Left 4 Dead 2

Left 4 Dead 2

1,571 ratings
Open Road
Game Content: Campaigns
File Size
98.035 MB
Jan 29, 2013 @ 10:59am
Aug 10, 2014 @ 9:33am
3 Change Notes ( view )

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Open Road

In 1 collection by ICS
ICS L4D2 maps and campaigns
1 item
The chopper where our 4 survivors escaped in The Parish campaign, has fallen into harms way. Co-pilot of the chopper was not immune and started to turn into infected. The other pilot got bitten by the infected one but managed to land the chopper. However. the chopper soon exploded, caused by the rough landing in the woods. Survivors need to scavenge what they can from the vicinity of the chopper and get moving. There is a long way ahead through Open Road, that starts from Cliffside swamps. Are you ready to survive?

For more detailed story and if you want to know how i did this, have a look at the campaign feature page http://ics-base.net/openroad/

I have also released the development files of the campaign 14th of March 2020. You can take a look at the source files and see how this was done by downloading them from here: http://ics-base.net/openroad/release/openroad_dev_release.zip

- Over a year long project that had it's share of problems along the way
- 6 complete and original maps: Cliffs, Path, City, Forest, Salvation and Aftermath
- Coop and Versus modes available on maps 1-5!
- Scavenge and Survival modes available on map 6, created specially for this purpose

Thank you everyone for downloading and playing this map! Thanks also to following people:

bunny - helping out with map 1 navigation flow issue
hstle - helping out with the alarm cars randoming
Jompparna - shortcut/glitch hunter
Testers: othername, DrShush, wurtsi, PertsaReponen, Jompparna, hstle and Furior
delffi - SteamGroup logo
slantyr - giving idea about the ending lag fix
For others who i forgot to mention - many thanks!

Map names: (campaign, versus)


Map name: (scavenge, survival)

Popular Discussions View All (2)
Oct 25, 2020 @ 2:01am
Kyle's Review of "Open Road" - 3/5
Kyle the Walrus
Aug 7, 2018 @ 10:20am
where is the download
< >
Pluvillion May 16 @ 5:39am 
I like the campaign but the consistency of how everything looked bored me after the second map. It's maze after another maze after another maze after another maze. It's trees after trees after trees after trees. However, that isn't to say I love the challenge. I just wish there was an indication on when the panic events will start because they seemed to pop up out of nowhere.

Additionally, SI spawned in twos after map three. That, along with the horde, got too overwhelming in Expert.
JAS-C May 11 @ 3:04am 
A good campaign. I was confused for a while at the end when you need to pull the trigger. And double-spawning jokeies and chargers kinda surprised me, put it little bug makes campaign more unique. Fells good, sometimes confusing: 7/10
ICS  [author] May 6 @ 2:05am 
Thanks for the feedback! For Nate i'd like to say that i did put extra care on optimizations as well as keeping the filesize low. The campaign fits under 100MB and is fast to download also.
Nate May 5 @ 5:32pm 
Just wanna say, the maps are pretty well optimized! I usually have lower than 30 fps for the most part of a lot of campaigns, but here it reached around 30-40!
trojan.exe Apr 16 @ 1:02pm 
Да, забыл ещё один косяк - постоянно спаунятся сразу по 2 жокея, а иногда и по 2 курилы, что очень не удобно.
trojan.exe Apr 16 @ 1:01pm 
Наконец то я прошёл эту карту. Неплохая кампания, но не без косяков. Часто не понятно куда бежать, и приходится постоянно блуждать взад-вперёд. Особенно в концовке, через это дурацкое кукурузное поле. Хотя сама отсидка очень лёгкая - сидим в сарайке и отстреливаемся от зомбаков, выбегая из него лишь на танках. Сами карты довольно красивые, не считая именно 5-й главы. В общем, иногда можно смело поигрывать её, особенно с друзьями (с ботами будет сложновато).

Dave 'n Bustin' Kneecaps Apr 16 @ 7:49am 
Good campaign! There's only very few suggestions that could make the map better.

1. Very dark in some areas where you needed to navigate. We ended up having to use the flashlight for the entire campaign, and even more so in the finale level with the corn cobs.

2. The finale itself was okay, but that maze in the beginning wasn't clear. Were there flares on the ground to signal the attention of the bus? Or was it mainly to tell survivors where to go next? There were some helpful signs in the city, but there was no sense of direction except if you had to explore around the entire map.

3. The other levels were great.

Keep up the good work! This looks like you put a lot of passion into it. :)
ICS  [author] Mar 3 @ 11:06am 
DRMANN Mar 3 @ 9:21am 
10/10 very good map not to big not to short good Tank fights, love it!
sappo Mar 3 @ 6:17am 
The whole area is covered with trees and grass, and visibility is poor, so the play feel is similar to Swamp Fever, even better.