PUBG: BATTLEGROUNDS

PUBG: BATTLEGROUNDS

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Best loadouts for PLAYERUNKNOWN's BATTLEGROUNDS
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Best Assault Loadout for PLAYERUNKNOWN'S BATTLEGROUNDS
-Summary
Surviving in BATTLEGROUNDS is a matter of two things - luck, and preparation. While where you jump out and how quickly you can find a weapon certainly determines the beginning of the game, what gear you choose to fill your limited inventory space with will determine the end game. To that end, we've put together a few small guides to help you survive past those initial few minutes, and maybe even dominate in the small winner's circle of the last few minutes.

-Picking a Role
It's really important to figure out what role you're wanting to play early on in the match. Depending on what your role is, you're going to be looking for different gear and different attachments, as you're going to be using them for vastly different purposes.

This build depends on weapons that allow you to strike hard and fast, with enough ammo for both. This is key - with other builds, the ammo is only somewhat important, but with assault, the idea is to keep up sustained fire - this directly affects the attachments you're going to be looking for.

Loadout 1

Loadout created by SandovalCurse.
|Type| | |Pick|
Main Weapon | AKM
Sidearm | Tommy Gun
Attachments | 8x CQBSS
Consumable | First Aid Kit, Painkillers & Bandage

Loadout 2

Loadout created by azgoodaz.
|Type| | |Pick|
Main Weapon | SCAR-L
Sidearm | AKM w/ Red Dot Sight, Extended QuickDraw Mag & Compensator
Melee | Pan
Attachments | 4x ACOG Scope, Extended QuickDraw Mag & Compensator
Consumable | First Aid Kit, Painkillers & Bandage

-Main Weapons
Because the assault loadout is focused heavily on damage, we recommend using the AKM. It has a ton of damage behind it with decent range and accuracy, meaning you can engage from mid range effectively while dealing good damage. The AKM is actually pretty decent up close too, which handles a lot of the negatives of our sidearm pick.

-Sidearms
Pick one up if you can't find anything else.

-Attachments
The best attachments for this class is the 8x CQBSS scope. The scope allows you see a lot further.
Best Defense Loadout for PLAYERUNKNOWN'S BATTLEGROUNDS
-Summary
Surviving in BATTLEGROUNDS is a matter of two things: luck and preparation. While where you jump out and how quickly you can find a weapon certainly determines the beginning of the game, what gear you choose to fill your limited inventory space with will determine the end game. To that end, we've put together a few small guides to help you survive past those initial few minutes, and maybe even dominate in the small winner's circle of the last few minutes.

-Picking a Role
It's really important to figure out what role you're wanting to play early on in the match. Depending on what your role is, you're going to be looking for different gear and different attachments, as you're going to be using them for vastly different purposes.

For this build, you're looking for weapons that offer great defensive capability. This means you're going to want weapons that allow you to keep enemies at bay while also switching to close range when required. Additionally, there's a few small pieces here that are great for stopping enemies from ever getting close enough to you to do damage - something that will keep you alive much longer than your cohorts.

-Loadout 1
Loadout created by SandovalCurse.
|Type| | |Pick|
Main Weapon | M249
Sidearm | Crossbow
Attachments | Red Dot Sight
Consumable | First Aid Kit, Painkillers & Bandage

-Loadout 2
Loadout created by azgoodaz.
|Type| | |Pick|
Main Weapon | AKM
Sidearm | S12K w/ Extended QuickDraw Mag for Automatic Rifle & Red Dot Sight
Melee | Pan
Attachments | Red Dot Sight, Extended QuickDraw Mag & Compensator
Consumable | First Aid Kit, Painkillers & Bandage

-Loadout 3
Loadout created by azgoodaz.
Type | Pick
Main Weapon | M16A4
Sidearm | UMP9 w/ Extended QuickDraw Mag, Suppressor for SMG,Red Dot Sight & Vertical
Melee | Pan
Attachments | 4x ACOG Scope, Extended QuickDraw Mag & Compensator
Consumable | First Aid Kit, Painkillers & Bandage

-Main Weapons
The M249 is a great main weapon for the defense class. While it's not really a damage dealer per se, its effective range and really awesome fire rate means that you can keep enemies at range while you retreat to a better location.

-Sidearms
This might be a controversial choice, but the Crossbow is actually a really good sidearm choice. Because it deals a lot of damage in a single shot but takes forever to rearm, it's a good last ditch weapon in close combat where accuracy isn't that important.

When cornered, switching to the crossbow, and firing off a single shot to center mass or the head is enough to neutralize a threat quietly. Alternately, this is a great weapon to take out an enemy at range.

-Attachments
As far as attachments are concerned, your best bet is the Red Dot Sight. This sight is sort of a middle ground sight, not really granting any telescoping but still giving you a lot more accuracy than basic iron sights. They'll help you keep a focus on your target while moving without being "locked in the tunnel vision" of the telescoping sights.

-Consumables
Because you're going to be "running and gunning" so much, the Painkillers are a great choice. They'll give you boost instantly, letting you deal damage while also retreating to a safer spot.
Best Close Quarters Loadout for PLAYERUNKNOWN'S BATTLEGROUNDS
-Summary
Surviving in BATTLEGROUNDS is a matter of two things - luck, and preparation. While where you jump out and how quickly you can find a weapon certainly determines the beginning of the game, what gear you choose to fill your limited inventory space with will determine the end game. To that end, we've put together a few small guides to help you survive past those initial few minutes, and maybe even dominate in the small winner's circle of the last few minutes.

