Spore
Grox Archetype trait card
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"Description:

The races assimilated by Grox are the most evil and the most feared beings in galaxy. They exterminate any organic being in their sight. They can resist extreme weather conditions, but they can't survive in "living planets" such as Earth. Some races think, that their main task is total domination of galaxy with wiping out entire life from it.

Ability:

Grox Technology (Passive) - Increases durability and dealt damage of your empire's spaceships and turrets. Colonies can be developed to maximum in T0 planets. It's not possible to make nor capture colonies on planets with higher level than T0
However, it makes relationship with other "non-grox" empires worse (-30)"
11 Comments
CHARTYMAN123 Jun 7, 2021 @ 1:22pm 
gremlin card

Hype Sep 20, 2020 @ 4:44pm 
Good thinking Zivah.

Luat Sep 11, 2020 @ 12:52pm 
Guys I just thought of a way to kick the grox off a planet, start terraforming it. get it to T1 and they should leave or die out.
horse Feb 3, 2018 @ 7:24am 
PhLeBoTiNuM
<:/o.W.n\:> Xorgius  [author] Feb 3, 2018 @ 12:44am 
Currently there's a mod wich it replaces Knight's archetype, but the trait card color is kept :(
MENDACIUM Feb 2, 2018 @ 11:32pm 
does this mod replace any existing archetypes or is it a stand alone archetype?
horse Jan 27, 2018 @ 7:28am 
i'm betting those cybernetic parts are made of phlebotinum.
<:/o.W.n\:> Xorgius  [author] Jan 27, 2018 @ 12:34am 
I guess they can live only in T0 planets, because they have cybernetic parts.

Those parts allow them to survive extreme weather conditions, but in cost, they are making the body extremely vulnerable to habitable for other creatures planets climate.

Cybernetic parts are [probably] made from specific kind of metal, wich they create toxins in Grox bodies (So that's why you can't keep Grox)
horse Jan 26, 2018 @ 5:06pm 
wonder why they can only live on T0s.
MENDACIUM Dec 29, 2017 @ 1:43am 
cool