Garry's Mod

Garry's Mod

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Classic CS:S weapons for GMod 13
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun
File Size
Posted
Updated
0.005 MB
Feb 2, 2013 @ 11:28pm
Feb 3, 2013 @ 2:52pm
2 Change Notes ( view )

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Classic CS:S weapons for GMod 13

Description
-Added NPC weapons 02.03.13
You all may think that I stole this from the other person who in fact stole it from me. Here is a Garrysmod.org and Facepunch link so you can check the dates and compare it to his.

http://www.garrysmod.org/downloads/?a=view&id=132964
http://facepunch.com/showthread.php?t=1220983

Compared to:

http://steamcommunity.com/sharedfiles/filedetails/?id=115070509&searchtext=cs+weapons


If you checked, mine was uploaded a whopping 2 months earlier. I uploaded mine on October of 2012, his was on December of the same year. Plus, he actually took my exact picture and used it as the picture of his. I checked the code and it was identical too, though Garry did make this code first.


So you all may be asking-- why did I upload this? I uploaded this since his had an error that wasn't present from when I first fixed the CS weapons. You see, Garry changed the way fonts are done so since he didn't figure it out and fix that, you would get a bunch of errors any time those fonts were needed. I fixed that and now you can shoot people without creating any errors.


Credits:
All the original code was by Garry. I just fixed some things here and there.



Uploaded exactly 100 days after the initial upload... A nice coincidence...

Additional GMod.org link here: http://www.garrysmod.org/downloads/?a=view&id=133492

Original GMod.org desciption:
Essentially all of this code was originally Garry's. I just fixed it so it worked in GMod 13.

So during the GMod 13 Beta, I realized there was no Counter-Strike weapons bundled along anymore. I hastened to salvage them before it was too late. When GMod 13 did get released I noticed that there really was no sign of the original CS weapons we all knew and loved/hated. I attempted to fix it, but I couldn't even get past the loading screen because Garry broke it for Windows XP users.
On 10.25.12 he fixed it, and first thing I did was fix the CS base as I don't think anybody else had done so.

It wasn't a particularly complex or hard fix. I did it because without this, aspiring SWEP'pers might only have complex confusing code to look at, rather than a code skeleton on which they could add meat onto. The CS base Garry made a while ago provided just this. It was simple, but not too simple, and it covered a good range of things. When GMod 13 went live, there wasn't anything else like this as far as I knew.
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106 Comments
zombie escape Jul 20, 2020 @ 9:17pm 
why does ttt use c_models
Sensuka Jul 15, 2020 @ 8:58am 
Does this use c_models or v_models?
50Light Feb 29, 2020 @ 9:12pm 
I dont see the glock on my hand when I equip it? Any reasons?
Mellish Jun 5, 2019 @ 1:09am 
Whats the list of weapons?
Phoenis Aug 23, 2018 @ 7:43am 
its neat that if you have this enabled the human grunts from half life source will drop the Mp5 on death probably due the the weapon name.
controversy Sep 16, 2017 @ 10:40am 
It is because its in Counter Strike Source
mar Aug 19, 2017 @ 7:42am 
This Recoil isn't really necessary.
76561198133964207 Aug 1, 2017 @ 3:56pm 
check out a demo I made its about zombies chapter 2 coming soon
dizzySecretary Jul 17, 2017 @ 10:01pm 
V I agree, KILLER KEEMSTAR should definately SHUT the FUCK UP.
........... May 8, 2017 @ 3:49pm 
V Shut up.