Sid Meier's Civilization VI

Sid Meier's Civilization VI

63 évaluations
Civ 6 Power Chart (All DLC + Rise & Fall)
De EZDiesel
This guide includes a tier list/power chart of every civilization released for Civ VI. This includes the originals and all DLC released as of and will be updated with each new release.
This chart was heavily influenced by the Civ 6 Deity tier list and is an accurate representation of how well certain civs perform against higher-level AI, hence, this is not an objectively correct chart.
   
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Power Chart
The best/worst axis is based on how well the civ performs and the narrow/versatile axis is based on a number of factors such as how the civ performs with low/high sea level and overall abundance of resources.

For example, Norway are not very versatile as they rely heavily on the coast for their unique traits and their berserker unit is dependent on iron. Their unique building is not very powerful and the ability of the berserker is the berserker greatest strength and weakness.



Update Info
Pre R&F civs have been changed to reflect their new changes:
  • England no longer has a trade route stacking with the commercial hub and royal navy dockyard, but does gain loyalty bonuses for cities on other continents, which incentivises their unique ability.

  • All coastal civs have got better as they are more manageable due to the water park district and fishery tile improvements.

  • Spain has got better due to the Mission's new loyalty bonus.

  • France has moved further up due to the diplomatic visibility combat bonus that maximises at +3 for France.

  • China has grown more better and more versatile now that civilian units can be bought with faith with certain dedications. Also, now that Eureka and inspiration moments now only increase science and culture progress by only 40% the 10% increase on them is a lot more impactful.

  • America has become more versatile with the changes to their Founding Fathers ability that makes all diplomatic policy slots become wildcard slots.

  • Arabia's exploit has been patched.

  • Both Gilgamesh and Cleopatra have got better due to the new alliance point gains on their abilities.

  • Persia have become better due to the new loyalty bonus on their unique ability.

  • Aztecs have become better due to the civilian faith purchase dedication.

  • Other civs have been re-balanced accordingly.

R&F civs have been added to the power chart:
  • Chandragupta is much better than Ghandi as India but his greatest setback is the delay to unlock the Military Training civic. He also has no unique means of increasing science, culture or production to help him unlock the Military Training civic, making a suggested domination victory slower.

  • Genghis Khan is very similar to Catherine De Medici in terms on their unique ability except Genghis has a very powerful maximum of +6 diplomatic visibility attack bonus and +9 on their cavalry units. Genghis has a playstyle aimed very much aimed towards a domination victory.

  • Lautaro is a very mixed up leader. Their unique unit is almost incompatible with their unique ability and comes quite late into the game. Their unique improvement, although useful for culture generation, is quite hard to find a building place. However, Lautaro's unique ability makes him good at raiding cities and weakening an enemy player, making him have a suggested domination victory.

  • Poundmaker is incredibly strong at making money and can churn out districts very quickly with the district purchase governor promotion, making him very good at building wide and vast empires which is also improved by the Nihithaw ability. However, their unique unit is underwhelming despite the better survivability against barbarians. Poundmaker is a very well rounded leader but has no distinct victories, however, with the financial bonuses paired with district purchases I would recommend a science victory.

  • Robert The Bruce can gain ridiculous amounts of production and science bonuses from his civ and leader abilities, this is made achievable by the very powerful golf course that even generates a little bit of culture too. Robert, when played correctly, can also produce great scientists and great engineers very quickly. Although, the highlander is underwhelming as a unique unit. Robert's bonuses make him great for a recommended science victory.

  • Seondeok is an insanely powerful leader who can race through the science tree whilst her Three Kingdoms ability incentivises the building of mines and Seowons (campuses) she also gains incredible amounts of production. The Hwa'cha if unlocked early enough can blaze through enemy units through many eras. Her Hwarang ability when paired with the Pingala science and culture bonus governor ability can have her cities gain a +30% science and culture bonus. Seondock is adaptable to all victory types except religious.

  • Shaka is currently the best leader because he can build sustainable and productive cities due to the Ikanda district that offers +1 housing and the Isibongo ability that makes newly occupied cities less likely to leave your grasp through lack of loyalty. The impi can be spammed very quickly and the Amabutho and Isibongo abilities allow the impi to tear through cities at a very fast rate. I definitely recommend a domination victory as Shaka.

  • Tamar has a very strong religious path but not much to help her kickstart a religion to start her momentum, which is her major fault on higher difficulties when chances of getting a great prophet is slim. Nonetheless, she has obscenely good faith production and her unique unit is very powerful in certain situations. For Tamar, I recommend a religious victory.

  • Wilhelmina can build sustainable, productive and rich cities with the polder tile improvement and this is reinforced by the +1 loyalty from internal trade routes and +1 culture from external trade routes. However, the culture bomb from building a harbour is pretty much useless and her unique unit is only good at sieging coastal cities, making her playstyle very narrow due to the reliance on the coast and situational polder improvement. For Wilhelmina, I recommend a culture victory.
34 commentaires
HeadHunter 13 déc. 2023 à 9h59 
Chart would have been more informative with Civ names rather than icons.
EZDiesel  [créateur] 9 févr. 2019 à 9h31 
it really is not that much effort to cross-check the icons
Arracor 7 juil. 2018 à 21h21 
Man I sure wish I knew every civ on sight by icon...
ykk 17 mars 2018 à 5h45 
This chart has more than enough room to include the names of civs, indeed.
EZDiesel  [créateur] 17 févr. 2018 à 10h33 
I thought I would get it done with and update it now but I will take suggestions and consider criticisms as I don't believe this R&F power chart is as accurate as the pre-R&F power chart.
EZDiesel  [créateur] 14 févr. 2018 à 9h13 
@Richard Brown, I'm going to update this on the 21st of this month
Richard Brown 12 févr. 2018 à 4h43 
are you going to add the Rise and Fall Civs on. as see The Zulu same place as Macedon
Tommy 10 févr. 2018 à 18h23 
Interested to see where the rise and fall civs will be, i'd think korea is definiatly up there with the top tier
EZDiesel  [créateur] 10 févr. 2018 à 15h39 
Macedon are the very top right, scythia are the brown one under and to the left of macedon, further left is persia and then nubia.

Under nubia is rome, to the left of rome is australia, under australia is arabia, above and to the right of arabia is Greece under Gorgo, and to the right of Gorgo is Germany.