The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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-JSO- Combat Module
   
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Feb 4, 2013 @ 4:05am
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-JSO- Combat Module

Description
-Jimmy's Skyrim Overhaul-
Combat module

Hey guys, Jimmy here. Whilst I thoroughly enjoyed Skyrim, and enjoyed playing through with and without mods, there was a lot of things which I thought were never truly adressed, or not adressed in the way I would like. A lot of mods changed to much for me; so I have created a series of modules, made with compatibility in mind and to change simple things.

This Module adresses the fact that melee combat in Skyrim is, to put it simply, nowehere near as deep or interesting as it could be. Tossing up between using certain weapons just comes down to number crunching, and the unique perks do little to help this. This module changes weapon effectiveness against various protection ala Chivalry or War of the Roses, adding another layer of depth to combat.

-Weapon Effectiveness-

Rather than the choice of "Sword, Axe or Mace?" being about all of +3dmg or 15-20% faster swing speed, they all now have unique strengths and weaknesses:

Swords and Greatswords: Do 20% extra damage to opponents in light armour, 20% less to opponents in heavy armour

War Axes and Battle Axes: Do 10% extra damage to both types of protection

Maces and Warhammers: Do 20% extra damage to opponents in heavy armour, 20% less to opponents in light armour

-Armour Effectiveness-

In the base game, armour choice is obvious, as both can reach the armour cap, and light armour doesn't slow you down. Now there is some tactics behind the choice:

Light armour: You take 20% less damage from Maces and Warhammers, but take 20% more from Swords and Greatswords

Heavy armour: You take 20% less damage from Swords and Greatswords, but take 20% more from Maces and Warhammers
52 Comments
Jolly Dec 8, 2017 @ 1:04am 
update from my 2014 comment,
I am willing to pay for a Vermintide melee combat mod for Skyrim... oops probably shouldn't bring up buying mods nowadays *crouches and disappears*
Dornek Apr 3, 2017 @ 4:20pm 
v not possible
Undead Wolf Nov 22, 2014 @ 5:47pm 
Do you know if, with proper animations and maybe SKSE, you could make more varied attack types(like the overhead, swing and thrust from Chiv) with different strengths and weaknesses? I loved the attack style in Civalry, but hated the fact that you just die(really easily too) and respawn with any chosen class and equips. That kind of combat depth(although not the die-in-one-hit part) is exactly what is lacking in Skyrim combat(along with the swing obstacle detection, like in both Chiv and Dark Souls, but that is most likely an engine issue that can't be walked around with mods).
steven_omalley Nov 18, 2014 @ 10:11am 
can i get just a better combat engine in general, hack and slash gets lame no matter how many mods.
Lexdrix Nov 9, 2014 @ 10:47am 
Shouldn't Maces and Warhammers do more effective damage than Heavy Armour. I mean "It's COMMON SENSE! Although I did subscribe, id like to see some common sense implemented into this mod. PLEASE! DON'T disregard my comment put it onto the thinking board Please.
Jolly Sep 6, 2014 @ 1:44pm 
@Swaggomancer I am willing to pay money for a Chivalry mod for Skyrim. Any leads?

@ShiningForce (EQVES) Borderlands also has that and it is also Action-RPG not MMO.

@Dragonbreath0 No he's talking about numbers that pop up above NPCs you attack to show you how much damage your weapon is finally dealing after defense etc.
woosinator Jun 10, 2014 @ 1:01pm 
For some reason, a while after playing the game, the weapon damage for all of my weapons started to go down. Like I had a weapon that did 54 damage and then I looked back at my inventory because I noticed it was taking longer to kill something than it normally did. I looked at the same weapon and it was down to 24 :/ Had to unsubscribe unfortunately...
Self Defense Apr 4, 2014 @ 12:13am 
I am looking for a chivalry medieval warfare mod as well
crazycraze2 Mar 1, 2014 @ 5:08am 
hey nice idead
could u try an do one that changes the actual strike animations
a pair of scimitars are not as cool when all you can do is 'one,two,one,two'
lets add some fancy shit in there!
Camus Moo Oct 10, 2013 @ 2:55pm 
wait but this make axes OP. Why not just make them do nothing special, then it would be even.