Garry's Mod

Garry's Mod

1,201 ratings
Classic CS:S weapons for GMod 13
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun
File Size
Posted
Updated
5.688 KB
Feb 2, 2013 @ 11:28pm
Feb 3, 2013 @ 2:52pm
2 Change Notes ( view )

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Classic CS:S weapons for GMod 13

Description
-Added NPC weapons 02.03.13
You all may think that I stole this from the other person who in fact stole it from me. Here is a Garrysmod.org and Facepunch link so you can check the dates and compare it to his.

http://www.garrysmod.org/downloads/?a=view&id=132964
http://facepunch.com/showthread.php?t=1220983

Compared to:

http://steamcommunity.com/sharedfiles/filedetails/?id=115070509&searchtext=cs+weapons


If you checked, mine was uploaded a whopping 2 months earlier. I uploaded mine on October of 2012, his was on December of the same year. Plus, he actually took my exact picture and used it as the picture of his. I checked the code and it was identical too, though Garry did make this code first.


So you all may be asking-- why did I upload this? I uploaded this since his had an error that wasn't present from when I first fixed the CS weapons. You see, Garry changed the way fonts are done so since he didn't figure it out and fix that, you would get a bunch of errors any time those fonts were needed. I fixed that and now you can shoot people without creating any errors.


Credits:
All the original code was by Garry. I just fixed some things here and there.



Uploaded exactly 100 days after the initial upload... A nice coincidence...

Additional GMod.org link here: http://www.garrysmod.org/downloads/?a=view&id=133492

Original GMod.org desciption:
Essentially all of this code was originally Garry's. I just fixed it so it worked in GMod 13.

So during the GMod 13 Beta, I realized there was no Counter-Strike weapons bundled along anymore. I hastened to salvage them before it was too late. When GMod 13 did get released I noticed that there really was no sign of the original CS weapons we all knew and loved/hated. I attempted to fix it, but I couldn't even get past the loading screen because Garry broke it for Windows XP users.
On 10.25.12 he fixed it, and first thing I did was fix the CS base as I don't think anybody else had done so.

It wasn't a particularly complex or hard fix. I did it because without this, aspiring SWEP'pers might only have complex confusing code to look at, rather than a code skeleton on which they could add meat onto. The CS base Garry made a while ago provided just this. It was simple, but not too simple, and it covered a good range of things. When GMod 13 went live, there wasn't anything else like this as far as I knew.
116 Comments
BranBoi Jan 5 @ 10:50pm 
everything is good now. Best addon I've ever had👍👍
BranBoi Nov 17, 2024 @ 1:12am 
everything else is good but m16
Toast9418 Dec 19, 2023 @ 9:56pm 
could always test the weapon and find out yourself luffy
YourBoiMillard Dec 10, 2023 @ 11:45pm 
Tell me, this addon needs Counter-Strike: Source and then is there also a c4 and the explosions.
YourBoiMillard Oct 19, 2023 @ 11:20pm 
Is there a c4
go_alert2a.wav Oct 2, 2023 @ 12:22pm 
*gmod 12 flashbacks*
Joyous Nov 12, 2022 @ 1:53am 
this out of date go use the M9K instead
joeking78 Jul 24, 2022 @ 11:18am 
what is the damn point in asking how to fix issues for an 8 year old mod????
gay uncle terry Feb 23, 2022 @ 3:43am 
Thanks for saving these, if only I knew how to archive/convert old Gmod 12 stuff into Gmod 13
iglopol Feb 1, 2022 @ 10:08am 
e
this is old as hell