Don't Starve Together

Don't Starve Together

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Ultimate Perish Settings (Ice/Saltbox, Trawler, Slots, Lights and more..)
   
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Dec 24, 2017 @ 5:13pm
Jul 17, 2024 @ 4:47pm
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Ultimate Perish Settings (Ice/Saltbox, Trawler, Slots, Lights and more..)

In 1 collection by ✿ N A B I ✿
DST Useful Mods and Tweaks
5 items
Description
Updated: 18.05.2024


Gain full control over spoilage and additional QOL settings with this mod


Icebox Settings
Spoilage Rate (0.5x/0.25x/0.125x/Never/Refresh/Spoil)
Change the rate or disable the spoilage inside an Icebox
Inventory Slots (9/12/15)
Change the Slot amount inside an Icebox
Storeable Spores (Yes/No)
Be able to store Spores inside an Icebox
Storeable Small Creatures (Yes/No)
Be able to store creatures (Moles, Rabbits, Birds, Wobsters)
Storeable Ocean Fish (Yes/No)
Be able to store alive Ocean Fish

Saltbox Settings
Spoilage Rate (0.5x/0.25x/0.125x/Never/Refresh/Spoil)
Change the rate or disable the spoilage inside a Saltbox
Inventory Slots (9/12/15)
Change the Slot amount
Storeable Ice/Salt (Yes/No)
Be able to store Ice/Salt
Storeable Jerky/Hambat (Yes/No)
Be able to store Jerky/Hambats

Ocean Trawler Settings
Spoilage Rate (1x/0.5x/0.25x/0.125x/Never/Spoil)
Change the rate or disable the spoilage inside a Trawler
Inventory Slots (4)
I will add this in the future if needed
Fish Attraction (x2/x4/x8)
Change spawns and attraction of Fish around the Trawler
Nearby Trawlers Penalty (0/1/2/4 Tiles)
Nearby Trawlers affect the chance of catching offscreen. You can decrease the radius in order to place multile Trawlers together.
Overflow Escape Chance (0-20%)
When a Trawler is full, each additional Fish can trigger ALL FISH to escape and break the net. Edit the odds here.

Sisturn Settings
Spoilage Rate (1x/0.5x/0.25x/0.125x/Never/Spoil)
Change the rate or disable the spoilage inside a Sisturn
Accep Blossoms (Yes/No)
Change if a Sisturn can accept Lune Tree Blossoms or not


Other Spoilage Settings
Bearger Bin (0.05x/Never/Refresh/Spoil)
Change how fast food inside a Bearger Bin will parish
(Some more options/additions to the Bearger Bin are planned)

Seedpouch
Use Ultimate Backpack Settings to control the perishing of seeds inside a Seedpouch
(Probably will be added here aswell, later)

Endtable Lights (Days)
Change how fast Lightbulbs/Glowberries will wilt when placed on an Endtable

Mushroom Lights (0.5x/0.25x/0.125x/Never/Refresh/Spoil)
Change how fast Lightbulbs/Spores inside a Mushlight or Glowcap will spoil

Birdcage (0.5x/0.25x/0.125x/Never/Refresh/Die)
Change how long birds will stay alive inside a Birdcage


Global Spoilage Settings
These settings can change the global perish multiplier of food/items.
● Global Multiplier
● Winter Multiplier
● Summer Multiplier
● Ground Multiplier
● Wet Multiplier


130 Comments
✿ N A B I ✿  [author] Apr 21 @ 2:14am 
@Elinarose: I have covered it in another mod which is all about backpacks:
https://steamcommunity.com/sharedfiles/filedetails/?id=1242915898
Elinarose Apr 19 @ 5:28pm 
HI i really like using your mod, i hope you add insulated pack for the next update and stuff Thanks!
✿ N A B I ✿  [author] Apr 8 @ 3:47pm 
Working on a large update with many more features and settings!
Varrgas 2.0 Feb 14 @ 10:00am 
@Midna the Twilight Princess sorry I didn't see the notification, yes it was the item info you was using who didn't work well.
I encourage you to use this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=3118627881

You can use it in with insight if you wish, it's compatible.

On an other topic, many of your mods are... not up to date with the actual version of the game and could lead to issue, performance, etc
like the "Display attack range" mod, for info it's not accurate at all today, insight give you a far better and accurate info for the attack range.

Your minimap HuD, global position, and extra equip slot are in the same situation.
Midna the Twilight Princess Feb 14 @ 7:48am 
I feel dumb, sorry for the confusion but thank you for responding. It's working fine for me now, my settings just didn't stay changed when i exited the config menu:steamfacepalm:
✿ N A B I ✿  [author] Feb 11 @ 8:51pm 
Nice modlist there! My guess would be the Item Info mod. Try loading a test world without it, but use my mods and adjust the spoilage to"perish" for faster testing. I would recommend the Too Many Items mod too
Midna the Twilight Princess Feb 11 @ 8:21pm 
@Vargas 2.0 I added all my mods to a collection which i will link for easier viewing. Figured it would be quicker to do this instead of listing every single one of them.
My modlist: https://steamcommunity.com/sharedfiles/filedetails?id=3425824011

The only other ones i could see conflicting would be possibly N A B I 's other one involving backpacks maybe? but i doubt it. I don't have any other mods that change food as far as i can tell. The crock pot ones don't change the values of the food at all, they're mainly just convenience, and the durability ones I have shouldn't affect food either.
✿ N A B I ✿  [author] Feb 11 @ 7:36pm 
Midna: Check if you have other mods which could cause a conflict. I used "Insight" mod to test my mods and look into the values.

Varrgas: Currently no plans for messing around with slots. Thats something I might do later since I had a few ideas, but no time/skill to implement it. You should be safe since the format remained the same through the years.

@重重: You can use these 2 mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=1242912596
https://steamcommunity.com/sharedfiles/filedetails/?id=1242915898

I havent played DST in a while, but an update adding new stuff is planned, sooner or later
Varrgas 2.0 Feb 11 @ 6:43pm 
@Midna the Twilight Princess

I did have something like this before, what mod have you (activated ofc) related to icebox, perish setings, and mod who give you infos for the food etc ?
Midna the Twilight Princess Feb 11 @ 6:28pm 
It doesn't seem to work for me. I have it set to where fridge's never spoil food but i can visibly see my ingredients and food spoil and go down a tier from time to time. What's strange is that I have another mod that shows how long food will turn into rot and the timer doesn't change at all from that mod. So by all means it should be working, but nothing should be conflicting either. I have no idea why it's not working