Natural Selection 2

Natural Selection 2

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NS2_grinder Beta .98c
   
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1.592 MB
Feb 7, 2013 @ 1:45pm
Mar 6, 2013 @ 1:56pm
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NS2_grinder Beta .98c

Description
My first original map for NS2

NS2_grinder Beta .98c
Tech/Res 5/10
Balance 97%, Some texturing

Enjoy! Comments http://forums.unknownworlds.com/discussion/127940/ns2_grinder-beta#latest


.98 Not sure where to start! Most of the vents have been redone, coolant access to hangar more alien friendly, tons of geo fixes, fixed the lights in generator not turning off with the power. Starting on aesthetics quite heavily, after this playtest release it may even be time to start texturing :)
.98a This is a quick playtest release, I have moved the res node from coolant storage to transfer to improve alien startup, lots of new cover added, new vents, some hallway reworks. I have started some texturing to up the playability. Enjoy!
.98b This has been a huge update, in all the small things. Most ambient sounds and reverb is done (vents will come later). Lots of texturing, decorative lighting and shadow work.
.98c Pathway from coolant access to hangar redone (now Thorium Capture) Pathway from coolant storage to grinder redone (now Drive 3), endless lighting and sound improvements, not much texturing this time around.
Not sure why the minimap is bugged out since latest patch, I will keep hunting for the answer.
2 Comments
GigaKaren Feb 2, 2015 @ 11:11pm 
LEVEL REVIEW:
Missing textures. Lots of big rooms and open spaces - not very good for aliens. Needs more props, dark corners, snake paths, vents, and path variations for each room. Not server ready.
[ZM] Darkflame Jul 8, 2013 @ 2:06pm 
No good for aliens at all, way too big, perhaps good for a Marine vs Marine game if the mod ever gets finished.