stomped-

Attack-

Power and strength-

Force and size-

Leave-

Left-

Standbye-

Standoff-

Call off-

Call in-

Volotile-

Placed-

Assert to gain-

Gain-

Disadvance-

Fell back-

Fall back-

Weak-

Weakened-

Able to-

Line then break into attack formation-

Depth to once thinking from One word or stratergy to deeper thoughts which can break out being a faze,line,statement or complete state of being-

Forcomeing-

Put up resistence-

Force off resistence-

Counter-effort-

Counter attack-

Engage-

Force combat-

Push forced engagement-

Cause combat restraint-

Relentless tireless action-

Ground zero-

Solidarity- Confined space and one target. Solid. One move or action separate from a group. Use of a individual.

Spare- To not defeat,destroy or kill individuals or groups.

Spares- Extras that are not Nessasarly involved but can be used.

The parellness off combat- Area not occupied or own by either force, open space or unoccupied territory.

Space- Area of space separate both you and your enemy. Creating healthy retreats or not cause casulities from combat.

Momentous attack- continued attack or pressure.

Momentum swing- Shift in favour.

Pulled away from combat zone-

Consider all thing above all others-

Tempoary-

Stretch-

Raids on enemy encampment-

Ideas 1
Walk-

Run-

March-

Richess-

Commands-

Field commands-

Operational controls-

Operations-

Shockwave impulser-

Extraction-

Change dimentions-

Gravitaion-

Gravitational pull-

Luminescence-

Lumaessance-

Shock obsorbers-

Shockwave obsorbers-

Voice commands-

Status-

Electron-

Millions on communication-

Neutron-

Neucleous-

Field commands- Move,defend and attack.

Airial-

Dynamic-

Replicate strength-

Jeminy-

Status-

Point light precision guider-

Home made or athentisized-

Electromagnetic shields-

High concerntration off energy-

Waves and currencys-

High frequency-

Desipitate-

Deplete-

Decomposite-

Decomposition-

Vision,visibility,visuals-

1 million beams-

Precision point lazer-

Bio meteoric sphere-

Written war-

Written dawn of war-

Board-

Written future warfare-

Written medieval warfare-

Degenerative- Depleates resources.

Setup faze-

Escalation faze-

New game-

New idea-

Modify-

Design a playlist-

Hypogenerate-

High lazer-

High beam-

Isolator-

Deflector shield-

Desintergrateing-

Forge-

Ideas- New idea or word.

Task-

Group off objectives meeting a goal-

Nuclear lancher-

Placing units game board-

Conclage- To forces collide at significant speeds. Two different elements.

Automated with human control-

Open up portal-

Can't harness the powers-

Lots thinkers-

Electric fields-
Foods and resources
1/3 food-

Desert-

Savery-

Topping-

Vile-

Deprotant- poisones or carry harmful malnutrition.

Deficy-
Prayer
Thought counts-

Values-

Honour-

Pride-

Dignity-

Filled-

Forfilled-

Condemn down on you-

Mantle-

Invertile- Alone bye oneself.

Pressence off god-

Eye opener-

Eye changeing-

Inferdile-

Alter-

Takeing a burden-

A heavy toll-

Mind,body and spirit-

You are what you say you are-

God loves everyone-

Nature-

Created by god- Control and moved forces. Creates planets,stars and life.

Existence-

Reaching higher existence-

Lifetime-

Another life-

Good life and bad life-

Pervert evil-

Forgiveness-

Presence-

Revelations-

To faithfully and departed- Rest peace amen.

Parable-

Perell-

Philisophical-

Kindness-

Haven-

Departed-

Deseased-

Not acting in Jesus and gods ways-

Hopes,actions and ambitions off doing good does bad-

Punishment who gives you right to judge-

Ignore own falts and failing to dismiss someone else-

Thing above all others-

Above-

Preacher-
Story 3
Any power exalt-

Exalted-

Make way-

Idiot time-

Consider eveything-

Think everything-

Open to all suggestions-

Someone saved the world and nobody noticed or cared-

Someone destroyed the world everyone noticed and condemed-

Only one thing-

Prospare to prospore-

Unheard off-

Falling prey-

End rain bad luck-

Battle as love one goes to war- There battle with love as sides to also fight in a war.

Peace-

War-

Rain off terror-

Gets worss-

God or monster-

All hope lost-

Power hungry-

Risk and fears-

For Power-

Ultimate resolve or solution-

Sielor- Name of evil person. Double sided, or double sided robots.

Plot thinkens-

What,whats or desires-

Fighting for endless eternal life-

Brought on self-

Rise for power-

Rise off power-

Not enough money,backing or power-

In different dimention-

Release bad spirts-

Rain off terror-

Stealing battle plans-

Kept challenge the king- So he becomes strong and more powerful. Or to strip him or make him lose power.

Battle plans-

Death bringer-

Destroy all who apposes him-

Like sided-
Love,relationship,romance 2
In relationship- signs.

