Tabletop Simulator

Tabletop Simulator

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SMART ASS THE BOARD GAME
   
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Number of Players: 1, 2, 3, 4
Tags: 4+
File Size
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Dec 16, 2017 @ 7:03pm
Dec 16, 2017 @ 7:24pm
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SMART ASS THE BOARD GAME

Description
SET UP
1. There are four categories of question cards: What Am I?, Where Am I?, Who Am I?, and Hard
Ass. Place each card deck on the game board in its designated place.

2. The Hard cards have two questions. Once all of the top questions have been read, continue
play using the bottom questions on each card.

3. Each player chooses a plastic stand, inserts a playing piece and places is at the Start.

PLAYING THE GAME
1. The oldest player (Player 1) is the Reader and asks the first question. Player 1 rolls the
coloured category die to determine the category of the first question (Blue is What Am I?, Green
is Where Am I? and Orange is Who Am I?)

2. Player 1 selects a question card from the category rolled. The question card lists 10 clues.
Player 1 begins to read the first clue. Any player can yell out an answer at any time and after any
clue (players do not need to wait for Player 1 to finish reading the clue.) However, each player
gets only one try at answering each card. All players who provide incorrect answers are out of
that round and cannot try to answer the question again.

3. Player 1 continues to read the clues until one of the players (Player 2) answers the question
correctly. Player 2 then rolls the numbered movement die and moves his/her playing piece
forward the number of spaces rolled.

4. If no player answers the question correctly after the last clue is given, Player 1 wins the round,
rolls the numbered movement die and moves his/her playing piece forward the number of
spaces rolled.

5. Play passes to the left with the player to Player 1’s left becoming the Reader.

6. Spaces on the game board:
a. DUMBASS SPACE: This is a penalty space. If a player lands on this space after rolling
the die, he/she is silenced from answering or asking the next question. In other words,
any player landing on the Dumbass space sits out the next round. If it was that player’s
turn to read a question card, then the player to his/her left becomes the Reader.
Note: If only two players are playing and one player lands on the “Dumbass” space, then the other
player gets a ♥♥♥♥♥♥♥♥♥ of the die and moves forward on the board. The game then continues.
b. HARDass SPACE: This is a bonus question space. If a player lands on this space after

rolling the die, then the Reader selects and reads a bonus question from the “Hardass”
(red) category. Only the player who landed on the Hardass space can try to answer the
question. If the player answers correctly, he/she rolls the die again for a bonus move. If
he/she answers incorrectly, then play resumes with all players back in the game for the
next question. Note: For bonus spaces, if the player answers incorrectly, the Reader does
NOT roll the die and move forward.

c. KICKASS SPACE: If a player lands on a “Kickass” space, he/she must move his/her
playing piece back three spaces.

7. Tie Breakers – If there is a dispute regarding which player answered the question correctly first,
the Reader should determine which player moves forward. However, if it is an exact tie and the
Reader cannot make the determination, then the Reader selects a tie breaking question from
the “Hardass” category and reads the question for the tied players only. The first player to
answer the tie breaking question correctly wins the round, rolls the die and moves forward. If
none of the tied players answer the question correctly, the Reader wins the round, rolls and
moves forward.


WINNING THE GAME
The first player to land on the target labelled “The End” on the Smartass’ rear end is declared the
winner. A correct number roll is not required.

Board by:
http://steamcommunity.com/id/Oakzar