Cossacks 3

Cossacks 3

625 ratings
New Terrain Mod
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
460.682 MB
Jan 3, 2018 @ 6:40am
Jul 1, 2018 @ 6:41pm
16 Change Notes ( view )

Subscribe to download
New Terrain Mod

Description
New Terrain Mod (NTM)
This mod aims to bring more variety in random map generation by adding new options and objects.
Current Mod version: 1.6.0.3 (439 MB) Game Version: 2.2.1.92.5962



Additions:
1.) [Added to the base Game] New landscape options : Lakes, Rivers and coastal. (360+ map masks.)
2.) New seasons options: Spring and Autumn.
3.) New foreststype option: Countryside (rural with farms), Taiga (default), Black forest (Dense forest), temperate forest (new trees mix).
4.) New harvestable treetypes : Willow, Oak, Beech, Birch, Cypress, Olive, Poplar, Maple, Oak bushes,...
5.) New flowers and decoration types: cabbage, cornflower, thistle, caluna, editor buildings (rubbled houses, farmsteads, graves).
6.) New map textures (summer, winter, autumn, spring)
7.) New peace time options: 5 & [Added to the base Game] 15 minutes.
8.) New mapsize options (Medium & Very large): current options now are : tiny (256), normal(320), medium (400), large (480), very large (560), huge (640)
9.) New warship options: with or without warships or transports only
10.) [Added to the base Game] New additional start options: 17th century barracks, log Cabins, a village and union of nations.
11.) New resource start options: 10000, 50000, 100000 and 500000.
12.) [Added to the base Game] New diplomatic option: Expensive mercenaries, costing 3 times as much as normal.
13.) New patterns for more landscape variety (200+)
14.) Animated trees. They appear to be moving with the wind.
15.) Animals: wild animals, farm animals and flying birds making the maps more lively.
16.) All new options are localized in the various available languages.

Tweaks:
17.) Added a small amount of gold to following additional start option : cannons, towers and cannons & howitzers to cover for the initial maintenance cost.
18.) On 18th century barracks start option: one fewer Log Cabin (4 -> 3) for Ukraine, one fewer 17th barracks for Ukraine (5 -> 4), Algeria and Turkey (4 -> 3) to not cause issues on small islands maps, where some of these buildings might spawn in water.)
19.) 2 extra towers for the 'towers' start option, Ukraine gets 2 Log Cabins (previously they would get nothing).
20.) Lowered the number of peasants Turkey/Algeria get on start option 'Army of Peasants', they previously would get many more than any other nation.
21.) Changed the winter textures to be darker, as opposed to being blinded by the current snow textures.
22.) Moved the desert landscape option from seasons to landscape.
23.) Various changes to terrain generation, eg: landscape type 'plain' now is plain and no longer has hills generating on them. Hills generate hills and not plateaus/mountains, etc...

Fixes:
24.) Fixed misdecor7 & 8 having a bad texture (tent texture pointing to wrong file.)
25.) Fixed desert_plain_medium pattern group error (Generator.cfg & dogenerate.inc)


Compability:
This mod changes a lot of scripts, so for multiplayer everyone will need the mod to be able to play.

It''s unlikely this will be compatible with any 'big' mods, as many files are changed. However, I didn''t touch the country scripts, so it all depends on the mod I guess.

Some people have reported that it is compatible with mods like: Population lite, Sound enhanced, Better shadows,...
Not compatible with: AI annihilation mod,M ore appealing player colours mod


How to install & use:

Subscribe to the mod on top of this page:


Give it a little bit of time to download as it is a big mod.
Restarting steam & starting the mod manager often helps.
Then start the mod manager:


Then use the modmanager to active the mod:


Read more about compatibility above.



Thanks to:

Special thanks to following people for checking some of the translations:

[KGR]-^K[o]K^- - Czech
[GDF]Warren - Polish
Francesco_Cavalli - Italian
Foeurdr - French
Carlos - Spanish
Mark Kandaurov - Ukrainian
Mark Kandaurov - Russian
[1453]Atabey - Turkish
Anderstein - German

~Ebel



Questions or more information : https://discord.gg/SRe3YyX
Popular Discussions View All (2)
46
Jul 11, 2020 @ 1:19am
Post issues here.
Ebel
9
Mar 6, 2023 @ 3:58am
Post Feedback/Suggestions here.
Ebel
< >
133 Comments
Perklin Feb 11 @ 1:41pm 
Hi, this mod doesn't work with Rise of America
PvPenis Jun 20, 2023 @ 10:59am 
The mod is not bad. I respect the author for his work. But wild animals are superfluous in this mod, they prevent you from putting up a building, or properly drawing a defensive line of walls, it's annoying that you can't kill them or move them to the side. Is there a way to get rid of them? by the way units get stuck in some buildings
Barrakuda May 6, 2022 @ 10:33am 
Боже, это шикарно! Игра заиграла новыми красками, словно это должно было быть в ней изначально! Great work!!!:cozyspaceengineersc:
PIRAT_ Apr 26, 2022 @ 8:03am 
пробую
Puffle Mar 9, 2022 @ 9:28am 
Is it possible to have team islands/continents with this mod? Can I configure the masks for that for example?
Ebel  [author] Feb 13, 2022 @ 3:02am 
@ Lunatix : No, I never set it up to be possible, because there was no 'skinning' animation for the peasants available in the base game. It's not impossible to do, it would require some extra lines of code and then maybe use the 'harvest wheat' animation , but maybe someone else should try this, I doubt I'll put more time in this mod at this point in the game's life.
Lunatix Feb 13, 2022 @ 2:17am 
Is it possible to attack animals for ressources like it was the case for american conquest ?
SEX_MUTANT Feb 4, 2022 @ 9:41am 
хуле эта шляпа не работает
Rautken1 Dec 22, 2021 @ 1:44am 
Are there any new sounds in this mod?
Na9lon Nov 17, 2021 @ 4:30am 
gooooooooooood mod:shackle: