ARK: Survival Evolved

ARK: Survival Evolved

32 ratings
Modify own custom stack size, weight and spoiling times.
By Kapatheus
I was thinking to do simple guide how you can customize your own stack mod.
I'm not good at making guides or mods and this is actually my first own mod, but hopefully this will help someone.
   
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Step 1 - Downloading and install ADK
We need Ark Dev Kit software. You can get the ARK Dev Kit directly from the Epic Games Launcher.

Sign-Up here: ttps:/accounts.epicgames.com/login?lang=en_US
Download Unreal Engine here: https://www.epicgames.com/unrealtournament/download

Install software, log-in and go to the ARK tab and download Ark Dev Kit.

Warning! This is huge software! I dont know its exact download size, but size on disk is about 153GB. And if possible, I recommend using the SSD.

Once the ADK has been loaded and installed, start it from the same button.
This may take a long time to start. Once it's started, it discovering for assets.




When discovering is over, we're editing the view.
Click, "Show or hide the sources panel"



Then click the "View Options" on the bottom and select "Columns"



Now, close the ADK.


Step 2 - Download and set up custom stacks mod source
I have made my own custom stack mod, which you can customize for yourself.

Here is my own version of this mod. If you want to try it.

Download source here: http://modsources.com/

Unzip it and move it to ARKDevKit\Projects\ShooterGame\Content\Mods folder.
Start the ADK again.

Now you can see the mod here.
Game -> Mods -> Custom_Stacks





Step 3 - About folders and editing a mod
This is mod folder structure.






















Let's say you want to edit the wood stack size and maybe weight.
Because wood is ark basic resource, go to ARK -> Resources and find PrimalItemResource_Wood_Child and double-click it.

This will open a new window. There are many different settings here that you can adjust. But this guide does not focus on them, we just adjusts the stack size, weight and spoiling times.

I am already edited every stack size, weigh and spoil time (if that item support it), so easiest way to find these settings is click "Eye icon" and select "Show Only Modified Propeties"

As you can see now, settings are easy here.

Override Exact Class Crafting Requirement = Do not turn it off. It's needed.

Basic Item Weight = Item weight. If you do not intend to modify it, I recommend to click on the yellow arrow. This will restore the original setting.

Max Item Quantity = Stack size.








Let's take another example, you want to edit the wyvern milk stack size and spoiling time.
Because wyvern milk is Scorched Earth item and consumables, go to Scorched Earth -> Consumables and find PrimalItemConsumable_WyvernMilk_Child and double-click it.

Again, click "Eye icon" and select "Show Only Modified Propeties"
Now there is also spoiling time setting.

Spoiling Time = seconds (540 seconds = 9 minutes)


Item names may not be the same as in the game itself. So if you do not know the item, find it from Google.

You can copy name from item. Right click and select rename, then copy it. Remember to remove _Child before google search. As in the picture.

You can find every item spawn code here https://ark.gamepedia.com/
Spawn code has a item name. That way you can also check what items are.

Step 4 - Cooking it and upload to Steam workshop
Once you've made the changes you like, it's time to cook it and upload to workshop.

Click on top "Steam Upload"
Select Custom_Stacks from the left panel.

Then click "Cook Game Mod"
This takes a moment, but when it is finished, fill in the fields below.

Preview Image = This is steam workshop item main picture.
Title = Mod name (Can change later in workshop)
Description = Mod description (Can change later in workshop)
Visiblity = If you just want to test the mod in singleplayer mode, select hidden.
Change Notes = What did you change or fix? Not mandatory.

When you're done, click Upload. The program asks for your steam credentials. This is safe and no data is stored.

13 Comments
Hunter May 22, 2022 @ 10:39am 
Can I have new link for the mod source please
Bolisaris Sep 11, 2021 @ 1:09pm 
Oh and if you want to check out my mod so far it is at link...

https://steamcommunity.com/sharedfiles/filedetails/?id=2592287899
Bolisaris Sep 11, 2021 @ 6:07am 
Hi I noticed that you changed some of the engrams, will this need to be done will ALL items that are craftable?
Bolisaris Sep 4, 2021 @ 12:51pm 
I just changed it for something else, my mod is coming along nicely thank you mate.
Bolisaris Sep 3, 2021 @ 4:45am 
Have just found an entry in the PrimalGameData_BP file that I think is wrong, it is in the remap items category at line number 172 it states 'From Class' this says "NONE" and 'To Class' this also says "NONE". Is it safe to delete this or even change it for a custom entry or have you left it like this for a reason?
Bolisaris Sep 2, 2021 @ 12:31pm 
Strange I followed you tut but when testing in game the mortar & pestle will not craft items when my new mod is active but will if I disable the mod, any ideas.
Bolisaris Aug 31, 2021 @ 11:38am 
Thank You so much for the timely reply and of-course the source code, I look forward to seeing how you did this.
Kapatheus  [author] Aug 31, 2021 @ 10:50am 
Site have now been fixed, but I will be updating to the latest version of the stack mod soon.
Kapatheus  [author] Aug 31, 2021 @ 9:20am 
@Bolisaris, I will fix the site soon
Bolisaris Aug 30, 2021 @ 12:15pm 
Does anyone have the source code for this tutorial?