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Additionally, SI spawned in twos after map three. That, along with the horde, got too overwhelming in Expert.
6\10
1. Very dark in some areas where you needed to navigate. We ended up having to use the flashlight for the entire campaign, and even more so in the finale level with the corn cobs.
2. The finale itself was okay, but that maze in the beginning wasn't clear. Were there flares on the ground to signal the attention of the bus? Or was it mainly to tell survivors where to go next? There were some helpful signs in the city, but there was no sense of direction except if you had to explore around the entire map.
3. The other levels were great.
Keep up the good work! This looks like you put a lot of passion into it. :)