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번역 관련 문제 보고
However, I tested the actual attribute and couldn't find any difference between inputs 0.1, 1, and 100. It seems like it's functionally a binary attribute, which is weird. On the flip side, there are some attributes that should be classed as additive percentage (like the Zatoichi's heal on kill) that aren't for some reason. I don't know if this one was originally an addperc, but it doesn't seem like one now.
Sorry for my mistake! I hope this clarifies things a bit.
At 0.75: basically normal spread
At 3: noticeable spread
At 100: a lot of spread
At 999: absurd spread, like bullets hitting the ceiling above me
I also discovered that the Natascha needs set_weapon_mode 1 to spin up slower... but the Brass Beast doesn't need that. May have changed since sigsegv did his writeup, but it was interesting nonetheless.
If you'd like more testing done (not just on this), I'd be happy to do it!
Not figuring out the exacts is fine, just see if you can confirm its on a 1-100 scale.