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This campaign was a huge step forward in my map making and good practice for me too. If I would do this today, I would propably do some things a bit differently and I would have more skill than 12-13 years ago. This was a big stepping stone forward for me and i'm glad people still play it!
It is generally better to just stick to the default survivor models, if you cannot differentiate an unoptimised model from a model that is split into parts for optimisation (one will need to decompile the model and look how many .smd files it has). The engine allows only a certain amount of polygons per model, therefore some HQ models may consist of several parts and some are just solid models with no optimisation done.
The framerate issue is simply caused by HQ models running on an old engine in general. More HQ models = less FPS.
I think the framedrops you experience are mostly from the recording and mods you run, not from the campaign itself. Its very light in terms of graphics, effects and textures. Same for the crashes, theres nothing known that would cause crashes and its been played by thousands of players before you.
I get that there are lots of opinios by many people. Some like this, some dont. Its completely fine. But as far as I know, it has no flaws and difficulty is a but higher than the basic campaigns within the game. This is intended and it has been played through on expert by several people and it still said being too easy. Cant make it better !
Thanks fpr playing, everyone!