Left 4 Dead 2

Left 4 Dead 2

2,794 ratings
Open Road
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Game Content: Campaigns
File Size
Posted
Updated
102.798 MB
Jan 29, 2013 @ 10:59am
Aug 10, 2014 @ 9:33am
3 Change Notes ( view )

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Open Road

In 1 collection by ICS ❱❱❱❱
ICS L4D2 maps and campaigns
1 item
Description
The chopper where our 4 survivors escaped in The Parish campaign, has fallen into harms way. Co-pilot of the chopper was not immune and started to turn into infected. The other pilot got bitten by the infected one but managed to land the chopper. However. the chopper soon exploded, caused by the rough landing in the woods. Survivors need to scavenge what they can from the vicinity of the chopper and get moving. There is a long way ahead through Open Road, that starts from Cliffside swamps. Are you ready to survive?

For more detailed story and if you want to know how i did this, have a look at the campaign feature page http://ics-base.net/openroad/

I have also released the development files of the campaign 14th of March 2020. You can take a look at the source files and see how this was done by downloading them from here: http://ics-base.net/openroad/release/openroad_dev_release.zip

- Over a year long project that had it's share of problems along the way
- 6 complete and original maps: Cliffs, Path, City, Forest, Salvation and Aftermath
- Coop and Versus modes available on maps 1-5!
- Scavenge and Survival modes available on map 6, created specially for this purpose

Thank you everyone for downloading and playing this map! Thanks also to following people:

bunny - helping out with map 1 navigation flow issue
hstle - helping out with the alarm cars randoming
Jompparna - shortcut/glitch hunter
Testers: othername, DrShush, wurtsi, PertsaReponen, Jompparna, hstle and Furior
delffi - SteamGroup logo
slantyr - giving idea about the ending lag fix
For others who i forgot to mention - many thanks!

Map names: (campaign, versus)

x1m1_cliffs
x1m2_path
x1m3_city
x1m4_forest
x1m5_salvation

Map name: (scavenge, survival)

x1m6_aftermath
Popular Discussions View All (2)
2
Oct 25, 2020 @ 2:01am
Kyle's Review of "Open Road" - 3/5
Kyle H. McCloud
4
Feb 21, 2025 @ 4:45pm
where is the download
KD2MDW
367 Comments
May 25 @ 7:38pm 
this is a promising map with my magnum op this should be a breeze
Apr 29 @ 7:43pm 
Cool map, seemingly random crescendo events back to back are definitely very off-putting and confusing at times, could be better spaced out but relatively vanilla l4d2 experience which you cant help but appreciate... 7.5/10
ICS ❱❱❱❱  [author]
Apr 29 @ 2:18pm 
Thanks. It can be challenging at times!
Apr 29 @ 10:23am 
Good map , but hard even on easy
ICS ❱❱❱❱  [author]
Apr 5 @ 10:59pm 
Yeah its true, saferoom is never safe untill it has been checked. If you enter the 1st room only and face towards the door, they can spawn behind you or if you just entered the saferoom, they could have already spawned and roll at you from there. It was sort of funny to me so i left that in. The really funny part is that if you face the door, close it and you'll hear them spawn while the map ends. Thanks for playing!
Apr 5 @ 5:47pm 
Infected can spawn in the ending saferoom in chapter 3. Great map, fits the game's aesthetic quite well, which I really like. 4/5
Apr 1 @ 3:54pm 
Idk what's up w the double SI spawn rate halfway through the 4th level, but it gave me and my siblings a lot of laughs. Decent map overall.
ICS ❱❱❱❱  [author]
Mar 12 @ 7:03am 
I dont share this experience and most of the others who have played it dont share it either. I've played this through multiple times. Just couple months ago for nostalgic reason. I agree that the 4th map can be challenging due to double jockeys and eploration may not be the best idea.
Mar 12 @ 3:39am 
maybe you should play it yourself again then. because i wouldnt wanna. the 1-2 chapter was kinda okay. then the 3-4 it's just bullshxt. a horde comes in and i even spammed grenade launcher which has 7 ammo and at least a pipe bomb, the zombies keep appearing. especially in the 4th, we just cleared a massive horde then suddenly that crow bullshxt that causes a horde again. throwing boomer bile and killing them wouldnt change anything. z_common_limit 120 ahh. trust me im not hating it for the funnies, this map is just dogshxt. even glubtastic felt more like an actual map than troll
ICS ❱❱❱❱  [author]
Mar 12 @ 3:31am 
I dont think thats totally accurate. Horde spawns are controlled by the director within the game. There is one extra event in the 3rd map, which causes alarm and thus extra horde spawn if you open certain shop door. However thas not in the route towards end of the map. The third map does have another panic event but there are no endless hordes in it. Towards the end, there is that final run to the saferoom with endless horde. It is what it is.