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Ready for public release
Changes:
* Moral Track set to 4 for start
* Initiative Track snap rotation fixed on some positions
Known issues / Roadmap:
* Basic rules should include ALT for ZOOM
* Add Dice tray to try and contain rogue rolled dice
* Ambient light levels leaves figures bright on one side and darker on other.
Ready for public release
Changes:
* Basic TTS hints added
* Table Layout changed
* Rules PDF available on second tablet
* SPAWN tokens easier to spot (Red outline on backs)
* All map tiles LOCKED down, need to UNLOCK to FLIP, then LOCK again to avoid moving by mistake.
* Most items already placed on map times for phase 1, players still need to place DARKNESS tiles.
* All Hero Cards and Starting Equipment allocated to Hero Dashboards
* Information cards added.
Known issues / Roadmap:
* Basic rules should include ALT for ZOOM
* Add Dice tray to try and contain rogue rolled dice
* Ambient light levels leaves figures bright on one side and darker on other.
Got it out there, private for now and looking for comments & improvements before public release.
Current plans -
* add Rules PDF
* Make SPAWN tokens easier to spot (Red outline?)
* Start with all board tokens where they need to be on the board (I dont think I can place the darkness tokens randomly without a pile of code).