-Picking a Role
It's really important to figure out what role you're wanting to play early on in the match. Depending on what your role is, you're going to be looking for different gear and different attachments, as you're going to be using them for vastly different purposes.

As a close combat specialist, you're going to want weapons that focus on close, localized, intense damage. You're also one of the few loadouts where we suggest having a powerful melee weapon to fall back on.

-Loadout 1
Loadout created by SandovalCurse.
|Type| | |Pick|
Main Weapon | S12K
Sidearm | R1895 or Crowbar
Attachments | Extended QuickDraw Mag for Automatic Rifle & Red Dot Sight
Consumable | First Aid Kit, Painkillers & Bandage

-Loadout 2
Loadout created by azgoodaz.
|Type| | |Pick|
Main Weapon | UMP9
Sidearm | R1895
Melee | Pan
Attachments | Extended QuickDraw Mag, Suppressor for SMG, Holographic Sight & Vertical
Consumable | First Aid Kit, Painkillers & Bandage

-Main Weapons
For this loadout's main weapon, we suggest the S12K. The main draw of the S12K is that it's a highly powerful shotgun with a ton of stopping power, which makes it great for close quarters combat, and it has the high fire rate of a semi-auto.

While you lose quite a bit of range going with something like the S12K, that doesn't really matter in houses or small areas, as the range is ultimately negated as a concern the second you get within a handful of feet.

-Sidearms
The R1895 makes a perfect sidearm for this build. While it shines in terms of stopping power, making it a great companion for the S12K, the main benefit of the R1895 is the fact that it has a pretty good effective range and stability rating.

This extended range and stability should allow you to deal some initial damage from midrange before you draw the S12K, tipping the scales in your favor. In a game like BATTLEGROUNDS, even a small advantage like that is very, very valuable.

A good secondary approach is to forget the firearm angle, and go for a melee weapon. The Crowbar would be our pick here, as it offers decent damage for limited capacity. That being said, you should definitely go for the firearm rather than the melee weapon, as depending on melee means you have to get so close that you're essentially evening the odds in a fire situation.

-Attachments
The Extended QuickDraw Mag for Automatic Rifle is a magnificent attachment for the S12K, increasing magazine capacity from 5 up to 8, allowing the user to suppress enemies without fears of running short on shells mid-fight.

-Consumables
As always, we heartily recommend Med Kit consumables. This is even more important given your close range nature, so stock up and use often if needed, as nothing else spells "you're going to die" in brighter letters than low health in close range combat.
Best Ranged Loadout for PLAYERUNKNOWN'S BATTLEGROUNDS
-Summary
Surviving in BATTLEGROUNDS is a matter of two things - luck, and preparation. While where you jump out and how quickly you can find a weapon certainly determines the beginning of the game, what gear you choose to fill your limited inventory space with will determine the end game. To that end, we've put together a few small guides to help you survive past those initial few minutes, and maybe even dominate in the small winner's circle of the last few minutes.

-Picking a Role
It's really important to figure out what role you're wanting to play early on in the match. Depending on what your role is, you're going to be looking for different gear and different attachments, as you're going to be using them for vastly different purposes.

The ranged loadout does exactly what it says on the tin - keep your enemies at range, preferably killing them before they ever even see you. Because of this, you're looking for weapons that offer crazy range and damage, and attachments that help towards that end.

-Loadout 1
Loadout created by SandovalCurse.
|Type| | |Pick|
Main Weapon | AWM
Sidearm | P92
Attachments | Compensator for Sniper Rifle
Consumable | First Aid Kit, Painkillers & Bandage

-Loadout 2
Loadout created by azgoodaz.
|Type| | |Pick|
Main Weapon | M16A4
Sidearm | Karabiner 98 Kurz w/ 8x CQBSS Scope & Cheek Pad
Melee | Pan
Attachments | 4x ACOG Scope, Extended QuickDraw Mag & Compensator
Consumable | First Aid Kit, Painkillers & Bandage

-Loadout 3
Loadout created by azgoodaz.
|Type| |Pick|
Main Weapon | SKS
Sidearm | UMP9 w/Extended QuickDraw Mag,Suppressor for SMG,Holographic Sight & Vertical Foregrip
Melee | Pan
Attachments | 8x CQBSS Scope, Vertical Foregrip & Cheek Pad
Consumable | First Aid Kit, Painkillers & Bandage

-Main Weapons
The AWM is by far the best weapon of this type. With amazing stopping power and effective range, this rifle does a huge amount of damage to anything it hits. For this loadout, this is best paired with a stability attachment, as it will let you "post up" either on roads or near towns, picking off enemies as they move about.

-Sidearms
For your sidearm, the P92 is a great choice. Sniping often means that people are going to try and sneak up on you. Having a medium power pistol with a relatively shorter effective range (but with the requisite tradeoff of higher rate of fire) means that if you are cornered, you can whip around and unload a mag into the enemy.

-Attachments
The Compensator for Sniper Rifle is perfect for our needs here, as it results in decreased recoil and slightly better recovery from firing. This means that you can keep a more effective bead on your enemy and maintain that aim shot after shot.

As far as scopes are concerned, the higher the magnification level (x8 vs x4, for instance), the better.

-Consumables
While it seems counterintuitive to suggest the Bandage over the First Aid Kit, the Bandage is a better choice here, as it leaves more space for ammunition. These are especially effective since you're going to have massive range on your enemy, and so the only damage you're likely to need this for is small arms localized fire.