Toach chest-

Pick up-

Ontop-

Stand on-

Next too-

Sit next too-

Watch drink-

Undress-

Underess-

Walks-

Assist-

Underneath-

Rare girlfriend-

Endless life-

Sign dancer up-

Walk off-

Turn 2-

Bra less-

Top less-

Privacy-

Brought boy or girl-

Husband-

Wife-

Rub butt-

Slap boobs-

Sex appeal-

Push up bum-

Clothing that you won't wear-

Sleep with someone-

Sleep next to someone-

Sleeping alone-

Talking to girls or women-

Social-

Group chat-

One on one-

Social-

Relations(standings)-

set tone of chat-

Missed time-

Expensive-

Equality-

Equal treatment-

Values-

Go out-

Right hand-

Hand-

Play with ass-

Birthdays-

Open to things-

Crush-

Fantisise-

Talking to girls-

Interaction-

Topics-

Interact-

perellness defines you-

Valitime,birthday,when meet,wonens day-

Desparate-

Disapointent-

Disappointed-

Tie-

Long term relationship-

Big wedding-

Small wedding-

Get relationship working both ways-

Open up chest-

Looking for-

Sleep with-

Move tits-

Effection-

Soul mate-

Change familys-

Push breasts- Again again again.

Rub breasts-

Sit-

Beauty-

Relationship status-

Pendent-

Gifts-

perl-

Dimond-

Pendent-

Passion-

Love-

Love in death-

Sexy maker-

Never watch someone else's girl-

Maps 1
Bio hazard- increment in damage boost in bio chemistry.

Pathway-
Laws 13
Cause-

Devision- Devide and break up.

Sue-

Cheated on-

Departmenting what someone done or achived-

Lie to face do another thing-

6 years stealing computer-

Sign discloseure-

Games fun-

Games entertainment-

Advertisement-

Sold as product-

For comsumer use-

3rd party agreement-

Sold for comsumer base-

Agree or disagree-

Admission-

Suddle-

compremise(relations)-

compremise(standings)-

All troubles-

Address someone-

Acts-

Actions-

Not your enemy-

Resolution-

Assume-

Predudous- Take sides because friends or another reason.

Like-sided-

Rule over-

Different department-

Older order-

Administration-

Long term career-

Rdy to press charges-

Be quite if you don't like someone dont interfear in others affairs or jobs. Damages can be laid brought into action correct dispose and dismissal.

Diminish-

Decline-

Nobody step in or up-

Found guilty-

Unfair dismissal- loss off job.

Locked in fight or dispute for years-

Ignore what has and is going to happen as consequeses for proceedings or turn off events-

Power by number-

Trying to hide own flaws and failings-

Try to bash someone then you will be punished-

Ignore own failings-

Need money or abreviated thst you really what money but is what you really need-

Fault by numbers-

Can't control use of numbers organized-

Force by numbers-

Steal 1 million-

Misscommunication- Talking to wrong person,Missdirect, effect person not involve or involveing other. Effecting person to cause harm. I'll effect.

Vocal intesgression-

Own fault resided-

What someone in prison(own agression)-

Intimidated-

Someone in authority-

Your department-

Overuled-

Created concern to problem-

Your finding-

Your admission-

There admission-

Ignore finding which changes proceeding-

Wrongly found-

There department or problem-

Seeking power-

Seeking admission-

Acting on own free will of speach not on laws or finding-

Found guilty off negelegence-

Found guilty of attention to harm pose threat of death-

Reason-

Reason for dought-

Dought-

Doughtfull-

Own acculay-

Thinking you own something which is rightfully not yours-

Pocession-

Rights to-

Nothing comes without pain and anguish-

All going to get cheated in one way or another-

Fired-

Fire-

Driving someone insane-

Group-

Single out-

Took everyone to court mid 40s-

Number of faults-

Ready to press charges-

Not Amit to failures and wrongdoings-

Sue all your people-

Don't care total negligence-

Range off charges-

Extensive to damages-

Time applyed and state-

Injustice-

Not Amit to own crimes-

Cheated out off something-

Lost of stolen information-

Loss off information-

Stolen or lost property-

Lots thinkers-

Electric fields-

Action done without seeing or doing-

Witnessed-

Start somewhere-

Cant take someone money-

Reason for dought-

Subject-

Not in agreement-

Subjective-

Confident-
Clan and skills
5 players-

Recruit-

Fund-

Train-

Tournaments-

Infitile- less deserving.

Invitile- Less then adequate. Not deserve place.

Luck + 1

Creativity +1 Infinite.

Memmory +2 (Max 4)(1)

Meet criteria-

Confident in once ability-

Consistent- every day. 1- 10 games. Keep up ability and progress.

Inconsistent-

$1 a game,studys+work payment and any tournament wins 80% Takeing-

Fame-

Limelight-

Line-up-
Inventions
Maps 1
Obsticles-
Team and staff
1-10 testers-
Other 1
Power- Force and power driven(example is a sword slash the power and strength off that force)
Stratergy and tactics 74
Rally point-

Rally troops-

Formation troops to a point-

Left undecided-

I see you- infiltration detected.

Peacefully resolution-

Diplomacy-

Scope-

Resources-

Building- Left incomplete, uncomplete or built- Use after use, contiueously built or leave space taken. This is more used in QS but can be used in STD or other game mode. Replace or change building location.