Cossacks 3

Cossacks 3

172 ratings
New Terrain Mod
 
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460.525 MB
Jan 3 @ 6:40am
Feb 8 @ 3:04am
14 Change Notes ( view )

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New Terrain Mod

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Description
New Terrain Mod (NTM)
This mod aims to bring more variety in random map generation by adding new options and objects.
Current Mod version: 1.5.2.2 (460 MB) Game Version: 2.0.5.85.5834

Additions:
1.) New landscape options : Lakes, Rivers and coastal. (360+ map masks.)
2.) New seasons options: Spring and Autumn.
3.) New foreststype option: Countryside (rural with farms), Taiga (default), Black forest (Dense forest), temperate forest (new trees mix).
4.) New harvestable treetypes : Willow, Oak, Beech, Birch, Cypress, Olive, Poplar, Maple, Oak bushes,...
5.) New flowers and decoration types: cabbage, cornflower, thistle, caluna, editor buildings (rubbled houses, farmsteads, graves).
6.) New map textures (summer, winter, autumn, spring)
7.) New peace time options: 5 & 15 minutes.
8.) New mapsize options (Medium & Very large): current options now are : tiny (256), normal(320), medium (400), large (480), very large (560), huge (640)
9.) New warship options: with or without warships or transports only
10.) New additional start options: 17th century barracks, log Cabins, a village and union of nations.
11.) New resource start options: 10000, 50000, 100000 and 500000.
12.) New diplomatic option: Expensive mercenaries, costing 3 times as much as normal.
13.) New random map masks (350+) for existing landscape types bringing more variety in start positions & terrain, particularly for 8 player maps but also for 2-7 player maps.
14.) New patterns for more landscape variety (200+)
15.) Animated trees. They appear to be moving with the wind.
16.) Animals: wild animals, farm animals and flying birds making the maps more lively.
17.) All new options are localized in the various available languages.

Tweaks:
18.) Added a small amount of gold to following additional start option : cannons, towers and cannons & howitzers to cover for the initial maintenance cost.
19.) On 18th century barracks start option: one fewer Log Cabin (4 -> 3) for Ukraine, one fewer 17th barracks for Ukraine (5 -> 4), Algeria and Turkey (4 -> 3) to not cause issues on small islands maps, where some of these buildings might spawn in water.)
20.) 2 extra towers for the 'towers' start option, Ukraine gets 2 Log Cabins (previously they would get nothing).
21.) Lowered the number of peasants Turkey/Algeria get on start option 'Army of Peasants', they previously would get many more than any other nation.
22.) Changed the winter textures to be darker, as opposed to being blinded by the current snow textures.
23.) Moved the desert landscape option from seasons to landscape.
24.) Various changes to terrain generation, eg: landscape type 'plain' now is plain and no longer has hills generating on them. Hills generate hills and not plateaus/mountains, etc...

Fixes:
25.) Fixes to existing random map masks (see list)
26.) Fixed misdecor7 & 8 having a bad texture (tent texture pointing to wrong file.)
27.) Fixed desert_plain_medium pattern group error (Generator.cfg & dogenerate.inc)

Recent Mod Updates:

Version 1.5.2.2: 08/02/2018

- Added some extra editor objects (crows:flying and on the ground), horses, donkey
- Reduced the amounts of birds spawning on maps, in some area''s it was too much.
- Tried adding an 'urban' map type with villages, but ended up taking it out as the map generation was taking too long.
- Removed unintended ability for clients to change the seasons in multiplayer (possible cause of failed loading/synch errors). Only the host should be able to change the season.
- Removed ground collision on the flying stork, it could interfere in an annoying way with building placement and is unnecessary.
- Fixed some bad collisions on some of the farms/rubbled buildings.

Version 1.4.2.5: (26/01/2018)
- Added flying birds (falcon, generic bird, stork) to the random maps who will fly around randomly. You''ll find them on the various maps (except desert).
- Added more decoration patterns on the country side map ('churches with graveyards, castles, rubbled buildings')
- Added 2 new map size options (Medium & Very large) : current options now are : tiny (256), normal(320), medium (400), large (480), very large (560), huge (640) (Suggested by Homey-G-Funk)
- Added winter textures to the 'farmhouses' you see on the country side maps.
- Replaced 3 bad new road textures with better one''s matching the buildings decals better, for later use.

Compability:
This mod changes a lot of scripts, so for multiplayer everyone will need the mod to be able to play.

It''s unlikely this will be compatible with any 'big' mods, as many files are changed. However, I didn''t touch the country scripts, so it all depends on the mod I guess.

Some people have reported that it is compatible with mods like: Population lite, Sound enhanced, Better shadows,...
Not compatible with: AI annihilation mod,M ore appealing player colours mod

What is important is that this mod is the last active mod (load order). Otherwise new terrain maps (rivers etc) might fail to load properly.

-->>
Even if other mods are disabled, it has to be at the bottom of the load order for it to work.
<<--


How to install & use:

Subscribe to the mod on top of this page:


Give it a little bit of time to download as it is a big mod.
Restarting steam & starting the mod manager often helps.
Then start the mod manager:


Then use the modmanager to active the mod:


Make sure the mod is the last in the load order if you have other mods even if they are disabled!
Read more about compatibility above.



Thanks to:

Special thanks to following people for checking some of the translations:

[KGR]-^K[o]K^- - Czech
[GDF]Warren - Polish
Francesco_Cavalli - Italian
Foeurdr - French
Carlos - Spanish
Mark Kandaurov - Ukrainian
Mark Kandaurov - Russian
[1453]Atabey - Turkish
Anderstein - German

~Ebel

Popular Discussions View All (2)
30
Apr 1 @ 6:46am
Post issues here.
Ebel
8
Feb 2 @ 1:41pm
Post Feedback/Suggestions here.
Ebel
< >
88 Comments
roberto_vairo May 19 @ 6:22am 
Pls, how can I start the Mod Manager?
Prince of Antioch Apr 10 @ 6:25am 
Please do urban...
Edorn Apr 8 @ 11:04am 
Amazing, adds so much immersion to the maps, devs should hire you and officially add this to the game.
Ebel  [author] Mar 27 @ 12:33pm 
I don't have time to make it compatible with State vs Country at the moment due to work. You'd have to talk to Demoul/Awar for that, or anyone who gets permission to do so, I'm fine with anyone doing it. Do consider, this mod (merged with others or not) has to be last in the load order for it to even work.
Maj.Kaiden Alenko Mar 27 @ 8:09am 
Thanks
Maj.Kaiden Alenko Mar 27 @ 8:07am 
is it possible for me to do it or would Ebel/SvC devs have to do it?
Cerberus Mar 27 @ 7:59am 
Yes it is possible to make them compatible
Maj.Kaiden Alenko Mar 27 @ 7:03am 
Great mod, is it possible to make it compatible with State Vs Country , i will also post on that mod if its possible to make it compatible with this, both mods are awesome.
JamBooL Feb 26 @ 5:36am 
Друг, это лучший мод из всех, очень много работы проделано, я впечатлен. Буду тестировать его по сетке, если все нормально будет игратьсмя, то буду продвигать в лобби)
monkeh88 Feb 16 @ 2:53pm 
it works in sp too :)